mirror of https://github.com/axmolengine/axmol.git
Merge pull request #6281 from ricardoquesada/autoculling_working_ok
Culling working again
This commit is contained in:
commit
582a597d78
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@ -276,7 +276,6 @@ Sprite::Sprite(void)
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: _shouldBeHidden(false)
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, _texture(nullptr)
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, _insideBounds(true)
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, _cullingEnabled(false)
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{
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}
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@ -590,7 +589,7 @@ void Sprite::updateTransform(void)
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void Sprite::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated)
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{
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// Don't do calculate the culling if the transform was not updated
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_insideBounds = transformUpdated ? isInsideBounds() : _insideBounds;
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_insideBounds = transformUpdated ? renderer->checkVisibility(transform, _contentSize) : _insideBounds;
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if(_insideBounds)
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{
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@ -622,42 +621,6 @@ void Sprite::drawDebugData()
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}
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#endif //CC_SPRITE_DEBUG_DRAW
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void Sprite::setCullingEnabled(bool enabled)
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{
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_cullingEnabled = enabled;
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}
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// Culling function from cocos2d-iphone CCSprite.m file
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bool Sprite::isInsideBounds() const
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{
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if(!_cullingEnabled) return true;
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// half size of the screen
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Size screen_half = Director::getInstance()->getWinSize();
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screen_half.width /= 2;
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screen_half.height /= 2;
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float hcsx = _contentSize.width / 2;
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float hcsy = _contentSize.height / 2;
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// convert to world coordinates
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float x = hcsx * _modelViewTransform.mat[0] + hcsy * _modelViewTransform.mat[4] + _modelViewTransform.mat[12];
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float y = hcsx * _modelViewTransform.mat[1] + hcsy * _modelViewTransform.mat[5] + _modelViewTransform.mat[13];
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// center of screen is (0,0)
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x -= screen_half.width;
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y -= screen_half.height;
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// convert content size to world coordinates
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float wchw = hcsx * std::max(fabsf(_modelViewTransform.mat[0] + _modelViewTransform.mat[4]), fabsf(_modelViewTransform.mat[0] - _modelViewTransform.mat[4]));
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float wchh = hcsy * std::max(fabsf(_modelViewTransform.mat[1] + _modelViewTransform.mat[5]), fabsf(_modelViewTransform.mat[1] - _modelViewTransform.mat[5]));
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// compare if it in the positive quadrant of the screen
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float tmpx = (fabsf(x)-wchw);
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float tmpy = (fabsf(y)-wchh);
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return (tmpx < screen_half.width && tmpy < screen_half.height);
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}
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// Node overrides
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void Sprite::addChild(Node *child, int zOrder, int tag)
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{
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@ -426,8 +426,6 @@ public:
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virtual void setOpacityModifyRGB(bool modify) override;
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virtual bool isOpacityModifyRGB(void) const override;
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/// @}
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//set culling enabled
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void setCullingEnabled(bool enabled);
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CC_CONSTRUCTOR_ACCESS:
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@ -529,8 +527,6 @@ protected:
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virtual void setReorderChildDirtyRecursively(void);
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virtual void setDirtyRecursively(bool bValue);
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bool isInsideBounds() const;
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//
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// Data used when the sprite is rendered using a SpriteSheet
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//
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@ -576,7 +572,6 @@ protected:
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bool _flippedY; /// Whether the sprite is flipped vertically or not
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bool _insideBounds; /// whether or not the sprite was inside bounds the previous frame
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bool _cullingEnabled;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(Sprite);
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};
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@ -23,6 +23,9 @@
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****************************************************************************/
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#include "renderer/CCRenderer.h"
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#include <algorithm>
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#include "renderer/CCQuadCommand.h"
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#include "renderer/CCBatchCommand.h"
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#include "renderer/CCCustomCommand.h"
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@ -34,15 +37,19 @@
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#include "CCEventDispatcher.h"
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#include "CCEventListenerCustom.h"
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#include "CCEventType.h"
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#include <algorithm>
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#include "kazmath/kazmath.h"
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NS_CC_BEGIN
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// helper
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bool compareRenderCommand(RenderCommand* a, RenderCommand* b)
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{
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return a->getGlobalOrder() < b->getGlobalOrder();
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}
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// queue
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void RenderQueue::push_back(RenderCommand* command)
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{
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float z = command->getGlobalOrder();
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@ -92,12 +99,14 @@ void RenderQueue::clear()
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_queuePosZ.clear();
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}
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//
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//
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//
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static const int DEFAULT_RENDER_QUEUE = 0;
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//
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// constructors, destructors, init
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//
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//
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#define DEFAULT_RENDER_QUEUE 0
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Renderer::Renderer()
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:_lastMaterialID(0)
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,_numQuads(0)
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@ -497,4 +506,36 @@ void Renderer::flush()
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_lastMaterialID = 0;
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}
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// helpers
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bool Renderer::checkVisibility(const kmMat4 &transform, const Size &size)
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{
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// half size of the screen
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Size screen_half = Director::getInstance()->getWinSize();
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screen_half.width /= 2;
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screen_half.height /= 2;
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float hSizeX = size.width/2;
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float hSizeY = size.height/2;
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kmVec4 v4world, v4local;
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kmVec4Fill(&v4local, hSizeX, hSizeY, 0, 1);
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kmVec4MultiplyMat4(&v4world, &v4local, &transform);
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// center of screen is (0,0)
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v4world.x -= screen_half.width;
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v4world.y -= screen_half.height;
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// convert content size to world coordinates
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float wshw = std::max(fabsf(hSizeX * transform.mat[0] + hSizeY * transform.mat[4]), fabsf(hSizeX * transform.mat[0] - hSizeY * transform.mat[4]));
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float wshh = std::max(fabsf(hSizeX * transform.mat[1] + hSizeY * transform.mat[5]), fabsf(hSizeX * transform.mat[1] - hSizeY * transform.mat[5]));
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// compare if it in the positive quadrant of the screen
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float tmpx = (fabsf(v4world.x)-wshw);
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float tmpy = (fabsf(v4world.y)-wshh);
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bool ret = (tmpx < screen_half.width && tmpy < screen_half.height);
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return ret;
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}
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NS_CC_END
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@ -113,7 +113,10 @@ public:
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void addDrawnVertices(ssize_t number) { _drawnVertices += number; };
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inline GroupCommandManager* getGroupCommandManager() const { return _groupCommandManager; };
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/** returns whether or not a rectangle is visible or not */
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bool checkVisibility(const kmMat4& transform, const Size& size);
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protected:
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void setupIndices();
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@ -28,6 +28,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "vec2.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "mat3.h"
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#include "mat4.h"
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#include "utility.h"
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@ -31,6 +31,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "vec4.h"
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#include "mat4.h"
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#include "neon_matrix_impl.h"
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kmVec4* kmVec4Fill(kmVec4* pOut, kmScalar x, kmScalar y, kmScalar z, kmScalar w)
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{
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@ -137,10 +138,14 @@ kmVec4* kmVec4Div( kmVec4* pOut,const kmVec4* pV1, const kmVec4* pV2 ) {
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/// Multiplies a 4D vector by a matrix, the result is stored in pOut, and pOut is returned.
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kmVec4* kmVec4MultiplyMat4(kmVec4* pOut, const kmVec4* pV, const struct kmMat4* pM) {
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#if defined(__ARM_NEON__) && !defined(__arm64__)
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NEON_Matrix4Vector4Mul(&pM->mat[0], (const float*)pV, (float*)pOut);
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#else
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pOut->x = pV->x * pM->mat[0] + pV->y * pM->mat[4] + pV->z * pM->mat[8] + pV->w * pM->mat[12];
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pOut->y = pV->x * pM->mat[1] + pV->y * pM->mat[5] + pV->z * pM->mat[9] + pV->w * pM->mat[13];
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pOut->z = pV->x * pM->mat[2] + pV->y * pM->mat[6] + pV->z * pM->mat[10] + pV->w * pM->mat[14];
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pOut->w = pV->x * pM->mat[3] + pV->y * pM->mat[7] + pV->z * pM->mat[11] + pV->w * pM->mat[15];
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#endif
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return pOut;
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}
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@ -474,9 +474,8 @@ NewCullingTest::NewCullingTest()
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{
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Size size = Director::getInstance()->getWinSize();
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auto sprite = Sprite::create("Images/btn-about-normal-vertical.png");
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sprite->setRotation(-85);
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sprite->setRotation(5);
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sprite->setPosition(Point(size.width/2,size.height/3));
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sprite->setCullingEnabled(true);
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sprite->setScale(2);
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addChild(sprite);
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@ -484,7 +483,6 @@ NewCullingTest::NewCullingTest()
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sprite2->setRotation(-85);
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sprite2->setPosition(Point(size.width/2,size.height * 2/3));
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sprite2->setScale(2);
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sprite2->setCullingEnabled(false);
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addChild(sprite2);
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auto listener = EventListenerTouchOneByOne::create();
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