mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4834 from minggo/bug-fix
Put "initxx" functions into protected.
This commit is contained in:
commit
5ad3414921
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@ -73,22 +73,13 @@ public:
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/** initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles */
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static ParticleBatchNode* create(const std::string& fileImage, int capacity = kParticleDefaultCapacity);
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/**
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* @js ctor
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*/
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ParticleBatchNode();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleBatchNode();
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/** initializes the particle system with Texture2D, a capacity of particles */
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bool initWithTexture(Texture2D *tex, int capacity);
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/** initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles */
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bool initWithFile(const std::string& fileImage, int capacity);
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/** Inserts a child into the ParticleBatchNode */
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void insertChild(ParticleSystem* system, int index);
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@ -128,6 +119,18 @@ public:
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*/
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virtual const BlendFunc& getBlendFunc(void) const override;
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protected:
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/**
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* @js ctor
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*/
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ParticleBatchNode();
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/** initializes the particle system with Texture2D, a capacity of particles */
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bool initWithTexture(Texture2D *tex, int capacity);
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/** initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles */
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bool initWithFile(const std::string& fileImage, int capacity);
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private:
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void updateAllAtlasIndexes();
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void increaseAtlasCapacityTo(ssize_t quantity);
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@ -84,12 +84,6 @@ public:
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*/
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void listenBackToForeground(EventCustom* event);
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// Overrides
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/**
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* @js NA
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* @lua NA
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*/
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virtual bool initWithTotalParticles(int numberOfParticles) override;
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/**
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* @js NA
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* @lua NA
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@ -141,6 +135,13 @@ protected:
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/** initializes the texture with a rectangle measured Points */
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void initTexCoordsWithRect(const Rect& rect);
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// Overrides
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/**
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* @js NA
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* @lua NA
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*/
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virtual bool initWithTotalParticles(int numberOfParticles) override;
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void setupVBOandVAO();
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void setupVBO();
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bool allocMemory();
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@ -1553,8 +1553,7 @@ void MultipleParticleSystemsBatched::onEnter()
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removeChild(_background, true);
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_background = NULL;
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auto batchNode = new ParticleBatchNode();
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batchNode->initWithTexture(NULL, 3000);
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ParticleBatchNode *batchNode = ParticleBatchNode::createWithTexture(nullptr, 3000);
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addChild(batchNode, 1, 2);
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@ -196,24 +196,21 @@ void ParticleMainScene::createParticleSystem()
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// }
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// else
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{
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particleSystem = ParticleSystemQuad::create();
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particleSystem = ParticleSystemQuad::createWithTotalParticles(quantityParticles);
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}
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switch( subtestNumber)
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{
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case 1:
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888);
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particleSystem->initWithTotalParticles(quantityParticles);
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particleSystem->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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break;
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case 2:
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA4444);
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particleSystem->initWithTotalParticles(quantityParticles);
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particleSystem->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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break;
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case 3:
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::A8);
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particleSystem->initWithTotalParticles(quantityParticles);
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particleSystem->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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break;
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// case 4:
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@ -223,21 +220,17 @@ void ParticleMainScene::createParticleSystem()
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// break;
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case 4:
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888);
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particleSystem->initWithTotalParticles(quantityParticles);
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particleSystem->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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break;
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case 5:
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA4444);
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particleSystem->initWithTotalParticles(quantityParticles);
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particleSystem->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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break;
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case 6:
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::A8);
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particleSystem->initWithTotalParticles(quantityParticles);
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particleSystem->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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break;
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// case 8:
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// particleSystem->initWithTotalParticles(quantityParticles);
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// ////---- particleSystem.texture = [[TextureCache sharedTextureCache] addImage:@"fire.pvr"];
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// particleSystem->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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// break;
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@ -247,7 +240,6 @@ void ParticleMainScene::createParticleSystem()
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break;
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}
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addChild(particleSystem, 0, kTagParticleSystem);
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particleSystem->release();
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doTest();
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