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ccx : Change minimum config to RGB565. Add depth buffer and stencil buffer requirements to EGL config.
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@ -52,9 +52,11 @@ static int engine_init_display(struct engine* engine) {
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*/
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const EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_BLUE_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_RED_SIZE, 5,
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EGL_DEPTH_SIZE, 16,
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EGL_STENCIL_SIZE, 8,
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EGL_NONE
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};
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EGLint w, h, dummy, format;
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