fixed #633 add playeffect looply,in win32

This commit is contained in:
liswei 2011-07-28 09:58:10 +08:00
parent ec416cf674
commit 52cdcbcbe4
2 changed files with 25 additions and 10 deletions

View File

@ -102,7 +102,7 @@ void MciPlayer::Play(UINT uTimes /* = 1 */)
}
MCI_PLAY_PARMS mciPlay = {0};
mciPlay.dwCallback = (DWORD_PTR)m_hWnd;
s_mciError = mciSendCommand(m_hDev,MCI_PLAY, MCI_NOTIFY,(DWORD)&mciPlay);
s_mciError = mciSendCommand(m_hDev,MCI_PLAY, MCI_FROM|MCI_NOTIFY,(DWORD)&mciPlay);
if (! s_mciError)
{
m_bPlaying = true;

View File

@ -9,8 +9,8 @@ using namespace std;
namespace CocosDenshion {
typedef map<unsigned int, MciPlayer> EffectList;
typedef pair<unsigned int, MciPlayer> Effect;
typedef map<unsigned int, MciPlayer *> EffectList;
typedef pair<unsigned int, MciPlayer *> Effect;
static char s_szRootPath[MAX_PATH];
static DWORD s_dwRootLen;
@ -50,6 +50,14 @@ SimpleAudioEngine* SimpleAudioEngine::sharedEngine()
void SimpleAudioEngine::end()
{
sharedMusic().Close();
EffectList::iterator p = sharedList().begin();
while (p != sharedList().end())
{
delete p->second;
p->second = NULL;
p++;
}
sharedList().clear();
return;
}
@ -123,7 +131,7 @@ unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop)
EffectList::iterator p = sharedList().find(nRet);
if (p != sharedList().end())
{
p->second.Rewind();
p->second->Play((bLoop) ? -1 : 1);
}
return nRet;
@ -134,7 +142,7 @@ void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
EffectList::iterator p = sharedList().find(nSoundId);
if (p != sharedList().end())
{
p->second.Stop();
p->second->Stop();
}
}
@ -149,11 +157,11 @@ void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
BREAK_IF(sharedList().end() != sharedList().find(nRet));
sharedList().insert(Effect(nRet, MciPlayer()));
MciPlayer& player = sharedList()[nRet];
player.Open(_FullPath(pszFilePath), nRet);
sharedList().insert(Effect(nRet, new MciPlayer()));
MciPlayer * pPlayer = sharedList()[nRet];
pPlayer->Open(_FullPath(pszFilePath), nRet);
BREAK_IF(nRet == player.GetSoundID());
BREAK_IF(nRet == pPlayer->GetSoundID());
sharedList().erase(nRet);
nRet = 0;
@ -168,7 +176,14 @@ void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
{
unsigned int nID = _Hash(pszFilePath);
sharedList().erase(nID);
EffectList::iterator p = sharedList().find(nID);
if (p != sharedList().end())
{
delete p->second;
p->second = NULL;
sharedList().erase(nID);
}
}
//////////////////////////////////////////////////////////////////////////