[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2014-06-25 06:17:41 +00:00
parent e90e7699a6
commit 515f967f96
13 changed files with 126 additions and 24 deletions

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@ -14,9 +14,7 @@
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode) -- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
-------------------------------- --------------------------------
-- overload function: addChild(cc.Node, int) -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node)
-- --
-- overload function: addChild(cc.Node, int, int) -- overload function: addChild(cc.Node, int, int)
-- --

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@ -178,9 +178,7 @@
-- @return Ref#Ref ret (return value: cc.Ref) -- @return Ref#Ref ret (return value: cc.Ref)
-------------------------------- --------------------------------
-- overload function: addChild(cc.Node, int) -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node)
-- --
-- overload function: addChild(cc.Node, int, int) -- overload function: addChild(cc.Node, int, int)
-- --

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@ -106,9 +106,7 @@
-- @return Ref#Ref ret (return value: cc.Ref) -- @return Ref#Ref ret (return value: cc.Ref)
-------------------------------- --------------------------------
-- overload function: addChild(cc.Node, int) -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node)
-- --
-- overload function: addChild(cc.Node, int, int) -- overload function: addChild(cc.Node, int, int)
-- --

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@ -38,11 +38,13 @@
-- --
-- overload function: addChild(cc.Node, int, int) -- overload function: addChild(cc.Node, int, int)
-- --
-- overload function: addChild(cc.Node, int, string)
--
-- @function [parent=#Menu] addChild -- @function [parent=#Menu] addChild
-- @param self -- @param self
-- @param #cc.Node node -- @param #cc.Node node
-- @param #int int -- @param #int int
-- @param #int int -- @param #string str
-------------------------------- --------------------------------
-- @function [parent=#Menu] isOpacityModifyRGB -- @function [parent=#Menu] isOpacityModifyRGB

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@ -10,11 +10,13 @@
-- --
-- overload function: addChild(cc.Node, int, int) -- overload function: addChild(cc.Node, int, int)
-- --
-- overload function: addChild(cc.Node, int, string)
--
-- @function [parent=#Node] addChild -- @function [parent=#Node] addChild
-- @param self -- @param self
-- @param #cc.Node node -- @param #cc.Node node
-- @param #int int -- @param #int int
-- @param #int int -- @param #string str
-------------------------------- --------------------------------
-- @function [parent=#Node] removeComponent -- @function [parent=#Node] removeComponent
@ -368,6 +370,12 @@
-- @param #mat4_table mat4 -- @param #mat4_table mat4
-- @param #unsigned int int -- @param #unsigned int int
--------------------------------
-- @function [parent=#Node] removeChildByName
-- @param self
-- @param #string str
-- @param #bool bool
-------------------------------- --------------------------------
-- @function [parent=#Node] getGLProgramState -- @function [parent=#Node] getGLProgramState
-- @param self -- @param self

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@ -22,12 +22,16 @@
-- @return ParallaxNode#ParallaxNode ret (return value: cc.ParallaxNode) -- @return ParallaxNode#ParallaxNode ret (return value: cc.ParallaxNode)
-------------------------------- --------------------------------
-- @function [parent=#ParallaxNode] addChild -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @function [parent=#ParallaxNode] addChild
-- @param self -- @param self
-- @param #cc.Node node -- @param #cc.Node node
-- @param #int int -- @param #int int
-- @param #int int -- @param #int int
-------------------------------- --------------------------------
-- @function [parent=#ParallaxNode] visit -- @function [parent=#ParallaxNode] visit
-- @param self -- @param self

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@ -60,12 +60,16 @@
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode) -- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
-------------------------------- --------------------------------
-- @function [parent=#ParticleBatchNode] addChild -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @function [parent=#ParticleBatchNode] addChild
-- @param self -- @param self
-- @param #cc.Node node -- @param #cc.Node node
-- @param #int int -- @param #int int
-- @param #int int -- @param #int int
-------------------------------- --------------------------------
-- @function [parent=#ParticleBatchNode] draw -- @function [parent=#ParticleBatchNode] draw
-- @param self -- @param self

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@ -40,10 +40,14 @@
-- @param #float float -- @param #float float
-------------------------------- --------------------------------
-- @function [parent=#Scene] addChild -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @function [parent=#Scene] addChild
-- @param self -- @param self
-- @param #cc.Node node -- @param #cc.Node node
-- @param #int int -- @param #int int
-- @param #int int -- @param #int int
return nil return nil

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@ -180,9 +180,7 @@
-- @return Ref#Ref ret (return value: cc.Ref) -- @return Ref#Ref ret (return value: cc.Ref)
-------------------------------- --------------------------------
-- overload function: addChild(cc.Node, int) -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node)
-- --
-- overload function: addChild(cc.Node, int, int) -- overload function: addChild(cc.Node, int, int)
-- --

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@ -188,12 +188,16 @@
-- @param #unsigned int int -- @param #unsigned int int
-------------------------------- --------------------------------
-- @function [parent=#Sprite] addChild -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @function [parent=#Sprite] addChild
-- @param self -- @param self
-- @param #cc.Node node -- @param #cc.Node node
-- @param #int int -- @param #int int
-- @param #int int -- @param #int int
-------------------------------- --------------------------------
-- @function [parent=#Sprite] setScaleY -- @function [parent=#Sprite] setScaleY
-- @param self -- @param self

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@ -108,12 +108,16 @@
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
-------------------------------- --------------------------------
-- @function [parent=#SpriteBatchNode] addChild -- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @function [parent=#SpriteBatchNode] addChild
-- @param self -- @param self
-- @param #cc.Node node -- @param #cc.Node node
-- @param #int int -- @param #int int
-- @param #int int -- @param #int int
-------------------------------- --------------------------------
-- @function [parent=#SpriteBatchNode] draw -- @function [parent=#SpriteBatchNode] draw
-- @param self -- @param self

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@ -3680,6 +3680,25 @@ int lua_cocos2dx_Node_addChild(lua_State* tolua_S)
} }
}while(0); }while(0);
ok = true; ok = true;
do{
if (argc == 3) {
cocos2d::Node* arg0;
ok &= luaval_to_object<cocos2d::Node>(tolua_S, 2, "cc.Node",&arg0);
if (!ok) { break; }
int arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
if (!ok) { break; }
std::string arg2;
ok &= luaval_to_std_string(tolua_S, 4,&arg2);
if (!ok) { break; }
cobj->addChild(arg0, arg1, arg2);
return 0;
}
}while(0);
ok = true;
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "addChild",argc, 3); CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "addChild",argc, 3);
return 0; return 0;
@ -6676,6 +6695,65 @@ int lua_cocos2dx_Node_visit(lua_State* tolua_S)
return 0; return 0;
} }
int lua_cocos2dx_Node_removeChildByName(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Node* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Node",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Node*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Node_removeChildByName'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
if(!ok)
return 0;
cobj->removeChildByName(arg0);
return 0;
}
if (argc == 2)
{
std::string arg0;
bool arg1;
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
ok &= luaval_to_boolean(tolua_S, 3,&arg1);
if(!ok)
return 0;
cobj->removeChildByName(arg0, arg1);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "removeChildByName",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Node_removeChildByName'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Node_getGLProgramState(lua_State* tolua_S) int lua_cocos2dx_Node_getGLProgramState(lua_State* tolua_S)
{ {
int argc = 0; int argc = 0;
@ -9584,6 +9662,7 @@ int lua_register_cocos2dx_Node(lua_State* tolua_S)
tolua_function(tolua_S,"getRotation",lua_cocos2dx_Node_getRotation); tolua_function(tolua_S,"getRotation",lua_cocos2dx_Node_getRotation);
tolua_function(tolua_S,"getAnchorPointInPoints",lua_cocos2dx_Node_getAnchorPointInPoints); tolua_function(tolua_S,"getAnchorPointInPoints",lua_cocos2dx_Node_getAnchorPointInPoints);
tolua_function(tolua_S,"visit",lua_cocos2dx_Node_visit); tolua_function(tolua_S,"visit",lua_cocos2dx_Node_visit);
tolua_function(tolua_S,"removeChildByName",lua_cocos2dx_Node_removeChildByName);
tolua_function(tolua_S,"getGLProgramState",lua_cocos2dx_Node_getGLProgramState); tolua_function(tolua_S,"getGLProgramState",lua_cocos2dx_Node_getGLProgramState);
tolua_function(tolua_S,"setScheduler",lua_cocos2dx_Node_setScheduler); tolua_function(tolua_S,"setScheduler",lua_cocos2dx_Node_setScheduler);
tolua_function(tolua_S,"stopAllActions",lua_cocos2dx_Node_stopAllActions); tolua_function(tolua_S,"stopAllActions",lua_cocos2dx_Node_stopAllActions);

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@ -1559,6 +1559,7 @@ int register_all_cocos2dx(lua_State* tolua_S);
#endif // __cocos2dx_h__ #endif // __cocos2dx_h__