issue #2771: update vs project setting

This commit is contained in:
boyu0 2013-09-17 11:18:53 +08:00
parent 481ad7ef12
commit 54f7146d5f
3 changed files with 3 additions and 3 deletions

View File

@ -84,7 +84,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libcocos2d.lib;libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>

View File

@ -95,7 +95,7 @@
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;liblua.lib;lua51.lib;libExtensions.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;liblua.lib;lua51.lib;libExtensions.lib;websockets.lib;libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>

View File

@ -62,7 +62,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\pthread;$(ProjectDir)..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\extensions;$(ProjectDir)..\..\..\extensions\network;$(ProjectDir)..\..\..\external\libwebsockets\win32\include;$(ProjectDir)..\tolua;$(ProjectDir)..\luajit\include;$(ProjectDir)..\..\auto-generated\lua-bindings;$(ProjectDir)..\cocos2dx_support;$(ProjectDir)..\..\external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\pthread;$(ProjectDir)..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\extensions;$(ProjectDir)..\..\..\extensions\network;$(ProjectDir)..\..\..\external\libwebsockets\win32\include;$(ProjectDir)..\tolua;$(ProjectDir)..\luajit\include;$(ProjectDir)..\..\auto-generated\lua-bindings;$(ProjectDir)..\cocos2dx_support;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>