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@ -136,12 +136,13 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WINRT;_DEBUG;_LIB;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WINRT;_DEBUG;_LIB;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -156,12 +157,13 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WINRT;NDEBUG;_LIB;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WINRT;NDEBUG;_LIB;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -176,12 +178,13 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WINRT;_DEBUG;_LIB;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WINRT;_DEBUG;_LIB;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -196,12 +199,13 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<CompileAsWinRT>true</CompileAsWinRT>
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|
<SDLCheck>true</SDLCheck>
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|
<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WINRT;NDEBUG;_LIB;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WINRT;NDEBUG;_LIB;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -216,12 +220,13 @@
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|
|
</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WINRT;_DEBUG;_LIB;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WINRT;_DEBUG;_LIB;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -236,12 +241,13 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\winrt;$(EngineRoot)external\jpeg\include\winrt;$(EngineRoot)external\tiff\include\winrt;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\winrt;$(EngineRoot)external\winrt-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WINRT;NDEBUG;_LIB;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableSpecificWarnings>4267;4251;4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -258,218 +264,94 @@
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<ItemGroup>
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<ItemGroup>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsCpp</CompileAs>
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<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
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<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp" />
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<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp" />
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<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
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<ClCompile Include="..\..\external\unzip\unzip.cpp" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsCpp</CompileAs>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsCpp</CompileAs>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsCpp</CompileAs>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\vec3.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsCpp</CompileAs>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\vec4.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsCpp</CompileAs>
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</ClCompile>
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<ClCompile Include="..\physics\CCPhysicsBody.cpp" />
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<ClCompile Include="..\physics\CCPhysicsBody.cpp" />
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<ClCompile Include="..\physics\CCPhysicsContact.cpp" />
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<ClCompile Include="..\physics\CCPhysicsContact.cpp" />
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<ClCompile Include="..\physics\CCPhysicsJoint.cpp" />
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<ClCompile Include="..\physics\CCPhysicsJoint.cpp" />
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@ -480,7 +362,18 @@
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<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.cpp" />
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<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.cpp" />
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<ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.cpp" />
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<ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.cpp" />
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<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.cpp" />
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<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.cpp" />
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<ClCompile Include="base64.cpp" />
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<ClCompile Include="..\renderer\CCBatchCommand.cpp" />
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<ClCompile Include="..\renderer\CCCustomCommand.cpp" />
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<ClCompile Include="..\renderer\CCGLProgram.cpp" />
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<ClCompile Include="..\renderer\CCGLProgramCache.cpp" />
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<ClCompile Include="..\renderer\CCGLProgramState.cpp" />
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<ClCompile Include="..\renderer\CCGLProgramStateCache.cpp" />
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<ClCompile Include="..\renderer\ccGLStateCache.cpp" />
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<ClCompile Include="..\renderer\CCGroupCommand.cpp" />
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<ClCompile Include="..\renderer\CCQuadCommand.cpp" />
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<ClCompile Include="..\renderer\CCRenderCommand.cpp" />
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<ClCompile Include="..\renderer\CCRenderer.cpp" />
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<ClCompile Include="..\renderer\ccShaders.cpp" />
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<ClCompile Include="CCAction.cpp" />
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<ClCompile Include="CCAction.cpp" />
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<ClCompile Include="CCActionCamera.cpp" />
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<ClCompile Include="CCActionCamera.cpp" />
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<ClCompile Include="CCActionCatmullRom.cpp" />
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<ClCompile Include="CCActionCatmullRom.cpp" />
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@ -501,23 +394,8 @@
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<ClCompile Include="CCClippingNode.cpp" />
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<ClCompile Include="CCClippingNode.cpp" />
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<ClCompile Include="CCComponent.cpp" />
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<ClCompile Include="CCComponent.cpp" />
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<ClCompile Include="CCComponentContainer.cpp" />
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<ClCompile Include="CCComponentContainer.cpp" />
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<ClCompile Include="CCConfiguration.cpp" />
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<ClCompile Include="CCDirector.cpp" />
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<ClCompile Include="CCDrawingPrimitives.cpp" />
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<ClCompile Include="CCDrawingPrimitives.cpp" />
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<ClCompile Include="CCDrawNode.cpp" />
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<ClCompile Include="CCDrawNode.cpp" />
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<ClCompile Include="CCEvent.cpp" />
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<ClCompile Include="CCEventAcceleration.cpp" />
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<ClCompile Include="CCEventCustom.cpp" />
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<ClCompile Include="CCEventDispatcher.cpp" />
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|
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<ClCompile Include="CCEventKeyboard.cpp" />
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|
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<ClCompile Include="CCEventListener.cpp" />
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<ClCompile Include="CCEventListenerAcceleration.cpp" />
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<ClCompile Include="CCEventListenerCustom.cpp" />
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<ClCompile Include="CCEventListenerKeyboard.cpp" />
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<ClCompile Include="CCEventListenerMouse.cpp" />
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<ClCompile Include="CCEventListenerTouch.cpp" />
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<ClCompile Include="CCEventMouse.cpp" />
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<ClCompile Include="CCEventTouch.cpp" />
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<ClCompile Include="CCFont.cpp" />
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<ClCompile Include="CCFont.cpp" />
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<ClCompile Include="CCFontAtlas.cpp" />
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<ClCompile Include="CCFontAtlas.cpp" />
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<ClCompile Include="CCFontAtlasCache.cpp" />
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<ClCompile Include="CCFontAtlasCache.cpp" />
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@ -531,9 +409,25 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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</ForcedIncludeFiles>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="CCGLProgram.cpp" />
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<ClCompile Include="ccGLStateCache.cpp" />
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<ClCompile Include="CCGrabber.cpp" />
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|
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<ClCompile Include="CCGrabber.cpp" />
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<ClCompile Include="CCGrid.cpp" />
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<ClCompile Include="CCGrid.cpp" />
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|
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<ClCompile Include="CCNodeGrid.cpp" />
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<ClCompile Include="CCNodeGrid.cpp" />
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@ -553,14 +447,10 @@
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<ClCompile Include="CCParticleExamples.cpp" />
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<ClCompile Include="CCParticleExamples.cpp" />
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<ClCompile Include="CCParticleSystem.cpp" />
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<ClCompile Include="CCParticleSystem.cpp" />
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<ClCompile Include="CCParticleSystemQuad.cpp" />
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<ClCompile Include="CCParticleSystemQuad.cpp" />
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<ClCompile Include="CCProfiling.cpp" />
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<ClCompile Include="CCProgressTimer.cpp" />
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<ClCompile Include="CCProgressTimer.cpp" />
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<ClCompile Include="CCRenderTexture.cpp" />
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|
|
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<ClCompile Include="CCRenderTexture.cpp" />
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<ClCompile Include="CCScene.cpp" />
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<ClCompile Include="CCScene.cpp" />
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|
|
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<ClCompile Include="CCScheduler.cpp" />
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|
|
|
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<ClCompile Include="CCScriptSupport.cpp" />
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|
|
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<ClCompile Include="CCScriptSupport.cpp" />
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|
|
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<ClCompile Include="CCShaderCache.cpp" />
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|
|
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|
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<ClCompile Include="ccShaders.cpp" />
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<ClCompile Include="CCSprite.cpp" />
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|
|
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<ClCompile Include="CCSprite.cpp" />
|
|
|
|
<ClCompile Include="CCSpriteBatchNode.cpp" />
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|
|
|
<ClCompile Include="CCSpriteBatchNode.cpp" />
|
|
|
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<ClCompile Include="CCSpriteFrame.cpp" />
|
|
|
|
<ClCompile Include="CCSpriteFrame.cpp" />
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|
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@ -574,17 +464,14 @@
|
|
|
|
<ClCompile Include="CCTMXObjectGroup.cpp" />
|
|
|
|
<ClCompile Include="CCTMXObjectGroup.cpp" />
|
|
|
|
<ClCompile Include="CCTMXTiledMap.cpp" />
|
|
|
|
<ClCompile Include="CCTMXTiledMap.cpp" />
|
|
|
|
<ClCompile Include="CCTMXXMLParser.cpp" />
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|
|
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<ClCompile Include="CCTMXXMLParser.cpp" />
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|
|
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<ClCompile Include="CCTouch.cpp" />
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|
|
|
|
|
|
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<ClCompile Include="CCTransition.cpp" />
|
|
|
|
<ClCompile Include="CCTransition.cpp" />
|
|
|
|
<ClCompile Include="CCTransitionPageTurn.cpp" />
|
|
|
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<ClCompile Include="CCTransitionPageTurn.cpp" />
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|
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<ClCompile Include="CCTransitionProgress.cpp" />
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|
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<ClCompile Include="CCTransitionProgress.cpp" />
|
|
|
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<ClCompile Include="ccTypes.cpp" />
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|
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|
|
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<ClCompile Include="CCTweenFunction.cpp" />
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|
|
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<ClCompile Include="CCTweenFunction.cpp" />
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|
|
|
<ClCompile Include="CCUserDefault.cpp" />
|
|
|
|
<ClCompile Include="CCUserDefault.cpp" />
|
|
|
|
<ClCompile Include="ccUTF8.cpp" />
|
|
|
|
<ClCompile Include="ccUTF8.cpp" />
|
|
|
|
<ClCompile Include="ccUtils.cpp" />
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|
|
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<ClCompile Include="ccUtils.cpp" />
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|
|
|
<ClCompile Include="CCVertex.cpp" />
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|
|
|
<ClCompile Include="CCVertex.cpp" />
|
|
|
|
<ClCompile Include="cocos2d.cpp" />
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|
|
|
|
|
|
|
<ClCompile Include="platform\CCGLViewProtocol.cpp" />
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|
|
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<ClCompile Include="platform\CCGLViewProtocol.cpp" />
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|
|
|
<ClCompile Include="platform\CCFileUtils.cpp" />
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|
|
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<ClCompile Include="platform\CCFileUtils.cpp" />
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|
|
|
<ClCompile Include="platform\CCImage.cpp" />
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|
|
|
<ClCompile Include="platform\CCImage.cpp" />
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|
|
@ -601,41 +488,67 @@
|
|
|
|
<ClCompile Include="platform\winrt\CCStdC.cpp" />
|
|
|
|
<ClCompile Include="platform\winrt\CCStdC.cpp" />
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|
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<ClCompile Include="platform\winrt\CCWinRTUtils.cpp" />
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<ClCompile Include="platform\winrt\CCWinRTUtils.cpp" />
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<ClCompile Include="platform\winrt\DirectXBase.cpp" />
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<ClCompile Include="platform\winrt\DirectXBase.cpp" />
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|
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<ClCompile Include="platform\winrt\InputEvent.cpp" />
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|
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<ClCompile Include="platform\winrt\pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
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<ClInclude Include="..\base\CCScheduler.h" />
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<ClInclude Include="..\base\CCTouch.h" />
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<ClInclude Include="..\base\ccTypes.h" />
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<ClInclude Include="..\base\CCValue.h" />
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<ClInclude Include="..\base\CCVector.h" />
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<ClInclude Include="..\base\etc1.h" />
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<ClInclude Include="..\base\etc1.h" />
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<ClInclude Include="..\base\s3tc.h" />
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<ClInclude Include="..\base\ZipUtils.h" />
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<ClInclude Include="..\cocos2d.h" />
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<ClInclude Include="..\deprecated\CCArray.h" />
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@ -646,21 +559,17 @@
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<ClInclude Include="..\math\Vector4.h" />
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<ClInclude Include="..\math\kazmath\kazmath\utility.h" />
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@ -672,7 +581,19 @@
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@ -694,24 +615,9 @@
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<ClInclude Include="CCEventListener.h" />
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<ClInclude Include="CCEventListenerAcceleration.h" />
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<ClInclude Include="CCEventListenerCustom.h" />
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<ClInclude Include="CCEventListenerKeyboard.h" />
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<ClInclude Include="CCEventListenerMouse.h" />
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<ClInclude Include="CCEventListenerTouch.h" />
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<ClInclude Include="CCEventMouse.h" />
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<ClInclude Include="CCEventTouch.h" />
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<ClInclude Include="CCEventType.h" />
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<ClInclude Include="CCFontAtlas.h" />
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@ -720,8 +626,6 @@
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<ClInclude Include="CCFontFNT.h" />
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<ClInclude Include="CCFontFNT.h" />
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<ClInclude Include="CCFontFreeType.h" />
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<ClInclude Include="CCGLProgram.h" />
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<ClInclude Include="ccGLStateCache.h" />
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<ClInclude Include="CCGrabber.h" />
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@ -743,31 +647,11 @@
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<ClInclude Include="ccShader_Position_uColor_frag.h" />
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<ClInclude Include="ccShader_Position_uColor_vert.h" />
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<ClInclude Include="CCSprite.h" />
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<ClInclude Include="CCSprite.h" />
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<ClInclude Include="CCSpriteBatchNode.h" />
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<ClInclude Include="CCSpriteBatchNode.h" />
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<ClInclude Include="CCSpriteFrame.h" />
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<ClInclude Include="CCSpriteFrame.h" />
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@ -781,7 +665,6 @@
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<ClInclude Include="CCTMXObjectGroup.h" />
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<ClInclude Include="CCTMXObjectGroup.h" />
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<ClInclude Include="CCTMXTiledMap.h" />
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<ClInclude Include="CCTMXTiledMap.h" />
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<ClInclude Include="CCTMXXMLParser.h" />
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<ClInclude Include="CCTMXXMLParser.h" />
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<ClInclude Include="CCTouch.h" />
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<ClInclude Include="CCTransition.h" />
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<ClInclude Include="CCTransition.h" />
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<ClInclude Include="CCTransitionPageTurn.h" />
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<ClInclude Include="CCTransitionPageTurn.h" />
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<ClInclude Include="CCTransitionProgress.h" />
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<ClInclude Include="CCTransitionProgress.h" />
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@ -813,21 +696,46 @@
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<ClInclude Include="platform\winrt\CCWinRTUtils.h" />
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<ClInclude Include="platform\winrt\CCWinRTUtils.h" />
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<ClInclude Include="platform\winrt\DirectXBase.h" />
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<ClInclude Include="platform\winrt\DirectXBase.h" />
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<ClInclude Include="platform\winrt\DirectXHelper.h" />
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<ClInclude Include="platform\winrt\DirectXHelper.h" />
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<ClInclude Include="platform\winrt\InputEvent.h" />
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<ClInclude Include="platform\winrt\InputEventTypes.h" />
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<ClInclude Include="platform\winrt\pch.h" />
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<ClInclude Include="platform\winrt\sha1.h" />
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<ClInclude Include="platform\winrt\sha1.h" />
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<ClInclude Include="renderer\CCBatchCommand.h" />
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<ClInclude Include="renderer\CCCustomCommand.h" />
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<ClInclude Include="renderer\CCFrustum.h" />
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<ClInclude Include="renderer\CCGroupCommand.h" />
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<ClInclude Include="renderer\CCMaterialManager.h" />
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<ClInclude Include="renderer\CCQuadCommand.h" />
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<ClInclude Include="renderer\CCRenderCommand.h" />
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<ClInclude Include="renderer\CCRenderCommandPool.h" />
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<ClInclude Include="renderer\CCRenderer.h" />
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<ClInclude Include="renderer\CCRenderMaterial.h" />
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<ClInclude Include="TGAlib.h" />
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<ClInclude Include="TGAlib.h" />
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<ClInclude Include="TransformUtils.h" />
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<ClInclude Include="uthash.h" />
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<ClInclude Include="uthash.h" />
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<ClInclude Include="utlist.h" />
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<ClInclude Include="utlist.h" />
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<ClInclude Include="ZipUtils.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="..\math\CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\MathUtil.inl" />
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<None Include="..\math\MathUtilNeon.inl" />
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<None Include="..\math\Matrix.inl" />
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<None Include="..\math\Quaternion.inl" />
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<None Include="..\math\Vector2.inl" />
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<None Include="..\math\Vector3.inl" />
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<None Include="..\math\Vector4.inl" />
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<None Include="..\renderer\ccShader_Label.vert" />
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<None Include="..\renderer\ccShader_Label_df.frag" />
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<None Include="..\renderer\ccShader_Label_df_glow.frag" />
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<None Include="..\renderer\ccShader_Label_normal.frag" />
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<None Include="..\renderer\ccShader_Label_outline.frag" />
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<None Include="..\renderer\ccShader_PositionColor.frag" />
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<None Include="..\renderer\ccShader_PositionColor.vert" />
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<None Include="..\renderer\ccShader_PositionColorLengthTexture.frag" />
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<None Include="..\renderer\ccShader_PositionColorLengthTexture.vert" />
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<None Include="..\renderer\ccShader_PositionTexture.frag" />
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<None Include="..\renderer\ccShader_PositionTexture.vert" />
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<None Include="..\renderer\ccShader_PositionTextureA8Color.frag" />
|
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<None Include="..\renderer\ccShader_PositionTextureA8Color.vert" />
|
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<None Include="..\renderer\ccShader_PositionTextureColor.frag" />
|
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|
<None Include="..\renderer\ccShader_PositionTextureColor.vert" />
|
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|
<None Include="..\renderer\ccShader_PositionTextureColorAlphaTest.frag" />
|
|
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|
|
<None Include="..\renderer\ccShader_PositionTextureColor_noMVP.frag" />
|
|
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|
|
<None Include="..\renderer\ccShader_PositionTextureColor_noMVP.vert" />
|
|
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|
|
<None Include="..\renderer\ccShader_PositionTexture_uColor.frag" />
|
|
|
|
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|
|
<None Include="..\renderer\ccShader_PositionTexture_uColor.vert" />
|
|
|
|
|
|
|
|
<None Include="..\renderer\ccShader_Position_uColor.frag" />
|
|
|
|
|
|
|
|
<None Include="..\renderer\ccShader_Position_uColor.vert" />
|
|
|
|
</ItemGroup>
|
|
|
|
</ItemGroup>
|
|
|
|
</Project>
|
|
|
|
</Project>
|