mirror of https://github.com/axmolengine/axmol.git
[feature] fix android compile error
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parent
d4375db34f
commit
5d5eaf4be1
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@ -3,7 +3,9 @@
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#include "renderer/backend/Program.h"
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#include "renderer/backend/Program.h"
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#include "renderer/backend/Texture.h"
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#include "renderer/backend/Texture.h"
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#include "renderer/backend/Types.h"
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#include "renderer/backend/Types.h"
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#ifdef CC_USE_METAL
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#include "glsl_optimizer.h"
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#include "glsl_optimizer.h"
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#endif
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CC_BACKEND_BEGIN
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CC_BACKEND_BEGIN
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@ -245,6 +247,7 @@ void ProgramState::setUniform(const backend::UniformLocation& uniformLocation, c
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}
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}
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}
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}
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#ifdef CC_USE_METAL
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void ProgramState::convertUniformData(const backend::UniformInfo& uniformInfo, const void* srcData, uint32_t srcSize, std::vector<char>& uniformData)
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void ProgramState::convertUniformData(const backend::UniformInfo& uniformInfo, const void* srcData, uint32_t srcSize, std::vector<char>& uniformData)
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{
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{
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auto basicType = static_cast<glslopt_basic_type>(uniformInfo.type);
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auto basicType = static_cast<glslopt_basic_type>(uniformInfo.type);
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@ -309,6 +312,7 @@ void ProgramState::convertUniformData(const backend::UniformInfo& uniformInfo, c
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uniformData.assign(convertedData, convertedData + uniformInfo.bufferSize);
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uniformData.assign(convertedData, convertedData + uniformInfo.bufferSize);
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CC_SAFE_DELETE_ARRAY(convertedData);
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CC_SAFE_DELETE_ARRAY(convertedData);
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}
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}
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#endif
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void ProgramState::setVertexUniform(int location, const void* data, uint32_t size)
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void ProgramState::setVertexUniform(int location, const void* data, uint32_t size)
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{
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{
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@ -84,8 +84,10 @@ protected:
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void setTexture(int location, uint32_t slot, backend::Texture* texture, std::unordered_map<int, TextureInfo>& textureInfo);
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void setTexture(int location, uint32_t slot, backend::Texture* texture, std::unordered_map<int, TextureInfo>& textureInfo);
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void setTextureArray(int location, const std::vector<uint32_t>& slots, const std::vector<backend::Texture*> textures, std::unordered_map<int, TextureInfo>& textureInfo);
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void setTextureArray(int location, const std::vector<uint32_t>& slots, const std::vector<backend::Texture*> textures, std::unordered_map<int, TextureInfo>& textureInfo);
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#ifdef CC_USE_METAL
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//float3 etc in Metal has both sizeof and alignment same as float4, convert it before fill into uniform buffer
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//float3 etc in Metal has both sizeof and alignment same as float4, convert it before fill into uniform buffer
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void convertUniformData(const backend::UniformInfo& uniformInfo, const void* srcData, uint32_t srcSize, std::vector<char>& uniformData);
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void convertUniformData(const backend::UniformInfo& uniformInfo, const void* srcData, uint32_t srcSize, std::vector<char>& uniformData);
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#endif
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backend::Program* _program = nullptr;
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backend::Program* _program = nullptr;
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std::vector<UniformBuffer> _vertexUniformInfos;
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std::vector<UniformBuffer> _vertexUniformInfos;
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