mirror of https://github.com/axmolengine/axmol.git
added missing files
This commit is contained in:
parent
d5b0830c3b
commit
53302789a0
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@ -17,30 +17,87 @@
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|||
<ProjectCapability Include="SourceItemsFromImports" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Animation.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AnimationState.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AnimationStateData.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Atlas.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AtlasAttachmentLoader.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Attachment.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AttachmentLoader.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Bone.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\BoneData.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\BoundingBoxAttachment.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\CCSkeleton.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\CCSkeletonAnimation.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Event.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\EventData.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\extension.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Json.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\RegionAttachment.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Skeleton.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonBounds.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonData.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonJson.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Skin.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Slot.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SlotData.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Animation.c">
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||||
<CompileAsWinRT>false</CompileAsWinRT>
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||||
</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AnimationState.c">
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||||
<CompileAsWinRT>false</CompileAsWinRT>
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||||
</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AnimationStateData.c">
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||||
<CompileAsWinRT>false</CompileAsWinRT>
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||||
</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Atlas.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AtlasAttachmentLoader.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Attachment.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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||||
</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AttachmentLoader.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Bone.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\BoneData.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\BoundingBoxAttachment.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Event.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\EventData.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\extension.c">
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||||
<CompileAsWinRT>false</CompileAsWinRT>
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||||
</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\IkConstraint.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\IkConstraintData.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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||||
</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Json.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\MeshAttachment.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\PolygonBatch.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\RegionAttachment.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Skeleton.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonAnimation.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonBounds.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonData.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonJson.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonRenderer.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Skin.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkinnedMeshAttachment.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Slot.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SlotData.c">
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<CompileAsWinRT>false</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\spine-cocos2dx.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -54,21 +111,29 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Bone.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\BoneData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\BoundingBoxAttachment.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\CCSkeleton.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\CCSkeletonAnimation.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Event.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\EventData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\extension.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\IkConstraint.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\IkConstraintData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Json.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\MeshAttachment.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\PolygonBatch.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\RegionAttachment.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Skeleton.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonAnimation.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonBounds.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonJson.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonRenderer.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Skin.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkinnedMeshAttachment.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Slot.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SlotData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\spine-cocos2dx.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\spine.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt" />
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</ItemGroup>
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</Project>
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@ -1,30 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Animation.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AnimationState.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AnimationStateData.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Atlas.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AtlasAttachmentLoader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Attachment.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AttachmentLoader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Bone.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\BoneData.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\BoundingBoxAttachment.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\CCSkeleton.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\CCSkeletonAnimation.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Event.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\EventData.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\extension.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Json.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\RegionAttachment.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Skeleton.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonBounds.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonData.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonJson.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Skin.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Slot.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SlotData.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Animation.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AnimationState.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AnimationStateData.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Atlas.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AtlasAttachmentLoader.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Attachment.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\AttachmentLoader.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Bone.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\BoneData.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\BoundingBoxAttachment.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Event.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\EventData.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\extension.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\IkConstraint.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\IkConstraintData.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Json.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\MeshAttachment.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\PolygonBatch.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\RegionAttachment.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Skeleton.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonAnimation.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonBounds.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonData.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonJson.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkeletonRenderer.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Skin.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SkinnedMeshAttachment.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Slot.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\SlotData.c" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\spine-cocos2dx.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -38,21 +43,29 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Bone.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\BoneData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\BoundingBoxAttachment.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\CCSkeleton.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\CCSkeletonAnimation.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Event.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\EventData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\extension.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\IkConstraint.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\IkConstraintData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Json.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\MeshAttachment.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\PolygonBatch.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\RegionAttachment.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Skeleton.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonAnimation.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonBounds.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonJson.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkeletonRenderer.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Skin.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SkinnedMeshAttachment.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Slot.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\SlotData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\spine.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\spine-cocos2dx.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt" />
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</ItemGroup>
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</Project>
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@ -70,13 +70,14 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WP8;_DEBUG;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles>
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</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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@ -90,12 +91,13 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WP8;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles>
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</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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@ -109,13 +111,14 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<ClCompile>
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<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WP8;_DEBUG;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles>
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</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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@ -129,12 +132,13 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<ClCompile>
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<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WP8;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles>
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</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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@ -154,12 +158,7 @@
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\platform\winrt\pch.h" />
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<ClInclude Include="..\Animation.h" />
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<ClInclude Include="..\AnimationState.h" />
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<ClInclude Include="..\AnimationStateData.h" />
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@ -170,54 +169,192 @@
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<ClInclude Include="..\Bone.h" />
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<ClInclude Include="..\BoneData.h" />
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<ClInclude Include="..\BoundingBoxAttachment.h" />
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<ClInclude Include="..\CCSkeleton.h" />
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<ClInclude Include="..\CCSkeletonAnimation.h" />
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<ClInclude Include="..\extension.h" />
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<ClInclude Include="..\Event.h" />
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<ClInclude Include="..\EventData.h" />
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<ClInclude Include="..\extension.h" />
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<ClInclude Include="..\IkConstraint.h" />
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<ClInclude Include="..\IkConstraintData.h" />
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<ClInclude Include="..\Json.h" />
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<ClInclude Include="..\MeshAttachment.h" />
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<ClInclude Include="..\PolygonBatch.h" />
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<ClInclude Include="..\RegionAttachment.h" />
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<ClInclude Include="..\Skeleton.h" />
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<ClCompile Include="..\SkinnedMeshAttachment.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\Slot.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\SlotData.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\spine-cocos2dx.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\Animation.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\AnimationState.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\AnimationStateData.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\Atlas.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\AtlasAttachmentLoader.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\Attachment.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\AttachmentLoader.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\Bone.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\BoundingBoxAttachment.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\Event.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\EventData.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\CCSkeleton.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\CCSkeletonAnimation.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\extension.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\Json.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\RegionAttachment.cpp">
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\BoneData.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\platform\winrt\pch.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue