Deprecated methods are replaced (warning MSVC C4996 is suppressed).

This commit is contained in:
signmotion 2013-09-16 15:38:03 +03:00
parent 6b0d365d91
commit 5dffb1b44e
41 changed files with 95 additions and 95 deletions

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@ -38,9 +38,9 @@ void ActionCamera::startWithTarget(Node *target)
ActionInterval::startWithTarget(target); ActionInterval::startWithTarget(target);
Camera *camera = target->getCamera(); Camera *camera = target->getCamera();
camera->getCenterXYZ(&_centerXOrig, &_centerYOrig, &_centerZOrig); camera->getCenter(&_centerXOrig, &_centerYOrig, &_centerZOrig);
camera->getEyeXYZ(&_eyeXOrig, &_eyeYOrig, &_eyeZOrig); camera->getEye(&_eyeXOrig, &_eyeYOrig, &_eyeZOrig);
camera->getUpXYZ(&_upXOrig, &_upYOrig, &_upZOrig); camera->getUp(&_upXOrig, &_upYOrig, &_upZOrig);
} }
ActionCamera* ActionCamera::clone() const ActionCamera* ActionCamera::clone() const
@ -125,7 +125,7 @@ void OrbitCamera::update(float dt)
float j = sinf(za) * sinf(xa) * r + _centerYOrig; float j = sinf(za) * sinf(xa) * r + _centerYOrig;
float k = cosf(za) * r + _centerZOrig; float k = cosf(za) * r + _centerZOrig;
_target->getCamera()->setEyeXYZ(i,j,k); _target->getCamera()->setEye(i,j,k);
} }
void OrbitCamera::sphericalRadius(float *newRadius, float *zenith, float *azimuth) void OrbitCamera::sphericalRadius(float *newRadius, float *zenith, float *azimuth)
@ -135,8 +135,8 @@ void OrbitCamera::sphericalRadius(float *newRadius, float *zenith, float *azimut
float s; float s;
Camera* pCamera = _target->getCamera(); Camera* pCamera = _target->getCamera();
pCamera->getEyeXYZ(&ex, &ey, &ez); pCamera->getEye(&ex, &ey, &ez);
pCamera->getCenterXYZ(&cx, &cy, &cz); pCamera->getCenter(&cx, &cy, &cz);
x = ex-cx; x = ex-cx;
y = ey-cy; y = ey-cy;

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@ -216,7 +216,7 @@ bool FlipX::initWithFlipX(bool x) {
void FlipX::update(float time) { void FlipX::update(float time) {
CC_UNUSED_PARAM(time); CC_UNUSED_PARAM(time);
static_cast<Sprite*>(_target)->setFlipX(_flipX); static_cast<Sprite*>(_target)->setFlippedX(_flipX);
} }
FlipX* FlipX::reverse() const FlipX* FlipX::reverse() const
@ -256,7 +256,7 @@ bool FlipY::initWithFlipY(bool y) {
void FlipY::update(float time) { void FlipY::update(float time) {
CC_UNUSED_PARAM(time); CC_UNUSED_PARAM(time);
static_cast<Sprite*>(_target)->setFlipY(_flipY); static_cast<Sprite*>(_target)->setFlippedY(_flipY);
} }
FlipY* FlipY::reverse() const FlipY* FlipY::reverse() const

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@ -109,7 +109,7 @@ bool AtlasNode::initWithTexture(Texture2D* texture, unsigned int tileWidth, unsi
_quadsToDraw = itemsToRender; _quadsToDraw = itemsToRender;
// shader stuff // shader stuff
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR));
_uniformColor = glGetUniformLocation( getShaderProgram()->getProgram(), "u_color"); _uniformColor = glGetUniformLocation( getShaderProgram()->getProgram(), "u_color");
return true; return true;

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@ -858,7 +858,7 @@ public:
* Since v2.0, each rendering node must set its shader program. * Since v2.0, each rendering node must set its shader program.
* It should be set in initialize phase. * It should be set in initialize phase.
* @code * @code
* node->setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); * node->setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
* @endcode * @endcode
* *
* @param shaderProgram The shader program which fetchs from ShaderCache. * @param shaderProgram The shader program which fetchs from ShaderCache.
@ -872,8 +872,8 @@ public:
* *
* @code * @code
* Camera* camera = node->getCamera(); * Camera* camera = node->getCamera();
* camera->setEyeXYZ(0, 0, 415/2); * camera->setEye(0, 0, 415/2);
* camera->setCenterXYZ(0, 0, 0); * camera->setCenter(0, 0, 0);
* @endcode * @endcode
* *
* @return A Camera object that lets you move the node using a gluLookAt * @return A Camera object that lets you move the node using a gluLookAt

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@ -155,7 +155,7 @@ bool DrawNode::init()
{ {
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED; _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR));
ensureCapacity(512); ensureCapacity(512);

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@ -95,7 +95,7 @@ static void lazy_init( void )
// //
// Position and 1 color passed as a uniform (to simulate glColor4ub ) // Position and 1 color passed as a uniform (to simulate glColor4ub )
// //
s_shader = ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_U_COLOR); s_shader = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR);
s_shader->retain(); s_shader->retain();
s_colorLocation = glGetUniformLocation( s_shader->getProgram(), "u_color"); s_colorLocation = glGetUniformLocation( s_shader->getProgram(), "u_color");

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@ -102,7 +102,7 @@ bool GridBase::initWithSize(const Size& gridSize, Texture2D *texture, bool bFlip
bRet = false; bRet = false;
} }
_shaderProgram = ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE); _shaderProgram = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE);
calculateVertexPoints(); calculateVertexPoints();
return bRet; return bRet;

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@ -132,7 +132,7 @@ bool LabelTTF::initWithString(const char *string, const char *fontName, float fo
if (Sprite::init()) if (Sprite::init())
{ {
// shader program // shader program
this->setShaderProgram(ShaderCache::getInstance()->programForKey(SHADER_PROGRAM)); this->setShaderProgram(ShaderCache::getInstance()->getProgram(SHADER_PROGRAM));
_dimensions = Size(dimensions.width, dimensions.height); _dimensions = Size(dimensions.width, dimensions.height);
_alignment = hAlignment; _alignment = hAlignment;
@ -153,7 +153,7 @@ bool LabelTTF::initWithStringAndTextDefinition(const char *string, FontDefinitio
if (Sprite::init()) if (Sprite::init())
{ {
// shader program // shader program
this->setShaderProgram(ShaderCache::getInstance()->programForKey(SHADER_PROGRAM)); this->setShaderProgram(ShaderCache::getInstance()->getProgram(SHADER_PROGRAM));
// prepare everythin needed to render the label // prepare everythin needed to render the label
_updateWithTextDefinition(textDefinition, false); _updateWithTextDefinition(textDefinition, false);

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@ -729,7 +729,7 @@ bool LayerColor::initWithColor(const Color4B& color, GLfloat w, GLfloat h)
updateColor(); updateColor();
setContentSize(Size(w, h)); setContentSize(Size(w, h));
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_COLOR));
return true; return true;
} }
return false; return false;

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@ -139,7 +139,7 @@ ProgressTimer* TransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(R
ProgressTimer* pNode = ProgressTimer::create(texture->getSprite()); ProgressTimer* pNode = ProgressTimer::create(texture->getSprite());
// but it is flipped upside down so we flip the sprite // but it is flipped upside down so we flip the sprite
pNode->getSprite()->setFlipY(true); pNode->getSprite()->setFlippedY(true);
pNode->setType(ProgressTimer::Type::RADIAL); pNode->setType(ProgressTimer::Type::RADIAL);
// Return the radial type that we want to use // Return the radial type that we want to use
@ -183,7 +183,7 @@ ProgressTimer* TransitionProgressRadialCW::progressTimerNodeWithRenderTexture(Re
ProgressTimer* pNode = ProgressTimer::create(texture->getSprite()); ProgressTimer* pNode = ProgressTimer::create(texture->getSprite());
// but it is flipped upside down so we flip the sprite // but it is flipped upside down so we flip the sprite
pNode->getSprite()->setFlipY(true); pNode->getSprite()->setFlippedY(true);
pNode->setType( ProgressTimer::Type::RADIAL ); pNode->setType( ProgressTimer::Type::RADIAL );
// Return the radial type that we want to use // Return the radial type that we want to use
@ -215,7 +215,7 @@ ProgressTimer* TransitionProgressHorizontal::progressTimerNodeWithRenderTexture(
ProgressTimer* pNode = ProgressTimer::create(texture->getSprite()); ProgressTimer* pNode = ProgressTimer::create(texture->getSprite());
// but it is flipped upside down so we flip the sprite // but it is flipped upside down so we flip the sprite
pNode->getSprite()->setFlipY(true); pNode->getSprite()->setFlippedY(true);
pNode->setType( ProgressTimer::Type::BAR); pNode->setType( ProgressTimer::Type::BAR);
pNode->setMidpoint(Point(1, 0)); pNode->setMidpoint(Point(1, 0));
@ -248,7 +248,7 @@ ProgressTimer* TransitionProgressVertical::progressTimerNodeWithRenderTexture(Re
ProgressTimer* pNode = ProgressTimer::create(texture->getSprite()); ProgressTimer* pNode = ProgressTimer::create(texture->getSprite());
// but it is flipped upside down so we flip the sprite // but it is flipped upside down so we flip the sprite
pNode->getSprite()->setFlipY(true); pNode->getSprite()->setFlippedY(true);
pNode->setType(ProgressTimer::Type::BAR); pNode->setType(ProgressTimer::Type::BAR);
pNode->setMidpoint(Point(0, 0)); pNode->setMidpoint(Point(0, 0));
@ -294,7 +294,7 @@ ProgressTimer* TransitionProgressInOut::progressTimerNodeWithRenderTexture(Rende
ProgressTimer* pNode = ProgressTimer::create(texture->getSprite()); ProgressTimer* pNode = ProgressTimer::create(texture->getSprite());
// but it is flipped upside down so we flip the sprite // but it is flipped upside down so we flip the sprite
pNode->getSprite()->setFlipY(true); pNode->getSprite()->setFlippedY(true);
pNode->setType( ProgressTimer::Type::BAR); pNode->setType( ProgressTimer::Type::BAR);
pNode->setMidpoint(Point(0.5f, 0.5f)); pNode->setMidpoint(Point(0.5f, 0.5f));
@ -328,7 +328,7 @@ ProgressTimer* TransitionProgressOutIn::progressTimerNodeWithRenderTexture(Rende
ProgressTimer* pNode = ProgressTimer::create(texture->getSprite()); ProgressTimer* pNode = ProgressTimer::create(texture->getSprite());
// but it is flipped upside down so we flip the sprite // but it is flipped upside down so we flip the sprite
pNode->getSprite()->setFlipY(true); pNode->getSprite()->setFlippedY(true);
pNode->setType( ProgressTimer::Type::BAR ); pNode->setType( ProgressTimer::Type::BAR );
pNode->setMidpoint(Point(0.5f, 0.5f)); pNode->setMidpoint(Point(0.5f, 0.5f));

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@ -308,7 +308,7 @@ void ClippingNode::visit()
#else #else
// since glAlphaTest do not exists in OES, use a shader that writes // since glAlphaTest do not exists in OES, use a shader that writes
// pixel only if greater than an alpha threshold // pixel only if greater than an alpha threshold
GLProgram *program = ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST); GLProgram *program = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
// set our alphaThreshold // set our alphaThreshold
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);

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@ -125,7 +125,7 @@ bool MotionStreak::initWithFade(float fade, float minSeg, float stroke, const Co
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED; _blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
// shader program // shader program
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
setTexture(texture); setTexture(texture);
setColor(color); setColor(color);

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@ -84,7 +84,7 @@ bool ProgressTimer::initWithSprite(Sprite* sp)
setBarChangeRate(Point(1,1)); setBarChangeRate(Point(1,1));
setSprite(sp); setSprite(sp);
// shader program // shader program
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
return true; return true;
} }

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@ -101,7 +101,7 @@ bool ParticleBatchNode::initWithTexture(Texture2D *tex, unsigned int capacity)
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED; _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
return true; return true;
} }

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@ -63,7 +63,7 @@ bool ParticleSystemQuad::initWithTotalParticles(unsigned int numberOfParticles)
setupVBO(); setupVBO();
#endif #endif
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
#if CC_ENABLE_CACHE_TEXTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
// Need to listen the event only when not use batchnode, because it will use VBO // Need to listen the event only when not use batchnode, because it will use VBO

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@ -156,54 +156,54 @@ void ShaderCache::reloadDefaultShaders()
// reset all programs and reload them // reset all programs and reload them
// Position Texture Color shader // Position Texture Color shader
GLProgram *p = programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR); GLProgram *p = getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR);
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_PositionTextureColor); loadDefaultShader(p, kShaderType_PositionTextureColor);
// Position Texture Color alpha test // Position Texture Color alpha test
p = programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST); p = getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_PositionTextureColorAlphaTest); loadDefaultShader(p, kShaderType_PositionTextureColorAlphaTest);
// //
// Position, Color shader // Position, Color shader
// //
p = programForKey(GLProgram::SHADER_NAME_POSITION_COLOR); p = getProgram(GLProgram::SHADER_NAME_POSITION_COLOR);
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_PositionColor); loadDefaultShader(p, kShaderType_PositionColor);
// //
// Position Texture shader // Position Texture shader
// //
p = programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE); p = getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE);
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_PositionTexture); loadDefaultShader(p, kShaderType_PositionTexture);
// //
// Position, Texture attribs, 1 Color as uniform shader // Position, Texture attribs, 1 Color as uniform shader
// //
p = programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR); p = getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR);
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_PositionTexture_uColor); loadDefaultShader(p, kShaderType_PositionTexture_uColor);
// //
// Position Texture A8 Color shader // Position Texture A8 Color shader
// //
p = programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_A8_COLOR); p = getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_A8_COLOR);
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_PositionTextureA8Color); loadDefaultShader(p, kShaderType_PositionTextureA8Color);
// //
// Position and 1 color passed as a uniform (to simulate glColor4ub ) // Position and 1 color passed as a uniform (to simulate glColor4ub )
// //
p = programForKey(GLProgram::SHADER_NAME_POSITION_U_COLOR); p = getProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR);
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_Position_uColor); loadDefaultShader(p, kShaderType_Position_uColor);
// //
// Position, Legth(TexCoords, Color (used by Draw Node basically ) // Position, Legth(TexCoords, Color (used by Draw Node basically )
// //
p = programForKey(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR); p = getProgram(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR);
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_PositionLengthTexureColor); loadDefaultShader(p, kShaderType_PositionLengthTexureColor);
} }

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@ -182,7 +182,7 @@ bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect, bool rotated)
_quad.tr.colors = Color4B::WHITE; _quad.tr.colors = Color4B::WHITE;
// shader program // shader program
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
// update texture (calls updateBlendFunc) // update texture (calls updateBlendFunc)
setTexture(texture); setTexture(texture);
@ -990,7 +990,7 @@ void Sprite::setDisplayFrameWithAnimationName(const char *animationName, int fra
{ {
CCASSERT(animationName, "CCSprite#setDisplayFrameWithAnimationName. animationName must not be NULL"); CCASSERT(animationName, "CCSprite#setDisplayFrameWithAnimationName. animationName must not be NULL");
Animation *a = AnimationCache::getInstance()->animationByName(animationName); Animation *a = AnimationCache::getInstance()->getAnimation(animationName);
CCASSERT(a, "CCSprite#setDisplayFrameWithAnimationName: Frame not found"); CCASSERT(a, "CCSprite#setDisplayFrameWithAnimationName: Frame not found");
@ -1101,7 +1101,7 @@ void Sprite::setTexture(Texture2D *texture)
if (NULL == texture) if (NULL == texture)
{ {
// Gets the texture by key firstly. // Gets the texture by key firstly.
texture = TextureCache::getInstance()->textureForKey(CC_2x2_WHITE_IMAGE_KEY); texture = TextureCache::getInstance()->getTextureForKey(CC_2x2_WHITE_IMAGE_KEY);
// If texture wasn't in cache, create it from RAW data. // If texture wasn't in cache, create it from RAW data.
if (NULL == texture) if (NULL == texture)

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@ -96,7 +96,7 @@ bool SpriteBatchNode::initWithTexture(Texture2D *tex, int capacity)
_descendants.reserve(capacity); _descendants.reserve(capacity);
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
return true; return true;
} }

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@ -662,7 +662,7 @@ bool Texture2D::initWithMipmaps(MipmapInfo* mipmaps, int mipmapsNum, PixelFormat
_hasPremultipliedAlpha = false; _hasPremultipliedAlpha = false;
_hasMipmaps = mipmapsNum > 1; _hasMipmaps = mipmapsNum > 1;
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE));
return true; return true;
} }

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@ -215,7 +215,7 @@ void TMXLayer::parseInternalProperties()
{ {
alphaFuncValue = alphaFuncVal->floatValue(); alphaFuncValue = alphaFuncVal->floatValue();
} }
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST));
GLint alphaValueLocation = glGetUniformLocation(getShaderProgram()->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); GLint alphaValueLocation = glGetUniformLocation(getShaderProgram()->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
@ -241,8 +241,8 @@ void TMXLayer::setupTileSprite(Sprite* sprite, Point pos, unsigned int gid)
sprite->setOpacity(_opacity); sprite->setOpacity(_opacity);
//issue 1264, flip can be undone as well //issue 1264, flip can be undone as well
sprite->setFlipX(false); sprite->setFlippedX(false);
sprite->setFlipY(false); sprite->setFlippedY(false);
sprite->setRotation(0.0f); sprite->setRotation(0.0f);
sprite->setAnchorPoint(Point(0,0)); sprite->setAnchorPoint(Point(0,0));
@ -268,24 +268,24 @@ void TMXLayer::setupTileSprite(Sprite* sprite, Point pos, unsigned int gid)
else if (flag == (kTMXTileVerticalFlag | kTMXTileHorizontalFlag) ) else if (flag == (kTMXTileVerticalFlag | kTMXTileHorizontalFlag) )
{ {
sprite->setRotation(90.0f); sprite->setRotation(90.0f);
sprite->setFlipX(true); sprite->setFlippedX(true);
} }
else else
{ {
sprite->setRotation(270.0f); sprite->setRotation(270.0f);
sprite->setFlipX(true); sprite->setFlippedX(true);
} }
} }
else else
{ {
if (gid & kTMXTileHorizontalFlag) if (gid & kTMXTileHorizontalFlag)
{ {
sprite->setFlipX(true); sprite->setFlippedX(true);
} }
if (gid & kTMXTileVerticalFlag) if (gid & kTMXTileVerticalFlag)
{ {
sprite->setFlipY(true); sprite->setFlippedY(true);
} }
} }
} }

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@ -623,7 +623,7 @@ Animation * NodeLoader::parsePropTypeAnimation(Node * pNode, Node * pParent, CCB
AnimationCache * animationCache = AnimationCache::getInstance(); AnimationCache * animationCache = AnimationCache::getInstance();
animationCache->addAnimationsWithFile(animationFile.c_str()); animationCache->addAnimationsWithFile(animationFile.c_str());
ccAnimation = animationCache->animationByName(animation.c_str()); ccAnimation = animationCache->getAnimation(animation.c_str());
} }
return ccAnimation; return ccAnimation;
} }

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@ -22,8 +22,8 @@ void SpriteLoader::onHandlePropTypeSpriteFrame(Node * pNode, Node * pParent, con
void SpriteLoader::onHandlePropTypeFlip(Node * pNode, Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader) { void SpriteLoader::onHandlePropTypeFlip(Node * pNode, Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_FLIP) == 0) { if(strcmp(pPropertyName, PROPERTY_FLIP) == 0) {
((Sprite *)pNode)->setFlipX(pFlip[0]); ((Sprite *)pNode)->setFlippedX(pFlip[0]);
((Sprite *)pNode)->setFlipY(pFlip[1]); ((Sprite *)pNode)->setFlippedY(pFlip[1]);
} else { } else {
NodeLoader::onHandlePropTypeFlip(pNode, pParent, pPropertyName, pFlip, ccbReader); NodeLoader::onHandlePropTypeFlip(pNode, pParent, pPropertyName, pFlip, ccbReader);
} }

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@ -191,7 +191,7 @@ bool Armature::init(const char *name)
} }
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
unscheduleUpdate(); unscheduleUpdate();
scheduleUpdate(); scheduleUpdate();

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@ -48,7 +48,7 @@ BatchNode::BatchNode()
bool BatchNode::init() bool BatchNode::init()
{ {
bool ret = Node::init(); bool ret = Node::init();
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
return ret; return ret;
} }

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@ -42,7 +42,7 @@ GLESDebugDraw::GLESDebugDraw( float32 ratio )
void GLESDebugDraw::initShader( void ) void GLESDebugDraw::initShader( void )
{ {
mShaderProgram = ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_U_COLOR); mShaderProgram = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR);
mColorLocation = glGetUniformLocation( mShaderProgram->getProgram(), "u_color"); mColorLocation = glGetUniformLocation( mShaderProgram->getProgram(), "u_color");
} }

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@ -270,7 +270,7 @@ void ControlSwitchSprite::needsLayout()
rt->end(); rt->end();
setTexture(rt->getSprite()->getTexture()); setTexture(rt->getSprite()->getTexture());
setFlipY(true); setFlippedY(true);
} }
void ControlSwitchSprite::setSliderXPosition(float sliderXPosition) void ControlSwitchSprite::setSliderXPosition(float sliderXPosition)

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@ -59,7 +59,7 @@ void CCSkeleton::initialize () {
blendFunc = BlendFunc::ALPHA_PREMULTIPLIED; blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setOpacityModifyRGB(true); setOpacityModifyRGB(true);
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
scheduleUpdate(); scheduleUpdate();
} }

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@ -652,7 +652,7 @@ void ActionAnimate::onEnter()
{ {
char szName[100] = {0}; char szName[100] = {0};
sprintf(szName, "Images/grossini_dance_%02d.png", i); sprintf(szName, "Images/grossini_dance_%02d.png", i);
animation->addSpriteFrameWithFileName(szName); animation->addSpriteFrameWithFile(szName);
} }
// should last 2.8 seconds. And there are 14 frames. // should last 2.8 seconds. And there are 14 frames.
animation->setDelayPerUnit(2.8f / 14.0f); animation->setDelayPerUnit(2.8f / 14.0f);
@ -667,7 +667,7 @@ void ActionAnimate::onEnter()
// With 2 loops and reverse // With 2 loops and reverse
auto cache = AnimationCache::getInstance(); auto cache = AnimationCache::getInstance();
cache->addAnimationsWithFile("animations/animations-2.plist"); cache->addAnimationsWithFile("animations/animations-2.plist");
auto animation2 = cache->animationByName("dance_1"); auto animation2 = cache->getAnimation("dance_1");
auto action2 = Animate::create(animation2); auto action2 = Animate::create(animation2);
_tamara->runAction(Sequence::create(action2, action2->reverse(), NULL)); _tamara->runAction(Sequence::create(action2, action2->reverse(), NULL));

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@ -40,7 +40,7 @@ GLESDebugDraw::GLESDebugDraw( float32 ratio )
void GLESDebugDraw::initShader( void ) void GLESDebugDraw::initShader( void )
{ {
mShaderProgram = ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_U_COLOR); mShaderProgram = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR);
mColorLocation = glGetUniformLocation( mShaderProgram->getProgram(), "u_color"); mColorLocation = glGetUniformLocation( mShaderProgram->getProgram(), "u_color");
} }

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@ -41,18 +41,18 @@ bool QuestionContainerSprite::init()
auto corner2 = Sprite::create("Images/bugs/corner.png"); auto corner2 = Sprite::create("Images/bugs/corner.png");
corner2->setPosition(Point(-corner->getPosition().x, corner->getPosition().y)); corner2->setPosition(Point(-corner->getPosition().x, corner->getPosition().y));
corner2->setFlipX(true); corner2->setFlippedX(true);
addChild(corner2); addChild(corner2);
auto corner3 = Sprite::create("Images/bugs/corner.png"); auto corner3 = Sprite::create("Images/bugs/corner.png");
corner3->setPosition(Point(corner->getPosition().x, -corner->getPosition().y)); corner3->setPosition(Point(corner->getPosition().x, -corner->getPosition().y));
corner3->setFlipY(true); corner3->setFlippedY(true);
addChild(corner3); addChild(corner3);
auto corner4 = Sprite::create("Images/bugs/corner.png"); auto corner4 = Sprite::create("Images/bugs/corner.png");
corner4->setPosition(Point(corner2->getPosition().x, -corner2->getPosition().y)); corner4->setPosition(Point(corner2->getPosition().x, -corner2->getPosition().y));
corner4->setFlipX(true); corner4->setFlippedX(true);
corner4->setFlipY(true); corner4->setFlippedY(true);
addChild(corner4); addChild(corner4);
auto edge = Sprite::create("Images/bugs/edge.png"); auto edge = Sprite::create("Images/bugs/edge.png");
@ -63,7 +63,7 @@ bool QuestionContainerSprite::init()
auto edge2 = Sprite::create("Images/bugs/edge.png"); auto edge2 = Sprite::create("Images/bugs/edge.png");
edge2->setScaleX(width); edge2->setScaleX(width);
edge2->setPosition(Point(corner->getPosition().x + (corner->getContentSize().width / 2) + (width / 2), -corner->getPosition().y)); edge2->setPosition(Point(corner->getPosition().x + (corner->getContentSize().width / 2) + (width / 2), -corner->getPosition().y));
edge2->setFlipY(true); edge2->setFlippedY(true);
addChild(edge2); addChild(edge2);
auto edge3 = Sprite::create("Images/bugs/edge.png"); auto edge3 = Sprite::create("Images/bugs/edge.png");

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@ -723,7 +723,7 @@ void RawStencilBufferTest4::setupStencilForClippingOnPlane(GLint plane)
glEnable(GL_ALPHA_TEST); glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, _alphaThreshold); glAlphaFunc(GL_GREATER, _alphaThreshold);
#else #else
auto program = ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST); auto program = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
_sprite->setShaderProgram(program ); _sprite->setShaderProgram(program );
@ -756,7 +756,7 @@ void RawStencilBufferTest5::setupStencilForClippingOnPlane(GLint plane)
glEnable(GL_ALPHA_TEST); glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, _alphaThreshold); glAlphaFunc(GL_GREATER, _alphaThreshold);
#else #else
auto program = ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST); auto program = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
_sprite->setShaderProgram( program ); _sprite->setShaderProgram( program );
@ -822,7 +822,7 @@ void RawStencilBufferTest6::setupStencilForClippingOnPlane(GLint plane)
glEnable(GL_ALPHA_TEST); glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, _alphaThreshold); glAlphaFunc(GL_GREATER, _alphaThreshold);
#else #else
auto program = ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST); auto program = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
_sprite->setShaderProgram(program); _sprite->setShaderProgram(program);

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@ -154,7 +154,7 @@ void ArmatureTestLayer::onEnter()
addChild(menu, 100); addChild(menu, 100);
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
} }
void ArmatureTestLayer::onExit() void ArmatureTestLayer::onExit()

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@ -14,7 +14,7 @@ class TouchPoint : public Node
public: public:
TouchPoint() TouchPoint()
{ {
setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
} }
virtual void draw() virtual void draw()

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@ -605,8 +605,8 @@ CameraZoomTest::CameraZoomTest()
addChild( sprite, 0); addChild( sprite, 0);
sprite->setPosition( Point(s.width/4*1, s.height/2) ); sprite->setPosition( Point(s.width/4*1, s.height/2) );
cam = sprite->getCamera(); cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, 415/2); cam->setEye(0, 0, 415/2);
cam->setCenterXYZ(0, 0, 0); cam->setCenter(0, 0, 0);
// CENTER // CENTER
sprite = Sprite::create(s_pathGrossini); sprite = Sprite::create(s_pathGrossini);
@ -631,11 +631,11 @@ void CameraZoomTest::update(float dt)
sprite = getChildByTag(20); sprite = getChildByTag(20);
cam = sprite->getCamera(); cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, _z); cam->setEye(0, 0, _z);
sprite = getChildByTag(40); sprite = getChildByTag(40);
cam = sprite->getCamera(); cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, -_z); cam->setEye(0, 0, -_z);
} }
std::string CameraZoomTest::title() std::string CameraZoomTest::title()

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@ -423,7 +423,7 @@ void RenderTextureZbuffer::renderScreenShot()
sprite->setPosition(Point(256, 256)); sprite->setPosition(Point(256, 256));
sprite->setOpacity(182); sprite->setOpacity(182);
sprite->setFlipY(1); sprite->setFlippedY(1);
this->addChild(sprite, 999999); this->addChild(sprite, 999999);
sprite->setColor(Color3B::GREEN); sprite->setColor(Color3B::GREEN);

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@ -1 +1 @@
71e41ffe1784a179756e14a9745e8b4c6e389d95 7351f76b0c2bf40509aa8a7e373db91e56a39e3b

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@ -142,8 +142,8 @@ TMXOrthoTest::TMXOrthoTest()
} }
float x, y, z; float x, y, z;
map->getCamera()->getEyeXYZ(&x, &y, &z); map->getCamera()->getEye(&x, &y, &z);
map->getCamera()->setEyeXYZ(x-200, y, z+300); map->getCamera()->setEye(x-200, y, z+300);
} }
void TMXOrthoTest::onEnter() void TMXOrthoTest::onEnter()

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@ -114,8 +114,8 @@ void ZwoptexGenericTest::onEnter()
sprite1->setPosition(Point( s.width/2-80, s.height/2)); sprite1->setPosition(Point( s.width/2-80, s.height/2));
addChild(sprite1); addChild(sprite1);
sprite1->setFlipX(false); sprite1->setFlippedX(false);
sprite1->setFlipY(false); sprite1->setFlippedY(false);
auto layer2 = LayerColor::create(Color4B(255, 0, 0, 255), 85, 121); auto layer2 = LayerColor::create(Color4B(255, 0, 0, 255), 85, 121);
layer2->setPosition(Point(s.width/2+80 - (85.0f * 0.5f), s.height/2 - (121.0f * 0.5f))); layer2->setPosition(Point(s.width/2+80 - (85.0f * 0.5f), s.height/2 - (121.0f * 0.5f)));
@ -125,8 +125,8 @@ void ZwoptexGenericTest::onEnter()
sprite2->setPosition(Point( s.width/2 + 80, s.height/2)); sprite2->setPosition(Point( s.width/2 + 80, s.height/2));
addChild(sprite2); addChild(sprite2);
sprite2->setFlipX(false); sprite2->setFlippedX(false);
sprite2->setFlipY(false); sprite2->setFlippedY(false);
schedule(schedule_selector(ZwoptexGenericTest::startIn05Secs), 1.0f); schedule(schedule_selector(ZwoptexGenericTest::startIn05Secs), 1.0f);
@ -171,10 +171,10 @@ void ZwoptexGenericTest::flipSprites(float dt)
break; break;
} }
sprite1->setFlipX(fx); sprite1->setFlippedX(fx);
sprite2->setFlipX(fx); sprite2->setFlippedX(fx);
sprite1->setFlipY(fy); sprite1->setFlippedY(fy);
sprite2->setFlipY(fy); sprite2->setFlippedY(fy);
if(++spriteFrameIndex > 14) if(++spriteFrameIndex > 14)
{ {

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@ -16,7 +16,7 @@
# Some conditional operations are also permitted, see the # Some conditional operations are also permitted, see the
# S3E documentation for details. # S3E documentation for details.
[S3E] [S3E]
MemSize = 10000000 MemSize = 100000000
# Sample only compatible with 480x320 display resolution # Sample only compatible with 480x320 display resolution
WinWidth=480 WinWidth=480
WinHeight=320 WinHeight=320

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@ -19,13 +19,13 @@ DeviceClass = Type=string, Allowed="UNKNOWN" "SYMBIAN_GENERIC
DeviceFPU = Type=string, Allowed="None" "VFP Present", Default="VFP Present", Value = "VFP Present" DeviceFPU = Type=string, Allowed="None" "VFP Present", Default="VFP Present", Value = "VFP Present"
DeviceFreeRAM = Type=int, Min=0.000000, Max=2097151.000000, Default="1048576", Value = "1048576" DeviceFreeRAM = Type=int, Min=0.000000, Max=2097151.000000, Default="1048576", Value = "1048576"
DeviceIDInt = Type=int, Default="0", Value = "0" DeviceIDInt = Type=int, Default="0", Value = "0"
DeviceIDString = Type=string, Default="", Value = "" DeviceIDString = Type=string, Default="", Value = "Samsung Galaxy S"
DeviceIMSI = Type=string, Default="SIMULATOR_IMSI", Value = "SIMULATOR_IMSI" DeviceIMSI = Type=string, Default="SIMULATOR_IMSI", Value = "SIMULATOR_IMSI"
DeviceLSKIsBack = Type=bool, Default="false", Value = "false" DeviceLSKIsBack = Type=bool, Default="false", Value = "false"
DeviceLanguage = Type=string, Allowed="UNKNOWN" "ENGLISH" "FRENCH" "GERMAN" "SPANISH" "ITALIAN" "PORTUGUESE" "DUTCH" "TURKISH" "CROATIAN" "CZECH" "DANISH" "FINNISH" "HUNGARIAN" "NORWEGIAN" "POLISH" "RUSSIAN" "SERBIAN" "SLOVAK" "SLOVENIAN" "SWEDISH" "UKRAINIAN" "GREEK" "JAPANESE" "SIMPL_CHINESE" "TRAD_CHINESE" "KOREAN" "ICELANDIC" "FLEMISH" "THAI" "AFRIKAANS" "ALBANIAN" "AMHARIC" "ARABIC" "ARMENIAN" "AZERBAIJANI" "TAGALOG" "BELARUSSIAN" "BENGALI" "BULGARIAN" "BURMESE" "CATALAN" "ESTONIAN" "FARSI" "GAELIC" "GEORGIAN" "GUJARATI" "HEBREW" "HINDI" "INDONESIAN" "IRISH" "KANNADA" "KAZAKH" "KHMER" "LAO" "LATVIAN" "LITHUANIAN" "MACEDONIAN" "MALAY" "MALAYALAM" "MARATHI" "MOLDOVIAN" "MONGOLIAN" "PUNJABI" "ROMANIAN" "SINHALESE" "SOMALI" "SWAHILI" "TAJIK" "TAMIL" "TELUGU" "TIBETAN" "TIGRINYA" "TURKMEN" "URDU" "UZBEK" "VIETNAMESE" "WELSH" "ZULU" "<Use Native Language>", Default="<Use Native Language>", Value = "<Use Native Language>" DeviceLanguage = Type=string, Allowed="UNKNOWN" "ENGLISH" "FRENCH" "GERMAN" "SPANISH" "ITALIAN" "PORTUGUESE" "DUTCH" "TURKISH" "CROATIAN" "CZECH" "DANISH" "FINNISH" "HUNGARIAN" "NORWEGIAN" "POLISH" "RUSSIAN" "SERBIAN" "SLOVAK" "SLOVENIAN" "SWEDISH" "UKRAINIAN" "GREEK" "JAPANESE" "SIMPL_CHINESE" "TRAD_CHINESE" "KOREAN" "ICELANDIC" "FLEMISH" "THAI" "AFRIKAANS" "ALBANIAN" "AMHARIC" "ARABIC" "ARMENIAN" "AZERBAIJANI" "TAGALOG" "BELARUSSIAN" "BENGALI" "BULGARIAN" "BURMESE" "CATALAN" "ESTONIAN" "FARSI" "GAELIC" "GEORGIAN" "GUJARATI" "HEBREW" "HINDI" "INDONESIAN" "IRISH" "KANNADA" "KAZAKH" "KHMER" "LAO" "LATVIAN" "LITHUANIAN" "MACEDONIAN" "MALAY" "MALAYALAM" "MARATHI" "MOLDOVIAN" "MONGOLIAN" "PUNJABI" "ROMANIAN" "SINHALESE" "SOMALI" "SWAHILI" "TAJIK" "TAMIL" "TELUGU" "TIBETAN" "TIGRINYA" "TURKMEN" "URDU" "UZBEK" "VIETNAMESE" "WELSH" "ZULU" "<Use Native Language>", Default="<Use Native Language>", Value = "<Use Native Language>"
DeviceMainsPower = Type=bool, Default="false", Value = "false" DeviceMainsPower = Type=bool, Default="false", Value = "false"
DeviceName = Type=string, Default="My Computer", Value = "My Computer" DeviceName = Type=string, Default="My Computer", Value = "My Computer"
DeviceOS = Type=string, Allowed="NONE" "SYMBIAN" "BREW" "WINDOWS" "WINMOBILE" "LINUX" "WIPI" "NDS" "ARM_SEMIH" "NUCLEUS" "NGI" "WINCE" "SHARPEMP" "OSX" "IPHONE" "UIQ" "PS3" "X360" "BADA" "ANDROID" "WEBOS" "QNX", Default="NONE", Value = "NONE" DeviceOS = Type=string, Allowed="NONE" "SYMBIAN" "BREW" "WINDOWS" "WINMOBILE" "LINUX" "WIPI" "NDS" "ARM_SEMIH" "NUCLEUS" "NGI" "WINCE" "SHARPEMP" "OSX" "IPHONE" "UIQ" "PS3" "X360" "BADA" "ANDROID" "WEBOS" "QNX", Default="NONE", Value = "ANDROID"
DeviceOSVersion = Type=string, Default="", Value = "" DeviceOSVersion = Type=string, Default="", Value = ""
DeviceOSVersionNumber = Type=int, Default="0", Value = "0" DeviceOSVersionNumber = Type=int, Default="0", Value = "0"
DevicePhoneNumber = Type=string, Default="0044123456789", Value = "0044123456789" DevicePhoneNumber = Type=string, Default="0044123456789", Value = "0044123456789"
@ -56,11 +56,11 @@ LocationLatitude = Type=float, Min=-90.000000, Max=90.000000, Defa
LocationLongitude = Type=float, Min=-180.000000, Max=180.000000, Default="-0.191084", Value = "-0.191084" LocationLongitude = Type=float, Min=-180.000000, Max=180.000000, Default="-0.191084", Value = "-0.191084"
LocationSpeed = Type=float, Min=0.000000, Max=10000.000000, Default="0", Value = "0" LocationSpeed = Type=float, Min=0.000000, Max=10000.000000, Default="0", Value = "0"
LocationVerticalAccuracy = Type=float, Min=0.000000, Max=100000.000000, Default="100.0", Value = "100.0" LocationVerticalAccuracy = Type=float, Min=0.000000, Max=100000.000000, Default="100.0", Value = "100.0"
MacOSSimulatorCustomSettings = Type=string, Default="", Value = "" MacOSSimulatorCustomSettings = Type=string, Default="", Value = "NONE:OSX:480x320"
MacOSSimulatorDevices_ANDROID = Type=string, Allowed="Samsung Galaxy S:480x800:512" "HTC Sensation XL:480x800:768" "Samsung Galaxy Note:800x1280:1024" "Motorola Droid Razr:540x960:1024" "Kindle Fire:1024x600:512" "Samsung Galaxy Tab:1024x600:512", Default="Samsung Galaxy S:480x800:512", Value = "Samsung Galaxy S:480x800:512" MacOSSimulatorDevices_ANDROID = Type=string, Allowed="Samsung Galaxy S:480x800:512" "HTC Sensation XL:480x800:768" "Samsung Galaxy Note:800x1280:1024" "Motorola Droid Razr:540x960:1024" "Kindle Fire:1024x600:512" "Samsung Galaxy Tab:1024x600:512", Default="Samsung Galaxy S:480x800:512", Value = "Samsung Galaxy S:480x800:512"
MacOSSimulatorDevices_IPHONE = Type=string, Allowed="iPhone 3GS:320x480:256" "iPhone 4:640x960:512" "iPhone 5:640x1136:1024" "iPad:768x1024:256" "iPad 2:768x1024:512" "iPad 3:1536x2048:1024", Default="iPhone 3GS:320x480:256", Value = "iPhone 3GS:320x480:256" MacOSSimulatorDevices_IPHONE = Type=string, Allowed="iPhone 3GS:320x480:256" "iPhone 4:640x960:512" "iPhone 5:640x1136:1024" "iPad:768x1024:256" "iPad 2:768x1024:512" "iPad 3:1536x2048:1024", Default="iPhone 3GS:320x480:256", Value = "iPhone 3GS:320x480:256"
MacOSSimulatorPlatforms = Type=string, Allowed="IPHONE" "ANDROID", Default="IPHONE", Value = "IPHONE" MacOSSimulatorPlatforms = Type=string, Allowed="IPHONE" "ANDROID", Default="IPHONE", Value = "ANDROID"
MacOSSimulatorUseCustomSettings = Type=bool, Default="true", Value = "true" MacOSSimulatorUseCustomSettings = Type=bool, Default="true", Value = "false"
MemoryPoison = Type=bool, Default="true", Value = "true" MemoryPoison = Type=bool, Default="true", Value = "true"
MemoryPoisonAlloc = Type=int, Min=0.000000, Max=255.000000, Default="170", Value = "170" MemoryPoisonAlloc = Type=int, Min=0.000000, Max=255.000000, Default="170", Value = "170"
MemoryPoisonFree = Type=int, Min=0.000000, Max=255.000000, Default="221", Value = "221" MemoryPoisonFree = Type=int, Min=0.000000, Max=255.000000, Default="221", Value = "221"
@ -87,11 +87,11 @@ SoundStereo = Type=bool, Default="true", Value = "true"
SoundVolumeDefault = Type=int, Min=0.000000, Max=256.000000, Default="256", Value = "256" SoundVolumeDefault = Type=int, Min=0.000000, Max=256.000000, Default="256", Value = "256"
SurfaceDisableWhenGLIsActive = Type=bool, Default="false", Value = "false" SurfaceDisableWhenGLIsActive = Type=bool, Default="false", Value = "false"
SurfaceDoubleBuffer = Type=bool, Default="false", Value = "false" SurfaceDoubleBuffer = Type=bool, Default="false", Value = "false"
SurfaceHeight = Type=int, Min=128.000000, Max=4096.000000, Default="480", Value = "320" SurfaceHeight = Type=int, Min=128.000000, Max=4096.000000, Default="480", Value = "800"
SurfacePitch = Type=int, Min=0.000000, Max=8192.000000, Default="0", Value = "0" SurfacePitch = Type=int, Min=0.000000, Max=8192.000000, Default="0", Value = "0"
SurfacePixelType = Type=string, Allowed="RGB444" "RGB555" "RGB565" "RGB666" "RGB888" "BGR444" "BGR555" "BGR565" "BGR666" "BGR888", Default="RGB565", Value = "RGB565" SurfacePixelType = Type=string, Allowed="RGB444" "RGB555" "RGB565" "RGB666" "RGB888" "BGR444" "BGR555" "BGR565" "BGR666" "BGR888", Default="RGB565", Value = "RGB565"
SurfacePredefinedResolution = Type=string, Allowed="176x200" "176x208" "240x320 (QVGA Portrait)" "240x400" "320x240 (QVGA Landscape)" "320x400" "320x480 (iPhone Portrait)" "400x240" "480x320 (iPhone Landscape)" "360x640 (qHD Portrait)" "640x360 (qHD Landscape)" "480x640 (VGA Portrait)" "480x800 (WVGA Portrait)" "640x480 (VGA Landscape)" "800x400" "800x480 (WVGA Landscape)" "640x960 (iPhone 4 Portrait)" "960x640 (iPhone 4 Landscape)" "640x1136 (iPhone 5 Portrait)" "1136x640 (iPhone 5 Landscape)" "1024x600 (Playbook Landscape)" "600x1024 (Playbook Portrait)" "768x1024 (iPad Portrait)" "1024x768 (iPad Landscape)" "2048x1536 (iPad Retina Landscape)" "1536x2048 (iPad Retina Portrait)", Default="320x480 (iPhone Portrait)", Value = "176x200" SurfacePredefinedResolution = Type=string, Allowed="176x200" "176x208" "240x320 (QVGA Portrait)" "240x400" "320x240 (QVGA Landscape)" "320x400" "320x480 (iPhone Portrait)" "400x240" "480x320 (iPhone Landscape)" "360x640 (qHD Portrait)" "640x360 (qHD Landscape)" "480x640 (VGA Portrait)" "480x800 (WVGA Portrait)" "640x480 (VGA Landscape)" "800x400" "800x480 (WVGA Landscape)" "640x960 (iPhone 4 Portrait)" "960x640 (iPhone 4 Landscape)" "640x1136 (iPhone 5 Portrait)" "1136x640 (iPhone 5 Landscape)" "1024x600 (Playbook Landscape)" "600x1024 (Playbook Portrait)" "768x1024 (iPad Portrait)" "1024x768 (iPad Landscape)" "2048x1536 (iPad Retina Landscape)" "1536x2048 (iPad Retina Portrait)", Default="320x480 (iPhone Portrait)", Value = "176x200"
SurfaceRotation = Type=string, Allowed="Rot0" "Rot90" "Rot180" "Rot270", Default="Rot0", Value = "Rot0" SurfaceRotation = Type=string, Allowed="Rot0" "Rot90" "Rot180" "Rot270", Default="Rot0", Value = "Rot90"
SurfaceUnalign = Type=bool, Default="true", Value = "true" SurfaceUnalign = Type=bool, Default="true", Value = "true"
SurfaceUseMultiBuffers = Type=bool, Default="true", Value = "true" SurfaceUseMultiBuffers = Type=bool, Default="true", Value = "true"
SurfaceWidth = Type=int, Min=128.000000, Max=4096.000000, Default="320", Value = "480" SurfaceWidth = Type=int, Min=128.000000, Max=4096.000000, Default="320", Value = "480"

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@ -1 +1 @@
056180de93a0fb906dd8ab3a7b1806f37a325a38 a57fbb5f0f9564858ced00cf47af905e6a7900c6