mirror of https://github.com/axmolengine/axmol.git
fix cjson can't use
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9da0c223c6
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5a4d0139c5
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@ -194,7 +194,10 @@ if(WINDOWS)
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target_compile_definitions(${ENGINEX_LUA_LIB} PUBLIC _USRLUASTATIC)
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endif()
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target_compile_definitions(${ENGINEX_LUA_LIB} PUBLIC LUA_COMPAT_MODULE)
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target_compile_definitions(${ENGINEX_LUA_LIB}
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PUBLIC LUA_COMPAT_MODULE
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PRIVATE ENABLE_CJSON_GLOBAL=1
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)
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set_target_properties(${ENGINEX_LUA_LIB}
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PROPERTIES
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@ -68,7 +68,7 @@ function build_ios()
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cd $COCOS2DX_ROOT
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# mkdir -p build
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cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake -DCMAKE_OSX_SYSROOT=iphonesimulator -DBUILD_EXT_ALSOFT=ON
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cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 -DBUILD_EXT_ALSOFT=ON
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# cmake .. -GXcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DCMAKE_SYSTEM_NAME=iOS -DPLATFORM=OS -DENABLE_ARC=0 # too much logs on console when "cmake --build ."
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cmake --build build --config Release --target cpp-tests -- -quiet -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)"
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