mirror of https://github.com/axmolengine/axmol.git
[GUI] Updates scripting binding configure file.
This commit is contained in:
parent
71d21d2e10
commit
591740253d
|
@ -30,7 +30,7 @@ headers = %(cocosdir)s/cocos/gui/CocosGUI.h
|
|||
|
||||
# what classes to produce code for. You can use regular expressions here. When testing the regular
|
||||
# expression, it will be enclosed in "^$", like this: "^Menu*$".
|
||||
classes = Helper Layout Widget Layer Button CheckBox ImageView Label LabelAtlas LabelBMFont LoadingBar Slider Switch TextField ScrollView PageView ListView LayoutParameter LinearLayoutParameter RelativeLayoutParameter
|
||||
classes = Helper Layout Widget Layer Button CheckBox ImageView Text TextAtlas TextBMFont LoadingBar Slider Switch TextField ScrollView PageView ListView LayoutParameter LinearLayoutParameter RelativeLayoutParameter
|
||||
|
||||
# what should we skip? in the format ClassName::[function function]
|
||||
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
|
||||
|
|
|
@ -30,7 +30,7 @@ headers = %(cocosdir)s/cocos/gui/CocosGUI.h %(cocosdir)s/cocos/editor-support/co
|
|||
|
||||
# what classes to produce code for. You can use regular expressions here. When testing the regular
|
||||
# expression, it will be enclosed in "^$", like this: "^Menu*$".
|
||||
classes = Armature ArmatureAnimation Skin Bone ArmatureDataManager \w+Data$ Widget Layout RootWidget Button CheckBox ImageView Label CCLabelAtlas LabelAtlas LoadingBar ScrollView Slider CCTextField TextField ListView LabelBMFont PageView Helper Layer LayoutParameter GReader LinearLayoutParameter RelativeLayoutParameter SceneReader ActionManagerEx ComAudio ComController ComAttribute ComRender BatchNode
|
||||
classes = Armature ArmatureAnimation Skin Bone ArmatureDataManager \w+Data$ Widget Layout RootWidget Button CheckBox ImageView Text TextAtlas LoadingBar ScrollView Slider TextField ListView TextBMFont PageView Helper Layer LayoutParameter GReader LinearLayoutParameter RelativeLayoutParameter SceneReader ActionManagerEx ComAudio ComController ComAttribute ComRender BatchNode
|
||||
|
||||
# what should we skip? in the format ClassName::[function function]
|
||||
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
|
||||
|
|
Loading…
Reference in New Issue