Removes CC prefix for CCSkeleton and CCSkeletonAnimation. Adds namespace `sp` for JSBindings.

This commit is contained in:
James Chen 2013-12-25 11:18:14 +08:00
parent 30eb05b600
commit 538da31773
7 changed files with 86 additions and 86 deletions

View File

@ -40,25 +40,25 @@ using std::max;
namespace spine { namespace spine {
CCSkeleton* CCSkeleton::createWithData (spSkeletonData* skeletonData, bool isOwnsSkeletonData) { Skeleton* Skeleton::createWithData (spSkeletonData* skeletonData, bool isOwnsSkeletonData) {
CCSkeleton* node = new CCSkeleton(skeletonData, isOwnsSkeletonData); Skeleton* node = new Skeleton(skeletonData, isOwnsSkeletonData);
node->autorelease(); node->autorelease();
return node; return node;
} }
CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) { Skeleton* Skeleton::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlas, scale); Skeleton* node = new Skeleton(skeletonDataFile, atlas, scale);
node->autorelease(); node->autorelease();
return node; return node;
} }
CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) { Skeleton* Skeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlasFile, scale); Skeleton* node = new Skeleton(skeletonDataFile, atlasFile, scale);
node->autorelease(); node->autorelease();
return node; return node;
} }
void CCSkeleton::initialize () { void Skeleton::initialize () {
atlas = 0; atlas = 0;
debugSlots = false; debugSlots = false;
debugBones = false; debugBones = false;
@ -73,23 +73,23 @@ void CCSkeleton::initialize () {
scheduleUpdate(); scheduleUpdate();
} }
void CCSkeleton::setSkeletonData (spSkeletonData *skeletonData, bool isOwnsSkeletonData) { void Skeleton::setSkeletonData (spSkeletonData *skeletonData, bool isOwnsSkeletonData) {
skeleton = spSkeleton_create(skeletonData); skeleton = spSkeleton_create(skeletonData);
rootBone = skeleton->bones[0]; rootBone = skeleton->bones[0];
this->ownsSkeletonData = isOwnsSkeletonData; this->ownsSkeletonData = isOwnsSkeletonData;
} }
CCSkeleton::CCSkeleton () { Skeleton::Skeleton () {
initialize(); initialize();
} }
CCSkeleton::CCSkeleton (spSkeletonData *skeletonData, bool isOwnsSkeletonData) { Skeleton::Skeleton (spSkeletonData *skeletonData, bool isOwnsSkeletonData) {
initialize(); initialize();
setSkeletonData(skeletonData, isOwnsSkeletonData); setSkeletonData(skeletonData, isOwnsSkeletonData);
} }
CCSkeleton::CCSkeleton (const char* skeletonDataFile, spAtlas* aAtlas, float scale) { Skeleton::Skeleton (const char* skeletonDataFile, spAtlas* aAtlas, float scale) {
initialize(); initialize();
spSkeletonJson* json = spSkeletonJson_create(aAtlas); spSkeletonJson* json = spSkeletonJson_create(aAtlas);
@ -101,7 +101,7 @@ CCSkeleton::CCSkeleton (const char* skeletonDataFile, spAtlas* aAtlas, float sca
setSkeletonData(skeletonData, true); setSkeletonData(skeletonData, true);
} }
CCSkeleton::CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale) { Skeleton::Skeleton (const char* skeletonDataFile, const char* atlasFile, float scale) {
initialize(); initialize();
atlas = spAtlas_readAtlasFile(atlasFile); atlas = spAtlas_readAtlasFile(atlasFile);
@ -116,17 +116,17 @@ CCSkeleton::CCSkeleton (const char* skeletonDataFile, const char* atlasFile, flo
setSkeletonData(skeletonData, true); setSkeletonData(skeletonData, true);
} }
CCSkeleton::~CCSkeleton () { Skeleton::~Skeleton () {
if (ownsSkeletonData) spSkeletonData_dispose(skeleton->data); if (ownsSkeletonData) spSkeletonData_dispose(skeleton->data);
if (atlas) spAtlas_dispose(atlas); if (atlas) spAtlas_dispose(atlas);
spSkeleton_dispose(skeleton); spSkeleton_dispose(skeleton);
} }
void CCSkeleton::update (float deltaTime) { void Skeleton::update (float deltaTime) {
spSkeleton_update(skeleton, deltaTime * timeScale); spSkeleton_update(skeleton, deltaTime * timeScale);
} }
void CCSkeleton::draw () { void Skeleton::draw () {
CC_NODE_DRAW_SETUP(); CC_NODE_DRAW_SETUP();
GL::blendFunc(blendFunc.src, blendFunc.dst); GL::blendFunc(blendFunc.src, blendFunc.dst);
@ -222,11 +222,11 @@ void CCSkeleton::draw () {
} }
} }
TextureAtlas* CCSkeleton::getTextureAtlas (spRegionAttachment* regionAttachment) const { TextureAtlas* Skeleton::getTextureAtlas (spRegionAttachment* regionAttachment) const {
return (TextureAtlas*)((spAtlasRegion*)regionAttachment->rendererObject)->page->rendererObject; return (TextureAtlas*)((spAtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
} }
Rect CCSkeleton::getBoundingBox () const { Rect Skeleton::getBoundingBox () const {
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN; float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
float scaleX = getScaleX(); float scaleX = getScaleX();
float scaleY = getScaleY(); float scaleY = getScaleY();
@ -259,50 +259,50 @@ Rect CCSkeleton::getBoundingBox () const {
// --- Convenience methods for Skeleton_* functions. // --- Convenience methods for Skeleton_* functions.
void CCSkeleton::updateWorldTransform () { void Skeleton::updateWorldTransform () {
spSkeleton_updateWorldTransform(skeleton); spSkeleton_updateWorldTransform(skeleton);
} }
void CCSkeleton::setToSetupPose () { void Skeleton::setToSetupPose () {
spSkeleton_setToSetupPose(skeleton); spSkeleton_setToSetupPose(skeleton);
} }
void CCSkeleton::setBonesToSetupPose () { void Skeleton::setBonesToSetupPose () {
spSkeleton_setBonesToSetupPose(skeleton); spSkeleton_setBonesToSetupPose(skeleton);
} }
void CCSkeleton::setSlotsToSetupPose () { void Skeleton::setSlotsToSetupPose () {
spSkeleton_setSlotsToSetupPose(skeleton); spSkeleton_setSlotsToSetupPose(skeleton);
} }
spBone* CCSkeleton::findBone (const char* boneName) const { spBone* Skeleton::findBone (const char* boneName) const {
return spSkeleton_findBone(skeleton, boneName); return spSkeleton_findBone(skeleton, boneName);
} }
spSlot* CCSkeleton::findSlot (const char* slotName) const { spSlot* Skeleton::findSlot (const char* slotName) const {
return spSkeleton_findSlot(skeleton, slotName); return spSkeleton_findSlot(skeleton, slotName);
} }
bool CCSkeleton::setSkin (const char* skinName) { bool Skeleton::setSkin (const char* skinName) {
return spSkeleton_setSkinByName(skeleton, skinName) ? true : false; return spSkeleton_setSkinByName(skeleton, skinName) ? true : false;
} }
spAttachment* CCSkeleton::getAttachment (const char* slotName, const char* attachmentName) const { spAttachment* Skeleton::getAttachment (const char* slotName, const char* attachmentName) const {
return spSkeleton_getAttachmentForSlotName(skeleton, slotName, attachmentName); return spSkeleton_getAttachmentForSlotName(skeleton, slotName, attachmentName);
} }
bool CCSkeleton::setAttachment (const char* slotName, const char* attachmentName) { bool Skeleton::setAttachment (const char* slotName, const char* attachmentName) {
return spSkeleton_setAttachment(skeleton, slotName, attachmentName) ? true : false; return spSkeleton_setAttachment(skeleton, slotName, attachmentName) ? true : false;
} }
// --- CCBlendProtocol // --- CCBlendProtocol
const cocos2d::BlendFunc& CCSkeleton::getBlendFunc () const { const cocos2d::BlendFunc& Skeleton::getBlendFunc () const {
return blendFunc; return blendFunc;
} }
void CCSkeleton::setBlendFunc (const cocos2d::BlendFunc& aBlendFunc) { void Skeleton::setBlendFunc (const cocos2d::BlendFunc& aBlendFunc) {
this->blendFunc = aBlendFunc; this->blendFunc = aBlendFunc;
} }
void CCSkeleton::setFittedBlendingFunc(cocos2d::TextureAtlas * nextRenderedTexture) void Skeleton::setFittedBlendingFunc(cocos2d::TextureAtlas * nextRenderedTexture)
{ {
if(nextRenderedTexture->getTexture() && nextRenderedTexture->getTexture()->hasPremultipliedAlpha()) if(nextRenderedTexture->getTexture() && nextRenderedTexture->getTexture()->hasPremultipliedAlpha())
{ {

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@ -42,7 +42,7 @@ namespace spine {
/** /**
Draws a skeleton. Draws a skeleton.
*/ */
class CCSkeleton: public cocos2d::Node, public cocos2d::BlendProtocol { class Skeleton: public cocos2d::Node, public cocos2d::BlendProtocol {
public: public:
spSkeleton* skeleton; spSkeleton* skeleton;
spBone* rootBone; spBone* rootBone;
@ -52,15 +52,15 @@ public:
bool premultipliedAlpha; bool premultipliedAlpha;
cocos2d::BlendFunc blendFunc; cocos2d::BlendFunc blendFunc;
static CCSkeleton* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false); static Skeleton* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
static CCSkeleton* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0); static Skeleton* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0); static Skeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
CCSkeleton (spSkeletonData* skeletonData, bool ownsSkeletonData = false); Skeleton (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
CCSkeleton (const char* skeletonDataFile, spAtlas* atlas, float scale = 0); Skeleton (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 0); Skeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
virtual ~CCSkeleton (); virtual ~Skeleton ();
virtual void update (float deltaTime) override; virtual void update (float deltaTime) override;
virtual void draw() override; virtual void draw() override;
@ -93,7 +93,7 @@ public:
virtual void setBlendFunc(const cocos2d::BlendFunc& func) override; virtual void setBlendFunc(const cocos2d::BlendFunc& func) override;
protected: protected:
CCSkeleton (); Skeleton ();
void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData); void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
virtual cocos2d::TextureAtlas* getTextureAtlas (spRegionAttachment* regionAttachment) const; virtual cocos2d::TextureAtlas* getTextureAtlas (spRegionAttachment* regionAttachment) const;

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@ -43,28 +43,28 @@ using std::vector;
namespace spine { namespace spine {
static void callback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { static void callback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
((CCSkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount); ((SkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount);
} }
CCSkeletonAnimation* CCSkeletonAnimation::createWithData (spSkeletonData* skeletonData) { SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData) {
CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonData); SkeletonAnimation* node = new SkeletonAnimation(skeletonData);
node->autorelease(); node->autorelease();
return node; return node;
} }
CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) { SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlas, scale); SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale);
node->autorelease(); node->autorelease();
return node; return node;
} }
CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) { SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlasFile, scale); SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
node->autorelease(); node->autorelease();
return node; return node;
} }
void CCSkeletonAnimation::initialize () { void SkeletonAnimation::initialize () {
listenerInstance = 0; listenerInstance = 0;
listenerMethod = 0; listenerMethod = 0;
@ -74,27 +74,27 @@ void CCSkeletonAnimation::initialize () {
state->listener = callback; state->listener = callback;
} }
CCSkeletonAnimation::CCSkeletonAnimation (spSkeletonData *skeletonData) SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData)
: CCSkeleton(skeletonData) { : Skeleton(skeletonData) {
initialize(); initialize();
} }
CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale) SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale)
: CCSkeleton(skeletonDataFile, atlas, scale) { : Skeleton(skeletonDataFile, atlas, scale) {
initialize(); initialize();
} }
CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale) SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
: CCSkeleton(skeletonDataFile, atlasFile, scale) { : Skeleton(skeletonDataFile, atlasFile, scale) {
initialize(); initialize();
} }
CCSkeletonAnimation::~CCSkeletonAnimation () { SkeletonAnimation::~SkeletonAnimation () {
if (ownsAnimationStateData) spAnimationStateData_dispose(state->data); if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
spAnimationState_dispose(state); spAnimationState_dispose(state);
} }
void CCSkeletonAnimation::update (float deltaTime) { void SkeletonAnimation::update (float deltaTime) {
super::update(deltaTime); super::update(deltaTime);
deltaTime *= timeScale; deltaTime *= timeScale;
@ -103,7 +103,7 @@ void CCSkeletonAnimation::update (float deltaTime) {
spSkeleton_updateWorldTransform(skeleton); spSkeleton_updateWorldTransform(skeleton);
} }
void CCSkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) { void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
CCAssert(stateData, "stateData cannot be null."); CCAssert(stateData, "stateData cannot be null.");
if (ownsAnimationStateData) spAnimationStateData_dispose(state->data); if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
@ -115,46 +115,46 @@ void CCSkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData
state->listener = callback; state->listener = callback;
} }
void CCSkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) { void SkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) {
spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration); spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration);
} }
void CCSkeletonAnimation::setAnimationListener (Object* instance, SEL_AnimationStateEvent method) { void SkeletonAnimation::setAnimationListener (Object* instance, SEL_AnimationStateEvent method) {
listenerInstance = instance; listenerInstance = instance;
listenerMethod = method; listenerMethod = method;
} }
spTrackEntry* CCSkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) { spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name); spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
if (!animation) { if (!animation) {
CCLog("Spine: Animation not found: %s", name); log("Spine: Animation not found: %s", name);
return 0; return 0;
} }
return spAnimationState_setAnimation(state, trackIndex, animation, loop); return spAnimationState_setAnimation(state, trackIndex, animation, loop);
} }
spTrackEntry* CCSkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) { spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name); spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
if (!animation) { if (!animation) {
CCLog("Spine: Animation not found: %s", name); log("Spine: Animation not found: %s", name);
return 0; return 0;
} }
return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay); return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay);
} }
spTrackEntry* CCSkeletonAnimation::getCurrent (int trackIndex) { spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
return spAnimationState_getCurrent(state, trackIndex); return spAnimationState_getCurrent(state, trackIndex);
} }
void CCSkeletonAnimation::clearTracks () { void SkeletonAnimation::clearTracks () {
spAnimationState_clearTracks(state); spAnimationState_clearTracks(state);
} }
void CCSkeletonAnimation::clearTrack (int trackIndex) { void SkeletonAnimation::clearTrack (int trackIndex) {
spAnimationState_clearTrack(state, trackIndex); spAnimationState_clearTrack(state, trackIndex);
} }
void CCSkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) { void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
if (listenerInstance) (listenerInstance->*listenerMethod)(this, trackIndex, type, event, loopCount); if (listenerInstance) (listenerInstance->*listenerMethod)(this, trackIndex, type, event, loopCount);
} }

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@ -40,25 +40,25 @@
namespace spine { namespace spine {
class CCSkeletonAnimation; class SkeletonAnimation;
typedef void (cocos2d::Object::*SEL_AnimationStateEvent)(spine::CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount); typedef void (cocos2d::Object::*SEL_AnimationStateEvent)(spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
#define animationStateEvent_selector(_SELECTOR) (SEL_AnimationStateEvent)(&_SELECTOR) #define animationStateEvent_selector(_SELECTOR) (SEL_AnimationStateEvent)(&_SELECTOR)
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be /** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */ * played later. */
class CCSkeletonAnimation: public CCSkeleton { class SkeletonAnimation: public Skeleton {
public: public:
spAnimationState* state; spAnimationState* state;
static CCSkeletonAnimation* createWithData (spSkeletonData* skeletonData); static SkeletonAnimation* createWithData (spSkeletonData* skeletonData);
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0); static SkeletonAnimation* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0); static SkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
CCSkeletonAnimation (spSkeletonData* skeletonData); SkeletonAnimation (spSkeletonData* skeletonData);
CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale = 0); SkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 0); SkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
virtual ~CCSkeletonAnimation (); virtual ~SkeletonAnimation ();
virtual void update (float deltaTime); virtual void update (float deltaTime);
@ -75,10 +75,10 @@ public:
virtual void onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount); virtual void onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount);
protected: protected:
CCSkeletonAnimation (); SkeletonAnimation ();
private: private:
typedef CCSkeleton super; typedef Skeleton super;
cocos2d::Object* listenerInstance; cocos2d::Object* listenerInstance;
SEL_AnimationStateEvent listenerMethod; SEL_AnimationStateEvent listenerMethod;
bool ownsAnimationStateData; bool ownsAnimationStateData;

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@ -49,7 +49,7 @@ void SpineTestScene::runThisTest()
bool SpineTestLayer::init () { bool SpineTestLayer::init () {
if (!Layer::init()) return false; if (!Layer::init()) return false;
skeletonNode = CCSkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas"); skeletonNode = SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas");
skeletonNode->setMix("walk", "jump", 0.2f); skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "walk", 0.4f); skeletonNode->setMix("jump", "walk", 0.4f);
@ -82,7 +82,7 @@ void SpineTestLayer::update (float deltaTime) {
} }
void SpineTestLayer::animationStateEvent (CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) { void SpineTestLayer::animationStateEvent (SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex); spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0; const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;

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@ -38,13 +38,13 @@ public:
class SpineTestLayer: public cocos2d::Layer { class SpineTestLayer: public cocos2d::Layer {
private: private:
spine::CCSkeletonAnimation* skeletonNode; spine::SkeletonAnimation* skeletonNode;
public: public:
virtual bool init (); virtual bool init ();
virtual void update (float deltaTime); virtual void update (float deltaTime);
void animationStateEvent (spine::CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount); void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
CREATE_FUNC (SpineTestLayer); CREATE_FUNC (SpineTestLayer);
}; };

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@ -1,7 +1,7 @@
[cocos2dx_spine] [cocos2dx_spine]
prefix = cocos2dx_spine prefix = cocos2dx_spine
target_namespace = cc target_namespace = sp
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include
android_flags = -D_SIZE_T_DEFINED_ android_flags = -D_SIZE_T_DEFINED_
@ -20,12 +20,12 @@ extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s
headers = %(cocosdir)s/cocos/editor-support/spine/spine-cocos2dx.h headers = %(cocosdir)s/cocos/editor-support/spine/spine-cocos2dx.h
skip = CCSkeleton::[createWithData], skip = Skeleton::[createWithData],
CCSkeletonAnimation::[createWithData] SkeletonAnimation::[createWithData]
classes = CCSkeleton CCSkeletonAnimation classes = Skeleton SkeletonAnimation
remove_prefix = CC remove_prefix =
classes_have_no_parents = classes_have_no_parents =