Merge pull request #4447 from boyu0/bug3162_opacity_incorrect

Bug #3162: Merge Node and NodeRGBA, fix opacity incorrect bug.
This commit is contained in:
minggo 2013-12-19 02:06:15 -08:00
commit 54dfa1bb00
42 changed files with 472 additions and 869 deletions

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@ -1624,10 +1624,9 @@ FadeIn* FadeIn::clone() const
void FadeIn::update(float time) void FadeIn::update(float time)
{ {
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(_target); if (_target)
if (pRGBAProtocol)
{ {
pRGBAProtocol->setOpacity((GLubyte)(255 * time)); _target->setOpacity((GLubyte)(255 * time));
} }
/*_target->setOpacity((GLubyte)(255 * time));*/ /*_target->setOpacity((GLubyte)(255 * time));*/
} }
@ -1662,10 +1661,9 @@ FadeOut* FadeOut::clone() const
void FadeOut::update(float time) void FadeOut::update(float time)
{ {
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(_target); if (_target)
if (pRGBAProtocol)
{ {
pRGBAProtocol->setOpacity(GLubyte(255 * (1 - time))); _target->setOpacity(GLubyte(255 * (1 - time)));
} }
/*_target->setOpacity(GLubyte(255 * (1 - time)));*/ /*_target->setOpacity(GLubyte(255 * (1 - time)));*/
} }
@ -1718,20 +1716,18 @@ void FadeTo::startWithTarget(Node *target)
{ {
ActionInterval::startWithTarget(target); ActionInterval::startWithTarget(target);
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(target); if (target)
if (pRGBAProtocol)
{ {
_fromOpacity = pRGBAProtocol->getOpacity(); _fromOpacity = target->getOpacity();
} }
/*_fromOpacity = target->getOpacity();*/ /*_fromOpacity = target->getOpacity();*/
} }
void FadeTo::update(float time) void FadeTo::update(float time)
{ {
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(_target); if (_target)
if (pRGBAProtocol)
{ {
pRGBAProtocol->setOpacity((GLubyte)(_fromOpacity + (_toOpacity - _fromOpacity) * time)); _target->setOpacity((GLubyte)(_fromOpacity + (_toOpacity - _fromOpacity) * time));
} }
/*_target->setOpacity((GLubyte)(_fromOpacity + (_toOpacity - _fromOpacity) * time));*/ /*_target->setOpacity((GLubyte)(_fromOpacity + (_toOpacity - _fromOpacity) * time));*/
} }
@ -1777,20 +1773,18 @@ TintTo* TintTo::reverse() const
void TintTo::startWithTarget(Node *target) void TintTo::startWithTarget(Node *target)
{ {
ActionInterval::startWithTarget(target); ActionInterval::startWithTarget(target);
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(_target); if (_target)
if (pRGBAProtocol)
{ {
_from = pRGBAProtocol->getColor(); _from = _target->getColor();
} }
/*_from = target->getColor();*/ /*_from = target->getColor();*/
} }
void TintTo::update(float time) void TintTo::update(float time)
{ {
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(_target); if (_target)
if (pRGBAProtocol)
{ {
pRGBAProtocol->setColor(Color3B(GLubyte(_from.r + (_to.r - _from.r) * time), _target->setColor(Color3B(GLubyte(_from.r + (_to.r - _from.r) * time),
(GLubyte)(_from.g + (_to.g - _from.g) * time), (GLubyte)(_from.g + (_to.g - _from.g) * time),
(GLubyte)(_from.b + (_to.b - _from.b) * time))); (GLubyte)(_from.b + (_to.b - _from.b) * time)));
} }
@ -1836,10 +1830,9 @@ void TintBy::startWithTarget(Node *target)
{ {
ActionInterval::startWithTarget(target); ActionInterval::startWithTarget(target);
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(target); if (target)
if (pRGBAProtocol)
{ {
Color3B color = pRGBAProtocol->getColor(); Color3B color = target->getColor();
_fromR = color.r; _fromR = color.r;
_fromG = color.g; _fromG = color.g;
_fromB = color.b; _fromB = color.b;
@ -1848,10 +1841,9 @@ void TintBy::startWithTarget(Node *target)
void TintBy::update(float time) void TintBy::update(float time)
{ {
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(_target); if (_target)
if (pRGBAProtocol)
{ {
pRGBAProtocol->setColor(Color3B((GLubyte)(_fromR + _deltaR * time), _target->setColor(Color3B((GLubyte)(_fromR + _deltaR * time),
(GLubyte)(_fromG + _deltaG * time), (GLubyte)(_fromG + _deltaG * time),
(GLubyte)(_fromB + _deltaB * time))); (GLubyte)(_fromB + _deltaB * time)));
} }

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@ -173,7 +173,7 @@ const Color3B& AtlasNode::getColor() const
{ {
return _colorUnmodified; return _colorUnmodified;
} }
return NodeRGBA::getColor(); return Node::getColor();
} }
void AtlasNode::setColor(const Color3B& color3) void AtlasNode::setColor(const Color3B& color3)
@ -187,12 +187,12 @@ void AtlasNode::setColor(const Color3B& color3)
tmp.g = tmp.g * _displayedOpacity/255; tmp.g = tmp.g * _displayedOpacity/255;
tmp.b = tmp.b * _displayedOpacity/255; tmp.b = tmp.b * _displayedOpacity/255;
} }
NodeRGBA::setColor(tmp); Node::setColor(tmp);
} }
void AtlasNode::setOpacity(GLubyte opacity) void AtlasNode::setOpacity(GLubyte opacity)
{ {
NodeRGBA::setOpacity(opacity); Node::setOpacity(opacity);
// special opacity for premultiplied textures // special opacity for premultiplied textures
if( _isOpacityModifyRGB ) if( _isOpacityModifyRGB )

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@ -48,7 +48,7 @@ If you are going to render a TextureAtlas consider subclassing AtlasNode (or a s
All features from Node are valid, plus the following features: All features from Node are valid, plus the following features:
- opacity and RGB colors - opacity and RGB colors
*/ */
class CC_DLL AtlasNode : public NodeRGBA, public TextureProtocol class CC_DLL AtlasNode : public Node, public TextureProtocol
{ {
public: public:
/** creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/ /** creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/

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@ -560,8 +560,8 @@ CC_DEPRECATED_ATTRIBUTE typedef GLProgram CCGLProgram;
CC_DEPRECATED_ATTRIBUTE typedef Touch CCTouch; CC_DEPRECATED_ATTRIBUTE typedef Touch CCTouch;
CC_DEPRECATED_ATTRIBUTE typedef Texture2D CCTexture2D; CC_DEPRECATED_ATTRIBUTE typedef Texture2D CCTexture2D;
CC_DEPRECATED_ATTRIBUTE typedef Node CCNode; CC_DEPRECATED_ATTRIBUTE typedef Node CCNode;
CC_DEPRECATED_ATTRIBUTE typedef NodeRGBA CCNodeRGBA; CC_DEPRECATED_ATTRIBUTE typedef Node CCNodeRGBA;
CC_DEPRECATED_ATTRIBUTE typedef RGBAProtocol CCRGBAProtocol; CC_DEPRECATED_ATTRIBUTE typedef Node CCRGBAProtocol;
CC_DEPRECATED_ATTRIBUTE typedef SpriteFrame CCSpriteFrame; CC_DEPRECATED_ATTRIBUTE typedef SpriteFrame CCSpriteFrame;
CC_DEPRECATED_ATTRIBUTE typedef AnimationFrame CCAnimationFrame; CC_DEPRECATED_ATTRIBUTE typedef AnimationFrame CCAnimationFrame;
CC_DEPRECATED_ATTRIBUTE typedef Animation CCAnimation; CC_DEPRECATED_ATTRIBUTE typedef Animation CCAnimation;
@ -678,7 +678,7 @@ CC_DEPRECATED_ATTRIBUTE typedef SpriteBatchNode CCSpriteBatchNode;
CC_DEPRECATED_ATTRIBUTE typedef LabelBMFont CCLabelBMFont; CC_DEPRECATED_ATTRIBUTE typedef LabelBMFont CCLabelBMFont;
CC_DEPRECATED_ATTRIBUTE typedef Layer CCLayer; CC_DEPRECATED_ATTRIBUTE typedef Layer CCLayer;
//CC_DEPRECATED_ATTRIBUTE typedef KeypadDelegate CCKeypadDelegate; //CC_DEPRECATED_ATTRIBUTE typedef KeypadDelegate CCKeypadDelegate;
CC_DEPRECATED_ATTRIBUTE typedef LayerRGBA CCLayerRGBA; CC_DEPRECATED_ATTRIBUTE typedef Layer CCLayerRGBA;
CC_DEPRECATED_ATTRIBUTE typedef LayerColor CCLayerColor; CC_DEPRECATED_ATTRIBUTE typedef LayerColor CCLayerColor;
CC_DEPRECATED_ATTRIBUTE typedef LayerGradient CCLayerGradient; CC_DEPRECATED_ATTRIBUTE typedef LayerGradient CCLayerGradient;
CC_DEPRECATED_ATTRIBUTE typedef LayerMultiplex CCLayerMultiplex; CC_DEPRECATED_ATTRIBUTE typedef LayerMultiplex CCLayerMultiplex;
@ -1040,6 +1040,10 @@ CC_DEPRECATED_ATTRIBUTE typedef __Bool CCBool;
CC_DEPRECATED_ATTRIBUTE typedef __String CCString; CC_DEPRECATED_ATTRIBUTE typedef __String CCString;
//CC_DEPRECATED_ATTRIBUTE typedef __String String; //CC_DEPRECATED_ATTRIBUTE typedef __String String;
CC_DEPRECATED_ATTRIBUTE typedef __RGBAProtocol RGBAProtocol;
CC_DEPRECATED_ATTRIBUTE typedef __NodeRGBA NodeRGBA;
CC_DEPRECATED_ATTRIBUTE typedef __LayerRGBA LayerRGBA;
NS_CC_END NS_CC_END

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@ -109,12 +109,6 @@ Label::Label(FontAtlas *atlas, TextHAlignment alignment, bool useDistanceField,b
, _originalUTF16String(0) , _originalUTF16String(0)
, _advances(0) , _advances(0)
, _fontAtlas(atlas) , _fontAtlas(atlas)
, _displayedColor(Color3B::WHITE)
, _realColor(Color3B::WHITE)
, _cascadeColorEnabled(true)
, _cascadeOpacityEnabled(true)
, _displayedOpacity(255)
, _realOpacity(255)
, _isOpacityModifyRGB(true) , _isOpacityModifyRGB(true)
,_useDistanceField(useDistanceField) ,_useDistanceField(useDistanceField)
,_useA8Shader(useA8Shader) ,_useA8Shader(useA8Shader)
@ -707,115 +701,20 @@ void Label::setOpacityModifyRGB(bool isOpacityModifyRGB)
_isOpacityModifyRGB = isOpacityModifyRGB; _isOpacityModifyRGB = isOpacityModifyRGB;
for(const auto& child: _children) { for(const auto& child: _children) {
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(child); child->setOpacityModifyRGB(_isOpacityModifyRGB);
if (pRGBAProtocol)
{
pRGBAProtocol->setOpacityModifyRGB(_isOpacityModifyRGB);
}
} }
_reusedLetter->setOpacityModifyRGB(true); _reusedLetter->setOpacityModifyRGB(true);
} }
unsigned char Label::getOpacity() const
{
return _realOpacity;
}
unsigned char Label::getDisplayedOpacity() const
{
return _displayedOpacity;
}
void Label::setOpacity(GLubyte opacity)
{
_displayedOpacity = _realOpacity = opacity;
_reusedLetter->setOpacity(opacity);
if( _cascadeOpacityEnabled ) {
GLubyte parentOpacity = 255;
RGBAProtocol* pParent = dynamic_cast<RGBAProtocol*>(_parent);
if (pParent && pParent->isCascadeOpacityEnabled())
{
parentOpacity = pParent->getDisplayedOpacity();
}
this->updateDisplayedOpacity(parentOpacity);
}
}
void Label::updateDisplayedOpacity(GLubyte parentOpacity)
{
_displayedOpacity = _realOpacity * parentOpacity/255.0;
for(const auto &child: _children) {
Sprite *item = static_cast<Sprite*>( child );
item->updateDisplayedOpacity(_displayedOpacity);
}
V3F_C4B_T2F_Quad *quads = _textureAtlas->getQuads();
auto count = _textureAtlas->getTotalQuads();
Color4B color4( _displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity );
if (_isOpacityModifyRGB)
{
color4.r *= _displayedOpacity/255.0f;
color4.g *= _displayedOpacity/255.0f;
color4.b *= _displayedOpacity/255.0f;
}
for (int index = 0; index < count; ++index)
{
quads[index].bl.colors = color4;
quads[index].br.colors = color4;
quads[index].tl.colors = color4;
quads[index].tr.colors = color4;
_textureAtlas->updateQuad(&quads[index], index);
}
}
bool Label::isCascadeOpacityEnabled() const
{
return false;
}
void Label::setCascadeOpacityEnabled(bool cascadeOpacityEnabled)
{
_cascadeOpacityEnabled = cascadeOpacityEnabled;
}
const Color3B& Label::getColor(void) const
{
return _realColor;
}
const Color3B& Label::getDisplayedColor() const
{
return _displayedColor;
}
void Label::setColor(const Color3B& color) void Label::setColor(const Color3B& color)
{ {
_displayedColor = _realColor = color;
_reusedLetter->setColor(color); _reusedLetter->setColor(color);
if( _cascadeColorEnabled ) SpriteBatchNode::setColor(color);
{
Color3B parentColor = Color3B::WHITE;
RGBAProtocol* pParent = dynamic_cast<RGBAProtocol*>(_parent);
if (pParent && pParent->isCascadeColorEnabled())
parentColor = pParent->getDisplayedColor();
updateDisplayedColor(parentColor);
}
} }
void Label::updateDisplayedColor(const Color3B& parentColor) void Label::updateColor()
{ {
_displayedColor.r = _realColor.r * parentColor.r/255.0;
_displayedColor.g = _realColor.g * parentColor.g/255.0;
_displayedColor.b = _realColor.b * parentColor.b/255.0;
for(const auto &child : _children) {
Sprite *item = static_cast<Sprite*>( child );
item->updateDisplayedColor(_displayedColor);
}
V3F_C4B_T2F_Quad *quads = _textureAtlas->getQuads(); V3F_C4B_T2F_Quad *quads = _textureAtlas->getQuads();
auto count = _textureAtlas->getTotalQuads(); auto count = _textureAtlas->getTotalQuads();
Color4B color4( _displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity ); Color4B color4( _displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity );
@ -837,16 +736,6 @@ void Label::updateDisplayedColor(const Color3B& parentColor)
} }
} }
bool Label::isCascadeColorEnabled() const
{
return false;
}
void Label::setCascadeColorEnabled(bool cascadeColorEnabled)
{
_cascadeColorEnabled = cascadeColorEnabled;
}
std::string Label::getDescription() const std::string Label::getDescription() const
{ {
return StringUtils::format("<Label | Tag = %d, Label = '%s'>", _tag, cc_utf16_to_utf8(_currentUTF16String,-1,nullptr,nullptr)); return StringUtils::format("<Label | Tag = %d, Label = '%s'>", _tag, cc_utf16_to_utf8(_currentUTF16String,-1,nullptr,nullptr));

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@ -54,7 +54,7 @@ class FontAtlas;
class CC_DLL Label : public SpriteBatchNode, public LabelProtocol, public RGBAProtocol, public LabelTextFormatProtocol class CC_DLL Label : public SpriteBatchNode, public LabelProtocol, public LabelTextFormatProtocol
{ {
public: public:
@ -78,21 +78,9 @@ public:
virtual float getScaleX() const; virtual float getScaleX() const;
virtual float getScaleY() const; virtual float getScaleY() const;
// RGBAProtocol
virtual bool isOpacityModifyRGB() const override; virtual bool isOpacityModifyRGB() const override;
virtual void setOpacityModifyRGB(bool isOpacityModifyRGB) override; virtual void setOpacityModifyRGB(bool isOpacityModifyRGB) override;
virtual void setOpacity(GLubyte opacity) override;
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
virtual bool isCascadeOpacityEnabled() const override;
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override;
virtual void setColor(const Color3B& color) override; virtual void setColor(const Color3B& color) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override;
virtual bool isCascadeColorEnabled() const override;
virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override;
virtual const Color3B& getColor(void) const override;
virtual const Color3B& getDisplayedColor() const override;
virtual unsigned char getOpacity() const override;
virtual unsigned char getDisplayedOpacity() const override;
// CCLabelTextFormat protocol implementation // CCLabelTextFormat protocol implementation
virtual std::vector<LetterInfo> *getLettersInfo() override { return &_lettersInfo; }; virtual std::vector<LetterInfo> *getLettersInfo() override { return &_lettersInfo; };
@ -158,6 +146,8 @@ private:
Sprite * updateSpriteWithLetterDefinition(Sprite *spriteToUpdate, const FontLetterDefinition &theDefinition, Texture2D *theTexture); Sprite * updateSpriteWithLetterDefinition(Sprite *spriteToUpdate, const FontLetterDefinition &theDefinition, Texture2D *theTexture);
virtual void updateColor() override;
//! used for optimization //! used for optimization
Sprite *_reusedLetter; Sprite *_reusedLetter;
@ -172,12 +162,6 @@ private:
unsigned short int * _originalUTF16String; unsigned short int * _originalUTF16String;
Size * _advances; Size * _advances;
FontAtlas * _fontAtlas; FontAtlas * _fontAtlas;
Color3B _displayedColor;
Color3B _realColor;
bool _cascadeColorEnabled;
bool _cascadeOpacityEnabled;
unsigned char _displayedOpacity;
unsigned char _realOpacity;
bool _isOpacityModifyRGB; bool _isOpacityModifyRGB;
bool _useDistanceField; bool _useDistanceField;

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@ -532,12 +532,6 @@ LabelBMFont::LabelBMFont()
, _lineBreakWithoutSpaces(false) , _lineBreakWithoutSpaces(false)
, _imageOffset(Point::ZERO) , _imageOffset(Point::ZERO)
, _reusedChar(nullptr) , _reusedChar(nullptr)
, _displayedOpacity(255)
, _realOpacity(255)
, _displayedColor(Color3B::WHITE)
, _realColor(Color3B::WHITE)
, _cascadeColorEnabled(true)
, _cascadeOpacityEnabled(true)
, _isOpacityModifyRGB(false) , _isOpacityModifyRGB(false)
{ {
@ -767,67 +761,13 @@ void LabelBMFont::setCString(const char *label)
setString(label); setString(label);
} }
//LabelBMFont - RGBAProtocol protocol
const Color3B& LabelBMFont::getColor() const
{
return _realColor;
}
const Color3B& LabelBMFont::getDisplayedColor() const
{
return _displayedColor;
}
void LabelBMFont::setColor(const Color3B& color)
{
_displayedColor = _realColor = color;
if( _cascadeColorEnabled ) {
Color3B parentColor = Color3B::WHITE;
RGBAProtocol* pParent = dynamic_cast<RGBAProtocol*>(_parent);
if (pParent && pParent->isCascadeColorEnabled())
{
parentColor = pParent->getDisplayedColor();
}
this->updateDisplayedColor(parentColor);
}
}
GLubyte LabelBMFont::getOpacity(void) const
{
return _realOpacity;
}
GLubyte LabelBMFont::getDisplayedOpacity(void) const
{
return _displayedOpacity;
}
/** Override synthesized setOpacity to recurse items */ /** Override synthesized setOpacity to recurse items */
void LabelBMFont::setOpacity(GLubyte opacity)
{
_displayedOpacity = _realOpacity = opacity;
if( _cascadeOpacityEnabled ) {
GLubyte parentOpacity = 255;
RGBAProtocol* pParent = dynamic_cast<RGBAProtocol*>(_parent);
if (pParent && pParent->isCascadeOpacityEnabled())
{
parentOpacity = pParent->getDisplayedOpacity();
}
this->updateDisplayedOpacity(parentOpacity);
}
}
void LabelBMFont::setOpacityModifyRGB(bool var) void LabelBMFont::setOpacityModifyRGB(bool var)
{ {
_isOpacityModifyRGB = var; _isOpacityModifyRGB = var;
for(const auto &child : _children) { for(const auto &child : _children) {
RGBAProtocol *pRGBAProtocol = dynamic_cast<RGBAProtocol*>(child); child->setOpacityModifyRGB(_isOpacityModifyRGB);
if (pRGBAProtocol)
{
pRGBAProtocol->setOpacityModifyRGB(_isOpacityModifyRGB);
}
} }
} }
bool LabelBMFont::isOpacityModifyRGB() const bool LabelBMFont::isOpacityModifyRGB() const
@ -835,48 +775,6 @@ bool LabelBMFont::isOpacityModifyRGB() const
return _isOpacityModifyRGB; return _isOpacityModifyRGB;
} }
void LabelBMFont::updateDisplayedOpacity(GLubyte parentOpacity)
{
_displayedOpacity = _realOpacity * parentOpacity/255.0f;
for(const auto &child : _children) {
Sprite *item = static_cast<Sprite*>( child );
item->updateDisplayedOpacity(_displayedOpacity);
}
}
void LabelBMFont::updateDisplayedColor(const Color3B& parentColor)
{
_displayedColor.r = _realColor.r * parentColor.r/255.0f;
_displayedColor.g = _realColor.g * parentColor.g/255.0f;
_displayedColor.b = _realColor.b * parentColor.b/255.0f;
for(const auto &child : _children) {
Sprite *item = static_cast<Sprite*>( child );
item->updateDisplayedColor(_displayedColor);
}
}
bool LabelBMFont::isCascadeColorEnabled() const
{
return false;
}
void LabelBMFont::setCascadeColorEnabled(bool cascadeColorEnabled)
{
_cascadeColorEnabled = cascadeColorEnabled;
}
bool LabelBMFont::isCascadeOpacityEnabled() const
{
return false;
}
void LabelBMFont::setCascadeOpacityEnabled(bool cascadeOpacityEnabled)
{
_cascadeOpacityEnabled = cascadeOpacityEnabled;
}
// LabelBMFont - AnchorPoint // LabelBMFont - AnchorPoint
void LabelBMFont::setAnchorPoint(const Point& point) void LabelBMFont::setAnchorPoint(const Point& point)
{ {

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@ -190,7 +190,7 @@ http://www.angelcode.com/products/bmfont/ (Free, Windows only)
@since v0.8 @since v0.8
*/ */
class CC_DLL LabelBMFont : public NewSpriteBatchNode, public LabelProtocol, public RGBAProtocol class CC_DLL LabelBMFont : public NewSpriteBatchNode, public LabelProtocol
{ {
public: public:
/** /**
@ -245,18 +245,6 @@ public:
// RGBAProtocol // RGBAProtocol
virtual bool isOpacityModifyRGB() const; virtual bool isOpacityModifyRGB() const;
virtual void setOpacityModifyRGB(bool isOpacityModifyRGB); virtual void setOpacityModifyRGB(bool isOpacityModifyRGB);
virtual GLubyte getOpacity() const;
virtual GLubyte getDisplayedOpacity() const;
virtual void setOpacity(GLubyte opacity);
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
virtual bool isCascadeOpacityEnabled() const;
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
virtual const Color3B& getColor(void) const;
virtual const Color3B& getDisplayedColor() const;
virtual void setColor(const Color3B& color);
virtual void updateDisplayedColor(const Color3B& parentColor);
virtual bool isCascadeColorEnabled() const;
virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
void setFntFile(const std::string& fntFile); void setFntFile(const std::string& fntFile);
const std::string& getFntFile() const; const std::string& getFntFile() const;
@ -298,13 +286,6 @@ protected:
Sprite *_reusedChar; Sprite *_reusedChar;
// texture RGBA // texture RGBA
GLubyte _displayedOpacity;
GLubyte _realOpacity;
Color3B _displayedColor;
Color3B _realColor;
bool _cascadeColorEnabled;
bool _cascadeOpacityEnabled;
/** conforms to RGBAProtocol protocol */
bool _isOpacityModifyRGB; bool _isOpacityModifyRGB;
}; };

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@ -412,154 +412,17 @@ std::string Layer::getDescription() const
return StringUtils::format("<Layer | Tag = %d>", _tag); return StringUtils::format("<Layer | Tag = %d>", _tag);
} }
__LayerRGBA::__LayerRGBA()
{
CCLOG("LayerRGBA deprecated.");
}
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))) #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic warning "-Wdeprecated-declarations" #pragma GCC diagnostic warning "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher #elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (pop) #pragma warning (pop)
#endif #endif
// LayerRGBA
LayerRGBA::LayerRGBA()
: _displayedOpacity(255)
, _realOpacity (255)
, _displayedColor(Color3B::WHITE)
, _realColor(Color3B::WHITE)
, _cascadeOpacityEnabled(false)
, _cascadeColorEnabled(false)
{}
LayerRGBA::~LayerRGBA() {}
bool LayerRGBA::init()
{
if (Layer::init())
{
_displayedOpacity = _realOpacity = 255;
_displayedColor = _realColor = Color3B::WHITE;
setCascadeOpacityEnabled(false);
setCascadeColorEnabled(false);
return true;
}
else
{
return false;
}
}
GLubyte LayerRGBA::getOpacity() const
{
return _realOpacity;
}
GLubyte LayerRGBA::getDisplayedOpacity() const
{
return _displayedOpacity;
}
/** Override synthesized setOpacity to recurse items */
void LayerRGBA::setOpacity(GLubyte opacity)
{
_displayedOpacity = _realOpacity = opacity;
if( _cascadeOpacityEnabled )
{
GLubyte parentOpacity = 255;
RGBAProtocol *parent = dynamic_cast<RGBAProtocol*>(_parent);
if (parent && parent->isCascadeOpacityEnabled())
{
parentOpacity = parent->getDisplayedOpacity();
}
updateDisplayedOpacity(parentOpacity);
}
}
const Color3B& LayerRGBA::getColor() const
{
return _realColor;
}
const Color3B& LayerRGBA::getDisplayedColor() const
{
return _displayedColor;
}
void LayerRGBA::setColor(const Color3B& color)
{
_displayedColor = _realColor = color;
if (_cascadeColorEnabled)
{
Color3B parentColor = Color3B::WHITE;
RGBAProtocol* parent = dynamic_cast<RGBAProtocol*>(_parent);
if (parent && parent->isCascadeColorEnabled())
{
parentColor = parent->getDisplayedColor();
}
updateDisplayedColor(parentColor);
}
}
void LayerRGBA::updateDisplayedOpacity(GLubyte parentOpacity)
{
_displayedOpacity = _realOpacity * parentOpacity/255.0;
if (_cascadeOpacityEnabled)
{
for(const auto &child : _children) {
RGBAProtocol *item = dynamic_cast<RGBAProtocol*>(child);
if (item)
{
item->updateDisplayedOpacity(_displayedOpacity);
}
}
}
}
void LayerRGBA::updateDisplayedColor(const Color3B& parentColor)
{
_displayedColor.r = _realColor.r * parentColor.r/255.0;
_displayedColor.g = _realColor.g * parentColor.g/255.0;
_displayedColor.b = _realColor.b * parentColor.b/255.0;
if (_cascadeColorEnabled)
{
for(const auto &child : _children) {
RGBAProtocol *item = dynamic_cast<RGBAProtocol*>(child);
if (item)
{
item->updateDisplayedColor(_displayedColor);
}
}
}
}
bool LayerRGBA::isCascadeOpacityEnabled() const
{
return _cascadeOpacityEnabled;
}
void LayerRGBA::setCascadeOpacityEnabled(bool cascadeOpacityEnabled)
{
_cascadeOpacityEnabled = cascadeOpacityEnabled;
}
bool LayerRGBA::isCascadeColorEnabled() const
{
return _cascadeColorEnabled;
}
void LayerRGBA::setCascadeColorEnabled(bool cascadeColorEnabled)
{
_cascadeColorEnabled = cascadeColorEnabled;
}
std::string LayerRGBA::getDescription() const
{
return StringUtils::format("<LayerRGBA | Tag = %d>", _tag);
}
/// LayerColor /// LayerColor
LayerColor::LayerColor() LayerColor::LayerColor()
@ -734,23 +597,10 @@ void LayerColor::onDraw()
CC_INCREMENT_GL_DRAWS(1); CC_INCREMENT_GL_DRAWS(1);
} }
void LayerColor::setColor(const Color3B &color)
{
LayerRGBA::setColor(color);
updateColor();
}
void LayerColor::setOpacity(GLubyte opacity)
{
LayerRGBA::setOpacity(opacity);
updateColor();
}
std::string LayerColor::getDescription() const std::string LayerColor::getDescription() const
{ {
return StringUtils::format("<LayerColor | Tag = %d>", _tag); return StringUtils::format("<LayerColor | Tag = %d>", _tag);
} }
// //
// LayerGradient // LayerGradient
// //

View File

@ -195,45 +195,38 @@ private:
- RGB colors - RGB colors
@since 2.1 @since 2.1
*/ */
class CC_DLL LayerRGBA : public Layer, public RGBAProtocol class CC_DLL __LayerRGBA : public Layer, public __RGBAProtocol
{ {
public: public:
CREATE_FUNC(LayerRGBA); CREATE_FUNC(__LayerRGBA);
// //
// Overrides // Overrides
// //
virtual GLubyte getOpacity() const override; virtual GLubyte getOpacity() const override { return Layer::getOpacity(); }
virtual GLubyte getDisplayedOpacity() const override; virtual GLubyte getDisplayedOpacity() const override { return Layer::getDisplayedOpacity(); }
virtual void setOpacity(GLubyte opacity) override; virtual void setOpacity(GLubyte opacity) override { return Layer::setOpacity(opacity); }
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override; virtual void updateDisplayedOpacity(GLubyte parentOpacity) override { return Layer::updateDisplayedOpacity(parentOpacity); }
virtual bool isCascadeOpacityEnabled() const override; virtual bool isCascadeOpacityEnabled() const override { return Layer::isCascadeOpacityEnabled(); }
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override; virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override { return Layer::setCascadeOpacityEnabled(cascadeOpacityEnabled); }
virtual const Color3B& getColor() const override; virtual const Color3B& getColor() const override { return Layer::getColor(); }
virtual const Color3B& getDisplayedColor() const override; virtual const Color3B& getDisplayedColor() const override { return Layer::getDisplayedColor(); }
virtual void setColor(const Color3B& color) override; virtual void setColor(const Color3B& color) override { return Layer::setColor(color); }
virtual void updateDisplayedColor(const Color3B& parentColor) override; virtual void updateDisplayedColor(const Color3B& parentColor) override { return Layer::updateDisplayedColor(parentColor); }
virtual bool isCascadeColorEnabled() const override; virtual bool isCascadeColorEnabled() const override { return Layer::isCascadeOpacityEnabled(); }
virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override; virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override { return Layer::setCascadeColorEnabled(cascadeColorEnabled); }
virtual std::string getDescription() const override;
virtual void setOpacityModifyRGB(bool bValue) override {CC_UNUSED_PARAM(bValue);}
virtual bool isOpacityModifyRGB() const override { return false; }
virtual void setOpacityModifyRGB(bool bValue) override { return Layer::setOpacityModifyRGB(bValue); }
virtual bool isOpacityModifyRGB() const override { return Layer::isOpacityModifyRGB(); }
protected: protected:
LayerRGBA(); __LayerRGBA();
virtual ~LayerRGBA(); virtual ~__LayerRGBA() {}
virtual bool init();
GLubyte _displayedOpacity, _realOpacity;
Color3B _displayedColor, _realColor;
bool _cascadeOpacityEnabled, _cascadeColorEnabled;
private: private:
CC_DISALLOW_COPY_AND_ASSIGN(LayerRGBA); CC_DISALLOW_COPY_AND_ASSIGN(__LayerRGBA);
}; };
// //
@ -245,7 +238,7 @@ All features from Layer are valid, plus the following new features:
- opacity - opacity
- RGB colors - RGB colors
*/ */
class CC_DLL LayerColor : public LayerRGBA, public BlendProtocol class CC_DLL LayerColor : public Layer, public BlendProtocol
#ifdef EMSCRIPTEN #ifdef EMSCRIPTEN
, public GLBufferedNode , public GLBufferedNode
#endif // EMSCRIPTEN #endif // EMSCRIPTEN
@ -273,8 +266,6 @@ public:
virtual void draw() override; virtual void draw() override;
virtual void onDraw(); virtual void onDraw();
virtual void setColor(const Color3B &color) override;
virtual void setOpacity(GLubyte opacity) override;
virtual void setContentSize(const Size & var) override; virtual void setContentSize(const Size & var) override;
/** BlendFunction. Conforms to BlendProtocol protocol */ /** BlendFunction. Conforms to BlendProtocol protocol */
/** /**
@ -300,7 +291,7 @@ protected:
bool initWithColor(const Color4B& color, GLfloat width, GLfloat height); bool initWithColor(const Color4B& color, GLfloat width, GLfloat height);
bool initWithColor(const Color4B& color); bool initWithColor(const Color4B& color);
virtual void updateColor(); virtual void updateColor() override;
BlendFunc _blendFunc; BlendFunc _blendFunc;
Vertex2F _squareVertices[4]; Vertex2F _squareVertices[4];

View File

@ -48,7 +48,7 @@ NS_CC_BEGIN
* - You can add MenuItem objects in runtime using addChild: * - You can add MenuItem objects in runtime using addChild:
* - But the only accepted children are MenuItem objects * - But the only accepted children are MenuItem objects
*/ */
class CC_DLL Menu : public LayerRGBA class CC_DLL Menu : public Layer
{ {
public: public:
enum class State enum class State

View File

@ -299,12 +299,12 @@ void MenuItemLabel::setEnabled(bool enabled)
{ {
if(enabled == false) if(enabled == false)
{ {
_colorBackup = dynamic_cast<RGBAProtocol*>(_label)->getColor(); _colorBackup = _label->getColor();
dynamic_cast<RGBAProtocol*>(_label)->setColor(_disabledColor); _label->setColor(_disabledColor);
} }
else else
{ {
dynamic_cast<RGBAProtocol*>(_label)->setColor(_colorBackup); _label->setColor(_colorBackup);
} }
} }
MenuItem::setEnabled(enabled); MenuItem::setEnabled(enabled);

View File

@ -56,7 +56,7 @@ class SpriteFrame;
* *
* Subclass MenuItem (or any subclass) to create your custom MenuItem objects. * Subclass MenuItem (or any subclass) to create your custom MenuItem objects.
*/ */
class CC_DLL MenuItem : public NodeRGBA class CC_DLL MenuItem : public Node
{ {
public: public:
/** Creates a MenuItem with no target/selector */ /** Creates a MenuItem with no target/selector */

View File

@ -43,7 +43,7 @@ NS_CC_BEGIN
/** MotionStreak. /** MotionStreak.
Creates a trailing path. Creates a trailing path.
*/ */
class CC_DLL MotionStreak : public NodeRGBA, public TextureProtocol class CC_DLL MotionStreak : public Node, public TextureProtocol
#ifdef EMSCRIPTEN #ifdef EMSCRIPTEN
, public GLBufferedNode , public GLBufferedNode
#endif // EMSCRIPTEN #endif // EMSCRIPTEN

View File

@ -129,6 +129,12 @@ Node::Node(void)
#ifdef CC_USE_PHYSICS #ifdef CC_USE_PHYSICS
, _physicsBody(nullptr) , _physicsBody(nullptr)
#endif #endif
, _displayedOpacity(255)
, _realOpacity(255)
, _displayedColor(Color3B::WHITE)
, _realColor(Color3B::WHITE)
, _cascadeColorEnabled(false)
, _cascadeOpacityEnabled(false)
{ {
// set default scheduler and actionManager // set default scheduler and actionManager
Director *director = Director::getInstance(); Director *director = Director::getInstance();
@ -641,6 +647,16 @@ void Node::addChild(Node *child, int zOrder, int tag)
child->onEnterTransitionDidFinish(); child->onEnterTransitionDidFinish();
} }
} }
if (_cascadeColorEnabled)
{
updateCascadeColor();
}
if (_cascadeOpacityEnabled)
{
updateCascadeOpacity();
}
} }
void Node::addChild(Node *child, int zOrder) void Node::addChild(Node *child, int zOrder)
@ -1418,135 +1434,158 @@ PhysicsBody* Node::getPhysicsBody() const
} }
#endif //CC_USE_PHYSICS #endif //CC_USE_PHYSICS
// NodeRGBA GLubyte Node::getOpacity(void) const
NodeRGBA::NodeRGBA()
: _displayedOpacity(255)
, _realOpacity(255)
, _displayedColor(Color3B::WHITE)
, _realColor(Color3B::WHITE)
, _cascadeColorEnabled(false)
, _cascadeOpacityEnabled(false)
{}
NodeRGBA::~NodeRGBA() {}
bool NodeRGBA::init()
{
if (Node::init())
{
_displayedOpacity = _realOpacity = 255;
_displayedColor = _realColor = Color3B::WHITE;
_cascadeOpacityEnabled = _cascadeColorEnabled = false;
return true;
}
return false;
}
GLubyte NodeRGBA::getOpacity(void) const
{ {
return _realOpacity; return _realOpacity;
} }
GLubyte NodeRGBA::getDisplayedOpacity(void) const GLubyte Node::getDisplayedOpacity(void) const
{ {
return _displayedOpacity; return _displayedOpacity;
} }
void NodeRGBA::setOpacity(GLubyte opacity) void Node::setOpacity(GLubyte opacity)
{ {
_displayedOpacity = _realOpacity = opacity; _displayedOpacity = _realOpacity = opacity;
if (_cascadeOpacityEnabled) updateCascadeOpacity();
{
GLubyte parentOpacity = 255;
RGBAProtocol* pParent = dynamic_cast<RGBAProtocol*>(_parent);
if (pParent && pParent->isCascadeOpacityEnabled())
{
parentOpacity = pParent->getDisplayedOpacity();
}
this->updateDisplayedOpacity(parentOpacity);
}
} }
void NodeRGBA::updateDisplayedOpacity(GLubyte parentOpacity) void Node::updateDisplayedOpacity(GLubyte parentOpacity)
{ {
_displayedOpacity = _realOpacity * parentOpacity/255.0; _displayedOpacity = _realOpacity * parentOpacity/255.0;
updateColor();
if (_cascadeOpacityEnabled) if (_cascadeOpacityEnabled)
{ {
for(const auto &child : _children) { for(auto child : _children){
RGBAProtocol* item = dynamic_cast<RGBAProtocol*>(child); child->updateDisplayedOpacity(_displayedOpacity);
if (item)
{
item->updateDisplayedOpacity(_displayedOpacity);
}
} }
} }
} }
bool NodeRGBA::isCascadeOpacityEnabled(void) const bool Node::isCascadeOpacityEnabled(void) const
{ {
return _cascadeOpacityEnabled; return _cascadeOpacityEnabled;
} }
void NodeRGBA::setCascadeOpacityEnabled(bool cascadeOpacityEnabled) void Node::setCascadeOpacityEnabled(bool cascadeOpacityEnabled)
{ {
if (_cascadeOpacityEnabled == cascadeOpacityEnabled)
{
return;
}
_cascadeOpacityEnabled = cascadeOpacityEnabled; _cascadeOpacityEnabled = cascadeOpacityEnabled;
if (cascadeOpacityEnabled)
{
updateCascadeOpacity();
}
else
{
disableCascadeOpacity();
}
} }
const Color3B& NodeRGBA::getColor(void) const void Node::updateCascadeOpacity()
{
GLubyte parentOpacity = 255;
if (_parent != nullptr && _parent->isCascadeOpacityEnabled())
{
parentOpacity = _parent->getDisplayedOpacity();
}
updateDisplayedOpacity(parentOpacity);
}
void Node::disableCascadeOpacity()
{
_displayedOpacity = _realOpacity;
for(auto child : _children){
child->updateDisplayedOpacity(255);
}
}
const Color3B& Node::getColor(void) const
{ {
return _realColor; return _realColor;
} }
const Color3B& NodeRGBA::getDisplayedColor() const const Color3B& Node::getDisplayedColor() const
{ {
return _displayedColor; return _displayedColor;
} }
void NodeRGBA::setColor(const Color3B& color) void Node::setColor(const Color3B& color)
{ {
_displayedColor = _realColor = color; _displayedColor = _realColor = color;
if (_cascadeColorEnabled) updateCascadeColor();
{
Color3B parentColor = Color3B::WHITE;
RGBAProtocol *parent = dynamic_cast<RGBAProtocol*>(_parent);
if (parent && parent->isCascadeColorEnabled())
{
parentColor = parent->getDisplayedColor();
}
updateDisplayedColor(parentColor);
}
} }
void NodeRGBA::updateDisplayedColor(const Color3B& parentColor) void Node::updateDisplayedColor(const Color3B& parentColor)
{ {
_displayedColor.r = _realColor.r * parentColor.r/255.0; _displayedColor.r = _realColor.r * parentColor.r/255.0;
_displayedColor.g = _realColor.g * parentColor.g/255.0; _displayedColor.g = _realColor.g * parentColor.g/255.0;
_displayedColor.b = _realColor.b * parentColor.b/255.0; _displayedColor.b = _realColor.b * parentColor.b/255.0;
updateColor();
if (_cascadeColorEnabled) if (_cascadeColorEnabled)
{ {
for(const auto &child : _children) { for(const auto &child : _children){
RGBAProtocol *item = dynamic_cast<RGBAProtocol*>(child); child->updateDisplayedColor(_displayedColor);
if (item)
{
item->updateDisplayedColor(_displayedColor);
}
} }
} }
} }
bool NodeRGBA::isCascadeColorEnabled(void) const bool Node::isCascadeColorEnabled(void) const
{ {
return _cascadeColorEnabled; return _cascadeColorEnabled;
} }
void NodeRGBA::setCascadeColorEnabled(bool cascadeColorEnabled) void Node::setCascadeColorEnabled(bool cascadeColorEnabled)
{ {
if (_cascadeColorEnabled == cascadeColorEnabled)
{
return;
}
_cascadeColorEnabled = cascadeColorEnabled; _cascadeColorEnabled = cascadeColorEnabled;
if (_cascadeColorEnabled)
{
updateCascadeColor();
}
else
{
disableCascadeColor();
}
}
void Node::updateCascadeColor()
{
Color3B parentColor = Color3B::WHITE;
if (_parent && _parent->isCascadeColorEnabled())
{
parentColor = _parent->getDisplayedColor();
}
updateDisplayedColor(parentColor);
}
void Node::disableCascadeColor()
{
for(auto child : _children){
child->updateDisplayedColor(Color3B::WHITE);
}
}
__NodeRGBA::__NodeRGBA()
{
CCLOG("NodeRGBA deprecated.");
} }
NS_CC_END NS_CC_END

View File

@ -48,7 +48,6 @@ class GridBase;
class Point; class Point;
class Touch; class Touch;
class Action; class Action;
class RGBAProtocol;
class LabelProtocol; class LabelProtocol;
class Scheduler; class Scheduler;
class ActionManager; class ActionManager;
@ -1395,6 +1394,24 @@ public:
#endif #endif
// overrides
virtual GLubyte getOpacity() const;
virtual GLubyte getDisplayedOpacity() const;
virtual void setOpacity(GLubyte opacity);
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
virtual bool isCascadeOpacityEnabled() const;
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
virtual const Color3B& getColor(void) const;
virtual const Color3B& getDisplayedColor() const;
virtual void setColor(const Color3B& color);
virtual void updateDisplayedColor(const Color3B& parentColor);
virtual bool isCascadeColorEnabled() const;
virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);}
virtual bool isOpacityModifyRGB() const { return false; };
protected: protected:
// Nodes should be created using create(); // Nodes should be created using create();
Node(); Node();
@ -1413,6 +1430,12 @@ protected:
/// Convert cocos2d coordinates to UI windows coordinate. /// Convert cocos2d coordinates to UI windows coordinate.
Point convertToWindowSpace(const Point& nodePoint) const; Point convertToWindowSpace(const Point& nodePoint) const;
virtual void updateCascadeOpacity();
virtual void disableCascadeOpacity();
virtual void updateCascadeColor();
virtual void disableCascadeColor();
virtual void updateColor() {}
float _rotationX; ///< rotation angle on x-axis float _rotationX; ///< rotation angle on x-axis
float _rotationY; ///< rotation angle on y-axis float _rotationY; ///< rotation angle on y-axis
@ -1485,6 +1508,14 @@ protected:
PhysicsBody* _physicsBody; ///< the physicsBody the node have PhysicsBody* _physicsBody; ///< the physicsBody the node have
#endif #endif
// opacity controls
GLubyte _displayedOpacity;
GLubyte _realOpacity;
Color3B _displayedColor;
Color3B _realColor;
bool _cascadeColorEnabled;
bool _cascadeOpacityEnabled;
private: private:
CC_DISALLOW_COPY_AND_ASSIGN(Node); CC_DISALLOW_COPY_AND_ASSIGN(Node);
}; };
@ -1500,41 +1531,33 @@ private:
Opacity/Color propagates into children that conform to the RGBAProtocol if cascadeOpacity/cascadeColor is enabled. Opacity/Color propagates into children that conform to the RGBAProtocol if cascadeOpacity/cascadeColor is enabled.
@since v2.1 @since v2.1
*/ */
class CC_DLL NodeRGBA : public Node, public RGBAProtocol class CC_DLL __NodeRGBA : public Node, public __RGBAProtocol
{ {
public: public:
// overrides // overrides
virtual GLubyte getOpacity() const override; virtual GLubyte getOpacity() const override { return Node::getOpacity(); }
virtual GLubyte getDisplayedOpacity() const override; virtual GLubyte getDisplayedOpacity() const override { return Node::getDisplayedOpacity(); }
virtual void setOpacity(GLubyte opacity) override; virtual void setOpacity(GLubyte opacity) override { return Node::setOpacity(opacity); }
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override; virtual void updateDisplayedOpacity(GLubyte parentOpacity) override { return Node::updateDisplayedOpacity(parentOpacity); }
virtual bool isCascadeOpacityEnabled() const override; virtual bool isCascadeOpacityEnabled() const override { return Node::isCascadeOpacityEnabled(); }
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override; virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override { return Node::setCascadeOpacityEnabled(cascadeOpacityEnabled); }
virtual const Color3B& getColor(void) const override; virtual const Color3B& getColor(void) const override { return Node::getColor(); }
virtual const Color3B& getDisplayedColor() const override; virtual const Color3B& getDisplayedColor() const override { return Node::getDisplayedColor(); }
virtual void setColor(const Color3B& color) override; virtual void setColor(const Color3B& color) override { return Node::setColor(color); }
virtual void updateDisplayedColor(const Color3B& parentColor) override; virtual void updateDisplayedColor(const Color3B& parentColor) override { return Node::updateDisplayedColor(parentColor); }
virtual bool isCascadeColorEnabled() const override; virtual bool isCascadeColorEnabled() const override { return Node::isCascadeColorEnabled(); }
virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override; virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override { return Node::setCascadeColorEnabled(cascadeColorEnabled); }
virtual void setOpacityModifyRGB(bool bValue) override {CC_UNUSED_PARAM(bValue);}; virtual void setOpacityModifyRGB(bool bValue) override { return Node::setOpacityModifyRGB(bValue); }
virtual bool isOpacityModifyRGB() const override { return false; }; virtual bool isOpacityModifyRGB() const override { return Node::isOpacityModifyRGB(); }
protected: protected:
NodeRGBA(); __NodeRGBA();
virtual ~NodeRGBA(); virtual ~__NodeRGBA() {}
virtual bool init();
GLubyte _displayedOpacity;
GLubyte _realOpacity;
Color3B _displayedColor;
Color3B _realColor;
bool _cascadeColorEnabled;
bool _cascadeOpacityEnabled;
private: private:
CC_DISALLOW_COPY_AND_ASSIGN(NodeRGBA); CC_DISALLOW_COPY_AND_ASSIGN(__NodeRGBA);
}; };
// end of base_node group // end of base_node group

View File

@ -151,28 +151,6 @@ void ProgressTimer::setReverseProgress(bool reverse)
} }
} }
void ProgressTimer::setColor(const Color3B& color)
{
_sprite->setColor(color);
updateColor();
}
const Color3B& ProgressTimer::getColor() const
{
return _sprite->getColor();
}
void ProgressTimer::setOpacity(GLubyte opacity)
{
_sprite->setOpacity(opacity);
updateColor();
}
GLubyte ProgressTimer::getOpacity() const
{
return _sprite->getOpacity();
}
// Interval // Interval
/// ///

View File

@ -43,7 +43,7 @@ NS_CC_BEGIN
The progress can be Radial, Horizontal or vertical. The progress can be Radial, Horizontal or vertical.
@since v0.99.1 @since v0.99.1
*/ */
class CC_DLL ProgressTimer : public NodeRGBA class CC_DLL ProgressTimer : public Node
#ifdef EMSCRIPTEN #ifdef EMSCRIPTEN
, public GLBufferedNode , public GLBufferedNode
#endif // EMSCRIPTEN #endif // EMSCRIPTEN
@ -111,10 +111,6 @@ public:
// Overrides // Overrides
virtual void draw(void) override; virtual void draw(void) override;
void setAnchorPoint(const Point& anchorPoint) override; void setAnchorPoint(const Point& anchorPoint) override;
virtual void setColor(const Color3B& color) override;
virtual const Color3B& getColor() const override;
virtual GLubyte getOpacity() const override;
virtual void setOpacity(GLubyte opacity) override;
protected: protected:
/** /**
@ -137,7 +133,7 @@ protected:
void updateProgress(void); void updateProgress(void);
void updateBar(void); void updateBar(void);
void updateRadial(void); void updateRadial(void);
void updateColor(void); virtual void updateColor(void) override;
Point boundaryTexCoord(char index); Point boundaryTexCoord(char index);
Type _type; Type _type;

View File

@ -35,10 +35,10 @@ NS_CC_BEGIN
/** /**
* RGBA protocol that affects Node's color and opacity * RGBA protocol that affects Node's color and opacity
*/ */
class CC_DLL RGBAProtocol class CC_DLL __RGBAProtocol
{ {
public: public:
virtual ~RGBAProtocol() {} virtual ~__RGBAProtocol() {}
/** /**
* Changes the color with R,G,B bytes * Changes the color with R,G,B bytes

View File

@ -222,7 +222,7 @@ bool Sprite::initWithSpriteFrame(SpriteFrame *spriteFrame)
// designated initializer // designated initializer
bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect, bool rotated) bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect, bool rotated)
{ {
if (NodeRGBA::init()) if (Node::init())
{ {
_batchNode = nullptr; _batchNode = nullptr;
@ -1075,20 +1075,6 @@ void Sprite::updateColor(void)
// do nothing // do nothing
} }
void Sprite::setOpacity(GLubyte opacity)
{
NodeRGBA::setOpacity(opacity);
updateColor();
}
void Sprite::setColor(const Color3B& color3)
{
NodeRGBA::setColor(color3);
updateColor();
}
void Sprite::setOpacityModifyRGB(bool modify) void Sprite::setOpacityModifyRGB(bool modify)
{ {
if (_opacityModifyRGB != modify) if (_opacityModifyRGB != modify)
@ -1103,20 +1089,6 @@ bool Sprite::isOpacityModifyRGB(void) const
return _opacityModifyRGB; return _opacityModifyRGB;
} }
void Sprite::updateDisplayedColor(const Color3B& parentColor)
{
NodeRGBA::updateDisplayedColor(parentColor);
updateColor();
}
void Sprite::updateDisplayedOpacity(GLubyte opacity)
{
NodeRGBA::updateDisplayedOpacity(opacity);
updateColor();
}
// Frames // Frames
void Sprite::setSpriteFrame(const std::string &spriteFrameName) void Sprite::setSpriteFrame(const std::string &spriteFrameName)

View File

@ -78,7 +78,7 @@ struct transformValues_;
* *
* The default anchorPoint in Sprite is (0.5, 0.5). * The default anchorPoint in Sprite is (0.5, 0.5).
*/ */
class CC_DLL Sprite : public NodeRGBA, public TextureProtocol class CC_DLL Sprite : public Node, public TextureProtocol
{ {
public: public:
@ -426,16 +426,8 @@ public:
virtual void setVisible(bool bVisible) override; virtual void setVisible(bool bVisible) override;
virtual void updateQuadVertices(); virtual void updateQuadVertices();
virtual void draw(void) override; virtual void draw(void) override;
/// @}
/// @{
/// @name Functions inherited from NodeRGBA
virtual void setColor(const Color3B& color3) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override;
virtual void setOpacity(GLubyte opacity) override;
virtual void setOpacityModifyRGB(bool modify) override; virtual void setOpacityModifyRGB(bool modify) override;
virtual bool isOpacityModifyRGB(void) const override; virtual bool isOpacityModifyRGB(void) const override;
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
/// @} /// @}
protected: protected:

View File

@ -497,7 +497,7 @@ void CCBAnimationManager::setAnimatedProperty(const std::string& propName, Node
else if (propName == "opacity") else if (propName == "opacity")
{ {
unsigned char opacity = value.asByte(); unsigned char opacity = value.asByte();
(dynamic_cast<RGBAProtocol*>(pNode))->setOpacity(opacity); pNode->setOpacity(opacity);
} }
else if (propName == "displayFrame") else if (propName == "displayFrame")
{ {
@ -509,7 +509,7 @@ void CCBAnimationManager::setAnimatedProperty(const std::string& propName, Node
unsigned char r = c["r"].asByte(); unsigned char r = c["r"].asByte();
unsigned char g = c["g"].asByte(); unsigned char g = c["g"].asByte();
unsigned char b = c["b"].asByte(); unsigned char b = c["b"].asByte();
(dynamic_cast<RGBAProtocol*>(pNode))->setColor(Color3B(r, g, b)); pNode->setColor(Color3B(r, g, b));
} }
else if (propName == "visible") else if (propName == "visible")
{ {

View File

@ -67,7 +67,7 @@ CC_DEPRECATED_ATTRIBUTE typedef Armature CCArmature;
CC_DEPRECATED_ATTRIBUTE typedef ArmatureDataManager CCArmatureDataManager; CC_DEPRECATED_ATTRIBUTE typedef ArmatureDataManager CCArmatureDataManager;
CC_DEPRECATED_ATTRIBUTE typedef TweenType CCTweenType; CC_DEPRECATED_ATTRIBUTE typedef TweenType CCTweenType;
class Armature : public cocos2d::NodeRGBA, public cocos2d::BlendProtocol class Armature : public cocos2d::Node, public cocos2d::BlendProtocol
{ {
public: public:

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@ -263,37 +263,22 @@ void CCBone::setBlendFunc(const BlendFunc& blendFunc)
void Bone::updateDisplayedColor(const Color3B &parentColor) void Bone::updateDisplayedColor(const Color3B &parentColor)
{ {
_realColor = Color3B(255, 255, 255); _realColor = Color3B(255, 255, 255);
NodeRGBA::updateDisplayedColor(parentColor); Node::updateDisplayedColor(parentColor);
updateColor();
} }
void Bone::updateDisplayedOpacity(GLubyte parentOpacity) void Bone::updateDisplayedOpacity(GLubyte parentOpacity)
{ {
_realOpacity = 255; _realOpacity = 255;
NodeRGBA::updateDisplayedOpacity(parentOpacity); Node::updateDisplayedOpacity(parentOpacity);
updateColor();
}
void Bone::setColor(const Color3B& color)
{
NodeRGBA::setColor(color);
updateColor();
}
void Bone::setOpacity(GLubyte opacity)
{
NodeRGBA::setOpacity(opacity);
updateColor();
} }
void Bone::updateColor() void Bone::updateColor()
{ {
Node *display = _displayManager->getDisplayRenderNode(); Node *display = _displayManager->getDisplayRenderNode();
RGBAProtocol *protocol = dynamic_cast<RGBAProtocol *>(display); if(display != nullptr)
if(protocol != nullptr)
{ {
protocol->setColor(Color3B(_displayedColor.r * _tweenData->r / 255, _displayedColor.g * _tweenData->g / 255, _displayedColor.b * _tweenData->b / 255)); display->setColor(Color3B(_displayedColor.r * _tweenData->r / 255, _displayedColor.g * _tweenData->g / 255, _displayedColor.b * _tweenData->b / 255));
protocol->setOpacity(_displayedOpacity * _tweenData->a / 255); display->setOpacity(_displayedOpacity * _tweenData->a / 255);
} }
} }

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@ -36,7 +36,7 @@ namespace cocostudio {
class Armature; class Armature;
class Bone : public cocos2d::NodeRGBA class Bone : public cocos2d::Node
{ {
public: public:
/** /**
@ -134,11 +134,8 @@ public:
void updateDisplayedColor(const cocos2d::Color3B &parentColor) override; void updateDisplayedColor(const cocos2d::Color3B &parentColor) override;
void updateDisplayedOpacity(GLubyte parentOpacity) override; void updateDisplayedOpacity(GLubyte parentOpacity) override;
virtual void setColor(const cocos2d::Color3B& color) override;
virtual void setOpacity(GLubyte opacity) override;
//! Update color to render display //! Update color to render display
void updateColor(); virtual void updateColor() override;
//! Update zorder //! Update zorder
void updateZOrder(); void updateZOrder();

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@ -297,11 +297,8 @@ void DisplayManager::setCurrentDecorativeDisplay(DecorativeDisplay *decoDisplay)
particle->resetSystem(); particle->resetSystem();
} }
if (RGBAProtocol *rgbaProtocaol = dynamic_cast<RGBAProtocol *>(_displayRenderNode)) _displayRenderNode->setColor(_bone->getDisplayedColor());
{ _displayRenderNode->setOpacity(_bone->getDisplayedOpacity());
rgbaProtocaol->setColor(_bone->getDisplayedColor());
rgbaProtocaol->setOpacity(_bone->getDisplayedOpacity());
}
_displayRenderNode->retain(); _displayRenderNode->retain();
_displayRenderNode->setVisible(_visible); _displayRenderNode->setVisible(_visible);

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@ -35,7 +35,7 @@ namespace spine {
/** /**
Draws a skeleton. Draws a skeleton.
*/ */
class CCSkeleton: public cocos2d::NodeRGBA, public cocos2d::BlendProtocol { class CCSkeleton: public cocos2d::Node, public cocos2d::BlendProtocol {
public: public:
static CCSkeleton* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false); static CCSkeleton* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1); static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);

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@ -78,12 +78,8 @@ bool UILayout::init()
initRenderer(); initRenderer();
_renderer->retain(); _renderer->retain();
_renderer->setZOrder(_widgetZOrder); _renderer->setZOrder(_widgetZOrder);
cocos2d::RGBAProtocol* renderRGBA = dynamic_cast<cocos2d::RGBAProtocol*>(_renderer); _renderer->setCascadeColorEnabled(false);
if (renderRGBA) _renderer->setCascadeOpacityEnabled(false);
{
renderRGBA->setCascadeColorEnabled(false);
renderRGBA->setCascadeOpacityEnabled(false);
}
ignoreContentAdaptWithSize(false); ignoreContentAdaptWithSize(false);
setSize(cocos2d::Size::ZERO); setSize(cocos2d::Size::ZERO);
setBright(true); setBright(true);
@ -428,11 +424,7 @@ void UILayout::setColor(const cocos2d::Color3B &color)
UIWidget::setColor(color); UIWidget::setColor(color);
if (_backGroundImage) if (_backGroundImage)
{ {
cocos2d::RGBAProtocol* rgbap = dynamic_cast<cocos2d::RGBAProtocol*>(_backGroundImage); _backGroundImage->setColor(color);
if (rgbap)
{
rgbap->setColor(color);
}
} }
} }
@ -441,11 +433,7 @@ void UILayout::setOpacity(int opacity)
UIWidget::setOpacity(opacity); UIWidget::setOpacity(opacity);
if (_backGroundImage) if (_backGroundImage)
{ {
cocos2d::RGBAProtocol* rgbap = dynamic_cast<cocos2d::RGBAProtocol*>(_backGroundImage); _backGroundImage->setOpacity(opacity);
if (rgbap)
{
rgbap->setOpacity(opacity);
}
} }
} }

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@ -31,8 +31,6 @@ namespace gui {
#define DYNAMIC_CAST_CCBLENDPROTOCOL dynamic_cast<cocos2d::BlendProtocol*>(_renderer) #define DYNAMIC_CAST_CCBLENDPROTOCOL dynamic_cast<cocos2d::BlendProtocol*>(_renderer)
#define DYNAMIC_CAST_CCRGBAPROTOCOL dynamic_cast<cocos2d::RGBAProtocol*>(_renderer)
#define DYNAMIC_CAST_CCNODERGBA dynamic_cast<GUIRenderer*>(_renderer) #define DYNAMIC_CAST_CCNODERGBA dynamic_cast<GUIRenderer*>(_renderer)
UIWidget::UIWidget(): UIWidget::UIWidget():
@ -111,12 +109,8 @@ bool UIWidget::init()
initRenderer(); initRenderer();
_renderer->retain(); _renderer->retain();
_renderer->setZOrder(_widgetZOrder); _renderer->setZOrder(_widgetZOrder);
cocos2d::RGBAProtocol* renderRGBA = DYNAMIC_CAST_CCRGBAPROTOCOL; _renderer->setCascadeColorEnabled(true);
if (renderRGBA) _renderer->setCascadeOpacityEnabled(true);
{
renderRGBA->setCascadeColorEnabled(true);
renderRGBA->setCascadeOpacityEnabled(true);
}
setBright(true); setBright(true);
ignoreContentAdaptWithSize(true); ignoreContentAdaptWithSize(true);
_scheduler = cocos2d::Director::getInstance()->getScheduler(); _scheduler = cocos2d::Director::getInstance()->getScheduler();
@ -1050,78 +1044,42 @@ cocos2d::Action* UIWidget::getActionByTag(int tag)
void UIWidget::setColor(const cocos2d::Color3B &color) void UIWidget::setColor(const cocos2d::Color3B &color)
{ {
cocos2d::RGBAProtocol* rgbap = DYNAMIC_CAST_CCRGBAPROTOCOL; _renderer->setColor(color);
if (rgbap)
{
rgbap->setColor(color);
}
} }
const cocos2d::Color3B& UIWidget::getColor() const cocos2d::Color3B& UIWidget::getColor()
{ {
cocos2d::RGBAProtocol* rgbap = DYNAMIC_CAST_CCRGBAPROTOCOL; return _renderer->getColor();
if (rgbap)
{
return rgbap->getColor();
}
return cocos2d::Color3B::WHITE;
} }
void UIWidget::setOpacity(int opacity) void UIWidget::setOpacity(int opacity)
{ {
cocos2d::RGBAProtocol* rgbap = DYNAMIC_CAST_CCRGBAPROTOCOL; _renderer->setOpacity(opacity);
if (rgbap)
{
rgbap->setOpacity(opacity);
}
} }
int UIWidget::getOpacity() int UIWidget::getOpacity()
{ {
cocos2d::RGBAProtocol* rgbap = DYNAMIC_CAST_CCRGBAPROTOCOL; return _renderer->getOpacity();
if (rgbap)
{
return rgbap->getOpacity();
}
return 255;
} }
bool UIWidget::isCascadeOpacityEnabled() bool UIWidget::isCascadeOpacityEnabled()
{ {
cocos2d::RGBAProtocol* rgbap = DYNAMIC_CAST_CCRGBAPROTOCOL; return _renderer->isCascadeOpacityEnabled();
if (rgbap)
{
return rgbap->isCascadeOpacityEnabled();
}
return false;
} }
void UIWidget::setCascadeOpacityEnabled(bool cascadeOpacityEnabled) void UIWidget::setCascadeOpacityEnabled(bool cascadeOpacityEnabled)
{ {
cocos2d::RGBAProtocol* rgbap = DYNAMIC_CAST_CCRGBAPROTOCOL; _renderer->setCascadeOpacityEnabled(cascadeOpacityEnabled);
if (rgbap)
{
rgbap->setCascadeOpacityEnabled(cascadeOpacityEnabled);
}
} }
bool UIWidget::isCascadeColorEnabled() bool UIWidget::isCascadeColorEnabled()
{ {
cocos2d::RGBAProtocol* rgbap = DYNAMIC_CAST_CCRGBAPROTOCOL; return _renderer->isCascadeColorEnabled();
if (rgbap)
{
return rgbap->isCascadeColorEnabled();
}
return false;
} }
void UIWidget::setCascadeColorEnabled(bool cascadeColorEnabled) void UIWidget::setCascadeColorEnabled(bool cascadeColorEnabled)
{ {
cocos2d::RGBAProtocol* rgbap = DYNAMIC_CAST_CCRGBAPROTOCOL; _renderer->setCascadeColorEnabled(cascadeColorEnabled);
if (rgbap)
{
rgbap->setCascadeColorEnabled(cascadeColorEnabled);
}
} }
void UIWidget::setBlendFunc(cocos2d::BlendFunc blendFunc) void UIWidget::setBlendFunc(cocos2d::BlendFunc blendFunc)
@ -1309,7 +1267,7 @@ void GUIRenderer::visit()
{ {
return; return;
} }
cocos2d::NodeRGBA::visit(); cocos2d::Node::visit();
} }
} }

View File

@ -994,7 +994,7 @@ protected:
* @js NA * @js NA
* @lua NA * @lua NA
*/ */
class GUIRenderer : public cocos2d::NodeRGBA class GUIRenderer : public cocos2d::Node
{ {
public: public:
GUIRenderer(); GUIRenderer();

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@ -273,12 +273,20 @@ _G["CCFadeIn"] = DeprecatedClass.CCFadeIn()
--CCNodeRGBA class will be Deprecated,begin --CCNodeRGBA class will be Deprecated,begin
function DeprecatedClass.CCNodeRGBA() function DeprecatedClass.CCNodeRGBA()
deprecatedTip("CCNodeRGBA","cc.NodeRGBA") deprecatedTip("CCNodeRGBA","cc.Node")
return cc.NodeRGBA return cc.Node
end end
_G["CCNodeRGBA"] = DeprecatedClass.CCNodeRGBA() _G["CCNodeRGBA"] = DeprecatedClass.CCNodeRGBA()
--CCNodeRGBA class will be Deprecated,end --CCNodeRGBA class will be Deprecated,end
--NodeRGBA class will be Deprecated,begin
function DeprecatedClass.NodeRGBA()
deprecatedTip("cc.NodeRGBA","cc.Node")
return cc.Node
end
_G["cc"]["NodeRGBA"] = DeprecatedClass.NodeRGBA()
--NodeRGBA class will be Deprecated,end
--CCAnimationCache class will be Deprecated,begin --CCAnimationCache class will be Deprecated,begin
function DeprecatedClass.CCAnimationCache() function DeprecatedClass.CCAnimationCache()
deprecatedTip("CCAnimationCache","cc.AnimationCache") deprecatedTip("CCAnimationCache","cc.AnimationCache")
@ -1305,12 +1313,20 @@ _G["CCCamera"] = DeprecatedClass.CCCamera()
--CCLayerRGBA class will be Deprecated,begin --CCLayerRGBA class will be Deprecated,begin
function DeprecatedClass.CCLayerRGBA() function DeprecatedClass.CCLayerRGBA()
deprecatedTip("CCLayerRGBA","cc.LayerRGBA") deprecatedTip("CCLayerRGBA","cc.Layer")
return cc.LayerRGBA return cc.Layer
end end
_G["CCLayerRGBA"] = DeprecatedClass.CCLayerRGBA() _G["CCLayerRGBA"] = DeprecatedClass.CCLayerRGBA()
--CCLayerRGBA class will be Deprecated,end --CCLayerRGBA class will be Deprecated,end
--LayerRGBA class will be Deprecated,begin
function DeprecatedClass.LayerRGBA()
deprecatedTip("cc.LayerRGBA","cc.Layer")
return cc.Layer
end
_G["cc"]["LayerRGBA"] = DeprecatedClass.LayerRGBA()
--LayerRGBA class will be Deprecated,end
--CCBezierTo class will be Deprecated,begin --CCBezierTo class will be Deprecated,begin
function DeprecatedClass.CCBezierTo() function DeprecatedClass.CCBezierTo()
deprecatedTip("CCBezierTo","cc.BezierTo") deprecatedTip("CCBezierTo","cc.BezierTo")

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@ -224,13 +224,9 @@ void Control::setOpacityModifyRGB(bool bOpacityModifyRGB)
{ {
_isOpacityModifyRGB=bOpacityModifyRGB; _isOpacityModifyRGB=bOpacityModifyRGB;
std::for_each(_children.begin(), _children.end(), [&](Node* obj){ for(auto child : _children){
RGBAProtocol* rgba = dynamic_cast<RGBAProtocol*>(obj); child->setOpacityModifyRGB(bOpacityModifyRGB);
if (rgba)
{
rgba->setOpacityModifyRGB(bOpacityModifyRGB);
} }
});
} }
bool Control::isOpacityModifyRGB() const bool Control::isOpacityModifyRGB() const

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@ -62,7 +62,7 @@ class Invocation;
* *
* To use the Control you have to subclass it. * To use the Control you have to subclass it.
*/ */
class Control : public LayerRGBA class Control : public Layer
{ {
public: public:
/** Kinds of possible events for the control objects. */ /** Kinds of possible events for the control objects. */

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@ -74,9 +74,8 @@ bool ControlButton::initWithLabelAndBackgroundSprite(Node* node, Scale9Sprite* b
{ {
CCASSERT(node != nullptr, "Label must not be nil."); CCASSERT(node != nullptr, "Label must not be nil.");
LabelProtocol* label = dynamic_cast<LabelProtocol*>(node); LabelProtocol* label = dynamic_cast<LabelProtocol*>(node);
RGBAProtocol* rgbaLabel = dynamic_cast<RGBAProtocol*>(node);
CCASSERT(backgroundSprite != nullptr, "Background sprite must not be nil."); CCASSERT(backgroundSprite != nullptr, "Background sprite must not be nil.");
CCASSERT(label != nullptr || rgbaLabel!=nullptr || backgroundSprite != nullptr, ""); CCASSERT(label != nullptr || backgroundSprite != nullptr, "");
_parentInited = true; _parentInited = true;
@ -105,7 +104,7 @@ bool ControlButton::initWithLabelAndBackgroundSprite(Node* node, Scale9Sprite* b
// Initialize the dispatch table // Initialize the dispatch table
setTitleForState(label->getString(), Control::State::NORMAL); setTitleForState(label->getString(), Control::State::NORMAL);
setTitleColorForState(rgbaLabel->getColor(), Control::State::NORMAL); setTitleColorForState(node->getColor(), Control::State::NORMAL);
setTitleLabelForState(node, Control::State::NORMAL); setTitleLabelForState(node, Control::State::NORMAL);
setBackgroundSpriteForState(backgroundSprite, Control::State::NORMAL); setBackgroundSpriteForState(backgroundSprite, Control::State::NORMAL);
@ -507,10 +506,9 @@ void ControlButton::needsLayout()
label->setString(_currentTitle); label->setString(_currentTitle);
} }
RGBAProtocol* rgbaLabel = dynamic_cast<RGBAProtocol*>(_titleLabel); if (_titleLabel)
if (rgbaLabel)
{ {
rgbaLabel->setColor(_currentTitleColor); _titleLabel->setColor(_currentTitleColor);
} }
if (_titleLabel != nullptr) if (_titleLabel != nullptr)
{ {

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@ -700,14 +700,9 @@ void Scale9Sprite::setOpacityModifyRGB(bool var)
} }
_opacityModifyRGB = var; _opacityModifyRGB = var;
auto& children = _scale9Image->getChildren(); for(auto child : _scale9Image->getChildren()){
std::for_each(children.begin(), children.end(), [this](Node* child){ child->setOpacityModifyRGB(_opacityModifyRGB);
RGBAProtocol* rgba = dynamic_cast<RGBAProtocol*>(child);
if (rgba)
{
rgba->setOpacityModifyRGB(_opacityModifyRGB);
} }
});
} }
bool Scale9Sprite::isOpacityModifyRGB() const bool Scale9Sprite::isOpacityModifyRGB() const
@ -788,21 +783,11 @@ void Scale9Sprite::setColor(const Color3B& color)
return; return;
} }
NodeRGBA::setColor(color); Node::setColor(color);
auto& children = _scale9Image->getChildren(); for(auto child : _scale9Image->getChildren()){
std::for_each(children.begin(), children.end(), [&color](Node* child){ child->setColor(color);
RGBAProtocol* rgba = dynamic_cast<RGBAProtocol*>(child);
if (rgba)
{
rgba->setColor(color);
} }
});
}
const Color3B& Scale9Sprite::getColor() const
{
return _realColor;
} }
void Scale9Sprite::setOpacity(GLubyte opacity) void Scale9Sprite::setOpacity(GLubyte opacity)
@ -811,21 +796,11 @@ void Scale9Sprite::setOpacity(GLubyte opacity)
{ {
return; return;
} }
NodeRGBA::setOpacity(opacity); Node::setOpacity(opacity);
auto& children = _scale9Image->getChildren(); for(auto child : _scale9Image->getChildren()){
std::for_each(children.begin(), children.end(), [&opacity](Node* child){ child->setOpacity(opacity);
RGBAProtocol* rgba = dynamic_cast<RGBAProtocol*>(child);
if (rgba)
{
rgba->setOpacity(opacity);
} }
});
}
GLubyte Scale9Sprite::getOpacity() const
{
return _realOpacity;
} }
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor) void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
@ -834,16 +809,11 @@ void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
{ {
return; return;
} }
NodeRGBA::updateDisplayedColor(parentColor); Node::updateDisplayedColor(parentColor);
auto& children = _scale9Image->getChildren(); for(auto child : _scale9Image->getChildren()){
std::for_each(children.begin(), children.end(), [&parentColor](Node* child){ child->updateDisplayedColor(parentColor);
RGBAProtocol* rgba = dynamic_cast<RGBAProtocol*>(child);
if (rgba)
{
rgba->updateDisplayedColor(parentColor);
} }
});
} }
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity) void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
@ -852,16 +822,11 @@ void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
{ {
return; return;
} }
NodeRGBA::updateDisplayedOpacity(parentOpacity); Node::updateDisplayedOpacity(parentOpacity);
auto& children = _scale9Image->getChildren(); for(auto child : _scale9Image->getChildren()){
std::for_each(children.begin(), children.end(), [&parentOpacity](Node* child){ child->updateDisplayedOpacity(parentOpacity);
RGBAProtocol* rgba = dynamic_cast<RGBAProtocol*>(child);
if (rgba)
{
rgba->updateDisplayedOpacity(parentOpacity);
} }
});
} }
NS_CC_EXT_END NS_CC_EXT_END

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@ -50,7 +50,7 @@ NS_CC_EXT_BEGIN
* *
* @see http://yannickloriot.com/library/ios/cccontrolextension/Classes/CCScale9Sprite.html * @see http://yannickloriot.com/library/ios/cccontrolextension/Classes/CCScale9Sprite.html
*/ */
class Scale9Sprite : public NodeRGBA class Scale9Sprite : public Node
{ {
public: public:
/** /**
@ -262,9 +262,7 @@ public:
virtual void setOpacityModifyRGB(bool bValue) override; virtual void setOpacityModifyRGB(bool bValue) override;
virtual bool isOpacityModifyRGB(void) const override; virtual bool isOpacityModifyRGB(void) const override;
virtual void setOpacity(GLubyte opacity) override; virtual void setOpacity(GLubyte opacity) override;
virtual GLubyte getOpacity() const override;
virtual void setColor(const Color3B& color) override; virtual void setColor(const Color3B& color) override;
virtual const Color3B& getColor() const override;
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override; virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override; virtual void updateDisplayedColor(const Color3B& parentColor) override;

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@ -644,7 +644,7 @@ void S9CascadeOpacityAndColor::onEnter()
auto winSize = Director::getInstance()->getWinSize(); auto winSize = Director::getInstance()->getWinSize();
float x = winSize.width / 2; float x = winSize.width / 2;
float y = 0 + (winSize.height / 2); float y = 0 + (winSize.height / 2);
auto rgba = LayerRGBA::create(); auto rgba = Layer::create();
rgba->setCascadeColorEnabled(true); rgba->setCascadeColorEnabled(true);
rgba->setCascadeOpacityEnabled(true); rgba->setCascadeOpacityEnabled(true);
this->addChild(rgba); this->addChild(rgba);
@ -672,7 +672,7 @@ void S9CascadeOpacityAndColor::onEnter()
std::string S9CascadeOpacityAndColor::title() const std::string S9CascadeOpacityAndColor::title() const
{ {
return "Scale9Sprite and a LayerRGBA parent with setCascadeOpacityEnable(true) and setCascadeColorEnable(true)"; return "Scale9Sprite and a Layer parent with setCascadeOpacityEnable(true) and setCascadeColorEnable(true)";
} }
std::string S9CascadeOpacityAndColor::subtitle() const std::string S9CascadeOpacityAndColor::subtitle() const

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@ -22,7 +22,9 @@ static std::function<Layer*()> createFunctions[] = {
CL(LayerIgnoreAnchorPointPos), CL(LayerIgnoreAnchorPointPos),
CL(LayerIgnoreAnchorPointRot), CL(LayerIgnoreAnchorPointRot),
CL(LayerIgnoreAnchorPointScale), CL(LayerIgnoreAnchorPointScale),
CL(LayerExtendedBlendOpacityTest) CL(LayerExtendedBlendOpacityTest),
CL(LayerBug3162A),
CL(LayerBug3162B),
}; };
static int sceneIdx=-1; static int sceneIdx=-1;
@ -112,12 +114,8 @@ void LayerTest::backCallback(Object* sender)
static void setEnableRecursiveCascading(Node* node, bool enable) static void setEnableRecursiveCascading(Node* node, bool enable)
{ {
auto rgba = dynamic_cast<RGBAProtocol*>(node); node->setCascadeColorEnabled(enable);
if (rgba) node->setCascadeOpacityEnabled(enable);
{
rgba->setCascadeColorEnabled(enable);
rgba->setCascadeOpacityEnabled(enable);
}
auto& children = node->getChildren(); auto& children = node->getChildren();
std::for_each(children.begin(), children.end(), [enable](Node* child){ std::for_each(children.begin(), children.end(), [enable](Node* child){
@ -131,7 +129,7 @@ void LayerTestCascadingOpacityA::onEnter()
LayerTest::onEnter(); LayerTest::onEnter();
auto s = Director::getInstance()->getWinSize(); auto s = Director::getInstance()->getWinSize();
auto layer1 = LayerRGBA::create(); auto layer1 = Layer::create();
auto sister1 = Sprite::create("Images/grossinis_sister1.png"); auto sister1 = Sprite::create("Images/grossinis_sister1.png");
auto sister2 = Sprite::create("Images/grossinis_sister2.png"); auto sister2 = Sprite::create("Images/grossinis_sister2.png");
@ -170,7 +168,7 @@ void LayerTestCascadingOpacityA::onEnter()
std::string LayerTestCascadingOpacityA::title() const std::string LayerTestCascadingOpacityA::title() const
{ {
return "LayerRGBA: cascading opacity"; return "Layer: cascading opacity";
} }
@ -284,7 +282,7 @@ void LayerTestCascadingColorA::onEnter()
LayerTest::onEnter(); LayerTest::onEnter();
auto s = Director::getInstance()->getWinSize(); auto s = Director::getInstance()->getWinSize();
auto layer1 = LayerRGBA::create(); auto layer1 = Layer::create();
auto sister1 = Sprite::create("Images/grossinis_sister1.png"); auto sister1 = Sprite::create("Images/grossinis_sister1.png");
auto sister2 = Sprite::create("Images/grossinis_sister2.png"); auto sister2 = Sprite::create("Images/grossinis_sister2.png");
@ -326,7 +324,7 @@ void LayerTestCascadingColorA::onEnter()
std::string LayerTestCascadingColorA::title() const std::string LayerTestCascadingColorA::title() const
{ {
return "LayerRGBA: cascading color"; return "Layer: cascading color";
} }
@ -868,3 +866,91 @@ std::string LayerExtendedBlendOpacityTest::subtitle() const
return "You should see 3 layers"; return "You should see 3 layers";
} }
// LayerBug3162A
void LayerBug3162A::onEnter()
{
LayerTest::onEnter();
Size size = VisibleRect::getVisibleRect().size;
size.width = size.width / 2;
size.height = size.height / 3;
Color4B color[3] = {Color4B(255, 0, 0, 255), Color4B(0, 255, 0, 255), Color4B(0, 0, 255, 255)};
for (int i = 0; i < 3; ++i)
{
_layer[i] = LayerColor::create(color[i]);
_layer[i]->setContentSize(size);
_layer[i]->setPosition(Point(size.width/2, size.height/2) - Point(20, 20));
_layer[i]->setOpacity(150);
_layer[i]->setCascadeOpacityEnabled(true);
if (i > 0)
{
_layer[i-1]->addChild(_layer[i]);
}
}
this->addChild(_layer[0]);
schedule(schedule_selector(LayerBug3162A::step), 0.5, kRepeatForever, 0);
}
void LayerBug3162A::step(float dt)
{
_layer[0]->setCascadeOpacityEnabled(!_layer[0]->isCascadeOpacityEnabled());
}
std::string LayerBug3162A::title()
{
return "Bug 3162 red layer cascade opacity eable/disable";
}
std::string LayerBug3162A::subtitle()
{
return "g and b layer opacity is effected/diseffected with r layer";
}
// LayerBug3162B
void LayerBug3162B::onEnter()
{
LayerTest::onEnter();
Size size = VisibleRect::getVisibleRect().size;
size.width = size.width / 2;
size.height = size.height / 3;
Color4B color[3] = {Color4B(200, 0, 0, 255), Color4B(150, 0, 0, 255), Color4B(100, 0, 0, 255)};
for (int i = 0; i < 3; ++i)
{
_layer[i] = LayerColor::create(color[i]);
_layer[i]->setContentSize(size);
_layer[i]->setPosition(Point(size.width/2, size.height/2) - Point(20, 20));
//_layer[i]->setOpacity(150);
if (i > 0)
{
_layer[i-1]->addChild(_layer[i]);
}
}
this->addChild(_layer[0]);
_layer[0]->setCascadeColorEnabled(true);
_layer[1]->setCascadeColorEnabled(true);
_layer[2]->setCascadeColorEnabled(true);
schedule(schedule_selector(LayerBug3162B::step), 0.5, kRepeatForever, 0);
}
void LayerBug3162B::step(float dt)
{
_layer[0]->setCascadeColorEnabled(!_layer[0]->isCascadeColorEnabled());
}
std::string LayerBug3162B::title()
{
return "Bug 3162 bottom layer cascade color eable/disable";
}
std::string LayerBug3162B::subtitle()
{
return "u and m layer color is effected/diseffected with b layer";
}

View File

@ -174,6 +174,34 @@ public:
virtual std::string subtitle() const override; virtual std::string subtitle() const override;
}; };
class LayerBug3162A : public LayerTest
{
public:
CREATE_FUNC(LayerBug3162A);
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
void step(float dt);
private:
LayerColor* _layer[3];
};
class LayerBug3162B : public LayerTest
{
public:
CREATE_FUNC(LayerBug3162B);
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
void step(float dt);
private:
LayerColor* _layer[3];
};
class LayerTestScene : public TestScene class LayerTestScene : public TestScene
{ {
public: public:

View File

@ -62,9 +62,9 @@ end
-- LayerTestCascadingOpacityA -- LayerTestCascadingOpacityA
local function LayerTestCascadingOpacityA() local function LayerTestCascadingOpacityA()
local ret = createLayerDemoLayer("LayerRGBA: cascading opacity") local ret = createLayerDemoLayer("Layer: cascading opacity")
local s = cc.Director:getInstance():getWinSize() local s = cc.Director:getInstance():getWinSize()
local layer1 = cc.LayerRGBA:create() local layer1 = cc.Layer:create()
local sister1 = cc.Sprite:create("Images/grossinis_sister1.png") local sister1 = cc.Sprite:create("Images/grossinis_sister1.png")
local sister2 = cc.Sprite:create("Images/grossinis_sister2.png") local sister2 = cc.Sprite:create("Images/grossinis_sister2.png")
@ -165,10 +165,10 @@ end
-- LayerTestCascadingColorA -- LayerTestCascadingColorA
local function LayerTestCascadingColorA() local function LayerTestCascadingColorA()
local ret = createLayerDemoLayer("LayerRGBA: cascading color") local ret = createLayerDemoLayer("Layer: cascading color")
local s = cc.Director:getInstance():getWinSize() local s = cc.Director:getInstance():getWinSize()
local layer1 = cc.LayerRGBA:create() local layer1 = cc.Layer:create()
local sister1 = cc.Sprite:create("Images/grossinis_sister1.png") local sister1 = cc.Sprite:create("Images/grossinis_sister1.png")
local sister2 = cc.Sprite:create("Images/grossinis_sister2.png") local sister2 = cc.Sprite:create("Images/grossinis_sister2.png")

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@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/2d/cocos2d.h %(cocosdir)s/cocos/audio/include/Simpl
# what classes to produce code for. You can use regular expressions here. When testing the regular # what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$". # expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak TextFieldTTF EGLViewProtocol EGLView Component classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak TextFieldTTF EGLViewProtocol EGLView Component __NodeRGBA __LayerRGBA
classes_need_extend = Node Layer.* Sprite MenuItemFont Scene DrawNode classes_need_extend = Node Layer.* Sprite MenuItemFont Scene DrawNode
@ -126,7 +126,9 @@ rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames ge
FileUtils::[loadFilenameLookupDictionaryFromFile=loadFilenameLookup] FileUtils::[loadFilenameLookupDictionaryFromFile=loadFilenameLookup]
rename_classes = ParticleSystemQuad::ParticleSystem, rename_classes = ParticleSystemQuad::ParticleSystem,
SimpleAudioEngine::AudioEngine SimpleAudioEngine::AudioEngine,
__NodeRGBA::NodeRGBA,
__LayerRGBA::LayerRGBA
# for all class names, should we remove something when registering in the target VM? # for all class names, should we remove something when registering in the target VM?
remove_prefix = remove_prefix =