mirror of https://github.com/axmolengine/axmol.git
issue #2905: add missing files
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CODING_STYLE.md
131
CODING_STYLE.md
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# cocos2d-x C++ coding sytle
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## Detailed information
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Please, refer to this document for a detailed version of the cocos2d-x C++ coding sytle:
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* [cocos2d-x c++ coding style](http://www.cocos2d-x.org/wiki/Cocos2d_c++_coding_style)
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## Quick Sample
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Use this sample as a quick reference. But DO READ the detailed doc for more info.
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Header file:
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```c++
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/**
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* We use Doxygen strings for documentation.
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* All public classes, methods, structs should be documented using Doxygen Strings
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*/
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class CC_DLL Sprite : public NodeRGBA, public TextureProtocol
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{ /* class braces start in a new line */
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/* no indentation here for public, protected or private */
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/* First add all the "public" stuff, then all the "protected" stuff, and finally all the "private" stuff
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public:
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/* we don't use tabs, we use spaces, and we use a 4 space identation */
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/* 1st add all static const */
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static const int INDEX_NOT_INITIALIZED = -1;
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/* then add all the creators and other relevant static methods */
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static Sprite* create();
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static Sprite* create(const char *filename);
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static Sprite* create(const char *filename, const Rect& rect);
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/* if applicable, then add the consturctors / destructors */
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Sprite();
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virtual ~Sprite(void);
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/* then add all the initialization methods */
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/* notice that they are in the same order as the creators */
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virtual bool init(void);
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virtual bool initWithTexture(Texture2D *texture);
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virtual bool initWithTexture(Texture2D *texture, const Rect& rect);
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/* then add the regular instace methods */
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virtual void updateTransform(void);
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virtual SpriteBatchNode* getBatchNode(void);
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virtual void setBatchNode(SpriteBatchNode *spriteBatchNode);
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/* then add all the overriden methods */
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/* notice that all overriden methods must use the 'override' keyword */
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/* overriden methods are not forced to have doxygen strings UNLESS they change the behavior in a non obvios way */
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virtual void setPosition(const Point& pos) override;
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virtual void setRotation(float rotation) override;
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virtual void setRotationX(float rotationX) override;
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/* once you finish with the 'public' methods, start with the 'protected' ones */
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protected:
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/* protected methods are not forced to have Doxygen strings, but if they have it, better */
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void updateColor(void);
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virtual void setTextureCoords(Rect rect);
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/* After adding all the methods, add the ivars */
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/* all ivars must start with _ */
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/* Do not use Hungarian notation */
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TextureAtlas* _textureAtlas;
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int _atlasIndex;
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SpriteBatchNode* _batchNode;
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};
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```
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Implementation file:
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```c++
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/* Do not use doxygen comments on the implementation file */
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/* The methos MUST be in the same order as where declared in the header file */
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Sprite* Sprite::create(const char *filename)
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{
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/* Don't use tabs. Use spaces. Use 4-space indentation */
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Sprite *sprite = new Sprite();
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/* put curly braces in the same line as in the 'if'*/
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/* leave a space between the 'if' and the '(' */
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/* don't leave spaces between '()' */
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if (sprite && sprite->initWithFile(filename)) {
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sprite->autorelease();
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return sprite;
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}
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CC_SAFE_DELETE(sprite);
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return NULL;
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}
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/* Initialization list can be indented to 0 spaces, or to 4 spaces. If in doubt, be consistent with the indentation already used in the file */
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/* Only use the Initialization lists for types that can't fail when initialized */
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Sprite::Sprite()
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: _shouldBeHidden(false)
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, _texture(nullptr)
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, _physicsBody(nullptr)
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{
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}
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/* use the 'initXXX' methods to initialize types that might fail */
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bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect, bool rotated)
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{
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/* it ok not use use curly braces */
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if (something)
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do_something();
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else
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something_else();
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/* but if you use curly branches in one branch, all the branches should use curly branches */
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if (something) {
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do_something1();
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do_something2();
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} else {
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so_something_else();
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}
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}
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```
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@ -1,60 +0,0 @@
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* Need to figure out how to get correct screen resolutions consistently.
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* Touch handler screwed up after TouchesTest? MenuTest? (TestCpp sample)
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* TTF Font rendering is slow and seems to wrap around by a few pixels
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horizontally. Need to investigate here, but I suspect the right answer is to
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offload font rendering to an offscreen canvas and let the browser handle it.
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Potentially creates new challenges in packaging which would need to be solved
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somehow.
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###
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DONE:
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###
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* Need to switch to server-side buffers in
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- cocos2dx/draw_nodes/CCDrawingPrimitives
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* Need to compile with -O2 -- possible -s VERBOSE=1 will give a clue?
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* SchedulerTest crashes
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- cocos2d::CCNode::boundingBox()
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* Parallax Test crashes
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- cocos2d::CCAtlasNode::calculateMaxItems()
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* Particle Test crashes
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- TIFFClientOpen not a function. Looks like we need to build and link in libtiff.
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* cocos2d::CCAtlasNode::calculateMaxItems() throwing an error; related to
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CCTextureAtlas? Preventing particle test from working.
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* Need to switch to server-side buffers in
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- cocos2dx/draw_nodes/CCDrawNode.cpp -- Think this is fixed by undef CC_TEXTURE_ATLAS_USE_VAO?
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- cocos2dx/particle_nodes/CCParticleSystemQuad.cpp -- Think this is fixed by CC_REBIND_INDICES_BUFFER?
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- cocos2dx/textures/CCTextureAtlas.cpp -- Think this works already.
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* Layer Test crashes
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- cocos2d::CCLabelBMFont::create(char const*, char const*, float, cocos2d::CCTextAlignment, cocos2d::CCPoint)
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* IntervalTest crashes
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- cocos2d::CCLabelBMFont::create(char const*, char const*, float, cocos2d::CCTextAlignment, cocos2d::CCPoint)
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* TileMap Test crashes
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- void CCNode::insertChild(CCNode* child, int z)
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* LabelTest crashes
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- cocos2d::CCAtlasNode::calculateMaxItems()
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* ZwoptexTest crashes.
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- ZwoptexGenericTest::onEnter()
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* ChipmunkTest crashes:
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Aborting due to Chipmunk error: Moment of Inertia must be positive and non-zero.
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Failed condition: moment > 0.0f
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Source:../src/cpBody.c:151
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* Add linkage to libjpeg to get RenderTexture test to work.
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@ -1,4 +0,0 @@
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===== cocos2d-x 3.0 Release Notes =====
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Please, read the online release notes document:
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http://www.cocos2d-x.org/wiki/Release_Notes_for_Cocos2d-x_v300
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@ -0,0 +1,133 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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function utf16to8(str) {
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var out, i, len, c;
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out = "";
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len = str.length;
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for(i = 0; i < len; i++)
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{
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c = str.charCodeAt(i);
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if ((c >= 0x0001) && (c <= 0x007F))
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{
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out += str.charAt(i);
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}
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else if (c > 0x07FF)
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{
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out += String.fromCharCode(0xE0 | ((c >> 12) & 0x0F));
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out += String.fromCharCode(0x80 | ((c >> 6) & 0x3F));
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out += String.fromCharCode(0x80 | ((c >> 0) & 0x3F));
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}
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else
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{
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out += String.fromCharCode(0xC0 | ((c >> 6) & 0x1F));
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out += String.fromCharCode(0x80 | ((c >> 0) & 0x3F));
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}
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}
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return out;
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}
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function utf8to16(str) {
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var out, i, len, c;
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var char2, char3;
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out = "";
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len = str.length;
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i = 0;
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while(i < len) { c = str.charCodeAt(i++); switch(c >> 4)
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{
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case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
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// 0xxxxxxx
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out += str.charAt(i-1);
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break;
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case 12: case 13:
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// 110x xxxx 10xx xxxx
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char2 = str.charCodeAt(i++);
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out += String.fromCharCode(((c & 0x1F) << 6) | (char2 & 0x3F));
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break;
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case 14:
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// 1110 xxxx 10xx xxxx 10xx xxxx
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char2 = str.charCodeAt(i++);
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char3 = str.charCodeAt(i++);
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out += String.fromCharCode(((c & 0x0F) << 12) |
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((char2 & 0x3F) << 6) |
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((char3 & 0x3F) << 0));
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break;
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}
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}
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return out;
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}
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var dump = function(msg) {
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log(msg);
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};
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/* General utilities used throughout devtools. */
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/* Turn the error e into a string, without fail. */
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this.safeErrorString = function safeErrorString(aError) {
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try {
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var s = aError.toString();
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if (typeof s === "string")
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return s;
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} catch (ee) { }
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return "<failed trying to find error description>";
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}
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/**
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* Report that |aWho| threw an exception, |aException|.
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*/
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this.reportException = function reportException(aWho, aException) {
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let msg = aWho + " threw an exception: " + safeErrorString(aException);
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if (aException.stack) {
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msg += "\nCall stack:\n" + aException.stack;
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}
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dump(msg + "\n");
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// if (Components.utils.reportError) {
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// /*
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// * Note that the xpcshell test harness registers an observer for
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// * console messages, so when we're running tests, this will cause
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// * the test to quit.
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// */
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// Components.utils.reportError(msg);
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// }
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}
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/**
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* Given a handler function that may throw, return an infallible handler
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* function that calls the fallible handler, and logs any exceptions it
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* throws.
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*
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* @param aHandler function
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* A handler function, which may throw.
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* @param aName string
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* A name for aHandler, for use in error messages. If omitted, we use
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* aHandler.name.
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*
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* (SpiderMonkey does generate good names for anonymous functions, but we
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* don't have a way to get at them from JavaScript at the moment.)
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*/
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this.makeInfallible = function makeInfallible(aHandler, aName) {
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if (!aName)
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aName = aHandler.name;
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return function (/* arguments */) {
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try {
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return aHandler.apply(this, arguments);
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} catch (ex) {
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let who = "Handler function";
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if (aName) {
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who += " " + aName;
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}
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reportException(who, ex);
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}
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}
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}
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@ -0,0 +1,54 @@
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Remote Debugging By Using FireFox
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=================================
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Requirement
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-----------
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* Firefox: From v24
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How To Use
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----------
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### Prepare ###
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Please refer to https://developer.mozilla.org/en-US/docs/Tools/Remote_Debugging .
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### Enable Debugger Support For Your JSB Project ###
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```
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bool AppDelegate::applicationDidFinishLaunching()
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{
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...
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ScriptingCore* sc = ScriptingCore::getInstance();
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sc->addRegisterCallback(register_all_cocos2dx);
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sc->addRegisterCallback(register_all_cocos2dx_extension);
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sc->addRegisterCallback(register_cocos2dx_js_extensions);
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sc->addRegisterCallback(jsb_register_chipmunk);
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sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
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sc->addRegisterCallback(register_CCBuilderReader);
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sc->addRegisterCallback(jsb_register_system);
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sc->addRegisterCallback(JSB_register_opengl);
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sc->start();
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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sc->enableDebugger(); // Enable debugger here
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#endif
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...
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}
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```
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Run your game.
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### Open Firefox And Follow The Step As Follows ###
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![pic 1](https://lh5.googleusercontent.com/-HoxLGBdV2J0/UlZ7ZoFUjyI/AAAAAAAAADM/68GDaCQ1vP0/s0-I/Firefox-Remote-Debug01.jpg)
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![pic 2](https://lh6.googleusercontent.com/-7FDIHAYsKAY/UlZ7Yf8W-pI/AAAAAAAAAFQ/joG0AymnuBk/s0-I/Firefox-Remote-Debug02.jpg)
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![pic 3](https://lh4.googleusercontent.com/-idvnMRGcGy8/UlZ7Wj6DDuI/AAAAAAAAAC0/L9IVyHLNqeQ/s0-I/Firefox-Remote-Debug04.jpg)
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![pic 4](https://lh6.googleusercontent.com/-YuZj7JGAtFE/UlZ9DDGDczI/AAAAAAAAAEQ/D2qIedjP5FU/s0-I/Firefox-Remote-Debug04.png.png)
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![pic 5](https://lh3.googleusercontent.com/-cdIcNa3jT5c/UlZ9uapf3OI/AAAAAAAAAEg/MGq3vLHsauw/s0-I/Firefox-Remote-Debug05.png)
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![pic 6](https://lh5.googleusercontent.com/-T79-o5ylJKI/UlZ_JJQe3MI/AAAAAAAAAE8/F63fSVxlJKs/s0-I/Firefox-Remote-Debug06.png)
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@ -0,0 +1,329 @@
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/* -*- tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
|
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/* Root actor for the remote debugging protocol. */
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/**
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* Methods shared between RootActor and BrowserTabActor.
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*/
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/**
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* Populate |this._extraActors| as specified by |aFactories|, reusing whatever
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* actors are already there. Add all actors in the final extra actors table to
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* |aPool|.
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*
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* The root actor and the tab actor use this to instantiate actors that other
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* parts of the browser have specified with DebuggerServer.addTabActor antd
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* DebuggerServer.addGlobalActor.
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*
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* @param aFactories
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* An object whose own property names are the names of properties to add to
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* some reply packet (say, a tab actor grip or the "listTabs" response
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* form), and whose own property values are actor constructor functions, as
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* documented for addTabActor and addGlobalActor.
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*
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* @param this
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* The BrowserRootActor or BrowserTabActor with which the new actors will
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* be associated. It should support whatever API the |aFactories|
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* constructor functions might be interested in, as it is passed to them.
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* For the sake of CommonCreateExtraActors itself, it should have at least
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* the following properties:
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*
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* - _extraActors
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* An object whose own property names are factory table (and packet)
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* property names, and whose values are no-argument actor constructors,
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* of the sort that one can add to an ActorPool.
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*
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* - conn
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* The DebuggerServerConnection in which the new actors will participate.
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*
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* - actorID
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* The actor's name, for use as the new actors' parentID.
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*/
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function CommonCreateExtraActors(aFactories, aPool) {
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// Walk over global actors added by extensions.
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for (let name in aFactories) {
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let actor = this._extraActors[name];
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if (!actor) {
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actor = aFactories[name].bind(null, this.conn, this);
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actor.prototype = aFactories[name].prototype;
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actor.parentID = this.actorID;
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this._extraActors[name] = actor;
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}
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aPool.addActor(actor);
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}
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}
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/**
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* Append the extra actors in |this._extraActors|, constructed by a prior call
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* to CommonCreateExtraActors, to |aObject|.
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*
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* @param aObject
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* The object to which the extra actors should be added, under the
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* property names given in the |aFactories| table passed to
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* CommonCreateExtraActors.
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*
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* @param this
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* The BrowserRootActor or BrowserTabActor whose |_extraActors| table we
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* should use; see above.
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*/
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function CommonAppendExtraActors(aObject) {
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for (let name in this._extraActors) {
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let actor = this._extraActors[name];
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aObject[name] = actor.actorID;
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}
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}
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/**
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* Create a remote debugging protocol root actor.
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*
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* @param aConnection
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* The DebuggerServerConnection whose root actor we are constructing.
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*
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* @param aParameters
|
||||
* The properties of |aParameters| provide backing objects for the root
|
||||
* actor's requests; if a given property is omitted from |aParameters|, the
|
||||
* root actor won't implement the corresponding requests or notifications.
|
||||
* Supported properties:
|
||||
*
|
||||
* - tabList: a live list (see below) of tab actors. If present, the
|
||||
* new root actor supports the 'listTabs' request, providing the live
|
||||
* list's elements as its tab actors, and sending 'tabListChanged'
|
||||
* notifications when the live list's contents change. One actor in
|
||||
* this list must have a true '.selected' property.
|
||||
*
|
||||
* - globalActorFactories: an object |A| describing further actors to
|
||||
* attach to the 'listTabs' reply. This is the type accumulated by
|
||||
* DebuggerServer.addGlobalActor. For each own property |P| of |A|,
|
||||
* the root actor adds a property named |P| to the 'listTabs'
|
||||
* reply whose value is the name of an actor constructed by
|
||||
* |A[P]|.
|
||||
*
|
||||
* - onShutdown: a function to call when the root actor is disconnected.
|
||||
*
|
||||
* Instance properties:
|
||||
*
|
||||
* - applicationType: the string the root actor will include as the
|
||||
* "applicationType" property in the greeting packet. By default, this
|
||||
* is "browser".
|
||||
*
|
||||
* Live lists:
|
||||
*
|
||||
* A "live list", as used for the |tabList|, is an object that presents a
|
||||
* list of actors, and also notifies its clients of changes to the list. A
|
||||
* live list's interface is two properties:
|
||||
*
|
||||
* - iterator: a method that returns an iterator. A for-of loop will call
|
||||
* this method to obtain an iterator for the loop, so if LL is
|
||||
* a live list, one can simply write 'for (i of LL) ...'.
|
||||
*
|
||||
* - onListChanged: a handler called, with no arguments, when the set of
|
||||
* values the iterator would produce has changed since the last
|
||||
* time 'iterator' was called. This may only be set to null or a
|
||||
* callable value (one for which the typeof operator returns
|
||||
* 'function'). (Note that the live list will not call the
|
||||
* onListChanged handler until the list has been iterated over
|
||||
* once; if nobody's seen the list in the first place, nobody
|
||||
* should care if its contents have changed!)
|
||||
*
|
||||
* When the list changes, the list implementation should ensure that any
|
||||
* actors yielded in previous iterations whose referents (tabs) still exist
|
||||
* get yielded again in subsequent iterations. If the underlying referent
|
||||
* is the same, the same actor should be presented for it.
|
||||
*
|
||||
* The root actor registers an 'onListChanged' handler on the appropriate
|
||||
* list when it may need to send the client 'tabListChanged' notifications,
|
||||
* and is careful to remove the handler whenever it does not need to send
|
||||
* such notifications (including when it is disconnected). This means that
|
||||
* live list implementations can use the state of the handler property (set
|
||||
* or null) to install and remove observers and event listeners.
|
||||
*
|
||||
* Note that, as the only way for the root actor to see the members of the
|
||||
* live list is to begin an iteration over the list, the live list need not
|
||||
* actually produce any actors until they are reached in the course of
|
||||
* iteration: alliterative lazy live lists.
|
||||
*/
|
||||
function RootActor(aConnection, aParameters) {
|
||||
this.conn = aConnection;
|
||||
this._parameters = aParameters;
|
||||
this._onTabListChanged = this.onTabListChanged.bind(this);
|
||||
this._extraActors = {};
|
||||
}
|
||||
|
||||
RootActor.prototype = {
|
||||
constructor: RootActor,
|
||||
applicationType: "browser",
|
||||
|
||||
/**
|
||||
* Return a 'hello' packet as specified by the Remote Debugging Protocol.
|
||||
*/
|
||||
sayHello: function() {
|
||||
return {
|
||||
from: "root",
|
||||
applicationType: this.applicationType,
|
||||
/* This is not in the spec, but it's used by tests. */
|
||||
testConnectionPrefix: this.conn.prefix,
|
||||
traits: {
|
||||
sources: true
|
||||
}
|
||||
};
|
||||
},
|
||||
|
||||
/**
|
||||
* Disconnects the actor from the browser window.
|
||||
*/
|
||||
disconnect: function() {
|
||||
/* Tell the live lists we aren't watching any more. */
|
||||
if (this._parameters.tabList) {
|
||||
this._parameters.tabList.onListChanged = null;
|
||||
}
|
||||
if (typeof this._parameters.onShutdown === 'function') {
|
||||
this._parameters.onShutdown();
|
||||
}
|
||||
this._extraActors = null;
|
||||
},
|
||||
|
||||
/* The 'listTabs' request and the 'tabListChanged' notification. */
|
||||
|
||||
/**
|
||||
* Handles the listTabs request. The actors will survive until at least
|
||||
* the next listTabs request.
|
||||
*/
|
||||
onListTabs: function() {
|
||||
|
||||
let tabList = this._parameters.tabList;
|
||||
if (!tabList) {
|
||||
return { from: "root", error: "noTabs",
|
||||
message: "This root actor has no browser tabs." };
|
||||
}
|
||||
|
||||
/*
|
||||
* Walk the tab list, accumulating the array of tab actors for the
|
||||
* reply, and moving all the actors to a new ActorPool. We'll
|
||||
* replace the old tab actor pool with the one we build here, thus
|
||||
* retiring any actors that didn't get listed again, and preparing any
|
||||
* new actors to receive packets.
|
||||
*/
|
||||
let newActorPool = new ActorPool(this.conn);
|
||||
let tabActorList = [];
|
||||
let selected;
|
||||
for (let tabActor of tabList) {
|
||||
if (tabActor.selected) {
|
||||
selected = tabActorList.length;
|
||||
}
|
||||
tabActor.parentID = this.actorID;
|
||||
newActorPool.addActor(tabActor);
|
||||
tabActorList.push(tabActor);
|
||||
}
|
||||
|
||||
/* DebuggerServer.addGlobalActor support: create actors. */
|
||||
this._createExtraActors(this._parameters.globalActorFactories, newActorPool);
|
||||
|
||||
/*
|
||||
* Drop the old actorID -> actor map. Actors that still mattered were
|
||||
* added to the new map; others will go away.
|
||||
*/
|
||||
if (this._tabActorPool) {
|
||||
this.conn.removeActorPool(this._tabActorPool);
|
||||
}
|
||||
this._tabActorPool = newActorPool;
|
||||
this.conn.addActorPool(this._tabActorPool);
|
||||
|
||||
let reply = {
|
||||
"from": "root",
|
||||
"selected": selected || 0,
|
||||
"tabs": [actor.grip() for (actor of tabActorList)]
|
||||
};
|
||||
|
||||
/* DebuggerServer.addGlobalActor support: name actors in 'listTabs' reply. */
|
||||
this._appendExtraActors(reply);
|
||||
|
||||
/*
|
||||
* Now that we're actually going to report the contents of tabList to
|
||||
* the client, we're responsible for letting the client know if it
|
||||
* changes.
|
||||
*/
|
||||
tabList.onListChanged = this._onTabListChanged;
|
||||
|
||||
return reply;
|
||||
},
|
||||
|
||||
onTabListChanged: function () {
|
||||
this.conn.send({ from:"root", type:"tabListChanged" });
|
||||
/* It's a one-shot notification; no need to watch any more. */
|
||||
this._parameters.tabList.onListChanged = null;
|
||||
},
|
||||
|
||||
/* This is not in the spec, but it's used by tests. */
|
||||
onEcho: (aRequest) => aRequest,
|
||||
|
||||
/* Support for DebuggerServer.addGlobalActor. */
|
||||
_createExtraActors: CommonCreateExtraActors,
|
||||
_appendExtraActors: CommonAppendExtraActors,
|
||||
|
||||
/* ThreadActor hooks. */
|
||||
|
||||
/**
|
||||
* Prepare to enter a nested event loop by disabling debuggee events.
|
||||
*/
|
||||
preNest: function() {
|
||||
// Disable events in all open windows.
|
||||
let e = windowMediator.getEnumerator(null);
|
||||
while (e.hasMoreElements()) {
|
||||
let win = e.getNext();
|
||||
let windowUtils = win.QueryInterface(Ci.nsIInterfaceRequestor)
|
||||
.getInterface(Ci.nsIDOMWindowUtils);
|
||||
windowUtils.suppressEventHandling(true);
|
||||
windowUtils.suspendTimeouts();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Prepare to exit a nested event loop by enabling debuggee events.
|
||||
*/
|
||||
postNest: function(aNestData) {
|
||||
// Enable events in all open windows.
|
||||
let e = windowMediator.getEnumerator(null);
|
||||
while (e.hasMoreElements()) {
|
||||
let win = e.getNext();
|
||||
let windowUtils = win.QueryInterface(Ci.nsIInterfaceRequestor)
|
||||
.getInterface(Ci.nsIDOMWindowUtils);
|
||||
windowUtils.resumeTimeouts();
|
||||
windowUtils.suppressEventHandling(false);
|
||||
}
|
||||
},
|
||||
|
||||
/* ChromeDebuggerActor hooks. */
|
||||
|
||||
/**
|
||||
* Add the specified actor to the default actor pool connection, in order to
|
||||
* keep it alive as long as the server is. This is used by breakpoints in the
|
||||
* thread and chrome debugger actors.
|
||||
*
|
||||
* @param actor aActor
|
||||
* The actor object.
|
||||
*/
|
||||
addToParentPool: function(aActor) {
|
||||
this.conn.addActor(aActor);
|
||||
},
|
||||
|
||||
/**
|
||||
* Remove the specified actor from the default actor pool.
|
||||
*
|
||||
* @param BreakpointActor aActor
|
||||
* The actor object.
|
||||
*/
|
||||
removeFromParentPool: function(aActor) {
|
||||
this.conn.removeActor(aActor);
|
||||
}
|
||||
}
|
||||
|
||||
RootActor.prototype.requestTypes = {
|
||||
"listTabs": RootActor.prototype.onListTabs,
|
||||
"echo": RootActor.prototype.onEcho
|
||||
};
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,294 @@
|
|||
/* vim:set ts=2 sw=2 sts=2 expandtab */
|
||||
/*jshint undef: true es5: true node: true browser: true devel: true
|
||||
forin: true latedef: false */
|
||||
/*global define: true, Cu: true, __URI__: true */
|
||||
//;(function(id, factory) { // Module boilerplate :(
|
||||
// if (typeof(define) === 'function') { // RequireJS
|
||||
// define(factory);
|
||||
// } else if (typeof(require) === 'function') { // CommonJS
|
||||
// factory.call(this, require, exports, module);
|
||||
// } else if (String(this).indexOf('BackstagePass') >= 0) { // JSM
|
||||
// this[factory.name] = {};
|
||||
// try {
|
||||
// this.console = this['Components'].utils
|
||||
// .import('resource://gre/modules/devtools/Console.jsm', {}).console;
|
||||
// }
|
||||
// catch (ex) {
|
||||
// // Avoid failures on different toolkit configurations.
|
||||
// }
|
||||
// factory(function require(uri) {
|
||||
// var imports = {};
|
||||
// this['Components'].utils.import(uri, imports);
|
||||
// return imports;
|
||||
// }, this[factory.name], { uri: __URI__, id: id });
|
||||
// this.EXPORTED_SYMBOLS = [factory.name];
|
||||
// } else { // Browser or alike
|
||||
// var globals = this;
|
||||
// factory(function require(id) {
|
||||
// return globals[id];
|
||||
// }, (globals[id] = {}), { uri: document.location.href + '#' + id, id: id });
|
||||
// }
|
||||
//}).call(this, 'promise/core', function Promise(require, exports, module) {
|
||||
|
||||
'use strict';
|
||||
|
||||
var exports = exports || {};
|
||||
|
||||
//module.metadata = {
|
||||
// "stability": "unstable"
|
||||
//};
|
||||
|
||||
/**
|
||||
* Internal utility: Wraps given `value` into simplified promise, successfully
|
||||
* fulfilled to a given `value`. Note the result is not a complete promise
|
||||
* implementation, as its method `then` does not returns anything.
|
||||
*/
|
||||
function fulfilled(value) {
|
||||
return { then: function then(fulfill) { fulfill(value); } };
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal utility: Wraps given input into simplified promise, pre-rejected
|
||||
* with a given `reason`. Note the result is not a complete promise
|
||||
* implementation, as its method `then` does not returns anything.
|
||||
*/
|
||||
function rejected(reason) {
|
||||
return { then: function then(fulfill, reject) { reject(reason); } };
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal utility: Returns `true` if given `value` is a promise. Value is
|
||||
* assumed to be a promise if it implements method `then`.
|
||||
*/
|
||||
function isPromise(value) {
|
||||
return value && typeof(value.then) === 'function';
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates deferred object containing fresh promise & methods to either resolve
|
||||
* or reject it. The result is an object with the following properties:
|
||||
* - `promise` Eventual value representation implementing CommonJS [Promises/A]
|
||||
* (http://wiki.commonjs.org/wiki/Promises/A) API.
|
||||
* - `resolve` Single shot function that resolves enclosed `promise` with a
|
||||
* given `value`.
|
||||
* - `reject` Single shot function that rejects enclosed `promise` with a given
|
||||
* `reason`.
|
||||
*
|
||||
* An optional `prototype` argument is used as a prototype of the returned
|
||||
* `promise` allowing one to implement additional API. If prototype is not
|
||||
* passed then it falls back to `Object.prototype`.
|
||||
*
|
||||
* ## Example
|
||||
*
|
||||
* function fetchURI(uri, type) {
|
||||
* var deferred = defer();
|
||||
* var request = new XMLHttpRequest();
|
||||
* request.open("GET", uri, true);
|
||||
* request.responseType = type;
|
||||
* request.onload = function onload() {
|
||||
* deferred.resolve(request.response);
|
||||
* }
|
||||
* request.onerror = function(event) {
|
||||
* deferred.reject(event);
|
||||
* }
|
||||
* request.send();
|
||||
*
|
||||
* return deferred.promise;
|
||||
* }
|
||||
*/
|
||||
function defer(prototype) {
|
||||
// Define FIFO queue of observer pairs. Once promise is resolved & all queued
|
||||
// observers are forwarded to `result` and variable is set to `null`.
|
||||
var observers = [];
|
||||
|
||||
// Promise `result`, which will be assigned a resolution value once promise
|
||||
// is resolved. Note that result will always be assigned promise (or alike)
|
||||
// object to take care of propagation through promise chains. If result is
|
||||
// `null` promise is not resolved yet.
|
||||
var result = null;
|
||||
|
||||
prototype = (prototype || prototype === null) ? prototype : Object.prototype;
|
||||
|
||||
// Create an object implementing promise API.
|
||||
var promise = Object.create(prototype, {
|
||||
then: { value: function then(onFulfill, onError) {
|
||||
var deferred = defer(prototype);
|
||||
|
||||
function resolve(value) {
|
||||
// If `onFulfill` handler is provided resolve `deferred.promise` with
|
||||
// result of invoking it with a resolution value. If handler is not
|
||||
// provided propagate value through.
|
||||
try {
|
||||
deferred.resolve(onFulfill ? onFulfill(value) : value);
|
||||
}
|
||||
// `onFulfill` may throw exception in which case resulting promise
|
||||
// is rejected with thrown exception.
|
||||
catch(error) {
|
||||
if (exports._reportErrors && typeof(console) === 'object')
|
||||
console.error(error);
|
||||
// Note: Following is equivalent of `deferred.reject(error)`,
|
||||
// we use this shortcut to reduce a stack.
|
||||
deferred.resolve(rejected(error));
|
||||
}
|
||||
}
|
||||
|
||||
function reject(reason) {
|
||||
try {
|
||||
if (onError) deferred.resolve(onError(reason));
|
||||
else deferred.resolve(rejected(reason));
|
||||
}
|
||||
catch(error) {
|
||||
if (exports._reportErrors && typeof(console) === 'object')
|
||||
console.error(error);
|
||||
deferred.resolve(rejected(error));
|
||||
}
|
||||
}
|
||||
|
||||
// If enclosed promise (`this.promise`) observers queue is still alive
|
||||
// enqueue a new observer pair into it. Note that this does not
|
||||
// necessary means that promise is pending, it may already be resolved,
|
||||
// but we still have to queue observers to guarantee an order of
|
||||
// propagation.
|
||||
if (observers) {
|
||||
observers.push({ resolve: resolve, reject: reject });
|
||||
}
|
||||
// Otherwise just forward observer pair right to a `result` promise.
|
||||
else {
|
||||
result.then(resolve, reject);
|
||||
}
|
||||
|
||||
return deferred.promise;
|
||||
}}
|
||||
})
|
||||
|
||||
var deferred = {
|
||||
promise: promise,
|
||||
/**
|
||||
* Resolves associated `promise` to a given `value`, unless it's already
|
||||
* resolved or rejected. Note that resolved promise is not necessary a
|
||||
* successfully fulfilled. Promise may be resolved with a promise `value`
|
||||
* in which case `value` promise's fulfillment / rejection will propagate
|
||||
* up to a promise resolved with `value`.
|
||||
*/
|
||||
resolve: function resolve(value) {
|
||||
if (!result) {
|
||||
// Store resolution `value` in a `result` as a promise, so that all
|
||||
// the subsequent handlers can be simply forwarded to it. Since
|
||||
// `result` will be a promise all the value / error propagation will
|
||||
// be uniformly taken care of.
|
||||
result = isPromise(value) ? value : fulfilled(value);
|
||||
|
||||
// Forward already registered observers to a `result` promise in the
|
||||
// order they were registered. Note that we intentionally dequeue
|
||||
// observer at a time until queue is exhausted. This makes sure that
|
||||
// handlers registered as side effect of observer forwarding are
|
||||
// queued instead of being invoked immediately, guaranteeing FIFO
|
||||
// order.
|
||||
while (observers.length) {
|
||||
var observer = observers.shift();
|
||||
result.then(observer.resolve, observer.reject);
|
||||
}
|
||||
|
||||
// Once `observers` queue is exhausted we `null`-ify it, so that
|
||||
// new handlers are forwarded straight to the `result`.
|
||||
observers = null;
|
||||
}
|
||||
},
|
||||
/**
|
||||
* Rejects associated `promise` with a given `reason`, unless it's already
|
||||
* resolved / rejected. This is just a (better performing) convenience
|
||||
* shortcut for `deferred.resolve(reject(reason))`.
|
||||
*/
|
||||
reject: function reject(reason) {
|
||||
// Note that if promise is resolved that does not necessary means that it
|
||||
// is successfully fulfilled. Resolution value may be a promise in which
|
||||
// case its result propagates. In other words if promise `a` is resolved
|
||||
// with promise `b`, `a` is either fulfilled or rejected depending
|
||||
// on weather `b` is fulfilled or rejected. Here `deferred.promise` is
|
||||
// resolved with a promise pre-rejected with a given `reason`, there for
|
||||
// `deferred.promise` is rejected with a given `reason`. This may feel
|
||||
// little awkward first, but doing it this way greatly simplifies
|
||||
// propagation through promise chains.
|
||||
deferred.resolve(rejected(reason));
|
||||
}
|
||||
};
|
||||
|
||||
return deferred;
|
||||
}
|
||||
exports.defer = defer;
|
||||
|
||||
/**
|
||||
* Returns a promise resolved to a given `value`. Optionally a second
|
||||
* `prototype` argument may be provided to be used as a prototype for the
|
||||
* returned promise.
|
||||
*/
|
||||
function resolve(value, prototype) {
|
||||
var deferred = defer(prototype);
|
||||
deferred.resolve(value);
|
||||
return deferred.promise;
|
||||
}
|
||||
exports.resolve = resolve;
|
||||
|
||||
/**
|
||||
* Returns a promise rejected with a given `reason`. Optionally a second
|
||||
* `prototype` argument may be provided to be used as a prototype for the
|
||||
* returned promise.
|
||||
*/
|
||||
function reject(reason, prototype) {
|
||||
var deferred = defer(prototype);
|
||||
deferred.reject(reason);
|
||||
return deferred.promise;
|
||||
}
|
||||
exports.reject = reject;
|
||||
|
||||
var promised = (function() {
|
||||
// Note: Define shortcuts and utility functions here in order to avoid
|
||||
// slower property accesses and unnecessary closure creations on each
|
||||
// call of this popular function.
|
||||
|
||||
var call = Function.call;
|
||||
var concat = Array.prototype.concat;
|
||||
|
||||
// Utility function that does following:
|
||||
// execute([ f, self, args...]) => f.apply(self, args)
|
||||
function execute(args) { return call.apply(call, args) }
|
||||
|
||||
// Utility function that takes promise of `a` array and maybe promise `b`
|
||||
// as arguments and returns promise for `a.concat(b)`.
|
||||
function promisedConcat(promises, unknown) {
|
||||
return promises.then(function(values) {
|
||||
return resolve(unknown).then(function(value) {
|
||||
return values.concat([ value ]);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
return function promised(f, prototype) {
|
||||
/**
|
||||
Returns a wrapped `f`, which when called returns a promise that resolves to
|
||||
`f(...)` passing all the given arguments to it, which by the way may be
|
||||
promises. Optionally second `prototype` argument may be provided to be used
|
||||
a prototype for a returned promise.
|
||||
|
||||
## Example
|
||||
|
||||
var promise = promised(Array)(1, promise(2), promise(3))
|
||||
promise.then(console.log) // => [ 1, 2, 3 ]
|
||||
**/
|
||||
|
||||
return function promised() {
|
||||
// create array of [ f, this, args... ]
|
||||
return concat.apply([ f, this ], arguments).
|
||||
// reduce it via `promisedConcat` to get promised array of fulfillments
|
||||
reduce(promisedConcat, resolve([], prototype)).
|
||||
// finally map that to promise of `f.apply(this, args...)`
|
||||
then(execute);
|
||||
};
|
||||
}
|
||||
})();
|
||||
exports.promised = promised;
|
||||
//
|
||||
var all = promised(Array);
|
||||
exports.all = all;
|
||||
//
|
||||
//});
|
|
@ -0,0 +1,928 @@
|
|||
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
"use strict";
|
||||
/**
|
||||
* Toolkit glue for the remote debugging protocol, loaded into the
|
||||
* debugging global.
|
||||
*/
|
||||
|
||||
//const Ci = Components.interfaces;
|
||||
//const Cc = Components.classes;
|
||||
//const CC = Components.Constructor;
|
||||
//const Cu = Components.utils;
|
||||
//const Cr = Components.results;
|
||||
//const DBG_STRINGS_URI = "chrome://global/locale/devtools/debugger.properties";
|
||||
//
|
||||
//Cu.import("resource://gre/modules/Services.jsm");
|
||||
//Cu.import("resource://gre/modules/XPCOMUtils.jsm");
|
||||
//let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log");
|
||||
//
|
||||
//Cu.import("resource://gre/modules/jsdebugger.jsm");
|
||||
//addDebuggerToGlobal(this);
|
||||
//
|
||||
//Cu.import("resource://gre/modules/commonjs/sdk/core/promise.js");
|
||||
//const { defer, resolve, reject, all } = Promise;
|
||||
//
|
||||
//Cu.import("resource://gre/modules/devtools/SourceMap.jsm");
|
||||
//
|
||||
//loadSubScript.call(this, "resource://gre/modules/devtools/DevToolsUtils.js");
|
||||
|
||||
let wantLogging = true;
|
||||
let debuggerServer = null;
|
||||
|
||||
function dumpn(str) {
|
||||
if (wantLogging) {
|
||||
log("DBG-SERVER: " + str + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
function dbg_assert(cond, e) {
|
||||
if (!cond) {
|
||||
log("assert >>>> " + cond.toString());
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
function XPCInspector() {
|
||||
this.exitNestedEventLoop = _exitNestedEventLoop;
|
||||
this.enterNestedEventLoop = _enterNestedEventLoop;
|
||||
this.eventLoopNestLevel = _getEventLoopNestLevel;
|
||||
}
|
||||
|
||||
//loadSubScript.call(this, "resource://gre/modules/devtools/server/transport.js");
|
||||
|
||||
// XPCOM constructors
|
||||
// const ServerSocket = CC("@mozilla.org/network/server-socket;1",
|
||||
// "nsIServerSocket",
|
||||
// "initSpecialConnection");
|
||||
|
||||
function ServerSocket(aPort, flags, c){
|
||||
this.asyncListen = function(server){
|
||||
log("asyncListen....");
|
||||
debuggerServer = server;
|
||||
};
|
||||
};
|
||||
|
||||
var gRegisteredModules = Object.create(null);
|
||||
|
||||
/**
|
||||
* The ModuleAPI object is passed to modules loaded using the
|
||||
* DebuggerServer.registerModule() API. Modules can use this
|
||||
* object to register actor factories.
|
||||
* Factories registered through the module API will be removed
|
||||
* when the module is unregistered or when the server is
|
||||
* destroyed.
|
||||
*/
|
||||
function ModuleAPI() {
|
||||
let activeTabActors = new Set();
|
||||
let activeGlobalActors = new Set();
|
||||
|
||||
return {
|
||||
// See DebuggerServer.addGlobalActor for a description.
|
||||
addGlobalActor: function(factory, name) {
|
||||
DebuggerServer.addGlobalActor(factory, name);
|
||||
activeGlobalActors.add(factory);
|
||||
},
|
||||
// See DebuggerServer.removeGlobalActor for a description.
|
||||
removeGlobalActor: function(factory) {
|
||||
DebuggerServer.removeGlobalActor(factory);
|
||||
activeGlobalActors.delete(factory);
|
||||
},
|
||||
|
||||
// See DebuggerServer.addTabActor for a description.
|
||||
addTabActor: function(factory, name) {
|
||||
DebuggerServer.addTabActor(factory, name);
|
||||
activeTabActors.add(factory);
|
||||
},
|
||||
// See DebuggerServer.removeTabActor for a description.
|
||||
removeTabActor: function(factory) {
|
||||
DebuggerServer.removeTabActor(factory);
|
||||
activeTabActors.delete(factory);
|
||||
},
|
||||
|
||||
// Destroy the module API object, unregistering any
|
||||
// factories registered by the module.
|
||||
destroy: function() {
|
||||
for (let factory of activeTabActors) {
|
||||
DebuggerServer.removeTabActor(factory);
|
||||
}
|
||||
activeTabActors = null;
|
||||
for (let factory of activeGlobalActors) {
|
||||
DebuggerServer.removeGlobalActor(factory);
|
||||
}
|
||||
activeGlobalActors = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/***
|
||||
* Public API
|
||||
*/
|
||||
var DebuggerServer = {
|
||||
_listener: null,
|
||||
_initialized: false,
|
||||
_transportInitialized: false,
|
||||
xpcInspector: null,
|
||||
_transport: null,
|
||||
// Number of currently open TCP connections.
|
||||
_socketConnections: 0,
|
||||
// Map of global actor names to actor constructors provided by extensions.
|
||||
globalActorFactories: {},
|
||||
// Map of tab actor names to actor constructors provided by extensions.
|
||||
tabActorFactories: {},
|
||||
|
||||
LONG_STRING_LENGTH: 10000,
|
||||
LONG_STRING_INITIAL_LENGTH: 1000,
|
||||
LONG_STRING_READ_LENGTH: 1000,
|
||||
|
||||
/**
|
||||
* A handler function that prompts the user to accept or decline the incoming
|
||||
* connection.
|
||||
*/
|
||||
_allowConnection: null,
|
||||
|
||||
/**
|
||||
* Prompt the user to accept or decline the incoming connection. This is the
|
||||
* default implementation that products embedding the debugger server may
|
||||
* choose to override.
|
||||
*
|
||||
* @return true if the connection should be permitted, false otherwise
|
||||
*/
|
||||
_defaultAllowConnection: function DS__defaultAllowConnection() {
|
||||
// let title = L10N.getStr("remoteIncomingPromptTitle");
|
||||
// let msg = L10N.getStr("remoteIncomingPromptMessage");
|
||||
// let disableButton = L10N.getStr("remoteIncomingPromptDisable");
|
||||
// let prompt = Services.prompt;
|
||||
// let flags = prompt.BUTTON_POS_0 * prompt.BUTTON_TITLE_OK +
|
||||
// prompt.BUTTON_POS_1 * prompt.BUTTON_TITLE_CANCEL +
|
||||
// prompt.BUTTON_POS_2 * prompt.BUTTON_TITLE_IS_STRING +
|
||||
// prompt.BUTTON_POS_1_DEFAULT;
|
||||
// let result = prompt.confirmEx(null, title, msg, flags, null, null,
|
||||
// disableButton, null, { value: false });
|
||||
// if (result == 0) {
|
||||
// return true;
|
||||
// }
|
||||
// if (result == 2) {
|
||||
// DebuggerServer.closeListener(true);
|
||||
// Services.prefs.setBoolPref("devtools.debugger.remote-enabled", false);
|
||||
// }
|
||||
// return false;
|
||||
return true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Initialize the debugger server.
|
||||
*
|
||||
* @param function aAllowConnectionCallback
|
||||
* The embedder-provider callback, that decides whether an incoming
|
||||
* remote protocol conection should be allowed or refused.
|
||||
*/
|
||||
init: function DS_init(aAllowConnectionCallback) {
|
||||
if (this.initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.xpcInspector = new XPCInspector();//Cc["@mozilla.org/jsinspector;1"].getService(Ci.nsIJSInspector);
|
||||
this.initTransport(aAllowConnectionCallback);
|
||||
this.addActors("resource://gre/modules/devtools/server/actors/root.js");
|
||||
|
||||
this._initialized = true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Initialize the debugger server's transport variables. This can be
|
||||
* in place of init() for cases where the jsdebugger isn't needed.
|
||||
*
|
||||
* @param function aAllowConnectionCallback
|
||||
* The embedder-provider callback, that decides whether an incoming
|
||||
* remote protocol conection should be allowed or refused.
|
||||
*/
|
||||
initTransport: function DS_initTransport(aAllowConnectionCallback) {
|
||||
if (this._transportInitialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._connections = {};
|
||||
this._nextConnID = 0;
|
||||
this._transportInitialized = true;
|
||||
this._allowConnection = aAllowConnectionCallback ?
|
||||
aAllowConnectionCallback :
|
||||
this._defaultAllowConnection;
|
||||
},
|
||||
|
||||
get initialized() this._initialized,
|
||||
|
||||
/**
|
||||
* Performs cleanup tasks before shutting down the debugger server, if no
|
||||
* connections are currently open. Such tasks include clearing any actor
|
||||
* constructors added at runtime. This method should be called whenever a
|
||||
* debugger server is no longer useful, to avoid memory leaks. After this
|
||||
* method returns, the debugger server must be initialized again before use.
|
||||
*/
|
||||
destroy: function DS_destroy() {
|
||||
if (!this._initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let connID of Object.getOwnPropertyNames(this._connections)) {
|
||||
this._connections[connID].close();
|
||||
}
|
||||
|
||||
for (let id of Object.getOwnPropertyNames(gRegisteredModules)) {
|
||||
let mod = gRegisteredModules[id];
|
||||
mod.module.unregister(mod.api);
|
||||
}
|
||||
gRegisteredModules = {};
|
||||
|
||||
this.closeListener();
|
||||
this.globalActorFactories = {};
|
||||
this.tabActorFactories = {};
|
||||
delete this._allowConnection;
|
||||
this._transportInitialized = false;
|
||||
this._initialized = false;
|
||||
dumpn("Debugger server is shut down.");
|
||||
},
|
||||
|
||||
/**
|
||||
* Load a subscript into the debugging global.
|
||||
*
|
||||
* @param aURL string A url that will be loaded as a subscript into the
|
||||
* debugging global. The user must load at least one script
|
||||
* that implements a createRootActor() function to create the
|
||||
* server's root actor.
|
||||
*/
|
||||
addActors: function DS_addActors(aURL) {
|
||||
//loadSubScript.call(this, aURL);
|
||||
},
|
||||
|
||||
/**
|
||||
* Register a CommonJS module with the debugger server.
|
||||
* @param id string
|
||||
* The ID of a CommonJS module. This module must export
|
||||
* 'register' and 'unregister' functions.
|
||||
*/
|
||||
registerModule: function(id) {
|
||||
if (id in gRegisteredModules) {
|
||||
throw new Error("Tried to register a module twice: " + id + "\n");
|
||||
}
|
||||
|
||||
let moduleAPI = ModuleAPI();
|
||||
|
||||
let {devtools} = Cu.import("resource://gre/modules/devtools/Loader.jsm", {});
|
||||
let mod = devtools.require(id);
|
||||
mod.register(moduleAPI);
|
||||
gRegisteredModules[id] = { module: mod, api: moduleAPI };
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns true if a module id has been registered.
|
||||
*/
|
||||
isModuleRegistered: function(id) {
|
||||
return (id in gRegisteredModules);
|
||||
},
|
||||
|
||||
/**
|
||||
* Unregister a previously-loaded CommonJS module from the debugger server.
|
||||
*/
|
||||
unregisterModule: function(id) {
|
||||
let mod = gRegisteredModules[id];
|
||||
if (!mod) {
|
||||
throw new Error("Tried to unregister a module that was not previously registered.");
|
||||
}
|
||||
mod.module.unregister(mod.api);
|
||||
mod.api.destroy();
|
||||
delete gRegisteredModules[id];
|
||||
},
|
||||
|
||||
/**
|
||||
* Install Firefox-specific actors.
|
||||
*/
|
||||
addBrowserActors: function DS_addBrowserActors() {
|
||||
this.addActors("resource://gre/modules/devtools/server/actors/webbrowser.js");
|
||||
this.addActors("resource://gre/modules/devtools/server/actors/script.js");
|
||||
this.addGlobalActor(this.ChromeDebuggerActor, "chromeDebugger");
|
||||
this.addActors("resource://gre/modules/devtools/server/actors/webconsole.js");
|
||||
this.addActors("resource://gre/modules/devtools/server/actors/gcli.js");
|
||||
if ("nsIProfiler" in Ci)
|
||||
this.addActors("resource://gre/modules/devtools/server/actors/profiler.js");
|
||||
|
||||
this.addActors("resource://gre/modules/devtools/server/actors/styleeditor.js");
|
||||
this.addActors("resource://gre/modules/devtools/server/actors/webapps.js");
|
||||
this.registerModule("devtools/server/actors/inspector");
|
||||
},
|
||||
|
||||
/**
|
||||
* Listens on the given port for remote debugger connections.
|
||||
*
|
||||
* @param aPort int
|
||||
* The port to listen on.
|
||||
*/
|
||||
openListener: function DS_openListener(aPort) {
|
||||
// if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
|
||||
// return false;
|
||||
// }
|
||||
this._checkInit();
|
||||
|
||||
// Return early if the server is already listening.
|
||||
if (this._listener) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// let flags = Ci.nsIServerSocket.KeepWhenOffline;
|
||||
// A preference setting can force binding on the loopback interface.
|
||||
// if (Services.prefs.getBoolPref("devtools.debugger.force-local")) {
|
||||
// flags |= Ci.nsIServerSocket.LoopbackOnly;
|
||||
// }
|
||||
|
||||
let flags = 0;
|
||||
|
||||
try {
|
||||
let socket = new ServerSocket(aPort, flags, 4);
|
||||
socket.asyncListen(this);
|
||||
this._listener = socket;
|
||||
} catch (e) {
|
||||
dumpn("Could not start debugging listener on port " + aPort + ": " + e);
|
||||
throw "Cr.NS_ERROR_NOT_AVAILABLE";
|
||||
}
|
||||
this._socketConnections++;
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Close a previously-opened TCP listener.
|
||||
*
|
||||
* @param aForce boolean [optional]
|
||||
* If set to true, then the socket will be closed, regardless of the
|
||||
* number of open connections.
|
||||
*/
|
||||
closeListener: function DS_closeListener(aForce) {
|
||||
if (!this._listener || this._socketConnections == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Only close the listener when the last connection is closed, or if the
|
||||
// aForce flag is passed.
|
||||
if (--this._socketConnections == 0 || aForce) {
|
||||
this._listener.close();
|
||||
this._listener = null;
|
||||
this._socketConnections = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new connection to the local debugger speaking over a fake
|
||||
* transport. This connection results in straightforward calls to the onPacket
|
||||
* handlers of each side.
|
||||
*
|
||||
* @returns a client-side DebuggerTransport for communicating with
|
||||
* the newly-created connection.
|
||||
*/
|
||||
connectPipe: function DS_connectPipe() {
|
||||
this._checkInit();
|
||||
|
||||
let serverTransport = new LocalDebuggerTransport;
|
||||
let clientTransport = new LocalDebuggerTransport(serverTransport);
|
||||
serverTransport.other = clientTransport;
|
||||
let connection = this._onConnection(serverTransport);
|
||||
|
||||
// I'm putting this here because I trust you.
|
||||
//
|
||||
// There are times, when using a local connection, when you're going
|
||||
// to be tempted to just get direct access to the server. Resist that
|
||||
// temptation! If you succumb to that temptation, you will make the
|
||||
// fine developers that work on Fennec and Firefox OS sad. They're
|
||||
// professionals, they'll try to act like they understand, but deep
|
||||
// down you'll know that you hurt them.
|
||||
//
|
||||
// This reference allows you to give in to that temptation. There are
|
||||
// times this makes sense: tests, for example, and while porting a
|
||||
// previously local-only codebase to the remote protocol.
|
||||
//
|
||||
// But every time you use this, you will feel the shame of having
|
||||
// used a property that starts with a '_'.
|
||||
clientTransport._serverConnection = connection;
|
||||
|
||||
return clientTransport;
|
||||
},
|
||||
|
||||
|
||||
// nsIServerSocketListener implementation
|
||||
|
||||
onSocketAccepted:
|
||||
makeInfallible(function DS_onSocketAccepted(aSocket, aTransport) {
|
||||
if (!this._allowConnection()) {
|
||||
return;
|
||||
}
|
||||
dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port);
|
||||
|
||||
let input = aTransport.openInputStream(0, 0, 0);
|
||||
let output = aTransport.openOutputStream(0, 0, 0);
|
||||
let transport = new DebuggerTransport(input, output);
|
||||
DebuggerServer._onConnection(transport);
|
||||
}, "DebuggerServer.onSocketAccepted"),
|
||||
|
||||
onStopListening: function DS_onStopListening(aSocket, status) {
|
||||
dumpn("onStopListening, status: " + status);
|
||||
},
|
||||
|
||||
/**
|
||||
* Raises an exception if the server has not been properly initialized.
|
||||
*/
|
||||
_checkInit: function DS_checkInit() {
|
||||
if (!this._transportInitialized) {
|
||||
throw "DebuggerServer has not been initialized.";
|
||||
}
|
||||
|
||||
if (!this.createRootActor) {
|
||||
throw "Use DebuggerServer.addActors() to add a root actor implementation.";
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Create a new debugger connection for the given transport. Called
|
||||
* after connectPipe() or after an incoming socket connection.
|
||||
*/
|
||||
_onConnection: function DS_onConnection(aTransport) {
|
||||
log("DebuggerServer._onConnection....");
|
||||
|
||||
this._transport = aTransport;
|
||||
|
||||
let connID = "conn" + this._nextConnID++ + '.';
|
||||
let conn = new DebuggerServerConnection(connID, aTransport);
|
||||
this._connections[connID] = conn;
|
||||
|
||||
// Create a root actor for the connection and send the hello packet.
|
||||
conn.rootActor = this.createRootActor(conn);
|
||||
conn.addActor(conn.rootActor);
|
||||
|
||||
aTransport.send(conn.rootActor.sayHello());
|
||||
aTransport.ready();
|
||||
|
||||
return conn;
|
||||
},
|
||||
|
||||
/**
|
||||
* Remove the connection from the debugging server.
|
||||
*/
|
||||
_connectionClosed: function DS_connectionClosed(aConnection) {
|
||||
delete this._connections[aConnection.prefix];
|
||||
},
|
||||
|
||||
// DebuggerServer extension API.
|
||||
|
||||
/**
|
||||
* Registers handlers for new tab-scoped request types defined dynamically.
|
||||
* This is used for example by add-ons to augment the functionality of the tab
|
||||
* actor. Note that the name or actorPrefix of the request type is not allowed
|
||||
* to clash with existing protocol packet properties, like 'title', 'url' or
|
||||
* 'actor', since that would break the protocol.
|
||||
*
|
||||
* @param aFunction function
|
||||
* The constructor function for this request type. This expects to be
|
||||
* called as a constructor (i.e. with 'new'), and passed two
|
||||
* arguments: the DebuggerServerConnection, and the BrowserTabActor
|
||||
* with which it will be associated.
|
||||
*
|
||||
* @param aName string [optional]
|
||||
* The name of the new request type. If this is not present, the
|
||||
* actorPrefix property of the constructor prototype is used.
|
||||
*/
|
||||
addTabActor: function DS_addTabActor(aFunction, aName) {
|
||||
let name = aName ? aName : aFunction.prototype.actorPrefix;
|
||||
if (["title", "url", "actor"].indexOf(name) != -1) {
|
||||
throw Error(name + " is not allowed");
|
||||
}
|
||||
if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) {
|
||||
throw Error(name + " already exists");
|
||||
}
|
||||
DebuggerServer.tabActorFactories[name] = aFunction;
|
||||
},
|
||||
|
||||
/**
|
||||
* Unregisters the handler for the specified tab-scoped request type.
|
||||
* This may be used for example by add-ons when shutting down or upgrading.
|
||||
*
|
||||
* @param aFunction function
|
||||
* The constructor function for this request type.
|
||||
*/
|
||||
removeTabActor: function DS_removeTabActor(aFunction) {
|
||||
for (let name in DebuggerServer.tabActorFactories) {
|
||||
let handler = DebuggerServer.tabActorFactories[name];
|
||||
if (handler.name == aFunction.name) {
|
||||
delete DebuggerServer.tabActorFactories[name];
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Registers handlers for new browser-scoped request types defined
|
||||
* dynamically. This is used for example by add-ons to augment the
|
||||
* functionality of the root actor. Note that the name or actorPrefix of the
|
||||
* request type is not allowed to clash with existing protocol packet
|
||||
* properties, like 'from', 'tabs' or 'selected', since that would break the
|
||||
* protocol.
|
||||
*
|
||||
* @param aFunction function
|
||||
* The constructor function for this request type. This expects to be
|
||||
* called as a constructor (i.e. with 'new'), and passed two
|
||||
* arguments: the DebuggerServerConnection, and the BrowserRootActor
|
||||
* with which it will be associated.
|
||||
*
|
||||
* @param aName string [optional]
|
||||
* The name of the new request type. If this is not present, the
|
||||
* actorPrefix property of the constructor prototype is used.
|
||||
*/
|
||||
addGlobalActor: function DS_addGlobalActor(aFunction, aName) {
|
||||
let name = aName ? aName : aFunction.prototype.actorPrefix;
|
||||
if (["from", "tabs", "selected"].indexOf(name) != -1) {
|
||||
throw Error(name + " is not allowed");
|
||||
}
|
||||
if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) {
|
||||
throw Error(name + " already exists");
|
||||
}
|
||||
DebuggerServer.globalActorFactories[name] = aFunction;
|
||||
},
|
||||
|
||||
/**
|
||||
* Unregisters the handler for the specified browser-scoped request type.
|
||||
* This may be used for example by add-ons when shutting down or upgrading.
|
||||
*
|
||||
* @param aFunction function
|
||||
* The constructor function for this request type.
|
||||
*/
|
||||
removeGlobalActor: function DS_removeGlobalActor(aFunction) {
|
||||
for (let name in DebuggerServer.globalActorFactories) {
|
||||
let handler = DebuggerServer.globalActorFactories[name];
|
||||
if (handler.name == aFunction.name) {
|
||||
delete DebuggerServer.globalActorFactories[name];
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Construct an ActorPool.
|
||||
*
|
||||
* ActorPools are actorID -> actor mapping and storage. These are
|
||||
* used to accumulate and quickly dispose of groups of actors that
|
||||
* share a lifetime.
|
||||
*/
|
||||
function ActorPool(aConnection)
|
||||
{
|
||||
this.conn = aConnection;
|
||||
this._cleanups = {};
|
||||
this._actors = {};
|
||||
}
|
||||
|
||||
ActorPool.prototype = {
|
||||
/**
|
||||
* Add an actor to the actor pool. If the actor doesn't have an ID,
|
||||
* allocate one from the connection.
|
||||
*
|
||||
* @param aActor object
|
||||
* The actor implementation. If the object has a
|
||||
* 'disconnect' property, it will be called when the actor
|
||||
* pool is cleaned up.
|
||||
*/
|
||||
addActor: function AP_addActor(aActor) {
|
||||
aActor.conn = this.conn;
|
||||
if (!aActor.actorID) {
|
||||
let prefix = aActor.actorPrefix;
|
||||
if (typeof aActor == "function") {
|
||||
prefix = aActor.prototype.actorPrefix;
|
||||
}
|
||||
aActor.actorID = this.conn.allocID(prefix || undefined);
|
||||
}
|
||||
|
||||
if (aActor.registeredPool) {
|
||||
aActor.registeredPool.removeActor(aActor);
|
||||
}
|
||||
aActor.registeredPool = this;
|
||||
|
||||
this._actors[aActor.actorID] = aActor;
|
||||
if (aActor.disconnect) {
|
||||
this._cleanups[aActor.actorID] = aActor;
|
||||
}
|
||||
},
|
||||
|
||||
get: function AP_get(aActorID) {
|
||||
return this._actors[aActorID];
|
||||
},
|
||||
|
||||
has: function AP_has(aActorID) {
|
||||
return aActorID in this._actors;
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns true if the pool is empty.
|
||||
*/
|
||||
isEmpty: function AP_isEmpty() {
|
||||
return Object.keys(this._actors).length == 0;
|
||||
},
|
||||
|
||||
/**
|
||||
* Remove an actor from the actor pool.
|
||||
*/
|
||||
removeActor: function AP_remove(aActor) {
|
||||
delete this._actors[aActor.actorID];
|
||||
delete this._cleanups[aActor.actorID];
|
||||
},
|
||||
|
||||
/**
|
||||
* Match the api expected by the protocol library.
|
||||
*/
|
||||
unmanage: function(aActor) {
|
||||
return this.removeActor(aActor);
|
||||
},
|
||||
|
||||
/**
|
||||
* Run all actor cleanups.
|
||||
*/
|
||||
cleanup: function AP_cleanup() {
|
||||
for each (let actor in this._cleanups) {
|
||||
actor.disconnect();
|
||||
}
|
||||
this._cleanups = {};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a DebuggerServerConnection.
|
||||
*
|
||||
* Represents a connection to this debugging global from a client.
|
||||
* Manages a set of actors and actor pools, allocates actor ids, and
|
||||
* handles incoming requests.
|
||||
*
|
||||
* @param aPrefix string
|
||||
* All actor IDs created by this connection should be prefixed
|
||||
* with aPrefix.
|
||||
* @param aTransport transport
|
||||
* Packet transport for the debugging protocol.
|
||||
*/
|
||||
function DebuggerServerConnection(aPrefix, aTransport)
|
||||
{
|
||||
this._prefix = aPrefix;
|
||||
this._transport = aTransport;
|
||||
this._transport.hooks = this;
|
||||
this._nextID = 1;
|
||||
|
||||
this._actorPool = new ActorPool(this);
|
||||
this._extraPools = [];
|
||||
}
|
||||
|
||||
DebuggerServerConnection.prototype = {
|
||||
_prefix: null,
|
||||
get prefix() { return this._prefix },
|
||||
|
||||
_transport: null,
|
||||
get transport() { return this._transport },
|
||||
|
||||
close: function() {
|
||||
this._transport.close();
|
||||
},
|
||||
|
||||
send: function DSC_send(aPacket) {
|
||||
this.transport.send(aPacket);
|
||||
},
|
||||
|
||||
allocID: function DSC_allocID(aPrefix) {
|
||||
return this.prefix + (aPrefix || '') + this._nextID++;
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a map of actor IDs to the connection.
|
||||
*/
|
||||
addActorPool: function DSC_addActorPool(aActorPool) {
|
||||
this._extraPools.push(aActorPool);
|
||||
},
|
||||
|
||||
/**
|
||||
* Remove a previously-added pool of actors to the connection.
|
||||
*
|
||||
* @param ActorPool aActorPool
|
||||
* The ActorPool instance you want to remove.
|
||||
* @param boolean aCleanup
|
||||
* True if you want to disconnect each actor from the pool, false
|
||||
* otherwise.
|
||||
*/
|
||||
removeActorPool: function DSC_removeActorPool(aActorPool, aCleanup) {
|
||||
let index = this._extraPools.lastIndexOf(aActorPool);
|
||||
if (index > -1) {
|
||||
let pool = this._extraPools.splice(index, 1);
|
||||
if (aCleanup) {
|
||||
pool.map(function(p) { p.cleanup(); });
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Add an actor to the default actor pool for this connection.
|
||||
*/
|
||||
addActor: function DSC_addActor(aActor) {
|
||||
this._actorPool.addActor(aActor);
|
||||
},
|
||||
|
||||
/**
|
||||
* Remove an actor to the default actor pool for this connection.
|
||||
*/
|
||||
removeActor: function DSC_removeActor(aActor) {
|
||||
this._actorPool.removeActor(aActor);
|
||||
},
|
||||
|
||||
/**
|
||||
* Match the api expected by the protocol library.
|
||||
*/
|
||||
unmanage: function(aActor) {
|
||||
return this.removeActor(aActor);
|
||||
},
|
||||
|
||||
/**
|
||||
* Look up an actor implementation for an actorID. Will search
|
||||
* all the actor pools registered with the connection.
|
||||
*
|
||||
* @param aActorID string
|
||||
* Actor ID to look up.
|
||||
*/
|
||||
getActor: function DSC_getActor(aActorID) {
|
||||
let pool = this.poolFor(aActorID);
|
||||
if (pool) {
|
||||
return pool.get(aActorID);
|
||||
}
|
||||
|
||||
if (aActorID === "root") {
|
||||
return this.rootActor;
|
||||
}
|
||||
|
||||
return null;
|
||||
},
|
||||
|
||||
poolFor: function DSC_actorPool(aActorID) {
|
||||
if (this._actorPool && this._actorPool.has(aActorID)) {
|
||||
return this._actorPool;
|
||||
}
|
||||
|
||||
for (let pool of this._extraPools) {
|
||||
if (pool.has(aActorID)) {
|
||||
return pool;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
},
|
||||
|
||||
_unknownError: function DSC__unknownError(aPrefix, aError) {
|
||||
let errorString = safeErrorString(aError);
|
||||
errorString += "\n" + aError.stack;
|
||||
// Cu.reportError(errorString);
|
||||
dumpn(errorString);
|
||||
return {
|
||||
error: "unknownError",
|
||||
message: (aPrefix + "': " + errorString)
|
||||
};
|
||||
},
|
||||
|
||||
// Transport hooks.
|
||||
|
||||
/**
|
||||
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
|
||||
*
|
||||
* @param aPacket object
|
||||
* The incoming packet.
|
||||
*/
|
||||
onPacket: function DSC_onPacket(aPacket) {
|
||||
let actor = this.getActor(aPacket.to);
|
||||
if (!actor) {
|
||||
this.transport.send({ from: aPacket.to ? aPacket.to : "root",
|
||||
error: "noSuchActor" });
|
||||
return;
|
||||
}
|
||||
|
||||
// Dyamically-loaded actors have to be created lazily.
|
||||
if (typeof actor == "function") {
|
||||
let instance;
|
||||
try {
|
||||
instance = new actor();
|
||||
} catch (e) {
|
||||
this.transport.send(this._unknownError(
|
||||
"Error occurred while creating actor '" + actor.name,
|
||||
e));
|
||||
}
|
||||
instance.parentID = actor.parentID;
|
||||
// We want the newly-constructed actor to completely replace the factory
|
||||
// actor. Reusing the existing actor ID will make sure ActorPool.addActor
|
||||
// does the right thing.
|
||||
instance.actorID = actor.actorID;
|
||||
actor.registeredPool.addActor(instance);
|
||||
actor = instance;
|
||||
}
|
||||
|
||||
var ret = null;
|
||||
// log("actor.requestTypes: "+actor.requestTypes+", cb: "+actor.requestTypes[aPacket.type]);
|
||||
// Dispatch the request to the actor.
|
||||
if (actor.requestTypes && actor.requestTypes[aPacket.type]) {
|
||||
try {
|
||||
this.currentPacket = aPacket;
|
||||
ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket, this);
|
||||
} catch(e) {
|
||||
this.transport.send(this._unknownError(
|
||||
"error occurred while processing '" + aPacket.type,
|
||||
e));
|
||||
} finally {
|
||||
delete this.currentPacket;
|
||||
}
|
||||
} else {
|
||||
ret = { error: "unrecognizedPacketType",
|
||||
message: ('Actor "' + actor.actorID +
|
||||
'" does not recognize the packet type "' +
|
||||
aPacket.type + '"') };
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
// This should become an error once we've converted every user
|
||||
// of this to promises in bug 794078.
|
||||
return;
|
||||
}
|
||||
|
||||
resolve(ret)
|
||||
.then(null, (e) => {
|
||||
return this._unknownError(
|
||||
"error occurred while processing '" + aPacket.type,
|
||||
e);
|
||||
})
|
||||
.then(function (aResponse) {
|
||||
if (!aResponse.from) {
|
||||
aResponse.from = aPacket.to;
|
||||
}
|
||||
return aResponse;
|
||||
})
|
||||
.then(this.transport.send.bind(this.transport));
|
||||
},
|
||||
|
||||
/**
|
||||
* Called by DebuggerTransport when the underlying stream is closed.
|
||||
*
|
||||
* @param aStatus nsresult
|
||||
* The status code that corresponds to the reason for closing
|
||||
* the stream.
|
||||
*/
|
||||
onClosed: function DSC_onClosed(aStatus) {
|
||||
dumpn("Cleaning up connection.");
|
||||
|
||||
this._actorPool.cleanup();
|
||||
this._actorPool = null;
|
||||
this._extraPools.map(function(p) { p.cleanup(); });
|
||||
this._extraPools = null;
|
||||
|
||||
DebuggerServer._connectionClosed(this);
|
||||
},
|
||||
|
||||
/*
|
||||
* Debugging helper for inspecting the state of the actor pools.
|
||||
*/
|
||||
_dumpPools: function DSC_dumpPools() {
|
||||
dumpn("/-------------------- dumping pools:");
|
||||
if (this._actorPool) {
|
||||
dumpn("--------------------- actorPool actors: " +
|
||||
uneval(Object.keys(this._actorPool._actors)));
|
||||
}
|
||||
for each (let pool in this._extraPools)
|
||||
dumpn("--------------------- extraPool actors: " +
|
||||
uneval(Object.keys(pool._actors)));
|
||||
},
|
||||
|
||||
/*
|
||||
* Debugging helper for inspecting the state of an actor pool.
|
||||
*/
|
||||
_dumpPool: function DSC_dumpPools(aPool) {
|
||||
dumpn("/-------------------- dumping pool:");
|
||||
dumpn("--------------------- actorPool actors: " +
|
||||
uneval(Object.keys(aPool._actors)));
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Localization convenience methods.
|
||||
*/
|
||||
// let L10N = {
|
||||
|
||||
// /**
|
||||
// * L10N shortcut function.
|
||||
// *
|
||||
// * @param string aName
|
||||
// * @return string
|
||||
// */
|
||||
// getStr: function L10N_getStr(aName) {
|
||||
// return this.stringBundle.GetStringFromName(aName);
|
||||
// }
|
||||
// };
|
||||
|
||||
// XPCOMUtils.defineLazyGetter(L10N, "stringBundle", function() {
|
||||
// return Services.strings.createBundle(DBG_STRINGS_URI);
|
||||
// });
|
|
@ -0,0 +1,288 @@
|
|||
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
"use strict";
|
||||
// Components.utils.import("resource://gre/modules/NetUtil.jsm");
|
||||
|
||||
/**
|
||||
* An adapter that handles data transfers between the debugger client and
|
||||
* server. It can work with both nsIPipe and nsIServerSocket transports so
|
||||
* long as the properly created input and output streams are specified.
|
||||
*
|
||||
* @param aInput nsIInputStream
|
||||
* The input stream.
|
||||
* @param aOutput nsIAsyncOutputStream
|
||||
* The output stream.
|
||||
*
|
||||
* Given a DebuggerTransport instance dt:
|
||||
* 1) Set dt.hooks to a packet handler object (described below).
|
||||
* 2) Call dt.ready() to begin watching for input packets.
|
||||
* 3) Send packets as you please, and handle incoming packets passed to
|
||||
* hook.onPacket.
|
||||
* 4) Call dt.close() to close the connection, and disengage from the event
|
||||
* loop.
|
||||
*
|
||||
* A packet handler object is an object with two methods:
|
||||
*
|
||||
* - onPacket(packet) - called when we have received a complete packet.
|
||||
* |Packet| is the parsed form of the packet --- a JavaScript value, not
|
||||
* a JSON-syntax string.
|
||||
*
|
||||
* - onClosed(status) - called when the connection is closed. |Status| is
|
||||
* an nsresult, of the sort passed to nsIRequestObserver.
|
||||
*
|
||||
* Data is transferred as a JSON packet serialized into a string, with the
|
||||
* string length prepended to the packet, followed by a colon
|
||||
* ([length]:[packet]). The contents of the JSON packet are specified in
|
||||
* the Remote Debugging Protocol specification.
|
||||
*/
|
||||
this.DebuggerTransport = function DebuggerTransport(aInput, aOutput)
|
||||
{
|
||||
this._input = aInput;
|
||||
this._output = aOutput;
|
||||
|
||||
this._converter = null;//Cc["@mozilla.org/intl/scriptableunicodeconverter"]
|
||||
// .createInstance(Ci.nsIScriptableUnicodeConverter);
|
||||
// this._converter.charset = "UTF-8";
|
||||
|
||||
this._outgoing = "";
|
||||
this._incoming = "";
|
||||
|
||||
this.hooks = null;
|
||||
}
|
||||
|
||||
DebuggerTransport.prototype = {
|
||||
/**
|
||||
* Transmit a packet.
|
||||
*
|
||||
* This method returns immediately, without waiting for the entire
|
||||
* packet to be transmitted, registering event handlers as needed to
|
||||
* transmit the entire packet. Packets are transmitted in the order
|
||||
* they are passed to this method.
|
||||
*/
|
||||
send: function DT_send(aPacket) {
|
||||
// TODO (bug 709088): remove pretty printing when the protocol is done.
|
||||
let data = JSON.stringify(aPacket, null, 2);
|
||||
// data = this._converter.ConvertFromUnicode(data);
|
||||
|
||||
let data_for_len = utf16to8(data);
|
||||
|
||||
this._outgoing = data_for_len.length + ':' + data;
|
||||
|
||||
this._flushOutgoing();
|
||||
},
|
||||
|
||||
/**
|
||||
* Close the transport.
|
||||
*/
|
||||
close: function DT_close() {
|
||||
this._input.close();
|
||||
this._output.close();
|
||||
},
|
||||
|
||||
/**
|
||||
* Flush the outgoing stream.
|
||||
*/
|
||||
_flushOutgoing: function DT_flushOutgoing() {
|
||||
if (this._outgoing.length > 0) {
|
||||
// var threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
|
||||
// this._output.asyncWait(this, 0, 0, threadManager.currentThread);
|
||||
log("outgoing: " + this._outgoing);//.substring(0, 200));
|
||||
_bufferWrite(this._outgoing);
|
||||
}
|
||||
},
|
||||
|
||||
onOutputStreamReady:
|
||||
makeInfallible(function DT_onOutputStreamReady(aStream) {
|
||||
let written = 0;
|
||||
try {
|
||||
written = aStream.write(this._outgoing, this._outgoing.length);
|
||||
} catch(e if e.result == Components.results.NS_BASE_STREAM_CLOSED) {
|
||||
dumpn("Connection closed.");
|
||||
this.close();
|
||||
return;
|
||||
}
|
||||
this._outgoing = this._outgoing.slice(written);
|
||||
this._flushOutgoing();
|
||||
}, "DebuggerTransport.prototype.onOutputStreamReady"),
|
||||
|
||||
/**
|
||||
* Initialize the input stream for reading. Once this method has been
|
||||
* called, we watch for packets on the input stream, and pass them to
|
||||
* this.hook.onPacket.
|
||||
*/
|
||||
ready: function DT_ready() {
|
||||
// let pump = Cc["@mozilla.org/network/input-stream-pump;1"]
|
||||
// .createInstance(Ci.nsIInputStreamPump);
|
||||
// pump.init(this._input, -1, -1, 0, 0, false);
|
||||
// pump.asyncRead(this, null);
|
||||
},
|
||||
|
||||
// nsIStreamListener
|
||||
onStartRequest:
|
||||
makeInfallible(function DT_onStartRequest(aRequest, aContext) {},
|
||||
"DebuggerTransport.prototype.onStartRequest"),
|
||||
|
||||
onStopRequest:
|
||||
makeInfallible(function DT_onStopRequest(aRequest, aContext, aStatus) {
|
||||
this.close();
|
||||
if (this.hooks) {
|
||||
this.hooks.onClosed(aStatus);
|
||||
this.hooks = null;
|
||||
}
|
||||
}, "DebuggerTransport.prototype.onStopRequest"),
|
||||
|
||||
onDataAvailable: makeInfallible(function DT_onDataAvailable (incoming)
|
||||
// makeInfallible(function DT_onDataAvailable(aRequest, aContext,
|
||||
// aStream, aOffset, aCount)
|
||||
{
|
||||
this._incoming = incoming;//+= NetUtil.readInputStreamToString(aStream,
|
||||
// aStream.available());
|
||||
while (this._processIncoming()) {};
|
||||
}, "DebuggerTransport.prototype.onDataAvailable"),
|
||||
|
||||
/**
|
||||
* Process incoming packets. Returns true if a packet has been received, either
|
||||
* if it was properly parsed or not. Returns false if the incoming stream does
|
||||
* not contain a full packet yet. After a proper packet is parsed, the dispatch
|
||||
* handler DebuggerTransport.hooks.onPacket is called with the packet as a
|
||||
* parameter.
|
||||
*/
|
||||
_processIncoming: function DT__processIncoming() {
|
||||
// Well this is ugly.
|
||||
let sep = this._incoming.indexOf(':');
|
||||
if (sep < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let count = parseInt(this._incoming.substring(0, sep));
|
||||
if (this._incoming.length - (sep + 1) < count) {
|
||||
// Don't have a complete request yet.
|
||||
return false;
|
||||
}
|
||||
|
||||
// We have a complete request, pluck it out of the data and parse it.
|
||||
this._incoming = this._incoming.substring(sep + 1);
|
||||
let packet = this._incoming.substring(0, count);
|
||||
this._incoming = this._incoming.substring(count);
|
||||
|
||||
try {
|
||||
// packet = this._converter.ConvertToUnicode(packet);
|
||||
packet = utf8to16(packet);
|
||||
var parsed = JSON.parse(packet);
|
||||
} catch(e) {
|
||||
let msg = "Error parsing incoming packet: " + packet + " (" + e + " - " + e.stack + ")";
|
||||
// if (Cu.reportError) {
|
||||
// Cu.reportError(msg);
|
||||
// }
|
||||
dump(msg + "\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
dumpn("Got: " + packet);
|
||||
let self = this;
|
||||
|
||||
// Services.tm.currentThread.dispatch(makeInfallible(function() {
|
||||
self.hooks.onPacket(parsed);
|
||||
// }, "DebuggerTransport instance's this.hooks.onPacket"), 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* An adapter that handles data transfers between the debugger client and
|
||||
* server when they both run in the same process. It presents the same API as
|
||||
* DebuggerTransport, but instead of transmitting serialized messages across a
|
||||
* connection it merely calls the packet dispatcher of the other side.
|
||||
*
|
||||
* @param aOther LocalDebuggerTransport
|
||||
* The other endpoint for this debugger connection.
|
||||
*
|
||||
* @see DebuggerTransport
|
||||
*/
|
||||
this.LocalDebuggerTransport = function LocalDebuggerTransport(aOther)
|
||||
{
|
||||
this.other = aOther;
|
||||
this.hooks = null;
|
||||
|
||||
/*
|
||||
* A packet number, shared between this and this.other. This isn't used
|
||||
* by the protocol at all, but it makes the packet traces a lot easier to
|
||||
* follow.
|
||||
*/
|
||||
this._serial = this.other ? this.other._serial : { count: 0 };
|
||||
}
|
||||
|
||||
LocalDebuggerTransport.prototype = {
|
||||
/**
|
||||
* Transmit a message by directly calling the onPacket handler of the other
|
||||
* endpoint.
|
||||
*/
|
||||
send: function LDT_send(aPacket) {
|
||||
let serial = this._serial.count++;
|
||||
if (wantLogging) {
|
||||
if (aPacket.to) {
|
||||
dumpn("Packet " + serial + " sent to " + uneval(aPacket.to));
|
||||
} else if (aPacket.from) {
|
||||
dumpn("Packet " + serial + " sent from " + uneval(aPacket.from));
|
||||
}
|
||||
}
|
||||
this._deepFreeze(aPacket);
|
||||
let other = this.other;
|
||||
if (other) {
|
||||
Services.tm.currentThread.dispatch(makeInfallible(function() {
|
||||
// Avoid the cost of JSON.stringify() when logging is disabled.
|
||||
if (wantLogging) {
|
||||
dumpn("Received packet " + serial + ": " + JSON.stringify(aPacket, null, 2));
|
||||
}
|
||||
if (other.hooks) {
|
||||
other.hooks.onPacket(aPacket);
|
||||
}
|
||||
}, "LocalDebuggerTransport instance's this.other.hooks.onPacket"), 0);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Close the transport.
|
||||
*/
|
||||
close: function LDT_close() {
|
||||
if (this.other) {
|
||||
// Remove the reference to the other endpoint before calling close(), to
|
||||
// avoid infinite recursion.
|
||||
let other = this.other;
|
||||
delete this.other;
|
||||
other.close();
|
||||
}
|
||||
if (this.hooks) {
|
||||
this.hooks.onClosed();
|
||||
this.hooks = null;
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* An empty method for emulating the DebuggerTransport API.
|
||||
*/
|
||||
ready: function LDT_ready() {},
|
||||
|
||||
/**
|
||||
* Helper function that makes an object fully immutable.
|
||||
*/
|
||||
_deepFreeze: function LDT_deepFreeze(aObject) {
|
||||
Object.freeze(aObject);
|
||||
for (let prop in aObject) {
|
||||
// Freeze the properties that are objects, not on the prototype, and not
|
||||
// already frozen. Note that this might leave an unfrozen reference
|
||||
// somewhere in the object if there is an already frozen object containing
|
||||
// an unfrozen object.
|
||||
if (aObject.hasOwnProperty(prop) && typeof aObject === "object" &&
|
||||
!Object.isFrozen(aObject)) {
|
||||
this._deepFreeze(o[prop]);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
Loading…
Reference in New Issue