Tiny comment fix in ccConfig.h (#18483)

This commit is contained in:
Priority10 2017-11-23 04:35:41 +03:00 committed by minggo
parent 14bca227e8
commit 602b9e51f2
1 changed files with 14 additions and 15 deletions

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@ -33,7 +33,7 @@ THE SOFTWARE.
/**
* @file
* cocos2d (cc) configuration file.
*/
*/
/** @def CC_ENABLE_STACKABLE_ACTIONS
* If enabled, actions that alter the position property (eg: MoveBy, JumpBy, BezierBy, etc..) will be stacked.
@ -58,7 +58,7 @@ THE SOFTWARE.
* It is recommended to enable whenever possible to improve speed.
* If you are migrating your code from GL ES 1.1, then keep it disabled. Once all your code works as expected, turn it on.
* Default value: Enabled by default
* Enabled by default.
* @since v2.0.0
*/
@ -189,12 +189,12 @@ THE SOFTWARE.
#endif
/** @def CC_LABEL_DEBUG_DRAW
* If enabled, all subclasses of Label will draw a bounding box.
* Useful for debugging purposes only. It is recommended to leave it disabled.
* To enable set it to a value different than 0. Disabled by default:
* 0 -- disabled
* 1 -- draw bounding box
*/
* If enabled, all subclasses of Label will draw a bounding box.
* Useful for debugging purposes only. It is recommended to leave it disabled.
* To enable set it to a value different than 0. Disabled by default:
* 0 -- disabled
* 1 -- draw bounding box
*/
#ifndef CC_LABEL_DEBUG_DRAW
#define CC_LABEL_DEBUG_DRAW 0
#endif
@ -281,7 +281,7 @@ THE SOFTWARE.
#endif
/** Support PNG or not. If your application don't use png format picture, you can undefine this macro to save package size.
*/
*/
#ifndef CC_USE_PNG
#define CC_USE_PNG 1
#endif // CC_USE_PNG
@ -306,7 +306,7 @@ THE SOFTWARE.
#endif
#endif // CC_USE_WEBP
/** Support WIC (Windows Image Component) or not. Replaces PNG, TIFF and JPEG
/** Support WIC (Windows Image Component) or not. Replaces PNG, TIFF and JPEG
*/
#ifndef CC_USE_WIC
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
@ -323,11 +323,10 @@ THE SOFTWARE.
#endif
/** When CC_ENABLE_SCRIPT_BINDING and CC_ENABLE_GC_FOR_NATIVE_OBJECTS are both 1
then the Garbage collector will release the native objects, only when the JS/Lua objects
are collected.
The benefit is that users don't need to retain/release the JS/Lua objects manually.
By default this behavior is disabled by default
* then the Garbage collector will release the native objects, only when the JS/Lua objects
* are collected.
* The benefit is that users don't need to retain/release the JS/Lua objects manually.
* Disabled by default.
*/
#ifdef CC_ENABLE_SCRIPT_BINDING
#ifndef CC_ENABLE_GC_FOR_NATIVE_OBJECTS