Merge pull request #6693 from MSOpenTech/wp8-v3-fix2

Fixes for WP8 V3 build recently broken by recent commits
This commit is contained in:
Ricardo Quesada 2014-05-12 10:06:32 -07:00
commit 5d24b3d99a
14 changed files with 5494 additions and 5431 deletions

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<None Include="..\renderer\ccShader_PositionTextureA8Color.frag" />
<None Include="..\renderer\ccShader_PositionTextureA8Color.vert" />
<None Include="..\renderer\ccShader_PositionTextureColor.frag" />
<None Include="..\renderer\ccShader_PositionTextureColor.vert" />
<None Include="..\renderer\ccShader_PositionTextureColorAlphaTest.frag" />
<None Include="..\renderer\ccShader_PositionTextureColor_noMVP.frag" />
<None Include="..\renderer\ccShader_PositionTextureColor_noMVP.vert" />
<None Include="..\renderer\ccShader_PositionTexture_uColor.frag" />
<None Include="..\renderer\ccShader_PositionTexture_uColor.vert" />
<None Include="..\renderer\ccShader_Position_uColor.frag" />
<None Include="..\renderer\ccShader_Position_uColor.vert" />
</ItemGroup>
</Project>

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\xxhash;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\xxhash;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(GeneratedFilesDir);$(EngineRoot)external\ConvertUTF;</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>

View File

@ -188,6 +188,19 @@
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ItemGroup>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp" />
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
@ -416,6 +429,7 @@
<ClCompile Include="TGAlib.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h" />
<ClInclude Include="..\..\external\edtaa3func\edtaa3func.h" />
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
<ClInclude Include="..\..\external\unzip\ioapi.h" />

View File

@ -103,6 +103,9 @@
<Filter Include="renderer\Shaders">
<UniqueIdentifier>{3237780d-1154-4049-bf53-151c421f26e9}</UniqueIdentifier>
</Filter>
<Filter Include="ConvertUTF">
<UniqueIdentifier>{026f880b-7918-49f8-8f0d-00f7593ce326}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\physics\CCPhysicsBody.cpp">
@ -606,6 +609,12 @@
<ClCompile Include="..\renderer\CCGLProgramCache.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c">
<Filter>ConvertUTF</Filter>
</ClCompile>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp">
<Filter>ConvertUTF</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1198,6 +1207,9 @@
<ClInclude Include="..\renderer\CCGLProgramCache.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h">
<Filter>ConvertUTF</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\MathUtil.inl">

View File

@ -7,7 +7,7 @@
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d\platform\wp8;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\curl\include\wp8;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\ui;$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external;$(EngineRoot)cocos\editor-support;$(EngineRoot);$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\deprecated;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d\platform\wp8;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\curl\include\wp8;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\ui;$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external;$(EngineRoot)cocos\editor-support;$(EngineRoot);$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\deprecated;$(EngineRoot)external\ConvertUTF;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>true</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation>

View File

@ -271,6 +271,61 @@ void WinRTWindow::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ ar
GLView::sharedOpenGLView()->handleTouchesEnd(1, &id, &p.x, &p.y);
}
// user pressed the Back Key on the phone
void GLView::OnBackKeyPress()
{
#if 0
if (m_delegate)
{
m_delegate->Invoke(Cocos2dEvent::TerminateApp);
}
#endif // 0
}
void GLView::OnPointerPressed(PointerEventArgs^ args)
{
#if 0
int id = args->CurrentPoint->PointerId;
Vector2 pt = GetPoint(args);
handleTouchesBegin(1, &id, &pt.x, &pt.y);
#endif
}
void GLView::OnPointerMoved(PointerEventArgs^ args)
{
#if 0
auto currentPoint = args->CurrentPoint;
if (currentPoint->IsInContact)
{
if (m_lastPointValid)
{
int id = args->CurrentPoint->PointerId;
Vector2 p = GetPoint(args);
handleTouchesMove(1, &id, &p.x, &p.y);
}
m_lastPoint = currentPoint->Position;
m_lastPointValid = true;
}
else
{
m_lastPointValid = false;
}
#endif
}
void GLView::OnPointerReleased(PointerEventArgs^ args)
{
#if 0
int id = args->CurrentPoint->PointerId;
Vector2 pt = GetPoint(args);
handleTouchesEnd(1, &id, &pt.x, &pt.y);
#endif // 0
}
void WinRTWindow::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
{

View File

@ -30,7 +30,6 @@ THE SOFTWARE.
#include "CCGL.h"
#include "platform/CCCommon.h"
#include "InputEvent.h"
#include "CCGeometry.h"
#include "platform/CCGLViewProtocol.h"
#include <agile.h>
@ -80,7 +79,7 @@ private:
Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
Windows::Foundation::Vector2 m_lastPoint;
Windows::Foundation::Point m_lastPoint;
Windows::Foundation::EventRegistrationToken m_eventToken;
bool m_lastPointValid;
bool m_textInputEnabled;
@ -114,9 +113,16 @@ public:
void OnSuspending();
void GLView::QueueEvent(std::shared_ptr<InputEvent>& event);
void OnPointerPressed(Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::PointerEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnBackKeyPress();
private:
Windows::Foundation::EventRegistrationToken m_eventToken;
Windows::Foundation::Vector2 m_lastPoint;
Windows::Foundation::Point m_lastPoint;
bool m_lastPointValid;
public:

File diff suppressed because it is too large Load Diff

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@ -60,6 +60,13 @@ const Margin MarginZero = Margin();
* @js NA
* @lua NA
*/
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#ifdef RELATIVE
#undef RELATIVE
#endif
#endif
class LayoutParameter : public Ref
{
public:

View File

@ -49,6 +49,14 @@ CC_DEPRECATED_ATTRIBUTE typedef void (Ref::*SEL_TouchEvent)(Ref*,TouchEventType)
* @js NA
* @lua NA
*/
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#ifdef ABSOLUTE
#undef ABSOLUTE
#endif
#endif
class Widget : public ProtectedNode
{
public:

View File

@ -171,7 +171,6 @@
<ClInclude Include="..\..\ui\UIHelper.h" />
<ClInclude Include="..\..\ui\UIImageView.h" />
<ClInclude Include="..\..\ui\UILayout.h" />
<ClInclude Include="..\..\ui\UILayoutDefine.h" />
<ClInclude Include="..\..\ui\UILayoutParameter.h" />
<ClInclude Include="..\..\ui\UIListView.h" />
<ClInclude Include="..\..\ui\UILoadingBar.h" />
@ -187,6 +186,7 @@
<ClInclude Include="..\..\ui\UIVBox.h" />
<ClInclude Include="..\..\ui\UIWidget.h" />
<ClInclude Include="..\UIHBox.h" />
<ClInclude Include="..\UIRelativeBox.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\ui\CCProtectedNode.cpp" />
@ -196,7 +196,6 @@
<ClCompile Include="..\..\ui\UIHelper.cpp" />
<ClCompile Include="..\..\ui\UIImageView.cpp" />
<ClCompile Include="..\..\ui\UILayout.cpp" />
<ClCompile Include="..\..\ui\UILayoutDefine.cpp" />
<ClCompile Include="..\..\ui\UILayoutParameter.cpp" />
<ClCompile Include="..\..\ui\UIListView.cpp" />
<ClCompile Include="..\..\ui\UILoadingBar.cpp" />
@ -211,5 +210,6 @@
<ClCompile Include="..\..\ui\UIVBox.cpp" />
<ClCompile Include="..\..\ui\UIWidget.cpp" />
<ClCompile Include="..\UIHBox.cpp" />
<ClCompile Include="..\UIRelativeBox.cpp" />
</ItemGroup>
</Project>

View File

@ -21,9 +21,6 @@
<ClInclude Include="..\..\ui\UILayout.h">
<Filter>Layouts</Filter>
</ClInclude>
<ClInclude Include="..\..\ui\UILayoutDefine.h">
<Filter>Layouts</Filter>
</ClInclude>
<ClInclude Include="..\..\ui\UILayoutParameter.h">
<Filter>Layouts</Filter>
</ClInclude>
@ -84,14 +81,14 @@
<ClInclude Include="..\UIHBox.h">
<Filter>UIWidgets</Filter>
</ClInclude>
<ClInclude Include="..\UIRelativeBox.h">
<Filter>Layouts</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\ui\UILayout.cpp">
<Filter>Layouts</Filter>
</ClCompile>
<ClCompile Include="..\..\ui\UILayoutDefine.cpp">
<Filter>Layouts</Filter>
</ClCompile>
<ClCompile Include="..\..\ui\UILayoutParameter.cpp">
<Filter>Layouts</Filter>
</ClCompile>
@ -152,5 +149,8 @@
<ClCompile Include="..\UIHBox.cpp">
<Filter>UIWidgets</Filter>
</ClCompile>
<ClCompile Include="..\UIRelativeBox.cpp">
<Filter>Layouts</Filter>
</ClCompile>
</ItemGroup>
</Project>