Merge pull request #1147 from folecr/morefixandroidbuildscript

Further clean up of android build scripts and template
This commit is contained in:
minggo 2012-08-01 19:45:18 -07:00
commit 60983e8a02
5 changed files with 198 additions and 150 deletions

View File

@ -44,8 +44,8 @@ if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
else
APP_ROOT="$COCOS2DX_ROOT/samples/$APPNAME"
APP_ANDROID_ROOT="$COCOS2DX_ROOT/samples/$APPNAME/proj.android"
APP_ROOT="$COCOS2DX_ROOT"/samples/"$APPNAME"
APP_ANDROID_ROOT="$COCOS2DX_ROOT"/samples/"$APPNAME"/proj.android
fi
echo "NDK_ROOT = $NDK_ROOT"
@ -54,30 +54,30 @@ echo "APP_ROOT = $APP_ROOT"
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
# make sure assets is exist
if [ -d "$APP_ANDROID_ROOT/assets" ]; then
rm -rf $APP_ANDROID_ROOT/assets
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
rm -rf "$APP_ANDROID_ROOT"/assets
fi
mkdir $APP_ANDROID_ROOT/assets
mkdir "$APP_ANDROID_ROOT"/assets
# copy resources
for file in $APP_ROOT/Resources/*
for file in "$APP_ROOT"/Resources/*
do
if [ -d "$file" ]; then
cp -rf $file $APP_ANDROID_ROOT/assets
cp -rf "$file" "$APP_ANDROID_ROOT"/assets
fi
if [ -f "$file" ]; then
cp $file $APP_ANDROID_ROOT/assets
cp "$file" "$APP_ANDROID_ROOT"/assets
fi
done
if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
$NDK_ROOT/ndk-build -C $APP_ANDROID_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source"
else
echo "Using prebuilt externals"
$NDK_ROOT/ndk-build -C $APP_ANDROID_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
fi

View File

@ -1,6 +1,6 @@
# set params
NDK_ROOT_LOCAL=/home/james/Software/android/android-ndk-r8b
COCOS2DX_ROOT_LOCAL=/home/james/Project/cocos2d-x
APPNAME="HelloLua"
# options
buildexternalsfromsource=
@ -8,7 +8,7 @@ usage(){
cat << EOF
usage: $0 [options]
Build C/C++ native code using Android NDK
Build C/C++ code for $APPNAME using Android NDK
OPTIONS:
-s Build externals from source
@ -16,7 +16,7 @@ OPTIONS:
EOF
}
while getopts "s" OPTION; do
while getopts "sh" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
@ -28,48 +28,56 @@ exit 0
esac
done
# try to get global variable
if [ $NDK_ROOT"aaa" != "aaa" ]; then
echo "use global definition of NDK_ROOT: $NDK_ROOT"
NDK_ROOT_LOCAL=$NDK_ROOT
# paths
if [ -z "${NDK_ROOT+aaa}" ]; then
# ... if NDK_ROOT is not set, use "$HOME/bin/android-ndk"
NDK_ROOT="$HOME/bin/android-ndk"
fi
if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then
echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT"
COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT
if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
# ... if COCOS2DX_ROOT is not set
# ... find current working directory
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
else
APP_ROOT="$COCOS2DX_ROOT"/samples/"$APPNAME"
APP_ANDROID_ROOT="$COCOS2DX_ROOT"/samples/"$APPNAME"/proj.android
fi
GAME_ROOT=$COCOS2DX_ROOT_LOCAL/samples/HelloLua
GAME_ANDROID_ROOT=$GAME_ROOT/proj.android
GAME_RESOURCE_ROOT=$GAME_ROOT/Resources
echo "NDK_ROOT = $NDK_ROOT"
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo "APP_ROOT = $APP_ROOT"
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
# make sure assets is exist
if [ -d $GAME_ANDROID_ROOT/assets ]; then
rm -rf $GAME_ANDROID_ROOT/assets
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
rm -rf "$APP_ANDROID_ROOT"/assets
fi
mkdir $GAME_ANDROID_ROOT/assets
mkdir "$APP_ANDROID_ROOT"/assets
# copy resources
for file in $GAME_RESOURCE_ROOT/*
for file in "$APP_ROOT"/Resources/*
do
if [ -d $file ]; then
cp -rf $file $GAME_ANDROID_ROOT/assets
if [ -d "$file" ]; then
cp -rf "$file" "$APP_ANDROID_ROOT"/assets
fi
if [ -f $file ]; then
cp $file $GAME_ANDROID_ROOT/assets
if [ -f "$file" ]; then
cp "$file" "$APP_ANDROID_ROOT"/assets
fi
done
# build
if [[ $buildexternalsfromsource ]]; then
echo "Building external dependencies from source"
$NDK_ROOT_LOCAL/ndk-build -C $GAME_ANDROID_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/source
if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source"
else
echo "Using prebuilt externals"
$NDK_ROOT_LOCAL/ndk-build -C $GAME_ANDROID_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/prebuilt
echo "Using prebuilt externals"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
fi

View File

@ -1,7 +1,6 @@
#!/bin/bash
# set params
NDK_ROOT_LOCAL=/home/james/Software/android/android-ndk-r8b
COCOS2DX_ROOT_LOCAL=/home/james/Project/cocos2d-x
APPNAME="TestCpp"
# options
buildexternalsfromsource=
@ -9,7 +8,7 @@ usage(){
cat << EOF
usage: $0 [options]
Build C/C++ native code using Android NDK
Build C/C++ code for $APPNAME using Android NDK
OPTIONS:
-s Build externals from source
@ -17,7 +16,7 @@ OPTIONS:
EOF
}
while getopts "s" OPTION; do
while getopts "sh" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
@ -29,52 +28,63 @@ exit 0
esac
done
# try to get global variable
if [ $NDK_ROOT"aaa" != "aaa" ]; then
echo "use global definition of NDK_ROOT: $NDK_ROOT"
NDK_ROOT_LOCAL=$NDK_ROOT
# paths
if [ -z "${NDK_ROOT+aaa}" ]; then
# ... if NDK_ROOT is not set, use "$HOME/bin/android-ndk"
NDK_ROOT="$HOME/bin/android-ndk"
fi
if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then
echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT"
COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT
if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
# ... if COCOS2DX_ROOT is not set
# ... find current working directory
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
else
APP_ROOT="$COCOS2DX_ROOT"/samples/"$APPNAME"
APP_ANDROID_ROOT="$COCOS2DX_ROOT"/samples/"$APPNAME"/proj.android
fi
TESTS_ROOT=$COCOS2DX_ROOT_LOCAL/samples/TestCpp/proj.android
echo "NDK_ROOT = $NDK_ROOT"
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo "APP_ROOT = $APP_ROOT"
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
# make sure assets is exist
if [ -d $TESTS_ROOT/assets ]; then
rm -rf $TESTS_ROOT/assets
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
rm -rf "$APP_ANDROID_ROOT"/assets
fi
mkdir $TESTS_ROOT/assets
mkdir "$APP_ANDROID_ROOT"/assets
# copy resources
for file in $COCOS2DX_ROOT_LOCAL/samples/TestCpp/Resources/*
for file in "$APP_ROOT"/Resources/*
do
if [ -d $file ]; then
cp -rf $file $TESTS_ROOT/assets
if [ -d "$file" ]; then
cp -rf "$file" "$APP_ANDROID_ROOT"/assets
fi
if [ -f $file ]; then
cp $file $TESTS_ROOT/assets
if [ -f "$file" ]; then
cp "$file" "$APP_ANDROID_ROOT"/assets
fi
done
# remove test_image_rgba4444.pvr.gz
rm -f $TESTS_ROOT/assets/Images/test_image_rgba4444.pvr.gz
rm -f $TESTS_ROOT/assets/Images/test_1021x1024_rgba8888.pvr.gz
rm -f $TESTS_ROOT/assets/Images/test_1021x1024_rgb888.pvr.gz
rm -f $TESTS_ROOT/assets/Images/test_1021x1024_rgba4444.pvr.gz
rm -f $TESTS_ROOT/assets/Images/test_1021x1024_a8.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_image_rgba4444.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgba8888.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgb888.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgba4444.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_a8.pvr.gz
# build
if [[ $buildexternalsfromsource ]]; then
echo "Building external dependencies from source"
$NDK_ROOT_LOCAL/ndk-build -C $TESTS_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/source
if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source"
else
echo "Using prebuilt externals"
$NDK_ROOT_LOCAL/ndk-build -C $TESTS_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/prebuilt
echo "Using prebuilt externals"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
fi

View File

@ -1,6 +1,6 @@
# set params
NDK_ROOT_LOCAL=/home/james/Software/android/android-ndk-r8b
COCOS2DX_ROOT_LOCAL=/home/james/Project/cocos2d-x
APPNAME="TestJavascript"
# options
buildexternalsfromsource=
@ -8,7 +8,7 @@ usage(){
cat << EOF
usage: $0 [options]
Build C/C++ native code using Android NDK
Build C/C++ code for $APPNAME using Android NDK
OPTIONS:
-s Build externals from source
@ -16,7 +16,7 @@ OPTIONS:
EOF
}
while getopts "s" OPTION; do
while getopts "sh" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
@ -28,45 +28,56 @@ exit 0
esac
done
# try to get global variable
if [ $NDK_ROOT"aaa" != "aaa" ]; then
echo "use global definition of NDK_ROOT: $NDK_ROOT"
NDK_ROOT_LOCAL=$NDK_ROOT
# paths
if [ -z "${NDK_ROOT+aaa}" ]; then
# ... if NDK_ROOT is not set, use "$HOME/bin/android-ndk"
NDK_ROOT="$HOME/bin/android-ndk"
fi
if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then
echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT"
COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT
if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
# ... if COCOS2DX_ROOT is not set
# ... find current working directory
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
else
APP_ROOT="$COCOS2DX_ROOT"/samples/"$APPNAME"
APP_ANDROID_ROOT="$COCOS2DX_ROOT"/samples/"$APPNAME"/proj.android
fi
TEST_JS_ROOT=$COCOS2DX_ROOT_LOCAL/samples/TestJavascript/proj.android
echo "NDK_ROOT = $NDK_ROOT"
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo "APP_ROOT = $APP_ROOT"
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
# make sure assets is exist
if [ -d $TEST_JS_ROOT/assets ]; then
rm -rf $TEST_JS_ROOT/assets
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
rm -rf "$APP_ANDROID_ROOT"/assets
fi
mkdir $TEST_JS_ROOT/assets
mkdir "$APP_ANDROID_ROOT"/assets
# copy resources
for file in $COCOS2DX_ROOT_LOCAL/samples/TestJavascript/Resources/*
for file in "$APP_ROOT"/Resources/*
do
if [ -d "$file" ]; then
cp -rf "$file" $TEST_JS_ROOT/assets
cp -rf "$file" "$APP_ANDROID_ROOT"/assets
fi
if [ -f "$file" ]; then
cp "$file" $TEST_JS_ROOT/assets
cp "$file" "$APP_ANDROID_ROOT"/assets
fi
done
if [[ $buildexternalsfromsource ]]; then
echo "Building external dependencies from source"
$NDK_ROOT_LOCAL/ndk-build -C $TEST_JS_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/prebuilt
if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source"
else
echo "Using prebuilt externals"
$NDK_ROOT_LOCAL/ndk-build -C $TEST_JS_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/prebuilt
echo "Using prebuilt externals"
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
fi

View File

@ -1,9 +1,6 @@
# set params
NDK_ROOT=__ndkroot__
COCOS2DX_ROOT=__cocos2dxroot__
GAME_ROOT=$COCOS2DX_ROOT/__projectname__
GAME_ANDROID_ROOT=$GAME_ROOT/proj.android
RESOURCE_ROOT=$GAME_ROOT/Resources
APPNAME="__projectname__"
# options
buildexternalsfromsource=
@ -11,69 +8,91 @@ usage(){
cat << EOF
usage: $0 [options]
Build C/C++ native code using Android NDK
Build C/C++ code for $APPNAME using Android NDK
OPTIONS:
-s Build externals from source
-h this help
-s Build externals from source
-h this help
EOF
}
while getopts "s" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
;;
h)
usage
exit 0
;;
esac
while getopts "sh" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
;;
h)
usage
exit 0
;;
esac
done
# make sure assets is exist
if [ -d $GAME_ANDROID_ROOT/assets ]; then
rm -rf $GAME_ANDROID_ROOT/assets
# paths
if [ -z "${NDK_ROOT+aaa}" ]; then
# ... if NDK_ROOT is not set, use "$HOME/bin/android-ndk"
NDK_ROOT="__ndkroot__"
fi
mkdir $GAME_ANDROID_ROOT/assets
if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
# ... if COCOS2DX_ROOT is not set
# ... find current working directory
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
else
APP_ROOT="$COCOS2DX_ROOT"/"$APPNAME"
APP_ANDROID_ROOT="$COCOS2DX_ROOT"/"$APPNAME"/proj.android
fi
echo "NDK_ROOT = $NDK_ROOT"
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo "APP_ROOT = $APP_ROOT"
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
# make sure assets is exist
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
rm -rf "$APP_ANDROID_ROOT"/assets
fi
mkdir "$APP_ANDROID_ROOT"/assets
# copy resources
for file in $RESOURCE_ROOT/*
for file in "$APP_ROOT"/Resources/*
do
if [ -d "$file" ]; then
cp -rf "$file" $GAME_ANDROID_ROOT/assets
fi
if [ -d "$file" ]; then
cp -rf "$file" "$APP_ANDROID_ROOT"/assets
fi
if [ -f "$file" ]; then
cp "$file" $GAME_ANDROID_ROOT/assets
fi
if [ -f "$file" ]; then
cp "$file" "$APP_ANDROID_ROOT"/assets
fi
done
# copy icons (if they exist)
file=$GAME_ANDROID_ROOT/assets/Icon-72.png
file="$APP_ANDROID_ROOT"/assets/Icon-72.png
if [ -f "$file" ]; then
cp $file $GAME_ANDROID_ROOT/res/drawable-hdpi/icon.png
cp "$file" "$APP_ANDROID_ROOT"/res/drawable-hdpi/icon.png
fi
file=$GAME_ANDROID_ROOT/assets/Icon-48.png
file="$APP_ANDROID_ROOT"/assets/Icon-48.png
if [ -f "$file" ]; then
cp $file $GAME_ANDROID_ROOT/res/drawable-mdpi/icon.png
cp "$file" "$APP_ANDROID_ROOT"/res/drawable-mdpi/icon.png
fi
file=$GAME_ANDROID_ROOT/assets/Icon-32.png
file="$APP_ANDROID_ROOT"/assets/Icon-32.png
if [ -f "$file" ]; then
cp $file $GAME_ANDROID_ROOT/res/drawable-ldpi/icon.png
cp "$file" "$APP_ANDROID_ROOT"/res/drawable-ldpi/icon.png
fi
if [[ $buildexternalsfromsource ]]; then
if [[ "$buildexternalsfromsource" ]]; then
echo "Building external dependencies from source"
$NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT \
NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source"
else
echo "Using prebuilt externals"
$NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT \
NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt
"$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
fi