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@ -96,12 +96,12 @@ public:
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int getVertexSizeInBytes() const;
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int getVertexSizeInBytes() const;
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/**
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/**
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* set diffuse texture
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* set texture (diffuse), which is responsible for the main apearence. It is also means main textrue, you can also call setTexture(texPath, NTextureData::Usage::Diffuse)
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* @param texPath texture path
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* @param texPath texture path
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*/
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*/
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void setTexture(const std::string& texPath);
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void setTexture(const std::string& texPath);
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/**
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/**
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* set diffuse texture
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* set texture (diffuse), which is responsible for the main apearence. It is also means main textrue, you can also call setTexture(texPath, NTextureData::Usage::Diffuse)
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* @param tex texture to be set
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* @param tex texture to be set
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*/
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*/
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void setTexture(Texture2D* tex);
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void setTexture(Texture2D* tex);
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@ -118,7 +118,7 @@ public:
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*/
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*/
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void setTexture(const std::string& texPath, NTextureData::Usage usage);
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void setTexture(const std::string& texPath, NTextureData::Usage usage);
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/**
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/**
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* Get texture
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* Get texture (diffuse), which is responsible for the main apearence. It is also means main textrue, you can also call getTexture(NTextureData::Usage::Diffuse)
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* @return Texture used, return the texture of first mesh if multiple meshes exist
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* @return Texture used, return the texture of first mesh if multiple meshes exist
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*/
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*/
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Texture2D* getTexture() const;
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Texture2D* getTexture() const;
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