mirror of https://github.com/axmolengine/axmol.git
fix android compile error
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62c6eae7c3
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@ -34,6 +34,7 @@
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#include "base/CCDirector.h"
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#include "base/CCDirector.h"
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#include "base/CCAsyncTaskPool.h"
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#include "base/CCAsyncTaskPool.h"
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#include "base/ccUTF8.h"
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#include "base/ccUTF8.h"
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#include "base/ccUtils.h"
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#include "2d/CCLight.h"
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#include "2d/CCLight.h"
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#include "2d/CCCamera.h"
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#include "2d/CCCamera.h"
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#include "base/ccMacros.h"
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#include "base/ccMacros.h"
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@ -300,8 +300,10 @@ public:
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//TODO: minggo: is it resaonable?
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//TODO: minggo: is it resaonable?
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bool initWithBackendTexture(backend::Texture* texture);
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bool initWithBackendTexture(backend::Texture* texture);
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/** Set sampler properties
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*/
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void setSamplerDescriptor(const backend::SamplerDescriptor& texParams);
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//TODO: should be remove later
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void setTexParameters(const TexParams ¶ms);
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void setTexParameters(const TexParams ¶ms);
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/** Generates mipmap images for the texture.
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/** Generates mipmap images for the texture.
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@ -403,11 +405,6 @@ private:
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std::unordered_map<SpriteFrame*, Rect> capInsetMap;
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std::unordered_map<SpriteFrame*, Rect> capInsetMap;
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};
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};
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/** Set sampler properties
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*/
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void setSamplerDescriptor(const backend::SamplerDescriptor& texParams);
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/**
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/**
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* Whether the texture contains a 9-patch capInset info or not.
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* Whether the texture contains a 9-patch capInset info or not.
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*
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*
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@ -2157,10 +2157,10 @@ void Sprite3DCubeMapTest::addNewSpriteWithCoords(Vec2 p)
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_textureCube->retain();
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_textureCube->retain();
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//set texture parameters
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//set texture parameters
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Texture2D::TexParams tRepeatParams;
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Texture2D::TexParams tRepeatParams;
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tRepeatParams.magFilter = GL_LINEAR;
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tRepeatParams.magFilter = backend::SamplerFilter::LINEAR;
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tRepeatParams.minFilter = GL_LINEAR;
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tRepeatParams.minFilter = backend::SamplerFilter::LINEAR;
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tRepeatParams.wrapS = GL_CLAMP_TO_EDGE;
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tRepeatParams.wrapS = backend::SamplerAddressMode::CLAMP_TO_EDGE;
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tRepeatParams.wrapT = GL_CLAMP_TO_EDGE;
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tRepeatParams.wrapT = backend::SamplerAddressMode::CLAMP_TO_EDGE;
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_textureCube->setTexParameters(tRepeatParams);
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_textureCube->setTexParameters(tRepeatParams);
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auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/CubeMap.material");
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auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/CubeMap.material");
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@ -1 +1 @@
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Subproject commit 30b0386b0ed6ee762d7f6570547c4d639fb12f92
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Subproject commit 4c2c3e63f6a00242b2bd67ab930237b7478f27d1
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