mirror of https://github.com/axmolengine/axmol.git
issue #3069: Protecting some methods in EventListener, make EventDispatcher as its friend class.
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@ -74,6 +74,7 @@ public:
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/** Clones the listener, its subclasses have to override this method. */
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/** Clones the listener, its subclasses have to override this method. */
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virtual EventListener* clone() = 0;
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virtual EventListener* clone() = 0;
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protected:
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inline void setPaused(bool paused) { _paused = paused; };
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inline void setPaused(bool paused) { _paused = paused; };
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inline bool isPaused() const { return _paused; };
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inline bool isPaused() const { return _paused; };
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@ -91,16 +92,16 @@ public:
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std::function<void(Event*)> _onEvent; /// Event callback function
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std::function<void(Event*)> _onEvent; /// Event callback function
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protected:
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Type _type; /// Event listener type
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Type _type; /// Event listener type
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ListenerID _listenerID; /// Event listener ID
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ListenerID _listenerID; /// Event listener ID
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bool _isRegistered; /// Whether the listener has been added to dispatcher.
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bool _isRegistered; /// Whether the listener has been added to dispatcher.
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// The priority of event listener
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// The priority of event listener
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int _fixedPriority; // The higher the number, the higher the priority, 0 is for scene graph base priority.
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int _fixedPriority; // The higher the number, the higher the priority, 0 is for scene graph base priority.
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Node* _node; // scene graph based priority
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Node* _node; // scene graph based priority
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bool _paused;
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bool _paused; // Whether the listener is paused
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friend class EventDispatcher;
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};
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};
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NS_CC_END
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NS_CC_END
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