mirror of https://github.com/axmolengine/axmol.git
correct physics3d debug draw camera (#16927)
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@ -258,9 +258,14 @@ void Scene::render(Renderer* renderer, const Mat4* eyeTransforms, const Mat4* ey
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director->loadProjectionMatrix(physics3dDebugCamera->getViewProjectionMatrix(), i);
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}
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_physics3dDebugCamera->apply();
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_physics3dDebugCamera->clearBackground();
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_physics3DWorld->debugDraw(renderer);
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renderer->render();
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_physics3dDebugCamera->restore();
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for (unsigned int i = 0; i < multiViewCount; ++i)
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director->popProjectionMatrix(i);
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}
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