Merge pull request #5152 from dumganhar/iss3808-glfw-remove-unused

closed #3808: Removes unused files for MAC platform after using glfw3 to create opengl context
This commit is contained in:
James Chen 2014-01-21 19:06:57 -08:00
commit 5b91b9ea2e
8 changed files with 24 additions and 1231 deletions

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@ -1 +1 @@
98eebd5b205bbcad3d5c6b70ee9db766ab284e06
db31f01b55bf1ae19e57e71bae6f58a037bfe5b9

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@ -22,14 +22,15 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include <Cocoa/Cocoa.h>
#include "platform/CCCommon.h"
#include "CCEGLView.h"
#define GLFW_EXPOSE_NATIVE_NSGL
#define GLFW_EXPOSE_NATIVE_COCOA
#include "glfw3native.h"
#include <stdarg.h>
#include <stdio.h>
#import "EAGLView.h"
#include <Cocoa/Cocoa.h>
NS_CC_BEGIN
@ -50,7 +51,7 @@ void MessageBox(const char * msg, const char * title)
[alert setInformativeText:tmpTitle];
[alert setAlertStyle:NSWarningAlertStyle];
NSWindow *window = [[CCEAGLView sharedEGLView] window];
id window = glfwGetCocoaWindow(EGLView::getInstance()->getWindow());
[alert beginSheetModalForWindow:window
modalDelegate:[window delegate]
didEndSelector:nil

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@ -22,13 +22,14 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <Foundation/Foundation.h>
#import "CCDirectorCaller.h"
#import "CCDirector.h"
#import "EAGLView.h"
#import "CCEventDispatcherMac.h"
#include "CCDirector.h"
#include "CCAutoreleasePool.h"
#import <Foundation/Foundation.h>
#import <AppKit/AppKit.h>
static id s_sharedDirectorCaller;
@interface NSObject(CADisplayLink)
@ -82,7 +83,6 @@ static id s_sharedDirectorCaller;
cocos2d::Director::getInstance()->drawScene();
cocos2d::PoolManager::getInstance()->getCurrentPool()->clear();
[[CCEventDispatcher sharedDispatcher] dispatchQueuedEvents];
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:nil];
@ -115,21 +115,9 @@ static CVReturn MyDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTime
// All we do here is tell the display it needs a refresh
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// get the opengl view
CCEAGLView *openGLView = [CCEAGLView sharedEGLView];
[openGLView lockOpenGLContext];
// run the main cocos2d loop
cocos2d::Director::getInstance()->mainLoop();
// flush buffer (this line is very important!)
[[openGLView openGLContext] flushBuffer];
[openGLView unlockOpenGLContext];
// send any queued events
[[CCEventDispatcher sharedDispatcher] dispatchQueuedEvents];
[pool release];
}

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@ -1,277 +0,0 @@
/****************************************************************************
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
// Only compile this code on Mac. These files should not be included on your iOS project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#ifndef __CC_EVENT_DISPATCHER_MAC_H__
#define __CC_EVENT_DISPATCHER_MAC_H__
#import <Cocoa/Cocoa.h>
#import "EAGLView.h"
//#import "../../Support/uthash.h" // hack: uthash needs to be imported before utlist to prevent warning
//#import "../../Support/utlist.h"
#import "ccConfig.h"
//NS_CC_BEGIN;
#pragma mark - MouseEventDelegate
/** MouseEventDelegate protocol.
Implement it in your node to receive any of mouse events
*/
@protocol CCMouseEventDelegate <NSObject>
@optional
//
// left
//
/** called when the "mouseDown" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccMouseDown:(NSEvent*)event;
/** called when the "mouseDragged" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccMouseDragged:(NSEvent*)event;
/** called when the "mouseMoved" event is received.
Return YES to avoid propagating the event to other delegates.
By default, "mouseMoved" is disabled. To enable it, send the "setAcceptsMouseMovedEvents:YES" message to the main window.
*/
-(BOOL) ccMouseMoved:(NSEvent*)event;
/** called when the "mouseUp" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccMouseUp:(NSEvent*)event;
//
// right
//
/** called when the "rightMouseDown" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccRightMouseDown:(NSEvent*)event;
/** called when the "rightMouseDragged" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccRightMouseDragged:(NSEvent*)event;
/** called when the "rightMouseUp" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccRightMouseUp:(NSEvent*)event;
//
// other
//
/** called when the "otherMouseDown" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccOtherMouseDown:(NSEvent*)event;
/** called when the "otherMouseDragged" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccOtherMouseDragged:(NSEvent*)event;
/** called when the "otherMouseUp" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccOtherMouseUp:(NSEvent*)event;
//
// scroll wheel
//
/** called when the "scrollWheel" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccScrollWheel:(NSEvent *)theEvent;
//
// enter / exit
//
/** called when the "mouseEntered" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (void)ccMouseEntered:(NSEvent *)theEvent;
/** called when the "mouseExited" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (void)ccMouseExited:(NSEvent *)theEvent;
@end
#pragma mark - KeyboardEventDelegate
/** KeyboardEventDelegate protocol.
Implement it in your node to receive any of keyboard events
*/
@protocol CCKeyboardEventDelegate <NSObject>
@optional
/** called when the "keyUp" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccKeyUp:(NSEvent*)event;
/** called when the "keyDown" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccKeyDown:(NSEvent*)event;
/** called when the "flagsChanged" event is received.
Return YES to avoid propagating the event to other delegates.
*/
-(BOOL) ccFlagsChanged:(NSEvent*)event;
@end
#pragma mark -
#pragma mark TouchEventDelegate
/** TouchEventDelegate protocol.
Implement it in your node to receive any of touch events
*/
@protocol CCTouchEventDelegate <NSObject>
@optional
/** called when the "touchesBegan" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccTouchesBeganWithEvent:(NSEvent *)event;
/** called when the "touchesMoved" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccTouchesMovedWithEvent:(NSEvent *)event;
/** called when the "touchesEnded" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccTouchesEndedWithEvent:(NSEvent *)event;
/** called when the "touchesCancelled" event is received.
Return YES to avoid propagating the event to other delegates.
*/
- (BOOL)ccTouchesCancelledWithEvent:(NSEvent *)event;
@end
#pragma mark - EventDispatcher
struct _listEntry;
/** EventDispatcher
This is object is responsible for dispatching the events:
- Mouse events
- Keyboard events
- Touch events
Only available on Mac
*/
@interface CCEventDispatcher : NSObject <CCMacEventDelegate> {
BOOL dispatchEvents_;
struct _listEntry *keyboardDelegates_;
struct _listEntry *mouseDelegates_;
struct _listEntry *touchDelegates_;
}
@property (nonatomic, readwrite) BOOL dispatchEvents;
/** EventDispatcher singleton */
+(CCEventDispatcher*) sharedDispatcher;
#pragma mark EventDispatcher - Mouse
/** Adds a mouse delegate to the dispatcher's list.
Delegates with a lower priority value will be called before higher priority values.
All the events will be propgated to all the delegates, unless the one delegate returns YES.
IMPORTANT: The delegate will be retained.
*/
-(void) addMouseDelegate:(id<CCMouseEventDelegate>) delegate priority:(NSInteger)priority;
/** removes a mouse delegate */
-(void) removeMouseDelegate:(id) delegate;
/** Removes all mouse delegates, releasing all the delegates */
-(void) removeAllMouseDelegates;
#pragma mark EventDispatcher - Keyboard
/** Adds a Keyboard delegate to the dispatcher's list.
Delegates with a lower priority value will be called before higher priority values.
All the events will be propgated to all the delegates, unless the one delegate returns YES.
IMPORTANT: The delegate will be retained.
*/
-(void) addKeyboardDelegate:(id<CCKeyboardEventDelegate>) delegate priority:(NSInteger)priority;
/** removes a mouse delegate */
-(void) removeKeyboardDelegate:(id) delegate;
/** Removes all mouse delegates, releasing all the delegates */
-(void) removeAllKeyboardDelegates;
#pragma mark EventDispatcher - Touches
/** Adds a Touch delegate to the dispatcher's list.
Delegates with a lower priority value will be called before higher priority values.
All the events will be propgated to all the delegates, unless the one delegate returns YES.
IMPORTANT: The delegate will be retained.
*/
- (void)addTouchDelegate:(id<CCTouchEventDelegate>)delegate priority:(NSInteger)priority;
/** Removes a touch delegate */
- (void)removeTouchDelegate:(id) delegate;
/** Removes all touch delegates, releasing all the delegates */
- (void)removeAllTouchDelegates;
#pragma mark EventDispatcher - Dispatch Events
#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
-(void) dispatchQueuedEvents;
#endif
@end
//NS_CC_END;
#endif // __CC_EVENT_DISPATCHER_MAC_H__

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@ -1,649 +0,0 @@
/****************************************************************************
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
// Only compile this code on Mac. These files should not be included on your iOS project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#import "CCEventDispatcherMac.h"
#import "ccConfig.h"
#include "utlist.h"
#include "CCDirector.h"
//NS_CC_BEGIN;
static CCEventDispatcher *sharedDispatcher = nil;
enum {
// mouse
kImplementsMouseDown = 1 << 0,
kImplementsMouseMoved = 1 << 1,
kImplementsMouseDragged = 1 << 2,
kImplementsMouseUp = 1 << 3,
kImplementsRightMouseDown = 1 << 4,
kImplementsRightMouseDragged = 1 << 5,
kImplementsRightMouseUp = 1 << 6,
kImplementsOtherMouseDown = 1 << 7,
kImplementsOtherMouseDragged = 1 << 8,
kImplementsOtherMouseUp = 1 << 9,
kImplementsScrollWheel = 1 << 10,
kImplementsMouseEntered = 1 << 11,
kImplementsMouseExited = 1 << 12,
kImplementsTouchesBegan = 1 << 13,
kImplementsTouchesMoved = 1 << 14,
kImplementsTouchesEnded = 1 << 15,
kImplementsTouchesCancelled = 1 << 16,
// keyboard
kImplementsKeyUp = 1 << 0,
kImplementsKeyDown = 1 << 1,
kImplementsFlagsChanged = 1 << 2,
};
typedef struct _listEntry
{
struct _listEntry *prev, *next;
id delegate;
NSInteger priority;
NSUInteger flags;
} tListEntry;
#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
#define QUEUE_EVENT_MAX 128
struct _eventQueue {
SEL selector;
NSEvent *event;
};
static struct _eventQueue eventQueue[QUEUE_EVENT_MAX];
static int eventQueueCount;
#endif // CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
@implementation CCEventDispatcher
@synthesize dispatchEvents=dispatchEvents_;
+(CCEventDispatcher*) sharedDispatcher
{
@synchronized(self) {
if (sharedDispatcher == nil)
sharedDispatcher = [[self alloc] init]; // assignment not done here
}
return sharedDispatcher;
}
+(id) allocWithZone:(NSZone *)zone
{
@synchronized(self) {
NSAssert(sharedDispatcher == nil, @"Attempted to allocate a second instance of a singleton.");
return [super allocWithZone:zone];
}
return nil; // on subsequent allocation attempts return nil
}
-(id) init
{
if( (self = [super init]) )
{
// events enabled by default
dispatchEvents_ = YES;
// delegates
keyboardDelegates_ = nullptr;
mouseDelegates_ = nullptr;
touchDelegates_ = nullptr;
#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
eventQueueCount = 0;
#endif
}
return self;
}
- (void) dealloc
{
[super dealloc];
}
#pragma mark EventDispatcher - add / remove delegates
-(void) addDelegate:(id)delegate priority:(NSInteger)priority flags:(NSUInteger)flags list:(tListEntry**)list
{
tListEntry *listElement = (tListEntry *)malloc( sizeof(*listElement) );
listElement->delegate = [delegate retain];
listElement->priority = priority;
listElement->flags = flags;
listElement->next = listElement->prev = nullptr;
// empty list ?
if( ! *list ) {
DL_APPEND( *list, listElement );
} else {
BOOL added = NO;
for( tListEntry *elem = *list; elem ; elem = elem->next ) {
if( priority < elem->priority ) {
if( elem == *list )
DL_PREPEND(*list, listElement);
else {
listElement->next = elem;
listElement->prev = elem->prev;
elem->prev->next = listElement;
elem->prev = listElement;
}
added = YES;
break;
}
}
// Not added? priority has the higher value. Append it.
if( !added )
DL_APPEND(*list, listElement);
}
}
-(void) removeDelegate:(id)delegate fromList:(tListEntry**)list
{
tListEntry *entry, *tmp;
// updates with priority < 0
DL_FOREACH_SAFE( *list, entry, tmp ) {
if( entry->delegate == delegate ) {
DL_DELETE( *list, entry );
[delegate release];
free(entry);
break;
}
}
}
-(void) removeAllDelegatesFromList:(tListEntry**)list
{
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( *list, entry, tmp ) {
DL_DELETE( *list, entry );
free(entry);
}
}
-(void) addMouseDelegate:(id<CCMouseEventDelegate>) delegate priority:(NSInteger)priority
{
NSUInteger flags = 0;
flags |= ( [delegate respondsToSelector:@selector(ccMouseDown:)] ? kImplementsMouseDown : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccMouseDragged:)] ? kImplementsMouseDragged : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccMouseMoved:)] ? kImplementsMouseMoved : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccMouseUp:)] ? kImplementsMouseUp : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccRightMouseDown:)] ? kImplementsRightMouseDown : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccRightMouseDragged:)] ? kImplementsRightMouseDragged : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccRightMouseUp:)] ? kImplementsRightMouseUp : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccOtherMouseDown:)] ? kImplementsOtherMouseDown : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccOtherMouseDragged:)] ? kImplementsOtherMouseDragged : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccOtherMouseUp:)] ? kImplementsOtherMouseUp : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccMouseEntered:)] ? kImplementsMouseEntered : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccMouseExited:)] ? kImplementsMouseExited : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccScrollWheel:)] ? kImplementsScrollWheel : 0 );
[self addDelegate:delegate priority:priority flags:flags list:&mouseDelegates_];
}
-(void) removeMouseDelegate:(id) delegate
{
[self removeDelegate:delegate fromList:&mouseDelegates_];
}
-(void) removeAllMouseDelegates
{
[self removeAllDelegatesFromList:&mouseDelegates_];
}
-(void) addKeyboardDelegate:(id<CCKeyboardEventDelegate>) delegate priority:(NSInteger)priority
{
NSUInteger flags = 0;
flags |= ( [delegate respondsToSelector:@selector(ccKeyUp:)] ? kImplementsKeyUp : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccKeyDown:)] ? kImplementsKeyDown : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccFlagsChanged:)] ? kImplementsFlagsChanged : 0 );
[self addDelegate:delegate priority:priority flags:flags list:&keyboardDelegates_];
}
-(void) removeKeyboardDelegate:(id) delegate
{
[self removeDelegate:delegate fromList:&keyboardDelegates_];
}
-(void) removeAllKeyboardDelegates
{
[self removeAllDelegatesFromList:&keyboardDelegates_];
}
-(void) addTouchDelegate:(id<CCTouchEventDelegate>) delegate priority:(NSInteger)priority
{
NSUInteger flags = 0;
flags |= ( [delegate respondsToSelector:@selector(ccTouchesBeganWithEvent:)] ? kImplementsTouchesBegan : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccTouchesMovedWithEvent:)] ? kImplementsTouchesMoved : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccTouchesEndedWithEvent:)] ? kImplementsTouchesEnded : 0 );
flags |= ( [delegate respondsToSelector:@selector(ccTouchesCancelledWithEvent:)] ? kImplementsTouchesCancelled : 0 );
[self addDelegate:delegate priority:priority flags:flags list:&touchDelegates_];
}
-(void) removeTouchDelegate:(id) delegate
{
[self removeDelegate:delegate fromList:&touchDelegates_];
}
-(void) removeAllTouchDelegates
{
[self removeAllDelegatesFromList:&touchDelegates_];
}
#pragma mark EventDispatcher - Mouse events
//
// Mouse events
//
//
// Left
//
- (void)mouseDown:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsMouseDown ) {
void *swallows = [entry->delegate performSelector:@selector(ccMouseDown:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)mouseMoved:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsMouseMoved ) {
void *swallows = [entry->delegate performSelector:@selector(ccMouseMoved:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)mouseDragged:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsMouseDragged ) {
void *swallows = [entry->delegate performSelector:@selector(ccMouseDragged:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)mouseUp:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsMouseUp ) {
void *swallows = [entry->delegate performSelector:@selector(ccMouseUp:) withObject:event];
if( swallows )
break;
}
}
}
}
//
// Mouse Right
//
- (void)rightMouseDown:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsRightMouseDown ) {
void *swallows = [entry->delegate performSelector:@selector(ccRightMouseDown:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)rightMouseDragged:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsRightMouseDragged ) {
void *swallows = [entry->delegate performSelector:@selector(ccRightMouseDragged:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)rightMouseUp:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsRightMouseUp ) {
void *swallows = [entry->delegate performSelector:@selector(ccRightMouseUp:) withObject:event];
if( swallows )
break;
}
}
}
}
//
// Mouse Other
//
- (void)otherMouseDown:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsOtherMouseDown ) {
void *swallows = [entry->delegate performSelector:@selector(ccOtherMouseDown:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)otherMouseDragged:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsOtherMouseDragged ) {
void *swallows = [entry->delegate performSelector:@selector(ccOtherMouseDragged:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)otherMouseUp:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsOtherMouseUp ) {
void *swallows = [entry->delegate performSelector:@selector(ccOtherMouseUp:) withObject:event];
if( swallows )
break;
}
}
}
}
//
// Scroll Wheel
//
- (void)scrollWheel:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsScrollWheel ) {
void *swallows = [entry->delegate performSelector:@selector(ccScrollWheel:) withObject:event];
if( swallows )
break;
}
}
}
}
//
// Mouse enter / exit
- (void)mouseExited:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsMouseEntered ) {
void *swallows = [entry->delegate performSelector:@selector(ccMouseEntered:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)mouseEntered:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( mouseDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsMouseExited) {
void *swallows = [entry->delegate performSelector:@selector(ccMouseExited:) withObject:event];
if( swallows )
break;
}
}
}
}
#pragma mark EventDispatcher - Keyboard events
// Keyboard events
- (void)keyDown:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
// cocos2d::Director::getInstance()->getKeyboardDispatcher()->dispatchKeyboardEvent(event.keyCode, true);
DL_FOREACH_SAFE( keyboardDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsKeyDown ) {
void *swallows = [entry->delegate performSelector:@selector(ccKeyDown:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)keyUp:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
// cocos2d::Director::getInstance()->getKeyboardDispatcher()->dispatchKeyboardEvent(event.keyCode, false);
DL_FOREACH_SAFE( keyboardDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsKeyUp ) {
void *swallows = [entry->delegate performSelector:@selector(ccKeyUp:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)flagsChanged:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( keyboardDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsFlagsChanged ) {
void *swallows = [entry->delegate performSelector:@selector(ccFlagsChanged:) withObject:event];
if( swallows )
break;
}
}
}
}
#pragma mark EventDispatcher - Touch events
- (void)touchesBeganWithEvent:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( touchDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsTouchesBegan) {
void *swallows = [entry->delegate performSelector:@selector(ccTouchesBeganWithEvent:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)touchesMovedWithEvent:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( touchDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsTouchesMoved) {
void *swallows = [entry->delegate performSelector:@selector(ccTouchesMovedWithEvent:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)touchesEndedWithEvent:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( touchDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsTouchesEnded) {
void *swallows = [entry->delegate performSelector:@selector(ccTouchesEndedWithEvent:) withObject:event];
if( swallows )
break;
}
}
}
}
- (void)touchesCancelledWithEvent:(NSEvent *)event
{
if( dispatchEvents_ ) {
tListEntry *entry, *tmp;
DL_FOREACH_SAFE( touchDelegates_, entry, tmp ) {
if ( entry->flags & kImplementsTouchesCancelled) {
void *swallows = [entry->delegate performSelector:@selector(ccTouchesCancelledWithEvent:) withObject:event];
if( swallows )
break;
}
}
}
}
#pragma mark EventDispatcher - queue events
#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
-(void) queueEvent:(NSEvent*)event selector:(SEL)selector
{
NSAssert( eventQueueCount < QUEUE_EVENT_MAX, @"CCEventDispatcher: recompile. Increment QUEUE_EVENT_MAX value");
@synchronized (self) {
eventQueue[eventQueueCount].selector = selector;
eventQueue[eventQueueCount].event = [event copy];
eventQueueCount++;
}
}
-(void) dispatchQueuedEvents
{
@synchronized (self) {
for( int i=0; i < eventQueueCount; i++ ) {
SEL sel = eventQueue[i].selector;
NSEvent *event = eventQueue[i].event;
[self performSelector:sel withObject:event];
[event release];
}
eventQueueCount = 0;
}
}
#endif // CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
//NS_CC_END;
@end

View File

@ -1,112 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __EAGLVIEW_MAC_H__
#define __EAGLVIEW_MAC_H__
#import <Cocoa/Cocoa.h>
#import "ccConfig.h"
//PROTOCOLS:
@protocol CCMacEventDelegate <NSObject>
// Mouse
- (void)mouseDown:(NSEvent *)theEvent;
- (void)mouseUp:(NSEvent *)theEvent;
- (void)mouseMoved:(NSEvent *)theEvent;
- (void)mouseDragged:(NSEvent *)theEvent;
- (void)rightMouseDown:(NSEvent*)event;
- (void)rightMouseDragged:(NSEvent*)event;
- (void)rightMouseUp:(NSEvent*)event;
- (void)otherMouseDown:(NSEvent*)event;
- (void)otherMouseDragged:(NSEvent*)event;
- (void)otherMouseUp:(NSEvent*)event;
- (void)scrollWheel:(NSEvent *)theEvent;
- (void)mouseEntered:(NSEvent *)theEvent;
- (void)mouseExited:(NSEvent *)theEvent;
// Keyboard
- (void)keyDown:(NSEvent *)theEvent;
- (void)keyUp:(NSEvent *)theEvent;
- (void)flagsChanged:(NSEvent *)theEvent;
// Touches
- (void)touchesBeganWithEvent:(NSEvent *)event;
- (void)touchesMovedWithEvent:(NSEvent *)event;
- (void)touchesEndedWithEvent:(NSEvent *)event;
- (void)touchesCancelledWithEvent:(NSEvent *)event;
#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
- (void)queueEvent:(NSEvent*)event selector:(SEL)selector;
#endif
@end
/** MacGLView
Only available for Mac OS X
*/
@interface CCEAGLView : NSOpenGLView {
id<CCMacEventDelegate> eventDelegate_;
BOOL isFullScreen_;
NSWindow *fullScreenWindow_;
// cache
NSWindow *windowGLView_;
NSView *superViewGLView_;
NSRect originalWinRect_; // Original size and position
float frameZoomFactor_;
}
@property (nonatomic, readwrite, assign) id<CCMacEventDelegate> eventDelegate;
// whether or not the view is in fullscreen mode
@property (nonatomic, readonly) BOOL isFullScreen;
@property (nonatomic, readwrite) float frameZoomFactor;
/** uses and locks the OpenGL context */
-(void) lockOpenGLContext;
/** unlocks the openGL context */
-(void) unlockOpenGLContext;
/** returns the depth format of the view in BPP */
- (NSUInteger) depthFormat;
- (void) setFrameZoomFactor:(float)frameZoomFactor;
// get the view object
+(id) sharedEGLView;
-(int) getWidth;
-(int) getHeight;
@end
#endif // __EAGLVIEW_MAC_H__

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@ -1,166 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
/*
* Idea of subclassing NSOpenGLView was taken from "TextureUpload" Apple's sample
*/
#import <Availability.h>
#import "EAGLView.h"
#import "CCEGLView.h"
#import <OpenGL/gl.h>
#import "CCDirector.h"
#import "ccConfig.h"
#import "CCSet.h"
#import "CCTouch.h"
#import "CCIMEDispatcher.h"
#import "CCEventDispatcherMac.h"
#import "CCEGLView.h"
//USING_NS_CC;
static CCEAGLView *view;
@implementation CCEAGLView
@synthesize eventDelegate = eventDelegate_, isFullScreen = isFullScreen_, frameZoomFactor=frameZoomFactor_;
+(id) sharedEGLView
{
return view;
}
- (void) update
{
// XXX: Should I do something here ?
[super update];
}
- (void) prepareOpenGL
{
// XXX: Initialize OpenGL context
[super prepareOpenGL];
// Make this openGL context current to the thread
// (i.e. all openGL on this thread calls will go to this context)
[[self openGLContext] makeCurrentContext];
// Synchronize buffer swaps with vertical refresh rate
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
// GLint order = -1;
// [[self openGLContext] setValues:&order forParameter:NSOpenGLCPSurfaceOrder];
}
- (NSUInteger) depthFormat
{
return 24;
}
- (void) setFrameZoomFactor:(float)frameZoomFactor
{
frameZoomFactor_ = frameZoomFactor;
NSRect winRect = [[self window] frame];
NSRect viewRect = [self frame];
// compute the margin width and margin height
float diffX = winRect.size.width - viewRect.size.width;
float diffY = winRect.size.height - viewRect.size.height;
// new window width and height
float newWindowWidth = (int)(viewRect.size.width * frameZoomFactor + diffX);
float newWindowHeight = (int)(viewRect.size.height * frameZoomFactor + diffY);
// display window in the center of the screen
NSRect screenRect = [[NSScreen mainScreen] frame];
float originX = (screenRect.size.width - newWindowWidth) / 2;
float originY = (screenRect.size.height - newWindowHeight) / 2;
[[self window] setFrame:NSMakeRect(originX, originY, newWindowWidth, newWindowHeight) display:true];
}
- (void) reshape
{
// We draw on a secondary thread through the display link
// When resizing the view, -reshape is called automatically on the main thread
// Add a mutex around to avoid the threads accessing the context simultaneously when resizing
[self lockOpenGLContext];
// NSRect rect = [self bounds];
cocos2d::Director *director = cocos2d::Director::getInstance();
// CGSize size = NSSizeToCGSize(rect.size);
// cocos2d::Size ccsize = cocos2d::Size(size.width, size.height);
//director->reshapeProjection(ccsize);
// avoid flicker
director->drawScene();
// [self setNeedsDisplay:YES];
[self unlockOpenGLContext];
}
-(void) lockOpenGLContext
{
NSOpenGLContext *glContext = [self openGLContext];
NSAssert( glContext, @"FATAL: could not get openGL context");
[glContext makeCurrentContext];
CGLLockContext((CGLContextObj)[glContext CGLContextObj]);
}
-(void) unlockOpenGLContext
{
NSOpenGLContext *glContext = [self openGLContext];
NSAssert( glContext, @"FATAL: could not get openGL context");
CGLUnlockContext((CGLContextObj)[glContext CGLContextObj]);
}
- (void) dealloc
{
CCLOGINFO("deallocing CCEAGLView: %p", self);
[super dealloc];
}
-(int) getWidth
{
NSSize bound = [self bounds].size;
return bound.width;
}
-(int) getHeight
{
NSSize bound = [self bounds].size;
return bound.height;
}
@end

View File

@ -28,10 +28,15 @@
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
#include "CCEditBox.h"
#import "EAGLView.h"
#define GLFW_EXPOSE_NATIVE_NSGL
#define GLFW_EXPOSE_NATIVE_COCOA
#include "glfw3native.h"
#define getEditBoxImplMac() ((cocos2d::extension::EditBoxImplMac*)editBox_)
@implementation CCCustomNSTextField
- (CGRect)textRectForBounds:(CGRect)bounds {
@ -58,6 +63,10 @@
@synthesize editState = editState_;
@synthesize editBox = editBox_;
- (id) getNSWindow {
return glfwGetCocoaWindow(cocos2d::EGLView::getInstance()->getWindow());
}
- (void)dealloc
{
[textField_ resignFirstResponder];
@ -84,7 +93,7 @@
[textField_ setDelegate:self];
self.editBox = editBox;
[[CCEAGLView sharedEGLView] addSubview:textField_];
[[[self getNSWindow] contentView] addSubview:textField_];
return self;
}while(0);
@ -94,8 +103,7 @@
-(void) doAnimationWhenKeyboardMoveWithDuration:(float)duration distance:(float)distance
{
id eglView = [CCEAGLView sharedEGLView];
[eglView doAnimationWhenKeyboardMoveWithDuration:duration distance:distance];
[[[self getNSWindow] contentView] doAnimationWhenKeyboardMoveWithDuration:duration distance:distance];
}
-(void) setPosition:(NSPoint) pos