mirror of https://github.com/axmolengine/axmol.git
Removes CC prefix for CCSkeleton and CCSkeletonAnimation. Adds namespace `sp` for JSBindings.
This commit is contained in:
parent
30eb05b600
commit
538da31773
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@ -40,25 +40,25 @@ using std::max;
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namespace spine {
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CCSkeleton* CCSkeleton::createWithData (spSkeletonData* skeletonData, bool isOwnsSkeletonData) {
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CCSkeleton* node = new CCSkeleton(skeletonData, isOwnsSkeletonData);
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Skeleton* Skeleton::createWithData (spSkeletonData* skeletonData, bool isOwnsSkeletonData) {
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Skeleton* node = new Skeleton(skeletonData, isOwnsSkeletonData);
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node->autorelease();
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return node;
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}
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CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
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CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlas, scale);
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Skeleton* Skeleton::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
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Skeleton* node = new Skeleton(skeletonDataFile, atlas, scale);
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node->autorelease();
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return node;
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}
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CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
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CCSkeleton* node = new CCSkeleton(skeletonDataFile, atlasFile, scale);
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Skeleton* Skeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
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Skeleton* node = new Skeleton(skeletonDataFile, atlasFile, scale);
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node->autorelease();
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return node;
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}
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void CCSkeleton::initialize () {
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void Skeleton::initialize () {
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atlas = 0;
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debugSlots = false;
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debugBones = false;
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@ -73,23 +73,23 @@ void CCSkeleton::initialize () {
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scheduleUpdate();
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}
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void CCSkeleton::setSkeletonData (spSkeletonData *skeletonData, bool isOwnsSkeletonData) {
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void Skeleton::setSkeletonData (spSkeletonData *skeletonData, bool isOwnsSkeletonData) {
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skeleton = spSkeleton_create(skeletonData);
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rootBone = skeleton->bones[0];
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this->ownsSkeletonData = isOwnsSkeletonData;
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}
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CCSkeleton::CCSkeleton () {
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Skeleton::Skeleton () {
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initialize();
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}
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CCSkeleton::CCSkeleton (spSkeletonData *skeletonData, bool isOwnsSkeletonData) {
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Skeleton::Skeleton (spSkeletonData *skeletonData, bool isOwnsSkeletonData) {
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initialize();
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setSkeletonData(skeletonData, isOwnsSkeletonData);
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}
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CCSkeleton::CCSkeleton (const char* skeletonDataFile, spAtlas* aAtlas, float scale) {
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Skeleton::Skeleton (const char* skeletonDataFile, spAtlas* aAtlas, float scale) {
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initialize();
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spSkeletonJson* json = spSkeletonJson_create(aAtlas);
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@ -101,7 +101,7 @@ CCSkeleton::CCSkeleton (const char* skeletonDataFile, spAtlas* aAtlas, float sca
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setSkeletonData(skeletonData, true);
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}
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CCSkeleton::CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale) {
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Skeleton::Skeleton (const char* skeletonDataFile, const char* atlasFile, float scale) {
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initialize();
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atlas = spAtlas_readAtlasFile(atlasFile);
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@ -116,17 +116,17 @@ CCSkeleton::CCSkeleton (const char* skeletonDataFile, const char* atlasFile, flo
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setSkeletonData(skeletonData, true);
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}
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CCSkeleton::~CCSkeleton () {
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Skeleton::~Skeleton () {
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if (ownsSkeletonData) spSkeletonData_dispose(skeleton->data);
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if (atlas) spAtlas_dispose(atlas);
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spSkeleton_dispose(skeleton);
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}
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void CCSkeleton::update (float deltaTime) {
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void Skeleton::update (float deltaTime) {
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spSkeleton_update(skeleton, deltaTime * timeScale);
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}
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void CCSkeleton::draw () {
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void Skeleton::draw () {
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CC_NODE_DRAW_SETUP();
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GL::blendFunc(blendFunc.src, blendFunc.dst);
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@ -222,11 +222,11 @@ void CCSkeleton::draw () {
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}
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}
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TextureAtlas* CCSkeleton::getTextureAtlas (spRegionAttachment* regionAttachment) const {
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TextureAtlas* Skeleton::getTextureAtlas (spRegionAttachment* regionAttachment) const {
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return (TextureAtlas*)((spAtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
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}
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Rect CCSkeleton::getBoundingBox () const {
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Rect Skeleton::getBoundingBox () const {
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float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
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float scaleX = getScaleX();
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float scaleY = getScaleY();
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@ -259,50 +259,50 @@ Rect CCSkeleton::getBoundingBox () const {
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// --- Convenience methods for Skeleton_* functions.
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void CCSkeleton::updateWorldTransform () {
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void Skeleton::updateWorldTransform () {
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spSkeleton_updateWorldTransform(skeleton);
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}
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void CCSkeleton::setToSetupPose () {
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void Skeleton::setToSetupPose () {
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spSkeleton_setToSetupPose(skeleton);
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}
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void CCSkeleton::setBonesToSetupPose () {
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void Skeleton::setBonesToSetupPose () {
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spSkeleton_setBonesToSetupPose(skeleton);
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}
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void CCSkeleton::setSlotsToSetupPose () {
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void Skeleton::setSlotsToSetupPose () {
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spSkeleton_setSlotsToSetupPose(skeleton);
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}
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spBone* CCSkeleton::findBone (const char* boneName) const {
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spBone* Skeleton::findBone (const char* boneName) const {
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return spSkeleton_findBone(skeleton, boneName);
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}
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spSlot* CCSkeleton::findSlot (const char* slotName) const {
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spSlot* Skeleton::findSlot (const char* slotName) const {
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return spSkeleton_findSlot(skeleton, slotName);
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}
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bool CCSkeleton::setSkin (const char* skinName) {
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bool Skeleton::setSkin (const char* skinName) {
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return spSkeleton_setSkinByName(skeleton, skinName) ? true : false;
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}
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spAttachment* CCSkeleton::getAttachment (const char* slotName, const char* attachmentName) const {
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spAttachment* Skeleton::getAttachment (const char* slotName, const char* attachmentName) const {
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return spSkeleton_getAttachmentForSlotName(skeleton, slotName, attachmentName);
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}
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bool CCSkeleton::setAttachment (const char* slotName, const char* attachmentName) {
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bool Skeleton::setAttachment (const char* slotName, const char* attachmentName) {
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return spSkeleton_setAttachment(skeleton, slotName, attachmentName) ? true : false;
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}
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// --- CCBlendProtocol
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const cocos2d::BlendFunc& CCSkeleton::getBlendFunc () const {
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const cocos2d::BlendFunc& Skeleton::getBlendFunc () const {
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return blendFunc;
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}
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void CCSkeleton::setBlendFunc (const cocos2d::BlendFunc& aBlendFunc) {
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void Skeleton::setBlendFunc (const cocos2d::BlendFunc& aBlendFunc) {
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this->blendFunc = aBlendFunc;
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}
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void CCSkeleton::setFittedBlendingFunc(cocos2d::TextureAtlas * nextRenderedTexture)
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void Skeleton::setFittedBlendingFunc(cocos2d::TextureAtlas * nextRenderedTexture)
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{
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if(nextRenderedTexture->getTexture() && nextRenderedTexture->getTexture()->hasPremultipliedAlpha())
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{
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@ -42,7 +42,7 @@ namespace spine {
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/**
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Draws a skeleton.
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*/
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class CCSkeleton: public cocos2d::Node, public cocos2d::BlendProtocol {
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class Skeleton: public cocos2d::Node, public cocos2d::BlendProtocol {
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public:
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spSkeleton* skeleton;
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spBone* rootBone;
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@ -52,15 +52,15 @@ public:
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bool premultipliedAlpha;
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cocos2d::BlendFunc blendFunc;
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static CCSkeleton* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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static CCSkeleton* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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static Skeleton* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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static Skeleton* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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static Skeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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CCSkeleton (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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CCSkeleton (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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Skeleton (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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Skeleton (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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Skeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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virtual ~CCSkeleton ();
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virtual ~Skeleton ();
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virtual void update (float deltaTime) override;
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virtual void draw() override;
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@ -93,7 +93,7 @@ public:
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virtual void setBlendFunc(const cocos2d::BlendFunc& func) override;
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protected:
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CCSkeleton ();
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Skeleton ();
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
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virtual cocos2d::TextureAtlas* getTextureAtlas (spRegionAttachment* regionAttachment) const;
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@ -43,28 +43,28 @@ using std::vector;
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namespace spine {
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static void callback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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((CCSkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount);
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((SkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount);
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}
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CCSkeletonAnimation* CCSkeletonAnimation::createWithData (spSkeletonData* skeletonData) {
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CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonData);
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SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData) {
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SkeletonAnimation* node = new SkeletonAnimation(skeletonData);
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node->autorelease();
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return node;
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}
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CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
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CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlas, scale);
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SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale);
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node->autorelease();
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return node;
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}
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CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
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CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlasFile, scale);
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SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
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node->autorelease();
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return node;
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}
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void CCSkeletonAnimation::initialize () {
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void SkeletonAnimation::initialize () {
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listenerInstance = 0;
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listenerMethod = 0;
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state->listener = callback;
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}
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CCSkeletonAnimation::CCSkeletonAnimation (spSkeletonData *skeletonData)
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: CCSkeleton(skeletonData) {
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SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData)
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: Skeleton(skeletonData) {
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initialize();
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}
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CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale)
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: CCSkeleton(skeletonDataFile, atlas, scale) {
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SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale)
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: Skeleton(skeletonDataFile, atlas, scale) {
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initialize();
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}
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CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
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: CCSkeleton(skeletonDataFile, atlasFile, scale) {
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SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
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: Skeleton(skeletonDataFile, atlasFile, scale) {
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initialize();
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}
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CCSkeletonAnimation::~CCSkeletonAnimation () {
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SkeletonAnimation::~SkeletonAnimation () {
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if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
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spAnimationState_dispose(state);
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}
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void CCSkeletonAnimation::update (float deltaTime) {
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void SkeletonAnimation::update (float deltaTime) {
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super::update(deltaTime);
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deltaTime *= timeScale;
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@ -103,7 +103,7 @@ void CCSkeletonAnimation::update (float deltaTime) {
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spSkeleton_updateWorldTransform(skeleton);
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}
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void CCSkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
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void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
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CCAssert(stateData, "stateData cannot be null.");
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if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
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state->listener = callback;
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}
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void CCSkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) {
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void SkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) {
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spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration);
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}
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void CCSkeletonAnimation::setAnimationListener (Object* instance, SEL_AnimationStateEvent method) {
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void SkeletonAnimation::setAnimationListener (Object* instance, SEL_AnimationStateEvent method) {
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listenerInstance = instance;
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listenerMethod = method;
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}
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spTrackEntry* CCSkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
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spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
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spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
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if (!animation) {
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CCLog("Spine: Animation not found: %s", name);
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log("Spine: Animation not found: %s", name);
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return 0;
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}
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return spAnimationState_setAnimation(state, trackIndex, animation, loop);
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}
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spTrackEntry* CCSkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
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spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
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spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
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if (!animation) {
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CCLog("Spine: Animation not found: %s", name);
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log("Spine: Animation not found: %s", name);
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return 0;
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}
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return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay);
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}
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spTrackEntry* CCSkeletonAnimation::getCurrent (int trackIndex) {
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spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
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return spAnimationState_getCurrent(state, trackIndex);
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}
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void CCSkeletonAnimation::clearTracks () {
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void SkeletonAnimation::clearTracks () {
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spAnimationState_clearTracks(state);
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}
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void CCSkeletonAnimation::clearTrack (int trackIndex) {
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void SkeletonAnimation::clearTrack (int trackIndex) {
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spAnimationState_clearTrack(state, trackIndex);
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}
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void CCSkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
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void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
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if (listenerInstance) (listenerInstance->*listenerMethod)(this, trackIndex, type, event, loopCount);
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}
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@ -40,25 +40,25 @@
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namespace spine {
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class CCSkeletonAnimation;
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typedef void (cocos2d::Object::*SEL_AnimationStateEvent)(spine::CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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class SkeletonAnimation;
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typedef void (cocos2d::Object::*SEL_AnimationStateEvent)(spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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#define animationStateEvent_selector(_SELECTOR) (SEL_AnimationStateEvent)(&_SELECTOR)
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/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
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* played later. */
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class CCSkeletonAnimation: public CCSkeleton {
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class SkeletonAnimation: public Skeleton {
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public:
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spAnimationState* state;
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static CCSkeletonAnimation* createWithData (spSkeletonData* skeletonData);
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static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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static SkeletonAnimation* createWithData (spSkeletonData* skeletonData);
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static SkeletonAnimation* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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static SkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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CCSkeletonAnimation (spSkeletonData* skeletonData);
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CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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SkeletonAnimation (spSkeletonData* skeletonData);
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SkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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SkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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virtual ~CCSkeletonAnimation ();
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virtual ~SkeletonAnimation ();
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virtual void update (float deltaTime);
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virtual void onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount);
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protected:
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CCSkeletonAnimation ();
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SkeletonAnimation ();
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private:
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typedef CCSkeleton super;
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typedef Skeleton super;
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cocos2d::Object* listenerInstance;
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SEL_AnimationStateEvent listenerMethod;
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bool ownsAnimationStateData;
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@ -49,7 +49,7 @@ void SpineTestScene::runThisTest()
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bool SpineTestLayer::init () {
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if (!Layer::init()) return false;
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skeletonNode = CCSkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas");
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skeletonNode = SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas");
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skeletonNode->setMix("walk", "jump", 0.2f);
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skeletonNode->setMix("jump", "walk", 0.4f);
|
||||
|
||||
|
@ -82,7 +82,7 @@ void SpineTestLayer::update (float deltaTime) {
|
|||
|
||||
}
|
||||
|
||||
void SpineTestLayer::animationStateEvent (CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
|
||||
void SpineTestLayer::animationStateEvent (SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
|
||||
spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
|
||||
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
|
||||
|
||||
|
|
|
@ -38,13 +38,13 @@ public:
|
|||
|
||||
class SpineTestLayer: public cocos2d::Layer {
|
||||
private:
|
||||
spine::CCSkeletonAnimation* skeletonNode;
|
||||
spine::SkeletonAnimation* skeletonNode;
|
||||
|
||||
public:
|
||||
|
||||
virtual bool init ();
|
||||
virtual void update (float deltaTime);
|
||||
void animationStateEvent (spine::CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
|
||||
void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
|
||||
|
||||
CREATE_FUNC (SpineTestLayer);
|
||||
};
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[cocos2dx_spine]
|
||||
prefix = cocos2dx_spine
|
||||
|
||||
target_namespace = cc
|
||||
target_namespace = sp
|
||||
|
||||
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include
|
||||
android_flags = -D_SIZE_T_DEFINED_
|
||||
|
@ -20,12 +20,12 @@ extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s
|
|||
|
||||
headers = %(cocosdir)s/cocos/editor-support/spine/spine-cocos2dx.h
|
||||
|
||||
skip = CCSkeleton::[createWithData],
|
||||
CCSkeletonAnimation::[createWithData]
|
||||
skip = Skeleton::[createWithData],
|
||||
SkeletonAnimation::[createWithData]
|
||||
|
||||
classes = CCSkeleton CCSkeletonAnimation
|
||||
classes = Skeleton SkeletonAnimation
|
||||
|
||||
remove_prefix = CC
|
||||
remove_prefix =
|
||||
|
||||
classes_have_no_parents =
|
||||
|
||||
|
|
Loading…
Reference in New Issue