mirror of https://github.com/axmolengine/axmol.git
remove Node::_setLocalZOrder()
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290238f6e1
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5cca8cc87d
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@ -280,14 +280,6 @@ void Node::setSkewY(float skewY)
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_transformUpdated = _transformDirty = _inverseDirty = true;
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}
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/// zOrder setter : private method
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/// used internally to alter the zOrder variable. DON'T call this method manually
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void Node::_setLocalZOrder(int z)
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{
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_localZOrder = z;
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}
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void Node::setLocalZOrder(int z)
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{
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if (_localZOrder == z)
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@ -1170,7 +1162,7 @@ void Node::insertChild(Node* child, int z)
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_transformUpdated = true;
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_reorderChildDirty = true;
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_children.pushBack(child);
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child->_setLocalZOrder(z);
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child->_localZOrder = z;
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}
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void Node::reorderChild(Node *child, int zOrder)
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@ -1178,7 +1170,7 @@ void Node::reorderChild(Node *child, int zOrder)
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CCASSERT( child != nullptr, "Child must be non-nil");
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_reorderChildDirty = true;
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child->setOrderOfArrival(s_globalOrderOfArrival++);
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child->_setLocalZOrder(zOrder);
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child->_localZOrder = zOrder;
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}
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void Node::sortAllChildren()
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@ -150,9 +150,7 @@ public:
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virtual void setLocalZOrder(int localZOrder);
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CC_DEPRECATED_ATTRIBUTE virtual void setZOrder(int localZOrder) { setLocalZOrder(localZOrder); }
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/* Helper function used by `setLocalZOrder`. Don't use it unless you know what you are doing.
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*/
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virtual void _setLocalZOrder(int z);
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/**
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* Gets the local Z order of this node.
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*
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@ -218,7 +218,7 @@ int ParticleBatchNode::addChildHelper(ParticleSystem* child, int z, int aTag, co
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else
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child->setName(name);
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child->_setLocalZOrder(z);
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child->setLocalZOrder(z);
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child->setParent(this);
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@ -285,7 +285,7 @@ void ParticleBatchNode::reorderChild(Node * aChild, int zOrder)
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}
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}
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child->_setLocalZOrder(zOrder);
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child->setLocalZOrder(zOrder);
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}
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void ParticleBatchNode::getCurrentIndex(int* oldIndex, int* newIndex, Node* child, int z)
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@ -249,7 +249,7 @@ void ProtectedNode::insertProtectedChild(cocos2d::Node *child, int z)
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{
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_reorderProtectedChildDirty = true;
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_protectedChildren.pushBack(child);
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child->_setLocalZOrder(z);
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child->setLocalZOrder(z);
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}
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void ProtectedNode::sortAllProtectedChildren()
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@ -265,7 +265,7 @@ void ProtectedNode::reorderProtectedChild(cocos2d::Node *child, int localZOrder)
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CCASSERT( child != nullptr, "Child must be non-nil");
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_reorderProtectedChildDirty = true;
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child->setOrderOfArrival(s_globalOrderOfArrival++);
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child->_setLocalZOrder(localZOrder);
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child->setLocalZOrder(localZOrder);
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}
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void ProtectedNode::visit(Renderer* renderer, const Mat4 &parentTransform, uint32_t parentFlags)
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