Merge remote-tracking branch 'parent/gles20' into gles20

This commit is contained in:
Walzer 2012-06-28 10:49:23 +08:00
commit 5d0bcc2bc7
842 changed files with 35519 additions and 42526 deletions

8
.gitignore vendored
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@ -32,10 +32,12 @@ _ReSharper*/
libs/
bin/
obj/
gen/
assets/
.classpath
.project
.cproject
#.classpath
#.project
#.cproject
local.properties
# Ignore files build by linux
*.o

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@ -28,6 +28,7 @@ Developers:
Nicolas Gramlich (nicolasgramlich, Zynga)
fixed CCDirector to use CCLabelBMFont instead of CCLabelTTF
added CCBReader (CCBI format)
Jianfeng Zhou (NetGragon Inc)
contributes CCListView and CCTextureWatcher.
@ -86,6 +87,9 @@ Developers:
jreitman
fix the bug of asynchronous loading resources for iOS
Nat Weiss
Minor enhancements to the Cocos2D-X codebase and Android build scripts
Retired Core Developers:
WenSheng Yang
Author of windows port, CCTextField,

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@ -21,7 +21,7 @@
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="4"
CharacterSet="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
@ -85,7 +85,7 @@
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="4"
CharacterSet="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"

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@ -114,11 +114,11 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

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@ -1,3 +1,90 @@
cocos2d-2.0-rc0a-x-2.0 @May.31 2012
[all platforms]
Bug #1094: fix a bug that nothing will be shown when using CCParticleBatchNode
Bug #1115: fix a bug that CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value with empty string
Bug #1137: fix a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont to gles20 branch
Bug #1138: fix a memory leak in CCTextureCache::addPVRImage.
Bug #1155: revert CCDirector singleton to original implementation
Bug #1157: fix a bug that nothing is shown in TMX Orthogonal Test
Bug #1158: fix a bug in CCParticleSystemQuad
Bug #1159: update "CallFuncND + auto remove" test demo
Bug #1160: rename 'CGFloat' to 'CCFloat'
Bug #1164: add the render mode which uses VBO without VAO in CCParticleSystemQuad
Bug #1165: merge pull request #842
Bug #1187: fix a bug that spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test
Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes
Bug #1212: fix a bug that TMXBug787Test crash.
Bug #1217: fix a bug that EaseActions reverse broken
Bug #1232: fix a bug that CCLayerGradient::updateColor() assign wrong value to m_pSquareColors
Bug #1244: fix memory leak in CCParticleSystem::initWithDictionary()
Bug #1273: fix a bug that app will crash after clicking closed button in TextureCacheTest
Bug #1275: fix memory leaks in tests project
Bug #1277: implement CCToggleVisibility::copyWithZone()
Feature #1114: integrate CCControlExtension and implement corresponding tests
Feature #1180: synchronize CCConfiguration
Feature #1194: merge texturewatcher contributed by NetGragon
Feature #1205: add ccbreader and test case for CocosBuilder
Feature #1240: support TIFF format picture
Feature #1258: merge Rolando's testjs into gles20 branch
Refactor #1156: synchronize CCDirector
Refactor #1166: improve CCString and CCArray, optimize CCDictionary
Refactor #1176: change linebreak symbol to UNIX format ('\n'), replace 'tab' with four spaces
Refactor #1177: refactor platform
Refactor #1178: use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead of "}"
Refactor #1188: refactor directory structure
Refactor #1191: update templates for all platforms
Refactor #1198: optimize CCTextureCache::removeUnusedTextures()
Refactor #1203: remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAudioEngine::setResource
Refactor #1204: refactor AppDelegate::initInstance()
Refactor #1206: remove some unused files, only supports iOS, win32 and android
Refactor #1211: translate Chinese comments to English for CCTextureWatcher and CCListView
Refactor #1246: fix CCDirector using CCLabelBMFont instead of CCLabelTTF
Refactor #1252: add CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device
Refactor #1253: add static method "purgeConfiguration" for CCConfiguration to avoid memory leak
[iOS]
Bug #1109: add parentheses to remove Xcode warnings
Bug #1230: fix a bug that Calculation of string width may be wrong on iOS
Bug #1266: fix a bug that CCTextureCahce::addImageAsync() don't work correctly on iOS
Feature #1095: IOS screen resolution support
[android]
Bug #1139: fix a bug that screen becomes black when backing from background
Bug #1140: fix a bug that ParticleTest crashed
Bug #1141: fix a bug that NodeTest crashed in StressTest1 and StressTest2
Bug #1142: fix a bug that TouchesTest crashed
Bug #1143: fix a bug that MenuTest crashed
Bug #1144: fix a bug that ParallaxTest crashed
Bug #1145: fix a bug that TileMap crashed
Bug #1146: fix a bug that IntervalTest crashed
Bug #1147: fix a bug that ChipmunkAccelTouchTest crashed
Bug #1148: fix a bug that LabelTest crashed
Bug #1149: fix a bug that SpriteTest crashed when go to second test case
Bug #1150: fix a bug that RenderTextureTest crashed at second test case
Bug #1151: fix a bug that Box2DTest crashed
Bug #1152: fix a bug that PerformanceTest crashed at 1, 2, 5 test cases
Bug #1185: fix a bug that when backing to foreground, will lost texture if it uses sprite batch node
Bug #1216: fix JNI memory leaks
Bug #1229: fix a bug that android port can not be compiled on ndk android-8 level
Bug #1236: fix a bug that JniHelper::jstring2string may crash when parameter is null
Bug #1237: fix a bug that line number message printed by CCAssert is wrong
Bug #1279: fix a bug that NodeNonOpaqueTest can't be shown correctly
Feature #1247: add profiler support for android
Feature #1265: build dynamic library of spidermonkey for Android, and implement testjs for android
Refactor #1179: popup a message box when invoking CCAssert() on Android
Refactor #1201: simplify the usage of writing Android.mk
[windows]
Bug #1215: fix a bug that Win32 retina cannot work
Bug #1251: add CocosBuilderTest to the test project for VS2008
Bug #1264: fix wrong string alignment when using utf-8 encoded text with CCLabelTTF
Bug #1268: fix a bug that Testjs will crash after clicking the close button on win32
Bug #1270: fix some warning on win32
Feature #1186: add console window for Win32 application, all debug message output to this console window
Feature #1263: build dynamic library of spidermonkey for win32, and add testjs project to solution
Refactor #1170: remove win32 template of wophone
[lua]
Refactor #1190: update lua binding to 2.0
Refactor #1220: using CCString::stringWithContentsOfFile to get string from lua script files
cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012
[all platforms]
Bug #925: rename HelloWorld/Resource to HelloWorld/Resources

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@ -11,10 +11,9 @@ jni/SimpleAudioEngineJni.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../include
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include \
$(LOCAL_PATH)/../../cocos2dx \
$(LOCAL_PATH)/../../cocos2dx/include \
$(LOCAL_PATH)/../../cocos2dx/platform \
$(LOCAL_PATH)/../../cocos2dx/platform/android \
$(LOCAL_PATH)/../../cocos2dx/platform/android/jni
$(LOCAL_PATH)/../../cocos2dx/platform/android
LOCAL_LDLIBS := -llog

View File

@ -1,5 +1,5 @@
#include "SimpleAudioEngineJni.h"
#include "JniHelper.h"
#include "platform/android/jni/JniHelper.h"
#include <android/log.h>

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@ -98,6 +98,8 @@ typedef enum {
BOOL mute;
BOOL enabled_;
BOOL backgroundMusic;
// whether background music is paused
BOOL paused;
@public
BOOL systemPaused;//Used for auto resign handling
NSTimeInterval systemPauseLocation;//Used for auto resign handling
@ -111,6 +113,7 @@ typedef enum {
@property (assign) id<CDLongAudioSourceDelegate> delegate;
/* This long audio source functions as background music */
@property (readwrite, nonatomic) BOOL backgroundMusic;
@property (readonly) BOOL paused;
/** Loads the file into the audio source */
-(void) load:(NSString*) filePath;

View File

@ -39,7 +39,7 @@ NSString * const kCDN_AudioManagerInitialised = @"kCDN_AudioManagerInitialised";
@implementation CDLongAudioSource
@synthesize audioSourcePlayer, audioSourceFilePath, delegate, backgroundMusic;
@synthesize audioSourcePlayer, audioSourceFilePath, delegate, backgroundMusic, paused;
-(id) init {
if ((self = [super init])) {
@ -47,6 +47,7 @@ NSString * const kCDN_AudioManagerInitialised = @"kCDN_AudioManagerInitialised";
volume = 1.0f;
mute = NO;
enabled_ = YES;
paused = NO;
}
return self;
}
@ -94,6 +95,7 @@ NSString * const kCDN_AudioManagerInitialised = @"kCDN_AudioManagerInitialised";
-(void) play {
if (enabled_) {
self->systemPaused = NO;
self->paused = NO;
[audioSourcePlayer play];
} else {
CDLOGINFO(@"Denshion::CDLongAudioSource long audio source didn't play because it is disabled");
@ -101,18 +103,22 @@ NSString * const kCDN_AudioManagerInitialised = @"kCDN_AudioManagerInitialised";
}
-(void) stop {
self->paused = NO;
[audioSourcePlayer stop];
}
-(void) pause {
self->paused = YES;
[audioSourcePlayer pause];
}
-(void) rewind {
self->paused = NO;
[audioSourcePlayer setCurrentTime:0];
}
-(void) resume {
self->paused = NO;
[audioSourcePlayer play];
}
@ -542,16 +548,17 @@ static BOOL configured = FALSE;
{
[self.backgroundMusic load:filePath];
if (!willPlayBackgroundMusic || _mute) {
CDLOGINFO(@"Denshion::CDAudioManager - play bgm aborted because audio is not exclusive or sound is muted");
return;
}
if (loop) {
[self.backgroundMusic setNumberOfLoops:-1];
} else {
[self.backgroundMusic setNumberOfLoops:0];
}
if (!willPlayBackgroundMusic || _mute) {
CDLOGINFO(@"Denshion::CDAudioManager - play bgm aborted because audio is not exclusive or sound is muted");
return;
}
[self.backgroundMusic play];
}
@ -572,6 +579,10 @@ static BOOL configured = FALSE;
return;
}
if (![self.backgroundMusic paused]) {
return;
}
[self.backgroundMusic resume];
}
@ -713,7 +724,7 @@ static BOOL configured = FALSE;
[self audioSessionResumed];
}
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 40000
#if __CC_PLATFORM_IOS >= 40000
-(void) endInterruptionWithFlags:(NSUInteger)flags {
CDLOGINFO(@"Denshion::CDAudioManager - interruption ended with flags %i",flags);
if (flags == AVAudioSessionInterruptionFlags_ShouldResume) {

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@ -88,6 +88,7 @@ void* CDloadWaveAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outD
theData = malloc(dataSize);
if (theData)
{
memset(theData, 0, dataSize);
AudioFileReadBytes(afid, false, 0, &dataSize, theData);
if(err == noErr)
{
@ -195,6 +196,7 @@ void* CDloadCafAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDa
theData = malloc(dataSize);
if (theData)
{
memset(theData, 0, dataSize);
AudioBufferList theDataBuffer;
theDataBuffer.mNumberBuffers = 1;
theDataBuffer.mBuffers[0].mDataByteSize = dataSize;

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@ -975,7 +975,7 @@ static BOOL _mixerRateSet = NO;
return;
}
alSourcePause(sourceId);
alGetError();//Clear error in case we stopped any sounds that couldn't be paused
alGetError();//Clear error in case we pause any sounds that couldn't be paused
}
- (void) pauseAllSounds {
@ -989,6 +989,15 @@ static BOOL _mixerRateSet = NO;
if (!functioning_) {
return;
}
// only resume a sound id that is paused
ALint state;
alGetSourcei(soundId, AL_SOURCE_STATE, &state);
if (state != AL_PAUSED)
{
return;
}
alSourcePlay(soundId);
alGetError();//Clear error in case we stopped any sounds that couldn't be resumed
}
@ -1372,8 +1381,7 @@ static BOOL _mixerRateSet = NO;
-(id) init:(int) theSoundId filePath:(const NSString *) theFilePath {
if ((self = [super init])) {
soundId = theSoundId;
filePath = [theFilePath copy];//TODO: is retain necessary or does copy set retain count
[filePath retain];
filePath = [theFilePath copy];
}
return self;
}

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@ -35,8 +35,8 @@ MciPlayer::MciPlayer()
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = WIN_CLASS_NAME; // Set The Class Name
if (! RegisterClass(&wc) // 注册 窗口类 失败
&& 1410 != GetLastError()) // 并且失败的原因不是窗口类已注册
if (! RegisterClass(&wc)
&& 1410 != GetLastError())
{
return;
}

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@ -1,7 +1,7 @@
#include "cocos2d.h"
#include "AppDelegate.h"
#include "SimpleAudioEngine.h"
#include "CCScriptSupport.h"
#include "script_support/CCScriptSupport.h"
#include "CCLuaEngine.h"
USING_NS_CC;
@ -32,8 +32,6 @@ bool AppDelegate::applicationDidFinishLaunching()
// turn on display FPS
pDirector->setDisplayStats(true);
// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
@ -42,13 +40,13 @@ bool AppDelegate::applicationDidFinishLaunching()
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
CCString* pstrFileContent = CCString::stringWithContentsOfFile("hello.lua");
CCString* pstrFileContent = CCString::createWithContentsOfFile("hello.lua");
if (pstrFileContent)
{
pEngine->executeString(pstrFileContent->getCString());
}
#else
std::string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
std::string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("hello.lua");
pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
pEngine->executeScriptFile(path.c_str());
#endif
@ -59,13 +57,13 @@ bool AppDelegate::applicationDidFinishLaunching()
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->pause();
CCDirector::sharedDirector()->stopAnimation();
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->resume();
CCDirector::sharedDirector()->startAnimation();
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}

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@ -1,20 +0,0 @@
# This file is for configuration settings for your
# application.
#
# The syntax is similar to windows .ini files ie
#
# [GroupName]
# Setting = Value
#
# Which can be read by your application using
# e.g s3eConfigGetString("GroupName", "Setting", string)
#
# All settings must be documented in .config.txt files.
# New settings specific to this application should be
# documented in app.config.txt
#
# Some conditional operations are also permitted, see the
# S3E documentation for details.
[S3E]
MemSize=12000000

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@ -22,22 +22,22 @@ local function creatDog()
-- create dog animate
local textureDog = CCTextureCache:sharedTextureCache():addImage("dog.png")
local rect = CCRectMake(0, 0, frameWidth, frameHeight)
local frame0 = CCSpriteFrame:frameWithTexture(textureDog, rect)
local frame0 = CCSpriteFrame:create(textureDog, rect)
rect = CCRectMake(frameWidth, 0, frameWidth, frameHeight)
local frame1 = CCSpriteFrame:frameWithTexture(textureDog, rect)
local frame1 = CCSpriteFrame:create(textureDog, rect)
local spriteDog = CCSprite:spriteWithSpriteFrame(frame0)
local spriteDog = CCSprite:create(frame0)
spriteDog.isPaused = false
spriteDog:setPosition(0, winSize.height / 4 * 3)
local animFrames = CCArray:arrayWithCapacity(2)
local animFrames = CCArray:create(2)
animFrames:addObject(frame0)
animFrames:addObject(frame1)
local animation = CCAnimation:animationWithSpriteFrames(animFrames, 0.5)
local animate = CCAnimate:actionWithAnimation(animation);
spriteDog:runAction(CCRepeatForever:actionWithAction(animate))
local animation = CCAnimation:create(animFrames, 0.5)
local animate = CCAnimate:create(animation);
spriteDog:runAction(CCRepeatForever:create(animate))
-- moving dog at every frame
local function tick()
@ -59,28 +59,27 @@ end
-- create farm
local function createLayerFram()
local layerFarm = CCLayer:node()
local layerFarm = CCLayer:create()
-- add in farm background
local bg = CCSprite:spriteWithFile("farm.jpg")
local bg = CCSprite:create("farm.jpg")
bg:setPosition(winSize.width / 2 + 80, winSize.height / 2)
layerFarm:addChild(bg)
-- add land sprite
for i = 0, 3 do
for j = 0, 1 do
local spriteLand = CCSprite:spriteWithFile("land.png")
local spriteLand = CCSprite:create("land.png")
spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
layerFarm:addChild(spriteLand)
end
end
-- add crop
local textureCrop = CCTextureCache:sharedTextureCache():addImage("crop.png")
local frameCrop = CCSpriteFrame:frameWithTexture(textureCrop, CCRectMake(0, 0, 105, 95))
local frameCrop = CCSpriteFrame:create("crop.png", CCRectMake(0, 0, 105, 95))
for i = 0, 3 do
for j = 0, 1 do
local spriteCrop = CCSprite:spriteWithSpriteFrame(frameCrop);
local spriteCrop = CCSprite:create(frameCrop);
spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
layerFarm:addChild(spriteCrop)
end
@ -128,7 +127,7 @@ local function createLayerFram()
end
layerFarm:registerScriptTouchHandler(onTouch)
layerFarm:setIsTouchEnabled(true)
layerFarm:setTouchEnabled(true)
return layerFarm
end
@ -136,36 +135,36 @@ end
-- create menu
local function createLayerMenu()
local layerMenu = CCLayer:node()
local layerMenu = CCLayer:create()
local menuPopup, menuTools, effectID
local function menuCallbackClosePopup()
-- stop test sound effect
SimpleAudioEngine:sharedEngine():stopEffect(effectID)
menuPopup:setIsVisible(false)
menuPopup:setVisible(false)
end
local function menuCallbackOpenPopup()
-- loop test sound effect
effectID = SimpleAudioEngine:sharedEngine():playEffect("effect1.wav")
menuPopup:setIsVisible(true)
menuPopup:setVisible(true)
end
-- add a popup menu
local menuPopupItem = CCMenuItemImage:itemWithNormalImage("menu2.png", "menu2.png")
local menuPopupItem = CCMenuItemImage:create("menu2.png", "menu2.png")
menuPopupItem:setPosition(0, 0)
menuPopupItem:registerScriptHandler(menuCallbackClosePopup)
menuPopup = CCMenu:menuWithItem(menuPopupItem)
menuPopup = CCMenu:createWithItem(menuPopupItem)
menuPopup:setPosition(winSize.width / 2, winSize.height / 2)
menuPopup:setIsVisible(false)
menuPopup:setVisible(false)
layerMenu:addChild(menuPopup)
-- add the left-bottom "tools" menu to invoke menuPopup
local menuToolsItem = CCMenuItemImage:itemWithNormalImage("menu1.png", "menu1.png")
local menuToolsItem = CCMenuItemImage:create("menu1.png", "menu1.png")
menuToolsItem:setPosition(0, 0)
menuToolsItem:registerScriptHandler(menuCallbackOpenPopup)
menuTools = CCMenu:menuWithItem(menuToolsItem)
menuTools = CCMenu:createWithItem(menuToolsItem)
menuTools:setPosition(30, 40)
layerMenu:addChild(menuTools)
@ -177,7 +176,7 @@ SimpleAudioEngine:sharedEngine():playBackgroundMusic("background.mp3", true);
SimpleAudioEngine:sharedEngine():preloadEffect("effect1.wav");
-- run
local sceneGame = CCScene:node()
local sceneGame = CCScene:create()
sceneGame:addChild(createLayerFram())
sceneGame:addChild(createLayerMenu())
CCDirector:sharedDirector():runWithScene(sceneGame)

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="src_common"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

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@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>HelloLua</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
<linkedResources>
<link>
<name>src_common</name>
<type>2</type>
<locationURI>PARENT-2-PROJECT_LOC/cocos2dx/platform/android/java/src_common</locationURI>
</link>
</linkedResources>
</projectDescription>

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@ -0,0 +1,17 @@
# This file is used to override default values used by the Ant build system.
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.

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@ -0,0 +1,83 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="HelloLua" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@ -62,6 +62,9 @@ cp $file $GAME_ANDROID_ROOT/assets
fi
done
# Change the authority of Resources folder.
chmod -R 666 $GAME_ANDROID_ROOT/assets
# build
if [[ $buildexternalsfromsource ]]; then
echo "Building external dependencies from source"

View File

@ -1,26 +0,0 @@
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package org.cocos2dx.hellolua;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int icon=0x7f020000;
}
public static final class id {
public static final int test_demo_gl_surfaceview=0x7f050001;
public static final int textField=0x7f050000;
}
public static final class layout {
public static final int game_demo=0x7f030000;
}
public static final class string {
public static final int app_name=0x7f040000;
}
}

View File

@ -27,7 +27,7 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
CCEGLView *view = &CCEGLView::sharedOpenGLView();
view->setFrameSize(w, h);
// set the design resolution screen size, if you want to use Design Resoulution scaled to current screen, please uncomment next line.
// view.setDesignResolutionSize(480, 320);
view->setDesignResolutionSize(480, 320);
AppDelegate *pAppDelegate = new AppDelegate();
CCApplication::sharedApplication().run();

View File

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View File

@ -8,4 +8,6 @@
# project structure.
# Project target.
target=android-10
target=android-8
android.library.reference.1=../../cocos2dx/platform/android/java

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<org.cocos2dx.lib.Cocos2dxEditText
android:id="@+id/textField"
android:layout_height="wrap_content"
android:layout_width="fill_parent"
android:background="@null"/>
<org.cocos2dx.lib.Cocos2dxGLSurfaceView
android:id="@+id/test_demo_gl_surfaceview"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
</FrameLayout>

View File

@ -23,6 +23,7 @@ THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.hellolua;
import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxEditText;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
import org.cocos2dx.lib.Cocos2dxRenderer;
@ -33,6 +34,8 @@ import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.util.Log;
import android.view.KeyEvent;
import android.widget.FrameLayout;
import android.view.ViewGroup;
public class HelloLua extends Cocos2dxActivity{
protected void onCreate(Bundle savedInstanceState){
@ -43,10 +46,35 @@ public class HelloLua extends Cocos2dxActivity{
String packageName = getApplication().getPackageName();
super.setPackageName(packageName);
// FrameLayout
ViewGroup.LayoutParams framelayout_params =
new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT,
ViewGroup.LayoutParams.FILL_PARENT);
FrameLayout framelayout = new FrameLayout(this);
framelayout.setLayoutParams(framelayout_params);
// Cocos2dxEditText layout
ViewGroup.LayoutParams edittext_layout_params =
new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT);
Cocos2dxEditText edittext = new Cocos2dxEditText(this);
edittext.setLayoutParams(edittext_layout_params);
// ...add to FrameLayout
framelayout.addView(edittext);
// LuaGLSurfaceView
mGLView = new LuaGLSurfaceView(this);
setContentView(mGLView);
// ...add to FrameLayout
framelayout.addView(mGLView);
mGLView.setEGLContextClientVersion(2);
mGLView.setCocos2dxRenderer(new Cocos2dxRenderer());
mGLView.setTextField(edittext);
// Set framelayout as the content view
setContentView(framelayout);
}
else {
Log.d("activity", "don't support gles2.0");

View File

@ -1,381 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.LinkedList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Typeface;
import android.graphics.Paint.Align;
import android.graphics.Paint.FontMetricsInt;
import android.util.Log;
public class Cocos2dxBitmap{
/*
* The values are the same as cocos2dx/platform/CCImage.h.
* I think three alignments are OK.
*/
private static final int ALIGNCENTER = 0x33;
private static final int ALIGNLEFT = 0x31;
private static final int ALIGNRIGHT = 0x32;
private static Context context;
public static void setContext(Context context){
Cocos2dxBitmap.context = context;
}
/*
* @width: the width to draw, it can be 0
* @height: the height to draw, it can be 0
*/
public static void createTextBitmap(String content, String fontName,
int fontSize, int alignment, int width, int height){
content = refactorString(content);
Paint paint = newPaint(fontName, fontSize, alignment);
TextProperty textProperty = computeTextProperty(content, paint, width, height);
int bitmapTotalHeight = (height == 0 ? textProperty.totalHeight:height);
// Draw text to bitmap
Bitmap bitmap = Bitmap.createBitmap(textProperty.maxWidth,
bitmapTotalHeight, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
// Draw string
FontMetricsInt fm = paint.getFontMetricsInt();
int x = 0;
int y = height == 0 ?(-fm.top):
(-fm.top + (height - textProperty.totalHeight)/2);
String[] lines = textProperty.lines;
for (String line : lines){
x = computeX(paint, line, textProperty.maxWidth, alignment);
canvas.drawText(line, x, y, paint);
y += textProperty.heightPerLine;
}
initNativeObject(bitmap);
}
private static int computeX(Paint paint, String content, int w, int alignment){
int ret = 0;
switch (alignment){
case ALIGNCENTER:
ret = w / 2;
break;
// ret = 0
case ALIGNLEFT:
break;
case ALIGNRIGHT:
ret = w;
break;
/*
* Default is align left.
* Should be same as newPaint().
*/
default:
break;
}
return ret;
}
private static class TextProperty{
// The max width of lines
int maxWidth;
// The height of all lines
int totalHeight;
int heightPerLine;
String[] lines;
TextProperty(int w, int h, String[] lines){
this.maxWidth = w;
this.heightPerLine = h;
this.totalHeight = h * lines.length;
this.lines = lines;
}
}
private static TextProperty computeTextProperty(String content, Paint paint,
int maxWidth, int maxHeight){
FontMetricsInt fm = paint.getFontMetricsInt();
int h = (int)Math.ceil(fm.bottom - fm.top);
int maxContentWidth = 0;
String[] lines = splitString(content, maxHeight, maxWidth, paint);
if (maxWidth != 0){
maxContentWidth = maxWidth;
}
else {
/*
* Compute the max width
*/
int temp = 0;
for (String line : lines){
temp = (int)Math.ceil(paint.measureText(line, 0, line.length()));
if (temp > maxContentWidth){
maxContentWidth = temp;
}
}
}
return new TextProperty(maxContentWidth, h, lines);
}
/*
* If maxWidth or maxHeight is not 0,
* split the string to fix the maxWidth and maxHeight.
*/
private static String[] splitString(String content, int maxHeight, int maxWidth,
Paint paint){
String[] lines = content.split("\\n");
String[] ret = null;
FontMetricsInt fm = paint.getFontMetricsInt();
int heightPerLine = (int)Math.ceil(fm.bottom - fm.top);
int maxLines = maxHeight / heightPerLine;
if (maxWidth != 0){
LinkedList<String> strList = new LinkedList<String>();
for (String line : lines){
/*
* The width of line is exceed maxWidth, should divide it into
* two or more lines.
*/
int lineWidth = (int)Math.ceil(paint.measureText(line));
if (lineWidth > maxWidth){
strList.addAll(divideStringWithMaxWidth(paint, line, maxWidth));
}
else{
strList.add(line);
}
/*
* Should not exceed the max height;
*/
if (maxLines > 0 && strList.size() >= maxLines){
break;
}
}
/*
* Remove exceeding lines
*/
if (maxLines > 0 && strList.size() > maxLines){
while (strList.size() > maxLines){
strList.removeLast();
}
}
ret = new String[strList.size()];
strList.toArray(ret);
} else
if (maxHeight != 0 && lines.length > maxLines) {
/*
* Remove exceeding lines
*/
LinkedList<String> strList = new LinkedList<String>();
for (int i = 0; i < maxLines; i++){
strList.add(lines[i]);
}
ret = new String[strList.size()];
strList.toArray(ret);
}
else {
ret = lines;
}
return ret;
}
private static LinkedList<String> divideStringWithMaxWidth(Paint paint, String content,
int width){
int charLength = content.length();
int start = 0;
int tempWidth = 0;
LinkedList<String> strList = new LinkedList<String>();
/*
* Break a String into String[] by the width & should wrap the word
*/
for (int i = 1; i <= charLength; ++i){
tempWidth = (int)Math.ceil(paint.measureText(content, start, i));
if (tempWidth >= width){
int lastIndexOfSpace = content.substring(0, i).lastIndexOf(" ");
if (lastIndexOfSpace != -1 && lastIndexOfSpace > start){
/**
* Should wrap the word
*/
strList.add(content.substring(start, lastIndexOfSpace));
i = lastIndexOfSpace;
}
else {
/*
* Should not exceed the width
*/
if (tempWidth > width){
strList.add(content.substring(start, i - 1));
/*
* compute from previous char
*/
--i;
}
else {
strList.add(content.substring(start, i));
}
}
start = i;
}
}
/*
* Add the last chars
*/
if (start < charLength){
strList.add(content.substring(start));
}
return strList;
}
private static Paint newPaint(String fontName, int fontSize, int alignment){
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(fontSize);
paint.setAntiAlias(true);
/*
* Set type face for paint, now it support .ttf file.
*/
if (fontName.endsWith(".ttf")){
try {
//Typeface typeFace = Typeface.createFromAsset(context.getAssets(), fontName);
Typeface typeFace = Cocos2dxTypefaces.get(context, fontName);
paint.setTypeface(typeFace);
} catch (Exception e){
Log.e("Cocos2dxBitmap",
"error to create ttf type face: " + fontName);
/*
* The file may not find, use system font
*/
paint.setTypeface(Typeface.create(fontName, Typeface.NORMAL));
}
}
else {
paint.setTypeface(Typeface.create(fontName, Typeface.NORMAL));
}
switch (alignment){
case ALIGNCENTER:
paint.setTextAlign(Align.CENTER);
break;
case ALIGNLEFT:
paint.setTextAlign(Align.LEFT);
break;
case ALIGNRIGHT:
paint.setTextAlign(Align.RIGHT);
break;
default:
paint.setTextAlign(Align.LEFT);
break;
}
return paint;
}
private static String refactorString(String str){
// Avoid error when content is ""
if (str.compareTo("") == 0){
return " ";
}
/*
* If the font of "\n" is "" or "\n", insert " " in front of it.
*
* For example:
* "\nabc" -> " \nabc"
* "\nabc\n\n" -> " \nabc\n \n"
*/
StringBuilder strBuilder = new StringBuilder(str);
int start = 0;
int index = strBuilder.indexOf("\n");
while (index != -1){
if (index == 0 || strBuilder.charAt(index -1) == '\n'){
strBuilder.insert(start, " ");
start = index + 2;
} else {
start = index + 1;
}
if (start > strBuilder.length() || index == strBuilder.length()){
break;
}
index = strBuilder.indexOf("\n", start);
}
return strBuilder.toString();
}
private static void initNativeObject(Bitmap bitmap){
byte[] pixels = getPixels(bitmap);
if (pixels == null){
return;
}
nativeInitBitmapDC(bitmap.getWidth(), bitmap.getHeight(), pixels);
}
private static byte[] getPixels(Bitmap bitmap){
if (bitmap != null){
byte[] pixels = new byte[bitmap.getWidth() * bitmap.getHeight() * 4];
ByteBuffer buf = ByteBuffer.wrap(pixels);
buf.order(ByteOrder.nativeOrder());
bitmap.copyPixelsToBuffer(buf);
return pixels;
}
return null;
}
private static native void nativeInitBitmapDC(int width, int height, byte[] pixels);
}

View File

@ -0,0 +1,804 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 45;
objects = {
/* Begin PBXBuildFile section */
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HEADER_SEARCH_PATHS = (
"\"$(SDKROOT)/usr/include/libxml2/\"",
"\"$(SRCROOT)/../../cocos2dx/\"",
"\"$(SRCROOT)/../../cocos2dx/kazmath/include\"",
"\"$(SRCROOT)/../../lua/tolua\"",
"\"$(SRCROOT)/../../lua/src\"",
"$(SRCROOT)/../../lua/cocos2dx_support",
"$(SRCROOT)/../../cocos2dx/platform/ios",
"$(SRCROOT)/../../cocos2dx/include",
);
INFOPLIST_FILE = Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 5.0;
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"\"$(SRCROOT)/../../cocos2dx/platform/third_party/ios/libraries\"",
);
ONLY_ACTIVE_ARCH = NO;
OTHER_LDFLAGS = (
"-ObjC",
"-all_load",
);
PREBINDING = NO;
PRODUCT_NAME = HelloLua;
SDKROOT = iphoneos;
SKIP_INSTALL = YES;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = NO;
WARNING_CFLAGS = "";
};
name = Release;
};
C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
GCC_PREPROCESSOR_DEFINITIONS = (
DEBUG,
"COCOS2D_DEBUG=1",
"CD_DEBUG=1",
);
"GCC_THUMB_SUPPORT[arch=armv6]" = NO;
"GCC_THUMB_SUPPORT[arch=armv7]" = YES;
GCC_VERSION = "";
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 3.0;
ONLY_ACTIVE_ARCH = YES;
PREBINDING = NO;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
VALID_ARCHS = "armv6 armv7 i386";
};
name = Debug;
};
C01FCF5008A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
GCC_C_LANGUAGE_STANDARD = c99;
"GCC_THUMB_SUPPORT[arch=armv6]" = NO;
"GCC_THUMB_SUPPORT[arch=armv7]" = YES;
GCC_UNROLL_LOOPS = YES;
GCC_VERSION = "";
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 3.0;
PREBINDING = NO;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
VALID_ARCHS = "armv6 armv7 i386";
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
1D6058960D05DD3E006BFB54 /* Build configuration list for PBXNativeTarget "HelloLua" */ = {
isa = XCConfigurationList;
buildConfigurations = (
1D6058940D05DD3E006BFB54 /* Debug */,
1D6058950D05DD3E006BFB54 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
C01FCF4E08A954540054247B /* Build configuration list for PBXProject "HelloLua" */ = {
isa = XCConfigurationList;
buildConfigurations = (
C01FCF4F08A954540054247B /* Debug */,
C01FCF5008A954540054247B /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 29B97313FDCFA39411CA2CEA /* Project object */;
}

View File

@ -1 +0,0 @@
842462907b895bea8fcf8fc4a567560e546e440f

View File

@ -20,7 +20,7 @@
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
@ -49,15 +49,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\Classes;&quot;$(SolutionDir)\lua\cocos2dx_support&quot;;&quot;$(SolutionDir)\lua\CocosDenshion_support&quot;;&quot;$(SolutionDir)\lua\lua&quot;;&quot;$(SolutionDir)\lua\tolua&quot;;&quot;$(SolutionDir)\lua\src&quot;;.;&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\actions&quot;;&quot;$(SolutionDir)cocos2dx\base_nodes&quot;;&quot;$(SolutionDir)cocos2dx\cocoa&quot;;&quot;$(SolutionDir)cocos2dx\effects&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\keypad_dispatcher&quot;;&quot;$(SolutionDir)cocos2dx\label_nodes&quot;;&quot;$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes&quot;;&quot;$(SolutionDir)cocos2dx\menu_nodes&quot;;&quot;$(SolutionDir)cocos2dx\misc_nodes&quot;;&quot;$(SolutionDir)cocos2dx\particle_nodes&quot;;&quot;$(SolutionDir)cocos2dx\script_support&quot;;&quot;$(SolutionDir)cocos2dx\shaders&quot;;&quot;$(SolutionDir)cocos2dx\sprite_nodes&quot;;&quot;$(SolutionDir)cocos2dx\support&quot;;&quot;$(SolutionDir)cocos2dx\text_input_node&quot;;&quot;$(SolutionDir)cocos2dx\textures&quot;;&quot;$(SolutionDir)cocos2dx\tileMap_parallax_nodes&quot;;&quot;$(SolutionDir)cocos2dx\touch_dispatcher&quot;;&quot;$(SolutionDir)cocos2dx\platform&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;&quot;$(SolutionDir)CocosDenshion\include&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1"
AdditionalIncludeDirectories="..\Classes;&quot;$(SolutionDir)\lua\cocos2dx_support&quot;;&quot;$(SolutionDir)\lua\CocosDenshion_support&quot;;&quot;$(SolutionDir)\lua\lua&quot;;&quot;$(SolutionDir)\lua\tolua&quot;;&quot;$(SolutionDir)\lua\src&quot;;.;&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;&quot;$(SolutionDir)CocosDenshion\include&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4251"
DisableSpecificWarnings="4267;4251;4244"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -73,7 +73,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib libGLESv2.lib liblua.lib"
AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib opengl32.lib glew32.lib liblua.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="$(OutDir)"
GenerateDebugInformation="true"
@ -107,7 +107,7 @@
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
@ -135,14 +135,14 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\Classes;&quot;$(SolutionDir)lua\cocos2dx_support&quot;;&quot;$(SolutionDir)lua\CocosDenshion_support&quot;;&quot;$(SolutionDir)lua\tolua&quot;;&quot;$(SolutionDir)lua\lua&quot;;&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\platform&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;&quot;$(SolutionDir)CocosDenshion\Include&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG"
AdditionalIncludeDirectories="..\Classes;&quot;$(SolutionDir)\lua\cocos2dx_support&quot;;&quot;$(SolutionDir)\lua\CocosDenshion_support&quot;;&quot;$(SolutionDir)\lua\lua&quot;;&quot;$(SolutionDir)\lua\tolua&quot;;&quot;$(SolutionDir)\lua\src&quot;;.;&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;&quot;$(SolutionDir)CocosDenshion\include&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
ExceptionHandling="0"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
DisableSpecificWarnings="4251"
DisableSpecificWarnings="4267;4251;4244"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -158,7 +158,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib libgles_cm.lib liblua.lib"
AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib opengl32.lib glew32.lib liblua.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="$(OutDir)"
SubSystem="2"

View File

@ -18,11 +18,11 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -64,8 +64,8 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;..\..\lua\cocos2dx_support;..\..\lua\tolua;..\..\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;ENABLE_LUA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;..\..\lua\cocos2dx_support;..\..\lua\tolua;..\..\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -73,7 +73,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -102,8 +102,8 @@
<ProxyFileName>HelloLua_p.c</ProxyFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;..\..\lua\cocos2dx_support;..\..\lua\tolua;..\..\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;..\..\lua\cocos2dx_support;..\..\lua\tolua;..\..\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -112,7 +112,7 @@
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -120,7 +120,7 @@
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;libgles_cm.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>

View File

@ -1,10 +1,6 @@
#include "AppDelegate.h"
#include "cocos2d.h"
#include "HelloWorldScene.h"
#include "CCEGLView.h"
USING_NS_CC;
AppDelegate::AppDelegate() {
@ -27,8 +23,6 @@ bool AppDelegate::applicationDidFinishLaunching() {
// turn on display FPS
pDirector->setDisplayStats(true);
// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
@ -43,7 +37,7 @@ bool AppDelegate::applicationDidFinishLaunching() {
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
CCDirector::sharedDirector()->pause();
CCDirector::sharedDirector()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
@ -51,7 +45,7 @@ void AppDelegate::applicationDidEnterBackground() {
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
CCDirector::sharedDirector()->resume();
CCDirector::sharedDirector()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();

View File

@ -1,7 +1,7 @@
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_
#include "CCApplication.h"
#include "cocos2d.h"
/**
@brief The cocos2d Application.

View File

@ -5,10 +5,10 @@ USING_NS_CC;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::node();
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::node();
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
@ -32,7 +32,7 @@ bool HelloWorld::init()
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::itemWithNormalImage(
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
@ -40,7 +40,7 @@ bool HelloWorld::init()
pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition( CCPointZero );
this->addChild(pMenu, 1);
@ -49,7 +49,7 @@ bool HelloWorld::init()
// add a label shows "Hello World"
// create and initialize a label
CCLabelTTF* pLabel = CCLabelTTF::labelWithString("Hello World", "Arial", 24);
CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
// ask director the window size
CCSize size = CCDirector::sharedDirector()->getWinSize();
@ -60,7 +60,7 @@ bool HelloWorld::init()
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition( ccp(size.width/2, size.height/2) );

View File

@ -13,10 +13,10 @@ public:
static cocos2d::CCScene* scene();
// a selector callback
virtual void menuCloseCallback(CCObject* pSender);
void menuCloseCallback(CCObject* pSender);
// implement the "static node()" method manually
LAYER_NODE_FUNC(HelloWorld);
LAYER_CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__

View File

@ -1,5 +0,0 @@
[Trace]
GAME <0 or 1> Game Channel
[Assert]
GAME <0 or 1> Game Assert Channel

View File

@ -1,17 +0,0 @@
[S3E]
MemSize=4000000
#MemFlags0=USE_STACK_ALLOCATOR
#SysStackSwitch=1
#landscape
#DispFixRot=2
#or portrait
#DispFixRot=1
#autorotate
#DispFixRot=0
# fix for new ati drivers in simulator
# DisableGL=1
[Trace]
GAME=1
IW_GL=1
IW_GL_VERBOSE=1

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="src" path="src_common"/>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>HelloWorld</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
<linkedResources>
<link>
<name>src_common</name>
<type>2</type>
<locationURI>PARENT-2-PROJECT_LOC/cocos2dx/platform/android/java/src_common</locationURI>
</link>
</linkedResources>
</projectDescription>

View File

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="HelloWorld" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
unless="sdk.dir"
/>
<!-- extension targets. Uncomment the ones where you want to do custom work
in between standard targets -->
<!--
<target name="-pre-build">
</target>
<target name="-pre-compile">
</target>
/* This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir} */
<target name="-post-compile">
</target>
-->
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@ -60,6 +60,9 @@ cp $file $HELLOWORLD_ROOT/assets
fi
done
# Change the authority of Resources folder.
chmod -R 666 $HELLOWORLD_ROOT/assets
if [[ $buildexternalsfromsource ]]; then
echo "Building external dependencies from source"
$NDK_ROOT_LOCAL/ndk-build -C $HELLOWORLD_ROOT $* \

View File

@ -1,26 +0,0 @@
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package org.cocos2dx.application;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int icon=0x7f020000;
}
public static final class id {
public static final int helloworld_gl_surfaceview=0x7f050001;
public static final int textField=0x7f050000;
}
public static final class layout {
public static final int helloworld_demo=0x7f030000;
}
public static final class string {
public static final int app_name=0x7f040000;
}
}

View File

@ -1,7 +1,5 @@
#include "AppDelegate.h"
#include "cocos2d.h"
#include "platform/android/jni/JniHelper.h"
#include "CCEventType.h"
#include <jni.h>
#include <android/log.h>
@ -30,7 +28,7 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
CCEGLView *view = &CCEGLView::sharedOpenGLView();
view->setFrameSize(w, h);
// set the design resolution screen size, if you want to use Design Resoulution scaled to current screen, please uncomment next line.
// view.setDesignResolutionSize(480, 320);
// view->setDesignResolutionSize(480, 320);
AppDelegate *pAppDelegate = new AppDelegate();
CCApplication::sharedApplication().run();

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@ -8,4 +8,6 @@
# project structure.
# Project target.
target=android-10
target=android-8
android.library.reference.1=../../cocos2dx/platform/android/java

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<org.cocos2dx.lib.Cocos2dxEditText
android:id="@+id/textField"
android:layout_height="wrap_content"
android:layout_width="fill_parent"
android:background="@null"/>
<org.cocos2dx.lib.Cocos2dxGLSurfaceView
android:id="@+id/helloworld_gl_surfaceview"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
</FrameLayout>

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@ -33,6 +33,8 @@ import android.content.Context;
import android.content.pm.ConfigurationInfo;
import android.os.Bundle;
import android.util.Log;
import android.widget.FrameLayout;
import android.view.ViewGroup;
public class ApplicationDemo extends Cocos2dxActivity{
private Cocos2dxGLSurfaceView mGLView;
@ -45,11 +47,35 @@ public class ApplicationDemo extends Cocos2dxActivity{
String packageName = getApplication().getPackageName();
super.setPackageName(packageName);
setContentView(R.layout.helloworld_demo);
mGLView = (Cocos2dxGLSurfaceView) findViewById(R.id.helloworld_gl_surfaceview);
mGLView.setTextField((Cocos2dxEditText)findViewById(R.id.textField));
// FrameLayout
ViewGroup.LayoutParams framelayout_params =
new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT,
ViewGroup.LayoutParams.FILL_PARENT);
FrameLayout framelayout = new FrameLayout(this);
framelayout.setLayoutParams(framelayout_params);
// Cocos2dxEditText layout
ViewGroup.LayoutParams edittext_layout_params =
new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT);
Cocos2dxEditText edittext = new Cocos2dxEditText(this);
edittext.setLayoutParams(edittext_layout_params);
// ...add to FrameLayout
framelayout.addView(edittext);
// Cocos2dxGLSurfaceView
mGLView = new Cocos2dxGLSurfaceView(this);
// ...add to FrameLayout
framelayout.addView(mGLView);
mGLView.setEGLContextClientVersion(2);
mGLView.setCocos2dxRenderer(new Cocos2dxRenderer());
mGLView.setTextField(edittext);
// Set framelayout as the content view
setContentView(framelayout);
}
else {
Log.d("activity", "don't support gles2.0");

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@ -1,107 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import android.content.Context;
import android.content.res.Configuration;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.view.Display;
import android.view.Surface;
import android.view.WindowManager;
/**
*
* This class is used for controlling the Accelerometer
*
*/
public class Cocos2dxAccelerometer implements SensorEventListener {
private static final String TAG = "Cocos2dxAccelerometer";
private Context mContext;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private int mNaturalOrientation;
public Cocos2dxAccelerometer(Context context){
mContext = context;
//Get an instance of the SensorManager
mSensorManager = (SensorManager) mContext.getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
Display display = ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mNaturalOrientation = display.getOrientation();
}
public void enable() {
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
}
public void disable () {
mSensorManager.unregisterListener(this);
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() != Sensor.TYPE_ACCELEROMETER){
return;
}
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
/*
* Because the axes are not swapped when the device's screen orientation changes.
* So we should swap it here.
* In tablets such as Motorola Xoom, the default orientation is landscape, so should
* consider this.
*/
int orientation = mContext.getResources().getConfiguration().orientation;
if ((orientation == Configuration.ORIENTATION_LANDSCAPE) && (mNaturalOrientation != Surface.ROTATION_0)){
float tmp = x;
x = -y;
y = tmp;
}
else if ((orientation == Configuration.ORIENTATION_PORTRAIT) && (mNaturalOrientation != Surface.ROTATION_0))
{
float tmp = x;
x = y;
y = -tmp;
}
onSensorChanged(x, y, z, event.timestamp);
// Log.d(TAG, "x = " + event.values[0] + " y = " + event.values[1] + " z = " + event.values[2]);
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
private static native void onSensorChanged(float x, float y, float z, long timeStamp);
}

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@ -1,253 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogInterface;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.DisplayMetrics;
import android.util.Log;
public class Cocos2dxActivity extends Activity{
private static Cocos2dxMusic backgroundMusicPlayer;
private static Cocos2dxSound soundPlayer;
private static Cocos2dxAccelerometer accelerometer;
private static boolean accelerometerEnabled = false;
private static Handler handler;
private final static int HANDLER_SHOW_DIALOG = 1;
private static String packageName;
private static native void nativeSetPaths(String apkPath);
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// get frame size
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
accelerometer = new Cocos2dxAccelerometer(this);
// init media player and sound player
backgroundMusicPlayer = new Cocos2dxMusic(this);
soundPlayer = new Cocos2dxSound(this);
// init bitmap context
Cocos2dxBitmap.setContext(this);
handler = new Handler(){
public void handleMessage(Message msg){
switch(msg.what){
case HANDLER_SHOW_DIALOG:
showDialog(((DialogMessage)msg.obj).title, ((DialogMessage)msg.obj).message);
break;
}
}
};
}
public static String getCurrentLanguage() {
String languageName = java.util.Locale.getDefault().getLanguage();
return languageName;
}
public static void showMessageBox(String title, String message){
Message msg = new Message();
msg.what = HANDLER_SHOW_DIALOG;
msg.obj = new DialogMessage(title, message);
handler.sendMessage(msg);
}
public static void enableAccelerometer() {
accelerometerEnabled = true;
accelerometer.enable();
}
public static void disableAccelerometer() {
accelerometerEnabled = false;
accelerometer.disable();
}
public static void preloadBackgroundMusic(String path){
backgroundMusicPlayer.preloadBackgroundMusic(path);
}
public static void playBackgroundMusic(String path, boolean isLoop){
backgroundMusicPlayer.playBackgroundMusic(path, isLoop);
}
public static void stopBackgroundMusic(){
backgroundMusicPlayer.stopBackgroundMusic();
}
public static void pauseBackgroundMusic(){
backgroundMusicPlayer.pauseBackgroundMusic();
}
public static void resumeBackgroundMusic(){
backgroundMusicPlayer.resumeBackgroundMusic();
}
public static void rewindBackgroundMusic(){
backgroundMusicPlayer.rewindBackgroundMusic();
}
public static boolean isBackgroundMusicPlaying(){
return backgroundMusicPlayer.isBackgroundMusicPlaying();
}
public static float getBackgroundMusicVolume(){
return backgroundMusicPlayer.getBackgroundVolume();
}
public static void setBackgroundMusicVolume(float volume){
backgroundMusicPlayer.setBackgroundVolume(volume);
}
public static int playEffect(String path, boolean isLoop){
return soundPlayer.playEffect(path, isLoop);
}
public static void stopEffect(int soundId){
soundPlayer.stopEffect(soundId);
}
public static void pauseEffect(int soundId){
soundPlayer.pauseEffect(soundId);
}
public static void resumeEffect(int soundId){
soundPlayer.resumeEffect(soundId);
}
public static float getEffectsVolume(){
return soundPlayer.getEffectsVolume();
}
public static void setEffectsVolume(float volume){
soundPlayer.setEffectsVolume(volume);
}
public static void preloadEffect(String path){
soundPlayer.preloadEffect(path);
}
public static void unloadEffect(String path){
soundPlayer.unloadEffect(path);
}
public static void stopAllEffects(){
soundPlayer.stopAllEffects();
}
public static void pauseAllEffects(){
soundPlayer.pauseAllEffects();
}
public static void resumeAllEffects(){
soundPlayer.resumeAllEffects();
}
public static void end(){
backgroundMusicPlayer.end();
soundPlayer.end();
}
public static String getCocos2dxPackageName(){
return packageName;
}
public static void terminateProcess(){
android.os.Process.killProcess(android.os.Process.myPid());
}
@Override
protected void onResume() {
super.onResume();
if (accelerometerEnabled) {
accelerometer.enable();
}
}
@Override
protected void onPause() {
super.onPause();
if (accelerometerEnabled) {
accelerometer.disable();
}
}
protected void setPackageName(String packageName) {
Cocos2dxActivity.packageName = packageName;
String apkFilePath = "";
ApplicationInfo appInfo = null;
PackageManager packMgmr = getApplication().getPackageManager();
try {
appInfo = packMgmr.getApplicationInfo(packageName, 0);
} catch (NameNotFoundException e) {
e.printStackTrace();
throw new RuntimeException("Unable to locate assets, aborting...");
}
apkFilePath = appInfo.sourceDir;
Log.w("apk path", apkFilePath);
// add this link at the renderer class
nativeSetPaths(apkFilePath);
}
private void showDialog(String title, String message){
Dialog dialog = new AlertDialog.Builder(this)
.setTitle(title)
.setMessage(message)
.setPositiveButton("Ok",
new DialogInterface.OnClickListener()
{
public void onClick(DialogInterface dialog, int whichButton){
}
}).create();
dialog.show();
}
}
class DialogMessage {
public String title;
public String message;
public DialogMessage(String title, String message){
this.message = message;
this.title = title;
}
}

View File

@ -1,381 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.LinkedList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Typeface;
import android.graphics.Paint.Align;
import android.graphics.Paint.FontMetricsInt;
import android.util.Log;
public class Cocos2dxBitmap{
/*
* The values are the same as cocos2dx/platform/CCImage.h.
* I think three alignments are OK.
*/
private static final int ALIGNCENTER = 0x33;
private static final int ALIGNLEFT = 0x31;
private static final int ALIGNRIGHT = 0x32;
private static Context context;
public static void setContext(Context context){
Cocos2dxBitmap.context = context;
}
/*
* @width: the width to draw, it can be 0
* @height: the height to draw, it can be 0
*/
public static void createTextBitmap(String content, String fontName,
int fontSize, int alignment, int width, int height){
content = refactorString(content);
Paint paint = newPaint(fontName, fontSize, alignment);
TextProperty textProperty = computeTextProperty(content, paint, width, height);
int bitmapTotalHeight = (height == 0 ? textProperty.totalHeight:height);
// Draw text to bitmap
Bitmap bitmap = Bitmap.createBitmap(textProperty.maxWidth,
bitmapTotalHeight, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
// Draw string
FontMetricsInt fm = paint.getFontMetricsInt();
int x = 0;
int y = height == 0 ?(-fm.top):
(-fm.top + (height - textProperty.totalHeight)/2);
String[] lines = textProperty.lines;
for (String line : lines){
x = computeX(paint, line, textProperty.maxWidth, alignment);
canvas.drawText(line, x, y, paint);
y += textProperty.heightPerLine;
}
initNativeObject(bitmap);
}
private static int computeX(Paint paint, String content, int w, int alignment){
int ret = 0;
switch (alignment){
case ALIGNCENTER:
ret = w / 2;
break;
// ret = 0
case ALIGNLEFT:
break;
case ALIGNRIGHT:
ret = w;
break;
/*
* Default is align left.
* Should be same as newPaint().
*/
default:
break;
}
return ret;
}
private static class TextProperty{
// The max width of lines
int maxWidth;
// The height of all lines
int totalHeight;
int heightPerLine;
String[] lines;
TextProperty(int w, int h, String[] lines){
this.maxWidth = w;
this.heightPerLine = h;
this.totalHeight = h * lines.length;
this.lines = lines;
}
}
private static TextProperty computeTextProperty(String content, Paint paint,
int maxWidth, int maxHeight){
FontMetricsInt fm = paint.getFontMetricsInt();
int h = (int)Math.ceil(fm.bottom - fm.top);
int maxContentWidth = 0;
String[] lines = splitString(content, maxHeight, maxWidth, paint);
if (maxWidth != 0){
maxContentWidth = maxWidth;
}
else {
/*
* Compute the max width
*/
int temp = 0;
for (String line : lines){
temp = (int)Math.ceil(paint.measureText(line, 0, line.length()));
if (temp > maxContentWidth){
maxContentWidth = temp;
}
}
}
return new TextProperty(maxContentWidth, h, lines);
}
/*
* If maxWidth or maxHeight is not 0,
* split the string to fix the maxWidth and maxHeight.
*/
private static String[] splitString(String content, int maxHeight, int maxWidth,
Paint paint){
String[] lines = content.split("\\n");
String[] ret = null;
FontMetricsInt fm = paint.getFontMetricsInt();
int heightPerLine = (int)Math.ceil(fm.bottom - fm.top);
int maxLines = maxHeight / heightPerLine;
if (maxWidth != 0){
LinkedList<String> strList = new LinkedList<String>();
for (String line : lines){
/*
* The width of line is exceed maxWidth, should divide it into
* two or more lines.
*/
int lineWidth = (int)Math.ceil(paint.measureText(line));
if (lineWidth > maxWidth){
strList.addAll(divideStringWithMaxWidth(paint, line, maxWidth));
}
else{
strList.add(line);
}
/*
* Should not exceed the max height;
*/
if (maxLines > 0 && strList.size() >= maxLines){
break;
}
}
/*
* Remove exceeding lines
*/
if (maxLines > 0 && strList.size() > maxLines){
while (strList.size() > maxLines){
strList.removeLast();
}
}
ret = new String[strList.size()];
strList.toArray(ret);
} else
if (maxHeight != 0 && lines.length > maxLines) {
/*
* Remove exceeding lines
*/
LinkedList<String> strList = new LinkedList<String>();
for (int i = 0; i < maxLines; i++){
strList.add(lines[i]);
}
ret = new String[strList.size()];
strList.toArray(ret);
}
else {
ret = lines;
}
return ret;
}
private static LinkedList<String> divideStringWithMaxWidth(Paint paint, String content,
int width){
int charLength = content.length();
int start = 0;
int tempWidth = 0;
LinkedList<String> strList = new LinkedList<String>();
/*
* Break a String into String[] by the width & should wrap the word
*/
for (int i = 1; i <= charLength; ++i){
tempWidth = (int)Math.ceil(paint.measureText(content, start, i));
if (tempWidth >= width){
int lastIndexOfSpace = content.substring(0, i).lastIndexOf(" ");
if (lastIndexOfSpace != -1 && lastIndexOfSpace > start){
/**
* Should wrap the word
*/
strList.add(content.substring(start, lastIndexOfSpace));
i = lastIndexOfSpace;
}
else {
/*
* Should not exceed the width
*/
if (tempWidth > width){
strList.add(content.substring(start, i - 1));
/*
* compute from previous char
*/
--i;
}
else {
strList.add(content.substring(start, i));
}
}
start = i;
}
}
/*
* Add the last chars
*/
if (start < charLength){
strList.add(content.substring(start));
}
return strList;
}
private static Paint newPaint(String fontName, int fontSize, int alignment){
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(fontSize);
paint.setAntiAlias(true);
/*
* Set type face for paint, now it support .ttf file.
*/
if (fontName.endsWith(".ttf")){
try {
//Typeface typeFace = Typeface.createFromAsset(context.getAssets(), fontName);
Typeface typeFace = Cocos2dxTypefaces.get(context, fontName);
paint.setTypeface(typeFace);
} catch (Exception e){
Log.e("Cocos2dxBitmap",
"error to create ttf type face: " + fontName);
/*
* The file may not find, use system font
*/
paint.setTypeface(Typeface.create(fontName, Typeface.NORMAL));
}
}
else {
paint.setTypeface(Typeface.create(fontName, Typeface.NORMAL));
}
switch (alignment){
case ALIGNCENTER:
paint.setTextAlign(Align.CENTER);
break;
case ALIGNLEFT:
paint.setTextAlign(Align.LEFT);
break;
case ALIGNRIGHT:
paint.setTextAlign(Align.RIGHT);
break;
default:
paint.setTextAlign(Align.LEFT);
break;
}
return paint;
}
private static String refactorString(String str){
// Avoid error when content is ""
if (str.compareTo("") == 0){
return " ";
}
/*
* If the font of "\n" is "" or "\n", insert " " in front of it.
*
* For example:
* "\nabc" -> " \nabc"
* "\nabc\n\n" -> " \nabc\n \n"
*/
StringBuilder strBuilder = new StringBuilder(str);
int start = 0;
int index = strBuilder.indexOf("\n");
while (index != -1){
if (index == 0 || strBuilder.charAt(index -1) == '\n'){
strBuilder.insert(start, " ");
start = index + 2;
} else {
start = index + 1;
}
if (start > strBuilder.length() || index == strBuilder.length()){
break;
}
index = strBuilder.indexOf("\n", start);
}
return strBuilder.toString();
}
private static void initNativeObject(Bitmap bitmap){
byte[] pixels = getPixels(bitmap);
if (pixels == null){
return;
}
nativeInitBitmapDC(bitmap.getWidth(), bitmap.getHeight(), pixels);
}
private static byte[] getPixels(Bitmap bitmap){
if (bitmap != null){
byte[] pixels = new byte[bitmap.getWidth() * bitmap.getHeight() * 4];
ByteBuffer buf = ByteBuffer.wrap(pixels);
buf.order(ByteOrder.nativeOrder());
bitmap.copyPixelsToBuffer(buf);
return pixels;
}
return null;
}
private static native void nativeInitBitmapDC(int width, int height, byte[] pixels);
}

View File

@ -1,65 +0,0 @@
/****************************************************************************
Copyright (c) 2012 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import android.content.Context;
import android.util.AttributeSet;
import android.view.KeyEvent;
import android.widget.EditText;
public class Cocos2dxEditText extends EditText {
private Cocos2dxGLSurfaceView mView;
public Cocos2dxEditText(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public Cocos2dxEditText(Context context, AttributeSet attrs) {
super(context, attrs);
}
public Cocos2dxEditText(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public void setMainView(Cocos2dxGLSurfaceView glSurfaceView) {
mView = glSurfaceView;
}
/*
* Let GlSurfaceView get focus if back key is input
*/
public boolean onKeyDown(int keyCode, KeyEvent event) {
super.onKeyDown(keyCode, event);
if (keyCode == KeyEvent.KEYCODE_BACK) {
mView.requestFocus();
}
return true;
}
}

View File

@ -1,417 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.os.Handler;
import android.os.Message;
import android.text.Editable;
import android.text.TextWatcher;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.inputmethod.InputMethodManager;
import android.widget.TextView;
import android.widget.TextView.OnEditorActionListener;
class TextInputWraper implements TextWatcher, OnEditorActionListener {
private static final Boolean debug = false;
private void LogD(String msg) {
if (debug) Log.d("TextInputFilter", msg);
}
private Cocos2dxGLSurfaceView mMainView;
private String mText;
private String mOriginText;
private Boolean isFullScreenEdit() {
InputMethodManager imm = (InputMethodManager)mMainView.getTextField().getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
return imm.isFullscreenMode();
}
public TextInputWraper(Cocos2dxGLSurfaceView view) {
mMainView = view;
}
public void setOriginText(String text) {
mOriginText = text;
}
@Override
public void afterTextChanged(Editable s) {
if (isFullScreenEdit()) {
return;
}
LogD("afterTextChanged: " + s);
int nModified = s.length() - mText.length();
if (nModified > 0) {
final String insertText = s.subSequence(mText.length(), s.length()).toString();
mMainView.insertText(insertText);
LogD("insertText(" + insertText + ")");
}
else {
for (; nModified < 0; ++nModified) {
mMainView.deleteBackward();
LogD("deleteBackward");
}
}
mText = s.toString();
}
@Override
public void beforeTextChanged(CharSequence s, int start, int count,
int after) {
LogD("beforeTextChanged(" + s + ")start: " + start + ",count: " + count + ",after: " + after);
mText = s.toString();
}
@Override
public void onTextChanged(CharSequence s, int start, int before, int count) {
}
@Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
if (mMainView.getTextField() == v && isFullScreenEdit()) {
// user press the action button, delete all old text and insert new text
for (int i = mOriginText.length(); i > 0; --i) {
mMainView.deleteBackward();
LogD("deleteBackward");
}
String text = v.getText().toString();
/*
* If user input nothing, translate "\n" to engine.
*/
if (text.compareTo("") == 0){
text = "\n";
}
if ('\n' != text.charAt(text.length() - 1)) {
text += '\n';
}
final String insertText = text;
mMainView.insertText(insertText);
LogD("insertText(" + insertText + ")");
}
return false;
}
}
public class Cocos2dxGLSurfaceView extends GLSurfaceView {
static private Cocos2dxGLSurfaceView mainView;
private static final String TAG = Cocos2dxGLSurfaceView.class.getCanonicalName();
private Cocos2dxRenderer mRenderer;
private static final boolean debug = false;
///////////////////////////////////////////////////////////////////////////
// for initialize
///////////////////////////////////////////////////////////////////////////
public Cocos2dxGLSurfaceView(Context context) {
super(context);
initView();
}
public Cocos2dxGLSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
}
public void setCocos2dxRenderer(Cocos2dxRenderer renderer){
mRenderer = renderer;
setRenderer(mRenderer);
}
protected void initView() {
setFocusableInTouchMode(true);
textInputWraper = new TextInputWraper(this);
handler = new Handler(){
public void handleMessage(Message msg){
switch(msg.what){
case HANDLER_OPEN_IME_KEYBOARD:
if (null != mTextField && mTextField.requestFocus()) {
mTextField.removeTextChangedListener(textInputWraper);
mTextField.setText("");
String text = (String)msg.obj;
mTextField.append(text);
textInputWraper.setOriginText(text);
mTextField.addTextChangedListener(textInputWraper);
InputMethodManager imm = (InputMethodManager)mainView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(mTextField, 0);
Log.d("GLSurfaceView", "showSoftInput");
}
break;
case HANDLER_CLOSE_IME_KEYBOARD:
if (null != mTextField) {
mTextField.removeTextChangedListener(textInputWraper);
InputMethodManager imm = (InputMethodManager)mainView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(mTextField.getWindowToken(), 0);
Log.d("GLSurfaceView", "HideSoftInput");
}
break;
}
}
};
mainView = this;
}
public void onPause(){
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleOnPause();
}
});
super.onPause();
}
public void onResume(){
super.onResume();
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleOnResume();
}
});
}
///////////////////////////////////////////////////////////////////////////
// for text input
///////////////////////////////////////////////////////////////////////////
private final static int HANDLER_OPEN_IME_KEYBOARD = 2;
private final static int HANDLER_CLOSE_IME_KEYBOARD = 3;
private static Handler handler;
private static TextInputWraper textInputWraper;
private Cocos2dxEditText mTextField;
public TextView getTextField() {
return mTextField;
}
public void setTextField(Cocos2dxEditText view) {
mTextField = view;
if (null != mTextField && null != textInputWraper) {
mTextField.setOnEditorActionListener(textInputWraper);
mTextField.setMainView(this);
this.requestFocus();
}
}
public static void openIMEKeyboard() {
Message msg = new Message();
msg.what = HANDLER_OPEN_IME_KEYBOARD;
msg.obj = mainView.getContentText();
handler.sendMessage(msg);
}
private String getContentText() {
return mRenderer.getContentText();
}
public static void closeIMEKeyboard() {
Message msg = new Message();
msg.what = HANDLER_CLOSE_IME_KEYBOARD;
handler.sendMessage(msg);
}
public void insertText(final String text) {
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleInsertText(text);
}
});
}
public void deleteBackward() {
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleDeleteBackward();
}
});
}
///////////////////////////////////////////////////////////////////////////
// for touch event
///////////////////////////////////////////////////////////////////////////
public boolean onTouchEvent(final MotionEvent event) {
// these data are used in ACTION_MOVE and ACTION_CANCEL
final int pointerNumber = event.getPointerCount();
final int[] ids = new int[pointerNumber];
final float[] xs = new float[pointerNumber];
final float[] ys = new float[pointerNumber];
for (int i = 0; i < pointerNumber; i++) {
ids[i] = event.getPointerId(i);
xs[i] = event.getX(i);
ys[i] = event.getY(i);
}
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_POINTER_DOWN:
final int indexPointerDown = event.getAction() >> MotionEvent.ACTION_POINTER_ID_SHIFT;
final int idPointerDown = event.getPointerId(indexPointerDown);
final float xPointerDown = event.getX(indexPointerDown);
final float yPointerDown = event.getY(indexPointerDown);
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleActionDown(idPointerDown, xPointerDown, yPointerDown);
}
});
break;
case MotionEvent.ACTION_DOWN:
// there are only one finger on the screen
final int idDown = event.getPointerId(0);
final float xDown = xs[0];
final float yDown = ys[0];
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleActionDown(idDown, xDown, yDown);
}
});
break;
case MotionEvent.ACTION_MOVE:
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleActionMove(ids, xs, ys);
}
});
break;
case MotionEvent.ACTION_POINTER_UP:
final int indexPointUp = event.getAction() >> MotionEvent.ACTION_POINTER_ID_SHIFT;
final int idPointerUp = event.getPointerId(indexPointUp);
final float xPointerUp = event.getX(indexPointUp);
final float yPointerUp = event.getY(indexPointUp);
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleActionUp(idPointerUp, xPointerUp, yPointerUp);
}
});
break;
case MotionEvent.ACTION_UP:
// there are only one finger on the screen
final int idUp = event.getPointerId(0);
final float xUp = xs[0];
final float yUp = ys[0];
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleActionUp(idUp, xUp, yUp);
}
});
break;
case MotionEvent.ACTION_CANCEL:
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleActionCancel(ids, xs, ys);
}
});
break;
}
if (debug){
dumpEvent(event);
}
return true;
}
/*
* This function is called before Cocos2dxRenderer.nativeInit(), so the width and height is correct.
*/
protected void onSizeChanged(int w, int h, int oldw, int oldh){
this.mRenderer.setScreenWidthAndHeight(w, h);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
final int kc = keyCode;
if (keyCode == KeyEvent.KEYCODE_BACK || keyCode == KeyEvent.KEYCODE_MENU) {
queueEvent(new Runnable() {
@Override
public void run() {
mRenderer.handleKeyDown(kc);
}
});
return true;
}
return super.onKeyDown(keyCode, event);
}
// Show an event in the LogCat view, for debugging
private void dumpEvent(MotionEvent event) {
String names[] = { "DOWN" , "UP" , "MOVE" , "CANCEL" , "OUTSIDE" ,
"POINTER_DOWN" , "POINTER_UP" , "7?" , "8?" , "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_" ).append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN
|| actionCode == MotionEvent.ACTION_POINTER_UP) {
sb.append("(pid " ).append(
action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")" );
}
sb.append("[" );
for (int i = 0; i < event.getPointerCount(); i++) {
sb.append("#" ).append(i);
sb.append("(pid " ).append(event.getPointerId(i));
sb.append(")=" ).append((int) event.getX(i));
sb.append("," ).append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";" );
}
sb.append("]" );
Log.d(TAG, sb.toString());
}
}

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@ -1,228 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.media.MediaPlayer;
import android.util.Log;
/**
*
* This class is used for controlling background music
*
*/
public class Cocos2dxMusic {
private static final String TAG = "Cocos2dxMusic";
private float mLeftVolume;
private float mRightVolume;
private Context mContext;
private MediaPlayer mBackgroundMediaPlayer;
private boolean mIsPaused;
private String mCurrentPath;
public Cocos2dxMusic(Context context){
this.mContext = context;
initData();
}
public void preloadBackgroundMusic(String path){
if ((mCurrentPath == null) || (! mCurrentPath.equals(path))){
// preload new background music
// release old resource and create a new one
if (mBackgroundMediaPlayer != null){
mBackgroundMediaPlayer.release();
}
mBackgroundMediaPlayer = createMediaplayerFromAssets(path);
// record the path
mCurrentPath = path;
}
}
public void playBackgroundMusic(String path, boolean isLoop){
if (mCurrentPath == null){
// it is the first time to play background music
// or end() was called
mBackgroundMediaPlayer = createMediaplayerFromAssets(path);
mCurrentPath = path;
}
else {
if (! mCurrentPath.equals(path)){
// play new background music
// release old resource and create a new one
if (mBackgroundMediaPlayer != null){
mBackgroundMediaPlayer.release();
}
mBackgroundMediaPlayer = createMediaplayerFromAssets(path);
// record the path
mCurrentPath = path;
}
}
if (mBackgroundMediaPlayer == null){
Log.e(TAG, "playBackgroundMusic: background media player is null");
} else {
// if the music is playing or paused, stop it
mBackgroundMediaPlayer.stop();
mBackgroundMediaPlayer.setLooping(isLoop);
try {
mBackgroundMediaPlayer.prepare();
mBackgroundMediaPlayer.seekTo(0);
mBackgroundMediaPlayer.start();
this.mIsPaused = false;
} catch (Exception e){
Log.e(TAG, "playBackgroundMusic: error state");
}
}
}
public void stopBackgroundMusic(){
if (mBackgroundMediaPlayer != null){
mBackgroundMediaPlayer.stop();
// should set the state, if not , the following sequence will be error
// play -> pause -> stop -> resume
this.mIsPaused = false;
}
}
public void pauseBackgroundMusic(){
if (mBackgroundMediaPlayer != null && mBackgroundMediaPlayer.isPlaying()){
mBackgroundMediaPlayer.pause();
this.mIsPaused = true;
}
}
public void resumeBackgroundMusic(){
if (mBackgroundMediaPlayer != null && this.mIsPaused){
mBackgroundMediaPlayer.start();
this.mIsPaused = false;
}
}
public void rewindBackgroundMusic(){
if (mBackgroundMediaPlayer != null){
mBackgroundMediaPlayer.stop();
try {
mBackgroundMediaPlayer.prepare();
mBackgroundMediaPlayer.seekTo(0);
mBackgroundMediaPlayer.start();
this.mIsPaused = false;
} catch (Exception e){
Log.e(TAG, "rewindBackgroundMusic: error state");
}
}
}
public boolean isBackgroundMusicPlaying(){
boolean ret = false;
if (mBackgroundMediaPlayer == null){
ret = false;
} else {
ret = mBackgroundMediaPlayer.isPlaying();
}
return ret;
}
public void end(){
if (mBackgroundMediaPlayer != null){
mBackgroundMediaPlayer.release();
}
initData();
}
public float getBackgroundVolume(){
if (this.mBackgroundMediaPlayer != null){
return (this.mLeftVolume + this.mRightVolume) / 2;
} else {
return 0.0f;
}
}
public void setBackgroundVolume(float volume){
if (volume < 0.0f){
volume = 0.0f;
}
if (volume > 1.0f){
volume = 1.0f;
}
this.mLeftVolume = this.mRightVolume = volume;
if (this.mBackgroundMediaPlayer != null){
this.mBackgroundMediaPlayer.setVolume(this.mLeftVolume, this.mRightVolume);
}
}
private void initData(){
mLeftVolume =0.5f;
mRightVolume = 0.5f;
mBackgroundMediaPlayer = null;
mIsPaused = false;
mCurrentPath = null;
}
/**
* create mediaplayer for music
* @param path the path relative to assets
* @return
*/
private MediaPlayer createMediaplayerFromAssets(String path){
MediaPlayer mediaPlayer = new MediaPlayer();
try{
if (path.startsWith("/")) {
mediaPlayer.setDataSource(path);
}
else {
AssetFileDescriptor assetFileDescritor = mContext.getAssets().openFd(path);
mediaPlayer.setDataSource(assetFileDescritor.getFileDescriptor(),
assetFileDescritor.getStartOffset(), assetFileDescritor.getLength());
}
mediaPlayer.prepare();
mediaPlayer.setVolume(mLeftVolume, mRightVolume);
}catch (Exception e) {
mediaPlayer = null;
Log.e(TAG, "error: " + e.getMessage(), e);
}
return mediaPlayer;
}
}

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@ -1,137 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLSurfaceView;
public class Cocos2dxRenderer implements GLSurfaceView.Renderer {
private final static long NANOSECONDSPERSECOND = 1000000000L;
private final static long NANOSECONDSPERMINISECOND = 1000000;
private static long animationInterval = (long)(1.0 / 60 * NANOSECONDSPERSECOND);
private long last;
private int screenWidth;
private int screenHeight;
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
nativeInit(screenWidth, screenHeight);
last = System.nanoTime();
}
public void setScreenWidthAndHeight(int w, int h){
this.screenWidth = w;
this.screenHeight = h;
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
}
public void onDrawFrame(GL10 gl) {
long now = System.nanoTime();
long interval = now - last;
// should render a frame when onDrawFrame() is called
// or there is a "ghost"
nativeRender();
// fps controlling
if (interval < animationInterval){
try {
// because we render it before, so we should sleep twice time interval
Thread.sleep((animationInterval - interval) * 2 / NANOSECONDSPERMINISECOND);
} catch (Exception e){}
}
last = now;
}
public void handleActionDown(int id, float x, float y)
{
nativeTouchesBegin(id, x, y);
}
public void handleActionUp(int id, float x, float y)
{
nativeTouchesEnd(id, x, y);
}
public void handleActionCancel(int[] id, float[] x, float[] y)
{
nativeTouchesCancel(id, x, y);
}
public void handleActionMove(int[] id, float[] x, float[] y)
{
nativeTouchesMove(id, x, y);
}
public void handleKeyDown(int keyCode)
{
nativeKeyDown(keyCode);
}
public void handleOnPause(){
nativeOnPause();
}
public void handleOnResume(){
nativeOnResume();
}
public static void setAnimationInterval(double interval){
animationInterval = (long)(interval * NANOSECONDSPERSECOND);
}
private static native void nativeTouchesBegin(int id, float x, float y);
private static native void nativeTouchesEnd(int id, float x, float y);
private static native void nativeTouchesMove(int[] id, float[] x, float[] y);
private static native void nativeTouchesCancel(int[] id, float[] x, float[] y);
private static native boolean nativeKeyDown(int keyCode);
private static native void nativeRender();
private static native void nativeInit(int w, int h);
private static native void nativeOnPause();
private static native void nativeOnResume();
/////////////////////////////////////////////////////////////////////////////////
// handle input method edit message
/////////////////////////////////////////////////////////////////////////////////
public void handleInsertText(final String text) {
nativeInsertText(text);
}
public void handleDeleteBackward() {
nativeDeleteBackward();
}
public String getContentText() {
return nativeGetContentText();
}
private static native void nativeInsertText(String text);
private static native void nativeDeleteBackward();
private static native String nativeGetContentText();
}

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@ -1,258 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import android.content.Context;
import android.media.AudioManager;
import android.media.SoundPool;
import android.util.Log;
/**
*
* This class is used for controlling effect
*
*/
public class Cocos2dxSound {
private Context mContext;
private SoundPool mSoundPool;
private float mLeftVolume;
private float mRightVolume;
// sound id and stream id map
private HashMap<Integer,Integer> mSoundIdStreamIdMap;
// sound path and sound id map
private HashMap<String,Integer> mPathSoundIDMap;
private static final String TAG = "Cocos2dxSound";
private static final int MAX_SIMULTANEOUS_STREAMS_DEFAULT = 5;
private static final float SOUND_RATE = 1.0f;
private static final int SOUND_PRIORITY = 1;
private static final int SOUND_QUALITY = 5;
private final int INVALID_SOUND_ID = -1;
private final int INVALID_STREAM_ID = -1;
public Cocos2dxSound(Context context){
this.mContext = context;
initData();
}
public int preloadEffect(String path){
int soundId = INVALID_SOUND_ID;
// if the sound is preloaded, pass it
if (this.mPathSoundIDMap.get(path) != null){
soundId = this.mPathSoundIDMap.get(path).intValue();
} else {
soundId = createSoundIdFromAsset(path);
if (soundId != INVALID_SOUND_ID){
// the sound is loaded but has not been played
this.mSoundIdStreamIdMap.put(soundId, INVALID_STREAM_ID);
// record path and sound id map
this.mPathSoundIDMap.put(path, soundId);
}
}
return soundId;
}
public void unloadEffect(String path){
// get sound id and remove from mPathSoundIDMap
Integer soundId = this.mPathSoundIDMap.remove(path);
if (soundId != null){
// unload effect
this.mSoundPool.unload(soundId.intValue());
// remove record from mSoundIdStreamIdMap
this.mSoundIdStreamIdMap.remove(soundId);
}
}
public int playEffect(String path, boolean isLoop){
Integer soundId = this.mPathSoundIDMap.get(path);
if (soundId != null){
// the sound is preloaded, stop it first
this.mSoundPool.stop(soundId);
// play sound
int streamId = this.mSoundPool.play(soundId.intValue(), this.mLeftVolume,
this.mRightVolume, SOUND_PRIORITY, isLoop ? -1 : 0, SOUND_RATE);
// record sound id and stream id map
this.mSoundIdStreamIdMap.put(soundId, streamId);
} else {
// the effect is not prepared
soundId = preloadEffect(path);
if (soundId == INVALID_SOUND_ID){
// can not preload effect
return INVALID_SOUND_ID;
}
/*
* Someone reports that, it can not play effect for the
* first time. If you are lucky to meet it. There are two
* ways to resolve it.
* 1. Add some delay here. I don't know how long it is, so
* I don't add it here.
* 2. If you use 2.2(API level 8), you can call
* SoundPool.setOnLoadCompleteListener() to play the effect.
* Because the method is supported from 2.2, so I can't use
* it here.
*/
playEffect(path, isLoop);
}
return soundId.intValue();
}
public void stopEffect(int soundId){
Integer streamId = this.mSoundIdStreamIdMap.get(soundId);
if (streamId != null && streamId.intValue() != INVALID_STREAM_ID){
this.mSoundPool.stop(streamId.intValue());
this.mPathSoundIDMap.remove(soundId);
}
}
public void pauseEffect(int soundId){
Integer streamId = this.mSoundIdStreamIdMap.get(soundId);
if (streamId != null && streamId.intValue() != INVALID_STREAM_ID){
this.mSoundPool.pause(streamId.intValue());
this.mPathSoundIDMap.remove(soundId);
}
}
public void resumeEffect(int soundId){
Integer streamId = this.mSoundIdStreamIdMap.get(soundId);
if (streamId != null && streamId.intValue() != INVALID_STREAM_ID){
this.mSoundPool.resume(streamId.intValue());
this.mPathSoundIDMap.remove(soundId);
}
}
public void pauseAllEffects(){
// autoResume is available since level 8
pauseOrResumeAllEffects(true);
}
public void resumeAllEffects(){
// autoPause() is available since level 8
pauseOrResumeAllEffects(false);
}
@SuppressWarnings("unchecked")
public void stopAllEffects(){
Iterator<?> iter = this.mSoundIdStreamIdMap.entrySet().iterator();
while (iter.hasNext()){
Map.Entry<Integer, Integer> entry = (Map.Entry<Integer, Integer>)iter.next();
int soundId = entry.getKey();
this.stopEffect(soundId);
}
}
public float getEffectsVolume(){
return (this.mLeftVolume + this.mRightVolume) / 2;
}
@SuppressWarnings("unchecked")
public void setEffectsVolume(float volume){
// volume should be in [0, 1.0]
if (volume < 0){
volume = 0;
}
if (volume > 1){
volume = 1;
}
this.mLeftVolume = this.mRightVolume = volume;
// change the volume of playing sounds
Iterator<?> iter = this.mSoundIdStreamIdMap.entrySet().iterator();
while (iter.hasNext()){
Map.Entry<Integer, Integer> entry = (Map.Entry<Integer, Integer>)iter.next();
this.mSoundPool.setVolume(entry.getValue(), mLeftVolume, mRightVolume);
}
}
public void end(){
this.mSoundPool.release();
this.mPathSoundIDMap.clear();
this.mSoundIdStreamIdMap.clear();
initData();
}
public int createSoundIdFromAsset(String path){
int soundId = INVALID_SOUND_ID;
try {
if (path.startsWith("/")){
soundId = mSoundPool.load(path, 0);
}
else {
soundId = mSoundPool.load(mContext.getAssets().openFd(path), 0);
}
} catch(Exception e){
soundId = INVALID_SOUND_ID;
Log.e(TAG, "error: " + e.getMessage(), e);
}
return soundId;
}
private void initData(){
this.mSoundIdStreamIdMap = new HashMap<Integer,Integer>();
mSoundPool = new SoundPool(MAX_SIMULTANEOUS_STREAMS_DEFAULT, AudioManager.STREAM_MUSIC, SOUND_QUALITY);
mPathSoundIDMap = new HashMap<String,Integer>();
this.mLeftVolume = 0.5f;
this.mRightVolume = 0.5f;
}
@SuppressWarnings("unchecked")
private void pauseOrResumeAllEffects(boolean isPause){
Iterator<?> iter = this.mSoundIdStreamIdMap.entrySet().iterator();
while (iter.hasNext()){
Map.Entry<Integer, Integer> entry = (Map.Entry<Integer, Integer>)iter.next();
int soundId = entry.getKey();
if (isPause) {
this.pauseEffect(soundId);
} else {
this.resumeEffect(soundId);
}
}
}
}

View File

@ -1,44 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.lib;
import java.util.Hashtable;
import android.content.Context;
import android.graphics.Typeface;
public class Cocos2dxTypefaces {
private static final Hashtable<String, Typeface> cache = new Hashtable<String, Typeface>();
public static Typeface get(Context context, String name){
synchronized(cache){
if (! cache.containsKey(name)){
Typeface t = Typeface.createFromAsset(context.getAssets(), name);
cache.put(name, t);
}
return cache.get(name);
}
}
}

View File

@ -0,0 +1,405 @@
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Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\actions&quot;;&quot;$(SolutionDir)cocos2dx\base_nodes&quot;;&quot;$(SolutionDir)cocos2dx\cocoa&quot;;&quot;$(SolutionDir)cocos2dx\effects&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\keypad_dispatcher&quot;;&quot;$(SolutionDir)cocos2dx\label_nodes&quot;;&quot;$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes&quot;;&quot;$(SolutionDir)cocos2dx\menu_nodes&quot;;&quot;$(SolutionDir)cocos2dx\misc_nodes&quot;;&quot;$(SolutionDir)cocos2dx\particle_nodes&quot;;&quot;$(SolutionDir)cocos2dx\script_support&quot;;&quot;$(SolutionDir)cocos2dx\shaders&quot;;&quot;$(SolutionDir)cocos2dx\sprite_nodes&quot;;&quot;$(SolutionDir)cocos2dx\support&quot;;&quot;$(SolutionDir)cocos2dx\text_input_node&quot;;&quot;$(SolutionDir)cocos2dx\textures&quot;;&quot;$(SolutionDir)cocos2dx\tileMap_parallax_nodes&quot;;&quot;$(SolutionDir)cocos2dx\touch_dispatcher&quot;;&quot;$(SolutionDir)cocos2dx\platform&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;..\Classes"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
AdditionalIncludeDirectories="&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;..\Classes"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4267;4251;4244"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -61,7 +62,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libGLESv2.lib"
AdditionalDependencies="opengl32.lib glew32.lib libcocos2d.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories="$(OutDir)"
@ -97,7 +98,7 @@
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
@ -119,13 +120,14 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\actions&quot;;&quot;$(SolutionDir)cocos2dx\base_nodes&quot;;&quot;$(SolutionDir)cocos2dx\cocoa&quot;;&quot;$(SolutionDir)cocos2dx\effects&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\keypad_dispatcher&quot;;&quot;$(SolutionDir)cocos2dx\label_nodes&quot;;&quot;$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes&quot;;&quot;$(SolutionDir)cocos2dx\menu_nodes&quot;;&quot;$(SolutionDir)cocos2dx\misc_nodes&quot;;&quot;$(SolutionDir)cocos2dx\particle_nodes&quot;;&quot;$(SolutionDir)cocos2dx\script_support&quot;;&quot;$(SolutionDir)cocos2dx\shaders&quot;;&quot;$(SolutionDir)cocos2dx\sprite_nodes&quot;;&quot;$(SolutionDir)cocos2dx\support&quot;;&quot;$(SolutionDir)cocos2dx\text_input_node&quot;;&quot;$(SolutionDir)cocos2dx\textures&quot;;&quot;$(SolutionDir)cocos2dx\tileMap_parallax_nodes&quot;;&quot;$(SolutionDir)cocos2dx\touch_dispatcher&quot;;&quot;$(SolutionDir)cocos2dx\platform&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;..\Classes"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
AdditionalIncludeDirectories="&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;..\Classes"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DisableSpecificWarnings="4267;4251;4244"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -138,7 +140,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib"
AdditionalDependencies="opengl32.lib glew32.lib libcocos2d.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(OutDir)"

View File

@ -19,12 +19,12 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -54,8 +54,8 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -63,6 +63,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -81,14 +82,15 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies>

View File

@ -2,14 +2,14 @@ cocos2d-x
==================
[cocos2d-x][1] is a multi-platform 2D game engine in C++, based on [cocos2d-iphone][2] and licensed under MIT.
Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.
Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.
Multi Platform
-------------
* iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
* Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
* iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
* Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
* Bada: stable on Bada SDK 1.0 & 2.0
* BlackBerry Playbook: stable, contribued by engineers working at RIM
* BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
* Marmalade: stable since cocos2d-x-0.11.0
* Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
* Linux: usable.
@ -28,7 +28,7 @@ Contact us
[1]: http://www.cocos2d-x.org "cocos2d-x"
[2]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
[3]: http://www.cocos2d-x.org "www.cocos2d-x.org"
[4]: http://www.cocos2d-x.org/embedded/cocos2d-x/classes.html "API References"
[4]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Reference "API References"
[5]: http://forum.cocos2d-x.org "http://forum.cocos2d-x.org"
[6]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx"
[7]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"

View File

@ -46,6 +46,7 @@ set CC_TEST_BIN=tests.exe
set CC_TEST_RES=..\tests\Resources\*.*
set CC_HELLOWORLD_RES=..\HelloWorld\Resources\*.*
set CC_HELLOLUA_RES=..\HelloLua\Resources\*.*
set CC_TESTJS_RES=..\testjs\Resources\*.*
if not exist "%CC_TEST_BIN%" (
echo Can't find the binary "tests.exe", is there build error?
@ -59,6 +60,8 @@ echo.
xcopy /E /Y /Q "%CC_TEST_RES%" .
xcopy /E /Y /Q "%CC_HELLOWORLD_RES%" .
xcopy /E /Y /Q "%CC_HELLOLUA_RES%" .
xcopy /E /Y /Q "%CC_TESTJS_RES%" .
call "%CC_TEST_BIN%"
start http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Cocos2d-x_Application_Wizard_for_Visual_Studio_User_Guide
goto EOF

View File

@ -22,6 +22,9 @@
#ifndef CHIPMUNK_HEADER
#define CHIPMUNK_HEADER
#include <stdlib.h>
#include <math.h>
#ifdef __cplusplus
extern "C" {
#endif
@ -103,10 +106,10 @@ typedef struct cpSpace cpSpace;
#include "cpSpace.h"
// Chipmunk 6.0.3
// Chipmunk 6.1.1
#define CP_VERSION_MAJOR 6
#define CP_VERSION_MINOR 0
#define CP_VERSION_RELEASE 3
#define CP_VERSION_MINOR 1
#define CP_VERSION_RELEASE 1
/// Version string.
extern const char *cpVersionString;
@ -148,6 +151,54 @@ cpFloat cpMomentForBox(cpFloat m, cpFloat width, cpFloat height);
/// Calculate the moment of inertia for a solid box.
cpFloat cpMomentForBox2(cpFloat m, cpBB box);
/// Calculate the convex hull of a given set of points. Returns the count of points in the hull.
/// @c result must be a pointer to a @c cpVect array with at least @c count elements. If @c result is @c NULL, then @c verts will be reduced instead.
/// @c first is an optional pointer to an integer to store where the first vertex in the hull came from (i.e. verts[first] == result[0])
/// @c tol is the allowed amount to shrink the hull when simplifying it. A tolerance of 0.0 creates an exact hull.
int cpConvexHull(int count, cpVect *verts, cpVect *result, int *first, cpFloat tol);
#ifdef _MSC_VER
#include "malloc.h"
#endif
/// Convenience macro to work with cpConvexHull.
/// @c count and @c verts is the input array passed to cpConvexHull().
/// @c count_var and @c verts_var are the names of the variables the macro creates to store the result.
/// The output vertex array is allocated on the stack using alloca() so it will be freed automatically, but cannot be returned from the current scope.
#define CP_CONVEX_HULL(__count__, __verts__, __count_var__, __verts_var__) \
cpVect *__verts_var__ = (cpVect *)alloca(__count__*sizeof(cpVect)); \
int __count_var__ = cpConvexHull(__count__, __verts__, __verts_var__, NULL, 0.0); \
#if defined(__has_extension)
#if __has_extension(blocks)
// Define alternate block based alternatives for a few of the callback heavy functions.
// Collision handlers are post-step callbacks are not included to avoid memory management issues.
// If you want to use blocks for those and are aware of how to correctly manage the memory, the implementation is trivial.
void cpSpaceEachBody_b(cpSpace *space, void (^block)(cpBody *body));
void cpSpaceEachShape_b(cpSpace *space, void (^block)(cpShape *shape));
void cpSpaceEachConstraint_b(cpSpace *space, void (^block)(cpConstraint *constraint));
void cpBodyEachShape_b(cpBody *body, void (^block)(cpShape *shape));
void cpBodyEachConstraint_b(cpBody *body, void (^block)(cpConstraint *constraint));
void cpBodyEachArbiter_b(cpBody *body, void (^block)(cpArbiter *arbiter));
typedef void (^cpSpaceNearestPointQueryBlock)(cpShape *shape, cpFloat distance, cpVect point);
void cpSpaceNearestPointQuery_b(cpSpace *space, cpVect point, cpFloat maxDistance, cpLayers layers, cpGroup group, cpSpaceNearestPointQueryBlock block);
typedef void (^cpSpaceSegmentQueryBlock)(cpShape *shape, cpFloat t, cpVect n);
void cpSpaceSegmentQuery_b(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryBlock block);
typedef void (^cpSpaceBBQueryBlock)(cpShape *shape);
void cpSpaceBBQuery_b(cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryBlock block);
typedef void (^cpSpaceShapeQueryBlock)(cpShape *shape, cpContactPointSet *points);
cpBool cpSpaceShapeQuery_b(cpSpace *space, cpShape *shape, cpSpaceShapeQueryBlock block);
#endif
#endif
//@}
#ifdef __cplusplus

View File

@ -152,7 +152,6 @@ MAKE_REF(cpSpatialIndexInsert);
MAKE_REF(cpSpatialIndexRemove);
MAKE_REF(cpSpatialIndexReindex);
MAKE_REF(cpSpatialIndexReindexObject);
MAKE_REF(cpSpatialIndexPointQuery);
MAKE_REF(cpSpatialIndexSegmentQuery);
MAKE_REF(cpSpatialIndexQuery);
MAKE_REF(cpSpatialIndexReindexQuery);

View File

@ -99,16 +99,42 @@ void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint);
//MARK: Shape/Collision Functions
// TODO should move this to the cpVect API. It's pretty useful.
static inline cpVect
cpClosetPointOnSegment(const cpVect p, const cpVect a, const cpVect b)
{
cpVect delta = cpvsub(a, b);
cpFloat t = cpfclamp01(cpvdot(delta, cpvsub(p, b))/cpvlengthsq(delta));
return cpvadd(b, cpvmult(delta, t));
}
cpShape* cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body);
static inline cpBool
cpShapeActive(cpShape *shape)
{
return shape->prev || shape->body->shapeList == shape;
return shape->prev || (shape->body && shape->body->shapeList == shape);
}
int cpCollideShapes(const cpShape *a, const cpShape *b, cpContact *arr);
// TODO doesn't really need to be inline, but need a better place to put this function
static inline cpSplittingPlane
cpSplittingPlaneNew(cpVect a, cpVect b)
{
cpVect n = cpvnormalize(cpvperp(cpvsub(b, a)));
cpSplittingPlane plane = {n, cpvdot(n, a)};
return plane;
}
static inline cpFloat
cpSplittingPlaneCompare(cpSplittingPlane plane, cpVect v)
{
return cpvdot(plane.n, v) - plane.d;
}
void cpLoopIndexes(cpVect *verts, int count, int *start, int *end);
static inline cpFloat
cpPolyShapeValueOnAxis(const cpPolyShape *poly, const cpVect n, const cpFloat d)
{
@ -125,10 +151,10 @@ cpPolyShapeValueOnAxis(const cpPolyShape *poly, const cpVect n, const cpFloat d)
static inline cpBool
cpPolyShapeContainsVert(const cpPolyShape *poly, const cpVect v)
{
cpPolyShapeAxis *axes = poly->tAxes;
cpSplittingPlane *planes = poly->tPlanes;
for(int i=0; i<poly->numVerts; i++){
cpFloat dist = cpvdot(axes[i].n, v) - axes[i].d;
cpFloat dist = cpSplittingPlaneCompare(planes[i], v);
if(dist > 0.0f) return cpFalse;
}
@ -138,11 +164,11 @@ cpPolyShapeContainsVert(const cpPolyShape *poly, const cpVect v)
static inline cpBool
cpPolyShapeContainsVertPartial(const cpPolyShape *poly, const cpVect v, const cpVect n)
{
cpPolyShapeAxis *axes = poly->tAxes;
cpSplittingPlane *planes = poly->tPlanes;
for(int i=0; i<poly->numVerts; i++){
if(cpvdot(axes[i].n, n) < 0.0f) continue;
cpFloat dist = cpvdot(axes[i].n, v) - axes[i].d;
if(cpvdot(planes[i].n, n) < 0.0f) continue;
cpFloat dist = cpSplittingPlaneCompare(planes[i], v);
if(dist > 0.0f) return cpFalse;
}
@ -162,7 +188,7 @@ void cpSpacePushFreshContactBuffer(cpSpace *space);
cpContact *cpContactBufferGetArray(cpSpace *space);
void cpSpacePushContacts(cpSpace *space, int count);
void *cpSpaceGetPostStepData(cpSpace *space, void *obj);
void *cpSpaceGetPostStepData(cpSpace *space, void *key);
cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space);
void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter);

View File

@ -5,11 +5,11 @@
#import "TargetConditionals.h"
#endif
#if (TARGET_OS_IPHONE == 1) && (!defined CP_USE_CGPOINTS)
#if (TARGET_OS_IPHONE == 1) || (TARGET_OS_MAC == 1) && (!defined CP_USE_CGPOINTS)
#define CP_USE_CGPOINTS 1
#endif
#ifdef CP_USE_CGPOINTS
#if CP_USE_CGPOINTS == 1
#if TARGET_OS_IPHONE
#import <CoreGraphics/CGGeometry.h>
#elif TARGET_OS_MAC
@ -61,7 +61,6 @@
#endif
#ifndef INFINITY
//TODO use C++ infinity
#ifdef _MSC_VER
union MSVC_EVIL_FLOAT_HACK
{
@ -203,7 +202,7 @@ typedef uintptr_t cpHashValue;
// CGPoints are structurally the same, and allow
// easy interoperability with other Cocoa libraries
#ifdef CP_USE_CGPOINTS
#if CP_USE_CGPOINTS
typedef CGPoint cpVect;
#else
/// Chipmunk's 2D vector type.

View File

@ -110,6 +110,8 @@ static inline void cpConstraint##Set##name(cpConstraint *constraint, type value)
CP_DefineConstraintStructGetter(type, member, name) \
CP_DefineConstraintStructSetter(type, member, name)
CP_DefineConstraintStructGetter(cpSpace*, CP_PRIVATE(space), Space);
CP_DefineConstraintStructGetter(cpBody*, a, A);
CP_DefineConstraintStructGetter(cpBody*, b, B);
CP_DefineConstraintStructProperty(cpFloat, maxForce, MaxForce);

View File

@ -156,18 +156,6 @@ static inline void cpArbiterGetBodies(const cpArbiter *arb, cpBody **a, cpBody *
/// A macro shortcut for defining and retrieving the bodies from an arbiter.
#define CP_ARBITER_GET_BODIES(arb, a, b) cpBody *a, *b; cpArbiterGetBodies(arb, &a, &b);
/// Returns true if this is the first step a pair of objects started colliding.
static inline cpBool cpArbiterIsFirstContact(const cpArbiter *arb)
{
return arb->CP_PRIVATE(state) == cpArbiterStateFirstColl;
}
/// Get the number of contact points for this arbiter.
static inline int cpArbiterGetCount(const cpArbiter *arb)
{
return arb->CP_PRIVATE(numContacts);
}
/// A struct that wraps up the important collision data for an arbiter.
typedef struct cpContactPointSet {
/// The number of contact points in the set.
@ -186,6 +174,10 @@ typedef struct cpContactPointSet {
/// Return a contact set from an arbiter.
cpContactPointSet cpArbiterGetContactPointSet(const cpArbiter *arb);
/// Returns true if this is the first step a pair of objects started colliding.
cpBool cpArbiterIsFirstContact(const cpArbiter *arb);
/// Get the number of contact points for this arbiter.
int cpArbiterGetCount(const cpArbiter *arb);
/// Get the normal of the @c ith contact point.
cpVect cpArbiterGetNormal(const cpArbiter *arb, int i);
/// Get the position of the @c ith contact point.

View File

@ -168,6 +168,9 @@ static inline void cpBodySet##name(cpBody *body, const type value){ \
CP_DefineBodyStructGetter(type, member, name) \
CP_DefineBodyStructSetter(type, member, name)
// TODO add to docs
CP_DefineBodyStructGetter(cpSpace*, CP_PRIVATE(space), Space);
CP_DefineBodyStructGetter(cpFloat, m, Mass);
/// Set the mass of a body.
void cpBodySetMass(cpBody *body, cpFloat m);

View File

@ -23,10 +23,10 @@
/// @{
/// @private
typedef struct cpPolyShapeAxis {
typedef struct cpSplittingPlane {
cpVect n;
cpFloat d;
} cpPolyShapeAxis;
} cpSplittingPlane;
/// @private
typedef struct cpPolyShape {
@ -34,16 +34,16 @@ typedef struct cpPolyShape {
int numVerts;
cpVect *verts, *tVerts;
cpPolyShapeAxis *axes, *tAxes;
cpSplittingPlane *planes, *tPlanes;
} cpPolyShape;
/// Allocate a polygon shape.
cpPolyShape* cpPolyShapeAlloc(void);
/// Initialize a polygon shape.
/// The vertexes must be convex and have a clockwise winding.
/// A convex hull will be created from the vertexes.
cpPolyShape* cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int numVerts, cpVect *verts, cpVect offset);
/// Allocate and initialize a polygon shape.
/// The vertexes must be convex and have a clockwise winding.
/// A convex hull will be created from the vertexes.
cpShape* cpPolyShapeNew(cpBody *body, int numVerts, cpVect *verts, cpVect offset);
/// Initialize a box shaped polygon shape.
@ -56,6 +56,7 @@ cpShape* cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height);
cpShape* cpBoxShapeNew2(cpBody *body, cpBB box);
/// Check that a set of vertexes is convex and has a clockwise winding.
/// NOTE: Due to floating point precision issues, hulls created with cpQuickHull() are not guaranteed to validate!
cpBool cpPolyValidate(const cpVect *verts, const int numVerts);
/// Get the number of verts in a polygon shape.

View File

@ -25,6 +25,16 @@
typedef struct cpShapeClass cpShapeClass;
/// Nearest point query info struct.
typedef struct cpNearestPointQueryInfo {
/// The nearest shape, NULL if no shape was within range.
cpShape *shape;
/// The closest point on the shape's surface. (in world space coordinates)
cpVect p;
/// The distance to the point. The distance is negative if the point is inside the shape.
cpFloat d;
} cpNearestPointQueryInfo;
/// Segment query info struct.
typedef struct cpSegmentQueryInfo {
/// The shape that was hit, NULL if no collision occured.
@ -45,7 +55,7 @@ typedef enum cpShapeType{
typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpVect p, cpVect rot);
typedef void (*cpShapeDestroyImpl)(cpShape *shape);
typedef cpBool (*cpShapePointQueryImpl)(cpShape *shape, cpVect p);
typedef void (*cpShapeNearestPointQueryImpl)(cpShape *shape, cpVect p, cpNearestPointQueryInfo *info);
typedef void (*cpShapeSegmentQueryImpl)(cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info);
/// @private
@ -54,7 +64,7 @@ struct cpShapeClass {
cpShapeCacheDataImpl cacheData;
cpShapeDestroyImpl destroy;
cpShapePointQueryImpl pointQuery;
cpShapeNearestPointQueryImpl nearestPointQuery;
cpShapeSegmentQueryImpl segmentQuery;
};
@ -112,6 +122,25 @@ cpBB cpShapeUpdate(cpShape *shape, cpVect pos, cpVect rot);
/// Test if a point lies within a shape.
cpBool cpShapePointQuery(cpShape *shape, cpVect p);
/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point.
/// The value returned is the distance between the points. A negative distance means the point is inside the shape.
cpFloat cpShapeNearestPointQuery(cpShape *shape, cpVect p, cpNearestPointQueryInfo *out);
/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure.
cpBool cpShapeSegmentQuery(cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info);
/// Get the hit point for a segment query.
static inline cpVect cpSegmentQueryHitPoint(const cpVect start, const cpVect end, const cpSegmentQueryInfo info)
{
return cpvlerp(start, end, info.t);
}
/// Get the hit distance for a segment query.
static inline cpFloat cpSegmentQueryHitDist(const cpVect start, const cpVect end, const cpSegmentQueryInfo info)
{
return cpvdist(start, end)*info.t;
}
#define CP_DefineShapeStructGetter(type, member, name) \
static inline type cpShapeGet##name(const cpShape *shape){return shape->member;}
@ -125,6 +154,8 @@ static inline void cpShapeSet##name(cpShape *shape, type value){ \
CP_DefineShapeStructGetter(type, member, name) \
CP_DefineShapeStructSetter(type, member, name, activates)
CP_DefineShapeStructGetter(cpSpace*, CP_PRIVATE(space), Space);
CP_DefineShapeStructGetter(cpBody*, body, Body);
void cpShapeSetBody(cpShape *shape, cpBody *body);
@ -143,21 +174,6 @@ CP_DefineShapeStructProperty(cpLayers, layers, Layers, cpTrue);
/// when recreating a space. This will make the simulation be deterministic.
void cpResetShapeIdCounter(void);
/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure.
cpBool cpShapeSegmentQuery(cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info);
/// Get the hit point for a segment query.
static inline cpVect cpSegmentQueryHitPoint(const cpVect start, const cpVect end, const cpSegmentQueryInfo info)
{
return cpvlerp(start, end, info.t);
}
/// Get the hit distance for a segment query.
static inline cpFloat cpSegmentQueryHitDist(const cpVect start, const cpVect end, const cpSegmentQueryInfo info)
{
return cpvdist(start, end)*info.t;
}
#define CP_DeclareShapeGetter(struct, type, name) type struct##Get##name(const cpShape *shape)
/// @}

View File

@ -98,9 +98,9 @@ struct cpSpace {
CP_PRIVATE(cpHashSet *collisionHandlers);
CP_PRIVATE(cpCollisionHandler defaultHandler);
CP_PRIVATE(cpHashSet *postStepCallbacks);
CP_PRIVATE(cpSpaceArbiterApplyImpulseFunc arbiterApplyImpulse);
CP_PRIVATE(cpBool skipPostStep);
CP_PRIVATE(cpArray *postStepCallbacks);
CP_PRIVATE(cpBody _staticBody);
};
@ -204,8 +204,8 @@ cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint);
/// Post Step callback function type.
typedef void (*cpPostStepFunc)(cpSpace *space, void *obj, void *data);
/// Schedule a post-step callback to be called when cpSpaceStep() finishes.
/// @c obj is used a key, you can only register one callback per unique value for @c obj
void cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *obj, void *data);
/// You can only register one callback per unique value for @c key.
void cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data);
/// Point query callback function type.
typedef void (*cpSpacePointQueryFunc)(cpShape *shape, void *data);
@ -214,6 +214,13 @@ void cpSpacePointQuery(cpSpace *space, cpVect point, cpLayers layers, cpGroup gr
/// Query the space at a point and return the first shape found. Returns NULL if no shapes were found.
cpShape *cpSpacePointQueryFirst(cpSpace *space, cpVect point, cpLayers layers, cpGroup group);
/// Nearest point query callback function type.
typedef void (*cpSpaceNearestPointQueryFunc)(cpShape *shape, cpFloat distance, cpVect point, void *data);
/// Query the space at a point and call @c func for each shape found.
void cpSpaceNearestPointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpLayers layers, cpGroup group, cpSpaceNearestPointQueryFunc func, void *data);
/// Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found.
cpShape *cpSpaceNearestPointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpLayers layers, cpGroup group, cpNearestPointQueryInfo *out);
/// Segment query callback function type.
typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpFloat t, cpVect n, void *data);
/// Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected.

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@ -127,9 +127,8 @@ typedef void (*cpSpatialIndexReindexImpl)(cpSpatialIndex *index);
typedef void (*cpSpatialIndexReindexObjectImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid);
typedef void (*cpSpatialIndexReindexQueryImpl)(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data);
typedef void (*cpSpatialIndexPointQueryImpl)(cpSpatialIndex *index, cpVect point, cpSpatialIndexQueryFunc func, void *data);
typedef void (*cpSpatialIndexSegmentQueryImpl)(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data);
typedef void (*cpSpatialIndexQueryImpl)(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data);
typedef void (*cpSpatialIndexSegmentQueryImpl)(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data);
struct cpSpatialIndexClass {
cpSpatialIndexDestroyImpl destroy;
@ -145,9 +144,8 @@ struct cpSpatialIndexClass {
cpSpatialIndexReindexObjectImpl reindexObject;
cpSpatialIndexReindexQueryImpl reindexQuery;
cpSpatialIndexPointQueryImpl pointQuery;
cpSpatialIndexSegmentQueryImpl segmentQuery;
cpSpatialIndexQueryImpl query;
cpSpatialIndexSegmentQueryImpl segmentQuery;
};
/// Destroy and free a spatial index.
@ -206,11 +204,10 @@ static inline void cpSpatialIndexReindexObject(cpSpatialIndex *index, void *obj,
index->klass->reindexObject(index, obj, hashid);
}
/// Perform a point query against the spatial index, calling @c func for each potential match.
/// A pointer to the point will be passed as @c obj1 of @c func.
static inline void cpSpatialIndexPointQuery(cpSpatialIndex *index, cpVect point, cpSpatialIndexQueryFunc func, void *data)
/// Perform a rectangle query against the spatial index, calling @c func for each potential match.
static inline void cpSpatialIndexQuery(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data)
{
index->klass->pointQuery(index, point, func, data);
index->klass->query(index, obj, bb, func, data);
}
/// Perform a segment query against the spatial index, calling @c func for each potential match.
@ -219,12 +216,6 @@ static inline void cpSpatialIndexSegmentQuery(cpSpatialIndex *index, void *obj,
index->klass->segmentQuery(index, obj, a, b, t_exit, func, data);
}
/// Perform a rectangle query against the spatial index, calling @c func for each potential match.
static inline void cpSpatialIndexQuery(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data)
{
index->klass->query(index, obj, bb, func, data);
}
/// Simultaneously reindex and find all colliding objects.
/// @c func will be called once for each potentially overlapping pair of objects found.
/// If the spatial index was initialized with a static index, it will collide it's objects against that as well.

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@ -20,7 +20,7 @@
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="4"
CharacterSet="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
@ -87,7 +87,7 @@
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="4"
CharacterSet="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"

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@ -18,11 +18,11 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

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@ -9,7 +9,7 @@ if(BUILD_SHARED)
${chipmunk_source_files}
)
# set the lib's version number
set_target_properties(chipmunk PROPERTIES VERSION 6.0.3)
set_target_properties(chipmunk PROPERTIES VERSION 6.1.1)
install(TARGETS chipmunk RUNTIME DESTINATION lib LIBRARY DESTINATION lib)
endif(BUILD_SHARED)

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@ -19,21 +19,12 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include "chipmunk_private.h"
//#ifdef __cplusplus
//extern "C" {
//#endif
// void cpInitCollisionFuncs(void);
//#ifdef __cplusplus
//}
//#endif
void
cpMessage(const char *condition, const char *file, int line, cpBool isError, cpBool isHardError, const char *message, ...)
{
@ -48,7 +39,7 @@ cpMessage(const char *condition, const char *file, int line, cpBool isError, cpB
fprintf(stderr, "\tFailed condition: %s\n", condition);
fprintf(stderr, "\tSource:%s:%d\n", file, line);
if(isHardError) abort();
if(isError) abort();
}
#define STR(s) #s
@ -59,14 +50,11 @@ const char *cpVersionString = XSTR(CP_VERSION_MAJOR)"."XSTR(CP_VERSION_MINOR)"."
void
cpInitChipmunk(void)
{
//#ifndef NDEBUG
// printf("Initializing Chipmunk v%s (Debug Enabled)\n", cpVersionString);
// printf("Compile with -DNDEBUG defined to disable debug mode and runtime assertion checks\n");
//#endif
//
// cpInitCollisionFuncs();
cpAssertWarn(cpFalse, "cpInitChipmunk is deprecated and no longer required. It will be removed in the future.");
}
//MARK: Misc Functions
cpFloat
cpMomentForCircle(cpFloat m, cpFloat r1, cpFloat r2, cpVect offset)
{
@ -82,10 +70,8 @@ cpAreaForCircle(cpFloat r1, cpFloat r2)
cpFloat
cpMomentForSegment(cpFloat m, cpVect a, cpVect b)
{
cpFloat length = cpvlength(cpvsub(b, a));
cpVect offset = cpvmult(cpvadd(a, b), 1.0f/2.0f);
return m*(length*length/12.0f + cpvlengthsq(offset));
cpVect offset = cpvmult(cpvadd(a, b), 0.5f);
return m*(cpvdistsq(b, a)/12.0f + cpvlengthsq(offset));
}
cpFloat
@ -164,7 +150,173 @@ cpMomentForBox2(cpFloat m, cpBB box)
cpFloat height = box.t - box.b;
cpVect offset = cpvmult(cpv(box.l + box.r, box.b + box.t), 0.5f);
// TODO NaN when offset is 0 and m is INFINITY
return cpMomentForBox(m, width, height) + m*cpvlengthsq(offset);
}
//MARK: Quick Hull
void
cpLoopIndexes(cpVect *verts, int count, int *start, int *end)
{
(*start) = (*end) = 0;
cpVect min = verts[0];
cpVect max = min;
for(int i=1; i<count; i++){
cpVect v = verts[i];
if(v.x < min.x || (v.x == min.x && v.y < min.y)){
min = v;
(*start) = i;
} else if(v.x > max.x || (v.x == max.x && v.y > max.y)){
max = v;
(*end) = i;
}
}
}
#define SWAP(__A__, __B__) {cpVect __TMP__ = __A__; __A__ = __B__; __B__ = __TMP__;}
static int
QHullPartition(cpVect *verts, int count, cpVect a, cpVect b, cpFloat tol)
{
if(count == 0) return 0;
cpFloat max = 0;
int pivot = 0;
cpVect delta = cpvsub(b, a);
cpFloat valueTol = tol*cpvlength(delta);
int head = 0;
for(int tail = count-1; head <= tail;){
cpFloat value = cpvcross(delta, cpvsub(verts[head], a));
if(value > valueTol){
if(value > max){
max = value;
pivot = head;
}
head++;
} else {
SWAP(verts[head], verts[tail]);
tail--;
}
}
// move the new pivot to the front if it's not already there.
if(pivot != 0) SWAP(verts[0], verts[pivot]);
return head;
}
static int
QHullReduce(cpFloat tol, cpVect *verts, int count, cpVect a, cpVect pivot, cpVect b, cpVect *result)
{
if(count < 0){
return 0;
} else if(count == 0) {
result[0] = pivot;
return 1;
} else {
int left_count = QHullPartition(verts, count, a, pivot, tol);
int index = QHullReduce(tol, verts + 1, left_count - 1, a, verts[0], pivot, result);
result[index++] = pivot;
int right_count = QHullPartition(verts + left_count, count - left_count, pivot, b, tol);
return index + QHullReduce(tol, verts + left_count + 1, right_count - 1, pivot, verts[left_count], b, result + index);
}
}
// QuickHull seemed like a neat algorithm, and efficient-ish for large input sets.
// My implementation performs an in place reduction using the result array as scratch space.
int
cpConvexHull(int count, cpVect *verts, cpVect *result, int *first, cpFloat tol)
{
if(result){
// Copy the line vertexes into the empty part of the result polyline to use as a scratch buffer.
memcpy(result, verts, count*sizeof(cpVect));
} else {
// If a result array was not specified, reduce the input instead.
result = verts;
}
// Degenerate case, all poins are the same.
int start, end;
cpLoopIndexes(verts, count, &start, &end);
if(start == end){
if(first) (*first) = 0;
return 1;
}
SWAP(result[0], result[start]);
SWAP(result[1], result[end == 0 ? start : end]);
cpVect a = result[0];
cpVect b = result[1];
if(first) (*first) = start;
int resultCount = QHullReduce(tol, result + 2, count - 2, a, b, a, result + 1) + 1;
cpAssertSoft(cpPolyValidate(result, resultCount),
"Internal error: cpConvexHull() and cpPolyValidate() did not agree."
"Please report this error with as much info as you can.");
return resultCount;
}
//MARK: Alternate Block Iterators
#if defined(__has_extension)
#if __has_extension(blocks)
static void IteratorFunc(void *ptr, void (^block)(void *ptr)){block(ptr);}
void cpSpaceEachBody_b(cpSpace *space, void (^block)(cpBody *body)){
cpSpaceEachBody(space, (cpSpaceBodyIteratorFunc)IteratorFunc, block);
}
void cpSpaceEachShape_b(cpSpace *space, void (^block)(cpShape *shape)){
cpSpaceEachShape(space, (cpSpaceShapeIteratorFunc)IteratorFunc, block);
}
void cpSpaceEachConstraint_b(cpSpace *space, void (^block)(cpConstraint *constraint)){
cpSpaceEachConstraint(space, (cpSpaceConstraintIteratorFunc)IteratorFunc, block);
}
static void BodyIteratorFunc(cpBody *body, void *ptr, void (^block)(void *ptr)){block(ptr);}
void cpBodyEachShape_b(cpBody *body, void (^block)(cpShape *shape)){
cpBodyEachShape(body, (cpBodyShapeIteratorFunc)BodyIteratorFunc, block);
}
void cpBodyEachConstraint_b(cpBody *body, void (^block)(cpConstraint *constraint)){
cpBodyEachConstraint(body, (cpBodyConstraintIteratorFunc)BodyIteratorFunc, block);
}
void cpBodyEachArbiter_b(cpBody *body, void (^block)(cpArbiter *arbiter)){
cpBodyEachArbiter(body, (cpBodyArbiterIteratorFunc)BodyIteratorFunc, block);
}
static void NearestPointQueryIteratorFunc(cpShape *shape, cpFloat distance, cpVect point, cpSpaceNearestPointQueryBlock block){block(shape, distance, point);}
void cpSpaceNearestPointQuery_b(cpSpace *space, cpVect point, cpFloat maxDistance, cpLayers layers, cpGroup group, cpSpaceNearestPointQueryBlock block){
cpSpaceNearestPointQuery(space, point, maxDistance, layers, group, (cpSpaceNearestPointQueryFunc)NearestPointQueryIteratorFunc, block);
}
static void SegmentQueryIteratorFunc(cpShape *shape, cpFloat t, cpVect n, cpSpaceSegmentQueryBlock block){block(shape, t, n);}
void cpSpaceSegmentQuery_b(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryBlock block){
cpSpaceSegmentQuery(space, start, end, layers, group, (cpSpaceSegmentQueryFunc)SegmentQueryIteratorFunc, block);
}
void cpSpaceBBQuery_b(cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryBlock block){
cpSpaceBBQuery(space, bb, layers, group, (cpSpaceBBQueryFunc)IteratorFunc, block);
}
static void ShapeQueryIteratorFunc(cpShape *shape, cpContactPointSet *points, cpSpaceShapeQueryBlock block){block(shape, points);}
cpBool cpSpaceShapeQuery_b(cpSpace *space, cpShape *shape, cpSpaceShapeQueryBlock block){
return cpSpaceShapeQuery(space, shape, (cpSpaceShapeQueryFunc)ShapeQueryIteratorFunc, block);
}
#endif
#endif
#include "chipmunk_ffi.h"

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@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"
@ -47,6 +44,7 @@ cpConstraintInit(cpConstraint *constraint, const cpConstraintClass *klass, cpBod
constraint->a = a;
constraint->b = b;
constraint->space = NULL;
constraint->next_a = NULL;
constraint->next_b = NULL;

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"
@ -42,7 +39,6 @@ preStep(cpSlideJoint *joint, cpFloat dt)
joint->n = cpvnormalize_safe(delta);
} else if(dist < joint->min) {
pdist = joint->min - dist;
dist = -dist;
joint->n = cpvneg(cpvnormalize_safe(delta));
} else {
joint->n = cpvzero;

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"
@ -68,10 +65,21 @@ cpArbiterUnthread(cpArbiter *arb)
unthreadHelper(arb, arb->body_b);
}
cpBool cpArbiterIsFirstContact(const cpArbiter *arb)
{
return arb->CP_PRIVATE(state) == cpArbiterStateFirstColl;
}
int cpArbiterGetCount(const cpArbiter *arb)
{
// Return 0 contacts if we are in a separate callback.
return (arb->CP_PRIVATE(state) != cpArbiterStateCached ? arb->CP_PRIVATE(numContacts) : 0);
}
cpVect
cpArbiterGetNormal(const cpArbiter *arb, int i)
{
cpAssertHard(0 <= i && i < arb->numContacts, "Index error: The specified contact index is invalid for this arbiter");
cpAssertHard(0 <= i && i < cpArbiterGetCount(arb), "Index error: The specified contact index is invalid for this arbiter");
cpVect n = arb->contacts[i].n;
return arb->swappedColl ? cpvneg(n) : n;
@ -80,7 +88,7 @@ cpArbiterGetNormal(const cpArbiter *arb, int i)
cpVect
cpArbiterGetPoint(const cpArbiter *arb, int i)
{
cpAssertHard(0 <= i && i < arb->numContacts, "Index error: The specified contact index is invalid for this arbiter");
cpAssertHard(0 <= i && i < cpArbiterGetCount(arb), "Index error: The specified contact index is invalid for this arbiter");
return arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(p);
}
@ -88,7 +96,7 @@ cpArbiterGetPoint(const cpArbiter *arb, int i)
cpFloat
cpArbiterGetDepth(const cpArbiter *arb, int i)
{
cpAssertHard(0 <= i && i < arb->numContacts, "Index error: The specified contact index is invalid for this arbiter");
cpAssertHard(0 <= i && i < cpArbiterGetCount(arb), "Index error: The specified contact index is invalid for this arbiter");
return arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(dist);
}
@ -116,7 +124,7 @@ cpArbiterTotalImpulse(const cpArbiter *arb)
cpContact *contacts = arb->contacts;
cpVect sum = cpvzero;
for(int i=0, count=arb->numContacts; i<count; i++){
for(int i=0, count=cpArbiterGetCount(arb); i<count; i++){
cpContact *con = &contacts[i];
sum = cpvadd(sum, cpvmult(con->n, con->jnAcc));
}
@ -130,7 +138,7 @@ cpArbiterTotalImpulseWithFriction(const cpArbiter *arb)
cpContact *contacts = arb->contacts;
cpVect sum = cpvzero;
for(int i=0, count=arb->numContacts; i<count; i++){
for(int i=0, count=cpArbiterGetCount(arb); i<count; i++){
cpContact *con = &contacts[i];
sum = cpvadd(sum, cpvrotate(con->n, cpv(con->jnAcc, con->jtAcc)));
}
@ -145,7 +153,7 @@ cpArbiterTotalKE(const cpArbiter *arb)
cpFloat sum = 0.0;
cpContact *contacts = arb->contacts;
for(int i=0, count=arb->numContacts; i<count; i++){
for(int i=0, count=cpArbiterGetCount(arb); i<count; i++){
cpContact *con = &contacts[i];
cpFloat jnAcc = con->jnAcc;
cpFloat jtAcc = con->jtAcc;

View File

@ -19,7 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "chipmunk_private.h"

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@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <math.h>
#include <stdlib.h>
#include "chipmunk_private.h"
cpVect

View File

@ -308,7 +308,7 @@ NodeReplaceChild(Node *parent, Node *child, Node *value, cpBBTree *tree)
static inline cpFloat
cpBBProximity(cpBB a, cpBB b)
{
return cpfabs(a.l + a.r - b.l - b.r) + cpfabs(a.b + b.t - b.b - b.t);
return cpfabs(a.l + a.r - b.l - b.r) + cpfabs(a.b + a.t - b.b - b.t);
}
static Node *
@ -658,13 +658,6 @@ cpBBTreeReindexObject(cpBBTree *tree, void *obj, cpHashValue hashid)
//MARK: Query
static void
cpBBTreePointQuery(cpBBTree *tree, cpVect point, cpSpatialIndexQueryFunc func, void *data)
{
Node *root = tree->root;
if(root) SubtreeQuery(root, &point, cpBBNew(point.x, point.y, point.x, point.y), func, data);
}
static void
cpBBTreeSegmentQuery(cpBBTree *tree, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data)
{
@ -714,9 +707,8 @@ static cpSpatialIndexClass klass = {
(cpSpatialIndexReindexObjectImpl)cpBBTreeReindexObject,
(cpSpatialIndexReindexQueryImpl)cpBBTreeReindexQuery,
(cpSpatialIndexPointQueryImpl)cpBBTreePointQuery,
(cpSpatialIndexSegmentQueryImpl)cpBBTreeSegmentQuery,
(cpSpatialIndexQueryImpl)cpBBTreeQuery,
(cpSpatialIndexSegmentQueryImpl)cpBBTreeSegmentQuery,
};
static inline cpSpatialIndexClass *Klass(){return &klass;}

View File

@ -19,9 +19,7 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <float.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"
@ -126,7 +124,7 @@ cpBodySanityCheck(cpBody *body)
cpAssertSoft(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid.");
cpAssertSoft(body->t == body->t && cpfabs(body->t) != INFINITY, "Body's torque is invalid.");
cpv_assert_sane(body->rot, "Internal error: Body's rotation vector is invalid.");
cpv_assert_sane(body->rot, "Body's rotation vector is invalid.");
cpAssertSoft(body->v_limit == body->v_limit, "Body's velocity limit is invalid.");
cpAssertSoft(body->w_limit == body->w_limit, "Body's angular velocity limit is invalid.");

View File

@ -19,10 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
//#include <stdio.h>
#include "chipmunk_private.h"
typedef int (*collisionFunc)(const cpShape *, const cpShape *, cpContact *);
@ -104,14 +100,14 @@ nextContactPoint(cpContact *arr, int *numPtr)
// Find the minimum separating axis for the give poly and axis list.
static inline int
findMSA(const cpPolyShape *poly, const cpPolyShapeAxis *axes, const int num, cpFloat *min_out)
findMSA(const cpPolyShape *poly, const cpSplittingPlane *planes, const int num, cpFloat *min_out)
{
int min_index = 0;
cpFloat min = cpPolyShapeValueOnAxis(poly, axes->n, axes->d);
cpFloat min = cpPolyShapeValueOnAxis(poly, planes->n, planes->d);
if(min > 0.0f) return -1;
for(int i=1; i<num; i++){
cpFloat dist = cpPolyShapeValueOnAxis(poly, axes[i].n, axes[i].d);
cpFloat dist = cpPolyShapeValueOnAxis(poly, planes[i].n, planes[i].d);
if(dist > 0.0f) {
return -1;
} else if(dist > min){
@ -176,18 +172,18 @@ poly2poly(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
cpPolyShape *poly2 = (cpPolyShape *)shape2;
cpFloat min1;
int mini1 = findMSA(poly2, poly1->tAxes, poly1->numVerts, &min1);
int mini1 = findMSA(poly2, poly1->tPlanes, poly1->numVerts, &min1);
if(mini1 == -1) return 0;
cpFloat min2;
int mini2 = findMSA(poly1, poly2->tAxes, poly2->numVerts, &min2);
int mini2 = findMSA(poly1, poly2->tPlanes, poly2->numVerts, &min2);
if(mini2 == -1) return 0;
// There is overlap, find the penetrating verts
if(min1 > min2)
return findVerts(arr, poly1, poly2, poly1->tAxes[mini1].n, min1);
return findVerts(arr, poly1, poly2, poly1->tPlanes[mini1].n, min1);
else
return findVerts(arr, poly1, poly2, cpvneg(poly2->tAxes[mini2].n), min2);
return findVerts(arr, poly1, poly2, cpvneg(poly2->tPlanes[mini2].n), min2);
}
// Like cpPolyValueOnAxis(), but for segments.
@ -225,7 +221,7 @@ seg2poly(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
{
cpSegmentShape *seg = (cpSegmentShape *)shape1;
cpPolyShape *poly = (cpPolyShape *)shape2;
cpPolyShapeAxis *axes = poly->tAxes;
cpSplittingPlane *planes = poly->tPlanes;
cpFloat segD = cpvdot(seg->tn, seg->ta);
cpFloat minNorm = cpPolyShapeValueOnAxis(poly, seg->tn, segD) - seg->r;
@ -233,10 +229,10 @@ seg2poly(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
if(minNeg > 0.0f || minNorm > 0.0f) return 0;
int mini = 0;
cpFloat poly_min = segValueOnAxis(seg, axes->n, axes->d);
cpFloat poly_min = segValueOnAxis(seg, planes->n, planes->d);
if(poly_min > 0.0f) return 0;
for(int i=0; i<poly->numVerts; i++){
cpFloat dist = segValueOnAxis(seg, axes[i].n, axes[i].d);
cpFloat dist = segValueOnAxis(seg, planes[i].n, planes[i].d);
if(dist > 0.0f){
return 0;
} else if(dist > poly_min){
@ -247,7 +243,7 @@ seg2poly(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
int num = 0;
cpVect poly_n = cpvneg(axes[mini].n);
cpVect poly_n = cpvneg(planes[mini].n);
cpVect va = cpvadd(seg->ta, cpvmult(poly_n, seg->r));
cpVect vb = cpvadd(seg->tb, cpvmult(poly_n, seg->r));
@ -288,12 +284,12 @@ circle2poly(const cpShape *shape1, const cpShape *shape2, cpContact *con)
{
cpCircleShape *circ = (cpCircleShape *)shape1;
cpPolyShape *poly = (cpPolyShape *)shape2;
cpPolyShapeAxis *axes = poly->tAxes;
cpSplittingPlane *planes = poly->tPlanes;
int mini = 0;
cpFloat min = cpvdot(axes->n, circ->tc) - axes->d - circ->r;
cpFloat min = cpSplittingPlaneCompare(planes[0], circ->tc) - circ->r;
for(int i=0; i<poly->numVerts; i++){
cpFloat dist = cpvdot(axes[i].n, circ->tc) - axes[i].d - circ->r;
cpFloat dist = cpSplittingPlaneCompare(planes[i], circ->tc) - circ->r;
if(dist > 0.0f){
return 0;
} else if(dist > min) {
@ -302,7 +298,7 @@ circle2poly(const cpShape *shape1, const cpShape *shape2, cpContact *con)
}
}
cpVect n = axes[mini].n;
cpVect n = planes[mini].n;
cpVect a = poly->tVerts[mini];
cpVect b = poly->tVerts[(mini + 1)%poly->numVerts];
cpFloat dta = cpvcross(n, a);

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <assert.h>
#include "chipmunk_private.h"
#include "prime.h"

View File

@ -19,8 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include "chipmunk_private.h"
#include "chipmunk_unsafe.h"
@ -55,8 +53,8 @@ cpPolyShapeTransformVerts(cpPolyShape *poly, cpVect p, cpVect rot)
static void
cpPolyShapeTransformAxes(cpPolyShape *poly, cpVect p, cpVect rot)
{
cpPolyShapeAxis *src = poly->axes;
cpPolyShapeAxis *dst = poly->tAxes;
cpSplittingPlane *src = poly->planes;
cpSplittingPlane *dst = poly->tPlanes;
for(int i=0; i<poly->numVerts; i++){
cpVect n = cpvrotate(src[i].n, rot);
@ -78,21 +76,44 @@ static void
cpPolyShapeDestroy(cpPolyShape *poly)
{
cpfree(poly->verts);
cpfree(poly->tVerts);
cpfree(poly->axes);
cpfree(poly->tAxes);
cpfree(poly->planes);
}
static cpBool
cpPolyShapePointQuery(cpPolyShape *poly, cpVect p){
return cpBBContainsVect(poly->shape.bb, p) && cpPolyShapeContainsVert(poly, p);
static void
cpPolyShapeNearestPointQuery(cpPolyShape *poly, cpVect p, cpNearestPointQueryInfo *info){
int count = poly->numVerts;
cpSplittingPlane *planes = poly->tPlanes;
cpVect *verts = poly->tVerts;
cpVect v0 = verts[count - 1];
cpFloat minDist = INFINITY;
cpVect closestPoint = cpvzero;
cpBool outside = cpFalse;
for(int i=0; i<count; i++){
if(cpSplittingPlaneCompare(planes[i], p) > 0.0f) outside = cpTrue;
cpVect v1 = verts[i];
cpVect closest = cpClosetPointOnSegment(p, v0, v1);
cpFloat dist = cpvdist(p, closest);
if(dist < minDist){
minDist = dist;
closestPoint = closest;
}
v0 = v1;
}
info->shape = (cpShape *)poly;
info->p = closestPoint; // TODO div/0
info->d = (outside ? minDist : -minDist);
}
static void
cpPolyShapeSegmentQuery(cpPolyShape *poly, cpVect a, cpVect b, cpSegmentQueryInfo *info)
{
cpPolyShapeAxis *axes = poly->tAxes;
cpSplittingPlane *axes = poly->tPlanes;
cpVect *verts = poly->tVerts;
int numVerts = poly->numVerts;
@ -122,7 +143,7 @@ static const cpShapeClass polyClass = {
CP_POLY_SHAPE,
(cpShapeCacheDataImpl)cpPolyShapeCacheData,
(cpShapeDestroyImpl)cpPolyShapeDestroy,
(cpShapePointQueryImpl)cpPolyShapePointQuery,
(cpShapeNearestPointQueryImpl)cpPolyShapeNearestPointQuery,
(cpShapeSegmentQueryImpl)cpPolyShapeSegmentQuery,
};
@ -134,9 +155,10 @@ cpPolyValidate(const cpVect *verts, const int numVerts)
cpVect b = verts[(i+1)%numVerts];
cpVect c = verts[(i+2)%numVerts];
if(cpvcross(cpvsub(b, a), cpvsub(c, b)) > 0.0f)
if(cpvcross(cpvsub(b, a), cpvsub(c, a)) > 0.0f){
return cpFalse;
}
}
return cpTrue;
}
@ -161,12 +183,14 @@ cpPolyShapeGetVert(cpShape *shape, int idx)
static void
setUpVerts(cpPolyShape *poly, int numVerts, cpVect *verts, cpVect offset)
{
poly->numVerts = numVerts;
// Fail if the user attempts to pass a concave poly, or a bad winding.
cpAssertHard(cpPolyValidate(verts, numVerts), "Polygon is concave or has a reversed winding. Consider using cpConvexHull() or CP_CONVEX_HULL().");
poly->verts = (cpVect *)cpcalloc(numVerts, sizeof(cpVect));
poly->tVerts = (cpVect *)cpcalloc(numVerts, sizeof(cpVect));
poly->axes = (cpPolyShapeAxis *)cpcalloc(numVerts, sizeof(cpPolyShapeAxis));
poly->tAxes = (cpPolyShapeAxis *)cpcalloc(numVerts, sizeof(cpPolyShapeAxis));
poly->numVerts = numVerts;
poly->verts = (cpVect *)cpcalloc(2*numVerts, sizeof(cpVect));
poly->planes = (cpSplittingPlane *)cpcalloc(2*numVerts, sizeof(cpSplittingPlane));
poly->tVerts = poly->verts + numVerts;
poly->tPlanes = poly->planes + numVerts;
for(int i=0; i<numVerts; i++){
cpVect a = cpvadd(offset, verts[i]);
@ -174,17 +198,15 @@ setUpVerts(cpPolyShape *poly, int numVerts, cpVect *verts, cpVect offset)
cpVect n = cpvnormalize(cpvperp(cpvsub(b, a)));
poly->verts[i] = a;
poly->axes[i].n = n;
poly->axes[i].d = cpvdot(n, a);
poly->planes[i].n = n;
poly->planes[i].d = cpvdot(n, a);
}
}
cpPolyShape *
cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int numVerts, cpVect *verts, cpVect offset)
{
// Fail if the user attempts to pass a concave poly, or a bad winding.
cpAssertHard(cpPolyValidate(verts, numVerts), "Polygon is concave or has a reversed winding.");
setUpVerts(poly, numVerts, verts, offset);
cpShapeInit((cpShape *)poly, &polyClass, body);

View File

@ -19,10 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "chipmunk_private.h"
#include "chipmunk_unsafe.h"
@ -61,6 +57,9 @@ cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body)
shape->layers = CP_ALL_LAYERS;
shape->data = NULL;
shape->space = NULL;
shape->next = NULL;
shape->prev = NULL;
@ -85,7 +84,7 @@ cpShapeFree(cpShape *shape)
void
cpShapeSetBody(cpShape *shape, cpBody *body)
{
cpAssertHard(!cpShapeActive(shape), "You cannot change the body on an active shape. You must remove the shape, then ");
cpAssertHard(!cpShapeActive(shape), "You cannot change the body on an active shape. You must remove the shape from the space before changing the body.");
shape->body = body;
}
@ -104,13 +103,35 @@ cpShapeUpdate(cpShape *shape, cpVect pos, cpVect rot)
cpBool
cpShapePointQuery(cpShape *shape, cpVect p){
return shape->klass->pointQuery(shape, p);
cpNearestPointQueryInfo info = {};
cpShapeNearestPointQuery(shape, p, &info);
return (info.d < 0.0f);
}
cpFloat
cpShapeNearestPointQuery(cpShape *shape, cpVect p, cpNearestPointQueryInfo *info)
{
cpNearestPointQueryInfo blank = {NULL, cpvzero, INFINITY};
if(info){
(*info) = blank;
} else {
info = &blank;
}
shape->klass->nearestPointQuery(shape, p, info);
return info->d;
}
cpBool
cpShapeSegmentQuery(cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info){
cpSegmentQueryInfo blank = {NULL, 0.0f, cpvzero};
if(info){
(*info) = blank;
} else {
info = &blank;
}
shape->klass->segmentQuery(shape, a, b, info);
return (info->shape != NULL);
@ -129,9 +150,16 @@ cpCircleShapeCacheData(cpCircleShape *circle, cpVect p, cpVect rot)
return cpBBNewForCircle(c, circle->r);
}
static cpBool
cpCircleShapePointQuery(cpCircleShape *circle, cpVect p){
return cpvnear(circle->tc, p, circle->r);
static void
cpCicleShapeNearestPointQuery(cpCircleShape *circle, cpVect p, cpNearestPointQueryInfo *info)
{
cpVect delta = cpvsub(p, circle->tc);
cpFloat d = cpvlength(delta);
cpFloat r = circle->r;
info->shape = (cpShape *)circle;
info->p = cpvadd(circle->tc, cpvmult(delta, r/d)); // TODO div/0
info->d = d - r;
}
static void
@ -167,7 +195,7 @@ static const cpShapeClass cpCircleShapeClass = {
CP_CIRCLE_SHAPE,
(cpShapeCacheDataImpl)cpCircleShapeCacheData,
NULL,
(cpShapePointQueryImpl)cpCircleShapePointQuery,
(cpShapeNearestPointQueryImpl)cpCicleShapeNearestPointQuery,
(cpShapeSegmentQueryImpl)cpCircleShapeSegmentQuery,
};
@ -226,40 +254,18 @@ cpSegmentShapeCacheData(cpSegmentShape *seg, cpVect p, cpVect rot)
return cpBBNew(l - rad, b - rad, r + rad, t + rad);
}
static cpBool
cpSegmentShapePointQuery(cpSegmentShape *seg, cpVect p){
if(!cpBBContainsVect(seg->shape.bb, p)) return cpFalse;
static void
cpSegmentShapeNearestPointQuery(cpSegmentShape *seg, cpVect p, cpNearestPointQueryInfo *info)
{
cpVect closest = cpClosetPointOnSegment(p, seg->ta, seg->tb);
// Calculate normal distance from segment.
cpFloat dn = cpvdot(seg->tn, p) - cpvdot(seg->ta, seg->tn);
cpFloat dist = cpfabs(dn) - seg->r;
if(dist > 0.0f) return cpFalse;
cpVect delta = cpvsub(p, closest);
cpFloat d = cpvlength(delta);
cpFloat r = seg->r;
// Calculate tangential distance along segment.
cpFloat dt = -cpvcross(seg->tn, p);
cpFloat dtMin = -cpvcross(seg->tn, seg->ta);
cpFloat dtMax = -cpvcross(seg->tn, seg->tb);
// Decision tree to decide which feature of the segment to collide with.
if(dt <= dtMin){
if(dt < (dtMin - seg->r)){
return cpFalse;
} else {
return cpvlengthsq(cpvsub(seg->ta, p)) < (seg->r*seg->r);
}
} else {
if(dt < dtMax){
return cpTrue;
} else {
if(dt < (dtMax + seg->r)) {
return cpvlengthsq(cpvsub(seg->tb, p)) < (seg->r*seg->r);
} else {
return cpFalse;
}
}
}
return cpTrue;
info->shape = (cpShape *)seg;
info->p = (d ? cpvadd(closest, cpvmult(delta, r/d)) : closest);
info->d = d - r;
}
static void
@ -305,7 +311,7 @@ static const cpShapeClass cpSegmentShapeClass = {
CP_SEGMENT_SHAPE,
(cpShapeCacheDataImpl)cpSegmentShapeCacheData,
NULL,
(cpShapePointQueryImpl)cpSegmentShapePointQuery,
(cpShapeNearestPointQueryImpl)cpSegmentShapeNearestPointQuery,
(cpShapeSegmentQueryImpl)cpSegmentShapeSegmentQuery,
};

View File

@ -19,10 +19,8 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "chipmunk_private.h"
@ -128,9 +126,8 @@ cpSpaceInit(cpSpace *space)
space->collisionHandlers = cpHashSetNew(0, (cpHashSetEqlFunc)handlerSetEql);
cpHashSetSetDefaultValue(space->collisionHandlers, &cpDefaultCollisionHandler);
space->postStepCallbacks = NULL;
space->arbiterApplyImpulse = cpArbiterApplyImpulse;
space->postStepCallbacks = cpArrayNew(0);
space->skipPostStep = cpFalse;
cpBodyInitStatic(&space->_staticBody);
space->staticBody = &space->_staticBody;
@ -147,6 +144,8 @@ cpSpaceNew(void)
void
cpSpaceDestroy(cpSpace *space)
{
cpSpaceEachBody(space, (cpSpaceBodyIteratorFunc)cpBodyActivate, NULL);
cpSpatialIndexFree(space->staticShapes);
cpSpatialIndexFree(space->activeShapes);
@ -166,8 +165,10 @@ cpSpaceDestroy(cpSpace *space)
cpArrayFree(space->allocatedBuffers);
}
if(space->postStepCallbacks) cpHashSetEach(space->postStepCallbacks, freeWrap, NULL);
cpHashSetFree(space->postStepCallbacks);
if(space->postStepCallbacks){
cpArrayFreeEach(space->postStepCallbacks, cpfree);
cpArrayFree(space->postStepCallbacks);
}
if(space->collisionHandlers) cpHashSetEach(space->collisionHandlers, freeWrap, NULL);
cpHashSetFree(space->collisionHandlers);
@ -352,8 +353,10 @@ cachedArbitersFilter(cpArbiter *arb, struct arbiterFilterContext *context)
void
cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter)
{
cpSpaceLock(space); {
struct arbiterFilterContext context = {space, body, filter};
cpHashSetFilter(space->cachedArbiters, (cpHashSetFilterFunc)cachedArbitersFilter, &context);
} cpSpaceUnlock(space, cpTrue);
}
void

View File

@ -19,8 +19,6 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "chipmunk_private.h"
@ -212,20 +210,31 @@ ComponentActive(cpBody *root, cpFloat threshold)
void
cpSpaceProcessComponents(cpSpace *space, cpFloat dt)
{
cpBool sleep = (space->sleepTimeThreshold != INFINITY);
cpArray *bodies = space->bodies;
#ifndef NDEBUG
for(int i=0; i<bodies->num; i++){
cpBody *body = (cpBody*)bodies->arr[i];
cpAssertSoft(body->node.next == NULL, "Internal Error: Dangling next pointer detected in contact graph.");
cpAssertSoft(body->node.root == NULL, "Internal Error: Dangling root pointer detected in contact graph.");
}
#endif
// Calculate the kinetic energy of all the bodies.
if(sleep){
cpFloat dv = space->idleSpeedThreshold;
cpFloat dvsq = (dv ? dv*dv : cpvlengthsq(space->gravity)*dt*dt);
// update idling and reset component nodes
cpArray *bodies = space->bodies;
for(int i=0; i<bodies->num; i++){
cpBody *body = (cpBody*)bodies->arr[i];
// Need to deal with infinite mass objects
cpFloat keThreshold = (dvsq ? body->m*dvsq : 0.0f);
body->node.idleTime = (cpBodyKineticEnergy(body) > keThreshold ? 0.0f : body->node.idleTime + dt);
cpAssertSoft(body->node.next == NULL, "Internal Error: Dangling next pointer detected in contact graph.");
cpAssertSoft(body->node.root == NULL, "Internal Error: Dangling root pointer detected in contact graph.");
}
}
// Awaken any sleeping bodies found and then push arbiters to the bodies' lists.
@ -234,13 +243,16 @@ cpSpaceProcessComponents(cpSpace *space, cpFloat dt)
cpArbiter *arb = (cpArbiter*)arbiters->arr[i];
cpBody *a = arb->body_a, *b = arb->body_b;
if(sleep){
if((cpBodyIsRogue(b) && !cpBodyIsStatic(b)) || cpBodyIsSleeping(a)) cpBodyActivate(a);
if((cpBodyIsRogue(a) && !cpBodyIsStatic(a)) || cpBodyIsSleeping(b)) cpBodyActivate(b);
}
cpBodyPushArbiter(a, arb);
cpBodyPushArbiter(b, arb);
}
if(sleep){
// Bodies should be held active if connected by a joint to a non-static rouge body.
cpArray *constraints = space->constraints;
for(int i=0; i<constraints->num; i++){
@ -277,6 +289,7 @@ cpSpaceProcessComponents(cpSpace *space, cpFloat dt)
body->node.root = NULL;
body->node.next = NULL;
}
}
}
void

View File

@ -19,9 +19,6 @@
* SOFTWARE.
*/
#include <math.h>
#include <stdlib.h>
#include "chipmunk_private.h"
#include "prime.h"
@ -376,16 +373,6 @@ query_helper(cpSpaceHash *hash, cpSpaceHashBin **bin_ptr, void *obj, cpSpatialIn
}
}
static void
cpSpaceHashPointQuery(cpSpaceHash *hash, cpVect point, cpSpatialIndexQueryFunc func, void *data)
{
cpFloat dim = hash->celldim;
cpHashValue idx = hash_func(floor_int(point.x/dim), floor_int(point.y/dim), hash->numcells); // Fix by ShiftZ
query_helper(hash, &hash->table[idx], &point, func, data);
hash->stamp++;
}
static void
cpSpaceHashQuery(cpSpaceHash *hash, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data)
{
@ -597,9 +584,8 @@ static cpSpatialIndexClass klass = {
(cpSpatialIndexReindexObjectImpl)cpSpaceHashRehashObject,
(cpSpatialIndexReindexQueryImpl)cpSpaceHashReindexQuery,
(cpSpatialIndexPointQueryImpl)cpSpaceHashPointQuery,
(cpSpatialIndexSegmentQueryImpl)cpSpaceHashSegmentQuery,
(cpSpatialIndexQueryImpl)cpSpaceHashQuery,
(cpSpatialIndexSegmentQueryImpl)cpSpaceHashSegmentQuery,
};
static inline cpSpatialIndexClass *Klass(){return &klass;}

View File

@ -19,25 +19,24 @@
* SOFTWARE.
*/
#include <stdlib.h>
#include "chipmunk_private.h"
//MARK: Point Query Functions
typedef struct pointQueryContext {
struct PointQueryContext {
cpVect point;
cpLayers layers;
cpGroup group;
cpSpacePointQueryFunc func;
void *data;
} pointQueryContext;
};
static void
pointQueryHelper(cpVect *point, cpShape *shape, pointQueryContext *context)
PointQuery(struct PointQueryContext *context, cpShape *shape, void *data)
{
if(
!(shape->group && context->group == shape->group) && (context->layers&shape->layers) &&
cpShapePointQuery(shape, *point)
cpShapePointQuery(shape, context->point)
){
context->func(shape, context->data);
}
@ -46,16 +45,17 @@ pointQueryHelper(cpVect *point, cpShape *shape, pointQueryContext *context)
void
cpSpacePointQuery(cpSpace *space, cpVect point, cpLayers layers, cpGroup group, cpSpacePointQueryFunc func, void *data)
{
pointQueryContext context = {layers, group, func, data};
struct PointQueryContext context = {point, layers, group, func, data};
cpBB bb = cpBBNewForCircle(point, 0.0f);
cpSpaceLock(space); {
cpSpatialIndexPointQuery(space->activeShapes, point, (cpSpatialIndexQueryFunc)pointQueryHelper, &context);
cpSpatialIndexPointQuery(space->staticShapes, point, (cpSpatialIndexQueryFunc)pointQueryHelper, &context);
cpSpatialIndexQuery(space->activeShapes, &context, bb, (cpSpatialIndexQueryFunc)PointQuery, data);
cpSpatialIndexQuery(space->staticShapes, &context, bb, (cpSpatialIndexQueryFunc)PointQuery, data);
} cpSpaceUnlock(space, cpTrue);
}
static void
rememberLastPointQuery(cpShape *shape, cpShape **outShape)
PointQueryFirst(cpShape *shape, cpShape **outShape)
{
if(!shape->sensor) *outShape = shape;
}
@ -64,23 +64,94 @@ cpShape *
cpSpacePointQueryFirst(cpSpace *space, cpVect point, cpLayers layers, cpGroup group)
{
cpShape *shape = NULL;
cpSpacePointQuery(space, point, layers, group, (cpSpacePointQueryFunc)rememberLastPointQuery, &shape);
cpSpacePointQuery(space, point, layers, group, (cpSpacePointQueryFunc)PointQueryFirst, &shape);
return shape;
}
//MARK: Nearest Point Query Functions
struct NearestPointQueryContext {
cpVect point;
cpFloat maxDistance;
cpLayers layers;
cpGroup group;
cpSpaceNearestPointQueryFunc func;
};
static void
NearestPointQuery(struct NearestPointQueryContext *context, cpShape *shape, void *data)
{
if(
!(shape->group && context->group == shape->group) && (context->layers&shape->layers)
){
cpNearestPointQueryInfo info;
cpShapeNearestPointQuery(shape, context->point, &info);
if(info.shape && info.d < context->maxDistance) context->func(shape, info.d, info.p, data);
}
}
void
cpSpaceNearestPointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpLayers layers, cpGroup group, cpSpaceNearestPointQueryFunc func, void *data)
{
struct NearestPointQueryContext context = {point, maxDistance, layers, group, func};
cpBB bb = cpBBNewForCircle(point, cpfmax(maxDistance, 0.0f));
cpSpaceLock(space); {
cpSpatialIndexQuery(space->activeShapes, &context, bb, (cpSpatialIndexQueryFunc)NearestPointQuery, data);
cpSpatialIndexQuery(space->staticShapes, &context, bb, (cpSpatialIndexQueryFunc)NearestPointQuery, data);
} cpSpaceUnlock(space, cpTrue);
}
static void
NearestPointQueryNearest(struct NearestPointQueryContext *context, cpShape *shape, cpNearestPointQueryInfo *out)
{
if(
!(shape->group && context->group == shape->group) && (context->layers&shape->layers) && !shape->sensor
){
cpNearestPointQueryInfo info;
cpShapeNearestPointQuery(shape, context->point, &info);
if(info.d < out->d) (*out) = info;
}
}
cpShape *
cpSpaceNearestPointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpLayers layers, cpGroup group, cpNearestPointQueryInfo *out)
{
cpNearestPointQueryInfo info = {NULL, cpvzero, maxDistance};
if(out){
(*out) = info;
} else {
out = &info;
}
struct NearestPointQueryContext context = {
point, maxDistance,
layers, group,
NULL
};
cpBB bb = cpBBNewForCircle(point, cpfmax(maxDistance, 0.0f));
cpSpatialIndexQuery(space->activeShapes, &context, bb, (cpSpatialIndexQueryFunc)NearestPointQueryNearest, out);
cpSpatialIndexQuery(space->staticShapes, &context, bb, (cpSpatialIndexQueryFunc)NearestPointQueryNearest, out);
return out->shape;
}
//MARK: Segment Query Functions
typedef struct segQueryContext {
struct SegmentQueryContext {
cpVect start, end;
cpLayers layers;
cpGroup group;
cpSpaceSegmentQueryFunc func;
} segQueryContext;
};
static cpFloat
segQueryFunc(segQueryContext *context, cpShape *shape, void *data)
SegmentQuery(struct SegmentQueryContext *context, cpShape *shape, void *data)
{
cpSegmentQueryInfo info;
@ -97,26 +168,20 @@ segQueryFunc(segQueryContext *context, cpShape *shape, void *data)
void
cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryFunc func, void *data)
{
segQueryContext context = {
struct SegmentQueryContext context = {
start, end,
layers, group,
func,
};
cpSpaceLock(space); {
cpSpatialIndexSegmentQuery(space->staticShapes, &context, start, end, 1.0f, (cpSpatialIndexSegmentQueryFunc)segQueryFunc, data);
cpSpatialIndexSegmentQuery(space->activeShapes, &context, start, end, 1.0f, (cpSpatialIndexSegmentQueryFunc)segQueryFunc, data);
cpSpatialIndexSegmentQuery(space->staticShapes, &context, start, end, 1.0f, (cpSpatialIndexSegmentQueryFunc)SegmentQuery, data);
cpSpatialIndexSegmentQuery(space->activeShapes, &context, start, end, 1.0f, (cpSpatialIndexSegmentQueryFunc)SegmentQuery, data);
} cpSpaceUnlock(space, cpTrue);
}
typedef struct segQueryFirstContext {
cpVect start, end;
cpLayers layers;
cpGroup group;
} segQueryFirstContext;
static cpFloat
segQueryFirst(segQueryFirstContext *context, cpShape *shape, cpSegmentQueryInfo *out)
SegmentQueryFirst(struct SegmentQueryContext *context, cpShape *shape, cpSegmentQueryInfo *out)
{
cpSegmentQueryInfo info;
@ -126,7 +191,7 @@ segQueryFirst(segQueryFirstContext *context, cpShape *shape, cpSegmentQueryInfo
cpShapeSegmentQuery(shape, context->start, context->end, &info) &&
info.t < out->t
){
*out = info;
(*out) = info;
}
return out->t;
@ -142,59 +207,60 @@ cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpLayers laye
out = &info;
}
segQueryFirstContext context = {
struct SegmentQueryContext context = {
start, end,
layers, group
layers, group,
NULL
};
cpSpatialIndexSegmentQuery(space->staticShapes, &context, start, end, 1.0f, (cpSpatialIndexSegmentQueryFunc)segQueryFirst, out);
cpSpatialIndexSegmentQuery(space->activeShapes, &context, start, end, out->t, (cpSpatialIndexSegmentQueryFunc)segQueryFirst, out);
cpSpatialIndexSegmentQuery(space->staticShapes, &context, start, end, 1.0f, (cpSpatialIndexSegmentQueryFunc)SegmentQueryFirst, out);
cpSpatialIndexSegmentQuery(space->activeShapes, &context, start, end, out->t, (cpSpatialIndexSegmentQueryFunc)SegmentQueryFirst, out);
return out->shape;
}
//MARK: BB Query Functions
typedef struct bbQueryContext {
struct BBQueryContext {
cpBB bb;
cpLayers layers;
cpGroup group;
cpSpaceBBQueryFunc func;
void *data;
} bbQueryContext;
};
static void
bbQueryHelper(cpBB *bb, cpShape *shape, bbQueryContext *context)
BBQuery(struct BBQueryContext *context, cpShape *shape, void *data)
{
if(
!(shape->group && context->group == shape->group) && (context->layers&shape->layers) &&
cpBBIntersects(*bb, shape->bb)
cpBBIntersects(context->bb, shape->bb)
){
context->func(shape, context->data);
context->func(shape, data);
}
}
void
cpSpaceBBQuery(cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryFunc func, void *data)
{
bbQueryContext context = {layers, group, func, data};
struct BBQueryContext context = {bb, layers, group, func};
cpSpaceLock(space); {
cpSpatialIndexQuery(space->activeShapes, &bb, bb, (cpSpatialIndexQueryFunc)bbQueryHelper, &context);
cpSpatialIndexQuery(space->staticShapes, &bb, bb, (cpSpatialIndexQueryFunc)bbQueryHelper, &context);
cpSpatialIndexQuery(space->activeShapes, &context, bb, (cpSpatialIndexQueryFunc)BBQuery, data);
cpSpatialIndexQuery(space->staticShapes, &context, bb, (cpSpatialIndexQueryFunc)BBQuery, data);
} cpSpaceUnlock(space, cpTrue);
}
//MARK: Shape Query Functions
typedef struct shapeQueryContext {
struct ShapeQueryContext {
cpSpaceShapeQueryFunc func;
void *data;
cpBool anyCollision;
} shapeQueryContext;
};
// Callback from the spatial hash.
static void
shapeQueryHelper(cpShape *a, cpShape *b, shapeQueryContext *context)
ShapeQuery(cpShape *a, cpShape *b, struct ShapeQueryContext *context)
{
// Reject any of the simple cases
if(
@ -235,11 +301,11 @@ cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, vo
{
cpBody *body = shape->body;
cpBB bb = (body ? cpShapeUpdate(shape, body->p, body->rot) : shape->bb);
shapeQueryContext context = {func, data, cpFalse};
struct ShapeQueryContext context = {func, data, cpFalse};
cpSpaceLock(space); {
cpSpatialIndexQuery(space->activeShapes, shape, bb, (cpSpatialIndexQueryFunc)shapeQueryHelper, &context);
cpSpatialIndexQuery(space->staticShapes, shape, bb, (cpSpatialIndexQueryFunc)shapeQueryHelper, &context);
cpSpatialIndexQuery(space->activeShapes, shape, bb, (cpSpatialIndexQueryFunc)ShapeQuery, &context);
cpSpatialIndexQuery(space->staticShapes, shape, bb, (cpSpatialIndexQueryFunc)ShapeQuery, &context);
} cpSpaceUnlock(space, cpTrue);
return context.anyCollision;

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