mirror of https://github.com/axmolengine/axmol.git
Merge pull request #33 from chuanweizhang2013/v3luaruntime
modify runtime
This commit is contained in:
commit
628553b4b1
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@ -102,6 +102,11 @@ public:
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#include "ResData.h"
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int designWidth = 1280;
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int designHeight = 800;
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string fontName = "Arial";
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if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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{
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fontName = "DroidSans";
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}
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Director::getInstance()->getOpenGLView()->setDesignResolutionSize(designWidth,designHeight,ResolutionPolicy::EXACT_FIT);
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Image* imagebg = new Image();
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imagebg->initWithImageData(__landscapePngData, sizeof(__landscapePngData));
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@ -112,52 +117,50 @@ public:
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}
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Texture2D* texturebg = Director::getInstance()->getTextureCache()->addImage(imagebg, "play_background");
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auto background = Sprite::createWithTexture(texturebg);
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if (background)
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{
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background->setAnchorPoint(Vec2(0,0));
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addChild(background,9999);
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}
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background->setAnchorPoint(Vec2(0,0));
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addChild(background,9000);
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// variable of below is"play" button position.
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int portraitX = 400;
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int portraitY = 500;
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int lanscaptX = 902;
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int lanscaptY = 400;
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Image* imageplay = new Image();
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imageplay->initWithImageData(__playEnablePngData, sizeof(__playEnablePngData));
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Texture2D* textureplay = Director::getInstance()->getTextureCache()->addImage(imageplay, "play_enable");
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auto playSprite = Sprite::createWithTexture(textureplay);
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if (playSprite)
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{
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playSprite->setPosition(Vec2(902,400));
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addChild(playSprite,9999);
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}else
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{
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auto labelPlay = LabelTTF::create("play", "Arial", 108);
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auto menuItem = MenuItemLabel::create(labelPlay, CC_CALLBACK_1(ConnectWaitLayer::playerCallback, this));
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auto menu = Menu::create(menuItem, NULL);
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playSprite->setPosition(Vec2(lanscaptX,lanscaptY));
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addChild(playSprite,9999);
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menu->setPosition( Point::ZERO );
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menuItem->setPosition(Vec2(902,400));
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if (!ConfigParser::getInstance()->isLanscape()) menuItem->setPosition(Vec2(400,500));
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addChild(menu, 1);
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}
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Image* imageShine = new Image();
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imageShine->initWithImageData(__shinePngData, sizeof(__shinePngData));
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Texture2D* textureShine = Director::getInstance()->getTextureCache()->addImage(imageShine, "play_enable");
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Texture2D* textureShine = Director::getInstance()->getTextureCache()->addImage(imageShine, "Shine");
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auto shineSprite = Sprite::createWithTexture(textureShine);
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if (shineSprite)
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{
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shineSprite->setPosition(Vec2(902,400));
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shineSprite->runAction(RepeatForever::create(Sequence::createWithTwoActions(FadeIn::create(0.6f),FadeOut::create(0.8f))));
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addChild(shineSprite,9999);
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}
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shineSprite->setOpacity(0);
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shineSprite->setPosition(Vec2(lanscaptX,lanscaptY));
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Vector<FiniteTimeAction*> arrayOfActions;
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arrayOfActions.pushBack(DelayTime::create(0.5));
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arrayOfActions.pushBack(FadeTo::create(1.0f,178));
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arrayOfActions.pushBack(FadeTo::create(1.0f,255));
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arrayOfActions.pushBack(FadeTo::create(1.0f,178));
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arrayOfActions.pushBack(FadeTo::create(1.0f,0));
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arrayOfActions.pushBack(DelayTime::create(0.5));
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Sequence * arrayAction = Sequence::create(arrayOfActions);
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shineSprite->runAction(RepeatForever::create(Sequence::create(arrayOfActions)));
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addChild(shineSprite,9998);
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string strip = getIPAddress();
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char szIPAddress[512]={0};
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sprintf(szIPAddress, "IP: %s",strip.c_str());
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auto IPlabel = Label::create(szIPAddress, "Arial", 72);
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auto IPlabel = Label::create(szIPAddress, fontName.c_str(), 72);
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IPlabel->setAnchorPoint(Vec2(0,0));
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int spaceSizex = 72;
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int spaceSizey = 200;
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IPlabel->setPosition( Point(VisibleRect::leftTop().x+spaceSizex, VisibleRect::top().y -spaceSizey) );
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addChild(IPlabel, 9999);
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addChild(IPlabel, 9001);
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s_strFile = "waiting for file transfer ...";
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if (CC_PLATFORM_WIN32 == CC_TARGET_PLATFORM || CC_PLATFORM_MAC == CC_TARGET_PLATFORM)
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@ -165,56 +168,47 @@ public:
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s_strFile = "waiting for debugger to connect ...";
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}
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_labelUploadFile = Label::create(s_strFile.c_str(), "Arial", 36);
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_labelUploadFile = Label::create(s_strFile.c_str(), fontName.c_str(), 36);
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_labelUploadFile->setAnchorPoint(Vec2(0,0));
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_labelUploadFile->setPosition( Point(VisibleRect::leftTop().x+spaceSizex, IPlabel->getPositionY()-spaceSizex) );
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_labelUploadFile->setAlignment(TextHAlignment::LEFT);
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addChild(_labelUploadFile, 10000);
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addChild(_labelUploadFile, 9002);
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if (!ConfigParser::getInstance()->isLanscape())
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{
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if (playSprite) playSprite->setPosition(400,500);
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if (shineSprite) shineSprite->setPosition(400,500);
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if (playSprite) playSprite->setPosition(portraitX,portraitY);
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if (shineSprite) shineSprite->setPosition(portraitX,portraitY);
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_labelUploadFile->setAlignment(TextHAlignment::LEFT);
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}
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if (playSprite)
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{
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auto listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [](Touch* touch, Event *event)->bool{
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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Vec2 point = target->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, target->getContentSize().width, target->getContentSize().height);
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if (!rect.containsPoint(point)) return false;
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target->stopAllActions();
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target->runAction(Sequence::createWithTwoActions(ScaleBy::create(0.05f, 0.9f),ScaleTo::create(0.125f, 1)));
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return true;
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};
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listener->onTouchEnded = [](Touch* touch, Event *event){
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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Vec2 point = target->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, target->getContentSize().width, target->getContentSize().height);
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if (!rect.containsPoint(point)) return;
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startScript("");
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, playSprite);
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}
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auto listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [](Touch* touch, Event *event)->bool{
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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Vec2 point = target->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, target->getContentSize().width, target->getContentSize().height);
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if (!rect.containsPoint(point)) return false;
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target->stopAllActions();
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target->runAction(Sequence::createWithTwoActions(ScaleBy::create(0.05f, 0.9f),ScaleTo::create(0.125f, 1)));
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return true;
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};
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listener->onTouchEnded = [](Touch* touch, Event *event){
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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Vec2 point = target->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, target->getContentSize().width, target->getContentSize().height);
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if (!rect.containsPoint(point)) return;
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startScript("");
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, playSprite);
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this->scheduleUpdate();
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}
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void playerCallback(Object* sender)
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{
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startScript("");
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}
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void update( float fDelta )
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{
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s_FileNameMutex.lock();
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if (s_strFile.length() < 1)
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{
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if (s_strFile.length()<1)
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return;
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}
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s_FileNameMutex.lock();
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_labelUploadFile->setString(s_strFile);
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s_FileNameMutex.unlock();
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}
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