Merge pull request #1878 from dumganhar/lua-fix

fixed compilation errors for lua projects. Rebuilt LuaCocos2d.cpp.
This commit is contained in:
James Chen 2013-01-21 22:46:03 -08:00
commit 564001b76b
3 changed files with 3 additions and 5 deletions

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@ -1 +1 @@
138429d18a59715d17f73864aac1cfef5ebdda13
db687e611c0ec70bbb2e2359e4a1bb4e510b7ce0

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@ -11,8 +11,8 @@ class CCPointArray : public CCNode
CCPointArray* reverse();
void reverseInline();
CCObject* copyWithZone(CCZone *zone);
CCArray* getControlPoints();
void setControlPoints(CCArray *controlPoints);
const std::vector<CCPoint*>* getControlPoints();
void setControlPoints(std::vector<CCPoint*> *controlPoints);
static CCPointArray* create(unsigned int capacity);
};

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@ -39,13 +39,11 @@ class CCSprite : public CCNode
CCPoint getOffsetPosition(void);
void setDirtyRecursively(bool bValue);
void ignoreAnchorPointForPosition(bool newValue);
void setFlipX(bool bFlipX);
void setFlipY(bool bFlipY);
bool isFlipX(void);
bool isFlipY(void);
void updateColor(void);
void removeChild(CCNode* pChild, bool bCleanUp);
void removeAllChildrenWithCleanup(bool bCleanup);