mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
This commit is contained in:
commit
5c20d49cd7
|
@ -816,6 +816,8 @@
|
||||||
B2507B6C192589AF00FA4972 /* Shaders3D in Resources */ = {isa = PBXBuildFile; fileRef = B2507B6A192589AF00FA4972 /* Shaders3D */; };
|
B2507B6C192589AF00FA4972 /* Shaders3D in Resources */ = {isa = PBXBuildFile; fileRef = B2507B6A192589AF00FA4972 /* Shaders3D */; };
|
||||||
B609E67319C18DAD003D0074 /* BillBoardTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B609E67119C18DAD003D0074 /* BillBoardTest.cpp */; };
|
B609E67319C18DAD003D0074 /* BillBoardTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B609E67119C18DAD003D0074 /* BillBoardTest.cpp */; };
|
||||||
B609E67419C18DAD003D0074 /* BillBoardTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B609E67119C18DAD003D0074 /* BillBoardTest.cpp */; };
|
B609E67419C18DAD003D0074 /* BillBoardTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B609E67119C18DAD003D0074 /* BillBoardTest.cpp */; };
|
||||||
|
B6337DF71ABA9B44005AEF24 /* PerformanceParticle3DTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6337DF51ABA9B44005AEF24 /* PerformanceParticle3DTest.cpp */; };
|
||||||
|
B6337DF81ABA9B44005AEF24 /* PerformanceParticle3DTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6337DF51ABA9B44005AEF24 /* PerformanceParticle3DTest.cpp */; };
|
||||||
B639932E1A490EC700B07923 /* Particle3DTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B639932C1A490EC700B07923 /* Particle3DTest.cpp */; };
|
B639932E1A490EC700B07923 /* Particle3DTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B639932C1A490EC700B07923 /* Particle3DTest.cpp */; };
|
||||||
B639932F1A490EC700B07923 /* Particle3DTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B639932C1A490EC700B07923 /* Particle3DTest.cpp */; };
|
B639932F1A490EC700B07923 /* Particle3DTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B639932C1A490EC700B07923 /* Particle3DTest.cpp */; };
|
||||||
B63993311A49359F00B07923 /* Particle3D in Resources */ = {isa = PBXBuildFile; fileRef = B63993301A49359F00B07923 /* Particle3D */; };
|
B63993311A49359F00B07923 /* Particle3D in Resources */ = {isa = PBXBuildFile; fileRef = B63993301A49359F00B07923 /* Particle3D */; };
|
||||||
|
@ -1752,6 +1754,8 @@
|
||||||
B2507B6A192589AF00FA4972 /* Shaders3D */ = {isa = PBXFileReference; lastKnownFileType = folder; name = Shaders3D; path = "../tests/cpp-tests/Resources/Shaders3D"; sourceTree = "<group>"; };
|
B2507B6A192589AF00FA4972 /* Shaders3D */ = {isa = PBXFileReference; lastKnownFileType = folder; name = Shaders3D; path = "../tests/cpp-tests/Resources/Shaders3D"; sourceTree = "<group>"; };
|
||||||
B609E67119C18DAD003D0074 /* BillBoardTest.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = BillBoardTest.cpp; path = BillBoardTest/BillBoardTest.cpp; sourceTree = "<group>"; };
|
B609E67119C18DAD003D0074 /* BillBoardTest.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = BillBoardTest.cpp; path = BillBoardTest/BillBoardTest.cpp; sourceTree = "<group>"; };
|
||||||
B609E67219C18DAD003D0074 /* BillBoardTest.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = BillBoardTest.h; path = BillBoardTest/BillBoardTest.h; sourceTree = "<group>"; };
|
B609E67219C18DAD003D0074 /* BillBoardTest.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = BillBoardTest.h; path = BillBoardTest/BillBoardTest.h; sourceTree = "<group>"; };
|
||||||
|
B6337DF51ABA9B44005AEF24 /* PerformanceParticle3DTest.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = PerformanceParticle3DTest.cpp; sourceTree = "<group>"; };
|
||||||
|
B6337DF61ABA9B44005AEF24 /* PerformanceParticle3DTest.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PerformanceParticle3DTest.h; sourceTree = "<group>"; };
|
||||||
B639932C1A490EC700B07923 /* Particle3DTest.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Particle3DTest.cpp; path = Particle3DTest/Particle3DTest.cpp; sourceTree = "<group>"; };
|
B639932C1A490EC700B07923 /* Particle3DTest.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Particle3DTest.cpp; path = Particle3DTest/Particle3DTest.cpp; sourceTree = "<group>"; };
|
||||||
B639932D1A490EC700B07923 /* Particle3DTest.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Particle3DTest.h; path = Particle3DTest/Particle3DTest.h; sourceTree = "<group>"; };
|
B639932D1A490EC700B07923 /* Particle3DTest.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Particle3DTest.h; path = Particle3DTest/Particle3DTest.h; sourceTree = "<group>"; };
|
||||||
B63993301A49359F00B07923 /* Particle3D */ = {isa = PBXFileReference; lastKnownFileType = folder; name = Particle3D; path = "../tests/cpp-tests/Resources/Particle3D"; sourceTree = "<group>"; };
|
B63993301A49359F00B07923 /* Particle3D */ = {isa = PBXFileReference; lastKnownFileType = folder; name = Particle3D; path = "../tests/cpp-tests/Resources/Particle3D"; sourceTree = "<group>"; };
|
||||||
|
@ -2939,6 +2943,8 @@
|
||||||
1AC35AC118CECF0C00F37B72 /* PerformanceTest */ = {
|
1AC35AC118CECF0C00F37B72 /* PerformanceTest */ = {
|
||||||
isa = PBXGroup;
|
isa = PBXGroup;
|
||||||
children = (
|
children = (
|
||||||
|
B6337DF51ABA9B44005AEF24 /* PerformanceParticle3DTest.cpp */,
|
||||||
|
B6337DF61ABA9B44005AEF24 /* PerformanceParticle3DTest.h */,
|
||||||
1AC35AC218CECF0C00F37B72 /* PerformanceAllocTest.cpp */,
|
1AC35AC218CECF0C00F37B72 /* PerformanceAllocTest.cpp */,
|
||||||
1AC35AC318CECF0C00F37B72 /* PerformanceAllocTest.h */,
|
1AC35AC318CECF0C00F37B72 /* PerformanceAllocTest.h */,
|
||||||
1AF152D718FD252A00A52F3D /* PerformanceCallbackTest.cpp */,
|
1AF152D718FD252A00A52F3D /* PerformanceCallbackTest.cpp */,
|
||||||
|
@ -4866,6 +4872,7 @@
|
||||||
182C5CBA1A95B2FD00C30D34 /* CocosStudio3DTest.cpp in Sources */,
|
182C5CBA1A95B2FD00C30D34 /* CocosStudio3DTest.cpp in Sources */,
|
||||||
1AC35C5D18CECF0C00F37B72 /* Ball.cpp in Sources */,
|
1AC35C5D18CECF0C00F37B72 /* Ball.cpp in Sources */,
|
||||||
1AC35B7B18CECF0C00F37B72 /* GameOverScene.cpp in Sources */,
|
1AC35B7B18CECF0C00F37B72 /* GameOverScene.cpp in Sources */,
|
||||||
|
B6337DF71ABA9B44005AEF24 /* PerformanceParticle3DTest.cpp in Sources */,
|
||||||
1AC35BF318CECF0C00F37B72 /* ExtensionsTest.cpp in Sources */,
|
1AC35BF318CECF0C00F37B72 /* ExtensionsTest.cpp in Sources */,
|
||||||
1AC35B3518CECF0C00F37B72 /* TestEntries.cpp in Sources */,
|
1AC35B3518CECF0C00F37B72 /* TestEntries.cpp in Sources */,
|
||||||
1AC35B2D18CECF0C00F37B72 /* Box2dTest.cpp in Sources */,
|
1AC35B2D18CECF0C00F37B72 /* Box2dTest.cpp in Sources */,
|
||||||
|
@ -5118,6 +5125,7 @@
|
||||||
1AC35C3E18CECF0C00F37B72 /* PhysicsTest.cpp in Sources */,
|
1AC35C3E18CECF0C00F37B72 /* PhysicsTest.cpp in Sources */,
|
||||||
3825CC4A1A2C982A00C92EA8 /* CustomRootNode.cpp in Sources */,
|
3825CC4A1A2C982A00C92EA8 /* CustomRootNode.cpp in Sources */,
|
||||||
29080DC6191B595E0066F8DF /* UIScene_Editor.cpp in Sources */,
|
29080DC6191B595E0066F8DF /* UIScene_Editor.cpp in Sources */,
|
||||||
|
B6337DF81ABA9B44005AEF24 /* PerformanceParticle3DTest.cpp in Sources */,
|
||||||
29080DB2191B595E0066F8DF /* UILayoutTest.cpp in Sources */,
|
29080DB2191B595E0066F8DF /* UILayoutTest.cpp in Sources */,
|
||||||
1AC35B6A18CECF0C00F37B72 /* ButtonTestLayer.cpp in Sources */,
|
1AC35B6A18CECF0C00F37B72 /* ButtonTestLayer.cpp in Sources */,
|
||||||
29080DB6191B595E0066F8DF /* UIListViewTest.cpp in Sources */,
|
29080DB6191B595E0066F8DF /* UIListViewTest.cpp in Sources */,
|
||||||
|
|
|
@ -932,6 +932,8 @@ void Label::createSpriteWithFontDefinition()
|
||||||
texture->initWithString(_originalUTF8String.c_str(),_fontDefinition);
|
texture->initWithString(_originalUTF8String.c_str(),_fontDefinition);
|
||||||
|
|
||||||
_textSprite = Sprite::createWithTexture(texture);
|
_textSprite = Sprite::createWithTexture(texture);
|
||||||
|
//set camera mask using label's camera mask, because _textSprite may be null when setting camera mask to label
|
||||||
|
_textSprite->setCameraMask(getCameraMask());
|
||||||
_textSprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
|
_textSprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
|
||||||
this->setContentSize(_textSprite->getContentSize());
|
this->setContentSize(_textSprite->getContentSize());
|
||||||
texture->release();
|
texture->release();
|
||||||
|
@ -1073,6 +1075,8 @@ void Label::drawTextSprite(Renderer *renderer, uint32_t parentFlags)
|
||||||
{
|
{
|
||||||
_shadowNode->setBlendFunc(_blendFunc);
|
_shadowNode->setBlendFunc(_blendFunc);
|
||||||
}
|
}
|
||||||
|
//set camera mask using label's mask. Because _shadowNode may be null when setting the label's camera mask
|
||||||
|
_shadowNode->setCameraMask(getCameraMask());
|
||||||
_shadowNode->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
|
_shadowNode->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
|
||||||
_shadowNode->setColor(_shadowColor);
|
_shadowNode->setColor(_shadowColor);
|
||||||
_shadowNode->setOpacity(_shadowOpacity * _displayedOpacity);
|
_shadowNode->setOpacity(_shadowOpacity * _displayedOpacity);
|
||||||
|
|
|
@ -375,16 +375,17 @@ bool Bundle3D::loadMeshDatasBinary(MeshDatas& meshdatas)
|
||||||
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
|
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
MeshData* meshData = nullptr;
|
||||||
for(unsigned int i = 0; i < meshSize ; i++ )
|
for(unsigned int i = 0; i < meshSize ; i++ )
|
||||||
{
|
{
|
||||||
MeshData* meshData = new (std::nothrow) MeshData();
|
|
||||||
unsigned int attribSize=0;
|
unsigned int attribSize=0;
|
||||||
// read mesh data
|
// read mesh data
|
||||||
if (_binaryReader.read(&attribSize, 4, 1) != 1 || attribSize < 1)
|
if (_binaryReader.read(&attribSize, 4, 1) != 1 || attribSize < 1)
|
||||||
{
|
{
|
||||||
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
|
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
|
||||||
return false;
|
goto FAILED;
|
||||||
}
|
}
|
||||||
|
meshData = new (std::nothrow) MeshData();
|
||||||
meshData->attribCount = attribSize;
|
meshData->attribCount = attribSize;
|
||||||
meshData->attribs.resize(meshData->attribCount);
|
meshData->attribs.resize(meshData->attribCount);
|
||||||
for (ssize_t j = 0; j < meshData->attribCount; j++)
|
for (ssize_t j = 0; j < meshData->attribCount; j++)
|
||||||
|
@ -394,7 +395,7 @@ bool Bundle3D::loadMeshDatasBinary(MeshDatas& meshdatas)
|
||||||
if (_binaryReader.read(&vSize, 4, 1) != 1)
|
if (_binaryReader.read(&vSize, 4, 1) != 1)
|
||||||
{
|
{
|
||||||
CCLOG("warning: Failed to read meshdata: usage or size '%s'.", _path.c_str());
|
CCLOG("warning: Failed to read meshdata: usage or size '%s'.", _path.c_str());
|
||||||
return false;
|
goto FAILED;
|
||||||
}
|
}
|
||||||
std::string type = _binaryReader.readString();
|
std::string type = _binaryReader.readString();
|
||||||
attribute=_binaryReader.readString();
|
attribute=_binaryReader.readString();
|
||||||
|
@ -408,14 +409,14 @@ bool Bundle3D::loadMeshDatasBinary(MeshDatas& meshdatas)
|
||||||
if (_binaryReader.read(&vertexSizeInFloat, 4, 1) != 1 || vertexSizeInFloat == 0)
|
if (_binaryReader.read(&vertexSizeInFloat, 4, 1) != 1 || vertexSizeInFloat == 0)
|
||||||
{
|
{
|
||||||
CCLOG("warning: Failed to read meshdata: vertexSizeInFloat '%s'.", _path.c_str());
|
CCLOG("warning: Failed to read meshdata: vertexSizeInFloat '%s'.", _path.c_str());
|
||||||
return false;
|
goto FAILED;
|
||||||
}
|
}
|
||||||
|
|
||||||
meshData->vertex.resize(vertexSizeInFloat);
|
meshData->vertex.resize(vertexSizeInFloat);
|
||||||
if (_binaryReader.read(&meshData->vertex[0], 4, vertexSizeInFloat) != vertexSizeInFloat)
|
if (_binaryReader.read(&meshData->vertex[0], 4, vertexSizeInFloat) != vertexSizeInFloat)
|
||||||
{
|
{
|
||||||
CCLOG("warning: Failed to read meshdata: vertex element '%s'.", _path.c_str());
|
CCLOG("warning: Failed to read meshdata: vertex element '%s'.", _path.c_str());
|
||||||
return false;
|
goto FAILED;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read index data
|
// Read index data
|
||||||
|
@ -431,13 +432,13 @@ bool Bundle3D::loadMeshDatasBinary(MeshDatas& meshdatas)
|
||||||
if (_binaryReader.read(&nIndexCount, 4, 1) != 1)
|
if (_binaryReader.read(&nIndexCount, 4, 1) != 1)
|
||||||
{
|
{
|
||||||
CCLOG("warning: Failed to read meshdata: nIndexCount '%s'.", _path.c_str());
|
CCLOG("warning: Failed to read meshdata: nIndexCount '%s'.", _path.c_str());
|
||||||
return false;
|
goto FAILED;
|
||||||
}
|
}
|
||||||
indexArray.resize(nIndexCount);
|
indexArray.resize(nIndexCount);
|
||||||
if (_binaryReader.read(&indexArray[0], 2, nIndexCount) != nIndexCount)
|
if (_binaryReader.read(&indexArray[0], 2, nIndexCount) != nIndexCount)
|
||||||
{
|
{
|
||||||
CCLOG("warning: Failed to read meshdata: indices '%s'.", _path.c_str());
|
CCLOG("warning: Failed to read meshdata: indices '%s'.", _path.c_str());
|
||||||
return false;
|
goto FAILED;
|
||||||
}
|
}
|
||||||
meshData->subMeshIndices.push_back(indexArray);
|
meshData->subMeshIndices.push_back(indexArray);
|
||||||
meshData->numIndex = (int)meshData->subMeshIndices.size();
|
meshData->numIndex = (int)meshData->subMeshIndices.size();
|
||||||
|
@ -449,7 +450,7 @@ bool Bundle3D::loadMeshDatasBinary(MeshDatas& meshdatas)
|
||||||
if (_binaryReader.read(aabb, 4, 6) != 6)
|
if (_binaryReader.read(aabb, 4, 6) != 6)
|
||||||
{
|
{
|
||||||
CCLOG("warning: Failed to read meshdata: aabb '%s'.", _path.c_str());
|
CCLOG("warning: Failed to read meshdata: aabb '%s'.", _path.c_str());
|
||||||
return false;
|
goto FAILED;
|
||||||
}
|
}
|
||||||
meshData->subMeshAABB.push_back(AABB(Vec3(aabb[0], aabb[1], aabb[2]), Vec3(aabb[3], aabb[4], aabb[5])));
|
meshData->subMeshAABB.push_back(AABB(Vec3(aabb[0], aabb[1], aabb[2]), Vec3(aabb[3], aabb[4], aabb[5])));
|
||||||
}
|
}
|
||||||
|
@ -461,6 +462,16 @@ bool Bundle3D::loadMeshDatasBinary(MeshDatas& meshdatas)
|
||||||
meshdatas.meshDatas.push_back(meshData);
|
meshdatas.meshDatas.push_back(meshData);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
FAILED:
|
||||||
|
{
|
||||||
|
CC_SAFE_DELETE(meshData);
|
||||||
|
for (auto& meshdata : meshdatas.meshDatas) {
|
||||||
|
delete meshdata;
|
||||||
|
}
|
||||||
|
meshdatas.meshDatas.clear();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
bool Bundle3D::loadMeshDatasBinary_0_1(MeshDatas& meshdatas)
|
bool Bundle3D::loadMeshDatasBinary_0_1(MeshDatas& meshdatas)
|
||||||
{
|
{
|
||||||
|
|
|
@ -49,7 +49,25 @@ struct MeshVertexAttrib
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
struct ModelData;
|
/** model node data, since 3.3 */
|
||||||
|
struct ModelData
|
||||||
|
{
|
||||||
|
std::string subMeshId;
|
||||||
|
std::string matrialId;
|
||||||
|
std::vector<std::string> bones;
|
||||||
|
std::vector<Mat4> invBindPose;
|
||||||
|
|
||||||
|
virtual ~ModelData()
|
||||||
|
{
|
||||||
|
resetData();
|
||||||
|
}
|
||||||
|
virtual void resetData()
|
||||||
|
{
|
||||||
|
bones.clear();
|
||||||
|
invBindPose.clear();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
/** Node data, since 3.3 */
|
/** Node data, since 3.3 */
|
||||||
struct NodeData
|
struct NodeData
|
||||||
{
|
{
|
||||||
|
@ -71,29 +89,16 @@ struct NodeData
|
||||||
delete it;
|
delete it;
|
||||||
}
|
}
|
||||||
children.clear();
|
children.clear();
|
||||||
|
|
||||||
|
for(auto& modeldata : modelNodeDatas)
|
||||||
|
{
|
||||||
|
delete modeldata;
|
||||||
|
}
|
||||||
|
modelNodeDatas.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/** model node data, since 3.3 */
|
|
||||||
struct ModelData
|
|
||||||
{
|
|
||||||
std::string subMeshId;
|
|
||||||
std::string matrialId;
|
|
||||||
std::vector<std::string> bones;
|
|
||||||
std::vector<Mat4> invBindPose;
|
|
||||||
|
|
||||||
virtual ~ModelData()
|
|
||||||
{
|
|
||||||
resetData();
|
|
||||||
}
|
|
||||||
virtual void resetData()
|
|
||||||
{
|
|
||||||
bones.clear();
|
|
||||||
invBindPose.clear();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/** node datas, since 3.3 */
|
/** node datas, since 3.3 */
|
||||||
struct NodeDatas
|
struct NodeDatas
|
||||||
{
|
{
|
||||||
|
|
|
@ -150,14 +150,15 @@ void Sprite3D::afterAsyncLoad(void* param)
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprite3DCache::getInstance()->addSprite3DData(asyncParam->modlePath, data);
|
Sprite3DCache::getInstance()->addSprite3DData(asyncParam->modlePath, data);
|
||||||
meshdatas = nullptr;
|
|
||||||
|
CC_SAFE_DELETE(meshdatas);
|
||||||
materialdatas = nullptr;
|
materialdatas = nullptr;
|
||||||
nodeDatas = nullptr;
|
nodeDatas = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
delete meshdatas;
|
CC_SAFE_DELETE(meshdatas);
|
||||||
delete materialdatas;
|
CC_SAFE_DELETE(materialdatas);
|
||||||
delete nodeDatas;
|
CC_SAFE_DELETE(nodeDatas);
|
||||||
|
|
||||||
if (asyncParam->texPath != "")
|
if (asyncParam->texPath != "")
|
||||||
{
|
{
|
||||||
|
@ -290,6 +291,7 @@ bool Sprite3D::initWithFile(const std::string &path)
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprite3DCache::getInstance()->addSprite3DData(path, data);
|
Sprite3DCache::getInstance()->addSprite3DData(path, data);
|
||||||
|
delete meshdatas;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -98,6 +98,7 @@ void main(void)
|
||||||
|
|
||||||
// Apply spot attenuation
|
// Apply spot attenuation
|
||||||
attenuation *= smoothstep(u_SpotLightSourceOuterAngleCos[i], u_SpotLightSourceInnerAngleCos[i], spotCurrentAngleCos);
|
attenuation *= smoothstep(u_SpotLightSourceOuterAngleCos[i], u_SpotLightSourceInnerAngleCos[i], spotCurrentAngleCos);
|
||||||
|
attenuation = clamp(attenuation, 0.0, 1.0);
|
||||||
combinedColor.xyz += computeLighting(normal, vertexToSpotLightDirection, u_SpotLightSourceColor[i], attenuation);
|
combinedColor.xyz += computeLighting(normal, vertexToSpotLightDirection, u_SpotLightSourceColor[i], attenuation);
|
||||||
}
|
}
|
||||||
\n#endif\n
|
\n#endif\n
|
||||||
|
|
|
@ -98,6 +98,7 @@ void main(void)
|
||||||
|
|
||||||
// Apply spot attenuation
|
// Apply spot attenuation
|
||||||
attenuation *= smoothstep(u_SpotLightSourceOuterAngleCos[i], u_SpotLightSourceInnerAngleCos[i], spotCurrentAngleCos);
|
attenuation *= smoothstep(u_SpotLightSourceOuterAngleCos[i], u_SpotLightSourceInnerAngleCos[i], spotCurrentAngleCos);
|
||||||
|
attenuation = clamp(attenuation, 0.0, 1.0);
|
||||||
combinedColor.xyz += computeLighting(normal, vertexToSpotLightDirection, u_SpotLightSourceColor[i], attenuation);
|
combinedColor.xyz += computeLighting(normal, vertexToSpotLightDirection, u_SpotLightSourceColor[i], attenuation);
|
||||||
}
|
}
|
||||||
\n#endif\n
|
\n#endif\n
|
||||||
|
|
|
@ -51,11 +51,13 @@ void PUDoAffectorEventHandler::handle (PUParticleSystem3D* particleSystem, PUPar
|
||||||
auto children = system->getChildren();
|
auto children = system->getChildren();
|
||||||
for(auto iter : children)
|
for(auto iter : children)
|
||||||
{
|
{
|
||||||
technique = static_cast<PUParticleSystem3D *>(iter);
|
technique = dynamic_cast<PUParticleSystem3D *>(iter);
|
||||||
affector = technique->getAffector(_affectorName);
|
if (technique){
|
||||||
if (affector)
|
affector = technique->getAffector(_affectorName);
|
||||||
{
|
if (affector)
|
||||||
break;
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -138,8 +138,8 @@ void PUDoEnableComponentEventHandler::handle (PUParticleSystem3D* particleSystem
|
||||||
if (system){
|
if (system){
|
||||||
auto children = system->getChildren();
|
auto children = system->getChildren();
|
||||||
for (auto iter : children){
|
for (auto iter : children){
|
||||||
PUParticleSystem3D *child = static_cast<PUParticleSystem3D *>(iter);
|
PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
|
||||||
if (child->getName() == _componentName){
|
if (child && child->getName() == _componentName){
|
||||||
child->setEnabled(_componentEnabled);
|
child->setEnabled(_componentEnabled);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -80,7 +80,7 @@ void PUDoPlacementParticleEventHandler::handle (PUParticleSystem3D* particleSyst
|
||||||
auto children = parentSystem->getChildren();
|
auto children = parentSystem->getChildren();
|
||||||
for(auto iter : children)
|
for(auto iter : children)
|
||||||
{
|
{
|
||||||
PUParticleSystem3D *child = static_cast<PUParticleSystem3D *>(iter);
|
PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
|
||||||
if (child){
|
if (child){
|
||||||
system = child;
|
system = child;
|
||||||
emitter = system->getEmitter(_forceEmitterName);
|
emitter = system->getEmitter(_forceEmitterName);
|
||||||
|
|
|
@ -155,6 +155,7 @@ set(TESTS_SRC
|
||||||
Classes/PerformanceTest/PerformanceAllocTest.cpp
|
Classes/PerformanceTest/PerformanceAllocTest.cpp
|
||||||
Classes/PerformanceTest/PerformanceNodeChildrenTest.cpp
|
Classes/PerformanceTest/PerformanceNodeChildrenTest.cpp
|
||||||
Classes/PerformanceTest/PerformanceParticleTest.cpp
|
Classes/PerformanceTest/PerformanceParticleTest.cpp
|
||||||
|
Classes/PerformanceTest/PerformanceParticle3DTest.cpp
|
||||||
Classes/PerformanceTest/PerformanceSpriteTest.cpp
|
Classes/PerformanceTest/PerformanceSpriteTest.cpp
|
||||||
Classes/PerformanceTest/PerformanceTest.cpp
|
Classes/PerformanceTest/PerformanceTest.cpp
|
||||||
Classes/PerformanceTest/PerformanceTextureTest.cpp
|
Classes/PerformanceTest/PerformanceTextureTest.cpp
|
||||||
|
|
|
@ -882,8 +882,9 @@ void CameraCullingDemo::update(float dt)
|
||||||
void CameraCullingDemo::reachEndCallBack()
|
void CameraCullingDemo::reachEndCallBack()
|
||||||
{
|
{
|
||||||
_cameraFirst->stopActionByTag(100);
|
_cameraFirst->stopActionByTag(100);
|
||||||
auto inverse = (MoveTo*)_moveAction->reverse();
|
auto inverse = MoveTo::create(4.f, Vec2(-_cameraFirst->getPositionX(), 0));
|
||||||
inverse->retain();
|
inverse->retain();
|
||||||
|
|
||||||
_moveAction->release();
|
_moveAction->release();
|
||||||
_moveAction = inverse;
|
_moveAction = inverse;
|
||||||
auto rot = RotateBy::create(1.f, Vec3(0.f, 180.f, 0.f));
|
auto rot = RotateBy::create(1.f, Vec3(0.f, 180.f, 0.f));
|
||||||
|
@ -902,7 +903,7 @@ void CameraCullingDemo::switchViewCallback(Ref* sender)
|
||||||
_cameraFirst->setCameraFlag(CameraFlag::USER8);
|
_cameraFirst->setCameraFlag(CameraFlag::USER8);
|
||||||
_cameraFirst->setPosition3D(Vec3(-100,0,0));
|
_cameraFirst->setPosition3D(Vec3(-100,0,0));
|
||||||
_cameraFirst->lookAt(Vec3(1000,0,0));
|
_cameraFirst->lookAt(Vec3(1000,0,0));
|
||||||
_moveAction = MoveTo::create(4.f, Vec2(100, 0));
|
_moveAction = MoveTo::create(4.f, Vec2(-_cameraFirst->getPositionX(), 0));
|
||||||
_moveAction->retain();
|
_moveAction->retain();
|
||||||
auto seq = Sequence::create(_moveAction, CallFunc::create(CC_CALLBACK_0(CameraCullingDemo::reachEndCallBack, this)), nullptr);
|
auto seq = Sequence::create(_moveAction, CallFunc::create(CC_CALLBACK_0(CameraCullingDemo::reachEndCallBack, this)), nullptr);
|
||||||
seq->setTag(100);
|
seq->setTag(100);
|
||||||
|
|
|
@ -0,0 +1,204 @@
|
||||||
|
#include "PerformanceParticle3DTest.h"
|
||||||
|
#include "Particle3D/PU/CCPUParticleSystem3D.h"
|
||||||
|
|
||||||
|
static int kTagInfoLayer = 1;
|
||||||
|
static int kTagMenuLayer = 1000;
|
||||||
|
static int kTagParticleSystem = 1001;
|
||||||
|
static int test_Count = 2;
|
||||||
|
|
||||||
|
static int kMaxParticles = 14000;
|
||||||
|
static int kNodesIncrease = 1;
|
||||||
|
|
||||||
|
static int s_parCurIdx = 0;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// ParticleMenuLayer
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////
|
||||||
|
Particle3DMenuLayer::Particle3DMenuLayer(bool isControlMenuVisible, int maxCases, int curCase)
|
||||||
|
: PerformBasicLayer(isControlMenuVisible, maxCases, curCase)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Particle3DMenuLayer::showCurrentTest()
|
||||||
|
{
|
||||||
|
auto scene = (Particle3DMainScene*)getParent();
|
||||||
|
int subTest = scene->getSubTestNum();
|
||||||
|
int parNum = scene->getParticlesNum();
|
||||||
|
|
||||||
|
Particle3DMainScene* pNewScene = nullptr;
|
||||||
|
|
||||||
|
switch (_curCase)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
pNewScene = new (std::nothrow) Particle3DPerformTest;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
s_parCurIdx = _curCase;
|
||||||
|
if (pNewScene)
|
||||||
|
{
|
||||||
|
pNewScene->initWithSubTest(subTest, parNum);
|
||||||
|
|
||||||
|
Director::getInstance()->replaceScene(pNewScene);
|
||||||
|
pNewScene->release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// ParticleMainScene
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////
|
||||||
|
void Particle3DMainScene::initWithSubTest(int asubtest, int particles)
|
||||||
|
{
|
||||||
|
//srandom(0);
|
||||||
|
|
||||||
|
_subtestNumber = asubtest;
|
||||||
|
auto s = Director::getInstance()->getWinSize();
|
||||||
|
|
||||||
|
_lastRenderedCount = 0;
|
||||||
|
_quantityParticles = 0;
|
||||||
|
|
||||||
|
MenuItemFont::setFontSize(65);
|
||||||
|
auto decrease = MenuItemFont::create(" - ", [=](Ref *sender) {
|
||||||
|
_quantityParticles -= kNodesIncrease;
|
||||||
|
if( _quantityParticles < 0 )
|
||||||
|
_quantityParticles = 0;
|
||||||
|
|
||||||
|
updateQuantityLabel();
|
||||||
|
removeChildByTag(kTagParticleSystem + _quantityParticles, true);
|
||||||
|
});
|
||||||
|
decrease->setColor(Color3B(0,200,20));
|
||||||
|
auto increase = MenuItemFont::create(" + ", [=](Ref *sender) {
|
||||||
|
_quantityParticles += kNodesIncrease;
|
||||||
|
if( _quantityParticles > kMaxParticles )
|
||||||
|
_quantityParticles = kMaxParticles;
|
||||||
|
|
||||||
|
updateQuantityLabel();
|
||||||
|
createParticleSystem(_quantityParticles - 1);
|
||||||
|
});
|
||||||
|
increase->setColor(Color3B(0,200,20));
|
||||||
|
|
||||||
|
auto menu = Menu::create(decrease, increase, nullptr);
|
||||||
|
menu->alignItemsHorizontally();
|
||||||
|
menu->setPosition(Vec2(s.width/2, s.height/2+15));
|
||||||
|
addChild(menu, 1);
|
||||||
|
|
||||||
|
auto infoLabel = Label::createWithTTF("0 Particle Systems", "fonts/Marker Felt.ttf", 30);
|
||||||
|
infoLabel->setColor(Color3B(0,200,20));
|
||||||
|
infoLabel->setPosition(Vec2(s.width/2, s.height - 90));
|
||||||
|
addChild(infoLabel, 1, kTagInfoLayer);
|
||||||
|
|
||||||
|
// Next Prev Test
|
||||||
|
auto menuLayer = new (std::nothrow) Particle3DMenuLayer(true, test_Count, s_parCurIdx);
|
||||||
|
addChild(menuLayer, 1, kTagMenuLayer);
|
||||||
|
menuLayer->release();
|
||||||
|
|
||||||
|
auto label = Label::createWithTTF(title().c_str(), "fonts/arial.ttf", 32);
|
||||||
|
addChild(label, 1);
|
||||||
|
label->setPosition(Vec2(s.width/2, s.height-50));
|
||||||
|
|
||||||
|
auto camera = Camera::createPerspective(30.0f, s.width / s.height, 1.0f, 1000.0f);
|
||||||
|
camera->setPosition3D(Vec3(0.0f, 0.0f, 150.0f));
|
||||||
|
camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
|
||||||
|
camera->setCameraFlag(CameraFlag::USER1);
|
||||||
|
this->addChild(camera);
|
||||||
|
|
||||||
|
TTFConfig config("fonts/tahoma.ttf",10);
|
||||||
|
_particleLab = Label::createWithTTF(config,"Particle Count: 0",TextHAlignment::LEFT);
|
||||||
|
_particleLab->setPosition(Vec2(0.0f, s.height / 6.0f));
|
||||||
|
_particleLab->setAnchorPoint(Vec2(0.0f, 0.0f));
|
||||||
|
this->addChild(_particleLab);
|
||||||
|
_quantityParticles = 1;
|
||||||
|
updateQuantityLabel();
|
||||||
|
createParticleSystem(_quantityParticles - 1);
|
||||||
|
|
||||||
|
schedule(CC_SCHEDULE_SELECTOR(Particle3DMainScene::step));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Particle3DMainScene::title() const
|
||||||
|
{
|
||||||
|
return "No title";
|
||||||
|
}
|
||||||
|
|
||||||
|
void Particle3DMainScene::step(float dt)
|
||||||
|
{
|
||||||
|
unsigned int count = 0;
|
||||||
|
for (int i = 0; i < _quantityParticles; i++)
|
||||||
|
{
|
||||||
|
ParticleSystem3D *ps = static_cast<ParticleSystem3D *>(this->getChildByTag(kTagParticleSystem + i));
|
||||||
|
if (ps){
|
||||||
|
auto children = ps->getChildren();
|
||||||
|
for (auto iter : children){
|
||||||
|
ParticleSystem3D *child = dynamic_cast<ParticleSystem3D *>(iter);
|
||||||
|
if (child){
|
||||||
|
count += child->getAliveParticleCount();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
char str[128];
|
||||||
|
sprintf(str, "Particle Count: %d", count);
|
||||||
|
_particleLab->setString(str);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Particle3DMainScene::createParticleSystem(int idx)
|
||||||
|
{
|
||||||
|
auto ps = PUParticleSystem3D::create("Particle3D/scripts/example_004.pu", "Particle3D/materials/pu_example.material");
|
||||||
|
ps->setCameraMask((unsigned short)CameraFlag::USER1);
|
||||||
|
ps->setPosition(CCRANDOM_MINUS1_1() * 50.0f, CCRANDOM_MINUS1_1() * 20.0f);
|
||||||
|
ps->startParticleSystem();
|
||||||
|
addChild(ps, 0, kTagParticleSystem + idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Particle3DMainScene::testNCallback(Ref* sender)
|
||||||
|
{
|
||||||
|
_subtestNumber = static_cast<Node*>(sender)->getTag();
|
||||||
|
|
||||||
|
auto menu = static_cast<Particle3DMenuLayer*>( getChildByTag(kTagMenuLayer) );
|
||||||
|
menu->restartCallback(sender);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Particle3DMainScene::updateQuantityLabel()
|
||||||
|
{
|
||||||
|
if( _quantityParticles != _lastRenderedCount )
|
||||||
|
{
|
||||||
|
auto infoLabel = (Label *) getChildByTag(kTagInfoLayer);
|
||||||
|
char str[20] = {0};
|
||||||
|
sprintf(str, "%u Particle Systems", _quantityParticles);
|
||||||
|
infoLabel->setString(str);
|
||||||
|
|
||||||
|
_lastRenderedCount = _quantityParticles;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// ParticlePerformTest1
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////
|
||||||
|
std::string Particle3DPerformTest::title() const
|
||||||
|
{
|
||||||
|
char str[20] = {0};
|
||||||
|
sprintf(str, "Particle3D Test"/*, subtestNumber*/);
|
||||||
|
std::string strRet = str;
|
||||||
|
return strRet;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Particle3DPerformTest::doTest()
|
||||||
|
{
|
||||||
|
auto s = Director::getInstance()->getWinSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void runParticle3DTest()
|
||||||
|
{
|
||||||
|
auto scene = new (std::nothrow) Particle3DPerformTest;
|
||||||
|
scene->initWithSubTest(1, kNodesIncrease);
|
||||||
|
|
||||||
|
Director::getInstance()->replaceScene(scene);
|
||||||
|
scene->release();
|
||||||
|
}
|
|
@ -0,0 +1,43 @@
|
||||||
|
#ifndef __PERFORMANCE_PARTICLE_3D_TEST_H__
|
||||||
|
#define __PERFORMANCE_PARTICLE_3D_TEST_H__
|
||||||
|
|
||||||
|
#include "PerformanceTest.h"
|
||||||
|
|
||||||
|
class Particle3DMenuLayer : public PerformBasicLayer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Particle3DMenuLayer(bool isControlMenuVisible, int maxCases = 0, int curCase = 0);
|
||||||
|
virtual void showCurrentTest();
|
||||||
|
};
|
||||||
|
|
||||||
|
class Particle3DMainScene : public Scene
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void initWithSubTest(int subtest, int particles);
|
||||||
|
virtual std::string title() const;
|
||||||
|
|
||||||
|
void step(float dt);
|
||||||
|
void createParticleSystem(int idx);
|
||||||
|
void testNCallback(Ref* sender);
|
||||||
|
void updateQuantityLabel();
|
||||||
|
int getSubTestNum() { return _subtestNumber; }
|
||||||
|
int getParticlesNum() { return _quantityParticles; }
|
||||||
|
virtual void doTest() = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
int _lastRenderedCount;
|
||||||
|
int _quantityParticles;
|
||||||
|
int _subtestNumber;
|
||||||
|
cocos2d::Label *_particleLab;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Particle3DPerformTest : public Particle3DMainScene
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual std::string title() const override;
|
||||||
|
virtual void doTest();
|
||||||
|
};
|
||||||
|
|
||||||
|
void runParticle3DTest();
|
||||||
|
|
||||||
|
#endif
|
|
@ -2,6 +2,7 @@
|
||||||
#include "../testResource.h"
|
#include "../testResource.h"
|
||||||
#include "PerformanceNodeChildrenTest.h"
|
#include "PerformanceNodeChildrenTest.h"
|
||||||
#include "PerformanceParticleTest.h"
|
#include "PerformanceParticleTest.h"
|
||||||
|
#include "PerformanceParticle3DTest.h"
|
||||||
#include "PerformanceSpriteTest.h"
|
#include "PerformanceSpriteTest.h"
|
||||||
#include "PerformanceTextureTest.h"
|
#include "PerformanceTextureTest.h"
|
||||||
#include "PerformanceTouchesTest.h"
|
#include "PerformanceTouchesTest.h"
|
||||||
|
@ -28,6 +29,7 @@ struct {
|
||||||
{ "Alloc Test", [](Ref*sender){runAllocPerformanceTest(); } },
|
{ "Alloc Test", [](Ref*sender){runAllocPerformanceTest(); } },
|
||||||
{ "NodeChildren Test", [](Ref*sender){runNodeChildrenTest();} },
|
{ "NodeChildren Test", [](Ref*sender){runNodeChildrenTest();} },
|
||||||
{ "Particle Test",[](Ref*sender){runParticleTest();} },
|
{ "Particle Test",[](Ref*sender){runParticleTest();} },
|
||||||
|
{ "Particle3D Perf Test",[](Ref*sender){runParticle3DTest();} },
|
||||||
{ "Sprite Perf Test",[](Ref*sender){runSpriteTest();} },
|
{ "Sprite Perf Test",[](Ref*sender){runSpriteTest();} },
|
||||||
{ "Texture Perf Test",[](Ref*sender){runTextureTest();} },
|
{ "Texture Perf Test",[](Ref*sender){runTextureTest();} },
|
||||||
{ "Touches Perf Test",[](Ref*sender){runTouchesTest();} },
|
{ "Touches Perf Test",[](Ref*sender){runTouchesTest();} },
|
||||||
|
|
|
@ -368,6 +368,17 @@ Sprite3DUVAnimationTest::Sprite3DUVAnimationTest()
|
||||||
glProgram->initWithFilenames("Sprite3DTest/cylinder.vert", "Sprite3DTest/cylinder.frag");
|
glProgram->initWithFilenames("Sprite3DTest/cylinder.vert", "Sprite3DTest/cylinder.frag");
|
||||||
glProgram->link();
|
glProgram->link();
|
||||||
glProgram->updateUniforms();
|
glProgram->updateUniforms();
|
||||||
|
auto shining_texture = Director::getInstance()->getTextureCache()->addImage("Sprite3DTest/caustics.png");
|
||||||
|
Texture2D::TexParams tRepeatParams;//set texture parameters
|
||||||
|
tRepeatParams.magFilter = GL_NEAREST;
|
||||||
|
tRepeatParams.minFilter = GL_NEAREST;
|
||||||
|
tRepeatParams.wrapS = GL_REPEAT;
|
||||||
|
tRepeatParams.wrapT = GL_REPEAT;
|
||||||
|
shining_texture->setTexParameters(tRepeatParams);
|
||||||
|
//pass the texture sampler to our custom shader
|
||||||
|
_state->setUniformTexture("caustics",shining_texture);
|
||||||
|
_state->setUniformFloat("offset",_cylinder_texture_offset);
|
||||||
|
_state->setUniformFloat("duration",_shining_duraion);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
||||||
|
|
|
@ -0,0 +1,32 @@
|
||||||
|
system example_004
|
||||||
|
{
|
||||||
|
category Examples_1_10
|
||||||
|
technique
|
||||||
|
{
|
||||||
|
visual_particle_quota 100
|
||||||
|
material ParticleUniverse/Star
|
||||||
|
default_particle_width 0.6
|
||||||
|
default_particle_height 0.6
|
||||||
|
renderer Billboard
|
||||||
|
{
|
||||||
|
}
|
||||||
|
emitter SphereSurface
|
||||||
|
{
|
||||||
|
emission_rate 60
|
||||||
|
time_to_live 1.8
|
||||||
|
velocity 0
|
||||||
|
direction 0 0 0
|
||||||
|
radius 3
|
||||||
|
}
|
||||||
|
affector Colour
|
||||||
|
{
|
||||||
|
time_colour 0 1 1 0 1
|
||||||
|
time_colour 1 1 0 0 0
|
||||||
|
}
|
||||||
|
affector Gravity
|
||||||
|
{
|
||||||
|
mass_affector 0.03
|
||||||
|
gravity 150
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -158,6 +158,7 @@ LOCAL_SRC_FILES := main.cpp \
|
||||||
../../Classes/PerformanceTest/PerformanceAllocTest.cpp \
|
../../Classes/PerformanceTest/PerformanceAllocTest.cpp \
|
||||||
../../Classes/PerformanceTest/PerformanceNodeChildrenTest.cpp \
|
../../Classes/PerformanceTest/PerformanceNodeChildrenTest.cpp \
|
||||||
../../Classes/PerformanceTest/PerformanceParticleTest.cpp \
|
../../Classes/PerformanceTest/PerformanceParticleTest.cpp \
|
||||||
|
../../Classes/PerformanceTest/PerformanceParticle3DTest.cpp \
|
||||||
../../Classes/PerformanceTest/PerformanceSpriteTest.cpp \
|
../../Classes/PerformanceTest/PerformanceSpriteTest.cpp \
|
||||||
../../Classes/PerformanceTest/PerformanceTest.cpp \
|
../../Classes/PerformanceTest/PerformanceTest.cpp \
|
||||||
../../Classes/PerformanceTest/PerformanceTextureTest.cpp \
|
../../Classes/PerformanceTest/PerformanceTextureTest.cpp \
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
@ -189,12 +189,13 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
|
||||||
<ClCompile Include="..\Classes\NewEventDispatcherTest\NewEventDispatcherTest.cpp" />
|
<ClCompile Include="..\Classes\NewEventDispatcherTest\NewEventDispatcherTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\NewRendererTest\NewRendererTest.cpp" />
|
<ClCompile Include="..\Classes\NewRendererTest\NewRendererTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\Particle3DTest\Particle3DTest.cpp" />
|
<ClCompile Include="..\Classes\Particle3DTest\Particle3DTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\CocosStudio3DTest\CocosStudio3DTest.cpp" />
|
<ClCompile Include="..\Classes\CocosStudio3DTest\CocosStudio3DTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceAllocTest.cpp" />
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceAllocTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceContainerTest.cpp" />
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceContainerTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceEventDispatcherTest.cpp" />
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceEventDispatcherTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceLabelTest.cpp" />
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceLabelTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceMathTest.cpp" />
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceMathTest.cpp" />
|
||||||
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceParticle3DTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceRendererTest.cpp" />
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceRendererTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceScenarioTest.cpp" />
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceScenarioTest.cpp" />
|
||||||
<ClCompile Include="..\Classes\PhysicsTest\PhysicsTest.cpp" />
|
<ClCompile Include="..\Classes\PhysicsTest\PhysicsTest.cpp" />
|
||||||
|
@ -388,12 +389,13 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
|
||||||
<ClInclude Include="..\Classes\NewEventDispatcherTest\NewEventDispatcherTest.h" />
|
<ClInclude Include="..\Classes\NewEventDispatcherTest\NewEventDispatcherTest.h" />
|
||||||
<ClInclude Include="..\Classes\NewRendererTest\NewRendererTest.h" />
|
<ClInclude Include="..\Classes\NewRendererTest\NewRendererTest.h" />
|
||||||
<ClInclude Include="..\Classes\Particle3DTest\Particle3DTest.h" />
|
<ClInclude Include="..\Classes\Particle3DTest\Particle3DTest.h" />
|
||||||
<ClInclude Include="..\Classes\CocosStudio3DTest\CocosStudio3DTest.h" />
|
<ClInclude Include="..\Classes\CocosStudio3DTest\CocosStudio3DTest.h" />
|
||||||
<ClInclude Include="..\Classes\PerformanceTest\PerformanceAllocTest.h" />
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceAllocTest.h" />
|
||||||
<ClInclude Include="..\Classes\PerformanceTest\PerformanceContainerTest.h" />
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceContainerTest.h" />
|
||||||
<ClInclude Include="..\Classes\PerformanceTest\PerformanceEventDispatcherTest.h" />
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceEventDispatcherTest.h" />
|
||||||
<ClInclude Include="..\Classes\PerformanceTest\PerformanceLabelTest.h" />
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceLabelTest.h" />
|
||||||
<ClInclude Include="..\Classes\PerformanceTest\PerformanceMathTest.h" />
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceMathTest.h" />
|
||||||
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceParticle3DTest.h" />
|
||||||
<ClInclude Include="..\Classes\PerformanceTest\PerformanceRendererTest.h" />
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceRendererTest.h" />
|
||||||
<ClInclude Include="..\Classes\PerformanceTest\PerformanceScenarioTest.h" />
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceScenarioTest.h" />
|
||||||
<ClInclude Include="..\Classes\PhysicsTest\PhysicsTest.h" />
|
<ClInclude Include="..\Classes\PhysicsTest\PhysicsTest.h" />
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Filter Include="win32">
|
<Filter Include="win32">
|
||||||
|
@ -345,7 +345,7 @@
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Classes\CocosStudio3DTest">
|
<Filter Include="Classes\CocosStudio3DTest">
|
||||||
<UniqueIdentifier>{e4104916-24d0-49b8-a864-d273ea13a248}</UniqueIdentifier>
|
<UniqueIdentifier>{e4104916-24d0-49b8-a864-d273ea13a248}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Classes\UITest\CocostudioGUISceneTest\CustomTest\CustomWidgetCallbackBindTest">
|
<Filter Include="Classes\UITest\CocostudioGUISceneTest\CustomTest\CustomWidgetCallbackBindTest">
|
||||||
<UniqueIdentifier>{65be3b70-58d6-47f4-bc67-fac9ee134c42}</UniqueIdentifier>
|
<UniqueIdentifier>{65be3b70-58d6-47f4-bc67-fac9ee134c42}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
@ -905,7 +905,7 @@
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\Classes\CocosStudio3DTest\CocosStudio3DTest.cpp">
|
<ClCompile Include="..\Classes\CocosStudio3DTest\CocosStudio3DTest.cpp">
|
||||||
<Filter>Classes\CocosStudio3DTest</Filter>
|
<Filter>Classes\CocosStudio3DTest</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceMathTest.cpp">
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceMathTest.cpp">
|
||||||
<Filter>Classes\PerformanceTest</Filter>
|
<Filter>Classes\PerformanceTest</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -921,6 +921,9 @@
|
||||||
<ClCompile Include="..\Classes\AllocatorTest\AllocatorTest.cpp">
|
<ClCompile Include="..\Classes\AllocatorTest\AllocatorTest.cpp">
|
||||||
<Filter>Classes\AllocatorTest</Filter>
|
<Filter>Classes\AllocatorTest</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Classes\PerformanceTest\PerformanceParticle3DTest.cpp">
|
||||||
|
<Filter>Classes\PerformanceTest</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="main.h">
|
<ClInclude Include="main.h">
|
||||||
|
@ -1672,7 +1675,7 @@
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\Classes\CocosStudio3DTest\CocosStudio3DTest.h">
|
<ClInclude Include="..\Classes\CocosStudio3DTest\CocosStudio3DTest.h">
|
||||||
<Filter>Classes\CocosStudio3DTest</Filter>
|
<Filter>Classes\CocosStudio3DTest</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\Classes\PerformanceTest\PerformanceMathTest.h">
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceMathTest.h">
|
||||||
<Filter>Classes\PerformanceTest</Filter>
|
<Filter>Classes\PerformanceTest</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
@ -1688,5 +1691,8 @@
|
||||||
<ClInclude Include="..\Classes\AllocatorTest\AllocatorTest.h">
|
<ClInclude Include="..\Classes\AllocatorTest\AllocatorTest.h">
|
||||||
<Filter>Classes\AllocatorTest</Filter>
|
<Filter>Classes\AllocatorTest</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\PerformanceTest\PerformanceParticle3DTest.h">
|
||||||
|
<Filter>Classes\PerformanceTest</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
|
@ -115,7 +115,7 @@
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\OpenURLTest\OpenURLTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\OpenURLTest\OpenURLTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\ParallaxTest\ParallaxTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\ParallaxTest\ParallaxTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\Particle3DTest\Particle3DTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\Particle3DTest\Particle3DTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\CocosStudio3DTest\CocosStudio3DTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\CocosStudio3DTest\CocosStudio3DTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\ParticleTest\ParticleTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\ParticleTest\ParticleTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceAllocTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceAllocTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceCallbackTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceCallbackTest.cpp" />
|
||||||
|
@ -124,6 +124,7 @@
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceLabelTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceLabelTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceMathTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceMathTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceNodeChildrenTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceNodeChildrenTest.cpp" />
|
||||||
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceParticle3DTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceParticleTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceParticleTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceRendererTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceRendererTest.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceScenarioTest.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceScenarioTest.cpp" />
|
||||||
|
@ -375,7 +376,7 @@
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\OpenURLTest\OpenURLTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\OpenURLTest\OpenURLTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\ParallaxTest\ParallaxTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\ParallaxTest\ParallaxTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\Particle3DTest\Particle3DTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\Particle3DTest\Particle3DTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\CocosStudio3DTest\CocosStudio3DTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\CocosStudio3DTest\CocosStudio3DTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\ParticleTest\ParticleTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\ParticleTest\ParticleTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceAllocTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceAllocTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceCallbackTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceCallbackTest.h" />
|
||||||
|
@ -384,6 +385,7 @@
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceLabelTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceLabelTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceMathTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceMathTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceNodeChildrenTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceNodeChildrenTest.h" />
|
||||||
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceParticle3DTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceParticleTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceParticleTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceRendererTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceRendererTest.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceScenarioTest.h" />
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceScenarioTest.h" />
|
||||||
|
|
|
@ -771,7 +771,10 @@
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\CocosStudio3DTest\CocosStudio3DTest.cpp">
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\CocosStudio3DTest\CocosStudio3DTest.cpp">
|
||||||
<Filter>Classes\CocosStudio3DTest</Filter>
|
<Filter>Classes\CocosStudio3DTest</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceParticle3DTest.cpp">
|
||||||
|
<Filter>Classes\PerformanceTest</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\ActionManagerTest\ActionManagerTest.cpp">
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\ActionManagerTest\ActionManagerTest.cpp">
|
||||||
|
@ -1673,7 +1676,7 @@
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Classes\CocosStudio3DTest">
|
<Filter Include="Classes\CocosStudio3DTest">
|
||||||
<UniqueIdentifier>{65d0104d-321a-41f7-99af-de609183f206}</UniqueIdentifier>
|
<UniqueIdentifier>{65d0104d-321a-41f7-99af-de609183f206}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Page Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
|
<Page Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
|
||||||
|
@ -1700,6 +1703,9 @@
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\CocosStudio3DTest\CocosStudio3DTest.h">
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\CocosStudio3DTest\CocosStudio3DTest.h">
|
||||||
<Filter>Classes\CocosStudio3DTest</Filter>
|
<Filter>Classes\CocosStudio3DTest</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\PerformanceTest\PerformanceParticle3DTest.h">
|
||||||
|
<Filter>Classes\PerformanceTest</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue