mirror of https://github.com/axmolengine/axmol.git
[AUTO][ci skip]: updating cocos2dx_files.json
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@ -1171,7 +1171,6 @@
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"cocos/renderer/ccShader_PositionColorLengthTexture.frag",
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"cocos/renderer/ccShader_PositionColorLengthTexture.vert",
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"cocos/renderer/ccShader_PositionColorTextureAsPointsize.vert",
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"cocos/renderer/ccShader_PositionColorTextureAsPointsize_wp81.vert",
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"cocos/renderer/ccShader_PositionTexture.frag",
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"cocos/renderer/ccShader_PositionTexture.vert",
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"cocos/renderer/ccShader_PositionTextureA8Color.frag",
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@ -1185,7 +1184,6 @@
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"cocos/renderer/ccShader_PositionTexture_uColor.vert",
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"cocos/renderer/ccShader_Position_uColor.frag",
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"cocos/renderer/ccShader_Position_uColor.vert",
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"cocos/renderer/ccShader_Position_uColor_wp81.vert",
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"cocos/renderer/ccShader_UI_Gray.frag",
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"cocos/renderer/ccShaders.cpp",
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"cocos/renderer/ccShaders.h",
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@ -3246,15 +3244,11 @@
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"external/win10-specific/angle/include/GLES2/gl2ext.h",
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"external/win10-specific/angle/include/GLES2/gl2platform.h",
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"external/win10-specific/angle/include/GLES3/gl3.h",
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"external/win10-specific/angle/include/GLES3/gl3ext.h",
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"external/win10-specific/angle/include/GLES3/gl31.h",
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"external/win10-specific/angle/include/GLES3/gl32.h",
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"external/win10-specific/angle/include/GLES3/gl3platform.h",
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"external/win10-specific/angle/include/GLSLANG/ShaderLang.h",
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"external/win10-specific/angle/include/GLSLANG/ShaderVars.h",
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"external/win10-specific/angle/include/KHR/khrplatform.h",
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"external/win10-specific/angle/include/angle_gl.h",
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"external/win10-specific/angle/include/angle_windowsstore.h",
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"external/win10-specific/angle/include/export.h",
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"external/win10-specific/angle/include/platform/Platform.h",
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"external/win10-specific/angle/prebuilt/arm/libEGL.dll",
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"external/win10-specific/angle/prebuilt/arm/libEGL.lib",
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"external/win10-specific/angle/prebuilt/arm/libGLESv2.dll",
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@ -3355,15 +3349,11 @@
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"external/winrt_8.1-specific/angle/include/GLES2/gl2ext.h",
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"external/winrt_8.1-specific/angle/include/GLES2/gl2platform.h",
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"external/winrt_8.1-specific/angle/include/GLES3/gl3.h",
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"external/winrt_8.1-specific/angle/include/GLES3/gl3ext.h",
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"external/winrt_8.1-specific/angle/include/GLES3/gl31.h",
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"external/winrt_8.1-specific/angle/include/GLES3/gl32.h",
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"external/winrt_8.1-specific/angle/include/GLES3/gl3platform.h",
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"external/winrt_8.1-specific/angle/include/GLSLANG/ShaderLang.h",
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"external/winrt_8.1-specific/angle/include/GLSLANG/ShaderVars.h",
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"external/winrt_8.1-specific/angle/include/KHR/khrplatform.h",
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"external/winrt_8.1-specific/angle/include/angle_gl.h",
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"external/winrt_8.1-specific/angle/include/angle_windowsstore.h",
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"external/winrt_8.1-specific/angle/include/export.h",
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"external/winrt_8.1-specific/angle/include/platform/Platform.h",
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"external/winrt_8.1-specific/angle/prebuilt/arm/libEGL.dll",
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"external/winrt_8.1-specific/angle/prebuilt/arm/libEGL.lib",
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"external/winrt_8.1-specific/angle/prebuilt/arm/libGLESv2.dll",
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@ -3400,15 +3390,11 @@
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"external/wp_8.1-specific/angle/include/GLES2/gl2ext.h",
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"external/wp_8.1-specific/angle/include/GLES2/gl2platform.h",
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"external/wp_8.1-specific/angle/include/GLES3/gl3.h",
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"external/wp_8.1-specific/angle/include/GLES3/gl3ext.h",
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"external/wp_8.1-specific/angle/include/GLES3/gl31.h",
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"external/wp_8.1-specific/angle/include/GLES3/gl32.h",
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"external/wp_8.1-specific/angle/include/GLES3/gl3platform.h",
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"external/wp_8.1-specific/angle/include/GLSLANG/ShaderLang.h",
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"external/wp_8.1-specific/angle/include/GLSLANG/ShaderVars.h",
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"external/wp_8.1-specific/angle/include/KHR/khrplatform.h",
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"external/wp_8.1-specific/angle/include/angle_gl.h",
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"external/wp_8.1-specific/angle/include/angle_windowsstore.h",
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"external/wp_8.1-specific/angle/include/export.h",
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"external/wp_8.1-specific/angle/include/platform/Platform.h",
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"external/wp_8.1-specific/angle/prebuilt/arm/libEGL.dll",
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"external/wp_8.1-specific/angle/prebuilt/arm/libEGL.lib",
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"external/wp_8.1-specific/angle/prebuilt/arm/libGLESv2.dll",
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