Merge pull request #6210 from CocosRobot/update_lua_bindings_1397110725

[AUTO]: updating luabinding automatically
This commit is contained in:
James Chen 2014-04-10 14:27:47 +08:00
commit 517dced63e
3 changed files with 51 additions and 76 deletions

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@ -8,32 +8,6 @@
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#SpriteBatchNode] reorderBatch
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- @function [parent=#SpriteBatchNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#SpriteBatchNode] removeChildAtIndex
-- @param self
-- @param #long long
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad
-- @param self
@ -43,56 +17,58 @@
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
--------------------------------
-- @function [parent=#SpriteBatchNode] atlasIndexForChild
-- @function [parent=#SpriteBatchNode] reorderBatch
-- @param self
-- @param #cc.Sprite sprite
-- @param #int int
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] increaseAtlasCapacity
-- @param self
--------------------------------
-- overload function: init()
--
-- overload function: init(string, long)
--
-- @function [parent=#SpriteBatchNode] init
-- @param self
-- @param #string str
-- @param #long long
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] initWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #long long
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#SpriteBatchNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] atlasIndexForChild
-- @param self
-- @param #cc.Sprite sprite
-- @param #int int
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
--------------------------------
-- @function [parent=#SpriteBatchNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- @function [parent=#SpriteBatchNode] increaseAtlasCapacity
-- @param self
--------------------------------
-- @function [parent=#SpriteBatchNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
--------------------------------
-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
--------------------------------
-- @function [parent=#SpriteBatchNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
-- @param self
@ -100,17 +76,23 @@
-- @param #long long
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
--------------------------------
-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] removeChildAtIndex
-- @param self
-- @param #long long
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#SpriteBatchNode] create
-- @param self
@ -167,8 +149,4 @@
-- @param #cc.Node node
-- @param #int int
--------------------------------
-- @function [parent=#SpriteBatchNode] SpriteBatchNode
-- @param self
return nil

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@ -1 +1 @@
1df4a985f1a3139b97fe8ae46ebe148974f6d0bb
95e846c0ce4896a03b04e26de54f8ddef6254c91

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@ -1553,9 +1553,6 @@ int register_all_cocos2dx(lua_State* tolua_S);