diff --git a/build/android-build.py b/build/android-build.py index bc00812ace..3d20a8a40d 100755 --- a/build/android-build.py +++ b/build/android-build.py @@ -7,9 +7,9 @@ import os, os.path import shutil from optparse import OptionParser -CPP_SAMPLES = ['hellocpp', 'testcpp', 'simplegame', 'assetsmanager'] -LUA_SAMPLES = ['hellolua', 'testlua'] -JSB_SAMPLES = ['cocosdragon', 'crystalcraze', 'moonwarriors', 'testjavascript', 'watermelonwithme'] +CPP_SAMPLES = ['testcpp'] +LUA_SAMPLES = ['testlua'] +JSB_SAMPLES = ['testjavascript'] ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES + JSB_SAMPLES def get_num_of_cpu(): @@ -159,47 +159,23 @@ def copy_resources(target, app_android_root): # jsb samples should copy javascript files and resources(shared with cocos2d-html5) if target in JSB_SAMPLES: - resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script") + resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/javascript/script") copy_files(resources_dir, assets_dir) - if target == "cocosdragon": - resources_dir = os.path.join(app_android_root, "../../Shared/games/CocosDragonJS/Published files Android") - if target == "crystalcraze": - resources_dir = os.path.join(app_android_root, "../../Shared/games/CrystalCraze/Published-Android") if target == "testjavascript": - resources_dir = os.path.join(app_android_root, "../../Shared/tests/") - if target == "watermelonwithme": - resources_dir = os.path.join(app_android_root, "../../Shared/games/WatermelonWithMe") - if target != "moonwarriors": - copy_files(resources_dir, assets_dir) - else: - resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/res") - dst_dir = os.path.join(assets_dir, "res") - os.mkdir(dst_dir) - copy_files(resources_dir, dst_dir) - resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/src") - dst_dir = os.path.join(assets_dir, "src") - os.mkdir(dst_dir) - copy_files(resources_dir, dst_dir) - resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors") - for item in os.listdir(resources_dir): - path = os.path.join(resources_dir, item) - if item.endswith('.js') and os.path.isfile(path): - shutil.copy(path, assets_dir) + resources_dir = os.path.join(app_android_root, "../../tests/") - # AssetsManager test should also copy javascript files - if target == "assetsmanager": - resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script") copy_files(resources_dir, assets_dir) + # lua samples should copy lua script if target in LUA_SAMPLES: - resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua/script") + resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/lua/script") copy_files(resources_dir, assets_dir) # TestLua shared resources with TestCpp if target == "testlua": - resources_dir = os.path.join(app_android_root, "../../../Cpp/TestCpp/Resources") + resources_dir = os.path.join(app_android_root, "../../test-cpp/Resources") copy_files(resources_dir, assets_dir) def build_samples(target,ndk_build_param,android_platform,build_mode): @@ -227,28 +203,12 @@ def build_samples(target,ndk_build_param,android_platform,build_mode): app_android_root = '' for target in build_targets: - if target == 'hellocpp': - app_android_root = os.path.join(cocos_root, 'samples/Cpp/HelloCpp/proj.android') elif target == 'testcpp': - app_android_root = os.path.join(cocos_root, 'samples/Cpp/TestCpp/proj.android') - elif target == 'simplegame': - app_android_root = os.path.join(cocos_root, 'samples/Cpp/SimpleGame/proj.android') - elif target == 'assetsmanager': - app_android_root = os.path.join(cocos_root, 'samples/Cpp/AssetsManagerTest/proj.android') - elif target == 'hellolua': - app_android_root = os.path.join(cocos_root, 'samples/Lua/HelloLua/proj.android') + app_android_root = os.path.join(cocos_root, 'samples/test-cpp/proj.android') elif target == 'testlua': - app_android_root = os.path.join(cocos_root, 'samples/Lua/TestLua/proj.android') - elif target == 'cocosdragon': - app_android_root = os.path.join(cocos_root, 'samples/Javascript/CocosDragonJS/proj.android') - elif target == 'crystalcraze': - app_android_root = os.path.join(cocos_root, 'samples/Javascript/CrystalCraze/proj.android') - elif target == 'moonwarriors': - app_android_root = os.path.join(cocos_root, 'samples/Javascript/MoonWarriors/proj.android') + app_android_root = os.path.join(cocos_root, 'samples/test-lua/proj.android') elif target == 'testjavascript': - app_android_root = os.path.join(cocos_root, 'samples/Javascript/TestJavascript/proj.android') - elif target == 'watermelonwithme': - app_android_root = os.path.join(cocos_root, 'samples/Javascript/WatermelonWithMe/proj.android') + app_android_root = os.path.join(cocos_root, 'samples/test-javascript/proj.android') else: print 'unknown target: %s' % target continue @@ -265,24 +225,24 @@ if __name__ == '__main__': Usage: %prog [options] target - Valid targets are: [hellocpp|testcpp|simplegame|assetsmanager|hellolua|testlua|cocosdragon|crystalcraze|moonwarriors|testjavascript|watermelonwithme]. You can combine them arbitrarily with a whitespace among two valid targets. + Valid targets are: [testcpp|testlua|testjavascript]. You can combine them arbitrarily with a whitespace among two valid targets. You can use [all|cpp|lua|jsb], to build all the samples, or all the c++ samples, or all the lua samples, or all the jsb samples respectevely. - cpp = ['hellocpp', 'testcpp', 'simplegame', 'assetsmanager'] - lua = ['hellolua', 'testlua'] - jsb = ['cocosdragon', 'crystalcraze', 'moonwarriors', 'testjavascript', 'watermelonwithme'] + cpp = ['testcpp'] + lua = ['testlua'] + jsb = ['testjavascript'] all = cpp + lua + jsb // be careful with the all target, it may took a very long time to compile all the projects, do it under your own risk. - If you are new to cocos2d-x, I recommend you start with hellocpp,hellolua or testjavascript. + If you are new to cocos2d-x, I recommend you start with testcpp, testlua or testjavascript. You can combine these targets like this: //1. to build simplegame and assetsmanager - python android-build.py -p 10 simplegame assetsmanager + python android-build.py -p 10 testcpp testlua - //2. to build hellolua and all the jsb samples - python android-build.py -p 19 hellolua jsb + //2. to build testlua and all the jsb samples + python android-build.py -p 19 testlua jsb Note: You should install ant to generate apk while building the andriod samples. But it is optional. You can generate apk with eclipse. """ diff --git a/samples/test-cpp/proj.android/jni/Android.mk b/samples/test-cpp/proj.android/jni/Android.mk index 7867f3f1fb..ddcf40f4cc 100644 --- a/samples/test-cpp/proj.android/jni/Android.mk +++ b/samples/test-cpp/proj.android/jni/Android.mk @@ -14,4 +14,4 @@ LOCAL_WHOLE_STATIC_LIBRARIES := cocos_testcpp_common include $(BUILD_SHARED_LIBRARY) -$(call import-module,samples/Cpp/TestCpp) +$(call import-module,samples/test-cpp)