Merge pull request #343 from natural-law/master

fixed #562
This commit is contained in:
minggo 2011-07-03 18:51:21 -07:00
commit 52f22d0b4c
27 changed files with 139 additions and 213 deletions

View File

@ -1 +1 @@
66ec3b51e58b6b9c5c67d6dc67275582cbfd7cc9
62c66f19d8d60722b497aa7a840912e528314ed5

View File

@ -1 +1 @@
3bf906169e90a3e1c2fd3ee256c43d4581150d49
25c7b001405ec665fae2e7479ffe269f0cc0ee4f

View File

@ -73,7 +73,6 @@ sprite_nodes/CCSprite.cpp \
sprite_nodes/CCSpriteBatchNode.cpp \
sprite_nodes/CCSpriteFrame.cpp \
sprite_nodes/CCSpriteFrameCache.cpp \
sprite_nodes/CCSpriteSheet.cpp \
support/CCArray.cpp \
support/CCProfiling.cpp \
support/CCPointExtension.cpp \

View File

@ -193,7 +193,6 @@ void CCNode::setRotation(float newRotation)
#endif
}
/// scale getter
float CCNode::getScale(void)
{

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

View File

@ -141,19 +141,19 @@ namespace cocos2d {
CC_PROPERTY(CCPoint, m_tPosition, Position)
CC_PROPERTY(CCPoint, m_tPositionInPixels, PositionInPixels)
/** The X skew angle of the node in degrees.
This angle describes the shear distortion in the X direction.
Thus, it is the angle between the Y axis and the left edge of the shape
The default skewX angle is 0. Positive values distort the node in a CW direction.
*/
CC_PROPERTY(float, m_fSkewX, SkewX);
/** The X skew angle of the node in degrees.
This angle describes the shear distortion in the X direction.
Thus, it is the angle between the Y axis and the left edge of the shape
The default skewX angle is 0. Positive values distort the node in a CW direction.
*/
CC_PROPERTY(float, m_fSkewX, SkewX)
/** The Y skew angle of the node in degrees.
This angle describes the shear distortion in the Y direction.
Thus, it is the angle between the X axis and the bottom edge of the shape
The default skewY angle is 0. Positive values distort the node in a CCW direction.
*/
CC_PROPERTY(float, m_fSkewY, SkewY);
/** The Y skew angle of the node in degrees.
This angle describes the shear distortion in the Y direction.
Thus, it is the angle between the X axis and the bottom edge of the shape
The default skewY angle is 0. Positive values distort the node in a CCW direction.
*/
CC_PROPERTY(float, m_fSkewY, SkewY)
CC_PROPERTY_READONLY(CCArray*, m_pChildren, Children)

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -36,8 +37,6 @@ THE SOFTWARE.
namespace cocos2d {
class CCSpriteBatchNode;
class CCSpriteSheet;
class CCSpriteSheetInternalOnly;
class CCSpriteFrame;
class CCAnimation;
class CCRect;
@ -64,9 +63,11 @@ typedef enum {
CC_HONOR_PARENT_TRANSFORM_ROTATE = 1 << 1,
//! Scale with it's parent
CC_HONOR_PARENT_TRANSFORM_SCALE = 1 << 2,
//! Skew with it's parent
CC_HONOR_PARENT_TRANSFORM_SKEW = 1 << 3,
//! All possible transformation enabled. Default value.
CC_HONOR_PARENT_TRANSFORM_ALL = CC_HONOR_PARENT_TRANSFORM_TRANSLATE | CC_HONOR_PARENT_TRANSFORM_ROTATE | CC_HONOR_PARENT_TRANSFORM_SCALE,
CC_HONOR_PARENT_TRANSFORM_ALL = CC_HONOR_PARENT_TRANSFORM_TRANSLATE | CC_HONOR_PARENT_TRANSFORM_ROTATE | CC_HONOR_PARENT_TRANSFORM_SCALE | CC_HONOR_PARENT_TRANSFORM_SKEW,
} ccHonorParentTransform;
@ -195,8 +196,6 @@ public:
*/
static CCSprite* spriteWithBatchNode(CCSpriteBatchNode *batchNode, CCRect rect);
static CCSprite* spriteWithSpriteSheet(CCSpriteSheetInternalOnly *pSpriteSheet, CCRect rect);
public:
bool init(void);
virtual ~CCSprite(void);
@ -213,6 +212,8 @@ public:
virtual void setPosition(CCPoint pos);
virtual void setPositionInPixels(CCPoint pos);
virtual void setRotation(float fRotation);
virtual void setSkewX(float sx);
virtual void setSkewY(float sy);
virtual void setScaleX(float fScaleX);
virtual void setScaleY(float fScaleY);
virtual void setScale(float fScale);
@ -288,11 +289,10 @@ public:
*/
bool initWithFile(const char *pszFilename, CCRect rect);
/** Initializes an sprite with an CCSpriteSheet and a rect in points */
/** Initializes an sprite with an CCSpriteBatchNode and a rect in points */
bool initWithBatchNode(CCSpriteBatchNode *batchNode, CCRect rect);
bool initWithSpriteSheet(CCSpriteSheetInternalOnly *pSpriteSheet, CCRect rect);
/** Initializes an sprite with an CCSpriteSheet and a rect in pixels
/** Initializes an sprite with an CCSpriteBatchNode and a rect in pixels
@since v0.99.5
*/
bool initWithBatchNodeRectInPixels(CCSpriteBatchNode *batchNode, CCRect rect);
@ -318,7 +318,6 @@ public:
@since v0.99.0
*/
void useBatchNode(CCSpriteBatchNode *batchNode);
void useSpriteSheetRender(CCSpriteSheetInternalOnly *pSpriteSheet);
// Frames

View File

@ -2,6 +2,7 @@
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2009-2010 Ricardo Quesada
Copyright (C) 2009 Matt Oswald
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2008-2011 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -53,7 +54,7 @@ public:
// attributes
inline CCRect getRectInPixels(void) { return m_obRectInPixels; }
inline void setRectInPixels(CCRect rectInPixels) { m_obRectInPixels = rectInPixels; }
void setRectInPixels(CCRect rectInPixels);
inline bool isRotated(void) { return m_bRotated; }
inline void setRotated(bool bRotated) { m_bRotated = bRotated; }
@ -61,7 +62,7 @@ public:
/** get rect of the frame */
inline CCRect getRect(void) { return m_obRect; }
/** set rect of the frame */
inline void setRect(CCRect rect) { m_obRect = rect; }
void setRect(CCRect rect);
/** get offset of the frame */
inline CCPoint getOffsetInPixels(void) { return m_obOffsetInPixels; }

View File

@ -3,6 +3,7 @@ Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Jason Booth
Copyright (c) 2009 Robert J Payne
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

View File

@ -1,62 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2009-2010 Ricardo Quesada
Copyright (C) 2009 Matt Oswald
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __SPRITE_CCSPRITE_SHEET_H__
#define __SPRITE_CCSPRITE_SHEET_H__
#include "CCSpriteBatchNode.h"
namespace cocos2d {
/* Added only to prevent GCC compile warnings
Will be removed in v1.1
*/
class CC_DLL CCSpriteSheetInternalOnly : public CCSpriteBatchNode
{
};
/** @brief CCSpriteSheet is like a batch node: if it contains children, it will draw them in 1 single OpenGL call
* (often known as "batch draw").
*
* A CCSpriteSheet can reference one and only one texture (one image file, one texture atlas).
* Only the CCSprites that are contained in that texture can be added to the CCSpriteSheet.
* All CCSprites added to a CCSpriteSheet are drawn in one OpenGL ES draw call.
* If the CCSprites are not added to a CCSpriteSheet then an OpenGL ES draw call will be needed for each one, which is less efficient.
*
*
* Limitations:
* - The only object that is accepted as child (or grandchild) is CCSprite or any subclass of CCSprite. eg: particles, labels and layer can't be added to a CCSpriteSheet.
* - Either all its children are Aliased or Antialiased. It can't be a mix. This is because "alias" is a property of the texture, and all the sprites share the same texture.
*
* @since v0.7.1
* @deprecated Use CCSpriteBatchNode instead. This class will be removed in v1.1
*/
class CC_DLL CCSpriteSheet: public CCSpriteSheetInternalOnly
{
};
}//namespace cocos2d
#endif // __SPRITE_CCSPRITE_SHEET_H__

View File

@ -75,20 +75,20 @@ namespace cocos2d{
for( int i=0; i<n; i++) {
unsigned char a = s[i] - m_cMapStartChar;
float row = (float) (a % m_nItemsPerRow);
float col = (float) (a / m_nItemsPerRow);
float row = (float) (a % m_uItemsPerRow);
float col = (float) (a / m_uItemsPerRow);
#if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
// Issue #938. Don't use texStepX & texStepY
float left = (2 * row * m_nItemWidth + 1) / (2 * textureWide);
float right = left + (m_nItemWidth * 2 - 2) / (2 * textureWide);
float top = (2 * col * m_nItemHeight + 1) / (2 * textureHigh);
float bottom = top + (m_nItemHeight * 2 - 2) / (2 * textureHigh);
float left = (2 * row * m_uItemWidth + 1) / (2 * textureWide);
float right = left + (m_uItemWidth * 2 - 2) / (2 * textureWide);
float top = (2 * col * m_uItemHeight + 1) / (2 * textureHigh);
float bottom = top + (m_uItemHeight * 2 - 2) / (2 * textureHigh);
#else
float left = row * m_nItemWidth / textureWide;
float right = left + m_nItemWidth / textureWide;
float top = col * m_nItemHeight / textureHigh;
float bottom = top + m_nItemHeight / textureHigh;
float left = row * m_uItemWidth / textureWide;
float right = left + m_uItemWidth / textureWide;
float top = col * m_uItemHeight / textureHigh;
float bottom = top + m_uItemHeight / textureHigh;
#endif // ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
quad.tl.texCoords.u = left;
@ -100,17 +100,17 @@ namespace cocos2d{
quad.br.texCoords.u = right;
quad.br.texCoords.v = bottom;
quad.bl.vertices.x = (float) (i * m_nItemWidth);
quad.bl.vertices.x = (float) (i * m_uItemWidth);
quad.bl.vertices.y = 0;
quad.bl.vertices.z = 0.0f;
quad.br.vertices.x = (float)(i * m_nItemWidth + m_nItemWidth);
quad.br.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth);
quad.br.vertices.y = 0;
quad.br.vertices.z = 0.0f;
quad.tl.vertices.x = (float)(i * m_nItemWidth);
quad.tl.vertices.y = (float)(m_nItemHeight);
quad.tl.vertices.x = (float)(i * m_uItemWidth);
quad.tl.vertices.y = (float)(m_uItemHeight);
quad.tl.vertices.z = 0.0f;
quad.tr.vertices.x = (float)(i * m_nItemWidth + m_nItemWidth);
quad.tr.vertices.y = (float)(m_nItemHeight);
quad.tr.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth);
quad.tr.vertices.y = (float)(m_uItemHeight);
quad.tr.vertices.z = 0.0f;
m_pTextureAtlas->updateQuad(&quad, i);
@ -129,8 +129,8 @@ namespace cocos2d{
this->updateAtlasValues();
CCSize s;
s.width = (float)(m_sString.length() * m_nItemWidth);
s.height = (float)(m_nItemHeight);
s.width = (float)(m_sString.length() * m_uItemWidth);
s.height = (float)(m_uItemHeight);
this->setContentSizeInPixels(s);
}

View File

@ -486,7 +486,7 @@ namespace cocos2d{
if( ! fontChar )
{
fontChar = new CCSprite();
fontChar->initWithSpriteSheet((CCSpriteSheetInternalOnly *) this, rect);
fontChar->initWithBatchNode(this, rect);
this->addChild(fontChar, 0, i);
fontChar->release();
}

View File

@ -559,10 +559,6 @@
RelativePath="..\include\CCSpriteFrameCache.h"
>
</File>
<File
RelativePath="..\include\CCSpriteSheet.h"
>
</File>
<File
RelativePath="..\include\CCString.h"
>
@ -887,10 +883,6 @@
RelativePath="..\sprite_nodes\CCSpriteFrameCache.cpp"
>
</File>
<File
RelativePath="..\sprite_nodes\CCSpriteSheet.cpp"
>
</File>
</Filter>
<Filter
Name="support"

View File

@ -99,7 +99,6 @@ OBJECTS = \
$(OBJECTS_DIR)/CCSpriteBatchNode.o \
$(OBJECTS_DIR)/CCSpriteFrame.o \
$(OBJECTS_DIR)/CCSpriteFrameCache.o \
$(OBJECTS_DIR)/CCSpriteSheet.o \
$(OBJECTS_DIR)/base64.o \
$(OBJECTS_DIR)/CCArray.o \
$(OBJECTS_DIR)/CCPointExtension.o \
@ -344,9 +343,6 @@ $(OBJECTS_DIR)/CCSpriteFrame.o : ../sprite_nodes/CCSpriteFrame.cpp
$(OBJECTS_DIR)/CCSpriteFrameCache.o : ../sprite_nodes/CCSpriteFrameCache.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/CCSpriteFrameCache.o ../sprite_nodes/CCSpriteFrameCache.cpp
$(OBJECTS_DIR)/CCSpriteSheet.o : ../sprite_nodes/CCSpriteSheet.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/CCSpriteSheet.o ../sprite_nodes/CCSpriteSheet.cpp
$(OBJECTS_DIR)/base64.o : ../support/base64.cpp
$(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/base64.o ../support/base64.cpp

View File

@ -520,10 +520,6 @@
RelativePath="..\include\CCSpriteFrameCache.h"
>
</File>
<File
RelativePath="..\include\CCSpriteSheet.h"
>
</File>
<File
RelativePath="..\include\CCString.h"
>
@ -728,10 +724,6 @@
RelativePath="..\sprite_nodes\CCSpriteFrameCache.cpp"
>
</File>
<File
RelativePath="..\sprite_nodes\CCSpriteSheet.cpp"
>
</File>
</Filter>
<Filter
Name="support"

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -26,7 +27,6 @@ THE SOFTWARE.
#include "CCSpriteBatchNode.h"
#include "CCAnimation.h"
#include "CCAnimationCache.h"
#include "CCSpriteSheet.h"
#include "ccConfig.h"
#include "CCSprite.h"
#include "CCSpriteFrame.h"
@ -54,6 +54,7 @@ struct transformValues_ {
CCPoint pos; // position x and y
CCPoint scale; // scale x and y
float rotation;
CCPoint skew; // skew x and y
CCPoint ap; // anchor point in pixels
bool visible;
};
@ -167,17 +168,12 @@ CCSprite* CCSprite::spriteWithSpriteFrameName(const char *pszSpriteFrameName)
return spriteWithSpriteFrame(pFrame);
}
CCSprite* CCSprite::spriteWithSpriteSheet(CCSpriteSheetInternalOnly *pSpriteSheet, CCRect rect)
{
return spriteWithBatchNode(pSpriteSheet, rect);
}
bool CCSprite::init(void)
{
m_bDirty = m_bRecursiveDirty = false;
// by default use "Self Render".
// if the sprite is added to an SpriteSheet, then it will automatically switch to "SpriteSheet Render"
// if the sprite is added to an batchnode, then it will automatically switch to "SpriteSheet Render"
useSelfRender();
m_bOpacityModifyRGB = true;
@ -323,11 +319,6 @@ CCSprite* CCSprite::initWithCGImage(CGImageRef pImage, const char *pszKey)
}
*/
bool CCSprite::initWithSpriteSheet(CCSpriteSheetInternalOnly *pSpriteSheet, CCRect rect)
{
return initWithBatchNode(pSpriteSheet, rect);
}
CCSprite::CCSprite()
: m_pobTexture(NULL)
{
@ -365,11 +356,6 @@ void CCSprite::useBatchNode(CCSpriteBatchNode *batchNode)
m_pobBatchNode = batchNode;
}
void CCSprite::useSpriteSheetRender(CCSpriteSheetInternalOnly *pSpriteSheet)
{
useBatchNode(pSpriteSheet);
}
void CCSprite::initAnimationDictionary(void)
{
m_pAnimations = new CCMutableDictionary<string, CCAnimation*>();
@ -406,7 +392,7 @@ void CCSprite::setTextureRectInPixels(CCRect rect, bool rotated, CCSize size)
m_obOffsetPositionInPixels.x = relativeOffsetInPixels.x + (m_tContentSizeInPixels.width - m_obRectInPixels.size.width) / 2;
m_obOffsetPositionInPixels.y = relativeOffsetInPixels.y + (m_tContentSizeInPixels.height - m_obRectInPixels.size.height) / 2;
// rendering using SpriteSheet
// rendering using batch node
if (m_bUsesBatchNode)
{
// update dirty_, don't update recursiveDirty_
@ -544,6 +530,13 @@ void CCSprite::updateTransform(void)
matrix = CCAffineTransformMake(c * m_fScaleX, s * m_fScaleX,
-s * m_fScaleY, c * m_fScaleY,
m_tPositionInPixels.x, m_tPositionInPixels.y);
if( m_fSkewX || m_fSkewY )
{
CCAffineTransform skewMatrix = CCAffineTransformMake(1.0f, tanf(CC_DEGREES_TO_RADIANS(m_fSkewY)),
tanf(CC_DEGREES_TO_RADIANS(m_fSkewX)), 1.0f,
0.0f, 0.0f);
matrix = CCAffineTransformConcat(skewMatrix, matrix);
}
matrix = CCAffineTransformTranslate(matrix, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y);
} else // parent_ != batchNode_
{
@ -571,7 +564,7 @@ void CCSprite::updateTransform(void)
CCAffineTransform newMatrix = CCAffineTransformIdentity;
// 2nd: Translate, Rotate, Scale
// 2nd: Translate, Skew, Rotate, Scale
if( prevHonor & CC_HONOR_PARENT_TRANSFORM_TRANSLATE )
{
newMatrix = CCAffineTransformTranslate(newMatrix, tv.pos.x, tv.pos.y);
@ -582,6 +575,13 @@ void CCSprite::updateTransform(void)
newMatrix = CCAffineTransformRotate(newMatrix, -CC_DEGREES_TO_RADIANS(tv.rotation));
}
if ( prevHonor & CC_HONOR_PARENT_TRANSFORM_SKEW )
{
CCAffineTransform skew = CCAffineTransformMake(1.0f, tanf(CC_DEGREES_TO_RADIANS(tv.skew.y)), tanf(CC_DEGREES_TO_RADIANS(tv.skew.x)), 1.0f, 0.0f, 0.0f);
// apply the skew to the transform
newMatrix = CCAffineTransformConcat(skew, newMatrix);
}
if( prevHonor & CC_HONOR_PARENT_TRANSFORM_SCALE )
{
newMatrix = CCAffineTransformScale(newMatrix, tv.scale.x, tv.scale.y);
@ -643,6 +643,8 @@ void CCSprite::getTransformValues(struct transformValues_ *tv)
tv->scale.x = m_fScaleX;
tv->scale.y = m_fScaleY;
tv->rotation = m_fRotation;
tv->skew.x = m_fSkewX;
tv->skew.y = m_fSkewY;
tv->ap = m_tAnchorPointInPixels;
tv->visible = m_bIsVisible;
}
@ -835,6 +837,18 @@ void CCSprite::setRotation(float fRotation)
SET_DIRTY_RECURSIVELY();
}
void CCSprite::setSkewX(float sx)
{
CCNode::setSkewX(sx);
SET_DIRTY_RECURSIVELY();
}
void CCSprite::setSkewY(float sy)
{
CCNode::setSkewY(sy);
SET_DIRTY_RECURSIVELY();
}
void CCSprite::setScaleX(float fScaleX)
{
CCNode::setScaleX(fScaleX);
@ -882,7 +896,7 @@ void CCSprite::setFlipX(bool bFlipX)
if (m_bFlipX != bFlipX)
{
m_bFlipX = bFlipX;
setTextureRectInPixels(m_obRectInPixels, m_bRectRotated, m_obRectInPixels.size);
setTextureRectInPixels(m_obRectInPixels, m_bRectRotated, m_tContentSizeInPixels);
}
}
@ -896,7 +910,7 @@ void CCSprite::setFlipY(bool bFlipY)
if (m_bFlipY != bFlipY)
{
m_bFlipY = bFlipY;
setTextureRectInPixels(m_obRectInPixels, m_bRectRotated, m_obRectInPixels.size);
setTextureRectInPixels(m_obRectInPixels, m_bRectRotated, m_tContentSizeInPixels);
}
}
@ -1050,7 +1064,11 @@ bool CCSprite::isFrameDisplayed(CCSpriteFrame *pFrame)
CCSpriteFrame* CCSprite::displayedFrame(void)
{
return CCSpriteFrame::frameWithTexture(m_pobTexture, m_obRect);
return CCSpriteFrame::frameWithTexture(m_pobTexture,
m_obRectInPixels,
m_bRectRotated,
m_obUnflippedOffsetPositionFromCenter,
m_tContentSizeInPixels);
}
void CCSprite::addAnimation(CCAnimation *pAnimation)

View File

@ -2,6 +2,7 @@
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2009-2010 Ricardo Quesada
Copyright (c) 2009 Matt Oswald
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -335,8 +336,9 @@ namespace cocos2d
// this is likely computationally expensive
unsigned int quantity = (m_pobTextureAtlas->getCapacity() + 1) * 4 / 3;
CCLOG("cocos2d: CCSpriteSheet: resizing TextureAtlas capacity from %u to %u.",
(unsigned int)m_pobTextureAtlas->getCapacity(), (unsigned int)quantity);
CCLOG("cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [%lu] to [%lu].",
(long)m_pobTextureAtlas->getCapacity(),
(long)quantity);
if (! m_pobTextureAtlas->resizeCapacity(quantity))
{

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2008-2011 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -86,4 +87,17 @@ CCObject* CCSpriteFrame::copyWithZone(CCZone *pZone)
return pCopy;
}
void CCSpriteFrame::setRect(CCRect rect)
{
m_obRect = rect;
m_obRectInPixels = CC_RECT_POINTS_TO_PIXELS(m_obRect);
}
void CCSpriteFrame::setRectInPixels(CCRect rectInPixels)
{
m_obRectInPixels = rectInPixels;
m_obRect = CC_RECT_PIXELS_TO_POINTS(rectInPixels);
}
}//namespace cocos2d

View File

@ -3,6 +3,7 @@ Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Jason Booth
Copyright (c) 2009 Robert J Payne
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

View File

@ -1,31 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2009-2010 Ricardo Quesada
Copyright (c) 2009 Matt Oswald
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCSpriteSheet.h"
namespace cocos2d {
}//namespace cocos2d

View File

@ -236,7 +236,7 @@ namespace cocos2d {
{
CCRect rect = m_pTileSet->rectForGID(gid);
tile = new CCSprite();
tile->initWithSpriteSheet((CCSpriteSheetInternalOnly *)this, rect);
tile->initWithBatchNode(this, rect);
tile->setPositionInPixels(positionAt(pos));
tile->setVertexZ((float)vertexZForPos(pos));
tile->setAnchorPoint(CCPointZero);
@ -268,11 +268,11 @@ namespace cocos2d {
if( ! m_pReusedTile )
{
m_pReusedTile = new CCSprite();
m_pReusedTile->initWithSpriteSheet((CCSpriteSheetInternalOnly *) this, rect);
m_pReusedTile->initWithBatchNode(this, rect);
}
else
{
m_pReusedTile->initWithSpriteSheet((CCSpriteSheetInternalOnly *) this, rect);
m_pReusedTile->initWithBatchNode(this, rect);
}
m_pReusedTile->setPositionInPixels(positionAt(pos));
m_pReusedTile->setVertexZ((float)vertexZForPos(pos));
@ -316,11 +316,11 @@ namespace cocos2d {
if( ! m_pReusedTile )
{
m_pReusedTile = new CCSprite();
m_pReusedTile->initWithSpriteSheet((CCSpriteSheetInternalOnly *) this, rect);
m_pReusedTile->initWithBatchNode(this, rect);
}
else
{
m_pReusedTile->initWithSpriteSheet((CCSpriteSheetInternalOnly *) this, rect);
m_pReusedTile->initWithBatchNode(this, rect);
}
m_pReusedTile->setPositionInPixels(positionAt(pos));
@ -349,11 +349,11 @@ namespace cocos2d {
if( ! m_pReusedTile )
{
m_pReusedTile = new CCSprite();
m_pReusedTile->initWithSpriteSheet((CCSpriteSheetInternalOnly *) this, rect);
m_pReusedTile->initWithBatchNode(this, rect);
}
else
{
m_pReusedTile->initWithSpriteSheet((CCSpriteSheetInternalOnly *) this, rect);
m_pReusedTile->initWithBatchNode(this, rect);
}
m_pReusedTile->setPosition(positionAt(pos));

View File

@ -52,8 +52,8 @@ namespace cocos2d {
{
m_pPosToAtlasIndex = new StringToIntegerDictionary();
this->updateAtlasValues();
this->setContentSize(CCSizeMake((float)(m_pTGAInfo->width*m_nItemWidth),
(float)(m_pTGAInfo->height*m_nItemHeight)));
this->setContentSize(CCSizeMake((float)(m_pTGAInfo->width*m_uItemWidth),
(float)(m_pTGAInfo->height*m_uItemHeight)));
return true;
}
return false;
@ -180,22 +180,22 @@ namespace cocos2d {
int x = pos.x;
int y = pos.y;
float row = (float) (value.r % m_nItemsPerRow);
float col = (float) (value.r / m_nItemsPerRow);
float row = (float) (value.r % m_uItemsPerRow);
float col = (float) (value.r / m_uItemsPerRow);
float textureWide = (float) (m_pTextureAtlas->getTexture()->getPixelsWide());
float textureHigh = (float) (m_pTextureAtlas->getTexture()->getPixelsHigh());
#if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
float left = (2 * row * m_nItemWidth + 1) / (2 * textureWide);
float right = left + (m_nItemWidth * 2 - 2) / (2 * textureWide);
float top = (2 * col * m_nItemHeight + 1) / (2 * textureHigh);
float bottom = top + (m_nItemHeight * 2 - 2) / (2 * textureHigh);
float left = (2 * row * m_uItemWidth + 1) / (2 * textureWide);
float right = left + (m_uItemWidth * 2 - 2) / (2 * textureWide);
float top = (2 * col * m_uItemHeight + 1) / (2 * textureHigh);
float bottom = top + (m_uItemHeight * 2 - 2) / (2 * textureHigh);
#else
float left = (row * m_nItemWidth) / textureWide;
float right = left + m_nItemWidth / textureWide;
float top = (col * m_nItemHeight) / textureHigh;
float bottom = top + m_nItemHeight / textureHigh;
float left = (row * m_uItemWidth) / textureWide;
float right = left + m_uItemWidth / textureWide;
float top = (col * m_uItemHeight) / textureHigh;
float bottom = top + m_uItemHeight / textureHigh;
#endif
quad.tl.texCoords.u = left;
@ -207,17 +207,17 @@ namespace cocos2d {
quad.br.texCoords.u = right;
quad.br.texCoords.v = bottom;
quad.bl.vertices.x = (float) (x * m_nItemWidth);
quad.bl.vertices.y = (float) (y * m_nItemHeight);
quad.bl.vertices.x = (float) (x * m_uItemWidth);
quad.bl.vertices.y = (float) (y * m_uItemHeight);
quad.bl.vertices.z = 0.0f;
quad.br.vertices.x = (float)(x * m_nItemWidth + m_nItemWidth);
quad.br.vertices.y = (float)(y * m_nItemHeight);
quad.br.vertices.x = (float)(x * m_uItemWidth + m_uItemWidth);
quad.br.vertices.y = (float)(y * m_uItemHeight);
quad.br.vertices.z = 0.0f;
quad.tl.vertices.x = (float)(x * m_nItemWidth);
quad.tl.vertices.y = (float)(y * m_nItemHeight + m_nItemHeight);
quad.tl.vertices.x = (float)(x * m_uItemWidth);
quad.tl.vertices.y = (float)(y * m_uItemHeight + m_uItemHeight);
quad.tl.vertices.z = 0.0f;
quad.tr.vertices.x = (float)(x * m_nItemWidth + m_nItemWidth);
quad.tr.vertices.y = (float)(y * m_nItemHeight + m_nItemHeight);
quad.tr.vertices.x = (float)(x * m_uItemWidth + m_uItemWidth);
quad.tr.vertices.y = (float)(y * m_uItemHeight + m_uItemHeight);
quad.tr.vertices.z = 0.0f;
m_pTextureAtlas->updateQuad(&quad, index);

View File

@ -1 +1 @@
c5fe5c3cfe6e071c8107a4694e285fa651fae4b9
7f2063dcb0f20a43cc812de14bb52b3ed82ea209