Merge pull request #103 from halx99/master

[Audio] Improve mutex use
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HALX99 2020-06-08 08:55:04 +08:00 committed by GitHub
commit 54ad693d6e
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7 changed files with 171 additions and 100 deletions

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@ -155,7 +155,6 @@ namespace cocos2d {
{
auto newOffset = wavf->Stream.seek(wavf->PcmDataOffset + offset, SEEK_SET);
return newOffset >= wavf->PcmDataOffset ? newOffset - wavf->PcmDataOffset : -1;
//return -1;
}
static int wav_close(WAV_FILE* wavf)

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@ -1,8 +1,8 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2018 HALX99.
Copyright (c) 2018-2020 HALX99.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
@ -197,12 +197,16 @@ AUDIO_ID AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float v
void AudioEngineImpl::_play2d(AudioCache *cache, AUDIO_ID audioID)
{
//Note: It may bn in sub thread or main thread :(
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if (iter == _audioPlayers.end())
return;
auto player = iter->second;
//Note: It maybe in sub thread or main thread :(
if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY)
{
_threadMutex.lock();
auto playerIt = _audioPlayers.find(audioID);
if (playerIt != _audioPlayers.end() && playerIt->second->play2d()) {
if (player->play2d()) {
_scheduler->performFunctionInCocosThread([audioID](){
if (AudioEngine::_audioIDInfoMap.find(audioID) != AudioEngine::_audioIDInfoMap.end()) {
@ -210,38 +214,47 @@ void AudioEngineImpl::_play2d(AudioCache *cache, AUDIO_ID audioID)
}
});
}
_threadMutex.unlock();
}
else
{
ALOGD("AudioEngineImpl::_play2d, cache was destroyed or not ready!");
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end())
{
iter->second->_removeByAudioEngine = true;
}
player->_removeByAudioEngine = true;
}
}
void AudioEngineImpl::setVolume(AUDIO_ID audioID,float volume)
{
auto player = _audioPlayers[audioID];
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return;
auto player = iter->second;
lck.unlock();
player->_volume = volume;
if (player->_ready) {
alSourcef(_audioPlayers[audioID]->_alSource, AL_GAIN, volume);
alSourcef(player->_alSource, AL_GAIN, volume);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__,audioID,error);
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
}
}
}
void AudioEngineImpl::setLoop(AUDIO_ID audioID, bool loop)
{
auto player = _audioPlayers[audioID];
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return;
auto player = iter->second;
lck.unlock();
if (player->_ready) {
if (player->_streamingSource) {
player->setLoop(loop);
@ -254,7 +267,7 @@ void AudioEngineImpl::setLoop(AUDIO_ID audioID, bool loop)
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__,audioID,error);
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
}
}
}
@ -265,13 +278,22 @@ void AudioEngineImpl::setLoop(AUDIO_ID audioID, bool loop)
bool AudioEngineImpl::pause(AUDIO_ID audioID)
{
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return false;
auto player = iter->second;
lck.unlock();
bool ret = true;
alSourcePause(_audioPlayers[audioID]->_alSource);
alSourcePause(player->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x\n", __FUNCTION__,audioID,error);
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x\n", __FUNCTION__, audioID, error);
}
return ret;
@ -280,12 +302,20 @@ bool AudioEngineImpl::pause(AUDIO_ID audioID)
bool AudioEngineImpl::resume(AUDIO_ID audioID)
{
bool ret = true;
alSourcePlay(_audioPlayers[audioID]->_alSource);
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return false;
auto player = iter->second;
lck.unlock();
alSourcePlay(player->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x\n", __FUNCTION__,audioID,error);
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x\n", __FUNCTION__, audioID, error);
}
return ret;
@ -293,18 +323,22 @@ bool AudioEngineImpl::resume(AUDIO_ID audioID)
void AudioEngineImpl::stop(AUDIO_ID audioID)
{
auto player = _audioPlayers[audioID];
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return;
auto player = iter->second;
player->destroy();
//Note: Don't set the flag to false here, it should be set in 'update' function.
// Otherwise, the state got from alSourceState may be wrong
// _alSourceUsed[player->_alSource] = false;
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0f);
_updateLocked(0.0f);
}
void AudioEngineImpl::stopAll()
{
std::lock_guard<std::recursive_mutex> lck(_threadMutex);
for(auto&& player : _audioPlayers)
{
player.second->destroy();
@ -317,32 +351,41 @@ void AudioEngineImpl::stopAll()
// }
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0f);
_updateLocked(0.0f);
}
float AudioEngineImpl::getDuration(AUDIO_ID audioID)
{
auto player = _audioPlayers[audioID];
if(player->_ready){
return player->_audioCache->_duration;
} else {
return AudioEngine::TIME_UNKNOWN;
std::lock_guard<std::recursive_mutex> lck(_threadMutex);
auto it = _audioPlayers.find(audioID);
if (it != _audioPlayers.end()) {
auto player = it->second;
if (player->_ready) {
return player->_audioCache->_duration;
}
}
return AudioEngine::TIME_UNKNOWN;
}
float AudioEngineImpl::getCurrentTime(AUDIO_ID audioID)
{
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto it = _audioPlayers.find(audioID);
if (it == _audioPlayers.end())
return 0.0f;
float ret = 0.0f;
auto player = _audioPlayers[audioID];
if(player->_ready){
auto player = it->second;
if (player->_ready) {
if (player->_streamingSource) {
ret = player->getTime();
} else {
}
else {
alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s, audio id:" AUDIO_ID_PRID ",error code:%x", __FUNCTION__,audioID,error);
ALOGE("%s, audio id:" AUDIO_ID_PRID ",error code:%x", __FUNCTION__, audioID, error);
}
}
}
@ -353,7 +396,12 @@ float AudioEngineImpl::getCurrentTime(AUDIO_ID audioID)
bool AudioEngineImpl::setCurrentTime(AUDIO_ID audioID, float time)
{
bool ret = false;
auto player = _audioPlayers[audioID];
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return false;
auto player = iter->second;
do {
if (!player->_ready) {
@ -367,7 +415,7 @@ bool AudioEngineImpl::setCurrentTime(AUDIO_ID audioID, float time)
else {
if (player->_audioCache->_framesRead != player->_audioCache->_totalFrames &&
(time * player->_audioCache->_sampleRate) > player->_audioCache->_framesRead) {
ALOGE("%s: audio id = " AUDIO_ID_PRID, __FUNCTION__,audioID);
ALOGE("%s: audio id = " AUDIO_ID_PRID, __FUNCTION__, audioID);
break;
}
@ -375,7 +423,7 @@ bool AudioEngineImpl::setCurrentTime(AUDIO_ID audioID, float time)
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__,audioID,error);
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
}
ret = true;
}
@ -386,18 +434,30 @@ bool AudioEngineImpl::setCurrentTime(AUDIO_ID audioID, float time)
void AudioEngineImpl::setFinishCallback(AUDIO_ID audioID, const std::function<void (AUDIO_ID, const std::string &)> &callback)
{
_audioPlayers[audioID]->_finishCallbak = callback;
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return;
auto player = iter->second;
lck.unlock();
player->_finishCallbak = callback;
}
void AudioEngineImpl::update(float dt)
{
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
_updateLocked(dt);
}
void AudioEngineImpl::_updateLocked(float dt)
{
AUDIO_ID audioID;
AudioPlayer* player;
ALuint alSource;
// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
_threadMutex.lock();
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end(); ) {
audioID = it->first;
player = it->second;
@ -447,8 +507,6 @@ void AudioEngineImpl::update(float dt)
_lazyInitLoop = true;
_scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
}
_threadMutex.unlock();
if (!_finishCallbacks.empty()) {
for (auto& finishCallback : _finishCallbacks)
finishCallback();

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@ -76,6 +76,7 @@ AudioPlayer::~AudioPlayer()
void AudioPlayer::destroy()
{
std::unique_lock<std::mutex> lck(_play2dMutex);
if (_isDestroyed)
return;
@ -99,10 +100,6 @@ void AudioPlayer::destroy()
}
}
// Wait for play2d to be finished.
_play2dMutex.lock();
_play2dMutex.unlock();
if (_streamingSource)
{
if (_rotateBufferThread != nullptr)
@ -142,7 +139,7 @@ void AudioPlayer::setCache(AudioCache* cache)
bool AudioPlayer::play2d()
{
_play2dMutex.lock();
std::unique_lock<std::mutex> lck(_play2dMutex);
ALOGV("AudioPlayer::play2d, _alSource: %u, player id=%u", _alSource, _id);
/*********************************************************************/
@ -234,7 +231,6 @@ bool AudioPlayer::play2d()
_removeByAudioEngine = true;
}
_play2dMutex.unlock();
return ret;
}

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@ -1,8 +1,7 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2018 HALX99.
Copyright (c) 2018-2020 HALX99.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
@ -68,6 +67,7 @@ public:
void update(float dt);
private:
void _updateLocked(float dt);
void _play2d(AudioCache *cache, AUDIO_ID audioID);
ALuint findValidSource();
@ -83,7 +83,7 @@ private:
//audioID,AudioInfo
std::unordered_map<AUDIO_ID, AudioPlayer*> _audioPlayers;
std::mutex _threadMutex;
std::recursive_mutex _threadMutex;
//finish callbacks
std::vector<std::function<void()>> _finishCallbacks;

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@ -1,7 +1,7 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2018 HALX99.
Copyright (c) 2018-2020 HALX99.
http://www.cocos2d-x.org
@ -23,8 +23,7 @@
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define LOG_TAG "AudioEngineImpl.mm"
#define LOG_TAG "AudioEngineImpl"
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
@ -448,12 +447,16 @@ AUDIO_ID AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float v
void AudioEngineImpl::_play2d(AudioCache *cache, AUDIO_ID audioID)
{
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if (iter == _audioPlayers.end())
return;
auto player = iter->second;
//Note: It maybe in sub thread or main thread :(
if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY)
{
_threadMutex.lock();
auto playerIt = _audioPlayers.find(audioID);
if (playerIt != _audioPlayers.end() && playerIt->second->play2d()) {
if (player->play2d()) {
_scheduler->performFunctionInCocosThread([audioID](){
if (AudioEngine::_audioIDInfoMap.find(audioID) != AudioEngine::_audioIDInfoMap.end()) {
@ -461,16 +464,11 @@ void AudioEngineImpl::_play2d(AudioCache *cache, AUDIO_ID audioID)
}
});
}
_threadMutex.unlock();
}
else
{
ALOGD("AudioEngineImpl::_play2d, cache was destroyed or not ready!");
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end())
{
iter->second->_removeByAudioEngine = true;
}
player->_removeByAudioEngine = true;
}
}
@ -488,7 +486,7 @@ ALuint AudioEngineImpl::findValidSource()
void AudioEngineImpl::setVolume(AUDIO_ID audioID,float volume)
{
std::unique_lock<std::mutex> lck(_threadMutex);
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return;
@ -510,7 +508,7 @@ void AudioEngineImpl::setVolume(AUDIO_ID audioID,float volume)
void AudioEngineImpl::setLoop(AUDIO_ID audioID, bool loop)
{
std::unique_lock<std::mutex> lck(_threadMutex);
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return;
@ -542,10 +540,10 @@ void AudioEngineImpl::setLoop(AUDIO_ID audioID, bool loop)
bool AudioEngineImpl::pause(AUDIO_ID audioID)
{
std::unique_lock<std::mutex> lck(_threadMutex);
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return true;
return false;
auto player = iter->second;
@ -566,10 +564,10 @@ bool AudioEngineImpl::pause(AUDIO_ID audioID)
bool AudioEngineImpl::resume(AUDIO_ID audioID)
{
bool ret = true;
std::unique_lock<std::mutex> lck(_threadMutex);
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return true;
return false;
auto player = iter->second;
lck.unlock();
@ -587,54 +585,69 @@ bool AudioEngineImpl::resume(AUDIO_ID audioID)
void AudioEngineImpl::stop(AUDIO_ID audioID)
{
std::unique_lock<std::mutex> lck(_threadMutex);
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return;
auto player = iter->second;
lck.unlock();
player->destroy();
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0f);
_updateLocked(0.0f);
}
void AudioEngineImpl::stopAll()
{
std::lock_guard<std::recursive_mutex> lck(_threadMutex);
for(auto&& player : _audioPlayers)
{
player.second->destroy();
}
//Note: Don't set the flag to false here, it should be set in 'update' function.
// Otherwise, the state got from alSourceState may be wrong
// for(int index = 0; index < MAX_AUDIOINSTANCES; ++index)
// {
// _alSourceUsed[_alSources[index]] = false;
// }
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0f);
_updateLocked(0.0f);
}
float AudioEngineImpl::getDuration(AUDIO_ID audioID)
{
auto player = _audioPlayers[audioID];
if(player->_ready){
return player->_audioCache->_duration;
} else {
return AudioEngine::TIME_UNKNOWN;
std::lock_guard<std::recursive_mutex> lck(_threadMutex);
auto it = _audioPlayers.find(audioID);
if (it != _audioPlayers.end()) {
auto player = it->second;
if (player->_ready) {
return player->_audioCache->_duration;
}
}
return AudioEngine::TIME_UNKNOWN;
}
float AudioEngineImpl::getCurrentTime(AUDIO_ID audioID)
{
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto it = _audioPlayers.find(audioID);
if (it == _audioPlayers.end())
return 0.0f;
float ret = 0.0f;
auto player = _audioPlayers[audioID];
if(player->_ready){
auto player = it->second;
if (player->_ready) {
if (player->_streamingSource) {
ret = player->getTime();
} else {
}
else {
alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s, audio id:" AUDIO_ID_PRID ",error code:%x", __PRETTY_FUNCTION__,audioID,error);
ALOGE("%s, audio id:" AUDIO_ID_PRID ",error code:%x", __PRETTY_FUNCTION__, audioID, error);
}
}
}
@ -645,7 +658,12 @@ float AudioEngineImpl::getCurrentTime(AUDIO_ID audioID)
bool AudioEngineImpl::setCurrentTime(AUDIO_ID audioID, float time)
{
bool ret = false;
auto player = _audioPlayers[audioID];
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return false;
auto player = iter->second;
do {
if (!player->_ready) {
@ -678,7 +696,7 @@ bool AudioEngineImpl::setCurrentTime(AUDIO_ID audioID, float time)
void AudioEngineImpl::setFinishCallback(AUDIO_ID audioID, const std::function<void (AUDIO_ID, const std::string &)> &callback)
{
std::unique_lock<std::mutex> lck(_threadMutex);
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
auto iter = _audioPlayers.find(audioID);
if(iter == _audioPlayers.end())
return;
@ -691,22 +709,26 @@ void AudioEngineImpl::setFinishCallback(AUDIO_ID audioID, const std::function<vo
void AudioEngineImpl::update(float dt)
{
ALint sourceState;
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
_updateLocked(dt);
}
void AudioEngineImpl::_updateLocked(float dt)
{
AUDIO_ID audioID;
AudioPlayer* player;
ALuint alSource;
// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
_threadMutex.lock();
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end(); ) {
audioID = it->first;
player = it->second;
alSource = player->_alSource;
alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
if (player->_removeByAudioEngine)
{
AudioEngine::remove(audioID);
it = _audioPlayers.erase(it);
delete player;
_unusedSourcesPool.push_back(alSource);
@ -739,12 +761,10 @@ void AudioEngineImpl::update(float dt)
}
}
if(_audioPlayers.empty()){
if(_audioPlayers.empty()) {
_lazyInitLoop = true;
_scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
}
_threadMutex.unlock();
if (!_finishCallbacks.empty()) {
for (auto& finishCallback : _finishCallbacks)
finishCallback();

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@ -78,6 +78,7 @@ AudioPlayer::~AudioPlayer()
void AudioPlayer::destroy()
{
std::unique_lock<std::mutex> lck(_play2dMutex);
if (_isDestroyed)
return;
@ -101,10 +102,6 @@ void AudioPlayer::destroy()
}
}
// Wait for play2d to be finished.
_play2dMutex.lock();
_play2dMutex.unlock();
if (_streamingSource)
{
if (_rotateBufferThread != nullptr)

View File

@ -1,7 +1,7 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2018 HALX99.
Copyright (c) 2018-2020 HALX99.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
@ -66,6 +66,7 @@ public:
void update(float dt);
private:
void _updateLocked(float dt);
void _play2d(AudioCache *cache, AUDIO_ID audioID);
ALuint _alSources[MAX_AUDIOINSTANCES];
@ -78,7 +79,7 @@ private:
//audioID,AudioInfo
std::unordered_map<AUDIO_ID, AudioPlayer*> _audioPlayers;
std::mutex _threadMutex;
std::recursive_mutex _threadMutex;
//finish callbacks
std::vector<std::function<void()>> _finishCallbacks;