mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7937 from samuele3hu/v3_template_fix
Fix the crash of project which was created by the lua-template-runtime
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commit
5fa3e11613
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@ -1995,23 +1995,23 @@ void vec3_to_luaval(lua_State* L,const cocos2d::Vec3& vec3)
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lua_rawset(L, -3);
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}
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void vec4_to_luaval(lua_State* L,const cocos2d::Vec4& vec3)
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void vec4_to_luaval(lua_State* L,const cocos2d::Vec4& vec4)
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{
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if (NULL == L)
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return;
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lua_newtable(L); /* L: table */
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lua_pushstring(L, "x"); /* L: table key */
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lua_pushnumber(L, (lua_Number) vec3.x); /* L: table key value*/
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lua_pushnumber(L, (lua_Number) vec4.x); /* L: table key value*/
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lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "y"); /* L: table key */
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lua_pushnumber(L, (lua_Number) vec3.y); /* L: table key value*/
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lua_pushnumber(L, (lua_Number) vec4.y); /* L: table key value*/
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lua_rawset(L, -3);
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lua_pushstring(L, "z"); /* L: table key */
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lua_pushnumber(L, (lua_Number) vec3.z); /* L: table key value*/
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lua_pushnumber(L, (lua_Number) vec4.z); /* L: table key value*/
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lua_rawset(L, -3);
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lua_pushstring(L, "w"); /* L: table key */
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lua_pushnumber(L, (lua_Number) vec3.z); /* L: table key value*/
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lua_pushnumber(L, (lua_Number) vec4.w); /* L: table key value*/
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lua_rawset(L, -3);
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}
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@ -240,7 +240,7 @@ extern bool luaval_to_std_vector_ushort(lua_State* L, int lo, std::vector<unsign
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// from native
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extern void vec2_to_luaval(lua_State* L,const cocos2d::Vec2& vec2);
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extern void vec3_to_luaval(lua_State* L,const cocos2d::Vec3& vec3);
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extern void vec4_to_luaval(lua_State* L,const cocos2d::Vec4& vec3);
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extern void vec4_to_luaval(lua_State* L,const cocos2d::Vec4& vec4);
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extern void vec2_array_to_luaval(lua_State* L,const cocos2d::Vec2* points, int count);
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extern void size_to_luaval(lua_State* L,const Size& sz);
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extern void rect_to_luaval(lua_State* L,const Rect& rt);
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@ -65,12 +65,7 @@ bool AppDelegate::applicationDidFinishLaunching()
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auto engine = LuaEngine::getInstance();
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ScriptEngineManager::getInstance()->setScriptEngine(engine);
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lua_State* L = engine->getLuaStack()->getLuaState();
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lua_getglobal(L, "_G");
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if (lua_istable(L,-1))//stack:...,_G,
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{
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lua_module_register(L);
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}
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lua_pop(L, 1);//statck:...
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lua_module_register(L);
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LuaStack* stack = engine->getLuaStack();
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stack->setXXTEAKeyAndSign("2dxLua", strlen("2dxLua"), "XXTEA", strlen("XXTEA"));
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