mirror of https://github.com/axmolengine/axmol.git
fixed #178 build Box2d on win32 ok.
This commit is contained in:
parent
c1e4bf366f
commit
5b878a7bb0
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@ -0,0 +1,454 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="Box2D-win32"
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ProjectGUID="{929480E7-23C0-4DF6-8456-096D71547116}"
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Keyword="Win32Proj"
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TargetFrameworkVersion="0"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\common\b2BlockAllocator.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2Body.h"
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>
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</File>
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<File
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RelativePath=".\collision\b2BroadPhase.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2CircleContact.h"
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>
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</File>
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<File
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RelativePath=".\collision\shapes\b2CircleShape.h"
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>
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</File>
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<File
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RelativePath=".\collision\b2Collision.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2Contact.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2ContactManager.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2ContactSolver.h"
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>
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</File>
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<File
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RelativePath=".\collision\b2Distance.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2DistanceJoint.h"
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>
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</File>
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<File
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RelativePath=".\collision\b2DynamicTree.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2Fixture.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2FrictionJoint.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2GearJoint.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2Island.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2Joint.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2LineJoint.h"
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>
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</File>
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<File
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RelativePath=".\common\b2Math.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2MouseJoint.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2NullContact.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2PolygonAndCircleContact.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2PolygonContact.h"
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>
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</File>
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<File
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RelativePath=".\collision\shapes\b2PolygonShape.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2PrismaticJoint.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2PulleyJoint.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2RevoluteJoint.h"
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>
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</File>
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<File
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RelativePath=".\common\b2Settings.h"
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>
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</File>
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<File
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RelativePath=".\collision\shapes\b2Shape.h"
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>
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</File>
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<File
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RelativePath=".\common\b2StackAllocator.h"
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>
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</File>
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<File
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RelativePath=".\collision\b2TimeOfImpact.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2TimeStep.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2TOISolver.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2WeldJoint.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2World.h"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2WorldCallbacks.h"
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>
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</File>
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<File
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RelativePath=".\Box2D.h"
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>
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</File>
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</Filter>
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<Filter
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||||
Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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</Filter>
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<Filter
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||||
Name="Source Files"
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||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\common\b2BlockAllocator.cpp"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2Body.cpp"
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>
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</File>
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<File
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RelativePath=".\collision\b2BroadPhase.cpp"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2CircleContact.cpp"
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>
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</File>
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<File
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RelativePath=".\collision\shapes\b2CircleShape.cpp"
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>
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</File>
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<File
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RelativePath=".\collision\b2CollideCircle.cpp"
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>
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</File>
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<File
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RelativePath=".\collision\b2CollidePolygon.cpp"
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>
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</File>
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<File
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RelativePath=".\collision\b2Collision.cpp"
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>
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2Contact.cpp"
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</File>
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<File
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RelativePath=".\dynamics\b2ContactManager.cpp"
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2ContactSolver.cpp"
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>
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</File>
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<File
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RelativePath=".\collision\b2Distance.cpp"
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</File>
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<File
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RelativePath=".\dynamics\joints\b2DistanceJoint.cpp"
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>
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</File>
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<File
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RelativePath=".\collision\b2DynamicTree.cpp"
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>
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</File>
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<File
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RelativePath=".\dynamics\b2Fixture.cpp"
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</File>
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<File
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RelativePath=".\dynamics\joints\b2FrictionJoint.cpp"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2GearJoint.cpp"
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</File>
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<File
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RelativePath=".\dynamics\b2Island.cpp"
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</File>
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<File
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RelativePath=".\dynamics\joints\b2Joint.cpp"
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</File>
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<File
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RelativePath=".\dynamics\joints\b2LineJoint.cpp"
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</File>
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<File
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RelativePath=".\common\b2Math.cpp"
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>
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</File>
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<File
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RelativePath=".\dynamics\joints\b2MouseJoint.cpp"
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2PolygonAndCircleContact.cpp"
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2PolygonContact.cpp"
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</File>
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<File
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RelativePath=".\collision\shapes\b2PolygonShape.cpp"
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</File>
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<File
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RelativePath=".\dynamics\joints\b2PrismaticJoint.cpp"
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</File>
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<File
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RelativePath=".\dynamics\joints\b2PulleyJoint.cpp"
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</File>
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<File
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RelativePath=".\dynamics\joints\b2RevoluteJoint.cpp"
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</File>
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<File
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RelativePath=".\common\b2Settings.cpp"
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</File>
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<File
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RelativePath=".\common\b2StackAllocator.cpp"
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</File>
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<File
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RelativePath=".\collision\b2TimeOfImpact.cpp"
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</File>
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<File
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RelativePath=".\dynamics\contacts\b2TOISolver.cpp"
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</File>
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<File
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RelativePath=".\dynamics\joints\b2WeldJoint.cpp"
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</File>
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<File
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RelativePath=".\dynamics\b2World.cpp"
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</File>
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<File
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RelativePath=".\dynamics\b2WorldCallbacks.cpp"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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@ -10,6 +10,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Helloworld-win32", "Hellowo
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "chipmunk-win32", "chipmunk\chipmunk-win32.vcproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2D-win32", "Box2D\Box2D-win32.vcproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -28,6 +30,10 @@ Global
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{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.Build.0 = Debug|Win32
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{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.ActiveCfg = Release|Win32
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{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.Build.0 = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.ActiveCfg = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
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{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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