mirror of https://github.com/axmolengine/axmol.git
issue #7, change the use of NSMutableArray
This commit is contained in:
parent
c8477d4d16
commit
5d60c2ca0a
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@ -59,7 +59,7 @@ CCAtlasNode * CCAtlasNode::initWithTileFile(std::string &tile, int tileWidth, in
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m_cOpacity = 255;
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m_tColor = m_tColorUnmodified = ccWHITE;
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m_bOpacityModifyRGB = true;
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m_bIsOpacityModifyRGB = true;
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m_tBlendFunc.src = CC_BLEND_SRC;
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m_tBlendFunc.dst = CC_BLEND_DST;
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@ -135,9 +135,9 @@ void CCAtlasNode::draw()
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// CCAtlasNode - RGBA protocol
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ccColor3B CCAtlasNode:: color()
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ccColor3B CCAtlasNode:: getColor()
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{
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if(m_bOpacityModifyRGB)
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if(m_bIsOpacityModifyRGB)
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{
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return m_tColorUnmodified;
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}
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@ -148,7 +148,7 @@ void CCAtlasNode::setColor(ccColor3B color3)
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{
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m_tColor = m_tColorUnmodified = color3;
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if( m_bOpacityModifyRGB )
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if( m_bIsOpacityModifyRGB )
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{
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m_tColor.r = color3.r * m_cOpacity/255;
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m_tColor.g = color3.g * m_cOpacity/255;
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@ -156,7 +156,7 @@ void CCAtlasNode::setColor(ccColor3B color3)
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}
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}
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GLubyte CCAtlasNode::opacity()
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GLubyte CCAtlasNode::getOpacity()
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{
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return m_cOpacity;
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}
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@ -166,29 +166,39 @@ void CCAtlasNode::setOpacity(GLubyte opacity)
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m_cOpacity = opacity;
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// special opacity for premultiplied textures
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if( m_bOpacityModifyRGB )
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this->setColor(m_bOpacityModifyRGB ? m_tColorUnmodified : m_tColor);
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if( m_bIsOpacityModifyRGB )
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this->setColor(m_bIsOpacityModifyRGB ? m_tColorUnmodified : m_tColor);
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}
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void CCAtlasNode::setOpacityModifyRGB(bool bValue)
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void CCAtlasNode::setIsOpacityModifyRGB(bool bValue)
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{
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ccColor3B oldColor = this->m_tColor;
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m_bOpacityModifyRGB = bValue;
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m_bIsOpacityModifyRGB = bValue;
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this->m_tColor = oldColor;
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}
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bool CCAtlasNode::doesOpacityModifyRGB()
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bool CCAtlasNode::getIsOpacityModifyRGB()
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{
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return m_bOpacityModifyRGB;
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return m_bIsOpacityModifyRGB;
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}
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void CCAtlasNode::updateOpacityModifyRGB()
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{
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m_bOpacityModifyRGB = m_pTextureAtlas->getTexture()->getHasPremultipliedAlpha();
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m_bIsOpacityModifyRGB = m_pTextureAtlas->getTexture()->getHasPremultipliedAlpha();
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}
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// CCAtlasNode - CocosNodeTexture protocol
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ccBlendFunc CCAtlasNode::getBlendFunc()
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{
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return m_tBlendFunc;
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}
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void CCAtlasNode::setBlendFunc(ccBlendFunc blendFunc)
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{
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m_tBlendFunc = blendFunc;
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}
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void CCAtlasNode::updateBlendFunc()
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{
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if( ! m_pTextureAtlas->getTexture()->getHasPremultipliedAlpha() ) {
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@ -204,7 +214,7 @@ void CCAtlasNode::setTexture(CCTexture2D *texture)
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this->updateOpacityModifyRGB();
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}
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CCTexture2D * CCAtlasNode::texture()
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CCTexture2D * CCAtlasNode::getTexture()
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{
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return m_pTextureAtlas->getTexture();
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}
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@ -75,15 +75,15 @@ CCNode::~CCNode()
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}
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void CCNode::arrayMakeObjectsPerformSelector(NSMutableArray * pArray, callbackFunc func)
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void CCNode::arrayMakeObjectsPerformSelector(NSMutableArray<CCNode*> * pArray, callbackFunc func)
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{
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if(pArray && pArray->count() > 0)
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{
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CCNode* pNode;
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NSMutableArrayIterator it;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for( it = pArray->begin(); it != pArray->end(); it++)
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{
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pNode = static_cast<CCNode*>(*it);
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pNode = (*it);
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if(pNode && func)
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{
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@ -203,7 +203,7 @@ void CCNode::setPosition(CGPoint newPosition)
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}
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/// children getter
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NSMutableArray * CCNode::getChildren()
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NSMutableArray<CCNode*> * CCNode::getChildren()
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{
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return m_pChildren;
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}
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@ -411,7 +411,7 @@ std::string CCNode::description()
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// lazy allocs
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void CCNode::childrenAlloc(void)
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{
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m_pChildren = new NSMutableArray(4);
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m_pChildren = new NSMutableArray<CCNode*>(4);
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}
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CCNode* CCNode::getChildByTag(int aTag)
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@ -423,10 +423,10 @@ CCNode* CCNode::getChildByTag(int aTag)
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if(m_pChildren && m_pChildren->count() > 0)
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{
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CCNode* pNode;
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NSMutableArrayIterator it;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for( it = m_pChildren->begin(); it != m_pChildren->end(); it++)
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{
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pNode = static_cast<CCNode*>(*it);
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pNode = (*it);
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if(pNode && pNode->m_nTag == aTag)
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return pNode;
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}
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@ -506,7 +506,7 @@ void CCNode::removeAllChildrenWithCleanup(bool cleanup)
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if ( m_pChildren && m_pChildren->count() > 0 )
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{
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CCNode * pNode;
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NSMutableArrayIterator it;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for ( it = m_pChildren->begin(); it!= m_pChildren->end(); it++ )
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{
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pNode = static_cast<CCNode *>(*it);
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@ -561,10 +561,10 @@ void CCNode::insertChild(CCNode* child, int z)
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if(m_pChildren && m_pChildren->count() > 0)
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{
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CCNode* pNode;
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NSMutableArrayIterator it;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for( it = m_pChildren->begin(); it != m_pChildren->end(); it++)
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{
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pNode = static_cast<CCNode*>(*it);
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pNode = (*it);
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if ( pNode && pNode->m_nZOrder > z )
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{
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@ -618,10 +618,10 @@ void CCNode::visit()
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if(m_pChildren && m_pChildren->count() > 0)
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{
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CCNode* pNode;
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NSMutableArrayIterator it;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for( it = m_pChildren->begin(); it != m_pChildren->end(); it++)
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{
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pNode = static_cast<CCNode*>(*it);
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pNode = (*it);
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if ( pNode && pNode->m_nZOrder < 0 )
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{
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@ -924,13 +924,14 @@ CGPoint CCNode::convertToWorldSpaceAR(CGPoint nodePoint)
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nodePoint = ccpAdd(nodePoint, m_tAnchorPointInPixels);
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return this->convertToWorldSpace(nodePoint);
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}
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/** @todo no declare in .h file
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/** @todo CCDirector*/
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CGPoint CCNode::convertToWindowSpace(CGPoint nodePoint)
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{
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CGPoint worldPoint = [self convertToWorldSpace:nodePoint];
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return [[CCDirector sharedDirector] convertToUI:worldPoint];
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}*/
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CGPoint worldPoint = this->convertToWorldSpace(nodePoint);
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//return [[CCDirector sharedDirector] convertToUI:worldPoint];
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return ccp(0,0);
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}
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// convenience methods which take a UITouch instead of CGPoint
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/** @todo
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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "NSZone.h"
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#include "cocoa/NSObject.h"
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#include "../cocoa/NSObject.h"
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NSZone::NSZone(NSObject *pObject)
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{
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#ifndef __NS_ZONE_H__
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#define __NS_ZONE_H__
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#include "platform/platform.h"
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#include "../platform/platform.h"
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class NSObject;
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@ -44,6 +44,7 @@ public:
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void afterDraw(CCNode *pobTarget);
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void blit(void);
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void reuse(void);
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bool isActive(void);
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public:
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static CCGridBase* gridWithSize(ccGridSize obGridSize, CCTexture2D *pobTexture, bool bFlipped);
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@ -59,13 +59,14 @@ protected:
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ccColor3B m_tColorUnmodified;
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// protocol variables
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bool m_bOpacityModifyRGB;
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ccBlendFunc m_tBlendFunc;
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GLubyte m_cOpacity;
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ccColor3B m_tColor;
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CCTextureAtlas * m_pTextureAtlas;
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// protocol variables
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CCX_PROPERTY(bool, m_bIsOpacityModifyRGB, IsOpacityModifyRGB)
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CCX_PROPERTY(ccBlendFunc, m_tBlendFunc, BlendFunc);
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CCX_PROPERTY(GLubyte, m_cOpacity, Opacity);
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CCX_PROPERTY(ccColor3B, m_tColor, Color);
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public:
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CCAtlasNode();
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~CCAtlasNode();
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@ -83,55 +84,10 @@ public:
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virtual void draw();
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public:
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// CC RGBA protocol
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/** sets Color
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@since v0.8
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*/
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virtual void setColor(ccColor3B color);
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/** returns the color
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@since v0.8
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*/
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virtual ccColor3B color(void);
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// returns the opacity
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virtual GLubyte opacity(void);
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/** sets the opacity.
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@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
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Values goes from 0 to 255, where 255 means fully opaque.
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*/
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virtual void setOpacity(GLubyte opacity);
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// optional
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/** sets the premultipliedAlphaOpacity property.
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If set to NO then opacity will be applied as: glColor(R,G,B,opacity);
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If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity );
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Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
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@since v0.8
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*/
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virtual void setOpacityModifyRGB(bool bValue);
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/** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
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@since v0.8
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*/
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virtual bool doesOpacityModifyRGB(void);
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// CC Blend protocol
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// set the source blending function for the texture
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virtual void setBlendFunc(ccBlendFunc blendFunc);
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// returns the blending function used for the texture
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virtual ccBlendFunc blendFunc(void);
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// CC Texture protocol
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// returns the used texture
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virtual CCTexture2D* texture(void);
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virtual CCTexture2D* getTexture(void);
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// sets a new texture. it will be retained
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virtual void setTexture(CCTexture2D *texture);
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@ -27,9 +27,9 @@ THE SOFTWARE.
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#include "Cocos2dDefine.h"
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#include "CCNode.h"
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/// @todo CCTexture2D.h
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//#include "CCProtocols.h"
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#include "CCTexture2D.h"
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#include "CCProtocols.h"
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#include "../touch_dispatcher/CCTouchDelegateProtocol.h"
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//
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// CCLayer
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//
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@ -40,7 +40,7 @@ All features from CCNode are valid, plus the following new features:
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- It can receive Accelerometer input
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*/
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/// @todo public UIAccelerometerDelegate, public CCStandardTouchDelegate, public CCTargetedTouchDelegate
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class CCLayer : public CCNode//, public UIAccelerometerDelegate, public CCStandardTouchDelegate, public CCTargetedTouchDelegate
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class CCLayer : public CCNode, public CCStandardTouchDelegate, public CCTargetedTouchDelegate//, public UIAccelerometerDelegate
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{
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public:
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CCLayer();
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@ -83,8 +83,7 @@ All features from CCLayer are valid, plus the following new features:
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- opacity
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- RGB colors
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*/
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/// @todo public CCRGBAProtocol, public CCBlendProtocol
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class CCColorLayer : public CCLayer //, public CCRGBAProtocol, public CCBlendProtocol
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class CCColorLayer : public CCLayer , public CCRGBAProtocol, public CCBlendProtocol
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{
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protected:
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GLfloat m_fSquareVertices[4 * 2];
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@ -137,7 +136,7 @@ class CCMultiplexLayer : public CCLayer
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{
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protected:
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unsigned int m_nEnabledLayer;
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NSMutableArray * m_pLayers;
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NSMutableArray<CCLayer *> * m_pLayers;
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public:
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CCMultiplexLayer();
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@ -96,7 +96,7 @@ Camera:
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- Each node has a camera. By default it points to the center of the CCNode.
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*/
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class CCNode : public NSObject, public SelectorProtocol
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class CCNode : virtual public NSObject, public SelectorProtocol
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{
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// variable property
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@ -129,7 +129,7 @@ class CCNode : public NSObject, public SelectorProtocol
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/** Position (x,y) of the node in OpenGL coordinates. (0,0) is the left-bottom corner. */
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CCX_PROPERTY(CGPoint, m_tPosition, Position)
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CCX_PROPERTY_READONLY(NSMutableArray *, m_pChildren, Children)
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CCX_PROPERTY_READONLY(NSMutableArray<CCNode *> *, m_pChildren, Children)
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/** A CCCamera object that lets you move the node using a gluLookAt
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*/
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@ -211,7 +211,9 @@ private:
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typedef void (CCNode::*callbackFunc)(void);
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void arrayMakeObjectsPerformSelector(NSMutableArray * pArray, callbackFunc func);
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void arrayMakeObjectsPerformSelector(NSMutableArray<CCNode*> * pArray, callbackFunc func);
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CGPoint convertToWindowSpace(CGPoint nodePoint);
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public:
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@ -40,7 +40,7 @@ THE SOFTWARE.
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class CCPVRTexture : public NSObject
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{
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protected:
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NSMutableArray * m_pImageData;
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NSMutableArray<NSData> * m_pImageData;
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public:
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@ -43,6 +43,7 @@ class CCScene : public CCNode
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public:
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CCScene();
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virtual ~CCScene();
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bool init();
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};
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#endif // __CCSCENE_H__
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@ -28,7 +28,9 @@ THE SOFTWARE.
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#include "../cocoa/NSObject.h"
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/// @todo #import <Foundation/Foundation.h>
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/// @todo #import <CoreGraphics/CGImage.h>
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//#include "../platform/uphone/NSLock.h"
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#include <string>
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#include <hash_map>
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class CCTexture2D;
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@ -42,10 +44,10 @@ typedef void (*fpAsyncCallback)(CCTexture2D*, void*);
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class CCTextureCache : public NSObject
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{
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protected:
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/** @todo NSMutableDictionary, NSLock
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NSMutableDictionary *textures;
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NSLock *dictLock;
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NSLock *contextLock;*/
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/// @todo hash_map<*,*>
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stdext::hash_map<int ,int > textures;
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//NSLock *m_pDictLock;
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//NSLock *m_pContextLock;
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public:
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@ -88,7 +88,8 @@ THE SOFTWARE.
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#define CCX_SAFE_RETAIN(p) if(p) { p->retain(); }
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#ifdef _DEBUG
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#include "assert.h"
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#include <assert.h>
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#include <stdio.h>
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#define NSAssert(_CONDITION, _TXT)\
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if(! (_CONDITION) ) \
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{ \
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@ -23,14 +23,33 @@ THE SOFTWARE.
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****************************************************************************/
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#include "CCScene.h"
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#include "../support/CGPointExtension.h"
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//#include "../CCDirector.h"
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CCScene::CCScene()
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{
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/// @todo
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this->m_bIsRelativeAnchorPoint = false;
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m_tAnchorPoint = ccp(0.5f, 0.5f);
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}
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CCScene::~CCScene()
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{
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/// @todo
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}
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bool CCScene::init()
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{
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/// @todo CCDirector
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bool bRet = false;
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// do
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// {
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// CCDirector * pDirector;
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// CCX_BREAK_IF( ! (pDirector = CCDirector::getSharedDirector()) );
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// this->setContentSize(pDirector->getWinSize());
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// // success
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// bRet = true;
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// } while (0);
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//
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return bRet;
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}
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@ -23,7 +23,7 @@ THE SOFTWARE.
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****************************************************************************/
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#include "TransformUtils.h"
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#include "cocoa/CGAffineTransform.h"
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#include "../cocoa/CGAffineTransform.h"
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void CGAffineToGL(const CGAffineTransform *t, GLfloat *m)
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{
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||||
|
|
|
@ -25,6 +25,9 @@ THE SOFTWARE.
|
|||
#include "CCPVRTexture.h"
|
||||
#include "ccMacros.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
#define PVR_TEXTURE_FLAG_TYPE_MASK 0xff
|
||||
|
||||
static char* gPVRTexIdentifier[] = {"PVR!"};
|
||||
|
@ -230,7 +233,7 @@ bool CCPVRTexture::createGLTexture()
|
|||
}
|
||||
|
||||
|
||||
CCPVRTexture * CCPVRTexture::initWithContentsOfFile(NSString *path)
|
||||
CCPVRTexture * CCPVRTexture::initWithContentsOfFile(string & path)
|
||||
{
|
||||
/** @todo
|
||||
if((self = [super init]))
|
||||
|
@ -270,7 +273,7 @@ CCPVRTexture * CCPVRTexture::initWithContentsOfFile(NSString *path)
|
|||
}*/
|
||||
|
||||
|
||||
CCPVRTexture * CCPVRTexture::pvrTextureWithContentsOfFile(NSString * path)
|
||||
CCPVRTexture * CCPVRTexture::pvrTextureWithContentsOfFile(string & path)
|
||||
{
|
||||
CCPVRTexture * pTexture = new CCPVRTexture();
|
||||
pTexture->initWithContentsOfFile(path);
|
||||
|
|
|
@ -35,9 +35,11 @@ THE SOFTWARE.
|
|||
#include "ccConfig.h"
|
||||
#include "ccMacros.h"
|
||||
#include "CCTexture2D.h"
|
||||
/// @todo #include "CCPVRTexture.h"
|
||||
#include "CCPVRTexture.h"
|
||||
#include "../CCConfiguration.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
#if CC_FONT_LABEL_SUPPORT
|
||||
// FontLabel support
|
||||
|
@ -349,7 +351,7 @@ return self;
|
|||
}*/
|
||||
|
||||
// implementation CCTexture2D (Text)
|
||||
CCTexture2D * CCTexture2D::initWithString(NSString *str, NSString *fontName, GLfloat fontSize)
|
||||
CCTexture2D * CCTexture2D::initWithString(string & str, string & fontName, GLfloat fontSize)
|
||||
{
|
||||
/** @todo
|
||||
CGSize dim;
|
||||
|
@ -365,7 +367,7 @@ CCTexture2D * CCTexture2D::initWithString(NSString *str, NSString *fontName, GLf
|
|||
return [self initWithString:string dimensions:dim alignment:UITextAlignmentCenter fontName:name fontSize:size];
|
||||
}
|
||||
|
||||
- (id) initWithString:(NSString*)string dimensions:(CGSize)dimensions alignment:(UITextAlignment)alignment fontName:(NSString*)name fontSize:(CGFloat)size
|
||||
- (id) initWithString:(string & )string dimensions:(CGSize)dimensions alignment:(UITextAlignment)alignment fontName:(string & )name fontSize:(CGFloat)size
|
||||
{
|
||||
NSUInteger width,
|
||||
height,
|
||||
|
@ -516,7 +518,7 @@ CCTexture2D * CCTexture2D::initWithPVRTCData(const void *data, int level, int bp
|
|||
return this;
|
||||
}
|
||||
|
||||
CCTexture2D * CCTexture2D::initWithPVRTCFile(NSString* file)
|
||||
CCTexture2D * CCTexture2D::initWithPVRTCFile(string & file)
|
||||
{
|
||||
/** @todo
|
||||
if( ! [[CCConfiguration sharedConfiguration] supportsPVRTC] ) {
|
||||
|
|
|
@ -35,6 +35,8 @@ THE SOFTWARE.
|
|||
|
||||
// implementation CCTextureAtlas
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
CCTextureAtlas::CCTextureAtlas()
|
||||
{
|
||||
|
@ -87,7 +89,7 @@ void CCTextureAtlas::setQuads(ccV3F_C4B_T2F_Quad *var)
|
|||
|
||||
// TextureAtlas - alloc & init
|
||||
|
||||
CCTextureAtlas * CCTextureAtlas::textureAtlasWithFile(NSString *file, UINT32 capacity)
|
||||
CCTextureAtlas * CCTextureAtlas::textureAtlasWithFile(string & file, UINT32 capacity)
|
||||
{
|
||||
CCTextureAtlas * pTextureAtlas = new CCTextureAtlas();
|
||||
pTextureAtlas->initWithFile(file, capacity);
|
||||
|
@ -103,7 +105,7 @@ CCTextureAtlas * CCTextureAtlas::textureAtlasWithTexture(CCTexture2D *tex, UINT3
|
|||
return pTextureAtlas;
|
||||
}
|
||||
|
||||
CCTextureAtlas * CCTextureAtlas::initWithFile(NSString *file, UINT32 capacity)
|
||||
CCTextureAtlas * CCTextureAtlas::initWithFile(string & file, UINT32 capacity)
|
||||
{
|
||||
// retained in property
|
||||
CCTexture2D *tex = CCTextureCache::sharedTextureCache()->addImage(file);
|
||||
|
|
|
@ -35,12 +35,14 @@ THE SOFTWARE.
|
|||
|
||||
using namespace std;
|
||||
|
||||
|
||||
|
||||
class CCAsyncObject : NSObject
|
||||
{
|
||||
public:
|
||||
fpAsyncCallback m_pfnCallback;
|
||||
NSObject* m_pTarget;
|
||||
NSString* m_pData;
|
||||
std::string * m_pData;
|
||||
public:
|
||||
CCAsyncObject();
|
||||
~CCAsyncObject()
|
||||
|
@ -142,7 +144,7 @@ sharegroup:[[[[CCDirector sharedDirector] openGLView] context] sharegroup]];
|
|||
}
|
||||
|
||||
/** @todo
|
||||
-(void) addImageAsync: (NSString*) filename target:(id)target selector:(SEL)selector
|
||||
-(void) addImageAsync: (string & ) filename target:(id)target selector:(SEL)selector
|
||||
{
|
||||
NSAssert(filename != nil, @"TextureCache: fileimage MUST not be nill");
|
||||
|
||||
|
@ -166,9 +168,9 @@ sharegroup:[[[[CCDirector sharedDirector] openGLView] context] sharegroup]];
|
|||
[asyncObject release];
|
||||
}*/
|
||||
|
||||
CCTexture2D * CCTextureCache::addImage(NSString *path)
|
||||
CCTexture2D * CCTextureCache::addImage(string & path)
|
||||
{
|
||||
NSAssert(path != NULL, "TextureCache: fileimage MUST not be nill");
|
||||
NSAssert(!path.empty(), "TextureCache: fileimage MUST not be nill");
|
||||
|
||||
CCTexture2D * tex = NULL;
|
||||
|
||||
|
@ -182,7 +184,7 @@ CCTexture2D * CCTextureCache::addImage(NSString *path)
|
|||
if( ! tex ) {
|
||||
|
||||
// Split up directory and filename
|
||||
NSString *fullpath = [CCFileUtils fullPathFromRelativePath: path ];
|
||||
string & fullpath = [CCFileUtils fullPathFromRelativePath: path ];
|
||||
|
||||
// all images are handled by UIImage except PVR extension that is handled by our own handler
|
||||
if ( [[path lowercaseString] hasSuffix:@".pvr"] )
|
||||
|
@ -210,10 +212,10 @@ CCTexture2D * CCTextureCache::addImage(NSString *path)
|
|||
return tex;
|
||||
}
|
||||
|
||||
CCTexture2D* CCTextureCache::addPVRTCImage(NSString *path, int bpp, bool hasAlpha, int width)
|
||||
CCTexture2D* CCTextureCache::addPVRTCImage(string & path, int bpp, bool hasAlpha, int width)
|
||||
{
|
||||
|
||||
NSAssert(path != NULL, "TextureCache: fileimage MUST not be nill");
|
||||
NSAssert(!path.empty(), "TextureCache: fileimage MUST not be nill");
|
||||
NSAssert( bpp==2 || bpp==4, "TextureCache: bpp must be either 2 or 4");
|
||||
|
||||
CCTexture2D * tex;
|
||||
|
@ -223,7 +225,7 @@ CCTexture2D* CCTextureCache::addPVRTCImage(NSString *path, int bpp, bool hasAlph
|
|||
}
|
||||
|
||||
// Split up directory and filename
|
||||
NSString *fullpath = [CCFileUtils fullPathFromRelativePath:path];
|
||||
string & fullpath = [CCFileUtils fullPathFromRelativePath:path];
|
||||
|
||||
NSData *nsdata = [[NSData alloc] initWithContentsOfFile:fullpath];
|
||||
tex = [[CCTexture2D alloc] initWithPVRTCData:[nsdata bytes] level:0 bpp:bpp hasAlpha:alpha length:w];
|
||||
|
@ -238,9 +240,9 @@ CCTexture2D* CCTextureCache::addPVRTCImage(NSString *path, int bpp, bool hasAlph
|
|||
return tex;
|
||||
}
|
||||
|
||||
CCTexture2D * CCTextureCache::addPVRTCImage(NSString* fileimage)
|
||||
CCTexture2D * CCTextureCache::addPVRTCImage(string & fileimage)
|
||||
{
|
||||
NSAssert(fileimage != NULL, "TextureCache: fileimage MUST not be nill");
|
||||
NSAssert(!fileimage.empty(), "TextureCache: fileimage MUST not be nill");
|
||||
|
||||
CCTexture2D * tex;
|
||||
/** @todo
|
||||
|
@ -259,7 +261,7 @@ CCTexture2D * CCTextureCache::addPVRTCImage(NSString* fileimage)
|
|||
}
|
||||
|
||||
/** @todo
|
||||
-(CCTexture2D*) addCGImage: (CGImageRef) imageref forKey: (NSString *)key
|
||||
-(CCTexture2D*) addCGImage: (CGImageRef) imageref forKey: (string & )key
|
||||
{
|
||||
NSAssert(imageref != nil, @"TextureCache: image MUST not be nill");
|
||||
|
||||
|
@ -315,9 +317,9 @@ void CCTextureCache::removeTexture(CCTexture2D* tex)
|
|||
[textures removeObjectForKey:[keys objectAtIndex:i]];*/
|
||||
}
|
||||
|
||||
void CCTextureCache::removeTextureForKey(NSString* textureKeyName)
|
||||
void CCTextureCache::removeTextureForKey(string & textureKeyName)
|
||||
{
|
||||
if( ! textureKeyName )
|
||||
if( textureKeyName.empty() )
|
||||
return;
|
||||
|
||||
/// @todo [textures removeObjectForKey:textureKeyName];
|
||||
|
|
|
@ -35,7 +35,7 @@ typedef enum {
|
|||
kTargetedTouchDelegate,
|
||||
} eTouchDelegteType;
|
||||
|
||||
class CCTouchDelegate : public NSObject
|
||||
class CCTouchDelegate : virtual public NSObject
|
||||
{
|
||||
public:
|
||||
eTouchDelegteType m_eType;
|
||||
|
|
|
@ -27,7 +27,7 @@ THE SOFTWARE.
|
|||
|
||||
#include "CCTouchDelegateProtocol.h"
|
||||
#include "../cocoa/NSObject.h"
|
||||
#include "cocoa/NSMutableArray.h"
|
||||
#include "../cocoa/NSMutableArray.h"
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue