Merge pull request #6693 from MSOpenTech/wp8-v3-fix2

Fixes for WP8 V3 build recently broken by recent commits
This commit is contained in:
Ricardo Quesada 2014-05-12 10:06:32 -07:00
commit 5d24b3d99a
14 changed files with 5494 additions and 5431 deletions

View File

@ -119,7 +119,7 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="platform\winrt\sha1.cpp" /> <ClCompile Include="platform\winrt\sha1.cpp" />
<ClCompile Include="renderer\CCBatchCommand.cpp" />
<ClCompile Include="renderer\CCCustomCommand.cpp" />
<ClCompile Include="renderer\CCFrustum.cpp" />
<ClCompile Include="renderer\CCGroupCommand.cpp" />
<ClCompile Include="renderer\CCMaterialManager.cpp" />
<ClCompile Include="renderer\CCQuadCommand.cpp" />
<ClCompile Include="renderer\CCRenderCommand.cpp" />
<ClCompile Include="renderer\CCRenderer.cpp" />
<ClCompile Include="renderer\CCRenderMaterial.cpp" />
<ClCompile Include="TGAlib.cpp" /> <ClCompile Include="TGAlib.cpp" />
<ClCompile Include="TransformUtils.cpp" />
<ClCompile Include="ZipUtils.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h" />
<ClInclude Include="..\..\external\edtaa3func\edtaa3func.h" /> <ClInclude Include="..\..\external\edtaa3func\edtaa3func.h" />
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" /> <ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
<ClInclude Include="..\..\external\unzip\ioapi.h" /> <ClInclude Include="..\..\external\unzip\ioapi.h" />
<ClInclude Include="..\..\external\unzip\unzip.h" /> <ClInclude Include="..\..\external\unzip\unzip.h" />
<ClInclude Include="..\..\external\xxhash\xxhash.h" />
<ClInclude Include="..\base\atitc.h" /> <ClInclude Include="..\base\atitc.h" />
<ClInclude Include="..\base\CCAffineTransform.h" /> <ClInclude Include="..\base\base64.h" />
<ClInclude Include="..\base\CCAutoreleasePool.h" /> <ClInclude Include="..\base\CCAutoreleasePool.h" />
<ClInclude Include="..\base\ccConfig.h" />
<ClInclude Include="..\base\CCConfiguration.h" />
<ClInclude Include="..\base\CCConsole.h" /> <ClInclude Include="..\base\CCConsole.h" />
<ClInclude Include="..\base\CCData.h" /> <ClInclude Include="..\base\CCData.h" />
<ClInclude Include="..\base\CCDataVisitor.h" /> <ClInclude Include="..\base\CCDataVisitor.h" />
<ClInclude Include="..\base\CCGeometry.h" /> <ClInclude Include="..\base\CCDirector.h" />
<ClInclude Include="..\base\CCEvent.h" />
<ClInclude Include="..\base\CCEventAcceleration.h" />
<ClInclude Include="..\base\CCEventCustom.h" />
<ClInclude Include="..\base\CCEventDispatcher.h" />
<ClInclude Include="..\base\CCEventFocus.h" />
<ClInclude Include="..\base\CCEventKeyboard.h" />
<ClInclude Include="..\base\CCEventListener.h" />
<ClInclude Include="..\base\CCEventListenerAcceleration.h" />
<ClInclude Include="..\base\CCEventListenerCustom.h" />
<ClInclude Include="..\base\CCEventListenerFocus.h" />
<ClInclude Include="..\base\CCEventListenerKeyboard.h" />
<ClInclude Include="..\base\CCEventListenerMouse.h" />
<ClInclude Include="..\base\CCEventListenerTouch.h" />
<ClInclude Include="..\base\CCEventMouse.h" />
<ClInclude Include="..\base\CCEventTouch.h" />
<ClInclude Include="..\base\CCEventType.h" />
<ClInclude Include="..\base\ccMacros.h" />
<ClInclude Include="..\base\CCMap.h" /> <ClInclude Include="..\base\CCMap.h" />
<ClInclude Include="..\base\CCNS.h" /> <ClInclude Include="..\base\CCNS.h" />
<ClInclude Include="..\base\CCProfiling.h" />
<ClInclude Include="..\base\CCRef.h" /> <ClInclude Include="..\base\CCRef.h" />
<ClInclude Include="..\base\CCPlatformConfig.h" /> <ClInclude Include="..\base\CCPlatformConfig.h" />
<ClInclude Include="..\base\CCPlatformMacros.h" /> <ClInclude Include="..\base\CCPlatformMacros.h" />
<ClInclude Include="..\base\CCRefPtr.h" />
<ClInclude Include="..\base\CCScheduler.h" />
<ClInclude Include="..\base\CCTouch.h" />
<ClInclude Include="..\base\ccTypes.h" />
<ClInclude Include="..\base\CCValue.h" /> <ClInclude Include="..\base\CCValue.h" />
<ClInclude Include="..\base\CCVector.h" /> <ClInclude Include="..\base\CCVector.h" />
<ClInclude Include="..\base\etc1.h" /> <ClInclude Include="..\base\etc1.h" />
<ClInclude Include="..\base\s3tc.h" /> <ClInclude Include="..\base\s3tc.h" />
<ClInclude Include="..\base\ZipUtils.h" />
<ClInclude Include="..\cocos2d.h" />
<ClInclude Include="..\deprecated\CCArray.h" /> <ClInclude Include="..\deprecated\CCArray.h" />
<ClInclude Include="..\deprecated\CCBool.h" /> <ClInclude Include="..\deprecated\CCBool.h" />
<ClInclude Include="..\deprecated\CCDeprecated.h" /> <ClInclude Include="..\deprecated\CCDeprecated.h" />
@ -646,21 +559,17 @@
<ClInclude Include="..\deprecated\CCNotificationCenter.h" /> <ClInclude Include="..\deprecated\CCNotificationCenter.h" />
<ClInclude Include="..\deprecated\CCSet.h" /> <ClInclude Include="..\deprecated\CCSet.h" />
<ClInclude Include="..\deprecated\CCString.h" /> <ClInclude Include="..\deprecated\CCString.h" />
<ClInclude Include="..\math\kazmath\kazmath\aabb.h" /> <ClInclude Include="..\math\CCAffineTransform.h" />
<ClInclude Include="..\math\kazmath\kazmath\GL\mat4stack.h" /> <ClInclude Include="..\math\CCGeometry.h" />
<ClInclude Include="..\math\kazmath\kazmath\GL\matrix.h" /> <ClInclude Include="..\math\CCMath.h" />
<ClInclude Include="..\math\kazmath\kazmath\kazmath.h" /> <ClInclude Include="..\math\CCMathBase.h" />
<ClInclude Include="..\math\kazmath\kazmath\mat3.h" /> <ClInclude Include="..\math\MathUtil.h" />
<ClInclude Include="..\math\kazmath\kazmath\mat4.h" /> <ClInclude Include="..\math\Matrix.h" />
<ClInclude Include="..\math\kazmath\kazmath\neon_matrix_impl.h" /> <ClInclude Include="..\math\Quaternion.h" />
<ClInclude Include="..\math\kazmath\kazmath\plane.h" /> <ClInclude Include="..\math\TransformUtils.h" />
<ClInclude Include="..\math\kazmath\kazmath\quaternion.h" /> <ClInclude Include="..\math\Vector2.h" />
<ClInclude Include="..\math\kazmath\kazmath\ray2.h" /> <ClInclude Include="..\math\Vector3.h" />
<ClInclude Include="..\math\kazmath\kazmath\ray3.h" /> <ClInclude Include="..\math\Vector4.h" />
<ClInclude Include="..\math\kazmath\kazmath\utility.h" />
<ClInclude Include="..\math\kazmath\kazmath\vec2.h" />
<ClInclude Include="..\math\kazmath\kazmath\vec3.h" />
<ClInclude Include="..\math\kazmath\kazmath\vec4.h" />
<ClInclude Include="..\physics\CCPhysicsBody.h" /> <ClInclude Include="..\physics\CCPhysicsBody.h" />
<ClInclude Include="..\physics\CCPhysicsContact.h" /> <ClInclude Include="..\physics\CCPhysicsContact.h" />
<ClInclude Include="..\physics\CCPhysicsJoint.h" /> <ClInclude Include="..\physics\CCPhysicsJoint.h" />
@ -672,7 +581,19 @@
<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h" /> <ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h" />
<ClInclude Include="base64.h" /> <ClInclude Include="..\renderer\CCBatchCommand.h" />
<ClInclude Include="..\renderer\CCCustomCommand.h" />
<ClInclude Include="..\renderer\CCGLProgram.h" />
<ClInclude Include="..\renderer\CCGLProgramCache.h" />
<ClInclude Include="..\renderer\CCGLProgramState.h" />
<ClInclude Include="..\renderer\CCGLProgramStateCache.h" />
<ClInclude Include="..\renderer\ccGLStateCache.h" />
<ClInclude Include="..\renderer\CCGroupCommand.h" />
<ClInclude Include="..\renderer\CCQuadCommand.h" />
<ClInclude Include="..\renderer\CCRenderCommand.h" />
<ClInclude Include="..\renderer\CCRenderCommandPool.h" />
<ClInclude Include="..\renderer\CCRenderer.h" />
<ClInclude Include="..\renderer\ccShaders.h" />
<ClInclude Include="CCAction.h" /> <ClInclude Include="CCAction.h" />
<ClInclude Include="CCActionCamera.h" /> <ClInclude Include="CCActionCamera.h" />
<ClInclude Include="CCActionCatmullRom.h" /> <ClInclude Include="CCActionCatmullRom.h" />
@ -694,24 +615,9 @@
<ClInclude Include="CCComponent.h" /> <ClInclude Include="CCComponent.h" />
<ClInclude Include="CCComponentContainer.h" /> <ClInclude Include="CCComponentContainer.h" />
<ClInclude Include="ccConfig.h" /> <ClInclude Include="ccConfig.h" />
<ClInclude Include="CCConfiguration.h" />
<ClInclude Include="CCDeprecated.h" /> <ClInclude Include="CCDeprecated.h" />
<ClInclude Include="CCDirector.h" />
<ClInclude Include="CCDrawingPrimitives.h" /> <ClInclude Include="CCDrawingPrimitives.h" />
<ClInclude Include="CCDrawNode.h" /> <ClInclude Include="CCDrawNode.h" />
<ClInclude Include="CCEvent.h" />
<ClInclude Include="CCEventAcceleration.h" />
<ClInclude Include="CCEventCustom.h" />
<ClInclude Include="CCEventDispatcher.h" />
<ClInclude Include="CCEventKeyboard.h" />
<ClInclude Include="CCEventListener.h" />
<ClInclude Include="CCEventListenerAcceleration.h" />
<ClInclude Include="CCEventListenerCustom.h" />
<ClInclude Include="CCEventListenerKeyboard.h" />
<ClInclude Include="CCEventListenerMouse.h" />
<ClInclude Include="CCEventListenerTouch.h" />
<ClInclude Include="CCEventMouse.h" />
<ClInclude Include="CCEventTouch.h" />
<ClInclude Include="CCEventType.h" /> <ClInclude Include="CCEventType.h" />
<ClInclude Include="CCFont.h" /> <ClInclude Include="CCFont.h" />
<ClInclude Include="CCFontAtlas.h" /> <ClInclude Include="CCFontAtlas.h" />
@ -720,8 +626,6 @@
<ClInclude Include="CCFontFNT.h" /> <ClInclude Include="CCFontFNT.h" />
<ClInclude Include="CCFontFreeType.h" /> <ClInclude Include="CCFontFreeType.h" />
<ClInclude Include="ccFPSImages.h" /> <ClInclude Include="ccFPSImages.h" />
<ClInclude Include="CCGLProgram.h" />
<ClInclude Include="ccGLStateCache.h" />
<ClInclude Include="CCGrabber.h" /> <ClInclude Include="CCGrabber.h" />
<ClInclude Include="CCGrid.h" /> <ClInclude Include="CCGrid.h" />
<ClInclude Include="CCNodeGrid.h" /> <ClInclude Include="CCNodeGrid.h" />
@ -743,31 +647,11 @@
<ClInclude Include="CCParticleExamples.h" /> <ClInclude Include="CCParticleExamples.h" />
<ClInclude Include="CCParticleSystem.h" /> <ClInclude Include="CCParticleSystem.h" />
<ClInclude Include="CCParticleSystemQuad.h" /> <ClInclude Include="CCParticleSystemQuad.h" />
<ClInclude Include="CCProfiling.h" />
<ClInclude Include="CCProgressTimer.h" /> <ClInclude Include="CCProgressTimer.h" />
<ClInclude Include="CCProtocols.h" /> <ClInclude Include="CCProtocols.h" />
<ClInclude Include="CCRenderTexture.h" /> <ClInclude Include="CCRenderTexture.h" />
<ClInclude Include="CCScene.h" /> <ClInclude Include="CCScene.h" />
<ClInclude Include="CCScheduler.h" />
<ClInclude Include="CCScriptSupport.h" /> <ClInclude Include="CCScriptSupport.h" />
<ClInclude Include="CCShaderCache.h" />
<ClInclude Include="ccShaderEx_SwitchMask_frag.h" />
<ClInclude Include="ccShaders.h" />
<ClInclude Include="ccShader_PositionColorLengthTexture_frag.h" />
<ClInclude Include="ccShader_PositionColorLengthTexture_vert.h" />
<ClInclude Include="ccShader_PositionColor_frag.h" />
<ClInclude Include="ccShader_PositionColor_vert.h" />
<ClInclude Include="ccShader_PositionTextureA8Color_frag.h" />
<ClInclude Include="ccShader_PositionTextureA8Color_vert.h" />
<ClInclude Include="ccShader_PositionTextureColorAlphaTest_frag.h" />
<ClInclude Include="ccShader_PositionTextureColor_frag.h" />
<ClInclude Include="ccShader_PositionTextureColor_vert.h" />
<ClInclude Include="ccShader_PositionTexture_frag.h" />
<ClInclude Include="ccShader_PositionTexture_uColor_frag.h" />
<ClInclude Include="ccShader_PositionTexture_uColor_vert.h" />
<ClInclude Include="ccShader_PositionTexture_vert.h" />
<ClInclude Include="ccShader_Position_uColor_frag.h" />
<ClInclude Include="ccShader_Position_uColor_vert.h" />
<ClInclude Include="CCSprite.h" /> <ClInclude Include="CCSprite.h" />
<ClInclude Include="CCSpriteBatchNode.h" /> <ClInclude Include="CCSpriteBatchNode.h" />
<ClInclude Include="CCSpriteFrame.h" /> <ClInclude Include="CCSpriteFrame.h" />
@ -781,7 +665,6 @@
<ClInclude Include="CCTMXObjectGroup.h" /> <ClInclude Include="CCTMXObjectGroup.h" />
<ClInclude Include="CCTMXTiledMap.h" /> <ClInclude Include="CCTMXTiledMap.h" />
<ClInclude Include="CCTMXXMLParser.h" /> <ClInclude Include="CCTMXXMLParser.h" />
<ClInclude Include="CCTouch.h" />
<ClInclude Include="CCTransition.h" /> <ClInclude Include="CCTransition.h" />
<ClInclude Include="CCTransitionPageTurn.h" /> <ClInclude Include="CCTransitionPageTurn.h" />
<ClInclude Include="CCTransitionProgress.h" /> <ClInclude Include="CCTransitionProgress.h" />
@ -813,21 +696,46 @@
<ClInclude Include="platform\winrt\CCWinRTUtils.h" /> <ClInclude Include="platform\winrt\CCWinRTUtils.h" />
<ClInclude Include="platform\winrt\DirectXBase.h" /> <ClInclude Include="platform\winrt\DirectXBase.h" />
<ClInclude Include="platform\winrt\DirectXHelper.h" /> <ClInclude Include="platform\winrt\DirectXHelper.h" />
<ClInclude Include="platform\winrt\InputEvent.h" />
<ClInclude Include="platform\winrt\InputEventTypes.h" />
<ClInclude Include="platform\winrt\pch.h" />
<ClInclude Include="platform\winrt\sha1.h" /> <ClInclude Include="platform\winrt\sha1.h" />
<ClInclude Include="renderer\CCBatchCommand.h" />
<ClInclude Include="renderer\CCCustomCommand.h" />
<ClInclude Include="renderer\CCFrustum.h" />
<ClInclude Include="renderer\CCGroupCommand.h" />
<ClInclude Include="renderer\CCMaterialManager.h" />
<ClInclude Include="renderer\CCQuadCommand.h" />
<ClInclude Include="renderer\CCRenderCommand.h" />
<ClInclude Include="renderer\CCRenderCommandPool.h" />
<ClInclude Include="renderer\CCRenderer.h" />
<ClInclude Include="renderer\CCRenderMaterial.h" />
<ClInclude Include="TGAlib.h" /> <ClInclude Include="TGAlib.h" />
<ClInclude Include="TransformUtils.h" />
<ClInclude Include="uthash.h" /> <ClInclude Include="uthash.h" />
<ClInclude Include="utlist.h" /> <ClInclude Include="utlist.h" />
<ClInclude Include="ZipUtils.h" /> </ItemGroup>
<ItemGroup>
<Text Include="..\math\CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<None Include="..\math\MathUtil.inl" />
<None Include="..\math\MathUtilNeon.inl" />
<None Include="..\math\Matrix.inl" />
<None Include="..\math\Quaternion.inl" />
<None Include="..\math\Vector2.inl" />
<None Include="..\math\Vector3.inl" />
<None Include="..\math\Vector4.inl" />
<None Include="..\renderer\ccShader_Label.vert" />
<None Include="..\renderer\ccShader_Label_df.frag" />
<None Include="..\renderer\ccShader_Label_df_glow.frag" />
<None Include="..\renderer\ccShader_Label_normal.frag" />
<None Include="..\renderer\ccShader_Label_outline.frag" />
<None Include="..\renderer\ccShader_PositionColor.frag" />
<None Include="..\renderer\ccShader_PositionColor.vert" />
<None Include="..\renderer\ccShader_PositionColorLengthTexture.frag" />
<None Include="..\renderer\ccShader_PositionColorLengthTexture.vert" />
<None Include="..\renderer\ccShader_PositionTexture.frag" />
<None Include="..\renderer\ccShader_PositionTexture.vert" />
<None Include="..\renderer\ccShader_PositionTextureA8Color.frag" />
<None Include="..\renderer\ccShader_PositionTextureA8Color.vert" />
<None Include="..\renderer\ccShader_PositionTextureColor.frag" />
<None Include="..\renderer\ccShader_PositionTextureColor.vert" />
<None Include="..\renderer\ccShader_PositionTextureColorAlphaTest.frag" />
<None Include="..\renderer\ccShader_PositionTextureColor_noMVP.frag" />
<None Include="..\renderer\ccShader_PositionTextureColor_noMVP.vert" />
<None Include="..\renderer\ccShader_PositionTexture_uColor.frag" />
<None Include="..\renderer\ccShader_PositionTexture_uColor.vert" />
<None Include="..\renderer\ccShader_Position_uColor.frag" />
<None Include="..\renderer\ccShader_Position_uColor.vert" />
</ItemGroup> </ItemGroup>
</Project> </Project>

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@
<PropertyGroup /> <PropertyGroup />
<ItemDefinitionGroup> <ItemDefinitionGroup>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\xxhash;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(GeneratedFilesDir)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\xxhash;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(GeneratedFilesDir);$(EngineRoot)external\ConvertUTF;</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>

View File

@ -188,6 +188,19 @@
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp" /> <ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp" />
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" /> <ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
<ClCompile Include="..\..\external\unzip\ioapi.cpp" /> <ClCompile Include="..\..\external\unzip\ioapi.cpp" />
@ -416,6 +429,7 @@
<ClCompile Include="TGAlib.cpp" /> <ClCompile Include="TGAlib.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h" />
<ClInclude Include="..\..\external\edtaa3func\edtaa3func.h" /> <ClInclude Include="..\..\external\edtaa3func\edtaa3func.h" />
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" /> <ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
<ClInclude Include="..\..\external\unzip\ioapi.h" /> <ClInclude Include="..\..\external\unzip\ioapi.h" />

View File

@ -103,6 +103,9 @@
<Filter Include="renderer\Shaders"> <Filter Include="renderer\Shaders">
<UniqueIdentifier>{3237780d-1154-4049-bf53-151c421f26e9}</UniqueIdentifier> <UniqueIdentifier>{3237780d-1154-4049-bf53-151c421f26e9}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="ConvertUTF">
<UniqueIdentifier>{026f880b-7918-49f8-8f0d-00f7593ce326}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\physics\CCPhysicsBody.cpp"> <ClCompile Include="..\physics\CCPhysicsBody.cpp">
@ -606,6 +609,12 @@
<ClCompile Include="..\renderer\CCGLProgramCache.cpp"> <ClCompile Include="..\renderer\CCGLProgramCache.cpp">
<Filter>renderer</Filter> <Filter>renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c">
<Filter>ConvertUTF</Filter>
</ClCompile>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp">
<Filter>ConvertUTF</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h"> <ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1198,6 +1207,9 @@
<ClInclude Include="..\renderer\CCGLProgramCache.h"> <ClInclude Include="..\renderer\CCGLProgramCache.h">
<Filter>renderer</Filter> <Filter>renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h">
<Filter>ConvertUTF</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\MathUtil.inl"> <None Include="..\math\MathUtil.inl">

View File

@ -7,7 +7,7 @@
<PropertyGroup /> <PropertyGroup />
<ItemDefinitionGroup> <ItemDefinitionGroup>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d\platform\wp8;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\curl\include\wp8;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\ui;$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external;$(EngineRoot)cocos\editor-support;$(EngineRoot);$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\deprecated;$(GeneratedFilesDir)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(EngineRoot)cocos\2d\platform\wp8;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\curl\include\wp8;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\ui;$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external;$(EngineRoot)cocos\editor-support;$(EngineRoot);$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\deprecated;$(EngineRoot)external\ConvertUTF;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>

View File

@ -271,6 +271,61 @@ void WinRTWindow::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ ar
GLView::sharedOpenGLView()->handleTouchesEnd(1, &id, &p.x, &p.y); GLView::sharedOpenGLView()->handleTouchesEnd(1, &id, &p.x, &p.y);
} }
// user pressed the Back Key on the phone
void GLView::OnBackKeyPress()
{
#if 0
if (m_delegate)
{
m_delegate->Invoke(Cocos2dEvent::TerminateApp);
}
#endif // 0
}
void GLView::OnPointerPressed(PointerEventArgs^ args)
{
#if 0
int id = args->CurrentPoint->PointerId;
Vector2 pt = GetPoint(args);
handleTouchesBegin(1, &id, &pt.x, &pt.y);
#endif
}
void GLView::OnPointerMoved(PointerEventArgs^ args)
{
#if 0
auto currentPoint = args->CurrentPoint;
if (currentPoint->IsInContact)
{
if (m_lastPointValid)
{
int id = args->CurrentPoint->PointerId;
Vector2 p = GetPoint(args);
handleTouchesMove(1, &id, &p.x, &p.y);
}
m_lastPoint = currentPoint->Position;
m_lastPointValid = true;
}
else
{
m_lastPointValid = false;
}
#endif
}
void GLView::OnPointerReleased(PointerEventArgs^ args)
{
#if 0
int id = args->CurrentPoint->PointerId;
Vector2 pt = GetPoint(args);
handleTouchesEnd(1, &id, &pt.x, &pt.y);
#endif // 0
}
void WinRTWindow::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args) void WinRTWindow::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
{ {

View File

@ -30,7 +30,6 @@ THE SOFTWARE.
#include "CCGL.h" #include "CCGL.h"
#include "platform/CCCommon.h" #include "platform/CCCommon.h"
#include "InputEvent.h" #include "InputEvent.h"
#include "CCGeometry.h"
#include "platform/CCGLViewProtocol.h" #include "platform/CCGLViewProtocol.h"
#include <agile.h> #include <agile.h>
@ -80,7 +79,7 @@ private:
Platform::Agile<Windows::UI::Core::CoreWindow> m_window; Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
Windows::Foundation::Vector2 m_lastPoint; Windows::Foundation::Point m_lastPoint;
Windows::Foundation::EventRegistrationToken m_eventToken; Windows::Foundation::EventRegistrationToken m_eventToken;
bool m_lastPointValid; bool m_lastPointValid;
bool m_textInputEnabled; bool m_textInputEnabled;
@ -114,9 +113,16 @@ public:
void OnSuspending(); void OnSuspending();
void GLView::QueueEvent(std::shared_ptr<InputEvent>& event); void GLView::QueueEvent(std::shared_ptr<InputEvent>& event);
void OnPointerPressed(Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::PointerEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnBackKeyPress();
private: private:
Windows::Foundation::EventRegistrationToken m_eventToken; Windows::Foundation::EventRegistrationToken m_eventToken;
Windows::Foundation::Vector2 m_lastPoint; Windows::Foundation::Point m_lastPoint;
bool m_lastPointValid; bool m_lastPointValid;
public: public:

File diff suppressed because it is too large Load Diff

View File

@ -60,6 +60,13 @@ const Margin MarginZero = Margin();
* @js NA * @js NA
* @lua NA * @lua NA
*/ */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#ifdef RELATIVE
#undef RELATIVE
#endif
#endif
class LayoutParameter : public Ref class LayoutParameter : public Ref
{ {
public: public:

View File

@ -49,6 +49,14 @@ CC_DEPRECATED_ATTRIBUTE typedef void (Ref::*SEL_TouchEvent)(Ref*,TouchEventType)
* @js NA * @js NA
* @lua NA * @lua NA
*/ */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#ifdef ABSOLUTE
#undef ABSOLUTE
#endif
#endif
class Widget : public ProtectedNode class Widget : public ProtectedNode
{ {
public: public:

View File

@ -171,7 +171,6 @@
<ClInclude Include="..\..\ui\UIHelper.h" /> <ClInclude Include="..\..\ui\UIHelper.h" />
<ClInclude Include="..\..\ui\UIImageView.h" /> <ClInclude Include="..\..\ui\UIImageView.h" />
<ClInclude Include="..\..\ui\UILayout.h" /> <ClInclude Include="..\..\ui\UILayout.h" />
<ClInclude Include="..\..\ui\UILayoutDefine.h" />
<ClInclude Include="..\..\ui\UILayoutParameter.h" /> <ClInclude Include="..\..\ui\UILayoutParameter.h" />
<ClInclude Include="..\..\ui\UIListView.h" /> <ClInclude Include="..\..\ui\UIListView.h" />
<ClInclude Include="..\..\ui\UILoadingBar.h" /> <ClInclude Include="..\..\ui\UILoadingBar.h" />
@ -187,6 +186,7 @@
<ClInclude Include="..\..\ui\UIVBox.h" /> <ClInclude Include="..\..\ui\UIVBox.h" />
<ClInclude Include="..\..\ui\UIWidget.h" /> <ClInclude Include="..\..\ui\UIWidget.h" />
<ClInclude Include="..\UIHBox.h" /> <ClInclude Include="..\UIHBox.h" />
<ClInclude Include="..\UIRelativeBox.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\ui\CCProtectedNode.cpp" /> <ClCompile Include="..\..\ui\CCProtectedNode.cpp" />
@ -196,7 +196,6 @@
<ClCompile Include="..\..\ui\UIHelper.cpp" /> <ClCompile Include="..\..\ui\UIHelper.cpp" />
<ClCompile Include="..\..\ui\UIImageView.cpp" /> <ClCompile Include="..\..\ui\UIImageView.cpp" />
<ClCompile Include="..\..\ui\UILayout.cpp" /> <ClCompile Include="..\..\ui\UILayout.cpp" />
<ClCompile Include="..\..\ui\UILayoutDefine.cpp" />
<ClCompile Include="..\..\ui\UILayoutParameter.cpp" /> <ClCompile Include="..\..\ui\UILayoutParameter.cpp" />
<ClCompile Include="..\..\ui\UIListView.cpp" /> <ClCompile Include="..\..\ui\UIListView.cpp" />
<ClCompile Include="..\..\ui\UILoadingBar.cpp" /> <ClCompile Include="..\..\ui\UILoadingBar.cpp" />
@ -211,5 +210,6 @@
<ClCompile Include="..\..\ui\UIVBox.cpp" /> <ClCompile Include="..\..\ui\UIVBox.cpp" />
<ClCompile Include="..\..\ui\UIWidget.cpp" /> <ClCompile Include="..\..\ui\UIWidget.cpp" />
<ClCompile Include="..\UIHBox.cpp" /> <ClCompile Include="..\UIHBox.cpp" />
<ClCompile Include="..\UIRelativeBox.cpp" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -21,9 +21,6 @@
<ClInclude Include="..\..\ui\UILayout.h"> <ClInclude Include="..\..\ui\UILayout.h">
<Filter>Layouts</Filter> <Filter>Layouts</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\ui\UILayoutDefine.h">
<Filter>Layouts</Filter>
</ClInclude>
<ClInclude Include="..\..\ui\UILayoutParameter.h"> <ClInclude Include="..\..\ui\UILayoutParameter.h">
<Filter>Layouts</Filter> <Filter>Layouts</Filter>
</ClInclude> </ClInclude>
@ -84,14 +81,14 @@
<ClInclude Include="..\UIHBox.h"> <ClInclude Include="..\UIHBox.h">
<Filter>UIWidgets</Filter> <Filter>UIWidgets</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\UIRelativeBox.h">
<Filter>Layouts</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\ui\UILayout.cpp"> <ClCompile Include="..\..\ui\UILayout.cpp">
<Filter>Layouts</Filter> <Filter>Layouts</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\ui\UILayoutDefine.cpp">
<Filter>Layouts</Filter>
</ClCompile>
<ClCompile Include="..\..\ui\UILayoutParameter.cpp"> <ClCompile Include="..\..\ui\UILayoutParameter.cpp">
<Filter>Layouts</Filter> <Filter>Layouts</Filter>
</ClCompile> </ClCompile>
@ -152,5 +149,8 @@
<ClCompile Include="..\UIHBox.cpp"> <ClCompile Include="..\UIHBox.cpp">
<Filter>UIWidgets</Filter> <Filter>UIWidgets</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\UIRelativeBox.cpp">
<Filter>Layouts</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>