mirror of https://github.com/axmolengine/axmol.git
Remove condition MACRO and remove ASSERT in Sprite::initWithFile function
Remove CameraFlag define for Cocos Studio only
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397fa809da
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@ -58,12 +58,6 @@ enum class CameraFlag
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USER6 = 1 << 6,
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USER7 = 1 << 7,
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USER8 = 1 << 8,
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// Use in cocos studio for edit 3d relate component
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SkyBox = 1 << 10,
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DEFAULTCAMERA = DEFAULT | SkyBox,
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PIXEL = 1 << 13,
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FRONT = 1 << 14,
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};
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/**
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* Defines a camera .
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@ -165,7 +165,6 @@ bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect)
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bool Sprite::initWithFile(const std::string& filename)
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{
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#ifdef CC_STUDIO_ENABLED_VIEW // for cocostudio only
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if (filename.empty())
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{
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CCLOG("Call Sprite::initWithFile with blank resource filename.");
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@ -174,9 +173,6 @@ bool Sprite::initWithFile(const std::string& filename)
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_fileName = filename;
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_fileType = 0;
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#else
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CCASSERT(filename.size()>0, "Invalid filename for sprite");
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#endif
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Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename);
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if (texture)
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@ -196,10 +192,8 @@ bool Sprite::initWithFile(const std::string &filename, const Rect& rect)
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{
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CCASSERT(filename.size()>0, "Invalid filename");
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#ifdef CC_STUDIO_ENABLED_VIEW // for cocostudio only
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_fileName = filename;
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_fileType = 0;
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#endif
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Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename);
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if (texture)
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@ -217,10 +211,8 @@ bool Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
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{
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CCASSERT(spriteFrameName.size() > 0, "Invalid spriteFrameName");
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#ifdef CC_STUDIO_ENABLED_VIEW // for cocostudio only
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_fileName = spriteFrameName;
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_fileType = 1;
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#endif
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SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
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return initWithSpriteFrame(frame);
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