mirror of https://github.com/axmolengine/axmol.git
Merge pull request #5 from dabingnn/newRendererParticleSystem
New renderer particle system
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commit
5f902d95b3
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@ -409,20 +409,44 @@ void ParticleSystemQuad::postStep()
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// CHECK_GL_ERROR_DEBUG();
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// CHECK_GL_ERROR_DEBUG();
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//}
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//}
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void ParticleSystemQuad::draw()
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void ParticleSystemQuad::draw()
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{
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{
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CCASSERT( _particleIdx == _particleCount, "Abnormal error in particle quad");
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CCASSERT( _particleIdx == _particleCount, "Abnormal error in particle quad");
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kmGLGetMatrix(KM_GL_MODELVIEW, &_transformMatrix);
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//quad command
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if(_particleIdx > 0)
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{
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//transform vertices
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std::vector<V3F_C4B_T2F_Quad> drawQuads(_particleIdx);
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memcpy(&drawQuads[0], _quads, sizeof(V3F_C4B_T2F_Quad) * _particleIdx);
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AffineTransform worldTM = getNodeToWorldTransform();
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for(int index = 0; index <_particleIdx; ++index)
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{
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V3F_C4B_T2F_Quad* quad = _quads + index;
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CustomCommand* cmd = CustomCommand::getCommandPool().generateCommand();
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Point pt(0,0);
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cmd->init(0, _vertexZ);
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pt = PointApplyAffineTransform( Point(quad->bl.vertices.x, quad->bl.vertices.y), worldTM);
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cmd->func = CC_CALLBACK_0(ParticleSystemQuad::onDraw, this);
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drawQuads[index].bl.vertices.x = pt.x;
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drawQuads[index].bl.vertices.y = pt.y;
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pt = PointApplyAffineTransform( Point(quad->br.vertices.x, quad->br.vertices.y), worldTM);
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drawQuads[index].br.vertices.x = pt.x;
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drawQuads[index].br.vertices.y = pt.y;
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pt = PointApplyAffineTransform( Point(quad->tl.vertices.x, quad->tl.vertices.y), worldTM);
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drawQuads[index].tl.vertices.x = pt.x;
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drawQuads[index].tl.vertices.y = pt.y;
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pt = PointApplyAffineTransform( Point(quad->tr.vertices.x, quad->tr.vertices.y), worldTM);
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drawQuads[index].tr.vertices.x = pt.x;
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drawQuads[index].tr.vertices.y = pt.y;
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}
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QuadCommand* cmd = QuadCommand::getCommandPool().generateCommand();
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cmd->init(0, _vertexZ, _texture->getName(), _shaderProgram, _blendFunc, &drawQuads[0], _particleIdx);
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Renderer::getInstance()->addCommand(cmd);
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Renderer::getInstance()->addCommand(cmd);
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}
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//TODO render particle using quad command
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// QuadCommand* cmd = new QuadCommand(0, _vertexZ, _texture->getName(), _shaderProgram, _blendFunc, _quads, _particleIdx);
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// Renderer::getInstance()->addCommand(cmd);
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}
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}
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void ParticleSystemQuad::onDraw()
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void ParticleSystemQuad::onDraw()
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@ -14,7 +14,7 @@
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#include <vector>
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#include <vector>
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#include <stack>
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#include <stack>
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#define VBO_SIZE 1024
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#define VBO_SIZE 8192
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#define DEFAULT_RENDER_QUEUE 0
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#define DEFAULT_RENDER_QUEUE 0
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NS_CC_BEGIN
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NS_CC_BEGIN
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