Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into autoExtend

This commit is contained in:
pandamicro 2015-07-23 15:25:33 +08:00
commit 6110700615
374 changed files with 9259 additions and 6200 deletions

1
.gitignore vendored
View File

@ -146,3 +146,4 @@ tests/cpp-tests/Resources/audio
/*/*/prebuilt-mk/Android.mk
/*/*/*/prebuilt-mk/Android.mk
/*/*/*/*/prebuilt-mk/Android.mk
*.xcscmblueprint

View File

@ -37,5 +37,5 @@ before_install:
# whitelist
branches:
only:
- v3.7-release
- v3.7.1
- v3

View File

@ -4,6 +4,46 @@ cocos2d-x-3.8 ??
[FIX] renderer: UI component can't click correctly by moving UI and camera far away of origin.
[FIX] JS: Fixed issue of iOS/JS reflection `callStaticMethod` with bool arg
cocos2d-x-3.7final July.21 2015
[REFINE] JS: Improve manual binding code for `retain`, `release`, `onEnter`, `onExit`, `onEnterTransitionDidFinish` and `onExitTransitionDidStart`
[REFINE] web: Add compatible Uint16Array defintion
[FIX] Scale9Sprite: Fixed Scale9Sprite gray state issue while `setCapInsets` called
[FIX] studio: Fixed parser issue by checking texture existance
[FIX] studio: Fixed Armature parser issue
[FIX] JS: Fixed cleanup overriding issue in JS that it will cause `too much recursion` error
[FIX] web: Fixed url check regular expression not supporting localhost issue
[FIX] web: Fixed issue that sprite doesn't update texture rect correctly in some condition
cocos2d-x-3.7rc1 July.14 2015
[REFINE] framework: Used msbuild to generating engine prebuilt libs on win32.
[REFINE] 3d: Used shader with normal while creating mesh with normals
[REFINE] 3d: Set default 3d animation quality to low
[REFINE] web: Improved localStorage warning when disabled
[FIX] studio: Fixed percentage setting won't take effect when UISlider's background resource set to null
[FIX] studio: Fixed a bug that SingleNode's color isn't set
[FIX] studio: Fixed child nodes can't be rendered when particle and TiledMap as parent and their resource have been removed from disk
[FIX] studio: Fixed a bug of JSON parser that texture address is wrong
[FIX] studio: Fixed a bug that drawLine & drawPoints don't apply blend function in parser
[FIX] studio: Fixed a bug that check box front cross texture will expand to normal size when change status between normal and disable frequently
[FIX] studio: Fixed a bug that normal texture won't show when slider set to disable mode then clean slider ball disable texture
[FIX] 3d: Fixed obj loading failed on windows
[FIX] 3d: Fixed clipping node does not work for Sprite3D
[FIX] platform: Fixed js template run error on linux
[FIX] Tilemap: Fixed CCTMXXMLParser code negligence
[FIX] JS: Fixed constant value error for ccui.Layout.BACKGROUND_IMAGE_ZORDER
[FIX] JS: Fixed XMLHttpRequest can't be retain in JSB
[FIX] JS: Added cc.path.mainFileName
[FIX] JS: Fixed issue that override cleanup function in JS can't get invoked during node detaching
[FIX] JS: Fixed cc.loader notification issue with image asynchonous loading
[FIX] web: Fixed MenuItems' color/opacity setter issue with child nodes
[FIX] web: Fixed page view's layout issue for JSON parser
[FIX] web: Add ttc loader and prevent the pure digital fonts is invalid
[FIX] web: Fixed Float32Array initialization
[FIX] web: Fixed a bug that layout background is missing
[FIX] web: Fixed a bug that ObjectExtensionData miss setCustomProperty and getCustomProperty function
cocos2d-x-3.7rc0 July.1 2015
[HIGHLIGHT] core: Added Material system (JS/Lua ready)
[HIGHLIGHT] 3d: Added Physics3d support (JS/Lua ready)

View File

@ -13,7 +13,7 @@ cocos2d-x
[cocos2d-x][1] is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
It is based on [cocos2d-iphone][2], but instead of using Objective-C, it uses C++.
It works on iOS, Android, Windows Phone and Store Apps, OS X, Windows and Linux.
It works on iOS, Android, Windows Phone and Store Apps, OS X, Windows, Linux and Web platforms.
cocos2d-x is:
@ -38,6 +38,12 @@ Git user attention
cocos2d-x $ git submodule update --init
Download stable versions
-----------------------
* [Cocos2d-x stable versions](http://www.cocos2d-x.org/download)
* [Cocos2d-JS Lite version](http://www.cocos2d-x.org/filecenter/jsbuilder)
How to start a new game
-----------------------
@ -53,6 +59,8 @@ Example:
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
You can also create a JS project or Lua project with `-l js` or `-l lua`.
### Build and run a new project for Android ###
$ cocos run -p android -j 4
@ -67,7 +75,7 @@ Example:
### Build and run a new project for Linux ###
if you never run cocos2d-x on Linux, you need to install all dependencies by the
If you never run cocos2d-x on Linux, you need to install all dependencies by the
script in **cocos2d/build/install-deps-linux.sh**
$ cd cocos2d-x/build
@ -100,6 +108,29 @@ Starting with Cocos2d-x v3.6 there will no longer be support for Windows Phone 8
See more info on How to install and Create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/
### Build and run new project for web ###
Only JS project can be published to web platforms, so you will need to create a JS project first:
$ cocos new -l js WebGame
Then you can run your game in a web browser:
$ cocos run -p web
Or you can publish your game to `publish/html5/` folder:
$ cocos run -p web -m release [--advanced]
Documentations and samples
-------------
* [Online API Reference](http://cocos2d-x.org/wiki/Reference) _Note that Cocos2d-x and Cocos2d-JS have different API set_
* [Programmers Guide](http://cocos2d-x.org/programmersguide/)
* [Temporary Cocos2d-JS documents](http://cocos2d-x.org/docs/manual/framework/html5/en)
* [Latest Release Note](https://github.com/cocos2d/cocos2d-x/blob/v3/docs/RELEASE_NOTES.md)
* [Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
* [Cocos2d sample games](https://github.com/cocos2d/cocos2d-x-samples) _More samples will be added in v3.8_
Main features
-------------
@ -141,9 +172,8 @@ Build Requirements
* or Windows 7+, VS 2013+
* Python 2.7.5
* NDK r10c+ is required to build Android games
* Windows Phone/Store 8.0 VS 2013+
* Windows Phone/Store 8.1 VS 2013 Update 3+
* Windows Phone/Store 8.1 VS 2013 Update 4+
* JRE or JDK 1.6+ is required for web publishing
Runtime Requirements
--------------------
@ -153,13 +183,28 @@ Runtime Requirements
* Windows 10.0 for Windows Phone/Store 10.0 games
* OS X v10.6+ for Mac games
* Windows 7+ for Win games
* Modern browsers and IE 9+ for web games
Running Tests
--------------------
Select the test you want from Xcode Scheme chooser.
* Cocos Console
```
// Enter cpp test folder
cd tests/cpp-tests
// Or enter js test folder
cd tests/js-tests
// Or enter lua test folder
cd tests/lua-tests
// Compile or run test case
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
```
* For OS X / iOS
```

View File

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@ -12521,7 +12521,6 @@
"COCOS2D_DEBUG=1",
USE_FILE32API,
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"CC_ENABLE_BULLET_INTEGRATION=1",
);
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES;
@ -12556,7 +12555,6 @@
"CC_ENABLE_CHIPMUNK_INTEGRATION=1",
NDEBUG,
USE_FILE32API,
"CC_ENABLE_BULLET_INTEGRATION=1",
);
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GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES;

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@ -6662,7 +6686,6 @@
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GCC_TREAT_WARNINGS_AS_ERRORS = YES;
@ -6691,7 +6714,6 @@
NDEBUG,
USE_FILE32API,
"CC_ENABLE_CHIPMUNK_INTEGRATION=1",
"CC_ENABLE_BULLET_INTEGRATION=1",
);
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
GCC_TREAT_WARNINGS_AS_ERRORS = YES;

View File

@ -40,6 +40,7 @@ Action::Action()
:_originalTarget(nullptr)
,_target(nullptr)
,_tag(Action::INVALID_TAG)
,_flags(0)
{
}

View File

@ -143,6 +143,16 @@ public:
* @param tag Used to identify the action easily.
*/
inline void setTag(int tag) { _tag = tag; }
/** Returns a flag field that is used to group the actions easily.
*
* @return A tag.
*/
inline unsigned int getFlags() const { return _flags; }
/** Changes the flag field that is used to group the actions easily.
*
* @param tag Used to identify the action easily.
*/
inline void setFlags(unsigned int flags) { _flags = flags; }
CC_CONSTRUCTOR_ACCESS:
Action();
@ -159,6 +169,8 @@ protected:
Node *_target;
/** The action tag. An identifier of the action. */
int _tag;
/** The action flag field. To categorize action into certain groups.*/
unsigned int _flags;
private:
CC_DISALLOW_COPY_AND_ASSIGN(Action);

View File

@ -46,7 +46,7 @@ NS_CC_BEGIN
bool ActionEase::initWithAction(ActionInterval *action)
{
CCASSERT(action != nullptr, "");
CCASSERT(action != nullptr, "action couldn't be nullptr!");
if (ActionInterval::initWithDuration(action->getDuration()))
{

View File

@ -57,13 +57,13 @@ void GridAction::startWithTarget(Node *target)
if (targetGrid && targetGrid->getReuseGrid() > 0)
{
if (targetGrid->isActive() && targetGrid->getGridSize().width == _gridSize.width
&& targetGrid->getGridSize().height == _gridSize.height /*&& dynamic_cast<GridBase*>(targetGrid) != nullptr*/)
&& targetGrid->getGridSize().height == _gridSize.height)
{
targetGrid->reuse();
}
else
{
CCASSERT(0, "");
CCASSERT(0, "Invalid grid parameters!");
}
}
else
@ -93,7 +93,7 @@ GridAction* GridAction::reverse() const
GridBase* GridAction::getGrid()
{
// Abstract class needs implementation
CCASSERT(0, "");
CCASSERT(0, "Subclass should implement this method!");
return nullptr;
}

View File

@ -134,13 +134,13 @@ void ActionInterval::setAmplitudeRate(float amp)
{
CC_UNUSED_PARAM(amp);
// Abstract class needs implementation
CCASSERT(0, "");
CCASSERT(0, "Subclass should implement this method!");
}
float ActionInterval::getAmplitudeRate()
{
// Abstract class needs implementation
CCASSERT(0, "");
CCASSERT(0, "Subclass should implement this method!");
return 0;
}
@ -248,8 +248,8 @@ Sequence* Sequence::create(const Vector<FiniteTimeAction*>& arrayOfActions)
bool Sequence::initWithTwoActions(FiniteTimeAction *actionOne, FiniteTimeAction *actionTwo)
{
CCASSERT(actionOne != nullptr, "");
CCASSERT(actionTwo != nullptr, "");
CCASSERT(actionOne != nullptr, "actionOne can't be nullptr!");
CCASSERT(actionTwo != nullptr, "actionTwo can't be nullptr!");
float d = actionOne->getDuration() + actionTwo->getDuration();
ActionInterval::initWithDuration(d);
@ -504,7 +504,7 @@ RepeatForever *RepeatForever::create(ActionInterval *action)
bool RepeatForever::initWithAction(ActionInterval *action)
{
CCASSERT(action != nullptr, "");
CCASSERT(action != nullptr, "action can't be nullptr!");
action->retain();
_innerAction = action;
return true;
@ -645,8 +645,8 @@ Spawn* Spawn::createWithTwoActions(FiniteTimeAction *action1, FiniteTimeAction *
bool Spawn::initWithTwoActions(FiniteTimeAction *action1, FiniteTimeAction *action2)
{
CCASSERT(action1 != nullptr, "");
CCASSERT(action2 != nullptr, "");
CCASSERT(action1 != nullptr, "action1 can't be nullptr!");
CCASSERT(action2 != nullptr, "action2 can't be nullptr!");
bool ret = false;
@ -2189,8 +2189,8 @@ ReverseTime* ReverseTime::create(FiniteTimeAction *action)
bool ReverseTime::initWithAction(FiniteTimeAction *action)
{
CCASSERT(action != nullptr, "");
CCASSERT(action != _other, "");
CCASSERT(action != nullptr, "action can't be nullptr!");
CCASSERT(action != _other, "action doesn't equal to _other!");
if (ActionInterval::initWithDuration(action->getDuration()))
{
@ -2270,6 +2270,7 @@ Animate::Animate()
, _executedLoops(0)
, _animation(nullptr)
, _frameDisplayedEvent(nullptr)
, _currFrameIndex(0)
{
}
@ -2383,7 +2384,8 @@ void Animate::update(float t)
float splitTime = _splitTimes->at(i);
if( splitTime <= t ) {
AnimationFrame* frame = frames.at(i);
_currFrameIndex = i;
AnimationFrame* frame = frames.at(_currFrameIndex);
frameToDisplay = frame->getSpriteFrame();
static_cast<Sprite*>(_target)->setSpriteFrame(frameToDisplay);

View File

@ -1439,6 +1439,11 @@ public:
Animation* getAnimation() { return _animation; }
const Animation* getAnimation() const { return _animation; }
/**
* Gets the index of sprite frame currently displayed.
* @return int the index of sprite frame currently displayed.
*/
int getCurrentFrameIndex() { return _currFrameIndex; }
//
// Overrides
//
@ -1462,6 +1467,7 @@ protected:
std::vector<float>* _splitTimes;
int _nextFrame;
SpriteFrame* _origFrame;
int _currFrameIndex;
unsigned int _executedLoops;
Animation* _animation;

View File

@ -168,8 +168,8 @@ void ActionManager::resumeTargets(const Vector<Node*>& targetsToResume)
void ActionManager::addAction(Action *action, Node *target, bool paused)
{
CCASSERT(action != nullptr, "");
CCASSERT(target != nullptr, "");
CCASSERT(action != nullptr, "action can't be nullptr!");
CCASSERT(target != nullptr, "target can't be nullptr!");
tHashElement *element = nullptr;
// we should convert it to Ref*, because we save it as Ref*
@ -186,7 +186,7 @@ void ActionManager::addAction(Action *action, Node *target, bool paused)
actionAllocWithHashElement(element);
CCASSERT(! ccArrayContainsObject(element->actions, action), "");
CCASSERT(! ccArrayContainsObject(element->actions, action), "action already be added!");
ccArrayAppendObject(element->actions, action);
action->startWithTarget(target);
@ -265,8 +265,8 @@ void ActionManager::removeAction(Action *action)
void ActionManager::removeActionByTag(int tag, Node *target)
{
CCASSERT(tag != Action::INVALID_TAG, "");
CCASSERT(target != nullptr, "");
CCASSERT(tag != Action::INVALID_TAG, "Invalid tag value!");
CCASSERT(target != nullptr, "target can't be nullptr!");
tHashElement *element = nullptr;
HASH_FIND_PTR(_targets, &target, element);
@ -289,8 +289,8 @@ void ActionManager::removeActionByTag(int tag, Node *target)
void ActionManager::removeAllActionsByTag(int tag, Node *target)
{
CCASSERT(tag != Action::INVALID_TAG, "");
CCASSERT(target != nullptr, "");
CCASSERT(tag != Action::INVALID_TAG, "Invalid tag value!");
CCASSERT(target != nullptr, "target can't be nullptr!");
tHashElement *element = nullptr;
HASH_FIND_PTR(_targets, &target, element);
@ -315,13 +315,44 @@ void ActionManager::removeAllActionsByTag(int tag, Node *target)
}
}
void ActionManager::removeActionsByFlags(unsigned int flags, Node *target)
{
if (flags == 0)
{
return;
}
CCASSERT(target != nullptr, "target can't be nullptr!");
tHashElement *element = nullptr;
HASH_FIND_PTR(_targets, &target, element);
if (element)
{
auto limit = element->actions->num;
for (int i = 0; i < limit;)
{
Action *action = (Action*)element->actions->arr[i];
if ((action->getFlags() & flags) != 0 && action->getOriginalTarget() == target)
{
removeActionAtIndex(i, element);
--limit;
}
else
{
++i;
}
}
}
}
// get
// FIXME: Passing "const O *" instead of "const O&" because HASH_FIND_IT requries the address of a pointer
// and, it is not possible to get the address of a reference
Action* ActionManager::getActionByTag(int tag, const Node *target) const
{
CCASSERT(tag != Action::INVALID_TAG, "");
CCASSERT(tag != Action::INVALID_TAG, "Invalid tag value!");
tHashElement *element = nullptr;
HASH_FIND_PTR(_targets, &target, element);

View File

@ -114,6 +114,14 @@ public:
*/
void removeAllActionsByTag(int tag, Node *target);
/** Removes all actions matching at least one bit in flags and the target.
*
* @param flags The flag field to match the actions' flags based on bitwise AND.
* @param target A certain target.
* @js NA
*/
void removeActionsByFlags(unsigned int flags, Node *target);
/** Gets an action given its tag an a target.
*
* @param tag The action's tag.

View File

@ -238,7 +238,7 @@ Vec2 Camera::project(const Vec3& src) const
Vec4 clipPos;
getViewProjectionMatrix().transformVector(Vec4(src.x, src.y, src.z, 1.0f), &clipPos);
CCASSERT(clipPos.w != 0.0f, "");
CCASSERT(clipPos.w != 0.0f, "clipPos.w can't be 0.0f!");
float ndcX = clipPos.x / clipPos.w;
float ndcY = clipPos.y / clipPos.w;
@ -255,7 +255,7 @@ Vec2 Camera::projectGL(const Vec3& src) const
Vec4 clipPos;
getViewProjectionMatrix().transformVector(Vec4(src.x, src.y, src.z, 1.0f), &clipPos);
CCASSERT(clipPos.w != 0.0f, "");
CCASSERT(clipPos.w != 0.0f, "clipPos.w can't be 0.0f!");
float ndcX = clipPos.x / clipPos.w;
float ndcY = clipPos.y / clipPos.w;

View File

@ -374,7 +374,9 @@ void DrawNode::onDrawGLLine(const Mat4 &transform, uint32_t flags)
auto glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR);
glProgram->use();
glProgram->setUniformsForBuiltins(transform);
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
if (_dirtyGLLine)
{
glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine);
@ -415,7 +417,9 @@ void DrawNode::onDrawGLPoint(const Mat4 &transform, uint32_t flags)
auto glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_COLOR_TEXASPOINTSIZE);
glProgram->use();
glProgram->setUniformsForBuiltins(transform);
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
if (_dirtyGLPoint)
{
glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);

View File

@ -70,32 +70,6 @@ static Color4F s_color(1.0f,1.0f,1.0f,1.0f);
static int s_pointSizeLocation = -1;
static GLfloat s_pointSize = 1.0f;
#ifdef EMSCRIPTEN
static GLuint s_bufferObject = 0;
static GLuint s_bufferSize = 0;
static void setGLBufferData(void *buf, GLuint bufSize)
{
if(s_bufferSize < bufSize)
{
if(s_bufferObject)
{
glDeleteBuffers(1, &s_bufferObject);
}
glGenBuffers(1, &s_bufferObject);
s_bufferSize = bufSize;
glBindBuffer(GL_ARRAY_BUFFER, s_bufferObject);
glBufferData(GL_ARRAY_BUFFER, bufSize, buf, GL_DYNAMIC_DRAW);
}
else
{
glBindBuffer(GL_ARRAY_BUFFER, s_bufferObject);
glBufferSubData(GL_ARRAY_BUFFER, 0, bufSize, buf);
}
}
#endif // EMSCRIPTEN
static void lazy_init()
{
@ -143,12 +117,7 @@ void drawPoint(const Vec2& point)
s_shader->setUniformLocationWith4fv(s_colorLocation, (GLfloat*) &s_color.r, 1);
s_shader->setUniformLocationWith1f(s_pointSizeLocation, s_pointSize);
#ifdef EMSCRIPTEN
setGLBufferData(&p, 8);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, &p);
#endif // EMSCRIPTEN
glDrawArrays(GL_POINTS, 0, 1);
@ -171,12 +140,7 @@ void drawPoints( const Vec2 *points, unsigned int numberOfPoints )
// iPhone and 32-bit machines optimization
if( sizeof(Vec2) == sizeof(Vec2) )
{
#ifdef EMSCRIPTEN
setGLBufferData((void*) points, numberOfPoints * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, points);
#endif // EMSCRIPTEN
}
else
{
@ -185,14 +149,7 @@ void drawPoints( const Vec2 *points, unsigned int numberOfPoints )
newPoints[i].x = points[i].x;
newPoints[i].y = points[i].y;
}
#ifdef EMSCRIPTEN
// Suspect Emscripten won't be emitting 64-bit code for a while yet,
// but want to make sure this continues to work even if they do.
setGLBufferData(newPoints, numberOfPoints * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, newPoints);
#endif // EMSCRIPTEN
}
glDrawArrays(GL_POINTS, 0, (GLsizei) numberOfPoints);
@ -217,12 +174,7 @@ void drawLine(const Vec2& origin, const Vec2& destination)
s_shader->setUniformLocationWith4fv(s_colorLocation, (GLfloat*) &s_color.r, 1);
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
#ifdef EMSCRIPTEN
setGLBufferData(vertices, 16);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINES, 0, 2);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,2);
@ -261,12 +213,7 @@ void drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon)
// iPhone and 32-bit machines optimization
if( sizeof(Vec2) == sizeof(Vec2) )
{
#ifdef EMSCRIPTEN
setGLBufferData((void*) poli, numberOfPoints * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, poli);
#endif // EMSCRIPTEN
if( closePolygon )
glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) numberOfPoints);
@ -282,12 +229,7 @@ void drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon)
newPoli[i].x = poli[i].x;
newPoli[i].y = poli[i].y;
}
#ifdef EMSCRIPTEN
setGLBufferData(newPoli, numberOfPoints * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, newPoli);
#endif // EMSCRIPTEN
if( closePolygon )
glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) numberOfPoints);
@ -316,12 +258,7 @@ void drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, Color4F color)
// iPhone and 32-bit machines optimization
if (sizeof(Vec2) == sizeof(Vec2))
{
#ifdef EMSCRIPTEN
setGLBufferData((void*) poli, numberOfPoints * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, poli);
#endif // EMSCRIPTEN
}
else
{
@ -330,13 +267,8 @@ void drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, Color4F color)
{
newPoli[i].set(poli[i].x, poli[i].y);
}
#ifdef EMSCRIPTEN
setGLBufferData(newPoli, numberOfPoints * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, newPoli);
#endif // EMSCRIPTEN
}
}
glDrawArrays(GL_TRIANGLE_FAN, 0, (GLsizei) numberOfPoints);
@ -375,12 +307,7 @@ void drawCircle( const Vec2& center, float radius, float angle, unsigned int seg
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
#ifdef EMSCRIPTEN
setGLBufferData(vertices, sizeof(GLfloat)*2*(segments+2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments+additionalSegment);
::free( vertices );
@ -420,13 +347,8 @@ void drawSolidCircle( const Vec2& center, float radius, float angle, unsigned in
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
#ifdef EMSCRIPTEN
setGLBufferData(vertices, sizeof(GLfloat)*2*(segments+2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_TRIANGLE_FAN, 0, (GLsizei) segments+1);
::free( vertices );
@ -461,12 +383,7 @@ void drawQuadBezier(const Vec2& origin, const Vec2& control, const Vec2& destina
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
#ifdef EMSCRIPTEN
setGLBufferData(vertices, (segments + 1) * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments + 1);
CC_SAFE_DELETE_ARRAY(vertices);
@ -518,12 +435,7 @@ void drawCardinalSpline( PointArray *config, float tension, unsigned int segmen
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
#ifdef EMSCRIPTEN
setGLBufferData(vertices, (segments + 1) * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments + 1);
CC_SAFE_DELETE_ARRAY(vertices);
@ -552,12 +464,7 @@ void drawCubicBezier(const Vec2& origin, const Vec2& control1, const Vec2& contr
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
#ifdef EMSCRIPTEN
setGLBufferData(vertices, (segments + 1) * sizeof(Vec2));
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments + 1);
CC_SAFE_DELETE_ARRAY(vertices);

View File

@ -204,7 +204,7 @@ bool FontAtlas::prepareLetterDefinitions(const std::u16string& utf16String)
if (bitmapHeight > _currLineHeight)
{
_currLineHeight = bitmapHeight + 1;
_currLineHeight = static_cast<int>(bitmapHeight) + 1;
}
if (_currentPageOrigX + tempDef.width > CacheTextureWidth)
{

View File

@ -137,9 +137,28 @@ bool FontFreeType::createFontObject(const std::string &fontName, int fontSize)
if (FT_New_Memory_Face(getFTLibrary(), s_cacheFontData[fontName].data.getBytes(), s_cacheFontData[fontName].data.getSize(), 0, &face ))
return false;
//we want to use unicode
if (FT_Select_Charmap(face, FT_ENCODING_UNICODE))
return false;
{
int foundIndex = -1;
for (int charmapIndex = 0; charmapIndex < face->num_charmaps; charmapIndex++)
{
if (face->charmaps[charmapIndex]->encoding != FT_ENCODING_NONE)
{
foundIndex = charmapIndex;
break;
}
}
if (foundIndex == -1)
{
return false;
}
if (FT_Select_Charmap(face, face->charmaps[foundIndex]->encoding))
{
return false;
}
}
// set the requested font size
int dpi = 72;

View File

@ -245,17 +245,17 @@ void GridBase::afterDraw(cocos2d::Node *target)
void GridBase::blit(void)
{
CCASSERT(0, "");
CCASSERT(0, "Subclass should implement it.");
}
void GridBase::reuse(void)
{
CCASSERT(0, "");
CCASSERT(0, "Subclass should implement it!");
}
void GridBase::calculateVertexPoints(void)
{
CCASSERT(0, "");
CCASSERT(0, "Subclass should implement it.");
}
// implementation of Grid3D

View File

@ -162,7 +162,7 @@ Label* Label::create(const std::string& text, const std::string& font, float fon
Label* Label::createWithSystemFont(const std::string& text, const std::string& font, float fontSize, const Size& dimensions /* = Size::ZERO */, TextHAlignment hAlignment /* = TextHAlignment::LEFT */, TextVAlignment vAlignment /* = TextVAlignment::TOP */)
{
auto ret = new (std::nothrow) Label(nullptr,hAlignment,vAlignment);
auto ret = new (std::nothrow) Label(hAlignment,vAlignment);
if (ret)
{
@ -182,7 +182,7 @@ Label* Label::createWithSystemFont(const std::string& text, const std::string& f
Label* Label::createWithTTF(const std::string& text, const std::string& fontFile, float fontSize, const Size& dimensions /* = Size::ZERO */, TextHAlignment hAlignment /* = TextHAlignment::LEFT */, TextVAlignment vAlignment /* = TextVAlignment::TOP */)
{
auto ret = new (std::nothrow) Label(nullptr,hAlignment,vAlignment);
auto ret = new (std::nothrow) Label(hAlignment,vAlignment);
if (ret && FileUtils::getInstance()->isFileExist(fontFile))
{
@ -202,9 +202,9 @@ Label* Label::createWithTTF(const std::string& text, const std::string& fontFile
return nullptr;
}
Label* Label::createWithTTF(const TTFConfig& ttfConfig, const std::string& text, TextHAlignment alignment /* = TextHAlignment::CENTER */, int maxLineWidth /* = 0 */)
Label* Label::createWithTTF(const TTFConfig& ttfConfig, const std::string& text, TextHAlignment hAlignment /* = TextHAlignment::CENTER */, int maxLineWidth /* = 0 */)
{
auto ret = new (std::nothrow) Label(nullptr,alignment);
auto ret = new (std::nothrow) Label(hAlignment);
if (ret && FileUtils::getInstance()->isFileExist(ttfConfig.fontFilePath) && ret->setTTFConfig(ttfConfig))
{
@ -219,9 +219,9 @@ Label* Label::createWithTTF(const TTFConfig& ttfConfig, const std::string& text,
return nullptr;
}
Label* Label::createWithBMFont(const std::string& bmfontFilePath, const std::string& text,const TextHAlignment& alignment /* = TextHAlignment::LEFT */, int maxLineWidth /* = 0 */, const Vec2& imageOffset /* = Vec2::ZERO */)
Label* Label::createWithBMFont(const std::string& bmfontFilePath, const std::string& text,const TextHAlignment& hAlignment /* = TextHAlignment::LEFT */, int maxLineWidth /* = 0 */, const Vec2& imageOffset /* = Vec2::ZERO */)
{
auto ret = new (std::nothrow) Label(nullptr,alignment);
auto ret = new (std::nothrow) Label(hAlignment);
if (ret && ret->setBMFontFilePath(bmfontFilePath,imageOffset))
{
@ -326,41 +326,23 @@ bool Label::setCharMap(const std::string& charMapFile, int itemWidth, int itemHe
return true;
}
Label::Label(FontAtlas *atlas /* = nullptr */, TextHAlignment hAlignment /* = TextHAlignment::LEFT */,
TextVAlignment vAlignment /* = TextVAlignment::TOP */,bool useDistanceField /* = false */,bool useA8Shader /* = false */)
: _isOpacityModifyRGB(false)
, _contentDirty(false)
, _fontAtlas(atlas)
, _textSprite(nullptr)
, _compatibleMode(false)
Label::Label(TextHAlignment hAlignment /* = TextHAlignment::LEFT */,
TextVAlignment vAlignment /* = TextVAlignment::TOP */)
: _textSprite(nullptr)
, _shadowNode(nullptr)
, _fontAtlas(nullptr)
, _reusedLetter(nullptr)
, _additionalKerning(0.0f)
, _commonLineHeight(0.0f)
, _lineBreakWithoutSpaces(false)
, _horizontalKernings(nullptr)
, _maxLineWidth(0.0f)
, _labelDimensions(Size::ZERO)
, _labelWidth(0.0f)
, _labelHeight(0.0f)
, _hAlignment(hAlignment)
, _vAlignment(vAlignment)
, _currNumLines(-1)
, _fontScale(1.0f)
, _useDistanceField(useDistanceField)
, _useA8Shader(useA8Shader)
, _effectColorF(Color4F::BLACK)
, _uniformEffectColor(0)
, _shadowDirty(false)
, _blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
, _insideBounds(true)
{
setAnchorPoint(Vec2::ANCHOR_MIDDLE);
reset();
_hAlignment = hAlignment;
_vAlignment = vAlignment;
_purgeTextureListener = EventListenerCustom::create(FontAtlas::CMD_PURGE_FONTATLAS, [this](EventCustom* event){
if (_fontAtlas && _currentLabelType == LabelType::TTF && event->getUserData() == _fontAtlas)
{
for (auto it : _letters)
for (auto&& it : _letters)
{
it.second->setTexture(nullptr);
}
@ -379,7 +361,7 @@ Label::Label(FontAtlas *atlas /* = nullptr */, TextHAlignment hAlignment /* = Te
{
_fontAtlas = nullptr;
this->setTTFConfig(_fontConfig);
for (auto it : _letters)
for (auto&& it : _letters)
{
getLetter(it.first);
}
@ -394,27 +376,27 @@ Label::~Label()
if (_fontAtlas)
{
Node::removeAllChildrenWithCleanup(true);
CC_SAFE_RELEASE_NULL(_reusedLetter);
_batchNodes.clear();
FontAtlasCache::releaseFontAtlas(_fontAtlas);
}
_eventDispatcher->removeEventListener(_purgeTextureListener);
_eventDispatcher->removeEventListener(_resetTextureListener);
CC_SAFE_RELEASE_NULL(_reusedLetter);
CC_SAFE_RELEASE_NULL(_textSprite);
CC_SAFE_RELEASE_NULL(_shadowNode);
}
void Label::reset()
{
TTFConfig temp;
_fontConfig = temp;
_systemFontDirty = false;
_systemFont = "Helvetica";
_systemFontSize = 12;
CC_SAFE_RELEASE_NULL(_textSprite);
CC_SAFE_RELEASE_NULL(_shadowNode);
Node::removeAllChildrenWithCleanup(true);
CC_SAFE_RELEASE_NULL(_reusedLetter);
_letters.clear();
_batchNodes.clear();
_lettersInfo.clear();
if (_fontAtlas)
{
FontAtlasCache::releaseFontAtlas(_fontAtlas);
@ -423,21 +405,53 @@ void Label::reset()
_currentLabelType = LabelType::STRING_TEXTURE;
_currLabelEffect = LabelEffect::NORMAL;
_shadowBlurRadius = 0;
_contentDirty = false;
_currNumLines = 0;
_limitShowCount = 0;
_currentUTF16String.clear();
_originalUTF8String.clear();
Node::removeAllChildrenWithCleanup(true);
_textSprite = nullptr;
_shadowNode = nullptr;
TTFConfig temp;
_fontConfig = temp;
_outlineSize = 0.f;
_bmFontPath = "";
_systemFontDirty = false;
_systemFont = "Helvetica";
_systemFontSize = 12;
CC_SAFE_RELEASE_NULL(_reusedLetter);
if (_horizontalKernings)
{
delete[] _horizontalKernings;
_horizontalKernings = nullptr;
}
_additionalKerning = 0.f;
_commonLineHeight = 0.f;
_maxLineWidth = 0.f;
_labelDimensions.width = 0.f;
_labelDimensions.height = 0.f;
_labelWidth = 0.f;
_labelHeight = 0.f;
_lineBreakWithoutSpaces = false;
_hAlignment = TextHAlignment::LEFT;
_vAlignment = TextVAlignment::TOP;
_effectColorF = Color4F::BLACK;
_textColor = Color4B::WHITE;
_textColorF = Color4F::WHITE;
setColor(Color3B::WHITE);
_shadowDirty = false;
_shadowEnabled = false;
_shadowBlurRadius = 0.f;
_correctionScale = 1.f;
_useDistanceField = false;
_useA8Shader = false;
_clipEnabled = false;
_blendFuncDirty = false;
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
_isOpacityModifyRGB = false;
_insideBounds = true;
}
void Label::updateShaderProgram()
@ -481,6 +495,7 @@ void Label::setFontAtlas(FontAtlas* atlas,bool distanceFieldEnabled /* = false *
if (_fontAtlas)
{
_batchNodes.clear();
FontAtlasCache::releaseFontAtlas(_fontAtlas);
_fontAtlas = nullptr;
}
@ -538,7 +553,7 @@ bool Label::setTTFConfig(const TTFConfig& ttfConfig)
updateShaderProgram();
if(ttfConfig.distanceFieldEnabled)
{
this->setFontScale(1.0f * ttfConfig.fontSize / DistanceFieldFontSize);
this->setCorrectionScale(1.0f * ttfConfig.fontSize / DistanceFieldFontSize);
}
}
@ -623,7 +638,7 @@ void Label::setScale(float scale)
{
if (_useDistanceField)
{
scale *= _fontScale;
scale *= _correctionScale;
}
Node::setScale(scale);
}
@ -632,7 +647,7 @@ void Label::setScaleX(float scaleX)
{
if (_useDistanceField)
{
scaleX *= _fontScale;
scaleX *= _correctionScale;
}
Node::setScaleX(scaleX);
}
@ -641,7 +656,7 @@ void Label::setScaleY(float scaleY)
{
if (_useDistanceField)
{
scaleY *= _fontScale;
scaleY *= _correctionScale;
}
Node::setScaleY(scaleY);
}
@ -650,7 +665,7 @@ float Label::getScaleY() const
{
if (_useDistanceField)
{
return _scaleY / _fontScale;
return _scaleY / _correctionScale;
}
else
{
@ -662,7 +677,7 @@ float Label::getScaleX() const
{
if (_useDistanceField)
{
return _scaleX / _fontScale;
return _scaleX / _correctionScale;
}
else
{
@ -687,6 +702,7 @@ void Label::alignText()
auto batchNode = SpriteBatchNode::createWithTexture(textures.at(index));
if (batchNode)
{
_isOpacityModifyRGB = batchNode->getTexture()->hasPremultipliedAlpha();
_blendFunc = batchNode->getBlendFunc();
batchNode->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
batchNode->setPosition(Vec2::ZERO);
@ -741,7 +757,7 @@ void Label::alignText()
}
}
for (const auto& batchNode : _batchNodes)
for (auto&& batchNode : _batchNodes)
{
batchNode->getTextureAtlas()->removeAllQuads();
}
@ -781,19 +797,7 @@ void Label::updateQuads()
_reusedRect.size.width = letterDef.width;
_reusedRect.origin.x = letterDef.U;
_reusedRect.origin.y = letterDef.V;
if (_labelHeight > 0.f)
{
if (_lettersInfo[ctr].position.y > _contentSize.height)
{
auto clipTop = _lettersInfo[ctr].position.y - _contentSize.height;
_reusedRect.origin.y += clipTop;
_lettersInfo[ctr].position.y -= clipTop;
}
if (_lettersInfo[ctr].position.y - letterDef.height < 0.f)
{
_reusedRect.size.height = _lettersInfo[ctr].position.y < 0.f ? 0.f : _lettersInfo[ctr].position.y;
}
}
_reusedLetter->setTextureRect(_reusedRect,false,_reusedRect.size);
_reusedLetter->setPosition(_lettersInfo[ctr].position);
@ -848,11 +852,10 @@ void Label::enableGlow(const Color4B& glowColor)
_contentDirty = true;
}
_currLabelEffect = LabelEffect::GLOW;
_effectColor = glowColor;
_effectColorF.r = _effectColor.r / 255.0f;
_effectColorF.g = _effectColor.g / 255.0f;
_effectColorF.b = _effectColor.b / 255.0f;
_effectColorF.a = _effectColor.a / 255.0f;
_effectColorF.r = glowColor.r / 255.0f;
_effectColorF.g = glowColor.g / 255.0f;
_effectColorF.b = glowColor.b / 255.0f;
_effectColorF.a = glowColor.a / 255.0f;
updateShaderProgram();
}
}
@ -876,9 +879,12 @@ void Label::enableOutline(const Color4B& outlineColor,int outlineSize /* = -1 */
setTTFConfig(_fontConfig);
}
}
else if (_effectColor != outlineColor || _outlineSize != outlineSize)
else if (_effectColorF != outlineColor || _outlineSize != outlineSize)
{
_effectColor = outlineColor;
_effectColorF.r = outlineColor.r / 255.f;
_effectColorF.g = outlineColor.g / 255.f;
_effectColorF.b = outlineColor.b / 255.f;
_effectColorF.a = outlineColor.a / 255.f;
_outlineSize = outlineSize;
_currLabelEffect = LabelEffect::OUTLINE;
_contentDirty = true;
@ -895,7 +901,6 @@ void Label::enableShadow(const Color4B& shadowColor /* = Color4B::BLACK */,const
_shadowOffset.width = offset.width * contentScaleFactor;
_shadowOffset.height = offset.height * contentScaleFactor;
//TODO: support blur for shadow
_shadowBlurRadius = 0;
_shadowColor3B.r = shadowColor.r;
_shadowColor3B.g = shadowColor.g;
@ -904,13 +909,14 @@ void Label::enableShadow(const Color4B& shadowColor /* = Color4B::BLACK */,const
if (!_systemFontDirty && !_contentDirty && _textSprite)
{
auto fontDef = _getFontDefinition();
if (_shadowNode)
{
if (shadowColor != _shadowColor4F)
{
_shadowNode->release();
_shadowNode = nullptr;
createShadowSpriteForSystemFont();
createShadowSpriteForSystemFont(fontDef);
}
else
{
@ -919,7 +925,7 @@ void Label::enableShadow(const Color4B& shadowColor /* = Color4B::BLACK */,const
}
else
{
createShadowSpriteForSystemFont();
createShadowSpriteForSystemFont(fontDef);
}
}
@ -981,59 +987,18 @@ void Label::disableEffect(LabelEffect effect)
}
}
void Label::setFontScale(float fontScale)
void Label::setCorrectionScale(float correctionScale)
{
_fontScale = fontScale * CC_CONTENT_SCALE_FACTOR();
Node::setScale(_fontScale);
_correctionScale = correctionScale * CC_CONTENT_SCALE_FACTOR();
Node::setScale(_correctionScale);
}
void Label::createSpriteForSystemFont()
void Label::createSpriteForSystemFont(const FontDefinition& fontDef)
{
_currentLabelType = LabelType::STRING_TEXTURE;
if (!_compatibleMode)
{
_fontDefinition._fontName = _systemFont;
_fontDefinition._fontSize = _systemFontSize;
_fontDefinition._alignment = _hAlignment;
_fontDefinition._vertAlignment = _vAlignment;
_fontDefinition._dimensions.width = _labelWidth;
_fontDefinition._dimensions.height = _labelHeight;
_fontDefinition._fontFillColor.r = _textColor.r;
_fontDefinition._fontFillColor.g = _textColor.g;
_fontDefinition._fontFillColor.b = _textColor.b;
_fontDefinition._fontAlpha = _textColor.a;
_fontDefinition._shadow._shadowEnabled = false;
if (_currLabelEffect == LabelEffect::OUTLINE && _outlineSize > 0)
{
_fontDefinition._stroke._strokeEnabled = true;
_fontDefinition._stroke._strokeSize = _outlineSize;
_fontDefinition._stroke._strokeColor.r = _effectColor.r;
_fontDefinition._stroke._strokeColor.g = _effectColor.g;
_fontDefinition._stroke._strokeColor.b = _effectColor.b;
_fontDefinition._stroke._strokeAlpha = _effectColor.a;
}
else
{
_fontDefinition._stroke._strokeEnabled = false;
}
#if (CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID) && (CC_TARGET_PLATFORM != CC_PLATFORM_IOS)
if (_fontDefinition._stroke._strokeEnabled)
{
CCLOGERROR("Currently only supported on iOS and Android!");
}
_fontDefinition._stroke._strokeEnabled = false;
#endif
}
auto texture = new (std::nothrow) Texture2D;
texture->initWithString(_originalUTF8String.c_str(), _fontDefinition);
texture->initWithString(_originalUTF8String.c_str(), fontDef);
_textSprite = Sprite::createWithTexture(texture);
//set camera mask using label's camera mask, because _textSprite may be null when setting camera mask to label
@ -1051,16 +1016,16 @@ void Label::createSpriteForSystemFont()
_textSprite->updateDisplayedOpacity(_displayedOpacity);
}
void Label::createShadowSpriteForSystemFont()
void Label::createShadowSpriteForSystemFont(const FontDefinition& fontDef)
{
if (!_fontDefinition._stroke._strokeEnabled && _fontDefinition._fontFillColor == _shadowColor3B
&& (_fontDefinition._fontAlpha == _shadowOpacity))
if (!fontDef._stroke._strokeEnabled && fontDef._fontFillColor == _shadowColor3B
&& (fontDef._fontAlpha == _shadowOpacity))
{
_shadowNode = Sprite::createWithTexture(_textSprite->getTexture());
}
else
{
auto shadowFontDefinition = _fontDefinition;
FontDefinition shadowFontDefinition = fontDef;
shadowFontDefinition._fontFillColor.r = _shadowColor3B.r;
shadowFontDefinition._fontFillColor.g = _shadowColor3B.g;
shadowFontDefinition._fontFillColor.b = _shadowColor3B.b;
@ -1107,20 +1072,35 @@ void Label::setCameraMask(unsigned short mask, bool applyChildren)
void Label::setFontDefinition(const FontDefinition& textDefinition)
{
_fontDefinition = textDefinition;
_systemFont = textDefinition._fontName;
_systemFontSize = textDefinition._fontSize;
_hAlignment = textDefinition._alignment;
_vAlignment = textDefinition._vertAlignment;
setDimensions(textDefinition._dimensions.width, textDefinition._dimensions.height);
Color4B textColor = Color4B(textDefinition._fontFillColor);
textColor.a = textDefinition._fontAlpha;
setTextColor(textColor);
#if (CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID) && (CC_TARGET_PLATFORM != CC_PLATFORM_IOS)
if (_fontDefinition._stroke._strokeEnabled)
if (textDefinition._stroke._strokeEnabled)
{
CCLOGERROR("Currently only supported on iOS and Android!");
}
_fontDefinition._stroke._strokeEnabled = false;
#endif
if (_fontDefinition._shadow._shadowEnabled)
_outlineSize = 0.f;
#else
if (textDefinition._stroke._strokeEnabled && textDefinition._stroke._strokeSize > 0.f)
{
_fontDefinition._shadow._shadowEnabled = false;
enableShadow(Color4B(0,0,0,255 * _fontDefinition._shadow._shadowOpacity),_fontDefinition._shadow._shadowOffset,_fontDefinition._shadow._shadowBlur);
Color4B outlineColor = Color4B(textDefinition._stroke._strokeColor);
outlineColor.a = textDefinition._stroke._strokeAlpha;
enableOutline(outlineColor, textDefinition._stroke._strokeSize);
}
#endif
if (textDefinition._shadow._shadowEnabled)
{
enableShadow(Color4B(0, 0, 0, 255 * textDefinition._shadow._shadowOpacity),
textDefinition._shadow._shadowOffset, textDefinition._shadow._shadowBlur);
}
_compatibleMode = true;
}
void Label::updateContent()
@ -1155,10 +1135,11 @@ void Label::updateContent()
}
else
{
createSpriteForSystemFont();
auto fontDef = _getFontDefinition();
createSpriteForSystemFont(fontDef);
if (_shadowEnabled)
{
createShadowSpriteForSystemFont();
createShadowSpriteForSystemFont(fontDef);
}
}
_contentDirty = false;
@ -1177,11 +1158,11 @@ void Label::onDrawShadow(GLProgram* glProgram)
}
glProgram->setUniformsForBuiltins(_shadowTransform);
for (auto it : _letters)
for (auto&& it : _letters)
{
it.second->updateTransform();
}
for (const auto& batchNode : _batchNodes)
for (auto&& batchNode : _batchNodes)
{
batchNode->getTextureAtlas()->drawQuads();
}
@ -1194,11 +1175,11 @@ void Label::onDrawShadow(GLProgram* glProgram)
setColor(_shadowColor3B);
glProgram->setUniformsForBuiltins(_shadowTransform);
for (auto it : _letters)
for (auto&& it : _letters)
{
it.second->updateTransform();
}
for (const auto& batchNode : _batchNodes)
for (auto&& batchNode : _batchNodes)
{
batchNode->getTextureAtlas()->drawQuads();
}
@ -1220,7 +1201,7 @@ void Label::onDraw(const Mat4& transform, bool transformUpdated)
}
glprogram->setUniformsForBuiltins(transform);
for (auto it : _letters)
for (auto&& it : _letters)
{
it.second->updateTransform();
}
@ -1234,7 +1215,7 @@ void Label::onDraw(const Mat4& transform, bool transformUpdated)
_textColorF.r, _textColorF.g, _textColorF.b, _textColorF.a);
glprogram->setUniformLocationWith4f(_uniformEffectColor,
_effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);
for (const auto& batchNode : _batchNodes)
for (auto&& batchNode : _batchNodes)
{
batchNode->getTextureAtlas()->drawQuads();
}
@ -1255,7 +1236,7 @@ void Label::onDraw(const Mat4& transform, bool transformUpdated)
}
}
for (const auto& batchNode : _batchNodes)
for (auto&& batchNode : _batchNodes)
{
batchNode->getTextureAtlas()->drawQuads();
}
@ -1293,11 +1274,10 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
{
updateContent();
}
uint32_t flags = processParentFlags(parentTransform, parentFlags);
if (!_originalUTF8String.empty() && _shadowEnabled && _shadowBlurRadius <= 0
&& (_shadowDirty || (flags & FLAGS_DIRTY_MASK)))
if (!_originalUTF8String.empty() && _shadowEnabled && (_shadowDirty || (flags & FLAGS_DIRTY_MASK)))
{
_position.x += _shadowOffset.width;
_position.y += _shadowOffset.height;
@ -1339,9 +1319,8 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
else
break;
}
// self draw
if (visibleByCamera)
this->drawSelf(renderer, flags);
this->drawSelf(visibleByCamera, renderer, flags);
for (auto it = _children.cbegin() + i; it != _children.cend(); ++it)
{
@ -1349,15 +1328,15 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
}
}
else if (visibleByCamera)
else
{
this->drawSelf(renderer, flags);
this->drawSelf(visibleByCamera, renderer, flags);
}
_director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
}
void Label::drawSelf(Renderer* renderer, uint32_t flags)
void Label::drawSelf(bool visibleByCamera, Renderer* renderer, uint32_t flags)
{
if (_textSprite)
{
@ -1367,7 +1346,7 @@ void Label::drawSelf(Renderer* renderer, uint32_t flags)
}
_textSprite->visit(renderer, _modelViewTransform, flags);
}
else
else if (visibleByCamera)
{
draw(renderer, _modelViewTransform, flags);
}
@ -1525,11 +1504,6 @@ int Label::getStringLength() const
}
// RGBA protocol
bool Label::isOpacityModifyRGB() const
{
return _isOpacityModifyRGB;
}
void Label::setOpacityModifyRGB(bool isOpacityModifyRGB)
{
if (isOpacityModifyRGB != _isOpacityModifyRGB)
@ -1551,6 +1525,11 @@ void Label::updateDisplayedColor(const Color3B& parentColor)
_shadowNode->updateDisplayedColor(_displayedColor);
}
}
for (auto&& it : _letters)
{
it.second->updateDisplayedColor(_displayedColor);;
}
}
void Label::updateDisplayedOpacity(GLubyte parentOpacity)
@ -1565,26 +1544,27 @@ void Label::updateDisplayedOpacity(GLubyte parentOpacity)
_shadowNode->updateDisplayedOpacity(_displayedOpacity);
}
}
for (auto&& it : _letters)
{
it.second->updateDisplayedOpacity(_displayedOpacity);;
}
}
void Label::setTextColor(const Color4B &color)
{
CCASSERT(_currentLabelType == LabelType::TTF || _currentLabelType == LabelType::STRING_TEXTURE, "Only supported system font and ttf!");
if (_currentLabelType == LabelType::STRING_TEXTURE && _textColor != color)
{
_contentDirty = true;
}
_textColor = color;
_textColorF.r = _textColor.r / 255.0f;
_textColorF.g = _textColor.g / 255.0f;
_textColorF.b = _textColor.b / 255.0f;
_textColorF.a = _textColor.a / 255.0f;
if (_currentLabelType == LabelType::STRING_TEXTURE)
{
if (_fontDefinition._fontFillColor.r != _textColor.r || _fontDefinition._fontFillColor.g != _textColor.g
|| _fontDefinition._fontFillColor.b != _textColor.b || _fontDefinition._fontAlpha != _textColor.a)
{
_contentDirty = true;
}
}
}
void Label::updateColor()
@ -1606,7 +1586,7 @@ void Label::updateColor()
cocos2d::TextureAtlas* textureAtlas;
V3F_C4B_T2F_Quad *quads;
for (const auto& batchNode:_batchNodes)
for (auto&& batchNode:_batchNodes)
{
textureAtlas = batchNode->getTextureAtlas();
quads = textureAtlas->getQuads();
@ -1669,7 +1649,7 @@ void Label::removeAllChildrenWithCleanup(bool cleanup)
void Label::removeChild(Node* child, bool cleanup /* = true */)
{
Node::removeChild(child, cleanup);
for (auto it : _letters)
for (auto&& it : _letters)
{
if (it.second == child)
{
@ -1679,4 +1659,44 @@ void Label::removeChild(Node* child, bool cleanup /* = true */)
}
}
FontDefinition Label::_getFontDefinition() const
{
FontDefinition systemFontDef;
systemFontDef._fontName = _systemFont;
systemFontDef._fontSize = _systemFontSize;
systemFontDef._alignment = _hAlignment;
systemFontDef._vertAlignment = _vAlignment;
systemFontDef._dimensions.width = _labelWidth;
systemFontDef._dimensions.height = _labelHeight;
systemFontDef._fontFillColor.r = _textColor.r;
systemFontDef._fontFillColor.g = _textColor.g;
systemFontDef._fontFillColor.b = _textColor.b;
systemFontDef._fontAlpha = _textColor.a;
systemFontDef._shadow._shadowEnabled = false;
if (_currLabelEffect == LabelEffect::OUTLINE && _outlineSize > 0.f)
{
systemFontDef._stroke._strokeEnabled = true;
systemFontDef._stroke._strokeSize = _outlineSize;
systemFontDef._stroke._strokeColor.r = _effectColorF.r * 255;
systemFontDef._stroke._strokeColor.g = _effectColorF.g * 255;
systemFontDef._stroke._strokeColor.b = _effectColorF.b * 255;
systemFontDef._stroke._strokeAlpha = _effectColorF.a * 255;
}
else
{
systemFontDef._stroke._strokeEnabled = false;
}
#if (CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID) && (CC_TARGET_PLATFORM != CC_PLATFORM_IOS)
if (systemFontDef._stroke._strokeEnabled)
{
CCLOGERROR("Currently only supported on iOS and Android!");
}
systemFontDef._stroke._strokeEnabled = false;
#endif
return systemFontDef;
}
NS_CC_END

View File

@ -162,7 +162,8 @@ public:
* @return An automatically released Label object.
* @see TTFConfig setTTFConfig setMaxLineWidth
*/
static Label* createWithTTF(const TTFConfig& ttfConfig, const std::string& text, TextHAlignment hAlignment = TextHAlignment::LEFT, int maxLineWidth = 0);
static Label* createWithTTF(const TTFConfig& ttfConfig, const std::string& text,
TextHAlignment hAlignment = TextHAlignment::LEFT, int maxLineWidth = 0);
/**
* Allocates and initializes a Label, with a bitmap font file.
@ -441,7 +442,7 @@ public:
virtual const BlendFunc& getBlendFunc() const override { return _blendFunc; }
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
virtual bool isOpacityModifyRGB() const override;
virtual bool isOpacityModifyRGB() const override { return _isOpacityModifyRGB; }
virtual void setOpacityModifyRGB(bool isOpacityModifyRGB) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override;
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
@ -455,7 +456,6 @@ public:
virtual std::string getDescription() const override;
virtual const Size& getContentSize() const override;
virtual Rect getBoundingBox() const override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
@ -469,13 +469,8 @@ public:
CC_DEPRECATED_ATTRIBUTE static Label* create(const std::string& text, const std::string& font, float fontSize,
const Size& dimensions = Size::ZERO, TextHAlignment hAlignment = TextHAlignment::LEFT,
TextVAlignment vAlignment = TextVAlignment::TOP);
CC_DEPRECATED_ATTRIBUTE virtual void setFontDefinition(const FontDefinition& textDefinition);
CC_DEPRECATED_ATTRIBUTE const FontDefinition& getFontDefinition() const { return _fontDefinition; }
/**
* @deprecated Use `getLineHeight` instead.
*/
CC_DEPRECATED_ATTRIBUTE FontDefinition getFontDefinition() const { return _getFontDefinition(); }
CC_DEPRECATED_ATTRIBUTE int getCommonLineHeight() const { return (int)getLineHeight();}
CC_CONSTRUCTOR_ACCESS:
@ -483,8 +478,8 @@ CC_CONSTRUCTOR_ACCESS:
* Constructor of Label.
* @js NA
*/
Label(FontAtlas *atlas = nullptr, TextHAlignment hAlignment = TextHAlignment::LEFT,
TextVAlignment vAlignment = TextVAlignment::TOP,bool useDistanceField = false,bool useA8Shader = false);
Label(TextHAlignment hAlignment = TextHAlignment::LEFT,
TextVAlignment vAlignment = TextVAlignment::TOP);
/**
* Destructor of Label.
@ -494,132 +489,124 @@ CC_CONSTRUCTOR_ACCESS:
virtual ~Label();
protected:
void onDraw(const Mat4& transform, bool transformUpdated);
void onDrawShadow(GLProgram* glProgram);
struct LetterInfo
{
FontLetterDefinition def;
Vec2 position;
Size contentSize;
int atlasIndex;
};
enum class LabelType {
enum class LabelType {
TTF,
BMFONT,
CHARMAP,
STRING_TEXTURE
};
virtual void setFontAtlas(FontAtlas* atlas,bool distanceFieldEnabled = false, bool useA8Shader = false);
virtual void setFontAtlas(FontAtlas* atlas, bool distanceFieldEnabled = false, bool useA8Shader = false);
bool recordLetterInfo(const cocos2d::Vec2& point,const FontLetterDefinition& letterDef, int spriteIndex);
bool recordPlaceholderInfo(int spriteIndex);
void setFontScale(float fontScale);
virtual void alignText();
bool computeHorizontalKernings(const std::u16string& stringToRender);
void setCorrectionScale(float fontScale);
void computeStringNumLines();
void onDraw(const Mat4& transform, bool transformUpdated);
void onDrawShadow(GLProgram* glProgram);
void drawSelf(bool visibleByCamera, Renderer* renderer, uint32_t flags);
virtual void alignText();
bool computeHorizontalKernings(const std::u16string& stringToRender);
bool recordLetterInfo(const cocos2d::Vec2& point,const FontLetterDefinition& letterDef, int spriteIndex);
bool recordPlaceholderInfo(int spriteIndex);
void updateQuads();
virtual void updateColor() override;
void createSpriteForSystemFont(const FontDefinition& fontDef);
void createShadowSpriteForSystemFont(const FontDefinition& fontDef);
virtual void updateShaderProgram();
void createSpriteForSystemFont();
void createShadowSpriteForSystemFont();
void reset();
void drawSelf(Renderer* renderer, uint32_t flags);
FontDefinition _getFontDefinition() const;
virtual void updateColor() override;
LabelType _currentLabelType;
bool _contentDirty;
std::u16string _currentUTF16String;
std::string _originalUTF8String;
int _currNumLines;
std::string _bmFontPath;
bool _isOpacityModifyRGB;
bool _contentDirty;
TTFConfig _fontConfig;
float _outlineSize;
bool _systemFontDirty;
std::string _systemFont;
float _systemFontSize;
LabelType _currentLabelType;
Vector<SpriteBatchNode*> _batchNodes;
FontAtlas * _fontAtlas;
std::vector<LetterInfo> _lettersInfo;
EventListenerCustom* _purgeTextureListener;
EventListenerCustom* _resetTextureListener;
TTFConfig _fontConfig;
//compatibility with older LabelTTF
float _systemFontSize;
Sprite* _textSprite;
FontDefinition _fontDefinition;
bool _compatibleMode;
Sprite* _shadowNode;
FontAtlas* _fontAtlas;
Vector<SpriteBatchNode*> _batchNodes;
std::vector<LetterInfo> _lettersInfo;
//! used for optimization
Sprite *_reusedLetter;
Rect _reusedRect;
int _limitShowCount;
float _additionalKerning;
//layout relevant properties.
float _commonLineHeight;
bool _lineBreakWithoutSpaces;
int * _horizontalKernings;
float _additionalKerning;
int* _horizontalKernings;
bool _lineBreakWithoutSpaces;
float _maxLineWidth;
Size _labelDimensions;
Size _labelDimensions;
float _labelWidth;
float _labelHeight;
TextHAlignment _hAlignment;
TextVAlignment _vAlignment;
int _currNumLines;
std::u16string _currentUTF16String;
std::string _originalUTF8String;
//the correction scale for distance field.
float _correctionScale;
float _fontScale;
LabelEffect _currLabelEffect;
Color4F _effectColorF;
Color4B _textColor;
Color4F _textColorF;
CustomCommand _customCommand;
Mat4 _shadowTransform;
GLuint _uniformEffectColor;
GLuint _uniformTextColor;
bool _useDistanceField;
bool _useA8Shader;
LabelEffect _currLabelEffect;
Color4B _effectColor;
Color4F _effectColorF;
GLuint _uniformEffectColor;
GLuint _uniformTextColor;
CustomCommand _customCommand;
bool _shadowDirty;
bool _shadowEnabled;
Size _shadowOffset;
int _shadowBlurRadius;
Mat4 _shadowTransform;
bool _shadowDirty;
bool _shadowEnabled;
Size _shadowOffset;
Color4F _shadowColor4F;
Color3B _shadowColor3B;
GLubyte _shadowOpacity;
Sprite* _shadowNode;
int _outlineSize;
Color4B _textColor;
Color4F _textColorF;
float _shadowBlurRadius;
bool _clipEnabled;
bool _blendFuncDirty;
BlendFunc _blendFunc;
/// whether or not the sprite was inside bounds the previous frame
/// whether or not the label was inside bounds the previous frame
bool _insideBounds;
bool _isOpacityModifyRGB;
std::unordered_map<int, Sprite*> _letters;
EventListenerCustom* _purgeTextureListener;
EventListenerCustom* _resetTextureListener;
private:
CC_DISALLOW_COPY_AND_ASSIGN(Label);

View File

@ -223,9 +223,11 @@ void LabelTTF::setTextDefinition(const FontDefinition& theDefinition)
_contentDirty = true;
}
const FontDefinition& LabelTTF::getTextDefinition() const
const FontDefinition& LabelTTF::getTextDefinition()
{
return _renderLabel->getFontDefinition();
auto fontDef = _renderLabel->getFontDefinition();
memcpy(&_fontDef, &fontDef, sizeof(FontDefinition));
return _fontDef;
}
void LabelTTF::setBlendFunc(const BlendFunc &blendFunc)

View File

@ -100,7 +100,7 @@ public:
void setTextDefinition(const FontDefinition& theDefinition);
/** get the text definition used by this label */
const FontDefinition& getTextDefinition() const;
const FontDefinition& getTextDefinition();
@ -163,6 +163,7 @@ public:
protected:
Label* _renderLabel;
bool _contentDirty;
FontDefinition _fontDef;
};

View File

@ -316,7 +316,7 @@ bool LabelTextFormatter::createStringSprites(Label *theLabel)
auto labelHeightPixel = theLabel->_labelHeight * contentScaleFactor;
if (totalHeight > labelHeightPixel)
{
int numLines = MIN(ceil(labelHeightPixel / theLabel->_commonLineHeight), theLabel->_currNumLines);
int numLines = labelHeightPixel / theLabel->_commonLineHeight;
totalHeight = numLines * theLabel->_commonLineHeight;
}
switch (theLabel->_vAlignment)
@ -379,7 +379,7 @@ bool LabelTextFormatter::createStringSprites(Label *theLabel)
nextFontPositionY -= theLabel->_commonLineHeight;
theLabel->recordPlaceholderInfo(i);
if(nextFontPositionY < 0.f)
if (nextFontPositionY < theLabel->_commonLineHeight)
break;
lineStart = true;

View File

@ -600,18 +600,10 @@ void LayerColor::onDraw(const Mat4& transform, uint32_t flags)
//
// Attributes
//
#ifdef EMSCRIPTEN
setGLBufferData(_noMVPVertices, 4 * sizeof(Vec3), 0);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, 0, 0);
setGLBufferData(_squareColors, 4 * sizeof(Color4F), 1);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_FLOAT, GL_FALSE, 0, 0);
#else
glBindBuffer(GL_ARRAY_BUFFER, 0);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, 0, _noMVPVertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_FLOAT, GL_FALSE, 0, _squareColors);
#endif // EMSCRIPTEN
GL::blendFunc( _blendFunc.src, _blendFunc.dst );
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

View File

@ -376,11 +376,11 @@ void Menu::alignItemsInColumnsWithArray(const ValueVector& rows)
int rowColumns = 0;
for(const auto &child : _children) {
CCASSERT(row < rows.size(), "");
CCASSERT(row < rows.size(), "row should less than rows.size()!");
rowColumns = rows[row].asInt();
// can not have zero columns on a row
CCASSERT(rowColumns, "");
CCASSERT(rowColumns, "rowColumns can't be 0.");
float tmp = child->getContentSize().height;
rowHeight = (unsigned int)((rowHeight >= tmp || isnan(tmp)) ? rowHeight : tmp);
@ -397,7 +397,7 @@ void Menu::alignItemsInColumnsWithArray(const ValueVector& rows)
}
// check if too many rows/columns for available menu items
CCASSERT(! columnsOccupied, "");
CCASSERT(! columnsOccupied, "columnsOccupied should be 0.");
Size winSize = Director::getInstance()->getWinSize();
@ -472,11 +472,11 @@ void Menu::alignItemsInRowsWithArray(const ValueVector& columns)
for(const auto &child : _children) {
// check if too many menu items for the amount of rows/columns
CCASSERT(column < columns.size(), "");
CCASSERT(column < columns.size(), "column should be less than columns.size().");
columnRows = columns[column].asInt();
// can't have zero rows on a column
CCASSERT(columnRows, "");
CCASSERT(columnRows, "columnRows can't be 0.");
// columnWidth = fmaxf(columnWidth, [item contentSize].width);
float tmp = child->getContentSize().width;
@ -499,7 +499,7 @@ void Menu::alignItemsInRowsWithArray(const ValueVector& columns)
}
// check if too many rows/columns for available menu items.
CCASSERT(! rowsOccupied, "");
CCASSERT(! rowsOccupied, "rowsOccupied should be 0.");
Size winSize = Director::getInstance()->getWinSize();

View File

@ -386,21 +386,9 @@ void MotionStreak::onDraw(const Mat4 &transform, uint32_t flags)
GL::bindTexture2D( _texture->getName() );
#ifdef EMSCRIPTEN
// Size calculations from ::initWithFade
setGLBufferData(_vertices, (sizeof(Vec2) * _maxPoints * 2), 0);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
setGLBufferData(_texCoords, (sizeof(Tex2F) * _maxPoints * 2), 1);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, 0);
setGLBufferData(_colorPointer, (sizeof(GLubyte) * _maxPoints * 2 * 4), 2);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0);
#else
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, _vertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, _texCoords);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, _colorPointer);
#endif // EMSCRIPTEN
glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nuPoints*2);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _nuPoints*2);

View File

@ -221,20 +221,22 @@ bool Node::init()
void Node::cleanup()
{
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
if (ScriptEngineManager::sendNodeEventToJS(this, kNodeOnCleanup))
return;
}
else if (_scriptType == kScriptTypeLua)
{
ScriptEngineManager::sendNodeEventToLua(this, kNodeOnCleanup);
}
#endif // #if CC_ENABLE_SCRIPT_BINDING
// actions
this->stopAllActions();
this->unscheduleAllCallbacks();
#if CC_ENABLE_SCRIPT_BINDING
if ( _scriptType != kScriptTypeNone)
{
int action = kNodeOnCleanup;
BasicScriptData data(this,(void*)&action);
ScriptEvent scriptEvent(kNodeEvent,(void*)&data);
ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&scriptEvent);
}
#endif // #if CC_ENABLE_SCRIPT_BINDING
// timers
for( const auto &child: _children)
child->cleanup();
@ -1576,6 +1578,14 @@ void Node::stopAllActionsByTag(int tag)
_actionManager->removeAllActionsByTag(tag, this);
}
void Node::stopActionsByFlags(unsigned int flags)
{
if (flags > 0)
{
_actionManager->removeActionsByFlags(flags, this);
}
}
Action * Node::getActionByTag(int tag)
{
CCASSERT( tag != Action::INVALID_TAG, "Invalid tag");

View File

@ -1228,6 +1228,13 @@ public:
*/
void stopAllActionsByTag(int tag);
/**
* Removes all actions from the running action list by its flags.
*
* @param flags A flag field that removes actions based on bitwise AND.
*/
void stopActionsByFlags(unsigned int flags);
/**
* Gets an action from the running action list by its tag.
*

View File

@ -384,7 +384,7 @@ bool ParticleSystem::initWithDictionary(ValueMap& dictionary, const std::string&
else if( dictionary.find("textureImageData") != dictionary.end() )
{
std::string textureData = dictionary.at("textureImageData").asString();
CCASSERT(!textureData.empty(), "");
CCASSERT(!textureData.empty(), "textureData can't be empty!");
auto dataLen = textureData.size();
if (dataLen != 0)

View File

@ -63,6 +63,14 @@ ProtectedNode * ProtectedNode::create(void)
void ProtectedNode::cleanup()
{
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
if (ScriptEngineManager::sendNodeEventToJS(this, kNodeOnCleanup))
return;
}
#endif // #if CC_ENABLE_SCRIPT_BINDING
Node::cleanup();
// timers
for( const auto &child: _protectedChildren)

View File

@ -35,6 +35,7 @@ THE SOFTWARE.
#include "base/CCEventDispatcher.h"
#include "renderer/CCRenderer.h"
#include "2d/CCCamera.h"
#include "renderer/CCTextureCache.h"
NS_CC_BEGIN
@ -87,7 +88,6 @@ void RenderTexture::listenToBackground(EventCustom *event)
{
// We have not found a way to dispatch the enter background message before the texture data are destroyed.
// So we disable this pair of message handler at present.
#if 0
#if CC_ENABLE_CACHE_TEXTURE_DATA
CC_SAFE_DELETE(_UITextureImage);
@ -112,12 +112,10 @@ void RenderTexture::listenToBackground(EventCustom *event)
glDeleteFramebuffers(1, &_FBO);
_FBO = 0;
#endif
#endif
}
void RenderTexture::listenToForeground(EventCustom *event)
{
#if 0
#if CC_ENABLE_CACHE_TEXTURE_DATA
// -- regenerate frame buffer object and attach the texture
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
@ -135,7 +133,6 @@ void RenderTexture::listenToForeground(EventCustom *event)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture->getName(), 0);
glBindFramebuffer(GL_FRAMEBUFFER, _oldFBO);
#endif
#endif
}
RenderTexture * RenderTexture::create(int w, int h, Texture2D::PixelFormat eFormat)

View File

@ -205,7 +205,7 @@ bool Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
bool Sprite::initWithSpriteFrame(SpriteFrame *spriteFrame)
{
CCASSERT(spriteFrame != nullptr, "");
CCASSERT(spriteFrame != nullptr, "spriteFrame can't be nullptr!");
bool bRet = initWithTexture(spriteFrame->getTexture(), spriteFrame->getRect());
setSpriteFrame(spriteFrame);
@ -265,7 +265,6 @@ bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect, bool rotated)
setTexture(texture);
setTextureRect(rect, rotated, rect.size);
_polyInfo.setQuad(&_quad);
// by default use "Self Render".
// if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render"
setBatchNode(nullptr);
@ -288,7 +287,7 @@ Sprite::Sprite(void)
, _insideBounds(true)
{
#if CC_SPRITE_DEBUG_DRAW
debugDraw(true)
debugDraw(true);
#endif //CC_SPRITE_DEBUG_DRAW
}
@ -424,6 +423,8 @@ void Sprite::setTextureRect(const Rect& rect, bool rotated, const Size& untrimme
_quad.tl.vertices.set(x1, y2, 0.0f);
_quad.tr.vertices.set(x2, y2, 0.0f);
}
_polyInfo.setQuad(&_quad);
}
void Sprite::debugDraw(bool on)
@ -673,7 +674,7 @@ void Sprite::addChild(Node *child, int zOrder, int tag)
{
Sprite* childSprite = dynamic_cast<Sprite*>(child);
CCASSERT( childSprite, "CCSprite only supports Sprites as children when using SpriteBatchNode");
CCASSERT(childSprite->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "");
CCASSERT(childSprite->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "childSprite's texture name should be equal to _textureAtlas's texture name!");
//put it in descendants array of batch node
_batchNode->appendChild(childSprite);
@ -694,7 +695,8 @@ void Sprite::addChild(Node *child, int zOrder, const std::string &name)
{
Sprite* childSprite = dynamic_cast<Sprite*>(child);
CCASSERT( childSprite, "CCSprite only supports Sprites as children when using SpriteBatchNode");
CCASSERT(childSprite->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "");
CCASSERT(childSprite->getTexture()->getName() == _textureAtlas->getTexture()->getName(),
"childSprite's texture name should be equal to _textureAtlas's texture name.");
//put it in descendants array of batch node
_batchNode->appendChild(childSprite);
@ -942,10 +944,9 @@ void Sprite::updateColor(void)
color4.b *= _displayedOpacity/255.0f;
}
_quad.bl.colors = color4;
_quad.br.colors = color4;
_quad.tl.colors = color4;
_quad.tr.colors = color4;
for (ssize_t i = 0; i < _polyInfo.triangles.vertCount; i++) {
_polyInfo.triangles.verts[i].colors = color4;
}
// renders using batch node
if (_batchNode)

View File

@ -88,8 +88,13 @@ Rect TMXTilesetInfo::getRectForGID(uint32_t gid)
rect.size = _tileSize;
gid &= kTMXFlippedMask;
gid = gid - _firstGid;
int max_x = (int)((_imageSize.width - _margin*2 + _spacing) / (_tileSize.width + _spacing));
// int max_y = (imageSize.height - margin*2 + spacing) / (tileSize.height + spacing);
// max_x means the colum count in tile map
// in the origin:
// max_x = (int)((_imageSize.width - _margin*2 + _spacing) / (_tileSize.width + _spacing));
// but in editor "Tield", _margin variable only effect the left side
// for compatible with "Tield", change the max_x calculation
int max_x = (int)((_imageSize.width - _margin + _spacing) / (_tileSize.width + _spacing));
rect.origin.x = (gid % max_x) * (_tileSize.width + _spacing) + _margin;
rect.origin.y = (gid / max_x) * (_tileSize.height + _spacing) + _margin;
return rect;
@ -454,7 +459,7 @@ void TMXMapInfo::startElement(void *ctx, const char *name, const char **atts)
// Y
int y = attributeDict["y"].asInt();
Vec2 p(x + objectGroup->getPositionOffset().x, _mapSize.height * _tileSize.height - y - objectGroup->getPositionOffset().x - attributeDict["height"].asInt());
Vec2 p(x + objectGroup->getPositionOffset().x, _mapSize.height * _tileSize.height - y - objectGroup->getPositionOffset().y - attributeDict["height"].asInt());
p = CC_POINT_PIXELS_TO_POINTS(p);
dict["x"] = Value(p.x);
dict["y"] = Value(p.y);
@ -643,7 +648,7 @@ void TMXMapInfo::endElement(void *ctx, const char *name)
ssize_t sizeHint = s.width * s.height * sizeof(unsigned int);
ssize_t CC_UNUSED inflatedLen = ZipUtils::inflateMemoryWithHint(buffer, len, &deflated, sizeHint);
CCASSERT(inflatedLen == sizeHint, "");
CCASSERT(inflatedLen == sizeHint, "inflatedLen should be equal to sizeHint!");
free(buffer);
buffer = nullptr;

View File

@ -191,6 +191,14 @@ void TransitionScene::onExit()
// custom cleanup
void TransitionScene::cleanup()
{
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
if (ScriptEngineManager::sendNodeEventToJS(this, kNodeOnCleanup))
return;
}
#endif // #if CC_ENABLE_SCRIPT_BINDING
Scene::cleanup();
if( _isSendCleanupToScene )

View File

@ -7,7 +7,7 @@
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>opengl32.lib;glew32.lib;libzlib.lib;libwebp.lib;libiconv.lib;freetype250.lib;winmm.lib;ws2_32.lib;libbox2d.lib;libSpine.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>opengl32.lib;glew32.lib;libzlib.lib;libwebp.lib;libiconv.lib;freetype.lib;winmm.lib;ws2_32.lib;libbox2d.lib;libSpine.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>

View File

@ -76,7 +76,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\box2d;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;$(EngineRoot)external\poly2tri;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_USRDLL;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;PROTOBUF_USE_DLLS;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_USRDLL;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;PROTOBUF_USE_DLLS;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -131,7 +131,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\debug-lib\*.*"
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\Box2d;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32\;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;$(EngineRoot)external\poly2tri;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;PROTOBUF_USE_DLLS;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;PROTOBUF_USE_DLLS;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
@ -1361,4 +1361,4 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -163,7 +163,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -184,7 +184,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -204,7 +204,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -225,7 +225,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\OggDecoder\include;$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -245,7 +245,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -266,7 +266,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\winrt_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\winrt_8.1\freetype2;$(EngineRoot)external\websockets\include\winrt_8.1;$(EngineRoot)external\curl\include\winrt_8.1;$(EngineRoot)external\tiff\include\winrt_8.1;$(EngineRoot)external\jpeg\include\winrt_8.1;$(EngineRoot)external\png\include\winrt_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -282,4 +282,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -117,7 +117,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\OggDecoder\include;$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -138,7 +138,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\OggDecoder\include;$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -158,7 +158,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\OggDecoder\include;$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -179,7 +179,7 @@
<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\OggDecoder\include;$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1\freetype2;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
@ -195,4 +195,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -1525,7 +1525,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -1544,7 +1544,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -1563,7 +1563,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -1582,7 +1582,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -1602,7 +1602,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -1621,7 +1621,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>false</SDLCheck>
<DisableSpecificWarnings>4458;4459;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(EngineRoot)external\win10-specific\zlib\include;$(EngineRoot)external\freetype2\include\win10\freetype2;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;$(EngineRoot)external\win10-specific\OggDecoder\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -1638,4 +1638,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -216,73 +216,24 @@ bool Bundle3D::loadObj(MeshDatas& meshdatas, MaterialDatas& materialdatas, NodeD
else
mtlPath = fullPath.substr(0, fullPath.find_last_of("\\/") + 1).c_str();
ObjLoader::shapes_t shapes;
auto ret = ObjLoader::LoadObj(shapes, fullPath.c_str(), mtlPath.c_str());
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
auto ret = tinyobj::LoadObj(shapes, materials, fullPath.c_str(), mtlPath.c_str());
if (ret.empty())
{
//fill data
MeshData* meshdata = new (std::nothrow) MeshData();
MeshVertexAttrib attrib;
attrib.size = 3;
attrib.type = GL_FLOAT;
if (shapes.positions.size())
{
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_POSITION;
attrib.attribSizeBytes = attrib.size * sizeof(float);
meshdata->attribs.push_back(attrib);
}
bool hasnormal = false, hastex = false;
if (shapes.normals.size())
{
hasnormal = true;
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_NORMAL;
attrib.attribSizeBytes = attrib.size * sizeof(float);;
meshdata->attribs.push_back(attrib);
}
if (shapes.texcoords.size())
{
hastex = true;
attrib.size = 2;
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_TEX_COORD;
attrib.attribSizeBytes = attrib.size * sizeof(float);
meshdata->attribs.push_back(attrib);
}
auto vertexNum = shapes.positions.size() / 3;
for(unsigned int i = 0; i < vertexNum; i++)
{
meshdata->vertex.push_back(shapes.positions[i * 3]);
meshdata->vertex.push_back(shapes.positions[i * 3 + 1]);
meshdata->vertex.push_back(shapes.positions[i * 3 + 2]);
if (hasnormal)
{
meshdata->vertex.push_back(shapes.normals[i * 3]);
meshdata->vertex.push_back(shapes.normals[i * 3 + 1]);
meshdata->vertex.push_back(shapes.normals[i * 3 + 2]);
}
if (hastex)
{
meshdata->vertex.push_back(shapes.texcoords[i * 2]);
meshdata->vertex.push_back(shapes.texcoords[i * 2 + 1]);
}
}
meshdatas.meshDatas.push_back(meshdata);
//convert material
int i = 0;
char str[20];
std::string dir = "";
auto last = fullPath.rfind("/");
if (last != -1)
dir = fullPath.substr(0, last + 1);
for (const auto& it : shapes.shapes)
{
for (auto& material : materials) {
NMaterialData materialdata;
NTextureData tex;
tex.filename = it.material.diffuse_texname.empty() ? it.material.diffuse_texname : dir + it.material.diffuse_texname;
tex.filename = material.diffuse_texname.empty() ? material.diffuse_texname : dir + material.diffuse_texname;
tex.type = NTextureData::Usage::Diffuse;
tex.wrapS = GL_CLAMP_TO_EDGE;
tex.wrapT = GL_CLAMP_TO_EDGE;
@ -290,19 +241,91 @@ bool Bundle3D::loadObj(MeshDatas& meshdatas, MaterialDatas& materialdatas, NodeD
sprintf(str, "%d", i++);
materialdata.textures.push_back(tex);
materialdata.id = str;
material.name = str;
materialdatas.materials.push_back(materialdata);
meshdata->subMeshIndices.push_back(it.mesh.indices);
meshdata->subMeshAABB.push_back(calculateAABB(meshdata->vertex, meshdata->getPerVertexSize(), it.mesh.indices));
meshdata->subMeshIds.push_back(str);
auto node = new (std::nothrow) NodeData();
auto modelnode = new (std::nothrow) ModelData();
modelnode->matrialId = str;
modelnode->subMeshId = str;
node->id = it.name;
node->modelNodeDatas.push_back(modelnode);
nodedatas.nodes.push_back(node);
}
//convert mesh
i = 0;
for (auto& shape : shapes) {
auto mesh = shape.mesh;
MeshData* meshdata = new (std::nothrow) MeshData();
MeshVertexAttrib attrib;
attrib.size = 3;
attrib.type = GL_FLOAT;
if (mesh.positions.size())
{
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_POSITION;
attrib.attribSizeBytes = attrib.size * sizeof(float);
meshdata->attribs.push_back(attrib);
}
bool hasnormal = false, hastex = false;
if (mesh.normals.size())
{
hasnormal = true;
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_NORMAL;
attrib.attribSizeBytes = attrib.size * sizeof(float);;
meshdata->attribs.push_back(attrib);
}
if (mesh.texcoords.size())
{
hastex = true;
attrib.size = 2;
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_TEX_COORD;
attrib.attribSizeBytes = attrib.size * sizeof(float);
meshdata->attribs.push_back(attrib);
}
auto vertexNum = mesh.positions.size() / 3;
for(unsigned int k = 0; k < vertexNum; k++)
{
meshdata->vertex.push_back(mesh.positions[k * 3]);
meshdata->vertex.push_back(mesh.positions[k * 3 + 1]);
meshdata->vertex.push_back(mesh.positions[k * 3 + 2]);
if (hasnormal)
{
meshdata->vertex.push_back(mesh.normals[k * 3]);
meshdata->vertex.push_back(mesh.normals[k * 3 + 1]);
meshdata->vertex.push_back(mesh.normals[k * 3 + 2]);
}
if (hastex)
{
meshdata->vertex.push_back(mesh.texcoords[k * 2]);
meshdata->vertex.push_back(mesh.texcoords[k * 2 + 1]);
}
}
//split into submesh according to material
std::map<int, std::vector<unsigned short> > subMeshMap;
for (size_t k = 0; k < mesh.material_ids.size(); k++) {
int id = mesh.material_ids[k];
size_t idx = k * 3;
subMeshMap[id].push_back(mesh.indices[idx]);
subMeshMap[id].push_back(mesh.indices[idx + 1]);
subMeshMap[id].push_back(mesh.indices[idx + 2]);
}
auto node = new (std::nothrow) NodeData();
node->id = shape.name;
for (auto& submesh : subMeshMap) {
meshdata->subMeshIndices.push_back(submesh.second);
meshdata->subMeshAABB.push_back(calculateAABB(meshdata->vertex, meshdata->getPerVertexSize(), submesh.second));
sprintf(str, "%d", i++);
meshdata->subMeshIds.push_back(str);
auto modelnode = new (std::nothrow) ModelData();
modelnode->matrialId = submesh.first == -1 ? "" : materials[submesh.first].name;
modelnode->subMeshId = str;
node->modelNodeDatas.push_back(modelnode);
}
nodedatas.nodes.push_back(node);
meshdatas.meshDatas.push_back(meshdata);
}
return true;
}
CCLOG("warning: load %s file error: %s", fullPath.c_str(), ret.c_str());

View File

@ -273,6 +273,9 @@ void Mesh::setTexture(Texture2D* tex)
// Texture must be saved for future use
// it doesn't matter if the material is already set or not
// This functionality is added for compatibility issues
if (tex == nullptr)
tex = getDummyTexture();
if (tex != _texture)
{
CC_SAFE_RETAIN(tex);

File diff suppressed because it is too large Load Diff

View File

@ -1,40 +1,19 @@
//
// Copyright 2012-2013, Syoyo Fujita.
// Copyright 2012-2015, Syoyo Fujita.
//
// Licensed under 2-clause BSD liecense.
//
// copied from Syoyo Fujita
// https://github.com/syoyo/tinyobjloader
#ifndef __CCOBJLOADER_H__
#define __CCOBJLOADER_H__
//https://github.com/syoyo/tinyobjloader
#ifndef _TINY_OBJ_LOADER_H
#define _TINY_OBJ_LOADER_H
#include <string>
#include <vector>
#include <map>
#include "base/ccTypes.h"
NS_CC_BEGIN
/**
* @addtogroup _3d
* @{
*/
/**
* @brief .obj file Loader
* @js NA
* @lua NA
**/
class ObjLoader
{
public:
/**
* model's material struct
**/
typedef struct
{
namespace tinyobj {
typedef struct {
std::string name;
float ambient[3];
@ -43,8 +22,8 @@ public:
float transmittance[3];
float emission[3];
float shininess;
float ior; // index of refraction
float dissolve; // 1 == opaque; 0 == fully transparent
float ior; // index of refraction
float dissolve; // 1 == opaque; 0 == fully transparent
// illumination model (see http://www.fileformat.info/format/material/)
int illum;
@ -55,61 +34,62 @@ public:
std::map<std::string, std::string> unknown_parameter;
} material_t;
/**
* model's indices struct
**/
typedef struct
{
std::vector<unsigned short> indices;
typedef struct {
std::vector<float> positions;
std::vector<float> normals;
std::vector<float> texcoords;
std::vector<unsigned short> indices;
std::vector<int> material_ids; // per-mesh material ID
} mesh_t;
/**
* model's shape struct
**/
typedef struct
{
std::string name;
material_t material;
mesh_t mesh;
typedef struct {
std::string name;
mesh_t mesh;
} shape_t;
/**
* model's shapes struct
**/
typedef struct
{
std::vector<float> positions;
std::vector<float> normals;
std::vector<float> texcoords;
class MaterialReader {
public:
MaterialReader() {}
virtual ~MaterialReader() {}
std::vector<shape_t> shapes;
void reset()
{
positions.clear();
normals.clear();
texcoords.clear();
shapes.clear();
}
}shapes_t;
virtual std::string operator()(const std::string &matId,
std::vector<material_t> &materials,
std::map<std::string, int> &matMap) = 0;
};
/**
* Loads .obj from a file.
* @param shapes will be filled with parsed shape data
* @param filename the .obj file path .
* @param mtl_basepath It's optional, and used for base path for .mtl file
* @return The function returns error string, return empty string when loading .obj success.
*/
static std::string LoadObj(
shapes_t& shapes, // [output]
const char* filename,
const char* mtl_basepath = NULL);
class MaterialFileReader : public MaterialReader {
public:
MaterialFileReader(const std::string &mtl_basepath)
: m_mtlBasePath(mtl_basepath) {}
virtual ~MaterialFileReader() {}
virtual std::string operator()(const std::string &matId,
std::vector<material_t> &materials,
std::map<std::string, int> &matMap);
private:
std::string m_mtlBasePath;
};
/// Loads .obj from a file.
/// 'shapes' will be filled with parsed shape data
/// The function returns error string.
/// Returns empty string when loading .obj success.
/// 'mtl_basepath' is optional, and used for base path for .mtl file.
std::string LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output]
const char *filename, const char *mtl_basepath = NULL);
/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
/// std::istream for materials.
/// Returns empty string when loading .obj success.
std::string LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output]
std::istream &inStream, MaterialReader &readMatFn);
/// Loads materials into std::map
/// Returns an empty string if successful
std::string LoadMtl(std::map<std::string, int> &material_map,
std::vector<material_t> &materials, std::istream &inStream);
}
};
// end of 3d group
/// @}
NS_CC_END
#endif // _TINY_OBJ_LOADER_H
#endif // _TINY_OBJ_LOADER_H

View File

@ -352,8 +352,7 @@ Sprite3D* Sprite3D::createSprite3DNode(NodeData* nodedata,ModelData* modeldata,c
if (modeldata->matrialId == "" && materialdatas.materials.size())
{
const NTextureData* textureData = materialdatas.materials[0].getTextureData(NTextureData::Usage::Diffuse);
if (!textureData->filename.empty())
mesh->setTexture(textureData->filename);
mesh->setTexture(textureData->filename);
}
else
{
@ -361,9 +360,10 @@ Sprite3D* Sprite3D::createSprite3DNode(NodeData* nodedata,ModelData* modeldata,c
if(materialData)
{
const NTextureData* textureData = materialData->getTextureData(NTextureData::Usage::Diffuse);
if(textureData && !textureData->filename.empty())
if(textureData)
{
auto tex = Director::getInstance()->getTextureCache()->addImage(textureData->filename);
mesh->setTexture(textureData->filename);
auto tex = mesh->getTexture();
if(tex)
{
Texture2D::TexParams texParams;
@ -372,10 +372,8 @@ Sprite3D* Sprite3D::createSprite3DNode(NodeData* nodedata,ModelData* modeldata,c
texParams.wrapS = textureData->wrapS;
texParams.wrapT = textureData->wrapT;
tex->setTexParameters(texParams);
mesh->setTexture(tex);
mesh->_isTransparent = (materialData->getTextureData(NTextureData::Usage::Transparency) != nullptr);
}
}
}
}
@ -506,9 +504,10 @@ void Sprite3D::createNode(NodeData* nodedata, Node* root, const MaterialDatas& m
if(materialData)
{
const NTextureData* textureData = materialData->getTextureData(NTextureData::Usage::Diffuse);
if(textureData && !textureData->filename.empty())
if(textureData)
{
auto tex = Director::getInstance()->getTextureCache()->addImage(textureData->filename);
mesh->setTexture(textureData->filename);
auto tex = mesh->getTexture();
if(tex)
{
Texture2D::TexParams texParams;
@ -517,10 +516,8 @@ void Sprite3D::createNode(NodeData* nodedata, Node* root, const MaterialDatas& m
texParams.wrapS = textureData->wrapS;
texParams.wrapT = textureData->wrapT;
tex->setTexParameters(texParams);
mesh->setTexture(tex);
mesh->_isTransparent = (materialData->getTextureData(NTextureData::Usage::Transparency) != nullptr);
}
}
}
}
@ -982,7 +979,10 @@ static GLProgramState* getGLProgramStateForAttribs(MeshVertexData* meshVertexDat
}
else
{
shader = GLProgram::SHADER_3D_POSITION;
if (hasNormal && usesLight)
shader = GLProgram::SHADER_3D_POSITION_NORMAL;
else
shader = GLProgram::SHADER_3D_POSITION;
}
CCASSERT(shader, "Couldn't find shader for sprite");

View File

@ -23,6 +23,7 @@
****************************************************************************/
#include "platform/CCPlatformConfig.h"
#include <condition_variable>
#if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
@ -61,8 +62,110 @@ AudioEngine::ProfileHelper* AudioEngine::_defaultProfileHelper = nullptr;
std::unordered_map<int, AudioEngine::AudioInfo> AudioEngine::_audioIDInfoMap;
AudioEngineImpl* AudioEngine::_audioEngineImpl = nullptr;
AudioEngine::AudioEngineThreadPool* AudioEngine::s_threadPool = nullptr;
class AudioEngine::AudioEngineThreadPool
{
public:
AudioEngineThreadPool(bool detach)
: _numThread(6)
, _detach(detach)
{
s_threadPool = this;
_threads.reserve(_numThread);
_tasks.reserve(_numThread);
for (int index = 0; index < _numThread; ++index) {
_tasks.push_back(nullptr);
_threads.push_back(std::thread(std::bind(&AudioEngineThreadPool::threadFunc, this, index)));
if (_detach)
{
_threads[index].detach();
}
}
}
void addTask(const std::function<void()> &task){
_taskMutex.lock();
int targetIndex = -1;
for (int index = 0; index < _numThread; ++index) {
if (_tasks[index] == nullptr) {
targetIndex = index;
_tasks[index] = task;
break;
}
}
if (targetIndex == -1) {
_tasks.push_back(task);
_threads.push_back(std::thread(std::bind(&AudioEngineThreadPool::threadFunc, this, _numThread)));
if (_detach)
{
_threads[_numThread].detach();
}
_numThread++;
}
_taskMutex.unlock();
_sleepCondition.notify_all();
}
void destroy()
{
std::unique_lock<std::mutex> lk(_sleepMutex);
_sleepCondition.notify_all();
if (!_detach)
{
for (int index = 0; index < _numThread; ++index) {
_threads[index].join();
}
}
}
private:
std::vector<std::thread> _threads;
std::vector< std::function<void()> > _tasks;
void threadFunc(int index)
{
while (s_threadPool == this) {
std::function<void()> task = nullptr;
_taskMutex.lock();
task = _tasks[index];
_taskMutex.unlock();
if (nullptr == task)
{
std::unique_lock<std::mutex> lk(_sleepMutex);
_sleepCondition.wait(lk);
continue;
}
task();
_taskMutex.lock();
_tasks[index] = nullptr;
_taskMutex.unlock();
}
}
int _numThread;
std::mutex _taskMutex;
std::mutex _sleepMutex;
std::condition_variable _sleepCondition;
bool _detach;
};
void AudioEngine::end()
{
if (s_threadPool)
{
s_threadPool->destroy();
delete s_threadPool;
s_threadPool = nullptr;
}
delete _audioEngineImpl;
_audioEngineImpl = nullptr;
@ -82,6 +185,18 @@ bool AudioEngine::lazyInit()
}
}
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
if (_audioEngineImpl && s_threadPool == nullptr)
{
s_threadPool = new (std::nothrow) AudioEngineThreadPool(true);
}
#elif CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID
if (_audioEngineImpl && s_threadPool == nullptr)
{
s_threadPool = new (std::nothrow) AudioEngineThreadPool(false);
}
#endif
return true;
}
@ -415,4 +530,28 @@ AudioProfile* AudioEngine::getProfile(const std::string &name)
}
}
void AudioEngine::preload(const std::string& filePath)
{
lazyInit();
if (_audioEngineImpl)
{
if (!FileUtils::getInstance()->isFileExist(filePath)){
return;
}
_audioEngineImpl->preload(filePath);
}
}
void AudioEngine::addTask(const std::function<void()> &task)
{
lazyInit();
if (_audioEngineImpl && s_threadPool)
{
s_threadPool->addTask(task);
}
}
#endif

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
Copyright (c) 2014-2015 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -432,4 +432,9 @@ void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (i
_audioPlayers[audioID]._finishCallback = callback;
}
void AudioEngineImpl::preload(const std::string& filePath)
{
CCLOG("Preload not support on Anroid");
}
#endif

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
Copyright (c) 2014-2015 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -88,6 +88,7 @@ public:
void uncache(const std::string& filePath){}
void uncacheAll(){}
void preload(const std::string& filePath);
void update(float dt);
private:

View File

@ -38,8 +38,6 @@ NS_CC_BEGIN
namespace experimental{
#define MAX_AUDIOINSTANCES 24
class AudioEngineThreadPool;
class AudioEngineImpl : public cocos2d::Ref
{
public:
@ -61,14 +59,12 @@ public:
void uncache(const std::string& filePath);
void uncacheAll();
AudioCache* preload(const std::string& filePath);
void update(float dt);
private:
void _play2d(AudioCache *cache, int audioID);
AudioEngineThreadPool* _threadPool;
ALuint _alSources[MAX_AUDIOINSTANCES];
//source,used

View File

@ -42,93 +42,6 @@ using namespace cocos2d::experimental;
static ALCdevice *s_ALDevice = nullptr;
static ALCcontext *s_ALContext = nullptr;
namespace cocos2d {
namespace experimental {
class AudioEngineThreadPool
{
public:
AudioEngineThreadPool()
: _running(true)
, _numThread(6)
{
_threads.reserve(_numThread);
_tasks.reserve(_numThread);
for (int index = 0; index < _numThread; ++index) {
_tasks.push_back(nullptr);
_threads.push_back( std::thread( std::bind(&AudioEngineThreadPool::threadFunc,this,index) ) );
}
}
void addTask(const std::function<void()> &task){
_taskMutex.lock();
int targetIndex = -1;
for (int index = 0; index < _numThread; ++index) {
if (_tasks[index] == nullptr) {
targetIndex = index;
_tasks[index] = task;
break;
}
}
if (targetIndex == -1) {
_tasks.push_back(task);
_threads.push_back( std::thread( std::bind(&AudioEngineThreadPool::threadFunc,this,_numThread) ) );
_numThread++;
}
_taskMutex.unlock();
_sleepCondition.notify_all();
}
void destroy()
{
_running = false;
_sleepCondition.notify_all();
for (int index = 0; index < _numThread; ++index) {
_threads[index].join();
}
}
private:
bool _running;
std::vector<std::thread> _threads;
std::vector< std::function<void ()> > _tasks;
void threadFunc(int index)
{
while (_running) {
std::function<void ()> task = nullptr;
_taskMutex.lock();
task = _tasks[index];
_taskMutex.unlock();
if (nullptr == task)
{
std::unique_lock<std::mutex> lk(_sleepMutex);
_sleepCondition.wait(lk);
continue;
}
task();
_taskMutex.lock();
_tasks[index] = nullptr;
_taskMutex.unlock();
}
}
int _numThread;
std::mutex _taskMutex;
std::mutex _sleepMutex;
std::condition_variable _sleepCondition;
};
}
}
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
@interface AudioEngineSessionHandler : NSObject
{
@ -220,8 +133,7 @@ static id s_AudioEngineSessionHandler = nullptr;
#endif
AudioEngineImpl::AudioEngineImpl()
: _threadPool(nullptr)
, _lazyInitLoop(true)
: _lazyInitLoop(true)
, _currentAudioID(0)
{
@ -240,10 +152,7 @@ AudioEngineImpl::~AudioEngineImpl()
if (s_ALDevice) {
alcCloseDevice(s_ALDevice);
}
if (_threadPool) {
_threadPool->destroy();
delete _threadPool;
}
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
[s_AudioEngineSessionHandler release];
#endif
@ -275,7 +184,6 @@ bool AudioEngineImpl::init()
_alSourceUsed[_alSources[i]] = false;
}
_threadPool = new (std::nothrow) AudioEngineThreadPool();
ret = true;
}
}while (false);
@ -283,6 +191,24 @@ bool AudioEngineImpl::init()
return ret;
}
AudioCache* AudioEngineImpl::preload(const std::string& filePath)
{
AudioCache* audioCache = nullptr;
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
audioCache = &_audioCaches[filePath];
audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
AudioEngine::addTask(std::bind(&AudioCache::readDataTask, audioCache));
}
else {
audioCache = &it->second;
}
return audioCache;
}
int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
{
if (s_ALDevice == nullptr) {
@ -303,16 +229,9 @@ int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume
return AudioEngine::INVALID_AUDIO_ID;
}
AudioCache* audioCache = nullptr;
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
audioCache = &_audioCaches[filePath];
audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
_threadPool->addTask(std::bind(&AudioCache::readDataTask, audioCache));
}
else {
audioCache = &it->second;
AudioCache* audioCache = preload(filePath);
if (audioCache == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
auto player = &_audioPlayers[_currentAudioID];

View File

@ -281,8 +281,14 @@ public:
*/
static AudioProfile* getProfile(const std::string &profileName);
/**
* Preload audio file.
* @param filePath The file path of an audio.
*/
static void preload(const std::string& filePath);
protected:
static void addTask(const std::function<void()> &task);
static void remove(int audioID);
struct ProfileHelper
@ -335,6 +341,9 @@ protected:
static ProfileHelper* _defaultProfileHelper;
static AudioEngineImpl* _audioEngineImpl;
class AudioEngineThreadPool;
static AudioEngineThreadPool* s_threadPool;
friend class AudioEngineImpl;
};

View File

@ -26,7 +26,7 @@
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#include "AudioEngine-win32.h"
#include <condition_variable>
#ifdef OPENAL_PLAIN_INCLUDES
#include "alc.h"
#include "alext.h"
@ -47,95 +47,9 @@ static ALCdevice *s_ALDevice = nullptr;
static ALCcontext *s_ALContext = nullptr;
static bool MPG123_LAZYINIT = true;
namespace cocos2d {
namespace experimental {
class AudioEngineThreadPool
{
public:
AudioEngineThreadPool()
: _running(true)
, _numThread(6)
{
_threads.reserve(_numThread);
_tasks.reserve(_numThread);
for (int index = 0; index < _numThread; ++index) {
_tasks.push_back(nullptr);
_threads.push_back( std::thread( std::bind(&AudioEngineThreadPool::threadFunc,this,index) ) );
_threads[index].detach();
}
}
void addTask(const std::function<void()> &task){
_taskMutex.lock();
int targetIndex = -1;
for (int index = 0; index < _numThread; ++index) {
if (_tasks[index] == nullptr) {
targetIndex = index;
_tasks[index] = task;
break;
}
}
if (targetIndex == -1) {
_tasks.push_back(task);
_threads.push_back( std::thread( std::bind(&AudioEngineThreadPool::threadFunc,this,_numThread) ) );
_threads[_numThread].detach();
_numThread++;
}
_taskMutex.unlock();
_sleepCondition.notify_all();
}
void destroy()
{
_running = false;
_sleepCondition.notify_all();
for (int index = 0; index < _numThread; ++index) {
_threads[index].join();
}
}
private:
bool _running;
std::vector<std::thread> _threads;
std::vector< std::function<void ()> > _tasks;
void threadFunc(int index)
{
while (_running) {
std::function<void ()> task = nullptr;
_taskMutex.lock();
task = _tasks[index];
_taskMutex.unlock();
if (nullptr == task)
{
std::unique_lock<std::mutex> lk(_sleepMutex);
_sleepCondition.wait(lk);
continue;
}
task();
_taskMutex.lock();
_tasks[index] = nullptr;
_taskMutex.unlock();
}
}
int _numThread;
std::mutex _taskMutex;
std::mutex _sleepMutex;
std::condition_variable _sleepCondition;
};
}
}
AudioEngineImpl::AudioEngineImpl()
: _lazyInitLoop(true)
, _currentAudioID(0)
, _threadPool(nullptr)
{
}
@ -155,10 +69,6 @@ AudioEngineImpl::~AudioEngineImpl()
alcCloseDevice(s_ALDevice);
s_ALDevice = nullptr;
}
if (_threadPool) {
_threadPool->destroy();
delete _threadPool;
}
mpg123_exit();
MPG123_LAZYINIT = true;
@ -186,7 +96,6 @@ bool AudioEngineImpl::init()
_alSourceUsed[_alSources[i]] = false;
}
_threadPool = new (std::nothrow) AudioEngineThreadPool();
ret = true;
}
}while (false);
@ -194,6 +103,54 @@ bool AudioEngineImpl::init()
return ret;
}
AudioCache* AudioEngineImpl::preload(const std::string& filePath)
{
AudioCache* audioCache = nullptr;
do
{
auto it = _audioCaches.find(filePath);
if (it != _audioCaches.end())
{
audioCache = &it->second;
break;
}
auto ext = strchr(filePath.c_str(), '.');
AudioCache::FileFormat fileFormat = AudioCache::FileFormat::UNKNOWN;
if (_stricmp(ext, ".ogg") == 0){
fileFormat = AudioCache::FileFormat::OGG;
}
else if (_stricmp(ext, ".mp3") == 0){
fileFormat = AudioCache::FileFormat::MP3;
if (MPG123_LAZYINIT){
auto error = mpg123_init();
if (error == MPG123_OK){
MPG123_LAZYINIT = false;
}
else{
log("Basic setup goes wrong: %s", mpg123_plain_strerror(error));
break;
}
}
}
else{
log("unsupported media type:%s\n", ext);
break;
}
audioCache = &_audioCaches[filePath];
audioCache->_fileFormat = fileFormat;
audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
AudioEngine::addTask(std::bind(&AudioCache::readDataTask, audioCache));
} while (false);
return audioCache;
}
int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
{
bool availableSourceExist = false;
@ -209,48 +166,10 @@ int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume
return AudioEngine::INVALID_AUDIO_ID;
}
AudioCache* audioCache = nullptr;
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
audioCache = &_audioCaches[filePath];
auto ext = strchr(filePath.c_str(), '.');
bool eraseCache = true;
if (_stricmp(ext, ".ogg") == 0){
audioCache->_fileFormat = AudioCache::FileFormat::OGG;
eraseCache = false;
}
else if (_stricmp(ext, ".mp3") == 0){
audioCache->_fileFormat = AudioCache::FileFormat::MP3;
if (MPG123_LAZYINIT){
auto error = mpg123_init();
if(error == MPG123_OK){
MPG123_LAZYINIT = false;
eraseCache = false;
}
else{
log("Basic setup goes wrong: %s", mpg123_plain_strerror(error));
}
}
else{
eraseCache = false;
}
}
else{
log("unsupported media type:%s\n", ext);
}
if (eraseCache){
_audioCaches.erase(filePath);
return AudioEngine::INVALID_AUDIO_ID;
}
audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
_threadPool->addTask(std::bind(&AudioCache::readDataTask, audioCache));
}
else {
audioCache = &it->second;
AudioCache* audioCache = preload(filePath);
if (audioCache == nullptr)
{
return AudioEngine::INVALID_AUDIO_ID;
}
auto player = &_audioPlayers[_currentAudioID];

View File

@ -38,8 +38,6 @@ NS_CC_BEGIN
namespace experimental{
#define MAX_AUDIOINSTANCES 32
class AudioEngineThreadPool;
class CC_DLL AudioEngineImpl : public cocos2d::Ref
{
public:
@ -61,14 +59,13 @@ public:
void uncache(const std::string& filePath);
void uncacheAll();
AudioCache* preload(const std::string& filePath);
void update(float dt);
private:
void _play2d(AudioCache *cache, int audioID);
AudioEngineThreadPool* _threadPool;
ALuint _alSources[MAX_AUDIOINSTANCES];
//source,used

View File

@ -21,101 +21,13 @@
#if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
#include "AudioEngine-winrt.h"
#include <condition_variable>
using namespace cocos2d;
using namespace cocos2d::experimental;
namespace cocos2d {
namespace experimental {
class AudioEngineThreadPool
{
public:
AudioEngineThreadPool()
: _running(true)
, _numThread(6)
{
_threads.reserve(_numThread);
_tasks.reserve(_numThread);
for (int index = 0; index < _numThread; ++index) {
_tasks.push_back(nullptr);
_threads.push_back(std::thread(std::bind(&AudioEngineThreadPool::threadFunc, this, index)));
}
}
void addTask(const std::function<void()> &task){
_taskMutex.lock();
int targetIndex = -1;
for (int index = 0; index < _numThread; ++index) {
if (_tasks[index] == nullptr) {
targetIndex = index;
_tasks[index] = task;
break;
}
}
if (targetIndex == -1) {
_tasks.push_back(task);
_threads.push_back(std::thread(std::bind(&AudioEngineThreadPool::threadFunc, this, _numThread)));
_numThread++;
}
_taskMutex.unlock();
_sleepCondition.notify_all();
}
void destroy()
{
_running = false;
_sleepCondition.notify_all();
for (int index = 0; index < _numThread; ++index) {
_threads[index].join();
}
}
private:
bool _running;
std::vector<std::thread> _threads;
std::vector< std::function<void()> > _tasks;
void threadFunc(int index)
{
while (_running) {
std::function<void()> task = nullptr;
_taskMutex.lock();
task = _tasks[index];
_taskMutex.unlock();
if (nullptr == task)
{
std::unique_lock<std::mutex> lk(_sleepMutex);
_sleepCondition.wait(lk);
continue;
}
task();
_taskMutex.lock();
_tasks[index] = nullptr;
_taskMutex.unlock();
}
}
int _numThread;
std::mutex _taskMutex;
std::mutex _sleepMutex;
std::condition_variable _sleepCondition;
};
}
}
AudioEngineImpl::AudioEngineImpl()
: _lazyInitLoop(true)
, _currentAudioID(0)
, _threadPool(nullptr)
{
}
@ -123,64 +35,63 @@ AudioEngineImpl::AudioEngineImpl()
AudioEngineImpl::~AudioEngineImpl()
{
_audioCaches.clear();
if (_threadPool) {
_threadPool->destroy();
delete _threadPool;
}
}
bool AudioEngineImpl::init()
{
bool ret = false;
if (nullptr == _threadPool) {
_threadPool = new (std::nothrow) AudioEngineThreadPool();
}
ret = true;
return ret;
}
int AudioEngineImpl::play2d(const std::string &filePath, bool loop, float volume)
AudioCache* AudioEngineImpl::preload(const std::string& filePath)
{
AudioCache* audioCache = nullptr;
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
audioCache = &_audioCaches[filePath];
do
{
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
FileFormat fileFormat = FileFormat::UNKNOWN;
auto ext = filePath.substr(filePath.rfind('.'));
transform(ext.begin(), ext.end(), ext.begin(), tolower);
auto ext = filePath.substr(filePath.rfind('.'));
transform(ext.begin(), ext.end(), ext.begin(), tolower);
bool eraseCache = true;
if (ext.compare(".wav") == 0){
fileFormat = FileFormat::WAV;
}
else if (ext.compare(".ogg") == 0){
fileFormat = FileFormat::OGG;
}
else if (ext.compare(".mp3") == 0){
fileFormat = FileFormat::MP3;
}
else{
log("unsupported media type:%s\n", ext.c_str());
break;
}
if (ext.compare(".wav") == 0){
audioCache->_fileFormat = FileFormat::WAV;
eraseCache = false;
}
else if (ext.compare(".ogg") == 0){
audioCache->_fileFormat = FileFormat::OGG;
eraseCache = false;
}
else if (ext.compare(".mp3") == 0){
audioCache->_fileFormat = FileFormat::MP3;
eraseCache = false;
}
else{
log("unsupported media type:%s\n", ext.c_str());
}
audioCache = &_audioCaches[filePath];
audioCache->_fileFormat = fileFormat;
if (eraseCache){
_audioCaches.erase(filePath);
return AudioEngine::INVALID_AUDIO_ID;
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
audioCache->_fileFullPath = fullPath;
AudioEngine::addTask(std::bind(&AudioCache::readDataTask, audioCache));
}
else {
audioCache = &it->second;
}
} while (false);
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
audioCache->_fileFullPath = fullPath;
_threadPool->addTask(std::bind(&AudioCache::readDataTask, audioCache));
}
else {
audioCache = &it->second;
return audioCache;
}
int AudioEngineImpl::play2d(const std::string &filePath, bool loop, float volume)
{
auto audioCache = preload(filePath);
if (audioCache == nullptr)
{
return AudioEngine::INVALID_AUDIO_ID;
}
auto player = &_audioPlayers[_currentAudioID];

View File

@ -35,9 +35,6 @@ NS_CC_BEGIN
namespace experimental{
#define MAX_AUDIOINSTANCES 32
class AudioEngineThreadPool;
class CC_DLL AudioEngineImpl : public cocos2d::Ref
{
public:
@ -58,6 +55,7 @@ NS_CC_BEGIN
void setFinishCallback(int audioID, const std::function<void(int, const std::string &)> &callback);
void uncache(const std::string& filePath);
void uncacheAll();
AudioCache* preload(const std::string& filePath);
void update(float dt);
private:
@ -72,7 +70,6 @@ NS_CC_BEGIN
std::vector<int> _toRemoveAudioIDs;
bool _lazyInitLoop;
int _currentAudioID;
AudioEngineThreadPool* _threadPool;
};
}

View File

@ -50,7 +50,7 @@ Configuration::Configuration()
, _maxDirLightInShader(1)
, _maxPointLightInShader(1)
, _maxSpotLightInShader(1)
, _animate3DQuality(Animate3DQuality::QUALITY_HIGH)
, _animate3DQuality(Animate3DQuality::QUALITY_LOW)
{
}

View File

@ -123,12 +123,12 @@ static bool isFloat( std::string myString ) {
static ssize_t mydprintf(int sock, const char *format, ...)
{
va_list args;
char buf[16386];
char buf[16386];
va_start(args, format);
vsnprintf(buf, sizeof(buf), format, args);
va_end(args);
return send(sock, buf, strlen(buf),0);
va_start(args, format);
vsnprintf(buf, sizeof(buf), format, args);
va_end(args);
return send(sock, buf, strlen(buf),0);
}
static void sendPrompt(int fd)
@ -235,20 +235,53 @@ void SendLogToWindow(const char *log)
static void _log(const char *format, va_list args)
{
char buf[MAX_LOG_LENGTH];
int bufferSize = MAX_LOG_LENGTH;
char* buf = nullptr;
do
{
buf = new (std::nothrow) char[bufferSize];
if (buf == nullptr)
return; // not enough memory
int ret = vsnprintf(buf, bufferSize - 3, format, args);
if (ret < 0)
{
bufferSize *= 2;
delete [] buf;
}
else
break;
} while (true);
vsnprintf(buf, MAX_LOG_LENGTH-3, format, args);
strcat(buf, "\n");
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
__android_log_print(ANDROID_LOG_DEBUG, "cocos2d-x debug info", "%s", buf);
__android_log_print(ANDROID_LOG_DEBUG, "cocos2d-x debug info", "%s", buf);
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
WCHAR wszBuf[MAX_LOG_LENGTH] = {0};
MultiByteToWideChar(CP_UTF8, 0, buf, -1, wszBuf, sizeof(wszBuf));
OutputDebugStringW(wszBuf);
WideCharToMultiByte(CP_ACP, 0, wszBuf, -1, buf, sizeof(buf), nullptr, FALSE);
printf("%s", buf);
int pos = 0;
int len = strlen(buf);
char tempBuf[MAX_LOG_LENGTH + 1] = { 0 };
WCHAR wszBuf[MAX_LOG_LENGTH + 1] = { 0 };
do
{
std::copy(buf + pos, buf + pos + MAX_LOG_LENGTH, tempBuf);
tempBuf[MAX_LOG_LENGTH] = 0;
MultiByteToWideChar(CP_UTF8, 0, tempBuf, -1, wszBuf, sizeof(wszBuf));
OutputDebugStringW(wszBuf);
WideCharToMultiByte(CP_ACP, 0, wszBuf, -1, tempBuf, sizeof(tempBuf), nullptr, FALSE);
printf("%s", tempBuf);
pos += MAX_LOG_LENGTH;
} while (pos < len);
SendLogToWindow(buf);
fflush(stdout);
#else
@ -258,7 +291,7 @@ static void _log(const char *format, va_list args)
#endif
Director::getInstance()->getConsole()->log(buf);
delete [] buf;
}
// FIXME: Deprecated
@ -290,7 +323,7 @@ Console::Console()
, _bindAddress("")
{
// VS2012 doesn't support initializer list, so we create a new array and assign its elements to '_command'.
Command commands[] = {
Command commands[] = {
{ "allocator", "Display allocator diagnostics for all allocators", std::bind(&Console::commandAllocator, this, std::placeholders::_1, std::placeholders::_2) },
{ "config", "Print the Configuration object", std::bind(&Console::commandConfig, this, std::placeholders::_1, std::placeholders::_2) },
{ "debugmsg", "Whether or not to forward the debug messages on the console. Args: [on | off]", [&](int fd, const std::string& args) {
@ -326,10 +359,10 @@ Console::Console()
};
;
for (int i = 0; i < sizeof(commands)/sizeof(commands[0]); ++i)
{
_commands[commands[i].name] = commands[i];
}
for (int i = 0; i < sizeof(commands)/sizeof(commands[0]); ++i)
{
_commands[commands[i].name] = commands[i];
}
}
Console::~Console()
@ -1190,7 +1223,7 @@ void Console::loop()
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
closesocket(_listenfd);
WSACleanup();
WSACleanup();
#else
close(_listenfd);
#endif

View File

@ -410,11 +410,7 @@ TextureCache* Director::getTextureCache() const
void Director::initTextureCache()
{
#ifdef EMSCRIPTEN
_textureCache = new (std::nothrow) TextureCacheEmscripten();
#else
_textureCache = new (std::nothrow) TextureCache();
#endif // EMSCRIPTEN
}
void Director::destroyTextureCache()

View File

@ -1027,7 +1027,8 @@ void EventDispatcher::dispatchTouchEvent(EventTouch* event)
return true;
}
CCASSERT((*touchesIter)->getID() == (*mutableTouchesIter)->getID(), "");
CCASSERT((*touchesIter)->getID() == (*mutableTouchesIter)->getID(),
"touchesIter ID should be equal to mutableTouchesIter's ID.");
if (isClaimed && listener->_isRegistered && listener->_needSwallow)
{

View File

@ -89,7 +89,7 @@ EventListenerAcceleration* EventListenerAcceleration::clone()
bool EventListenerAcceleration::checkAvailable()
{
CCASSERT(onAccelerationEvent, "");
CCASSERT(onAccelerationEvent, "onAccelerationEvent can't be nullptr!");
return true;
}

View File

@ -300,7 +300,7 @@ void Scheduler::schedule(const ccSchedulerFunc& callback, void *target, float in
}
else
{
CCASSERT(element->paused == paused, "");
CCASSERT(element->paused == paused, "element's paused should be paused!");
}
if (element->timers == nullptr)
@ -694,7 +694,7 @@ void Scheduler::unscheduleScriptEntry(unsigned int scheduleScriptEntryID)
void Scheduler::resumeTarget(void *target)
{
CCASSERT(target != nullptr, "");
CCASSERT(target != nullptr, "target can't be nullptr!");
// custom selectors
tHashTimerEntry *element = nullptr;
@ -709,14 +709,14 @@ void Scheduler::resumeTarget(void *target)
HASH_FIND_PTR(_hashForUpdates, &target, elementUpdate);
if (elementUpdate)
{
CCASSERT(elementUpdate->entry != nullptr, "");
CCASSERT(elementUpdate->entry != nullptr, "elementUpdate's entry can't be nullptr!");
elementUpdate->entry->paused = false;
}
}
void Scheduler::pauseTarget(void *target)
{
CCASSERT(target != nullptr, "");
CCASSERT(target != nullptr, "target can't be nullptr!");
// custom selectors
tHashTimerEntry *element = nullptr;
@ -731,7 +731,7 @@ void Scheduler::pauseTarget(void *target)
HASH_FIND_PTR(_hashForUpdates, &target, elementUpdate);
if (elementUpdate)
{
CCASSERT(elementUpdate->entry != nullptr, "");
CCASSERT(elementUpdate->entry != nullptr, "elementUpdate's entry can't be nullptr!");
elementUpdate->entry->paused = true;
}
}
@ -1001,7 +1001,7 @@ void Scheduler::schedule(SEL_SCHEDULE selector, Ref *target, float interval, uns
}
else
{
CCASSERT(element->paused == paused, "");
CCASSERT(element->paused == paused, "element's paused should be paused.");
}
if (element->timers == nullptr)

View File

@ -252,8 +252,8 @@ int ZipUtils::inflateGZipFile(const char *path, unsigned char **out)
int len;
unsigned int offset = 0;
CCASSERT(out, "");
CCASSERT(&*out, "");
CCASSERT(out, "out can't be nullptr.");
CCASSERT(&*out, "&*out can't be nullptr.");
gzFile inFile = gzopen(path, "rb");
if( inFile == nullptr ) {

View File

@ -256,7 +256,13 @@ THE SOFTWARE.
#ifndef CC_USE_3D_PHYSICS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#define CC_USE_3D_PHYSICS 1
#define CC_USE_3D_PHYSICS 1
#endif
#endif
#if (CC_USE_3D_PHYSICS)
/** Use bullet physics engine. */
#ifndef CC_ENABLE_BULLET_INTEGRATION
#define CC_ENABLE_BULLET_INTEGRATION 1
#endif
#endif

View File

@ -28,6 +28,8 @@ THE SOFTWARE.
#include <stdlib.h>
#include "base/CCDirector.h"
#include "base/CCAsyncTaskPool.h"
#include "base/CCEventDispatcher.h"
#include "renderer/CCCustomCommand.h"
#include "renderer/CCRenderer.h"
#include "platform/CCImage.h"
@ -49,22 +51,39 @@ int ccNextPOT(int x)
namespace utils
{
/**
* Capture screen implementation, don't use it directly.
*/
* Capture screen implementation, don't use it directly.
*/
void onCaptureScreen(const std::function<void(bool, const std::string&)>& afterCaptured, const std::string& filename)
{
static bool startedCapture = false;
if (startedCapture)
{
CCLOG("Screen capture is already working");
if (afterCaptured)
{
afterCaptured(false, filename);
}
return;
}
else
{
startedCapture = true;
}
auto glView = Director::getInstance()->getOpenGLView();
auto frameSize = glView->getFrameSize();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
frameSize = frameSize * glView->getFrameZoomFactor() * glView->getRetinaFactor();
#endif
int width = static_cast<int>(frameSize.width);
int height = static_cast<int>(frameSize.height);
bool succeed = false;
std::string outputFile = "";
do
{
std::shared_ptr<GLubyte> buffer(new GLubyte[width * height * 4], [](GLubyte* p){ CC_SAFE_DELETE_ARRAY(p); });
@ -72,10 +91,10 @@ void onCaptureScreen(const std::function<void(bool, const std::string&)>& afterC
{
break;
}
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer.get());
std::shared_ptr<GLubyte> flippedBuffer(new GLubyte[width * height * 4], [](GLubyte* p) { CC_SAFE_DELETE_ARRAY(p); });
if (!flippedBuffer)
{
@ -87,7 +106,7 @@ void onCaptureScreen(const std::function<void(bool, const std::string&)>& afterC
memcpy(flippedBuffer.get() + (height - row - 1) * width * 4, buffer.get() + row * width * 4, width * 4);
}
std::shared_ptr<Image> image(new Image);
Image* image = new (std::nothrow) Image;
if (image)
{
image->initWithRawData(flippedBuffer.get(), width * height * 4, width, height, 8);
@ -100,26 +119,59 @@ void onCaptureScreen(const std::function<void(bool, const std::string&)>& afterC
CCASSERT(filename.find("/") == std::string::npos, "The existence of a relative path is not guaranteed!");
outputFile = FileUtils::getInstance()->getWritablePath() + filename;
}
succeed = image->saveToFile(outputFile);
// Save image in AsyncTaskPool::TaskType::TASK_IO thread, and call afterCaptured in mainThread
static bool succeedSaveToFile = false;
std::function<void(void*)> mainThread = [afterCaptured, outputFile](void* param)
{
if (afterCaptured)
{
afterCaptured(succeedSaveToFile, outputFile);
}
startedCapture = false;
};
AsyncTaskPool::getInstance()->enqueue(AsyncTaskPool::TaskType::TASK_IO, mainThread, (void*)NULL, [image, outputFile]()
{
succeedSaveToFile = image->saveToFile(outputFile);
delete image;
});
}
}while(0);
if (afterCaptured)
{
afterCaptured(succeed, outputFile);
}
else
{
CCLOG("Malloc Image memory failed!");
if (afterCaptured)
{
afterCaptured(succeed, outputFile);
}
startedCapture = false;
}
} while (0);
}
/*
* Capture screen interface
*/
static EventListenerCustom* s_captureScreenListener;
static CustomCommand s_captureScreenCommand;
void captureScreen(const std::function<void(bool, const std::string&)>& afterCaptured, const std::string& filename)
{
static CustomCommand captureScreenCommand;
captureScreenCommand.init(std::numeric_limits<float>::max());
captureScreenCommand.func = std::bind(onCaptureScreen, afterCaptured, filename);
Director::getInstance()->getRenderer()->addCommand(&captureScreenCommand);
if (s_captureScreenListener)
{
CCLOG("Warning: CaptureScreen has been caled yet, don't call more than once in one frame.");
return;
}
s_captureScreenCommand.init(std::numeric_limits<float>::max());
s_captureScreenCommand.func = std::bind(onCaptureScreen, afterCaptured, filename);
s_captureScreenListener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_AFTER_DRAW, [](EventCustom *event) {
auto director = Director::getInstance();
director->getEventDispatcher()->removeEventListener((EventListener*)(s_captureScreenListener));
s_captureScreenListener = nullptr;
director->getRenderer()->addCommand(&s_captureScreenCommand);
director->getRenderer()->render();
});
}
std::vector<Node*> findChildren(const Node &node, const std::string &name)
{
std::vector<Node*> vec;

View File

@ -31,7 +31,7 @@ NS_CC_BEGIN
CC_DLL const char* cocos2dVersion()
{
return "cocos2d-x-3.7rc0";
return "cocos2d-x-3.7";
}
NS_CC_END

View File

@ -128,7 +128,7 @@ CCBReader::~CCBReader()
void CCBReader::setCCBRootPath(const char* ccbRootPath)
{
CCASSERT(ccbRootPath != nullptr, "");
CCASSERT(ccbRootPath != nullptr, "ccbRootPath can't be nullptr!");
_CCBRootPath = ccbRootPath;
}

View File

@ -99,11 +99,11 @@ void NodeLoader::parseProperties(Node * pNode, Node * pParent, CCBReader * ccbRe
__Array *extraPropsNames = static_cast<__Array*>(pNode->getUserObject());
if (! extraPropsNames)
{
extraPropsNames = Array::create();
extraPropsNames = __Array::create();
pNode->setUserObject(extraPropsNames);
}
extraPropsNames->addObject(String::create(propertyName));
extraPropsNames->addObject(__String::create(propertyName));
}
switch(type)
@ -968,7 +968,8 @@ Node * NodeLoader::parsePropTypeCCBFile(Node * pNode, Node * pParent, CCBReader
auto& ownerCallbackNodes = reader->getOwnerCallbackNodes();
if (!ownerCallbackNames.empty() && !ownerCallbackNodes.empty())
{
CCASSERT(ownerCallbackNames.size() == ownerCallbackNodes.size(), "");
CCASSERT(ownerCallbackNames.size() == ownerCallbackNodes.size(),
"ownerCallbackNames size should equal to ownerCallbackNodes size.");
ssize_t nCount = ownerCallbackNames.size();
for (ssize_t i = 0 ; i < nCount; i++)
@ -982,7 +983,8 @@ Node * NodeLoader::parsePropTypeCCBFile(Node * pNode, Node * pParent, CCBReader
auto ownerOutletNodes = reader->getOwnerOutletNodes();
if (!ownerOutletNames.empty() && !ownerOutletNodes.empty())
{
CCASSERT(ownerOutletNames.size() == ownerOutletNodes.size(), "");
CCASSERT(ownerOutletNames.size() == ownerOutletNodes.size(),
"ownerOutletNames size should be equal to ownerOutletNodes's size.");
ssize_t nCount = ownerOutletNames.size();
for (ssize_t i = 0 ; i < nCount; i++)

View File

@ -611,7 +611,7 @@ Node* CSLoader::loadSprite(const rapidjson::Value& json)
if(!sprite)
{
sprite = CCSprite::create();
sprite = Sprite::create();
CCLOG("filePath is empty. Create a sprite with no texture");
}
}
@ -844,7 +844,7 @@ Node* CSLoader::nodeWithFlatBuffersFile(const std::string &fileName, const ccNod
if (csBuildId)
{
CCASSERT(strcmp(_csBuildID.c_str(), csBuildId->c_str()) == 0,
String::createWithFormat("%s%s%s%s%s%s%s%s%s%s",
StringUtils::format("%s%s%s%s%s%s%s%s%s%s",
"The reader build id of your Cocos exported file(",
csBuildId->c_str(),
") and the reader build id in your Cocos2d-x(",
@ -854,7 +854,7 @@ Node* CSLoader::nodeWithFlatBuffersFile(const std::string &fileName, const ccNod
csBuildId->c_str(),
")from ",
"http://www.cocos2d-x.org/filedown/cocos-reader",
" and replace it in your Cocos2d-x")->getCString());
" and replace it in your Cocos2d-x").c_str());
}
// decode plist

View File

@ -137,7 +137,7 @@ bool Armature::init(const std::string& name)
ArmatureData *armatureData = armatureDataManager->getArmatureData(name);
CCASSERT(armatureData, "");
CCASSERT(armatureData, "armatureData doesn't exists!");
_armatureData = armatureData;

View File

@ -246,7 +246,7 @@ void DisplayManager::changeDisplayWithIndex(int index, bool force)
setCurrentDecorativeDisplay(decoDisplay);
}
void CCDisplayManager::changeDisplayWithName(const std::string& name, bool force)
void DisplayManager::changeDisplayWithName(const std::string& name, bool force)
{
for (int i = 0; i<_decoDisplayList.size(); i++)
{

View File

@ -493,7 +493,7 @@ Widget* WidgetPropertiesReader0250::createWidget(const rapidjson::Value& data, c
const char* file = DICTOOL->getStringValueFromArray_json(data, "textures", i);
std::string tp = fullPath;
tp.append(file);
CCSpriteFrameCache::getInstance()->addSpriteFramesWithFile(tp.c_str());
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(tp.c_str());
}
float fileDesignWidth = DICTOOL->getFloatValue_json(data, "designWidth");
float fileDesignHeight = DICTOOL->getFloatValue_json(data, "designHeight");
@ -713,7 +713,7 @@ void WidgetPropertiesReader0250::setPropsForButtonFromJsonDictionary(Widget*widg
if (useMergedTexture)
{
button->loadTextures(normalFileName, pressedFileName, disabledFileName,TextureResType::PLIST);
button->loadTextures(normalFileName, pressedFileName, disabledFileName,Widget::TextureResType::PLIST);
}
else
{
@ -733,7 +733,7 @@ void WidgetPropertiesReader0250::setPropsForButtonFromJsonDictionary(Widget*widg
{
if (useMergedTexture)
{
button->loadTextures(normalFileName, pressedFileName, disabledFileName,TextureResType::PLIST);
button->loadTextures(normalFileName, pressedFileName, disabledFileName,Widget::TextureResType::PLIST);
}
else
{
@ -794,7 +794,7 @@ void WidgetPropertiesReader0250::setPropsForCheckBoxFromJsonDictionary(Widget*wi
if (useMergedTexture)
{
checkBox->loadTextures(backGroundFileName, backGroundSelectedFileName, frontCrossFileName,backGroundDisabledFileName,frontCrossDisabledFileName,TextureResType::PLIST);
checkBox->loadTextures(backGroundFileName, backGroundSelectedFileName, frontCrossFileName,backGroundDisabledFileName,frontCrossDisabledFileName,Widget::TextureResType::PLIST);
}
else
{
@ -829,7 +829,7 @@ void WidgetPropertiesReader0250::setPropsForImageViewFromJsonDictionary(Widget*w
{
if (useMergedTexture)
{
imageView->loadTexture(imageFileName,TextureResType::PLIST);
imageView->loadTexture(imageFileName,Widget::TextureResType::PLIST);
}
else
{
@ -856,7 +856,7 @@ void WidgetPropertiesReader0250::setPropsForImageViewFromJsonDictionary(Widget*w
{
if (useMergedTexture)
{
imageView->loadTexture(imageFileName,TextureResType::PLIST);
imageView->loadTexture(imageFileName,Widget::TextureResType::PLIST);
}
else
{
@ -974,7 +974,7 @@ void WidgetPropertiesReader0250::setPropsForLayoutFromJsonDictionary(Widget*widg
float ch = DICTOOL->getFloatValue_json(options, "capInsetsHeight");
if (useMergedTexture)
{
panel->setBackGroundImage(imageFileName,TextureResType::PLIST);
panel->setBackGroundImage(imageFileName,Widget::TextureResType::PLIST);
}
else
{
@ -987,7 +987,7 @@ void WidgetPropertiesReader0250::setPropsForLayoutFromJsonDictionary(Widget*widg
if (useMergedTexture)
{
panel->setBackGroundImage(imageFileName,TextureResType::PLIST);
panel->setBackGroundImage(imageFileName,Widget::TextureResType::PLIST);
}
else
{
@ -1029,7 +1029,7 @@ void WidgetPropertiesReader0250::setPropsForSliderFromJsonDictionary(Widget*widg
const char* imageFileName_tp = (imageFileName && (strcmp(imageFileName, "") != 0))?tp_b.append(imageFileName).c_str():nullptr;
if (useMergedTexture)
{
slider->loadBarTexture(imageFileName,TextureResType::PLIST);
slider->loadBarTexture(imageFileName,Widget::TextureResType::PLIST);
}
else
{
@ -1044,7 +1044,7 @@ void WidgetPropertiesReader0250::setPropsForSliderFromJsonDictionary(Widget*widg
const char* imageFileName_tp = (imageFileName && (strcmp(imageFileName, "") != 0))?tp_b.append(imageFileName).c_str():nullptr;
if (useMergedTexture)
{
slider->loadBarTexture(imageFileName,TextureResType::PLIST);
slider->loadBarTexture(imageFileName,Widget::TextureResType::PLIST);
}
else
{
@ -1065,7 +1065,7 @@ void WidgetPropertiesReader0250::setPropsForSliderFromJsonDictionary(Widget*widg
const char* disabledFileName_tp = (disabledFileName && (strcmp(disabledFileName, "") != 0))?tp_d.append(disabledFileName).c_str():nullptr;
if (useMergedTexture)
{
slider->loadSlidBallTextures(normalFileName,pressedFileName,disabledFileName,TextureResType::PLIST);
slider->loadSlidBallTextures(normalFileName,pressedFileName,disabledFileName,Widget::TextureResType::PLIST);
}
else
{
@ -1078,7 +1078,7 @@ void WidgetPropertiesReader0250::setPropsForSliderFromJsonDictionary(Widget*widg
const char* imageFileName_tp = (imageFileName && (strcmp(imageFileName, "") != 0))?tp_b.append(imageFileName).c_str():nullptr;
if (useMergedTexture)
{
slider->loadProgressBarTexture(imageFileName, TextureResType::PLIST);
slider->loadProgressBarTexture(imageFileName, Widget::TextureResType::PLIST);
}
else
{
@ -1147,7 +1147,7 @@ void WidgetPropertiesReader0250::setPropsForLoadingBarFromJsonDictionary(Widget
const char* imageFileName_tp = (imageFileName && (strcmp(imageFileName, "") != 0))?tp_b.append(imageFileName).c_str():nullptr;
if (useMergedTexture)
{
loadingBar->loadTexture(imageFileName,TextureResType::PLIST);
loadingBar->loadTexture(imageFileName,Widget::TextureResType::PLIST);
}
else
{

View File

@ -79,7 +79,7 @@ cocos2d::Node* SceneReader::createNodeWithSceneFile(const std::string &fileName,
else if(file_extension == ".CSB")
{
do {
std::string binaryFilePath = CCFileUtils::getInstance()->fullPathForFilename(fileName);
std::string binaryFilePath = FileUtils::getInstance()->fullPathForFilename(fileName);
auto fileData = FileUtils::getInstance()->getDataFromFile(binaryFilePath);
auto fileDataBytes = fileData.getBytes();
CC_BREAK_IF(fileData.isNull());
@ -429,7 +429,7 @@ cocos2d::Node* SceneReader::createObject(CocoLoader *cocoLoader, stExpCocoNode *
{
if (pRender == nullptr || attachComponent == AttachComponentType::EMPTY_NODE)
{
gb = CCNode::create();
gb = Node::create();
if (pRender != nullptr)
{
_vecComs.push_back(pRender);

View File

@ -185,10 +185,10 @@ void TriggerObj::serialize(const rapidjson::Value &val)
if(con == nullptr)
{
CCLOG("class %s can not be implemented!", classname);
CCASSERT(con != nullptr, "");
CCASSERT(con != nullptr, "con can't be nullptr!");
}
CCASSERT(con != nullptr, "");
CCASSERT(con != nullptr, "con can't be nullptr!");
con->serialize(subDict);
con->init();
_cons.pushBack(con);
@ -207,7 +207,7 @@ void TriggerObj::serialize(const rapidjson::Value &val)
if(act == nullptr)
{
CCLOG("class %s can not be implemented!", classname);
CCASSERT(act != nullptr, "");
CCASSERT(act != nullptr, "act can't be nullptr!");
}
act->serialize(subDict);
act->init();

View File

@ -238,15 +238,12 @@ namespace cocostudio
setPropsWithFlatBuffers(tmx, (Table*)gameMapOptions);
}
}
//else
//{
// Node* node = Node::create();
// setPropsWithFlatBuffers(node, (Table*)gameMapOptions);
// auto label = Label::create();
// label->setString(__String::createWithFormat("%s missed", errorFilePath.c_str())->getCString());
// node->addChild(label);
// return node;
//}
else
{
Node* node = Node::create();
setPropsWithFlatBuffers(node, (Table*)gameMapOptions);
return node;
}
return tmx;
}

View File

@ -153,11 +153,11 @@ namespace cocostudio
void ParticleReader::setPropsWithFlatBuffers(cocos2d::Node *node,
const flatbuffers::Table *particleOptions)
{
auto particle = static_cast<ParticleSystemQuad*>(node);
auto particle = dynamic_cast<ParticleSystemQuad*>(node);
auto options = (ParticleSystemOptions*)particleOptions;
auto f_blendFunc = options->blendFunc();
if (f_blendFunc)
if (particle && f_blendFunc)
{
cocos2d::BlendFunc blendFunc = cocos2d::BlendFunc::ALPHA_PREMULTIPLIED;
blendFunc.src = f_blendFunc->src();
@ -208,15 +208,12 @@ namespace cocostudio
particle->setPositionType(ParticleSystem::PositionType::GROUPED);
}
}
//else
//{
// Node* node = Node::create();
// setPropsWithFlatBuffers(node, (Table*)particleOptions);
// auto label = Label::create();
// label->setString(__String::createWithFormat("%s missed", errorFilePath.c_str())->getCString());
// node->addChild(label);
// return node;
//}
else
{
Node* node = Node::create();
setPropsWithFlatBuffers(node, (Table*)particleOptions);
return node;
}
return particle;
}

View File

@ -466,7 +466,7 @@ namespace cocostudio
auto options = (SliderOptions*)sliderOptions;
int percent = options->percent();
slider->setPercent(percent);
//slider->setPercent(percent);
bool imageFileExist = false;
std::string imageErrorFilePath = "";
@ -798,7 +798,7 @@ namespace cocostudio
auto widgetReader = WidgetReader::getInstance();
widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
slider->setPercent(percent);
}
Node* SliderReader::createNodeWithFlatBuffers(const flatbuffers::Table *sliderOptions)

View File

@ -125,6 +125,7 @@ namespace cocostudio
else if(value == "USER1") cameraFlag = 1 << 1;
else if(value == "USER2") cameraFlag = 1 << 2;
else if(value == "USER3") cameraFlag = 1 << 3;
else if(value == "USER4") cameraFlag = 1 << 4;
}
attribute = attribute->Next();

View File

@ -91,10 +91,10 @@ public:
bool setAttachment (const std::string& slotName, const char* attachmentName);
// --- BlendProtocol
virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc);
virtual const cocos2d::BlendFunc& getBlendFunc () const;
virtual void setOpacityModifyRGB (bool value);
virtual bool isOpacityModifyRGB () const;
virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
virtual const cocos2d::BlendFunc& getBlendFunc () const override;
virtual void setOpacityModifyRGB (bool value)override;
virtual bool isOpacityModifyRGB () const override;
CC_CONSTRUCTOR_ACCESS:
SkeletonRenderer ();

View File

@ -49,8 +49,8 @@ public:
NavMeshDebugDraw();
virtual ~NavMeshDebugDraw();
virtual void depthMask(bool state);
virtual void texture(bool state){};
virtual void depthMask(bool state)override;
virtual void texture(bool state)override{};
virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
virtual void vertex(const float* pos, unsigned int color) override;

View File

@ -61,7 +61,10 @@
- (void) startRequest:(NSURLRequest *)request
{
#ifdef COCOS2D_DEBUG
NSLog(@"Starting to load %@", srcURL);
#endif
finish = false;
self.responseData = [NSMutableData data];
@ -90,7 +93,9 @@
**/
- (void) connection:(NSURLConnection *)connection
didReceiveResponse:(NSURLResponse *)response {
#ifdef COCOS2D_DEBUG
NSLog(@"Received response from request to url %@", srcURL);
#endif
NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *)response;
//NSLog(@"All headers = %@", [httpResponse allHeaderFields]);

View File

@ -936,9 +936,12 @@ void PhysicsDebugDraw::drawShape(PhysicsShape& shape)
{
case CP_CIRCLE_SHAPE:
{
float radius = PhysicsHelper::cpfloat2float(cpCircleShapeGetRadius(subShape));
Vec2 centre = PhysicsHelper::cpv2point(cpBodyGetPos(cpShapeGetBody(subShape)))
+ PhysicsHelper::cpv2point(cpCircleShapeGetOffset(subShape));
Vec2 centre = PhysicsHelper::cpv2point(cpBodyGetPos(cpShapeGetBody(subShape)));
Vec2 offset = PhysicsHelper::cpv2point(cpCircleShapeGetOffset(subShape));
Vec2 rotation(PhysicsHelper::cpv2point(cpBodyGetRot(cpShapeGetBody(subShape))));
centre += offset.rotate(rotation);
static const int CIRCLE_SEG_NUM = 12;
Vec2 seg[CIRCLE_SEG_NUM] = {};

File diff suppressed because it is too large Load Diff

View File

@ -54,11 +54,11 @@ public:
* Destroys the instance of FileUtils.
*/
static void destroyInstance();
/**
* You can inherit from platform dependent implementation of FileUtils, such as FileUtilsAndroid,
* and use this function to set delegate, then FileUtils will invoke delegate's implementation.
* Fox example, your resources are encrypted, so you need to decrypt it after reading data from
* Fox example, your resources are encrypted, so you need to decrypt it after reading data from
* resources, then you can implement all getXXX functions, and engine will invoke your own getXX
* functions when reading data of resources.
*
@ -82,23 +82,23 @@ public:
* @lua NA
*/
virtual ~FileUtils();
/**
* Purges full path caches.
*/
virtual void purgeCachedEntries();
/**
* Gets string from a file.
*/
virtual std::string getStringFromFile(const std::string& filename);
/**
* Creates binary data from a file.
* @return A data object.
*/
virtual Data getDataFromFile(const std::string& filename);
/**
* Gets resource file data
*
@ -120,59 +120,59 @@ public:
*/
virtual unsigned char* getFileDataFromZip(const std::string& zipFilePath, const std::string& filename, ssize_t *size);
/** Returns the fullpath for a given filename.
First it will try to get a new filename from the "filenameLookup" dictionary.
If a new filename can't be found on the dictionary, it will use the original filename.
Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths.
The file search is based on the array element order of search paths and resolution directories.
For instance:
We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".
We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".
If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains `key: sprite.png -> value: sprite.pvr.gz`.
Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:
If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains `key: sprite.png -> value: sprite.pvr.gz`.
Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:
/mnt/sdcard/resources-ipadhd/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/resources-ipad/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/resources-iphonehd/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/sprite.pvr.gz (if not found, search next)
internal_dir/resources-ipadhd/sprite.pvr.gz (if not found, search next)
internal_dir/resources-ipad/sprite.pvr.gz (if not found, search next)
internal_dir/resources-iphonehd/sprite.pvr.gz (if not found, search next)
internal_dir/sprite.pvr.gz (if not found, return "sprite.png")
/mnt/sdcard/resources-ipadhd/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/resources-ipad/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/resources-iphonehd/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/sprite.pvr.gz (if not found, search next)
internal_dir/resources-ipadhd/sprite.pvr.gz (if not found, search next)
internal_dir/resources-ipad/sprite.pvr.gz (if not found, search next)
internal_dir/resources-iphonehd/sprite.pvr.gz (if not found, search next)
internal_dir/sprite.pvr.gz (if not found, return "sprite.png")
If the filename contains relative path like "gamescene/uilayer/sprite.png",
and the mapping in fileLookup dictionary contains `key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz`.
The file search order will be:
/mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/gamescene/uilayer/sprite.pvr.gz (if not found, search next)
internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next)
internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next)
internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next)
internal_dir/gamescene/uilayer/sprite.pvr.gz (if not found, return "gamescene/uilayer/sprite.png")
/mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next)
/mnt/sdcard/gamescene/uilayer/sprite.pvr.gz (if not found, search next)
internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next)
internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next)
internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next)
internal_dir/gamescene/uilayer/sprite.pvr.gz (if not found, return "gamescene/uilayer/sprite.png")
If the new file can't be found on the file system, it will return the parameter filename directly.
This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable,
you might need to load different resources for a given file in the different platforms.
@since v2.1
*/
virtual std::string fullPathForFilename(const std::string &filename) const;
/**
* Loads the filenameLookup dictionary from the contents of a filename.
*
*
* @note The plist file name should follow the format below:
*
*
* @code
* <?xml version="1.0" encoding="UTF-8"?>
* <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
@ -202,15 +202,15 @@ public:
* @lua loadFilenameLookup
*/
virtual void loadFilenameLookupDictionaryFromFile(const std::string &filename);
/**
/**
* Sets the filenameLookup dictionary.
*
* @param pFilenameLookupDict The dictionary for replacing filename.
* @since v2.1
*/
virtual void setFilenameLookupDictionary(const ValueMap& filenameLookupDict);
/**
* Gets full path from a file name and the path of the relative file.
* @param filename The file name.
@ -222,7 +222,7 @@ public:
*/
virtual std::string fullPathFromRelativeFile(const std::string &filename, const std::string &relativeFile);
/**
/**
* Sets the array that contains the search order of the resources.
*
* @param searchResolutionsOrder The source array that contains the search order of the resources.
@ -240,7 +240,7 @@ public:
* @since v2.1
*/
virtual void addSearchResolutionsOrder(const std::string &order,const bool front=false);
/**
* Gets the array that contains the search order of the resources.
*
@ -249,19 +249,19 @@ public:
* @lua NA
*/
virtual const std::vector<std::string>& getSearchResolutionsOrder() const;
/**
/**
* Sets the array of search paths.
*
*
* You can use this array to modify the search path of the resources.
* If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.
*
* @note This method could access relative path and absolute path.
* If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path.
* For instance:
* On Android, the default resource root path is "assets/".
* If "/mnt/sdcard/" and "resources-large" were set to the search paths vector,
* "resources-large" will be converted to "assets/resources-large" since it was a relative path.
* On Android, the default resource root path is "assets/".
* If "/mnt/sdcard/" and "resources-large" were set to the search paths vector,
* "resources-large" will be converted to "assets/resources-large" since it was a relative path.
*
* @param searchPaths The array contains search paths.
* @see fullPathForFilename(const char*)
@ -270,7 +270,7 @@ public:
* @lua NA
*/
virtual void setSearchPaths(const std::vector<std::string>& searchPaths);
/**
* Set default resource root path.
*/
@ -282,10 +282,10 @@ public:
* @since v2.1
*/
void addSearchPath(const std::string & path, const bool front=false);
/**
* Gets the array of search paths.
*
*
* @return The array of search paths.
* @see fullPathForFilename(const char*).
* @lua NA
@ -297,7 +297,7 @@ public:
* @return The path that can be write/read a file in
*/
virtual std::string getWritablePath() const = 0;
/**
* Sets writable path.
*/
@ -307,8 +307,8 @@ public:
* Sets whether to pop-up a message box when failed to load an image.
*/
virtual void setPopupNotify(bool notify);
/** Checks whether to pop up a message box when failed to load an image.
/** Checks whether to pop up a message box when failed to load an image.
* @return True if pop up a message box when failed to load an image, false if not.
*/
virtual bool isPopupNotify() const;
@ -321,15 +321,58 @@ public:
*/
virtual ValueMap getValueMapFromFile(const std::string& filename);
// Converts the contents of a file to a ValueMap.
// This method is used internally.
virtual ValueMap getValueMapFromData(const char* filedata, int filesize);
// Write a ValueMap to a plist file.
// This method is used internally.
/** Converts the contents of a file to a ValueMap.
* This method is used internally.
*/
virtual ValueMap getValueMapFromData(const char* filedata, int filesize);
/**
* write a ValueMap into a plist file
*
*@param dict the ValueMap want to save
*@param fullPath The full path to the file you want to save a string
*@return bool
*/
virtual bool writeToFile(ValueMap& dict, const std::string& fullPath);
/**
* write a string into a file
*
* @param dataStr the string want to save
* @param fullPath The full path to the file you want to save a string
* @return bool True if write success
*/
virtual bool writeStringToFile(std::string dataStr, const std::string& fullPath);
/**
* write Data into a file
*
*@param retData the data want to save
*@param fullPath The full path to the file you want to save a string
*@return bool
*/
virtual bool writeDataToFile(Data retData, const std::string& fullPath);
/**
* write ValueMap into a plist file
*
*@param dict the ValueMap want to save
*@param fullPath The full path to the file you want to save a string
*@return bool
*/
virtual bool writeValueMapToFile(ValueMap& dict, const std::string& fullPath);
/**
* write ValueVector into a plist file
*
*@param vecData the ValueVector want to save
*@param fullPath The full path to the file you want to save a string
*@return bool
*/
virtual bool writeValueVectorToFile(ValueVector vecData, const std::string& fullPath);
/**
* Windows fopen can't support UTF-8 filename
* Need convert all parameters fopen and other 3rd-party libs
@ -338,11 +381,11 @@ public:
* @return std::string ansi filename in current locale
*/
virtual std::string getSuitableFOpen(const std::string& filenameUtf8) const;
// Converts the contents of a file to a ValueVector.
// This method is used internally.
virtual ValueVector getValueVectorFromFile(const std::string& filename);
/**
* Checks whether a file exists.
*
@ -351,7 +394,7 @@ public:
* @return True if the file exists, false if not.
*/
virtual bool isFileExist(const std::string& filename) const;
/**
* Checks whether the path is an absolute path.
*
@ -362,7 +405,7 @@ public:
* @return True if it's an absolute path, false if not.
*/
virtual bool isAbsolutePath(const std::string& path) const;
/**
* Checks whether the path is a directory.
*
@ -370,7 +413,7 @@ public:
* @return True if the directory exists, false if not.
*/
virtual bool isDirectoryExist(const std::string& dirPath) const;
/**
* Creates a directory.
*
@ -378,7 +421,7 @@ public:
* @return True if the directory have been created successfully, false if not.
*/
virtual bool createDirectory(const std::string& dirPath);
/**
* Removes a directory.
*
@ -386,7 +429,7 @@ public:
* @return True if the directory have been removed successfully, false if not.
*/
virtual bool removeDirectory(const std::string& dirPath);
/**
* Removes a file.
*
@ -394,7 +437,7 @@ public:
* @return True if the file have been removed successfully, false if not.
*/
virtual bool removeFile(const std::string &filepath);
/**
* Renames a file under the given directory.
*
@ -404,7 +447,7 @@ public:
* @return True if the file have been renamed successfully, false if not.
*/
virtual bool renameFile(const std::string &path, const std::string &oldname, const std::string &name);
/**
* Retrieve the file size.
*
@ -422,7 +465,7 @@ protected:
* The default constructor.
*/
FileUtils();
/**
* Initializes the instance of FileUtils. It will set _searchPathArray and _searchResolutionsOrderArray to default values.
*
@ -432,7 +475,7 @@ protected:
*
*/
virtual bool init();
/**
* Gets the new filename from the filename lookup dictionary.
* It is possible to have a override names.
@ -441,21 +484,21 @@ protected:
* If the original filename wasn't in the dictionary, it will return the original filename.
*/
virtual std::string getNewFilename(const std::string &filename) const;
/**
* Checks whether a file exists without considering search paths and resolution orders.
* @param filename The file (with absolute path) to look up for
* @return Returns true if the file found at the given absolute path, otherwise returns false
*/
virtual bool isFileExistInternal(const std::string& filename) const = 0;
/**
* Checks whether a directory exists without considering search paths and resolution orders.
* @param dirPath The directory (with absolute path) to look up for
* @return Returns true if the directory found at the given absolute path, otherwise returns false
*/
virtual bool isDirectoryExistInternal(const std::string& dirPath) const;
/**
* Gets full path for filename, resolution directory and search path.
*
@ -465,7 +508,7 @@ protected:
* @return The full path of the file. It will return an empty string if the full path of the file doesn't exist.
*/
virtual std::string getPathForFilename(const std::string& filename, const std::string& resolutionDirectory, const std::string& searchPath) const;
/**
* Gets full path for the directory and the filename.
*
@ -477,7 +520,7 @@ protected:
* @return The full path of the file, if the file can't be found, it will return an empty string.
*/
virtual std::string getFullPathForDirectoryAndFilename(const std::string& directory, const std::string& filename) const;
/** Dictionary used to lookup filenames based on a key.
* It is used internally by the following methods:
*
@ -486,19 +529,19 @@ protected:
* @since v2.1
*/
ValueMap _filenameLookupDict;
/**
/**
* The vector contains resolution folders.
* The lower index of the element in this vector, the higher priority for this resolution directory.
*/
std::vector<std::string> _searchResolutionsOrderArray;
/**
* The vector contains search paths.
* The lower index of the element in this vector, the higher priority for this search path.
*/
std::vector<std::string> _searchPathArray;
/**
* The default root path of resources.
* If the default root path of resources needs to be changed, do it in the `init` method of FileUtils's subclass.
@ -507,13 +550,13 @@ protected:
* Similarly on Blackberry, we assign "app/native/Resources/" to this variable in FileUtilsBlackberry::init().
*/
std::string _defaultResRootPath;
/**
* The full path cache. When a file is found, it will be added into this cache.
* The full path cache. When a file is found, it will be added into this cache.
* This variable is used for improving the performance of file search.
*/
mutable std::unordered_map<std::string, std::string> _fullPathCache;
/**
* Writable path.
*/
@ -523,7 +566,7 @@ protected:
* The singleton pointer of FileUtils.
*/
static FileUtils* s_sharedFileUtils;
};
// end of support group

View File

@ -486,33 +486,12 @@ bool Image::initWithImageFile(const std::string& path)
bool ret = false;
_filePath = FileUtils::getInstance()->fullPathForFilename(path);
#ifdef EMSCRIPTEN
// Emscripten includes a re-implementation of SDL that uses HTML5 canvas
// operations underneath. Consequently, loading images via IMG_Load (an SDL
// API) will be a lot faster than running libpng et al as compiled with
// Emscripten.
SDL_Surface *iSurf = IMG_Load(fullPath.c_str());
int size = 4 * (iSurf->w * iSurf->h);
ret = initWithRawData((const unsigned char*)iSurf->pixels, size, iSurf->w, iSurf->h, 8, true);
unsigned int *tmp = (unsigned int *)_data;
int nrPixels = iSurf->w * iSurf->h;
for(int i = 0; i < nrPixels; i++)
{
unsigned char *p = _data + i * 4;
tmp[i] = CC_RGB_PREMULTIPLY_ALPHA( p[0], p[1], p[2], p[3] );
}
SDL_FreeSurface(iSurf);
#else
Data data = FileUtils::getInstance()->getDataFromFile(_filePath);
if (!data.isNull())
{
ret = initWithImageData(data.getBytes(), data.getSize());
}
#endif // EMSCRIPTEN
return ret;
}

View File

@ -77,7 +77,7 @@ void Application::setAnimationInterval(float interval)
{
JniMethodInfo methodInfo;
if (! JniHelper::getStaticMethodInfo(methodInfo, "org/cocos2dx/lib/Cocos2dxRenderer", "setAnimationInterval",
"(D)V"))
"(F)V"))
{
CCLOG("%s %d: error to get methodInfo", __FILE__, __LINE__);
}

View File

@ -33,6 +33,7 @@ THE SOFTWARE.
#include "android/asset_manager_jni.h"
#include "jni/CocosPlayClient.h"
#include <stdlib.h>
#include <sys/stat.h>
#define LOG_TAG "CCFileUtils-android.cpp"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
@ -86,7 +87,7 @@ bool FileUtilsAndroid::init()
{
_defaultResRootPath = "assets/";
}
return FileUtils::init();
}
@ -130,7 +131,7 @@ std::string FileUtilsAndroid::getNewFilename(const std::string &filename) const
}
idx = pos + 1;
}
if (change)
{
newFileName.clear();
@ -155,7 +156,7 @@ bool FileUtilsAndroid::isFileExistInternal(const std::string& strFilePath) const
}
bool bFound = false;
// Check whether file exists in apk.
if (strFilePath[0] != '/')
{
@ -187,6 +188,59 @@ bool FileUtilsAndroid::isFileExistInternal(const std::string& strFilePath) const
return bFound;
}
bool FileUtilsAndroid::isDirectoryExistInternal(const std::string& dirPath) const
{
if (dirPath.empty())
{
return false;
}
const char* s = dirPath.c_str();
bool startWithAssets = (dirPath.find("assets/") == 0);
int lenOfAssets = 7;
std::string tmpStr;
if (cocosplay::isEnabled() && !cocosplay::isDemo())
{
// redirect assets/*** path to cocosplay resource dir
tmpStr.append(_defaultResRootPath);
if ('/' != tmpStr[tmpStr.length() - 1])
{
tmpStr += '/';
}
tmpStr.append(s + lenOfAssets);
}
// find absolute path in flash memory
if (s[0] == '/')
{
CCLOG("find in flash memory dirPath(%s)", s);
struct stat st;
if (stat(s, &st) == 0)
{
return S_ISDIR(st.st_mode);
}
}
// find it in apk's assets dir
// Found "assets/" at the beginning of the path and we don't want it
CCLOG("find in apk dirPath(%s)", s);
if (startWithAssets)
{
s += lenOfAssets;
}
if (FileUtilsAndroid::assetmanager)
{
AAssetDir* aa = AAssetManager_openDir(FileUtilsAndroid::assetmanager, s);
if (aa && AAssetDir_getNextFileName(aa))
{
AAssetDir_close(aa);
return true;
}
}
return false;
}
bool FileUtilsAndroid::isAbsolutePath(const std::string& strPath) const
{
// On Android, there are two situations for full path.
@ -206,7 +260,7 @@ Data FileUtilsAndroid::getData(const std::string& filename, bool forString)
{
return Data::Null;
}
unsigned char* data = nullptr;
ssize_t size = 0;
string fullPath = fullPathForFilename(filename);
@ -271,7 +325,7 @@ Data FileUtilsAndroid::getData(const std::string& filename, bool forString)
FILE *fp = fopen(fullPath.c_str(), mode);
CC_BREAK_IF(!fp);
long fileSize;
fseek(fp,0,SEEK_END);
fileSize = ftell(fp);
@ -287,11 +341,11 @@ Data FileUtilsAndroid::getData(const std::string& filename, bool forString)
}
fileSize = fread(data,sizeof(unsigned char), fileSize,fp);
fclose(fp);
size = fileSize;
} while (0);
}
Data ret;
if (data == nullptr || size == 0)
{
@ -317,21 +371,21 @@ std::string FileUtilsAndroid::getStringFromFile(const std::string& filename)
std::string ret((const char*)data.getBytes());
return ret;
}
Data FileUtilsAndroid::getDataFromFile(const std::string& filename)
{
return getData(filename, false);
}
unsigned char* FileUtilsAndroid::getFileData(const std::string& filename, const char* mode, ssize_t * size)
{
{
unsigned char * data = 0;
if ( filename.empty() || (! mode) )
{
return 0;
}
string fullPath = fullPathForFilename(filename);
cocosplay::updateAssets(fullPath);
@ -383,7 +437,7 @@ unsigned char* FileUtilsAndroid::getFileData(const std::string& filename, const
//CCLOG("GETTING FILE ABSOLUTE DATA: %s", filename);
FILE *fp = fopen(fullPath.c_str(), mode);
CC_BREAK_IF(!fp);
long fileSize;
fseek(fp,0,SEEK_END);
fileSize = ftell(fp);
@ -391,14 +445,14 @@ unsigned char* FileUtilsAndroid::getFileData(const std::string& filename, const
data = (unsigned char*) malloc(fileSize);
fileSize = fread(data,sizeof(unsigned char), fileSize,fp);
fclose(fp);
if (size)
{
*size = fileSize;
}
} while (0);
}
if (! data)
{
std::string msg = "Get data from file(";

View File

@ -81,7 +81,8 @@ public:
virtual bool isAbsolutePath(const std::string& strPath) const;
private:
virtual bool isFileExistInternal(const std::string& strFilePath) const;
virtual bool isFileExistInternal(const std::string& strFilePath) const override;
virtual bool isDirectoryExistInternal(const std::string& dirPath) const override;
Data getData(const std::string& filename, bool forString);
static AAssetManager* assetmanager;

View File

@ -36,271 +36,271 @@ import android.view.MotionEvent;
import android.util.Log;
public abstract class GameControllerActivity extends Cocos2dxActivity implements InputDeviceListener {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Constants
// ===========================================================
private final static String TAG = GameControllerActivity.class.getSimpleName();
private final static String TAG = GameControllerActivity.class.getSimpleName();
public static final int DRIVERTYPE_NIBIRU = 0;
public static final int DRIVERTYPE_MOGA = 1;
public static final int DRIVERTYPE_OUYA = 2;
public static final int DRIVERTYPE_STANDARD = 3;
public static final int DRIVERTYPE_UNKNOWN = 4;
// ===========================================================
// Fields
// ===========================================================
private static GameControllerActivity sGameControllerActivity;
private InputManagerCompat mInputManager = null;
protected GameControllerHelper mControllerHelper = null;
protected GameControllerDelegate mControllerNibiru = null;
protected GameControllerDelegate mControllerMoga = null;
protected GameControllerDelegate mControllerOuya = null;
public void connectController(int driveType){
try {
ClassLoader loader = sGameControllerActivity.getClassLoader();
Class<?> controllerDelegate = null;
if (driveType == DRIVERTYPE_MOGA) {
if (mControllerMoga != null) {
return;
}
controllerDelegate = loader.loadClass("org.cocos2dx.lib.GameControllerMoga");
} else if (driveType == DRIVERTYPE_NIBIRU) {
if (mControllerNibiru != null) {
mControllerNibiru.onCreate(sGameControllerActivity);
mControllerNibiru.onResume();
return;
}
controllerDelegate = loader.loadClass("org.cocos2dx.lib.GameControllerNibiru");
} else if (driveType == DRIVERTYPE_OUYA) {
if (mControllerOuya != null) {
return;
}
controllerDelegate = loader.loadClass("org.cocos2dx.lib.GameControllerOuya");
}
GameControllerDelegate instance = (GameControllerDelegate)controllerDelegate.newInstance();
sGameControllerActivity.setGameControllerInstance(instance, driveType);
if (driveType == DRIVERTYPE_NIBIRU) {
Method method = controllerDelegate.getDeclaredMethod("onResume");
method.invoke(instance);
}
}
catch (Exception e) {
e.printStackTrace();
}
}
public void setGameControllerInstance(GameControllerDelegate controllerDelegate, int driveType) {
if (driveType == DRIVERTYPE_NIBIRU) {
mControllerNibiru = controllerDelegate;
}else if (driveType == DRIVERTYPE_MOGA) {
mControllerMoga = controllerDelegate;
}
else if (driveType == DRIVERTYPE_OUYA) {
mControllerOuya = controllerDelegate;
}
controllerDelegate.setControllerEventListener(mControllerEventListener);
controllerDelegate.onCreate(sGameControllerActivity);
}
public GameControllerDelegate getGameControllerDelegate(int driveType){
if (driveType == DRIVERTYPE_NIBIRU) {
return mControllerNibiru;
}else if (driveType == DRIVERTYPE_MOGA) {
return mControllerMoga;
}
else if (driveType == DRIVERTYPE_OUYA) {
return mControllerOuya;
}
return null;
}
ControllerEventListener mControllerEventListener = new ControllerEventListener() {
@Override
public void onButtonEvent(String vendorName, int controller, int button,
boolean isPressed, float value, boolean isAnalog) {
GameControllerAdapter.onButtonEvent(vendorName, controller, button, isPressed, value, isAnalog);
}
@Override
public void onAxisEvent(String vendorName, int controller, int axisID,
float value, boolean isAnalog) {
GameControllerAdapter.onAxisEvent(vendorName, controller, axisID, value, isAnalog);
}
public static final int DRIVERTYPE_NIBIRU = 0;
public static final int DRIVERTYPE_MOGA = 1;
public static final int DRIVERTYPE_OUYA = 2;
public static final int DRIVERTYPE_STANDARD = 3;
public static final int DRIVERTYPE_UNKNOWN = 4;
// ===========================================================
// Fields
// ===========================================================
private static GameControllerActivity sGameControllerActivity;
private InputManagerCompat mInputManager = null;
protected GameControllerHelper mControllerHelper = null;
protected GameControllerDelegate mControllerNibiru = null;
protected GameControllerDelegate mControllerMoga = null;
protected GameControllerDelegate mControllerOuya = null;
public void connectController(int driveType){
try {
ClassLoader loader = sGameControllerActivity.getClassLoader();
Class<?> controllerDelegate = null;
if (driveType == DRIVERTYPE_MOGA) {
if (mControllerMoga != null) {
return;
}
controllerDelegate = loader.loadClass("org.cocos2dx.lib.GameControllerMoga");
} else if (driveType == DRIVERTYPE_NIBIRU) {
if (mControllerNibiru != null) {
mControllerNibiru.onCreate(sGameControllerActivity);
mControllerNibiru.onResume();
return;
}
controllerDelegate = loader.loadClass("org.cocos2dx.lib.GameControllerNibiru");
} else if (driveType == DRIVERTYPE_OUYA) {
if (mControllerOuya != null) {
return;
}
controllerDelegate = loader.loadClass("org.cocos2dx.lib.GameControllerOuya");
}
GameControllerDelegate instance = (GameControllerDelegate)controllerDelegate.newInstance();
sGameControllerActivity.setGameControllerInstance(instance, driveType);
if (driveType == DRIVERTYPE_NIBIRU) {
Method method = controllerDelegate.getDeclaredMethod("onResume");
method.invoke(instance);
}
}
catch (Exception e) {
e.printStackTrace();
}
}
public void setGameControllerInstance(GameControllerDelegate controllerDelegate, int driveType) {
if (driveType == DRIVERTYPE_NIBIRU) {
mControllerNibiru = controllerDelegate;
}else if (driveType == DRIVERTYPE_MOGA) {
mControllerMoga = controllerDelegate;
}
else if (driveType == DRIVERTYPE_OUYA) {
mControllerOuya = controllerDelegate;
}
controllerDelegate.setControllerEventListener(mControllerEventListener);
controllerDelegate.onCreate(sGameControllerActivity);
}
public GameControllerDelegate getGameControllerDelegate(int driveType){
if (driveType == DRIVERTYPE_NIBIRU) {
return mControllerNibiru;
}else if (driveType == DRIVERTYPE_MOGA) {
return mControllerMoga;
}
else if (driveType == DRIVERTYPE_OUYA) {
return mControllerOuya;
}
return null;
}
ControllerEventListener mControllerEventListener = new ControllerEventListener() {
@Override
public void onButtonEvent(String vendorName, int controller, int button,
boolean isPressed, float value, boolean isAnalog) {
GameControllerAdapter.onButtonEvent(vendorName, controller, button, isPressed, value, isAnalog);
}
@Override
public void onAxisEvent(String vendorName, int controller, int axisID,
float value, boolean isAnalog) {
GameControllerAdapter.onAxisEvent(vendorName, controller, axisID, value, isAnalog);
}
@Override
public void onConnected(String vendorName, int controller) {
GameControllerAdapter.onConnected(vendorName, controller);
}
@Override
public void onConnected(String vendorName, int controller) {
GameControllerAdapter.onConnected(vendorName, controller);
}
@Override
public void onDisconnected(String vendorName, int controller) {
GameControllerAdapter.onDisconnected(vendorName, controller);
}
};
// ===========================================================
// Constructors
// ===========================================================
@Override
protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
sGameControllerActivity = this;
mInputManager = InputManagerCompat.Factory.getInputManager(this);
mInputManager.registerInputDeviceListener(this, null);
if (mControllerNibiru != null) {
mControllerNibiru.onCreate(this);
}
if (mControllerMoga != null) {
mControllerMoga.onCreate(this);
}
if (mControllerOuya != null) {
mControllerOuya.onCreate(this);
}
if (mControllerHelper == null) {
mControllerHelper = new GameControllerHelper(this);
}
}
// ===========================================================
// Getter & Setter
// ===========================================================
@Override
public void onDisconnected(String vendorName, int controller) {
GameControllerAdapter.onDisconnected(vendorName, controller);
}
};
// ===========================================================
// Constructors
// ===========================================================
@Override
protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
sGameControllerActivity = this;
mInputManager = InputManagerCompat.Factory.getInputManager(this);
mInputManager.registerInputDeviceListener(this, null);
if (mControllerNibiru != null) {
mControllerNibiru.onCreate(this);
}
if (mControllerMoga != null) {
mControllerMoga.onCreate(this);
}
if (mControllerOuya != null) {
mControllerOuya.onCreate(this);
}
if (mControllerHelper == null) {
mControllerHelper = new GameControllerHelper(this);
}
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
boolean handled = false;
if (mControllerNibiru != null) {
handled |= mControllerNibiru.dispatchKeyEvent(event);
}
if (handled == false && mControllerMoga != null) {
handled |= mControllerMoga.dispatchKeyEvent(event);
}
if (handled == false && mControllerOuya != null) {
handled |= mControllerOuya.dispatchKeyEvent(event);
}
if (handled == false) {
handled |= mControllerHelper.dispatchKeyEvent(event);
}
return handled || super.dispatchKeyEvent(event);
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event) {
boolean handled = false;
if (mControllerNibiru != null) {
handled |= mControllerNibiru.dispatchGenericMotionEvent(event);
}
if (handled == false && mControllerMoga != null) {
handled |= mControllerMoga.dispatchGenericMotionEvent(event);
}
if (handled == false && mControllerOuya != null) {
handled |= mControllerOuya.dispatchGenericMotionEvent(event);
}
if (handled == false) {
handled |= mControllerHelper.dispatchGenericMotionEvent(event);
}
return handled || super.dispatchGenericMotionEvent(event);
}
@Override
public void onInputDeviceAdded(int deviceId) {
Log.d(TAG,"onInputDeviceAdded:" + deviceId);
mControllerHelper.onInputDeviceAdded(deviceId);
}
/*
* This is an unusual case. Input devices don't typically change, but they
* certainly can --- for example a device may have different modes. We use
* this to make sure that the ship has an up-to-date InputDevice.
*
* @see
* com.example.inputmanagercompat.InputManagerCompat.InputDeviceListener
* #onInputDeviceChanged(int)
*/
@Override
public void onInputDeviceChanged(int deviceId) {
Log.w(TAG,"onInputDeviceChanged:" + deviceId);
}
/*
* Remove any ship associated with the ID.
*
* @see
* com.example.inputmanagercompat.InputManagerCompat.InputDeviceListener
* #onInputDeviceRemoved(int)
*/
@Override
public void onInputDeviceRemoved(int deviceId) {
Log.d(TAG,"onInputDeviceRemoved:" + deviceId);
mControllerHelper.onInputDeviceRemoved(deviceId);
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
boolean handled = false;
if (mControllerNibiru != null) {
handled |= mControllerNibiru.dispatchKeyEvent(event);
}
if (handled == false && mControllerMoga != null) {
handled |= mControllerMoga.dispatchKeyEvent(event);
}
if (handled == false && mControllerOuya != null) {
handled |= mControllerOuya.dispatchKeyEvent(event);
}
if (handled == false) {
handled |= mControllerHelper.dispatchKeyEvent(event);
}
return handled || super.dispatchKeyEvent(event);
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event) {
boolean handled = false;
if (mControllerNibiru != null) {
handled |= mControllerNibiru.dispatchGenericMotionEvent(event);
}
if (handled == false && mControllerMoga != null) {
handled |= mControllerMoga.dispatchGenericMotionEvent(event);
}
if (handled == false && mControllerOuya != null) {
handled |= mControllerOuya.dispatchGenericMotionEvent(event);
}
if (handled == false) {
handled |= mControllerHelper.dispatchGenericMotionEvent(event);
}
return handled || super.dispatchGenericMotionEvent(event);
}
@Override
public void onInputDeviceAdded(int deviceId) {
Log.d(TAG,"onInputDeviceAdded:" + deviceId);
mControllerHelper.onInputDeviceAdded(deviceId);
}
/*
* This is an unusual case. Input devices don't typically change, but they
* certainly can --- for example a device may have different modes. We use
* this to make sure that the ship has an up-to-date InputDevice.
*
* @see
* com.example.inputmanagercompat.InputManagerCompat.InputDeviceListener
* #onInputDeviceChanged(int)
*/
@Override
public void onInputDeviceChanged(int deviceId) {
Log.w(TAG,"onInputDeviceChanged:" + deviceId);
}
/*
* Remove any ship associated with the ID.
*
* @see
* com.example.inputmanagercompat.InputManagerCompat.InputDeviceListener
* #onInputDeviceRemoved(int)
*/
@Override
public void onInputDeviceRemoved(int deviceId) {
Log.d(TAG,"onInputDeviceRemoved:" + deviceId);
mControllerHelper.onInputDeviceRemoved(deviceId);
}
@Override
protected void onResume() {
super.onResume();
if (mControllerNibiru != null) {
mControllerNibiru.onResume();
}
if (mControllerMoga != null) {
mControllerMoga.onResume();
}
if (mControllerOuya != null) {
mControllerOuya.onResume();
}
GameControllerHelper.gatherControllers(mControllerHelper.mGameController);
}
@Override
protected void onPause() {
if (mControllerNibiru != null) {
mControllerNibiru.onPause();
}
if (mControllerMoga != null) {
mControllerMoga.onPause();
}
if (mControllerOuya != null) {
mControllerOuya.onPause();
}
super.onPause();
}
@Override
protected void onDestroy() {
if (mControllerNibiru != null) {
mControllerNibiru.onDestroy();
}
if (mControllerMoga != null) {
mControllerMoga.onDestroy();
}
if (mControllerOuya != null) {
mControllerOuya.onDestroy();
}
super.onDestroy();
}
@Override
protected void onResume() {
super.onResume();
if (mControllerNibiru != null) {
mControllerNibiru.onResume();
}
if (mControllerMoga != null) {
mControllerMoga.onResume();
}
if (mControllerOuya != null) {
mControllerOuya.onResume();
}
GameControllerHelper.gatherControllers(mControllerHelper.mGameController);
}
@Override
protected void onPause() {
if (mControllerNibiru != null) {
mControllerNibiru.onPause();
}
if (mControllerMoga != null) {
mControllerMoga.onPause();
}
if (mControllerOuya != null) {
mControllerOuya.onPause();
}
super.onPause();
}
@Override
protected void onDestroy() {
if (mControllerNibiru != null) {
mControllerNibiru.onDestroy();
}
if (mControllerMoga != null) {
mControllerMoga.onDestroy();
}
if (mControllerOuya != null) {
mControllerOuya.onDestroy();
}
super.onDestroy();
}
}

View File

@ -10,248 +10,248 @@ import android.view.MotionEvent;
public class GameControllerHelper {
public static final String StandardControllerName = "Standard";
SparseIntArray ControllerKeyMap;
private static final int AXIS_X = 0;
private static final int AXIS_Y = 1;
private static final int AXIS_Z = 11;
private static final int AXIS_RZ = 14;
private static final int AXIS_LTRIGGER = 17;
private static final int AXIS_RTRIGGER = 18;
public static final int AXIS_GAS = 22;
private static final int AXIS_BRAKE = 23;
private static final int AXIS_THROTTLE = 19;
public GameControllerHelper(GameControllerActivity activity){
ControllerKeyMap = new SparseIntArray(25);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_A, GameControllerDelegate.BUTTON_A);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_B, GameControllerDelegate.BUTTON_B);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_C, GameControllerDelegate.BUTTON_C);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_X, GameControllerDelegate.BUTTON_X);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_Y, GameControllerDelegate.BUTTON_Y);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_Z, GameControllerDelegate.BUTTON_Z);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_UP, GameControllerDelegate.BUTTON_DPAD_UP);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_DOWN, GameControllerDelegate.BUTTON_DPAD_DOWN);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_LEFT, GameControllerDelegate.BUTTON_DPAD_LEFT);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_RIGHT, GameControllerDelegate.BUTTON_DPAD_RIGHT);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_CENTER, GameControllerDelegate.BUTTON_DPAD_CENTER);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_THUMBL, GameControllerDelegate.BUTTON_LEFT_THUMBSTICK);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_THUMBR, GameControllerDelegate.BUTTON_RIGHT_THUMBSTICK);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_L1, GameControllerDelegate.BUTTON_LEFT_SHOULDER);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_R1, GameControllerDelegate.BUTTON_RIGHT_SHOULDER);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_L2, GameControllerDelegate.BUTTON_LEFT_TRIGGER);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_R2, GameControllerDelegate.BUTTON_RIGHT_TRIGGER);
ControllerKeyMap.put(AXIS_X, GameControllerDelegate.THUMBSTICK_LEFT_X);
ControllerKeyMap.put(AXIS_Y, GameControllerDelegate.THUMBSTICK_LEFT_Y);
ControllerKeyMap.put(AXIS_Z, GameControllerDelegate.THUMBSTICK_RIGHT_X);
ControllerKeyMap.put(AXIS_RZ, GameControllerDelegate.THUMBSTICK_RIGHT_Y);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_START, GameControllerDelegate.BUTTON_START);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_SELECT, GameControllerDelegate.BUTTON_SELECT);
}
private float mOldLeftThumbstickX = 0.0f;
private float mOldLeftThumbstickY = 0.0f;
private float mOldRightThumbstickX = 0.0f;
private float mOldRightThumbstickY = 0.0f;
private float mOldLeftTrigger = 0.0f;
private float mOldRightTrigger = 0.0f;
private float mOldThrottle = 0.0f;
private float mOldBrake = 0.0f;
private float mOldGas = 0.0f;
public boolean dispatchGenericMotionEvent(MotionEvent event) {
boolean handled = false;
int eventSource = event.getSource();
public static final String StandardControllerName = "Standard";
SparseIntArray ControllerKeyMap;
private static final int AXIS_X = 0;
private static final int AXIS_Y = 1;
private static final int AXIS_Z = 11;
private static final int AXIS_RZ = 14;
private static final int AXIS_LTRIGGER = 17;
private static final int AXIS_RTRIGGER = 18;
public static final int AXIS_GAS = 22;
private static final int AXIS_BRAKE = 23;
private static final int AXIS_THROTTLE = 19;
public GameControllerHelper(GameControllerActivity activity){
ControllerKeyMap = new SparseIntArray(25);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_A, GameControllerDelegate.BUTTON_A);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_B, GameControllerDelegate.BUTTON_B);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_C, GameControllerDelegate.BUTTON_C);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_X, GameControllerDelegate.BUTTON_X);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_Y, GameControllerDelegate.BUTTON_Y);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_Z, GameControllerDelegate.BUTTON_Z);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_UP, GameControllerDelegate.BUTTON_DPAD_UP);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_DOWN, GameControllerDelegate.BUTTON_DPAD_DOWN);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_LEFT, GameControllerDelegate.BUTTON_DPAD_LEFT);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_RIGHT, GameControllerDelegate.BUTTON_DPAD_RIGHT);
ControllerKeyMap.put(KeyEvent.KEYCODE_DPAD_CENTER, GameControllerDelegate.BUTTON_DPAD_CENTER);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_THUMBL, GameControllerDelegate.BUTTON_LEFT_THUMBSTICK);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_THUMBR, GameControllerDelegate.BUTTON_RIGHT_THUMBSTICK);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_L1, GameControllerDelegate.BUTTON_LEFT_SHOULDER);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_R1, GameControllerDelegate.BUTTON_RIGHT_SHOULDER);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_L2, GameControllerDelegate.BUTTON_LEFT_TRIGGER);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_R2, GameControllerDelegate.BUTTON_RIGHT_TRIGGER);
ControllerKeyMap.put(AXIS_X, GameControllerDelegate.THUMBSTICK_LEFT_X);
ControllerKeyMap.put(AXIS_Y, GameControllerDelegate.THUMBSTICK_LEFT_Y);
ControllerKeyMap.put(AXIS_Z, GameControllerDelegate.THUMBSTICK_RIGHT_X);
ControllerKeyMap.put(AXIS_RZ, GameControllerDelegate.THUMBSTICK_RIGHT_Y);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_START, GameControllerDelegate.BUTTON_START);
ControllerKeyMap.put(KeyEvent.KEYCODE_BUTTON_SELECT, GameControllerDelegate.BUTTON_SELECT);
}
private float mOldLeftThumbstickX = 0.0f;
private float mOldLeftThumbstickY = 0.0f;
private float mOldRightThumbstickX = 0.0f;
private float mOldRightThumbstickY = 0.0f;
private float mOldLeftTrigger = 0.0f;
private float mOldRightTrigger = 0.0f;
private float mOldThrottle = 0.0f;
private float mOldBrake = 0.0f;
private float mOldGas = 0.0f;
public boolean dispatchGenericMotionEvent(MotionEvent event) {
boolean handled = false;
int eventSource = event.getSource();
if ( ((eventSource & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
|| ((eventSource & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK) )
{
if (event.getAction() == MotionEvent.ACTION_MOVE) {
int deviceId = event.getDeviceId();
String deviceName = event.getDevice().getName();
if(mGameController.get(deviceId) == null){
gatherControllers(mGameController);
mGameController.append(deviceId, deviceName);
}
float newAXIS_LX = event.getAxisValue(AXIS_X);
if (Float.compare(newAXIS_LX , mOldLeftThumbstickX) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_X, newAXIS_LX, true);
mOldLeftThumbstickX = newAXIS_LX;
handled = true;
}
float newAXIS_LY = event.getAxisValue(AXIS_Y);
if (Float.compare(newAXIS_LY , mOldLeftThumbstickY) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_Y, newAXIS_LY, true);
mOldLeftThumbstickY = newAXIS_LY;
handled = true;
}
float newAXIS_RX = event.getAxisValue(AXIS_Z);
if (Float.compare(newAXIS_RX , mOldRightThumbstickX) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_X, newAXIS_RX, true);
mOldRightThumbstickX = newAXIS_RX;
handled = true;
}
float newAXIS_RY = event.getAxisValue(AXIS_RZ);
if (Float.compare(newAXIS_RY , mOldRightThumbstickY) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_Y, newAXIS_RY, true);
mOldRightThumbstickY = newAXIS_RY;
handled = true;
}
float newAXIS_LTRIGGER = event.getAxisValue(AXIS_LTRIGGER);
if (Float.compare(newAXIS_LTRIGGER , mOldLeftTrigger) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_LEFT_TRIGGER, newAXIS_LTRIGGER, true);
mOldLeftTrigger = newAXIS_LTRIGGER;
handled = true;
}
float newAXIS_RTRIGGER = event.getAxisValue(AXIS_RTRIGGER);
if (Float.compare(newAXIS_RTRIGGER , mOldRightTrigger) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_RIGHT_TRIGGER, newAXIS_RTRIGGER, true);
mOldRightTrigger = newAXIS_RTRIGGER;
handled = true;
}
float newAXIS_BRAKE = event.getAxisValue(AXIS_BRAKE);
if (Float.compare(newAXIS_BRAKE , mOldBrake) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_LEFT_TRIGGER, newAXIS_BRAKE, true);
mOldBrake = newAXIS_BRAKE;
handled = true;
}
float newAXIS_THROTTLE = event.getAxisValue(AXIS_THROTTLE);
if (Float.compare(newAXIS_THROTTLE , mOldThrottle) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_RIGHT_TRIGGER, newAXIS_THROTTLE, true);
mOldThrottle = newAXIS_THROTTLE;
handled = true;
}
float newAXIS_GAS = event.getAxisValue(AXIS_GAS);
if (Float.compare(newAXIS_GAS , mOldGas) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_RIGHT_TRIGGER, newAXIS_GAS, true);
mOldGas = newAXIS_GAS;
handled = true;
}
}
|| ((eventSource & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK) )
{
if (event.getAction() == MotionEvent.ACTION_MOVE) {
int deviceId = event.getDeviceId();
String deviceName = event.getDevice().getName();
if(mGameController.get(deviceId) == null){
gatherControllers(mGameController);
mGameController.append(deviceId, deviceName);
}
float newAXIS_LX = event.getAxisValue(AXIS_X);
if (Float.compare(newAXIS_LX , mOldLeftThumbstickX) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_X, newAXIS_LX, true);
mOldLeftThumbstickX = newAXIS_LX;
handled = true;
}
float newAXIS_LY = event.getAxisValue(AXIS_Y);
if (Float.compare(newAXIS_LY , mOldLeftThumbstickY) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_Y, newAXIS_LY, true);
mOldLeftThumbstickY = newAXIS_LY;
handled = true;
}
float newAXIS_RX = event.getAxisValue(AXIS_Z);
if (Float.compare(newAXIS_RX , mOldRightThumbstickX) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_X, newAXIS_RX, true);
mOldRightThumbstickX = newAXIS_RX;
handled = true;
}
float newAXIS_RY = event.getAxisValue(AXIS_RZ);
if (Float.compare(newAXIS_RY , mOldRightThumbstickY) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_Y, newAXIS_RY, true);
mOldRightThumbstickY = newAXIS_RY;
handled = true;
}
float newAXIS_LTRIGGER = event.getAxisValue(AXIS_LTRIGGER);
if (Float.compare(newAXIS_LTRIGGER , mOldLeftTrigger) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_LEFT_TRIGGER, newAXIS_LTRIGGER, true);
mOldLeftTrigger = newAXIS_LTRIGGER;
handled = true;
}
float newAXIS_RTRIGGER = event.getAxisValue(AXIS_RTRIGGER);
if (Float.compare(newAXIS_RTRIGGER , mOldRightTrigger) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_RIGHT_TRIGGER, newAXIS_RTRIGGER, true);
mOldRightTrigger = newAXIS_RTRIGGER;
handled = true;
}
float newAXIS_BRAKE = event.getAxisValue(AXIS_BRAKE);
if (Float.compare(newAXIS_BRAKE , mOldBrake) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_LEFT_TRIGGER, newAXIS_BRAKE, true);
mOldBrake = newAXIS_BRAKE;
handled = true;
}
float newAXIS_THROTTLE = event.getAxisValue(AXIS_THROTTLE);
if (Float.compare(newAXIS_THROTTLE , mOldThrottle) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_RIGHT_TRIGGER, newAXIS_THROTTLE, true);
mOldThrottle = newAXIS_THROTTLE;
handled = true;
}
float newAXIS_GAS = event.getAxisValue(AXIS_GAS);
if (Float.compare(newAXIS_GAS , mOldGas) != 0) {
GameControllerAdapter.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_RIGHT_TRIGGER, newAXIS_GAS, true);
mOldGas = newAXIS_GAS;
handled = true;
}
}
}
return handled;
}
private static SparseArray<ArrayList<Integer>> mControllerExtendKey = new SparseArray<ArrayList<Integer>>();
public boolean dispatchKeyEvent(KeyEvent event) {
boolean handled = false;
int eventSource = event.getSource();
int keyCode = event.getKeyCode();
int controllerKey = ControllerKeyMap.get(keyCode);
if (((eventSource & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
|| ((eventSource & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK) )
{
int deviceId = event.getDeviceId();
String deviceName = event.getDevice().getName();
if(mGameController.get(deviceId) == null){
gatherControllers(mGameController);
mGameController.append(deviceId, deviceName);
}
if (controllerKey == 0) {
if (mControllerExtendKey.get(deviceId) != null && mControllerExtendKey.get(deviceId).contains(keyCode)) {
controllerKey = keyCode;
}else {
return false;
}
}
int action = event.getAction();
if (action == KeyEvent.ACTION_DOWN) {
handled = true;
GameControllerAdapter.onButtonEvent(deviceName, deviceId, controllerKey,true, 1.0f, false);
}else if (action == KeyEvent.ACTION_UP) {
handled = true;
GameControllerAdapter.onButtonEvent(deviceName, deviceId, controllerKey,false, 0.0f, false);
}
}
return handled;
return handled;
}
private static SparseArray<ArrayList<Integer>> mControllerExtendKey = new SparseArray<ArrayList<Integer>>();
public boolean dispatchKeyEvent(KeyEvent event) {
boolean handled = false;
int eventSource = event.getSource();
int keyCode = event.getKeyCode();
int controllerKey = ControllerKeyMap.get(keyCode);
if (((eventSource & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
|| ((eventSource & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK) )
{
int deviceId = event.getDeviceId();
String deviceName = event.getDevice().getName();
if(mGameController.get(deviceId) == null){
gatherControllers(mGameController);
mGameController.append(deviceId, deviceName);
}
if (controllerKey == 0) {
if (mControllerExtendKey.get(deviceId) != null && mControllerExtendKey.get(deviceId).contains(keyCode)) {
controllerKey = keyCode;
}else {
return false;
}
}
int action = event.getAction();
if (action == KeyEvent.ACTION_DOWN) {
handled = true;
GameControllerAdapter.onButtonEvent(deviceName, deviceId, controllerKey,true, 1.0f, false);
}else if (action == KeyEvent.ACTION_UP) {
handled = true;
GameControllerAdapter.onButtonEvent(deviceName, deviceId, controllerKey,false, 0.0f, false);
}
}
return handled;
}
public static void receiveExternalKeyEvent(int deviceId,int externalKeyCode,boolean receive) {
if (receive) {
if (mControllerExtendKey.get(deviceId) == null) {
mControllerExtendKey.put(deviceId, new ArrayList<Integer>());
}
mControllerExtendKey.get(deviceId).add(externalKeyCode);
} else {
if (mControllerExtendKey.get(deviceId) != null) {
mControllerExtendKey.get(deviceId).remove(Integer.valueOf(externalKeyCode));
}
}
}
SparseArray<String> mGameController = new SparseArray<String>();
void onInputDeviceAdded(int deviceId){
try {
InputDevice device = InputDevice.getDevice(deviceId);
int deviceSource = device.getSources();
if ( ((deviceSource & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
|| ((deviceSource & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK) )
{
String deviceName = device.getName();
mGameController.append(deviceId, deviceName);
GameControllerAdapter.onConnected(deviceName, deviceId);
}
} catch (Exception e) {
e.printStackTrace();
}
}
void onInputDeviceChanged(int deviceId){
gatherControllers(mGameController);
}
void onInputDeviceRemoved(int deviceId) {
if (mGameController.get(deviceId) != null) {
GameControllerAdapter.onDisconnected(mGameController.get(deviceId), deviceId);
mGameController.delete(deviceId);
}
}
static void gatherControllers(SparseArray<String> controllers){
int controllerCount = controllers.size();
for (int i = 0; i < controllerCount; i++) {
try {
int controllerDeveceId = controllers.keyAt(i);
InputDevice device = InputDevice.getDevice(controllerDeveceId);
if (device == null) {
GameControllerAdapter.onDisconnected(controllers.get(controllerDeveceId), controllerDeveceId);
controllers.delete(controllerDeveceId);
}
} catch (Exception e) {
int controllerDeveceId = controllers.keyAt(i);
GameControllerAdapter.onDisconnected(controllers.get(controllerDeveceId), controllerDeveceId);
controllers.delete(controllerDeveceId);
e.printStackTrace();
}
}
}
public static void receiveExternalKeyEvent(int deviceId,int externalKeyCode,boolean receive) {
if (receive) {
if (mControllerExtendKey.get(deviceId) == null) {
mControllerExtendKey.put(deviceId, new ArrayList<Integer>());
}
mControllerExtendKey.get(deviceId).add(externalKeyCode);
} else {
if (mControllerExtendKey.get(deviceId) != null) {
mControllerExtendKey.get(deviceId).remove(Integer.valueOf(externalKeyCode));
}
}
}
SparseArray<String> mGameController = new SparseArray<String>();
void onInputDeviceAdded(int deviceId){
try {
InputDevice device = InputDevice.getDevice(deviceId);
int deviceSource = device.getSources();
if ( ((deviceSource & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
|| ((deviceSource & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK) )
{
String deviceName = device.getName();
mGameController.append(deviceId, deviceName);
GameControllerAdapter.onConnected(deviceName, deviceId);
}
} catch (Exception e) {
e.printStackTrace();
}
}
void onInputDeviceChanged(int deviceId){
gatherControllers(mGameController);
}
void onInputDeviceRemoved(int deviceId) {
if (mGameController.get(deviceId) != null) {
GameControllerAdapter.onDisconnected(mGameController.get(deviceId), deviceId);
mGameController.delete(deviceId);
}
}
static void gatherControllers(SparseArray<String> controllers){
int controllerCount = controllers.size();
for (int i = 0; i < controllerCount; i++) {
try {
int controllerDeveceId = controllers.keyAt(i);
InputDevice device = InputDevice.getDevice(controllerDeveceId);
if (device == null) {
GameControllerAdapter.onDisconnected(controllers.get(controllerDeveceId), controllerDeveceId);
controllers.delete(controllerDeveceId);
}
} catch (Exception e) {
int controllerDeveceId = controllers.keyAt(i);
GameControllerAdapter.onDisconnected(controllers.get(controllerDeveceId), controllerDeveceId);
controllers.delete(controllerDeveceId);
e.printStackTrace();
}
}
}
}

View File

@ -14,205 +14,205 @@ import com.bda.controller.StateEvent;
public class GameControllerMoga implements ControllerListener, GameControllerDelegate {
private static final String mVendorName = "Moga";
private float mOldLeftThumbstickX = 0.0f;
private float mOldLeftThumbstickY = 0.0f;
private float mOldRightThumbstickX = 0.0f;
private float mOldRightThumbstickY = 0.0f;
private float mOldLeftTrigger = 0.0f;
private float mOldRightTrigger = 0.0f;
private static final String mVendorName = "Moga";
private float mOldLeftThumbstickX = 0.0f;
private float mOldLeftThumbstickY = 0.0f;
private float mOldRightThumbstickX = 0.0f;
private float mOldRightThumbstickY = 0.0f;
private float mOldLeftTrigger = 0.0f;
private float mOldRightTrigger = 0.0f;
private SparseIntArray mKeyMap = null;
private SparseIntArray mKeyMap = null;
public GameControllerMoga() {
mKeyMap = new SparseIntArray(20);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_A, GameControllerDelegate.BUTTON_A);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_B, GameControllerDelegate.BUTTON_B);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_X, GameControllerDelegate.BUTTON_X);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_Y, GameControllerDelegate.BUTTON_Y);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_L1,
GameControllerDelegate.BUTTON_LEFT_SHOULDER);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_R1,
GameControllerDelegate.BUTTON_RIGHT_SHOULDER);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_L2,
GameControllerDelegate.BUTTON_LEFT_TRIGGER);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_R2,
GameControllerDelegate.BUTTON_RIGHT_TRIGGER);
mKeyMap.put(KeyEvent.KEYCODE_DPAD_UP,
GameControllerDelegate.BUTTON_DPAD_UP);
mKeyMap.put(KeyEvent.KEYCODE_DPAD_DOWN,
GameControllerDelegate.BUTTON_DPAD_DOWN);
mKeyMap.put(KeyEvent.KEYCODE_DPAD_LEFT,
GameControllerDelegate.BUTTON_DPAD_LEFT);
mKeyMap.put(KeyEvent.KEYCODE_DPAD_RIGHT,
GameControllerDelegate.BUTTON_DPAD_RIGHT);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_START,
GameControllerDelegate.BUTTON_START);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_SELECT,
GameControllerDelegate.BUTTON_SELECT);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_START,
GameControllerDelegate.BUTTON_START);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_THUMBL,
GameControllerDelegate.BUTTON_LEFT_THUMBSTICK);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_THUMBR,
GameControllerDelegate.BUTTON_RIGHT_THUMBSTICK);
}
public void onKeyEvent(KeyEvent event) {
int keycode = event.getKeyCode();
if (keycode == KeyEvent.KEYCODE_BUTTON_L2
|| keycode == KeyEvent.KEYCODE_BUTTON_R2) {
return;
}
boolean isPressed = event.getAction() == KeyEvent.ACTION_DOWN;
boolean isAnalog = false;
public GameControllerMoga() {
mKeyMap = new SparseIntArray(20);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_A, GameControllerDelegate.BUTTON_A);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_B, GameControllerDelegate.BUTTON_B);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_X, GameControllerDelegate.BUTTON_X);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_Y, GameControllerDelegate.BUTTON_Y);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_L1,
GameControllerDelegate.BUTTON_LEFT_SHOULDER);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_R1,
GameControllerDelegate.BUTTON_RIGHT_SHOULDER);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_L2,
GameControllerDelegate.BUTTON_LEFT_TRIGGER);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_R2,
GameControllerDelegate.BUTTON_RIGHT_TRIGGER);
mKeyMap.put(KeyEvent.KEYCODE_DPAD_UP,
GameControllerDelegate.BUTTON_DPAD_UP);
mKeyMap.put(KeyEvent.KEYCODE_DPAD_DOWN,
GameControllerDelegate.BUTTON_DPAD_DOWN);
mKeyMap.put(KeyEvent.KEYCODE_DPAD_LEFT,
GameControllerDelegate.BUTTON_DPAD_LEFT);
mKeyMap.put(KeyEvent.KEYCODE_DPAD_RIGHT,
GameControllerDelegate.BUTTON_DPAD_RIGHT);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_START,
GameControllerDelegate.BUTTON_START);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_SELECT,
GameControllerDelegate.BUTTON_SELECT);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_START,
GameControllerDelegate.BUTTON_START);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_THUMBL,
GameControllerDelegate.BUTTON_LEFT_THUMBSTICK);
mKeyMap.put(KeyEvent.KEYCODE_BUTTON_THUMBR,
GameControllerDelegate.BUTTON_RIGHT_THUMBSTICK);
}
public void onKeyEvent(KeyEvent event) {
int keycode = event.getKeyCode();
if (keycode == KeyEvent.KEYCODE_BUTTON_L2
|| keycode == KeyEvent.KEYCODE_BUTTON_R2) {
return;
}
boolean isPressed = event.getAction() == KeyEvent.ACTION_DOWN;
boolean isAnalog = false;
if (keycode == KeyEvent.KEYCODE_BUTTON_THUMBL
|| keycode == KeyEvent.KEYCODE_BUTTON_THUMBR) {
isAnalog = true;
}
if (keycode == KeyEvent.KEYCODE_BUTTON_THUMBL
|| keycode == KeyEvent.KEYCODE_BUTTON_THUMBR) {
isAnalog = true;
}
if (mKeyMap.get(keycode, Integer.MIN_VALUE) != Integer.MIN_VALUE && mControllerEventListener != null) {
mControllerEventListener.onButtonEvent(mVendorName,
event.getControllerId(), mKeyMap.get(keycode), isPressed,
isPressed ? 1.0f : 0.0f, isAnalog);
}
}
if (mKeyMap.get(keycode, Integer.MIN_VALUE) != Integer.MIN_VALUE && mControllerEventListener != null) {
mControllerEventListener.onButtonEvent(mVendorName,
event.getControllerId(), mKeyMap.get(keycode), isPressed,
isPressed ? 1.0f : 0.0f, isAnalog);
}
}
@Override
public void onMotionEvent(MotionEvent event) {
if (mControllerEventListener == null) {
return;
}
int controllerId = event.getControllerId();
float newLeftThumbstickX = event.getAxisValue(MotionEvent.AXIS_X);
if (newLeftThumbstickX != mOldLeftThumbstickX) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.THUMBSTICK_LEFT_X,
newLeftThumbstickX, true);
mOldLeftThumbstickX = newLeftThumbstickX;
}
@Override
public void onMotionEvent(MotionEvent event) {
if (mControllerEventListener == null) {
return;
}
int controllerId = event.getControllerId();
float newLeftThumbstickX = event.getAxisValue(MotionEvent.AXIS_X);
if (newLeftThumbstickX != mOldLeftThumbstickX) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.THUMBSTICK_LEFT_X,
newLeftThumbstickX, true);
mOldLeftThumbstickX = newLeftThumbstickX;
}
float newLeftThumbstickY = event.getAxisValue(MotionEvent.AXIS_Y);
if (newLeftThumbstickY != mOldLeftThumbstickY) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.THUMBSTICK_LEFT_Y,
newLeftThumbstickY, true);
mOldLeftThumbstickY = newLeftThumbstickY;
}
float newLeftThumbstickY = event.getAxisValue(MotionEvent.AXIS_Y);
if (newLeftThumbstickY != mOldLeftThumbstickY) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.THUMBSTICK_LEFT_Y,
newLeftThumbstickY, true);
mOldLeftThumbstickY = newLeftThumbstickY;
}
float newRightThumbstickX = event.getAxisValue(MotionEvent.AXIS_Z);
if (newRightThumbstickX != mOldRightThumbstickX) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.THUMBSTICK_RIGHT_X,
newRightThumbstickX, true);
mOldRightThumbstickX = newRightThumbstickX;
}
float newRightThumbstickX = event.getAxisValue(MotionEvent.AXIS_Z);
if (newRightThumbstickX != mOldRightThumbstickX) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.THUMBSTICK_RIGHT_X,
newRightThumbstickX, true);
mOldRightThumbstickX = newRightThumbstickX;
}
float newRightThumbstickY = event.getAxisValue(MotionEvent.AXIS_RZ);
if (newRightThumbstickY != mOldRightThumbstickY) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.THUMBSTICK_RIGHT_Y,
newRightThumbstickY, true);
mOldRightThumbstickY = newRightThumbstickY;
}
float newLeftTrigger = event.getAxisValue(MotionEvent.AXIS_LTRIGGER);
if (newLeftTrigger != mOldLeftTrigger) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.BUTTON_LEFT_TRIGGER,
newLeftTrigger, true);
mOldLeftTrigger = newLeftTrigger;
}
float newRightTrigger = event.getAxisValue(MotionEvent.AXIS_RTRIGGER);
if (newRightTrigger != mOldRightTrigger) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.BUTTON_RIGHT_TRIGGER,
newRightTrigger, true);
mOldRightTrigger = newRightTrigger;
}
}
float newRightThumbstickY = event.getAxisValue(MotionEvent.AXIS_RZ);
if (newRightThumbstickY != mOldRightThumbstickY) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.THUMBSTICK_RIGHT_Y,
newRightThumbstickY, true);
mOldRightThumbstickY = newRightThumbstickY;
}
float newLeftTrigger = event.getAxisValue(MotionEvent.AXIS_LTRIGGER);
if (newLeftTrigger != mOldLeftTrigger) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.BUTTON_LEFT_TRIGGER,
newLeftTrigger, true);
mOldLeftTrigger = newLeftTrigger;
}
float newRightTrigger = event.getAxisValue(MotionEvent.AXIS_RTRIGGER);
if (newRightTrigger != mOldRightTrigger) {
mControllerEventListener.onAxisEvent(mVendorName,
controllerId,
GameControllerDelegate.BUTTON_RIGHT_TRIGGER,
newRightTrigger, true);
mOldRightTrigger = newRightTrigger;
}
}
@Override
public void onStateEvent(StateEvent event) {
if (mControllerEventListener != null) {
switch (event.getState()) {
case StateEvent.STATE_CONNECTION:
switch (event.getAction()) {
case StateEvent.ACTION_DISCONNECTED:
// disconnected from controller
mControllerEventListener.onDisconnected(mVendorName,
event.getControllerId());
break;
case StateEvent.ACTION_CONNECTED:
// connected to controller
mControllerEventListener.onConnected(mVendorName,
event.getControllerId());
break;
case StateEvent.ACTION_CONNECTING:
// attempting to connect to controller
break;
}
break;
case StateEvent.STATE_POWER_LOW:
if (event.getAction() == StateEvent.ACTION_TRUE) {
// controller has entered low power state
} else {
// controller has entered normal power state
}
break;
}
}
}
@Override
public void onStateEvent(StateEvent event) {
if (mControllerEventListener != null) {
switch (event.getState()) {
case StateEvent.STATE_CONNECTION:
switch (event.getAction()) {
case StateEvent.ACTION_DISCONNECTED:
// disconnected from controller
mControllerEventListener.onDisconnected(mVendorName,
event.getControllerId());
break;
case StateEvent.ACTION_CONNECTED:
// connected to controller
mControllerEventListener.onConnected(mVendorName,
event.getControllerId());
break;
case StateEvent.ACTION_CONNECTING:
// attempting to connect to controller
break;
}
break;
case StateEvent.STATE_POWER_LOW:
if (event.getAction() == StateEvent.ACTION_TRUE) {
// controller has entered low power state
} else {
// controller has entered normal power state
}
break;
}
}
}
private Controller mController = null;
private Controller mController = null;
public void onCreate(Context context) {
mController = Controller.getInstance(context);
mController.init();
mController.setListener(this, new Handler());
}
public void onCreate(Context context) {
mController = Controller.getInstance(context);
mController.init();
mController.setListener(this, new Handler());
}
public void onPause() {
mController.onPause();
}
public void onPause() {
mController.onPause();
}
public void onResume() {
mController.onResume();
}
public void onResume() {
mController.onResume();
}
public void onDestroy() {
mController.exit();
}
private ControllerEventListener mControllerEventListener;
@Override
public void setControllerEventListener(ControllerEventListener listener) {
mControllerEventListener = listener;
}
public void onDestroy() {
mController.exit();
}
private ControllerEventListener mControllerEventListener;
@Override
public void setControllerEventListener(ControllerEventListener listener) {
mControllerEventListener = listener;
}
@Override
public boolean dispatchKeyEvent(android.view.KeyEvent event) {
return false;
}
@Override
public boolean dispatchKeyEvent(android.view.KeyEvent event) {
return false;
}
@Override
public boolean dispatchGenericMotionEvent(android.view.MotionEvent event) {
return false;
}
@Override
public boolean dispatchGenericMotionEvent(android.view.MotionEvent event) {
return false;
}
}

View File

@ -26,16 +26,16 @@ import android.view.MotionEvent;
public class GameControllerNibiru implements OnControllerSeviceListener, OnKeyListener,
OnSimpleStickListener, OnAccListener, OnGyroListener, OnStateListener, GameControllerDelegate {
private static final String TAG = "NibiruTag";
private Context mContext;
private SparseIntArray mKeyMap;
private ControllerEventListener mControllerEventListener = null;
private ControllerService mControllerService = null;
public GameControllerNibiru() {
mKeyMap = new SparseIntArray(20);
private static final String TAG = "NibiruTag";
private Context mContext;
private SparseIntArray mKeyMap;
private ControllerEventListener mControllerEventListener = null;
private ControllerService mControllerService = null;
public GameControllerNibiru() {
mKeyMap = new SparseIntArray(20);
mKeyMap.put(ControllerKeyEvent.KEYCODE_BUTTON_A , GameControllerDelegate.BUTTON_A);
mKeyMap.put(ControllerKeyEvent.KEYCODE_BUTTON_B , GameControllerDelegate.BUTTON_B);
mKeyMap.put(ControllerKeyEvent.KEYCODE_BUTTON_X , GameControllerDelegate.BUTTON_X);
@ -52,188 +52,188 @@ OnSimpleStickListener, OnAccListener, OnGyroListener, OnStateListener, GameContr
mKeyMap.put(ControllerKeyEvent.KEYCODE_BUTTON_SELECT , GameControllerDelegate.BUTTON_SELECT);
mKeyMap.put(ControllerKeyEvent.KEYCODE_BUTTON_THUMBL , GameControllerDelegate.BUTTON_LEFT_THUMBSTICK);
mKeyMap.put(ControllerKeyEvent.KEYCODE_BUTTON_THUMBR , GameControllerDelegate.BUTTON_RIGHT_THUMBSTICK);
}
@Override
public void setControllerEventListener(ControllerEventListener listener) {
mControllerEventListener = listener;
}
public void onCreate(Context context) {
mContext = context;
mControllerService = Controller.getControllerService();
if (mControllerService != null) {
mControllerService.setControllerServiceListener(this);
mControllerService.setStateListener(this);
mControllerService.setKeyListener(this);
mControllerService.setSimpleStickListener(this);
//mControllerService.setAccListener(this);
//mControllerService.setGyroListener(this);
mControllerService.setEnableLR2(true);
mControllerService.setAutoKeyUpMode(false);
mControllerService.checkNibiruInstall(mContext, false);
}
}
public void onPause() {
if (mControllerService != null) {
mControllerService.setEnable(false);
}
}
public void onResume() {
if (mControllerService != null) {
if (mControllerService.isServiceEnable()) {
//onControllerServiceReady(true);
} else {
if (mControllerService.checkNibiruInstall(mContext, false)) {
try {
mControllerService.register(mContext);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
mControllerService.setEnable(true);
}
}
public void onDestroy() {
if( mControllerService != null ){
mControllerService.unregister();
}
}
}
@Override
public void setControllerEventListener(ControllerEventListener listener) {
mControllerEventListener = listener;
}
public void onCreate(Context context) {
mContext = context;
mControllerService = Controller.getControllerService(context);
if (mControllerService != null) {
mControllerService.setControllerServiceListener(this);
mControllerService.setStateListener(this);
mControllerService.setKeyListener(this);
mControllerService.setSimpleStickListener(this);
//mControllerService.setAccListener(this);
//mControllerService.setGyroListener(this);
mControllerService.setEnableL2R2(true);
mControllerService.setAutoKeyUpMode(false);
mControllerService.checkNibiruInstall(mContext, false);
}
}
public void onPause() {
if (mControllerService != null) {
mControllerService.setEnable(false);
}
}
public void onResume() {
if (mControllerService != null) {
if (mControllerService.isServiceEnable()) {
//onControllerServiceReady(true);
} else {
if (mControllerService.checkNibiruInstall(mContext, false)) {
try {
mControllerService.register(mContext);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
mControllerService.setEnable(true);
}
}
public void onDestroy() {
if( mControllerService != null ){
mControllerService.unregister();
}
}
@Override
public void onControllerServiceReady(boolean isSucc) {
if( isSucc )
{
if( !mControllerService.hasDeviceConnected() ){
Bundle bun = new Bundle();
bun.putBoolean(ControllerService.FLAG_IS_SHOW_GAMEPAD_TIP, false);
try {
mControllerService.showDeviceManagerUI(mContext, bun);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
}
@Override
public void onControllerServiceReady(boolean isSucc) {
if( isSucc )
{
if( !mControllerService.hasDeviceConnected() ){
Bundle bun = new Bundle();
bun.putBoolean(ControllerService.FLAG_IS_SHOW_GAMEPAD_TIP, false);
/*try {
mControllerService.showDeviceManagerUI(mContext, bun);
} catch (ControllerServiceException e) {
e.printStackTrace();
}*/
}
}
}
@Override
public void onControllerKeyDown(int playerOrder, int keyCode, ControllerKeyEvent event) {
if (mKeyMap.get(keyCode) == 0) {
Log.e(TAG, "Didn't map the key: " + keyCode);
return;
}
if (mControllerEventListener != null) {
try {
ControllerDevice controllerDevice = mControllerService.getDeviceByPlayerOrder(playerOrder);
mControllerEventListener.onButtonEvent(controllerDevice.getDeviceName(), controllerDevice.getDeviceId(),
mKeyMap.get(keyCode), true, 1.0f, false);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
@Override
public void onControllerKeyDown(int playerOrder, int keyCode, ControllerKeyEvent event) {
if (mKeyMap.get(keyCode) == 0) {
Log.e(TAG, "Didn't map the key: " + keyCode);
return;
}
if (mControllerEventListener != null) {
try {
ControllerDevice controllerDevice = mControllerService.getDeviceByPlayerOrder(playerOrder);
mControllerEventListener.onButtonEvent(controllerDevice.getDeviceName(), controllerDevice.getDeviceId(),
mKeyMap.get(keyCode), true, 1.0f, false);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
@Override
public void onControllerKeyUp(int playerOrder, int keyCode, ControllerKeyEvent event) {
if (mKeyMap.get(keyCode) == 0) {
Log.e(TAG, "Didn't map the key: " + keyCode);
return;
}
if (mControllerEventListener != null) {
try {
ControllerDevice controllerDevice = mControllerService.getDeviceByPlayerOrder(playerOrder);
mControllerEventListener.onButtonEvent(controllerDevice.getDeviceName(), controllerDevice.getDeviceId(),
mKeyMap.get(keyCode), false, 0.0f, false);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
@Override
public void onControllerKeyUp(int playerOrder, int keyCode, ControllerKeyEvent event) {
if (mKeyMap.get(keyCode) == 0) {
Log.e(TAG, "Didn't map the key: " + keyCode);
return;
}
if (mControllerEventListener != null) {
try {
ControllerDevice controllerDevice = mControllerService.getDeviceByPlayerOrder(playerOrder);
mControllerEventListener.onButtonEvent(controllerDevice.getDeviceName(), controllerDevice.getDeviceId(),
mKeyMap.get(keyCode), false, 0.0f, false);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
@Override
public void onLeftStickChanged(int playerOrder, float x, float y) {
if (mControllerEventListener != null) {
try {
ControllerDevice controllerDevice = mControllerService.getDeviceByPlayerOrder(playerOrder);
String deviceName = controllerDevice.getDeviceName();
int deviceId = controllerDevice.getDeviceId();
mControllerEventListener.onAxisEvent(deviceName, deviceId,
GameControllerDelegate.THUMBSTICK_LEFT_X, x, true);
mControllerEventListener.onAxisEvent(deviceName, deviceId,
GameControllerDelegate.THUMBSTICK_LEFT_Y, y, true);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
@Override
public void onLeftStickChanged(int playerOrder, float x, float y) {
if (mControllerEventListener != null) {
try {
ControllerDevice controllerDevice = mControllerService.getDeviceByPlayerOrder(playerOrder);
String deviceName = controllerDevice.getDeviceName();
int deviceId = controllerDevice.getDeviceId();
mControllerEventListener.onAxisEvent(deviceName, deviceId,
GameControllerDelegate.THUMBSTICK_LEFT_X, x, true);
mControllerEventListener.onAxisEvent(deviceName, deviceId,
GameControllerDelegate.THUMBSTICK_LEFT_Y, y, true);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
@Override
public void onRightStickChanged(int playerOrder, float x, float y) {
if (mControllerEventListener != null) {
try {
ControllerDevice controllerDevice = mControllerService.getDeviceByPlayerOrder(playerOrder);
String deviceName = controllerDevice.getDeviceName();
int deviceId = controllerDevice.getDeviceId();
mControllerEventListener.onAxisEvent(deviceName, deviceId,
GameControllerDelegate.THUMBSTICK_RIGHT_X, x, true);
mControllerEventListener.onAxisEvent(deviceName, deviceId,
GameControllerDelegate.THUMBSTICK_RIGHT_Y, y, true);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
@Override
public void onControllerStateChanged(int playerOrder, int state, ControllerDevice device) {
if (mControllerEventListener != null) {
if (state == ControllerDevice.STATE_CONN)
{
mControllerEventListener.onConnected(device.getDeviceName(), device.getDeviceId());
}
else if (state == ControllerDevice.STATE_DISCONN)
{
mControllerEventListener.onDisconnected(device.getDeviceName(), device.getDeviceId());
}
}
}
@Override
public void onRightStickChanged(int playerOrder, float x, float y) {
if (mControllerEventListener != null) {
try {
ControllerDevice controllerDevice = mControllerService.getDeviceByPlayerOrder(playerOrder);
String deviceName = controllerDevice.getDeviceName();
int deviceId = controllerDevice.getDeviceId();
mControllerEventListener.onAxisEvent(deviceName, deviceId,
GameControllerDelegate.THUMBSTICK_RIGHT_X, x, true);
mControllerEventListener.onAxisEvent(deviceName, deviceId,
GameControllerDelegate.THUMBSTICK_RIGHT_Y, y, true);
} catch (ControllerServiceException e) {
e.printStackTrace();
}
}
}
@Override
public void onControllerStateChanged(int playerOrder, int state, ControllerDevice device) {
if (mControllerEventListener != null) {
if (state == ControllerDevice.STATE_CONN)
{
mControllerEventListener.onConnected(device.getDeviceName(), device.getDeviceId());
}
else if (state == ControllerDevice.STATE_DISCONN)
{
mControllerEventListener.onDisconnected(device.getDeviceName(), device.getDeviceId());
}
}
}
public boolean dispatchGenericMotionEvent(MotionEvent event){
return mControllerService.handleExternalInput(event);
}
public boolean dispatchKeyEvent(KeyEvent event){
return mControllerService.handleExternalInput(event);
}
@Override
public void onControllerAccEvent(int playerOrder, AccEvent event) {
}
public boolean dispatchGenericMotionEvent(MotionEvent event){
return mControllerService.handleExternalInput(event);
}
public boolean dispatchKeyEvent(KeyEvent event){
return mControllerService.handleExternalInput(event);
}
@Override
public void onControllerAccEvent(int playerOrder, AccEvent event) {
}
@Override
public void onControllerGyroEvent(int playerOrder, GyroEvent event) {
}
@Override
public void onControllerGyroEvent(int playerOrder, GyroEvent event) {
}
@Override
public void onBluetoothStateChanged(int state) {
Log.d(TAG, "onBluetoothStateChanged:"+state);
}
@Override
public void onBluetoothStateChanged(int state) {
Log.d(TAG, "onBluetoothStateChanged:"+state);
}
}

View File

@ -11,17 +11,17 @@ import android.view.KeyEvent;
import android.view.MotionEvent;
public class GameControllerOuya implements GameControllerDelegate{
private SparseIntArray mKeyMap;
private SparseArray<String> mGameController = new SparseArray<String>();
public GameControllerOuya(){
mKeyMap = new SparseIntArray(20);
mKeyMap.put(OuyaController.BUTTON_A, GameControllerDelegate.BUTTON_B);
mKeyMap.put(OuyaController.BUTTON_O, GameControllerDelegate.BUTTON_A);
mKeyMap.put(OuyaController.BUTTON_U, GameControllerDelegate.BUTTON_X);
mKeyMap.put(OuyaController.BUTTON_Y, GameControllerDelegate.BUTTON_Y);
private SparseIntArray mKeyMap;
private SparseArray<String> mGameController = new SparseArray<String>();
public GameControllerOuya(){
mKeyMap = new SparseIntArray(20);
mKeyMap.put(OuyaController.BUTTON_A, GameControllerDelegate.BUTTON_B);
mKeyMap.put(OuyaController.BUTTON_O, GameControllerDelegate.BUTTON_A);
mKeyMap.put(OuyaController.BUTTON_U, GameControllerDelegate.BUTTON_X);
mKeyMap.put(OuyaController.BUTTON_Y, GameControllerDelegate.BUTTON_Y);
mKeyMap.put(OuyaController.BUTTON_DPAD_DOWN, GameControllerDelegate.BUTTON_DPAD_DOWN);
mKeyMap.put(OuyaController.BUTTON_DPAD_LEFT, GameControllerDelegate.BUTTON_DPAD_LEFT);
mKeyMap.put(OuyaController.BUTTON_DPAD_RIGHT, GameControllerDelegate.BUTTON_DPAD_RIGHT);
@ -34,150 +34,142 @@ public class GameControllerOuya implements GameControllerDelegate{
}
public void onCreate(Context context) {
OuyaController.init(context);
/*GameControllerAdapter.addRunnableToFrameStartList(new Runnable() {
@Override
public void run() {
OuyaController.startOfFrame();
}
});*/
OuyaController.init(context);
}
private float mOldLeftThumbstickX = 0.0f;
private float mOldLeftThumbstickY = 0.0f;
private float mOldRightThumbstickX = 0.0f;
private float mOldRightThumbstickY = 0.0f;
private float mOldLeftThumbstickY = 0.0f;
private float mOldRightThumbstickX = 0.0f;
private float mOldRightThumbstickY = 0.0f;
private float mOldLeftTrigger = 0.0f;
private float mOldRightTrigger = 0.0f;
private float mOldRightTrigger = 0.0f;
public boolean dispatchGenericMotionEvent(MotionEvent event) {
boolean handled = OuyaController.onGenericMotionEvent(event);
if (handled && mControllerEventListener != null)
{
int deviceId = event.getDeviceId();
String deviceName = event.getDevice().getName();
OuyaController c = OuyaController.getControllerByDeviceId(deviceId);
if (mGameController.get(deviceId) == null) {
GameControllerHelper.gatherControllers(mGameController);
mGameController.append(deviceId, deviceName);
}
float newLeftTrigger = c.getAxisValue(OuyaController.AXIS_L2);
if (Float.compare(newLeftTrigger, mOldLeftTrigger) != 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_LEFT_TRIGGER, newLeftTrigger, true);
mOldLeftTrigger = newLeftTrigger;
}
float newRightTrigger = c.getAxisValue(OuyaController.AXIS_R2);
if (Float.compare(newRightTrigger, mOldRightTrigger) != 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_RIGHT_TRIGGER, newRightTrigger, true);
mOldRightTrigger = newRightTrigger;
}
float newLeftThumbstickX = c.getAxisValue(OuyaController.AXIS_LS_X);
if (Float.compare(newLeftThumbstickX, mOldLeftThumbstickX) != 0) {
if (Float.compare(newLeftThumbstickX, 0.0f) == 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_X, 0.0f, true);
}else {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_X, newLeftThumbstickX, true);
}
mOldLeftThumbstickX = newLeftThumbstickX;
}
float newLeftThumbstickY = c.getAxisValue(OuyaController.AXIS_LS_Y);
if (Float.compare(newLeftThumbstickY, mOldLeftThumbstickY) != 0) {
if (Float.compare(newLeftThumbstickY, 0.0f) == 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_Y, 0.0f, true);
}else {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_Y, newLeftThumbstickY, true);
}
mOldLeftThumbstickY = newLeftThumbstickY;
}
float newRightThumbstickX = c.getAxisValue(OuyaController.AXIS_RS_X);
if (Float.compare(newRightThumbstickX, mOldRightThumbstickX) != 0) {
if (Float.compare(newRightThumbstickX, 0.0f) == 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_X, 0.0f, true);
}else {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_X, newRightThumbstickX, true);
}
mOldRightThumbstickX = newRightThumbstickX;
}
float newRightThumbstickY = c.getAxisValue(OuyaController.AXIS_RS_Y);
if (Float.compare(newRightThumbstickY, mOldRightThumbstickY) != 0) {
if (Float.compare(newRightThumbstickY, 0.0f) == 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_Y, 0.0f, true);
}else {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_Y, newRightThumbstickY, true);
}
mOldRightThumbstickY = newRightThumbstickY;
}
int deviceId = event.getDeviceId();
String deviceName = event.getDevice().getName();
OuyaController c = OuyaController.getControllerByDeviceId(deviceId);
if (mGameController.get(deviceId) == null) {
GameControllerHelper.gatherControllers(mGameController);
mGameController.append(deviceId, deviceName);
}
float newLeftTrigger = c.getAxisValue(OuyaController.AXIS_L2);
if (Float.compare(newLeftTrigger, mOldLeftTrigger) != 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_LEFT_TRIGGER, newLeftTrigger, true);
mOldLeftTrigger = newLeftTrigger;
}
float newRightTrigger = c.getAxisValue(OuyaController.AXIS_R2);
if (Float.compare(newRightTrigger, mOldRightTrigger) != 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.BUTTON_RIGHT_TRIGGER, newRightTrigger, true);
mOldRightTrigger = newRightTrigger;
}
float newLeftThumbstickX = c.getAxisValue(OuyaController.AXIS_LS_X);
if (Float.compare(newLeftThumbstickX, mOldLeftThumbstickX) != 0) {
if (Float.compare(newLeftThumbstickX, 0.0f) == 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_X, 0.0f, true);
}else {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_X, newLeftThumbstickX, true);
}
mOldLeftThumbstickX = newLeftThumbstickX;
}
float newLeftThumbstickY = c.getAxisValue(OuyaController.AXIS_LS_Y);
if (Float.compare(newLeftThumbstickY, mOldLeftThumbstickY) != 0) {
if (Float.compare(newLeftThumbstickY, 0.0f) == 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_Y, 0.0f, true);
}else {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_LEFT_Y, newLeftThumbstickY, true);
}
mOldLeftThumbstickY = newLeftThumbstickY;
}
float newRightThumbstickX = c.getAxisValue(OuyaController.AXIS_RS_X);
if (Float.compare(newRightThumbstickX, mOldRightThumbstickX) != 0) {
if (Float.compare(newRightThumbstickX, 0.0f) == 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_X, 0.0f, true);
}else {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_X, newRightThumbstickX, true);
}
mOldRightThumbstickX = newRightThumbstickX;
}
float newRightThumbstickY = c.getAxisValue(OuyaController.AXIS_RS_Y);
if (Float.compare(newRightThumbstickY, mOldRightThumbstickY) != 0) {
if (Float.compare(newRightThumbstickY, 0.0f) == 0) {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_Y, 0.0f, true);
}else {
mControllerEventListener.onAxisEvent(deviceName, deviceId, GameControllerDelegate.THUMBSTICK_RIGHT_Y, newRightThumbstickY, true);
}
mOldRightThumbstickY = newRightThumbstickY;
}
}
return handled;
}
public boolean dispatchKeyEvent(KeyEvent event) {
boolean handled = false;
int action = event.getAction();
int keyCode = event.getKeyCode();
if (action == KeyEvent.ACTION_DOWN) {
handled = OuyaController.onKeyDown(keyCode, event);
}
else if (action == KeyEvent.ACTION_UP) {
handled = OuyaController.onKeyUp(keyCode, event);
}
if (handled && mControllerEventListener != null) {
boolean isAnalog = false;
if (keyCode == KeyEvent.KEYCODE_BUTTON_THUMBL || keyCode == KeyEvent.KEYCODE_BUTTON_THUMBR){
isAnalog = true;
}
int deviceId = event.getDeviceId();
String deviceName = event.getDevice().getName();
if (mGameController.get(deviceId) == null) {
GameControllerHelper.gatherControllers(mGameController);
mGameController.append(deviceId, deviceName);
}
if (action == KeyEvent.ACTION_DOWN) {
mControllerEventListener.onButtonEvent(deviceName, deviceId, mKeyMap.get(keyCode), true, 1.0f, isAnalog);
}else {
mControllerEventListener.onButtonEvent(deviceName, deviceId, mKeyMap.get(keyCode), false, 0.0f, isAnalog);
}
}
return handled;
boolean handled = false;
int action = event.getAction();
int keyCode = event.getKeyCode();
if (action == KeyEvent.ACTION_DOWN) {
handled = OuyaController.onKeyDown(keyCode, event);
}
else if (action == KeyEvent.ACTION_UP) {
handled = OuyaController.onKeyUp(keyCode, event);
}
if (handled && mControllerEventListener != null) {
boolean isAnalog = false;
if (keyCode == KeyEvent.KEYCODE_BUTTON_THUMBL || keyCode == KeyEvent.KEYCODE_BUTTON_THUMBR){
isAnalog = true;
}
int deviceId = event.getDeviceId();
String deviceName = event.getDevice().getName();
if (mGameController.get(deviceId) == null) {
GameControllerHelper.gatherControllers(mGameController);
mGameController.append(deviceId, deviceName);
}
if (action == KeyEvent.ACTION_DOWN) {
mControllerEventListener.onButtonEvent(deviceName, deviceId, mKeyMap.get(keyCode), true, 1.0f, isAnalog);
}else {
mControllerEventListener.onButtonEvent(deviceName, deviceId, mKeyMap.get(keyCode), false, 0.0f, isAnalog);
}
}
return handled;
}
public void onPause() {
public void onPause() {
// show the mouse cursor
OuyaController.showCursor(true);
}
public void onResume() {
}
public void onResume() {
// hide the mouse cursor
OuyaController.showCursor(false);
}
public void onDestroy() {
}
}
public void onDestroy() {
}
private ControllerEventListener mControllerEventListener;
@Override
public void setControllerEventListener(ControllerEventListener listener) {
mControllerEventListener = listener;
}
private ControllerEventListener mControllerEventListener;
@Override
public void setControllerEventListener(ControllerEventListener listener) {
mControllerEventListener = listener;
}
}

View File

@ -44,7 +44,9 @@ import android.preference.PreferenceManager.OnActivityResultListener;
import android.util.Log;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import android.opengl.GLSurfaceView;
import java.util.Arrays;
import java.util.Comparator;
public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelperListener {
// ===========================================================
@ -75,31 +77,6 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
{
configAttribs = attribs;
}
public EGLConfig selectConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs, int[] attribs)
{
for (EGLConfig config : configs) {
int d = findConfigAttrib(egl, display, config,
EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
if ((d >= attribs[4]) && (s >= attribs[5])) {
int r = findConfigAttrib(egl, display, config,
EGL10.EGL_RED_SIZE, 0);
int g = findConfigAttrib(egl, display, config,
EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config,
EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config,
EGL10.EGL_ALPHA_SIZE, 0);
if ((r >= attribs[0]) && (g >= attribs[1])
&& (b >= attribs[2]) && (a >= attribs[3])) {
return config;
}
}
}
return null;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
EGLConfig config, int attribute, int defaultValue) {
@ -109,76 +86,131 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
}
return defaultValue;
}
class ConfigValue implements Comparable<ConfigValue> {
public EGLConfig config = null;
public int[] configAttribs = null;
public int value = 0;
private void calcValue() {
// depth factor 29bit and [6,12)bit
if (configAttribs[4] > 0) {
value = value + (1 << 29) + ((configAttribs[4]%64) << 6);
}
// stencil factor 28bit and [0, 6)bit
if (configAttribs[5] > 0) {
value = value + (1 << 28) + ((configAttribs[5]%64));
}
// alpha factor 30bit and [24, 28)bit
if (configAttribs[3] > 0) {
value = value + (1 << 30) + ((configAttribs[3]%16) << 24);
}
// green factor [20, 24)bit
if (configAttribs[1] > 0) {
value = value + ((configAttribs[1]%16) << 20);
}
// blue factor [16, 20)bit
if (configAttribs[2] > 0) {
value = value + ((configAttribs[2]%16) << 16);
}
// red factor [12, 16)bit
if (configAttribs[0] > 0) {
value = value + ((configAttribs[0]%16) << 12);
}
}
public ConfigValue(int[] attribs) {
configAttribs = attribs;
calcValue();
}
public ConfigValue(EGL10 egl, EGLDisplay display, EGLConfig config) {
this.config = config;
configAttribs = new int[6];
configAttribs[0] = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0);
configAttribs[1] = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
configAttribs[2] = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
configAttribs[3] = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);
configAttribs[4] = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0);
configAttribs[5] = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0);
calcValue();
}
@Override
public int compareTo(ConfigValue another) {
if (value < another.value) {
return -1;
} else if (value > another.value) {
return 1;
} else {
return 0;
}
}
@Override
public String toString() {
return "{ color: " + configAttribs[3] + configAttribs[2] + configAttribs[1] + configAttribs[0] +
"; depth: " + configAttribs[4] + "; stencil: " + configAttribs[5] + ";}";
}
}
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display)
{
int[] EGLattribs = {
EGL10.EGL_RED_SIZE, configAttribs[0],
EGL10.EGL_GREEN_SIZE, configAttribs[1],
EGL10.EGL_BLUE_SIZE, configAttribs[2],
EGL10.EGL_ALPHA_SIZE, configAttribs[3],
EGL10.EGL_DEPTH_SIZE, configAttribs[4],
EGL10.EGL_STENCIL_SIZE,configAttribs[5],
EGL10.EGL_RENDERABLE_TYPE, 4, //EGL_OPENGL_ES2_BIT
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if(egl.eglGetConfigs(display, null, 0, numConfigs))
{
EGLConfig[] configs = new EGLConfig[numConfigs[0]];
int[] EGLattribs = {
EGL10.EGL_RED_SIZE, configAttribs[0],
EGL10.EGL_GREEN_SIZE, configAttribs[1],
EGL10.EGL_BLUE_SIZE, configAttribs[2],
EGL10.EGL_ALPHA_SIZE, configAttribs[3],
EGL10.EGL_DEPTH_SIZE, configAttribs[4],
EGL10.EGL_STENCIL_SIZE,configAttribs[5],
EGL10.EGL_RENDERABLE_TYPE, 4, //EGL_OPENGL_ES2_BIT
EGL10.EGL_NONE
};
int[] choosedConfigNum = new int[1];
egl.eglChooseConfig(display, EGLattribs, configs, numConfigs[0], choosedConfigNum);
if(choosedConfigNum[0]>0)
{
return selectConfig(egl, display, configs, configAttribs);
}
else
{
int[] defaultEGLattribs = {
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
EGL10.EGL_ALPHA_SIZE, 0,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE,0,
EGL10.EGL_RENDERABLE_TYPE, 4, //EGL_OPENGL_ES2_BIT
EGL10.EGL_NONE
};
int[] defaultEGLattribsAlpha = {
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
EGL10.EGL_ALPHA_SIZE, 4,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE,0,
EGL10.EGL_RENDERABLE_TYPE, 4, //EGL_OPENGL_ES2_BIT
EGL10.EGL_NONE
};
int[] attribs = null;
//choose one can use
if(this.configAttribs[3] == 0)
{
egl.eglChooseConfig(display, defaultEGLattribs, configs, numConfigs[0], choosedConfigNum);
attribs = new int[]{5,6,5,0,0,0};
}
else
{
egl.eglChooseConfig(display, defaultEGLattribsAlpha, configs, numConfigs[0], choosedConfigNum);
attribs = new int[]{4,4,4,4,0,0};
}
if(choosedConfigNum[0] > 0)
{
return selectConfig(egl, display, configs, attribs);
}
else
{
Log.e(DEVICE_POLICY_SERVICE, "Can not select an EGLConfig for rendering.");
return null;
}
}
if (egl.eglChooseConfig(display, EGLattribs, configs, 1, numConfigs)) {
return configs[0];
}
// there's no config match the specific configAttribs, we should choose a closest one
int[] EGLV2attribs = {
EGL10.EGL_RENDERABLE_TYPE, 4, //EGL_OPENGL_ES2_BIT
EGL10.EGL_NONE
};
if(egl.eglChooseConfig(display, EGLV2attribs, null, 0, numConfigs)) {
int num = numConfigs[0];
ConfigValue[] cfgVals = new ConfigValue[num];
// convert all config to ConfigValue
configs = new EGLConfig[num];
egl.eglChooseConfig(display, EGLV2attribs, configs, num, numConfigs);
for (int i = 0; i < num; ++i) {
cfgVals[i] = new ConfigValue(egl, display, configs[i]);
}
ConfigValue e = new ConfigValue(configAttribs);
// bin search
int lo = 0;
int hi = num;
int mi;
while (lo < hi - 1) {
mi = (lo + hi) / 2;
if (e.compareTo(cfgVals[mi]) < 0) {
hi = mi;
} else {
lo = mi;
}
}
if (lo != num - 1) {
lo = lo + 1;
}
Log.w("cocos2d", "Can't find EGLConfig match: " + e + ", instead of closest one:" + cfgVals[lo]);
return cfgVals[lo].config;
}
Log.e(DEVICE_POLICY_SERVICE, "Can not select an EGLConfig for rendering.");
return null;
}
@ -213,7 +245,7 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
// ===========================================================
// Constructors
// ===========================================================
@Override
protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
@ -252,17 +284,23 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
@Override
protected void onResume() {
super.onResume();
Cocos2dxHelper.onResume();
this.mGLSurfaceView.onResume();
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
Cocos2dxHelper.onResume();
mGLSurfaceView.onResume();
}
}
@Override
protected void onPause() {
super.onPause();
Cocos2dxHelper.onPause();
this.mGLSurfaceView.onPause();
mGLSurfaceView.onPause();
}
@Override

View File

@ -49,7 +49,7 @@ import android.util.DisplayMetrics;
import android.util.Log; //Enhance API modification
import android.view.Display;
import android.view.WindowManager;
import android.content.ServiceConnection; //Enhance API modification
import android.content.ServiceConnection; //Enhance API modification
import com.enhance.gameservice.IGameTuningService; //Enhance API modification
@ -91,10 +91,10 @@ public class Cocos2dxHelper {
private static boolean sInited = false;
public static void init(final Activity activity) {
sActivity = activity;
Cocos2dxHelper.sCocos2dxHelperListener = (Cocos2dxHelperListener)activity;
if (!sInited) {
final ApplicationInfo applicationInfo = activity.getApplicationInfo();
Cocos2dxHelper.sCocos2dxHelperListener = (Cocos2dxHelperListener)activity;
Cocos2dxHelper.sPackageName = applicationInfo.packageName;
if (CocosPlayClient.isEnabled() && !CocosPlayClient.isDemo()) {
@ -113,7 +113,6 @@ public class Cocos2dxHelper {
Cocos2dxHelper.nativeSetContext((Context)activity, Cocos2dxHelper.sAssetManager);
Cocos2dxBitmap.setContext(activity);
sActivity = activity;
Cocos2dxHelper.sVibrateService = (Vibrator)activity.getSystemService(Context.VIBRATOR_SERVICE);

View File

@ -144,7 +144,7 @@ public class Cocos2dxHttpURLConnection
}
}
//Add header
//Add header
static void addRequestHeader(HttpURLConnection urlConnection, String key, String value) {
urlConnection.setRequestProperty(key, value);
}
@ -181,7 +181,7 @@ public class Cocos2dxHttpURLConnection
}
static String getResponseHeaders(HttpURLConnection http) {
Map<String, List<String>> headers = http.getHeaderFields();
Map<String, List<String>> headers = http.getHeaderFields();
if (null == headers) {
return null;
}

View File

@ -23,5 +23,5 @@
package org.cocos2dx.lib;
public class Cocos2dxJavascriptJavaBridge {
public static native int evalString(String value);
public static native int evalString(String value);
}

View File

@ -147,12 +147,12 @@ public class Cocos2dxRenderer implements GLSurfaceView.Renderer {
}
public void handleOnPause() {
/**
* onPause may be invoked before onSurfaceCreated,
* and engine will be initialized correctly after
* onSurfaceCreated is invoked. Can not invoke any
* native method before onSurfaceCreated is invoked
*/
/**
* onPause may be invoked before onSurfaceCreated,
* and engine will be initialized correctly after
* onSurfaceCreated is invoked. Can not invoke any
* native method before onSurfaceCreated is invoked
*/
if (! mNativeInitCompleted)
return;

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