mirror of https://github.com/axmolengine/axmol.git
fix memory leak & correct indent
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5fd1bc7da7
commit
61b14bf86c
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@ -332,11 +332,13 @@ void Texture2DGL::getBytes(std::size_t x, std::size_t y, std::size_t width, std:
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}
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}
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callback(flippedImage, width, height);
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callback(flippedImage, width, height);
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CC_SAFE_DELETE_ARRAY(flippedImage);
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CC_SAFE_DELETE_ARRAY(flippedImage);
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} else
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{
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callback(image, width, height);
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CC_SAFE_DELETE_ARRAY(image);
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}
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}
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else
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{
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callback(image, width, height);
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}
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CC_SAFE_DELETE_ARRAY(image);
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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glDeleteFramebuffers(1, &frameBuffer);
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glDeleteFramebuffers(1, &frameBuffer);
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@ -425,11 +427,12 @@ void TextureCubeGL::getBytes(std::size_t x, std::size_t y, std::size_t width, st
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}
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}
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callback(flippedImage, width, height);
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callback(flippedImage, width, height);
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CC_SAFE_DELETE_ARRAY(flippedImage);
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CC_SAFE_DELETE_ARRAY(flippedImage);
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} else
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}
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else
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{
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{
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callback(image, width, height);
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callback(image, width, height);
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CC_SAFE_DELETE_ARRAY(image);
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}
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}
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CC_SAFE_DELETE_ARRAY(image);
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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glDeleteFramebuffers(1, &frameBuffer);
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glDeleteFramebuffers(1, &frameBuffer);
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