mirror of https://github.com/axmolengine/axmol.git
fix cc
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@ -96,7 +96,7 @@ ControlSlider* ControlSlider::create(Sprite * backgroundSprite, Sprite* pogressS
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}
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ControlSlider* ControlSlider::create(Sprite * backgroundSprite, Sprite* pogressSprite, Sprite* thumbSprite,
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Sprite* selectedThumbSprite)
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Sprite* selectedThumbSprite)
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{
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ControlSlider *pRet = new ControlSlider();
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pRet->initWithSprites(backgroundSprite, pogressSprite, thumbSprite, selectedThumbSprite);
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@ -106,14 +106,14 @@ ControlSlider* ControlSlider::create(Sprite * backgroundSprite, Sprite* pogressS
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bool ControlSlider::initWithSprites(Sprite * backgroundSprite, Sprite* progressSprite, Sprite* thumbSprite)
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{
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Sprite* selectedThumbSprite = Sprite::createWithTexture(thumbSprite->getTexture(),
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thumbSprite->getTextureRect());
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selectedThumbSprite->setColor(Color3B::GRAY);
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this->initWithSprites(backgroundSprite, progressSprite, thumbSprite, selectedThumbSprite);
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Sprite* selectedThumbSprite = Sprite::createWithTexture(thumbSprite->getTexture(),
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thumbSprite->getTextureRect());
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selectedThumbSprite->setColor(Color3B::GRAY);
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this->initWithSprites(backgroundSprite, progressSprite, thumbSprite, selectedThumbSprite);
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}
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bool ControlSlider::initWithSprites(Sprite * backgroundSprite, Sprite* progressSprite, Sprite* thumbSprite,
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Sprite* selectedThumbSprite)
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Sprite* selectedThumbSprite)
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{
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if (Control::init())
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{
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@ -64,7 +64,7 @@ public:
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* and a selected thumb image filename.
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*/
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static ControlSlider* create(const char* bgFile, const char* progressFile, const char* thumbFile,
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const char* selectedThumbSpriteFile);
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const char* selectedThumbSpriteFile);
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/**
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* Creates a slider with a given background sprite and a progress bar, a thumb
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@ -73,7 +73,7 @@ public:
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* @see initWithSprites
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*/
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static ControlSlider* create(Sprite * backgroundSprite, Sprite* pogressSprite, Sprite* thumbSprite,
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Sprite* selectedThumbSprite);
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Sprite* selectedThumbSprite);
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/**
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* @js ctor
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*/
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@ -104,7 +104,7 @@ public:
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* @param selectedThumbSprite Sprite, that is used as a selected thumb.
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*/
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virtual bool initWithSprites(Sprite * backgroundSprite, Sprite* progressSprite, Sprite* thumbSprite,
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Sprite* selectedThumbSprite);
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Sprite* selectedThumbSprite);
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virtual void needsLayout();
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