[GUI] Updates scripting binding configure file.

This commit is contained in:
James Chen 2014-01-01 21:32:54 +08:00
parent 71d21d2e10
commit 591740253d
2 changed files with 2 additions and 2 deletions

View File

@ -30,7 +30,7 @@ headers = %(cocosdir)s/cocos/gui/CocosGUI.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = Helper Layout Widget Layer Button CheckBox ImageView Label LabelAtlas LabelBMFont LoadingBar Slider Switch TextField ScrollView PageView ListView LayoutParameter LinearLayoutParameter RelativeLayoutParameter
classes = Helper Layout Widget Layer Button CheckBox ImageView Text TextAtlas TextBMFont LoadingBar Slider Switch TextField ScrollView PageView ListView LayoutParameter LinearLayoutParameter RelativeLayoutParameter
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also

View File

@ -30,7 +30,7 @@ headers = %(cocosdir)s/cocos/gui/CocosGUI.h %(cocosdir)s/cocos/editor-support/co
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = Armature ArmatureAnimation Skin Bone ArmatureDataManager \w+Data$ Widget Layout RootWidget Button CheckBox ImageView Label CCLabelAtlas LabelAtlas LoadingBar ScrollView Slider CCTextField TextField ListView LabelBMFont PageView Helper Layer LayoutParameter GReader LinearLayoutParameter RelativeLayoutParameter SceneReader ActionManagerEx ComAudio ComController ComAttribute ComRender BatchNode
classes = Armature ArmatureAnimation Skin Bone ArmatureDataManager \w+Data$ Widget Layout RootWidget Button CheckBox ImageView Text TextAtlas LoadingBar ScrollView Slider TextField ListView TextBMFont PageView Helper Layer LayoutParameter GReader LinearLayoutParameter RelativeLayoutParameter SceneReader ActionManagerEx ComAudio ComController ComAttribute ComRender BatchNode
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also