mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4977 from dumganhar/jsb-armature-fix
Jsb armature fix
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commit
5a31680211
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@ -101,7 +101,7 @@ Armature::~Armature(void)
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bool Armature::init()
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{
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return init(nullptr);
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return init("");
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}
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@ -1023,7 +1023,7 @@ void TestColliderDetector::update(float delta)
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// This code is just telling how to get the vertex.
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// For a more accurate collider detection, you need to implemente yourself.
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const Map<std::string, Bone*>& map = armature2->getBoneDic();
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for(auto element : map)
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for(const auto& element : map)
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{
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Bone *bone = element.second;
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ColliderDetector *detector = bone->getColliderDetector();
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@ -1033,12 +1033,12 @@ void TestColliderDetector::update(float delta)
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const cocos2d::Vector<ColliderBody*>& bodyList = detector->getColliderBodyList();
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for (auto object : bodyList)
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for (const auto& object : bodyList)
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{
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ColliderBody *body = static_cast<ColliderBody*>(object);
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const std::vector<Point> &vertexList = body->getCalculatedVertexList();
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float minx, miny, maxx, maxy = 0;
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float minx = 0, miny = 0, maxx = 0, maxy = 0;
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int length = vertexList.size();
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for (int i = 0; i<length; i++)
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{
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@ -1264,7 +1264,7 @@ void TestArmatureNesting2::onEnter()
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touchedMenu = false;
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LabelTTF* label = CCLabelTTF::create("Change Mount", "Arial", 20);
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MenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, CC_CALLBACK_1(TestArmatureNesting2::ChangeMountCallback, this));
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MenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, CC_CALLBACK_1(TestArmatureNesting2::changeMountCallback, this));
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Menu* pMenu =Menu::create(pMenuItem, nullptr);
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@ -1321,7 +1321,7 @@ void TestArmatureNesting2::onTouchesEnded(const std::vector<Touch*>& touches, Ev
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armature->runAction(Sequence::create(move, nullptr));
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}
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void TestArmatureNesting2::ChangeMountCallback(Object* pSender)
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void TestArmatureNesting2::changeMountCallback(Object* pSender)
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{
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hero->stopAllActions();
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@ -336,15 +336,16 @@ public:
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class TestArmatureNesting2 : public ArmatureTestLayer
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{
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public:
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virtual void onEnter();
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virtual void onExit();
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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virtual void ChangeMountCallback(Object* pSender);
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void changeMountCallback(Object* pSender);
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virtual cocostudio::Armature *createMount(const char *name, Point position);
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private:
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Hero *hero;
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cocostudio::Armature *horse;
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@ -79,3 +79,4 @@ abstract_classes = ColliderDetector ColliderBody ArmatureDataManager ComAttribut
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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classes_need_extend = Armature
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