mirror of https://github.com/axmolengine/axmol.git
Merge branch 'iss1177_platform' of https://github.com/dumganhar/cocos2d-x into iss1177_platform
This commit is contained in:
commit
5e0682ed77
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@ -328,7 +328,7 @@ void CCDirector::setNextDeltaTimeZero(bool bNextDeltaTimeZero)
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void CCDirector::setProjection(ccDirectorProjection kProjection)
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void CCDirector::setProjection(ccDirectorProjection kProjection)
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{
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{
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CCSize size = m_obWinSizeInPixels;
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CCSize size = m_obWinSizeInPixels;
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//CCSize sizePoint = m_obWinSizeInPoints;
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CCSize sizePoint = m_obWinSizeInPoints;
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//glViewport(0, 0, size.width * CC_CONTENT_SCALE_FACTOR(), size.height * CC_CONTENT_SCALE_FACTOR() );
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//glViewport(0, 0, size.width * CC_CONTENT_SCALE_FACTOR(), size.height * CC_CONTENT_SCALE_FACTOR() );
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if (m_pobOpenGLView)
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if (m_pobOpenGLView)
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@ -354,6 +354,12 @@ void CCDirector::setProjection(ccDirectorProjection kProjection)
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case kCCDirectorProjection3D:
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case kCCDirectorProjection3D:
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{
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{
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// reset the viewport if 3d proj & retina display
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if( CC_CONTENT_SCALE_FACTOR() != 1.0f )
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{
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glViewport(-size.width/2, -size.height/2, size.width * CC_CONTENT_SCALE_FACTOR(), size.height * CC_CONTENT_SCALE_FACTOR() );
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}
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float zeye = this->getZEye();
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float zeye = this->getZEye();
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kmMat4 matrixPerspective, matrixLookup;
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kmMat4 matrixPerspective, matrixLookup;
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@ -377,8 +383,8 @@ void CCDirector::setProjection(ccDirectorProjection kProjection)
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kmGLMatrixMode(KM_GL_MODELVIEW);
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kmGLMatrixMode(KM_GL_MODELVIEW);
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kmGLLoadIdentity();
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kmGLLoadIdentity();
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kmVec3 eye, center, up;
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kmVec3 eye, center, up;
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kmVec3Fill( &eye, size.width/2, size.height/2, zeye );
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kmVec3Fill( &eye, sizePoint.width/2, sizePoint.height/2, zeye );
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kmVec3Fill( ¢er, size.width/2, size.height/2, 0.0f );
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kmVec3Fill( ¢er, sizePoint.width/2, sizePoint.height/2, 0.0f );
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kmVec3Fill( &up, 0.0f, 1.0f, 0.0f);
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kmVec3Fill( &up, 0.0f, 1.0f, 0.0f);
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kmMat4LookAt(&matrixLookup, &eye, ¢er, &up);
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kmMat4LookAt(&matrixLookup, &eye, ¢er, &up);
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kmGLMultMatrix(&matrixLookup);
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kmGLMultMatrix(&matrixLookup);
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@ -503,7 +503,7 @@ void CCEGLView::setContentScaleFactor(float contentScaleFactor)
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{
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{
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CCEGLViewProtocol::setContentScaleFactor(contentScaleFactor);
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CCEGLViewProtocol::setContentScaleFactor(contentScaleFactor);
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resize((int)(m_sSizeInPoint.width * contentScaleFactor), (int)(m_sSizeInPoint.height * contentScaleFactor));
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resize((int)(m_sSizeInPixel.width * contentScaleFactor), (int)(m_sSizeInPixel.height * contentScaleFactor));
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centerWindow();
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centerWindow();
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}
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}
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