mirror of https://github.com/axmolengine/axmol.git
remove kmMat4 in ActionCamera.cpp
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e5802a56da
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@ -91,28 +91,28 @@ void ActionCamera::setUp(const kmVec3& up)
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void ActionCamera::updateTransform()
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{
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kmMat4 lookupMatrix;
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kmMat4LookAt(&lookupMatrix, &_eye, &_center, &_up);
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Matrix lookupMatrix;
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Matrix::createLookAt(_eye.x, _eye.y, _eye.z, _center.x, _center.y, _center.z, _up.x, _up.y, _up.z, &lookupMatrix);
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Point anchorPoint = _target->getAnchorPointInPoints();
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bool needsTranslation = !anchorPoint.equals(Point::ZERO);
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kmMat4 mv;
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kmMat4Identity(&mv);
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Matrix mv = Matrix::identity();
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if(needsTranslation) {
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kmMat4 t;
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kmMat4Translation(&t, anchorPoint.x, anchorPoint.y, 0);
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kmMat4Multiply(&mv, &mv, &t);
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Matrix t;
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Matrix::createTranslation(anchorPoint.x, anchorPoint.y, 0, &t);
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mv = mv * t;
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}
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kmMat4Multiply(&mv, &mv, &lookupMatrix);
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mv = mv * lookupMatrix;
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if(needsTranslation) {
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kmMat4 t;
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kmMat4Translation(&t, -anchorPoint.x, -anchorPoint.y, 0);
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kmMat4Multiply(&mv, &mv, &t);
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Matrix t;
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Matrix::createTranslation(-anchorPoint.x, -anchorPoint.y, 0, &t);
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mv = mv * t;
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}
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// XXX FIXME TODO
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@ -122,8 +122,7 @@ void ActionCamera::updateTransform()
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// But that operation needs to be done after all the 'updates'.
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// So the Director should emit an 'director_after_update' event.
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// And this object should listen to it
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Matrix mv2 = mv;
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_target->setAdditionalTransform(&mv2);
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_target->setAdditionalTransform(&mv);
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}
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//
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