mirror of https://github.com/axmolengine/axmol.git
issue #2433:Modify template/multi_platform_lua/Resources/hello.lua
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parent
5ee2a7e58e
commit
564a77edf6
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@ -1,11 +1,15 @@
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require "AudioEngine"
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require "Cocos2d"
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-- cclog
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cclog = function(...)
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print(string.format(...))
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end
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-- for CCLuaEngine traceback
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function __G__TRACKBACK__(msg)
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print("----------------------------------------")
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print("LUA ERROR: " .. tostring(msg) .. "\n")
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print(debug.traceback())
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print("----------------------------------------")
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cclog("----------------------------------------")
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cclog("LUA ERROR: " .. tostring(msg) .. "\n")
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cclog(debug.traceback())
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cclog("----------------------------------------")
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end
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local function main()
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@ -13,17 +17,13 @@ local function main()
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collectgarbage("setpause", 100)
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collectgarbage("setstepmul", 5000)
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local cclog = function(...)
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print(string.format(...))
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end
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require "hello2"
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cclog("result is " .. myadd(3, 5))
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cclog("result is " .. myadd(1, 1))
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---------------
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local visibleSize = CCDirector:getInstance():getVisibleSize()
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local origin = CCDirector:getInstance():getVisibleOrigin()
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local visibleSize = cc.Director:getInstance():getVisibleSize()
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local origin = cc.Director:getInstance():getVisibleOrigin()
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-- add the moving dog
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local function creatDog()
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@ -31,24 +31,25 @@ local function main()
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local frameHeight = 95
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-- create dog animate
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local textureDog = CCTextureCache:getInstance():addImage("dog.png")
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local rect = CCRect(0, 0, frameWidth, frameHeight)
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local frame0 = CCSpriteFrame:createWithTexture(textureDog, rect)
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rect = CCRect(frameWidth, 0, frameWidth, frameHeight)
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local frame1 = CCSpriteFrame:createWithTexture(textureDog, rect)
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local textureDog = cc.TextureCache:getInstance():addImage("dog.png")
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local rect = cc.rect(0, 0, frameWidth, frameHeight)
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local frame0 = cc.SpriteFrame:createWithTexture(textureDog, rect)
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rect = cc.rect(frameWidth, 0, frameWidth, frameHeight)
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local frame1 = cc.SpriteFrame:createWithTexture(textureDog, rect)
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local spriteDog = CCSprite:createWithSpriteFrame(frame0)
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local spriteDog = cc.Sprite:createWithSpriteFrame(frame0)
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spriteDog.isPaused = false
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spriteDog:setPosition(origin.x, origin.y + visibleSize.height / 4 * 3)
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--[[
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local animFrames = CCArray:create()
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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]]--
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local animation = CCAnimation:createWithSpriteFrames(animFrames, 0.5)
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local animate = CCAnimate:create(animation);
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spriteDog:runAction(CCRepeatForever:create(animate))
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local animation = cc.Animation:createWithSpriteFrames({frame0,frame1}, 0.5)
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local animate = cc.Animate:create(animation);
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spriteDog:runAction(cc.RepeatForever:create(animate))
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-- moving dog at every frame
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local function tick()
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@ -63,34 +64,34 @@ local function main()
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spriteDog:setPositionX(x)
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end
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CCDirector:getInstance():getScheduler():scheduleScriptFunc(tick, 0, false)
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cc.Director:getInstance():getScheduler():scheduleScriptFunc(tick, 0, false)
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return spriteDog
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end
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-- create farm
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local function createLayerFarm()
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local layerFarm = CCLayer:create()
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local layerFarm = cc.Layer:create()
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-- add in farm background
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local bg = CCSprite:create("farm.jpg")
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local bg = cc.Sprite:create("farm.jpg")
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bg:setPosition(origin.x + visibleSize.width / 2 + 80, origin.y + visibleSize.height / 2)
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layerFarm:addChild(bg)
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-- add land sprite
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for i = 0, 3 do
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for j = 0, 1 do
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local spriteLand = CCSprite:create("land.png")
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local spriteLand = cc.Sprite:create("land.png")
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spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
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layerFarm:addChild(spriteLand)
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end
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end
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-- add crop
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local frameCrop = CCSpriteFrame:create("crop.png", CCRect(0, 0, 105, 95))
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local frameCrop = cc.SpriteFrame:create("crop.png", cc.rect(0, 0, 105, 95))
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for i = 0, 3 do
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for j = 0, 1 do
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local spriteCrop = CCSprite:createWithSpriteFrame(frameCrop);
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local spriteCrop = cc.Sprite:createWithSpriteFrame(frameCrop);
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spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
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layerFarm:addChild(spriteCrop)
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end
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@ -146,37 +147,37 @@ local function main()
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-- create menu
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local function createLayerMenu()
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local layerMenu = CCLayer:create()
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local layerMenu = cc.Layer:create()
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local menuPopup, menuTools, effectID
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local function menuCallbackClosePopup()
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-- stop test sound effect
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AudioEngine.stopEffect(effectID)
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cc.SimpleAudioEngine:getInstance():stopEffect(effectID)
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menuPopup:setVisible(false)
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end
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local function menuCallbackOpenPopup()
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-- loop test sound effect
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local effectPath = CCFileUtils:getInstance():fullPathForFilename("effect1.wav")
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effectID = AudioEngine.playEffect(effectPath)
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local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
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effectID = cc.SimpleAudioEngine:getInstance():playEffect(effectPath)
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menuPopup:setVisible(true)
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end
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-- add a popup menu
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local menuPopupItem = CCMenuItemImage:create("menu2.png", "menu2.png")
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local menuPopupItem = cc.MenuItemImage:create("menu2.png", "menu2.png")
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menuPopupItem:setPosition(0, 0)
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menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup)
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menuPopup = CCMenu:createWithItem(menuPopupItem)
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menuPopup = cc.Menu:create(menuPopupItem)
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menuPopup:setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2)
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menuPopup:setVisible(false)
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layerMenu:addChild(menuPopup)
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-- add the left-bottom "tools" menu to invoke menuPopup
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local menuToolsItem = CCMenuItemImage:create("menu1.png", "menu1.png")
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local menuToolsItem = cc.MenuItemImage:create("menu1.png", "menu1.png")
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menuToolsItem:setPosition(0, 0)
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menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup)
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menuTools = CCMenu:createWithItem(menuToolsItem)
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menuTools = cc.Menu:create(menuToolsItem)
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local itemWidth = menuToolsItem:getContentSize().width
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local itemHeight = menuToolsItem:getContentSize().height
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menuTools:setPosition(origin.x + itemWidth/2, origin.y + itemHeight/2)
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@ -189,16 +190,16 @@ local function main()
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-- uncomment below for the BlackBerry version
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-- local bgMusicPath = CCFileUtils:getInstance():fullPathForFilename("background.ogg")
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local bgMusicPath = CCFileUtils:getInstance():fullPathForFilename("background.mp3")
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AudioEngine.playMusic(bgMusicPath, true)
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local effectPath = CCFileUtils:getInstance():fullPathForFilename("effect1.wav")
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AudioEngine.preloadEffect(effectPath)
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local bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("background.mp3")
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cc.SimpleAudioEngine:getInstance():playMusic(bgMusicPath, true)
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local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
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cc.SimpleAudioEngine:getInstance():preloadEffect(effectPath)
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-- run
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local sceneGame = CCScene:create()
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local sceneGame = cc.Scene:create()
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sceneGame:addChild(createLayerFarm())
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sceneGame:addChild(createLayerMenu())
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CCDirector:getInstance():runWithScene(sceneGame)
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cc.Director:getInstance():runWithScene(sceneGame)
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end
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xpcall(main, __G__TRACKBACK__)
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