mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7959 from ricardoquesada/xcshared_data_for_missing_projects
Adds missing xcshared data for missing projects
This commit is contained in:
commit
56a412dc34
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0600"
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version = "1.3">
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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buildForTesting = "YES"
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BuildableName = "libcocos2d Mac.a"
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BlueprintName = "libcocos2d Mac"
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ReferencedContainer = "container:cocos2d_libs.xcodeproj">
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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buildConfiguration = "Debug">
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<Testables>
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</TestAction>
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Debug"
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debugDocumentVersioning = "YES"
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BuildableName = "libcocos2d Mac.a"
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BlueprintName = "libcocos2d Mac"
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ReferencedContainer = "container:cocos2d_libs.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</AdditionalOptions>
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</LaunchAction>
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Release"
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debugDocumentVersioning = "YES">
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "1551A33E158F2AB200E66CFE"
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BuildableName = "libcocos2d Mac.a"
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BlueprintName = "libcocos2d Mac"
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ReferencedContainer = "container:cocos2d_libs.xcodeproj">
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</Scheme>
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0600"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "A07A4C241783777C0073F6A7"
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BuildableName = "libcocos2d iOS.a"
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BlueprintName = "libcocos2d iOS"
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ReferencedContainer = "container:cocos2d_libs.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<TestAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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buildConfiguration = "Debug">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Debug"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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allowLocationSimulation = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "A07A4C241783777C0073F6A7"
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BuildableName = "libcocos2d iOS.a"
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BlueprintName = "libcocos2d iOS"
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ReferencedContainer = "container:cocos2d_libs.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Release"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "A07A4C241783777C0073F6A7"
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BuildableName = "libcocos2d iOS.a"
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BlueprintName = "libcocos2d iOS"
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ReferencedContainer = "container:cocos2d_libs.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -31,8 +31,8 @@
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</Testables>
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</Testables>
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</TestAction>
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</TestAction>
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<LaunchAction
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<LaunchAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedDebuggerIdentifier = ""
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
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launchStyle = "0"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Debug"
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buildConfiguration = "Debug"
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@ -0,0 +1,77 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0600"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "15C1C255198748D200A46ACC"
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BuildableName = "libluacocos2d Mac.a"
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BlueprintName = "libluacocos2d Mac"
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ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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buildConfiguration = "Debug">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Debug"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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allowLocationSimulation = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "15C1C255198748D200A46ACC"
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BuildableName = "libluacocos2d Mac.a"
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BlueprintName = "libluacocos2d Mac"
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ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Release"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "15C1C255198748D200A46ACC"
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BuildableName = "libluacocos2d Mac.a"
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BlueprintName = "libluacocos2d Mac"
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ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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||||||
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<ArchiveAction
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||||||
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -0,0 +1,77 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0600"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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||||||
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<BuildActionEntry
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||||||
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buildForTesting = "YES"
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buildForRunning = "YES"
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||||||
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buildForProfiling = "YES"
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||||||
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "15EFA59E198B2DAA000C57D3"
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BuildableName = "libluacocos2d iOS.a"
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BlueprintName = "libluacocos2d iOS"
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ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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buildConfiguration = "Debug">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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buildConfiguration = "Debug"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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allowLocationSimulation = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "15EFA59E198B2DAA000C57D3"
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BuildableName = "libluacocos2d iOS.a"
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BlueprintName = "libluacocos2d iOS"
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ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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||||||
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<ProfileAction
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||||||
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shouldUseLaunchSchemeArgsEnv = "YES"
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||||||
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savedToolIdentifier = ""
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||||||
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useCustomWorkingDirectory = "NO"
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||||||
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buildConfiguration = "Release"
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debugDocumentVersioning = "YES">
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||||||
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<MacroExpansion>
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||||||
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<BuildableReference
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||||||
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "15EFA59E198B2DAA000C57D3"
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||||||
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BuildableName = "libluacocos2d iOS.a"
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BlueprintName = "libluacocos2d iOS"
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ReferencedContainer = "container:cocos2d_lua_bindings.xcodeproj">
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</BuildableReference>
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||||||
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</MacroExpansion>
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||||||
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</ProfileAction>
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||||||
|
<AnalyzeAction
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||||||
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buildConfiguration = "Debug">
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||||||
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</AnalyzeAction>
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||||||
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<ArchiveAction
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||||||
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buildConfiguration = "Release"
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||||||
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revealArchiveInOrganizer = "YES">
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||||||
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</ArchiveAction>
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||||||
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</Scheme>
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