moves shaders files from 2d/ to renderer/

This commit is contained in:
Ricardo Quesada 2014-05-08 18:01:48 -07:00
parent 51f498fc94
commit 62d9c24518
68 changed files with 378 additions and 321 deletions

View File

@ -278,44 +278,6 @@
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06CAAAC9186AD7EE0012A414 /* TriggerMng.h in Headers */, 06CAAAC9186AD7EE0012A414 /* TriggerMng.h in Headers */,
2905FA6018CF08D100240AA3 /* UILayoutParameter.h in Headers */, 2905FA6018CF08D100240AA3 /* UILayoutParameter.h in Headers */,
1ABA68B01888D700007D1BB4 /* CCFontCharMap.h in Headers */, 1ABA68B01888D700007D1BB4 /* CCFontCharMap.h in Headers */,
5034C9D3191C5D4500CE6051 /* ccShader_PositionColorLengthTexture_frag.h in Headers */,
500DC8B419105D41007B91BF /* CCGroupCommand.h in Headers */, 500DC8B419105D41007B91BF /* CCGroupCommand.h in Headers */,
500DC8D319105F7D007B91BF /* CCAffineTransform.h in Headers */, 500DC8D319105F7D007B91BF /* CCAffineTransform.h in Headers */,
46A170191807CBFC005B8026 /* CCCommon.h in Headers */, 46A170191807CBFC005B8026 /* CCCommon.h in Headers */,
5034C9D7191C5D4500CE6051 /* ccShader_PositionColor_frag.h in Headers */,
46A170E71807CECA005B8026 /* CCPhysicsBody.h in Headers */, 46A170E71807CECA005B8026 /* CCPhysicsBody.h in Headers */,
2905FA4818CF08D100240AA3 /* UIButton.h in Headers */, 2905FA4818CF08D100240AA3 /* UIButton.h in Headers */,
46A170EB1807CECA005B8026 /* CCPhysicsJoint.h in Headers */, 46A170EB1807CECA005B8026 /* CCPhysicsJoint.h in Headers */,
@ -4926,18 +4928,22 @@
46A170161807CBFC005B8026 /* CCLock.h in Headers */, 46A170161807CBFC005B8026 /* CCLock.h in Headers */,
46A1701C1807CBFC005B8026 /* CCGLViewProtocol.h in Headers */, 46A1701C1807CBFC005B8026 /* CCGLViewProtocol.h in Headers */,
46A1701E1807CBFC005B8026 /* CCFileUtils.h in Headers */, 46A1701E1807CBFC005B8026 /* CCFileUtils.h in Headers */,
5034C9E7191C5D4500CE6051 /* ccGLStateCache.h in Headers */,
2905FA4418CF08D100240AA3 /* GUIDefine.h in Headers */, 2905FA4418CF08D100240AA3 /* GUIDefine.h in Headers */,
B37510771823AC9F00B3BA6A /* CCPhysicsJointInfo_chipmunk.h in Headers */, B37510771823AC9F00B3BA6A /* CCPhysicsJointInfo_chipmunk.h in Headers */,
46A1705B1807CC1C005B8026 /* CCPlatformDefine.h in Headers */, 46A1705B1807CC1C005B8026 /* CCPlatformDefine.h in Headers */,
46A170EE1807CECA005B8026 /* CCPhysicsShape.h in Headers */, 46A170EE1807CECA005B8026 /* CCPhysicsShape.h in Headers */,
5034C9E5191C5D4500CE6051 /* ccShader_Label_frag_df_glow.h in Headers */,
2905FA5018CF08D100240AA3 /* UIHelper.h in Headers */, 2905FA5018CF08D100240AA3 /* UIHelper.h in Headers */,
46A170261807CBFC005B8026 /* CCThread.h in Headers */, 46A170261807CBFC005B8026 /* CCThread.h in Headers */,
5034C9DD191C5D4500CE6051 /* ccShader_Label_vert.h in Headers */,
46A170E91807CECA005B8026 /* CCPhysicsContact.h in Headers */, 46A170E91807CECA005B8026 /* CCPhysicsContact.h in Headers */,
B375107B1823AC9F00B3BA6A /* CCPhysicsWorldInfo_chipmunk.h in Headers */, B375107B1823AC9F00B3BA6A /* CCPhysicsWorldInfo_chipmunk.h in Headers */,
2905FA6818CF08D100240AA3 /* UILoadingBar.h in Headers */, 2905FA6818CF08D100240AA3 /* UILoadingBar.h in Headers */,
500DC99A19106300007B91BF /* ccTypes.h in Headers */, 500DC99A19106300007B91BF /* ccTypes.h in Headers */,
46A170F01807CECA005B8026 /* CCPhysicsWorld.h in Headers */, 46A170F01807CECA005B8026 /* CCPhysicsWorld.h in Headers */,
500DC8C219105D41007B91BF /* CCRenderCommandPool.h in Headers */, 500DC8C219105D41007B91BF /* CCRenderCommandPool.h in Headers */,
5034C9EB191C5D4500CE6051 /* CCGLProgramState.h in Headers */,
46A1705C1807CC1C005B8026 /* CCStdC.h in Headers */, 46A1705C1807CC1C005B8026 /* CCStdC.h in Headers */,
46A1704F1807CC1C005B8026 /* CCApplication.h in Headers */, 46A1704F1807CC1C005B8026 /* CCApplication.h in Headers */,
500DC98C19106300007B91BF /* CCPlatformMacros.h in Headers */, 500DC98C19106300007B91BF /* CCPlatformMacros.h in Headers */,
@ -4949,9 +4955,10 @@
1A57006B180BC5A10088DEC7 /* CCActionCatmullRom.h in Headers */, 1A57006B180BC5A10088DEC7 /* CCActionCatmullRom.h in Headers */,
1A57006F180BC5A10088DEC7 /* CCActionEase.h in Headers */, 1A57006F180BC5A10088DEC7 /* CCActionEase.h in Headers */,
1A570073180BC5A10088DEC7 /* CCActionGrid.h in Headers */, 1A570073180BC5A10088DEC7 /* CCActionGrid.h in Headers */,
5034C9C5191C5D4500CE6051 /* ccShader_PositionTextureA8Color_vert.h in Headers */,
5034C9EF191C5D4500CE6051 /* CCGLProgram.h in Headers */,
50FCEBB518C72017004AD434 /* SliderReader.h in Headers */, 50FCEBB518C72017004AD434 /* SliderReader.h in Headers */,
06CAAAD1186AD8010012A414 /* ObjectFactory.h in Headers */, 06CAAAD1186AD8010012A414 /* ObjectFactory.h in Headers */,
A023FA34185198C800E10CD1 /* ccShader_PositionTextureColor_noMVP_frag.h in Headers */,
1A570077180BC5A10088DEC7 /* CCActionGrid3D.h in Headers */, 1A570077180BC5A10088DEC7 /* CCActionGrid3D.h in Headers */,
1A57007B180BC5A10088DEC7 /* CCActionInstant.h in Headers */, 1A57007B180BC5A10088DEC7 /* CCActionInstant.h in Headers */,
500DC8BC19105D41007B91BF /* CCQuadCommand.h in Headers */, 500DC8BC19105D41007B91BF /* CCQuadCommand.h in Headers */,
@ -4959,7 +4966,7 @@
1A57007F180BC5A10088DEC7 /* CCActionInterval.h in Headers */, 1A57007F180BC5A10088DEC7 /* CCActionInterval.h in Headers */,
1A01C69A18F57BE800EFE3A6 /* CCSet.h in Headers */, 1A01C69A18F57BE800EFE3A6 /* CCSet.h in Headers */,
296CAD2A1915EC9900C64FBF /* CCEventListenerFocus.h in Headers */, 296CAD2A1915EC9900C64FBF /* CCEventListenerFocus.h in Headers */,
A023FA36185198C800E10CD1 /* ccShader_PositionTextureColor_noMVP_vert.h in Headers */, 5034C9C3191C5D4500CE6051 /* ccShader_PositionTextureColor_frag.h in Headers */,
1A570083180BC5A10088DEC7 /* CCActionManager.h in Headers */, 1A570083180BC5A10088DEC7 /* CCActionManager.h in Headers */,
1A570087180BC5A10088DEC7 /* CCActionPageTurn3D.h in Headers */, 1A570087180BC5A10088DEC7 /* CCActionPageTurn3D.h in Headers */,
ED9C6A9618599AD8000A5232 /* CCNodeGrid.h in Headers */, ED9C6A9618599AD8000A5232 /* CCNodeGrid.h in Headers */,
@ -4976,12 +4983,14 @@
46C02E0918E91123004B7456 /* xxhash.h in Headers */, 46C02E0918E91123004B7456 /* xxhash.h in Headers */,
B2AF2FA318EBAEAE00C5807C /* Vector2.h in Headers */, B2AF2FA318EBAEAE00C5807C /* Vector2.h in Headers */,
06CAAAC6186AD7E60012A414 /* TriggerObj.h in Headers */, 06CAAAC6186AD7E60012A414 /* TriggerObj.h in Headers */,
5034C9CD191C5D4500CE6051 /* ccShader_PositionTexture_uColor_frag.h in Headers */,
500DC8B019105D41007B91BF /* CCCustomCommand.h in Headers */, 500DC8B019105D41007B91BF /* CCCustomCommand.h in Headers */,
500DC8AC19105D41007B91BF /* CCBatchCommand.h in Headers */, 500DC8AC19105D41007B91BF /* CCBatchCommand.h in Headers */,
A04583F3189053B500E32FE8 /* CCGLView.h in Headers */, A04583F3189053B500E32FE8 /* CCGLView.h in Headers */,
B2AF2FA718EBAEAE00C5807C /* Vector3.h in Headers */, B2AF2FA718EBAEAE00C5807C /* Vector3.h in Headers */,
1A570110180BC8EE0088DEC7 /* CCDrawingPrimitives.h in Headers */, 1A570110180BC8EE0088DEC7 /* CCDrawingPrimitives.h in Headers */,
500DC8D719105F7D007B91BF /* CCGeometry.h in Headers */, 500DC8D719105F7D007B91BF /* CCGeometry.h in Headers */,
5034C9E3191C5D4500CE6051 /* ccShader_Label_frag_df.h in Headers */,
500DC96619106300007B91BF /* CCEventListenerAcceleration.h in Headers */, 500DC96619106300007B91BF /* CCEventListenerAcceleration.h in Headers */,
B37510791823AC9F00B3BA6A /* CCPhysicsShapeInfo_chipmunk.h in Headers */, B37510791823AC9F00B3BA6A /* CCPhysicsShapeInfo_chipmunk.h in Headers */,
1A570114180BC8EE0088DEC7 /* CCDrawNode.h in Headers */, 1A570114180BC8EE0088DEC7 /* CCDrawNode.h in Headers */,
@ -4992,6 +5001,7 @@
500DC8C619105D41007B91BF /* CCRenderer.h in Headers */, 500DC8C619105D41007B91BF /* CCRenderer.h in Headers */,
50E6D30F18DADB5D0051CA34 /* CCProtectedNode.h in Headers */, 50E6D30F18DADB5D0051CA34 /* CCProtectedNode.h in Headers */,
500DC9BE19106E89007B91BF /* CCProfiling.h in Headers */, 500DC9BE19106E89007B91BF /* CCProfiling.h in Headers */,
5034C9D5191C5D4500CE6051 /* ccShader_PositionColor_vert.h in Headers */,
50FCEB9918C72017004AD434 /* CheckBoxReader.h in Headers */, 50FCEB9918C72017004AD434 /* CheckBoxReader.h in Headers */,
50E6D33E18E174130051CA34 /* UIVBox.h in Headers */, 50E6D33E18E174130051CA34 /* UIVBox.h in Headers */,
500DC9AC19106300007B91BF /* ZipUtils.h in Headers */, 500DC9AC19106300007B91BF /* ZipUtils.h in Headers */,
@ -5007,8 +5017,8 @@
1A5701C3180BCB5A0088DEC7 /* CCLabelBMFont.h in Headers */, 1A5701C3180BCB5A0088DEC7 /* CCLabelBMFont.h in Headers */,
500DC93A19106300007B91BF /* CCConfiguration.h in Headers */, 500DC93A19106300007B91BF /* CCConfiguration.h in Headers */,
1A5701C9180BCB5A0088DEC7 /* CCLabelTextFormatter.h in Headers */, 1A5701C9180BCB5A0088DEC7 /* CCLabelTextFormatter.h in Headers */,
1AA95FE618EBB8EF00AE7485 /* ccShader_Label_vert.h in Headers */,
1A5701CD180BCB5A0088DEC7 /* CCLabelTTF.h in Headers */, 1A5701CD180BCB5A0088DEC7 /* CCLabelTTF.h in Headers */,
5034C9C9191C5D4500CE6051 /* ccShader_PositionTexture_vert.h in Headers */,
1A5701E0180BCB8C0088DEC7 /* CCLayer.h in Headers */, 1A5701E0180BCB8C0088DEC7 /* CCLayer.h in Headers */,
1A5701E4180BCB8C0088DEC7 /* CCScene.h in Headers */, 1A5701E4180BCB8C0088DEC7 /* CCScene.h in Headers */,
1A01C68818F57BE800EFE3A6 /* CCBool.h in Headers */, 1A01C68818F57BE800EFE3A6 /* CCBool.h in Headers */,
@ -5017,13 +5027,13 @@
2905FA4C18CF08D100240AA3 /* UICheckBox.h in Headers */, 2905FA4C18CF08D100240AA3 /* UICheckBox.h in Headers */,
1A5701EC180BCB8C0088DEC7 /* CCTransitionPageTurn.h in Headers */, 1A5701EC180BCB8C0088DEC7 /* CCTransitionPageTurn.h in Headers */,
1A5701F0180BCB8C0088DEC7 /* CCTransitionProgress.h in Headers */, 1A5701F0180BCB8C0088DEC7 /* CCTransitionProgress.h in Headers */,
5034C9CB191C5D4500CE6051 /* ccShader_PositionTexture_uColor_vert.h in Headers */,
1A5701F9180BCBAD0088DEC7 /* CCMenu.h in Headers */, 1A5701F9180BCBAD0088DEC7 /* CCMenu.h in Headers */,
1A5701FD180BCBAD0088DEC7 /* CCMenuItem.h in Headers */, 1A5701FD180BCBAD0088DEC7 /* CCMenuItem.h in Headers */,
1A570204180BCBD40088DEC7 /* CCClippingNode.h in Headers */, 1A570204180BCBD40088DEC7 /* CCClippingNode.h in Headers */,
1A01C6A618F58F7500EFE3A6 /* CCNotificationCenter.h in Headers */, 1A01C6A618F58F7500EFE3A6 /* CCNotificationCenter.h in Headers */,
1A57020A180BCBDF0088DEC7 /* CCMotionStreak.h in Headers */, 1A57020A180BCBDF0088DEC7 /* CCMotionStreak.h in Headers */,
1A570212180BCBF40088DEC7 /* CCProgressTimer.h in Headers */, 1A570212180BCBF40088DEC7 /* CCProgressTimer.h in Headers */,
500DC9E9191BF301007B91BF /* CCGLProgramState.h in Headers */,
1A570216180BCBF40088DEC7 /* CCRenderTexture.h in Headers */, 1A570216180BCBF40088DEC7 /* CCRenderTexture.h in Headers */,
500DC95219106300007B91BF /* CCEventAcceleration.h in Headers */, 500DC95219106300007B91BF /* CCEventAcceleration.h in Headers */,
500DC99E19106300007B91BF /* CCValue.h in Headers */, 500DC99E19106300007B91BF /* CCValue.h in Headers */,
@ -5035,34 +5045,15 @@
500DC96A19106300007B91BF /* CCEventListenerCustom.h in Headers */, 500DC96A19106300007B91BF /* CCEventListenerCustom.h in Headers */,
B2AF2F9718EBAEAE00C5807C /* MathUtil.h in Headers */, B2AF2F9718EBAEAE00C5807C /* MathUtil.h in Headers */,
1A570236180BCC4D0088DEC7 /* CCScriptSupport.h in Headers */, 1A570236180BCC4D0088DEC7 /* CCScriptSupport.h in Headers */,
1A57024D180BCC6F0088DEC7 /* ccShader_Position_uColor_frag.h in Headers */,
1A57024F180BCC6F0088DEC7 /* ccShader_Position_uColor_vert.h in Headers */,
1AA95FE418EBB8EF00AE7485 /* ccShader_Label_frag_outline.h in Headers */,
500DC95E19106300007B91BF /* CCEventKeyboard.h in Headers */, 500DC95E19106300007B91BF /* CCEventKeyboard.h in Headers */,
2905FA4218CF08D100240AA3 /* CocosGUI.h in Headers */, 2905FA4218CF08D100240AA3 /* CocosGUI.h in Headers */,
1A570251180BCC6F0088DEC7 /* ccShader_PositionColor_frag.h in Headers */,
500DC95A19106300007B91BF /* CCEventDispatcher.h in Headers */, 500DC95A19106300007B91BF /* CCEventDispatcher.h in Headers */,
1A570253180BCC6F0088DEC7 /* ccShader_PositionColor_vert.h in Headers */,
1A570255180BCC6F0088DEC7 /* ccShader_PositionColorLengthTexture_frag.h in Headers */,
1A570257180BCC6F0088DEC7 /* ccShader_PositionColorLengthTexture_vert.h in Headers */,
1A570259180BCC6F0088DEC7 /* ccShader_PositionTexture_frag.h in Headers */,
1A57025B180BCC6F0088DEC7 /* ccShader_PositionTexture_uColor_frag.h in Headers */,
500DC9A019106300007B91BF /* CCVector.h in Headers */, 500DC9A019106300007B91BF /* CCVector.h in Headers */,
1A57025D180BCC6F0088DEC7 /* ccShader_PositionTexture_uColor_vert.h in Headers */,
1A57025F180BCC6F0088DEC7 /* ccShader_PositionTexture_vert.h in Headers */,
500DC92C19106300007B91BF /* atitc.h in Headers */, 500DC92C19106300007B91BF /* atitc.h in Headers */,
1A01C68C18F57BE800EFE3A6 /* CCDeprecated.h in Headers */, 1A01C68C18F57BE800EFE3A6 /* CCDeprecated.h in Headers */,
1A570261180BCC6F0088DEC7 /* ccShader_PositionTextureA8Color_frag.h in Headers */,
500DC98419106300007B91BF /* CCMap.h in Headers */, 500DC98419106300007B91BF /* CCMap.h in Headers */,
1A570263180BCC6F0088DEC7 /* ccShader_PositionTextureA8Color_vert.h in Headers */,
1AA95FDE18EBB8EF00AE7485 /* ccShader_Label_frag_df_glow.h in Headers */,
2905FA6418CF08D100240AA3 /* UIListView.h in Headers */, 2905FA6418CF08D100240AA3 /* UIListView.h in Headers */,
1A570265180BCC6F0088DEC7 /* ccShader_PositionTextureColor_frag.h in Headers */,
50FCEBB918C72017004AD434 /* TextAtlasReader.h in Headers */, 50FCEBB918C72017004AD434 /* TextAtlasReader.h in Headers */,
1A570267180BCC6F0088DEC7 /* ccShader_PositionTextureColor_vert.h in Headers */,
1A570269180BCC6F0088DEC7 /* ccShader_PositionTextureColorAlphaTest_frag.h in Headers */,
1A57026D180BCC6F0088DEC7 /* CCShaderCache.h in Headers */,
1A570273180BCC6F0088DEC7 /* ccShaders.h in Headers */,
1A570280180BCC900088DEC7 /* CCSprite.h in Headers */, 1A570280180BCC900088DEC7 /* CCSprite.h in Headers */,
1A570284180BCC900088DEC7 /* CCSpriteBatchNode.h in Headers */, 1A570284180BCC900088DEC7 /* CCSpriteBatchNode.h in Headers */,
500DC9A419106300007B91BF /* etc1.h in Headers */, 500DC9A419106300007B91BF /* etc1.h in Headers */,
@ -5082,8 +5073,10 @@
1A5702C4180BCE2A0088DEC7 /* CCIMEDispatcher.h in Headers */, 1A5702C4180BCE2A0088DEC7 /* CCIMEDispatcher.h in Headers */,
1A12775B18DFCC540005F345 /* CCTweenFunction.h in Headers */, 1A12775B18DFCC540005F345 /* CCTweenFunction.h in Headers */,
1A5702CA180BCE370088DEC7 /* CCTextFieldTTF.h in Headers */, 1A5702CA180BCE370088DEC7 /* CCTextFieldTTF.h in Headers */,
5034C9C7191C5D4500CE6051 /* ccShader_PositionTextureA8Color_frag.h in Headers */,
1A5702D5180BCE570088DEC7 /* CCTexture2D.h in Headers */, 1A5702D5180BCE570088DEC7 /* CCTexture2D.h in Headers */,
1A5702D9180BCE570088DEC7 /* CCTextureAtlas.h in Headers */, 1A5702D9180BCE570088DEC7 /* CCTextureAtlas.h in Headers */,
5034C9BD191C5D4500CE6051 /* ccShader_PositionTextureColor_vert.h in Headers */,
1A5702DD180BCE570088DEC7 /* CCTextureCache.h in Headers */, 1A5702DD180BCE570088DEC7 /* CCTextureCache.h in Headers */,
1A5702EC180BCE750088DEC7 /* CCTileMapAtlas.h in Headers */, 1A5702EC180BCE750088DEC7 /* CCTileMapAtlas.h in Headers */,
1A5702F0180BCE750088DEC7 /* CCTMXLayer.h in Headers */, 1A5702F0180BCE750088DEC7 /* CCTMXLayer.h in Headers */,
@ -5096,11 +5089,13 @@
1A570312180BCF190088DEC7 /* CCComponentContainer.h in Headers */, 1A570312180BCF190088DEC7 /* CCComponentContainer.h in Headers */,
50FCEBC918C72017004AD434 /* WidgetReader.h in Headers */, 50FCEBC918C72017004AD434 /* WidgetReader.h in Headers */,
B37510751823AC9F00B3BA6A /* CCPhysicsHelper_chipmunk.h in Headers */, B37510751823AC9F00B3BA6A /* CCPhysicsHelper_chipmunk.h in Headers */,
5034C9BF191C5D4500CE6051 /* ccShader_PositionTextureColor_noMVP_vert.h in Headers */,
500DC94619106300007B91BF /* CCDataVisitor.h in Headers */, 500DC94619106300007B91BF /* CCDataVisitor.h in Headers */,
B2AF2FAB18EBAEAE00C5807C /* Vector4.h in Headers */, B2AF2FAB18EBAEAE00C5807C /* Vector4.h in Headers */,
1A57031B180BCF430088DEC7 /* ccCArray.h in Headers */, 1A57031B180BCF430088DEC7 /* ccCArray.h in Headers */,
1A57031D180BCF430088DEC7 /* uthash.h in Headers */, 1A57031D180BCF430088DEC7 /* uthash.h in Headers */,
1A57031F180BCF430088DEC7 /* utlist.h in Headers */, 1A57031F180BCF430088DEC7 /* utlist.h in Headers */,
5034C9CF191C5D4500CE6051 /* ccShader_PositionTexture_frag.h in Headers */,
1A01C69418F57BE800EFE3A6 /* CCFloat.h in Headers */, 1A01C69418F57BE800EFE3A6 /* CCFloat.h in Headers */,
1A570326180BCF660088DEC7 /* TGAlib.h in Headers */, 1A570326180BCF660088DEC7 /* TGAlib.h in Headers */,
1A570331180BCFD50088DEC7 /* CCUserDefault.h in Headers */, 1A570331180BCFD50088DEC7 /* CCUserDefault.h in Headers */,
@ -5111,16 +5106,14 @@
500DC99619106300007B91BF /* CCScheduler.h in Headers */, 500DC99619106300007B91BF /* CCScheduler.h in Headers */,
1A57035A180BD0B00088DEC7 /* unzip.h in Headers */, 1A57035A180BD0B00088DEC7 /* unzip.h in Headers */,
296CAD241915EC8000C64FBF /* CCEventFocus.h in Headers */, 296CAD241915EC8000C64FBF /* CCEventFocus.h in Headers */,
1A570535180BD9500088DEC7 /* CCGLProgram.h in Headers */,
1AA95FE018EBB8EF00AE7485 /* ccShader_Label_frag_df.h in Headers */,
500DC98819106300007B91BF /* CCNS.h in Headers */, 500DC98819106300007B91BF /* CCNS.h in Headers */,
1A570539180BD9500088DEC7 /* ccGLStateCache.h in Headers */,
1AD71DAB180E26E600808F54 /* CCBAnimationManager.h in Headers */, 1AD71DAB180E26E600808F54 /* CCBAnimationManager.h in Headers */,
1AD71DAF180E26E600808F54 /* CCBFileLoader.h in Headers */, 1AD71DAF180E26E600808F54 /* CCBFileLoader.h in Headers */,
B37510741823AC9F00B3BA6A /* CCPhysicsContactInfo_chipmunk.h in Headers */, B37510741823AC9F00B3BA6A /* CCPhysicsContactInfo_chipmunk.h in Headers */,
2905FA8E18CF08D100240AA3 /* UIWidget.h in Headers */, 2905FA8E18CF08D100240AA3 /* UIWidget.h in Headers */,
1AD71DB3180E26E600808F54 /* CCBKeyframe.h in Headers */, 1AD71DB3180E26E600808F54 /* CCBKeyframe.h in Headers */,
1AD71DB5180E26E600808F54 /* CCBMemberVariableAssigner.h in Headers */, 1AD71DB5180E26E600808F54 /* CCBMemberVariableAssigner.h in Headers */,
5034C9B3191C5D4500CE6051 /* ccShaders.h in Headers */,
1AD71DB9180E26E600808F54 /* CCBReader.h in Headers */, 1AD71DB9180E26E600808F54 /* CCBReader.h in Headers */,
2905FA7E18CF08D100240AA3 /* UIText.h in Headers */, 2905FA7E18CF08D100240AA3 /* UIText.h in Headers */,
1AD71DBB180E26E600808F54 /* CCBSelectorResolver.h in Headers */, 1AD71DBB180E26E600808F54 /* CCBSelectorResolver.h in Headers */,
@ -5142,12 +5135,14 @@
2905FA5C18CF08D100240AA3 /* UILayoutDefine.h in Headers */, 2905FA5C18CF08D100240AA3 /* UILayoutDefine.h in Headers */,
2905FA7218CF08D100240AA3 /* UIScrollInterface.h in Headers */, 2905FA7218CF08D100240AA3 /* UIScrollInterface.h in Headers */,
B2AF2F9B18EBAEAE00C5807C /* Matrix.h in Headers */, B2AF2F9B18EBAEAE00C5807C /* Matrix.h in Headers */,
5034C9D1191C5D4500CE6051 /* ccShader_PositionColorLengthTexture_vert.h in Headers */,
1AD71DF5180E26E600808F54 /* CCNodeLoader.h in Headers */, 1AD71DF5180E26E600808F54 /* CCNodeLoader.h in Headers */,
1AD71DF9180E26E600808F54 /* CCNodeLoaderLibrary.h in Headers */, 1AD71DF9180E26E600808F54 /* CCNodeLoaderLibrary.h in Headers */,
2905FA8A18CF08D100240AA3 /* UITextField.h in Headers */, 2905FA8A18CF08D100240AA3 /* UITextField.h in Headers */,
1AD71DFB180E26E600808F54 /* CCNodeLoaderListener.h in Headers */, 1AD71DFB180E26E600808F54 /* CCNodeLoaderListener.h in Headers */,
1AD71DFF180E26E600808F54 /* CCParticleSystemQuadLoader.h in Headers */, 1AD71DFF180E26E600808F54 /* CCParticleSystemQuadLoader.h in Headers */,
1AD71E03180E26E600808F54 /* CCScale9SpriteLoader.h in Headers */, 1AD71E03180E26E600808F54 /* CCScale9SpriteLoader.h in Headers */,
5034C9DB191C5D4500CE6051 /* ccShader_Position_uColor_frag.h in Headers */,
1AD71E07180E26E600808F54 /* CCScrollViewLoader.h in Headers */, 1AD71E07180E26E600808F54 /* CCScrollViewLoader.h in Headers */,
1AD71E0B180E26E600808F54 /* CCSpriteLoader.h in Headers */, 1AD71E0B180E26E600808F54 /* CCSpriteLoader.h in Headers */,
1AD71E0D180E26E600808F54 /* CocosBuilder.h in Headers */, 1AD71E0D180E26E600808F54 /* CocosBuilder.h in Headers */,
@ -5160,6 +5155,7 @@
1AD71EAB180E26E600808F54 /* Attachment.h in Headers */, 1AD71EAB180E26E600808F54 /* Attachment.h in Headers */,
500DC97E19106300007B91BF /* CCEventTouch.h in Headers */, 500DC97E19106300007B91BF /* CCEventTouch.h in Headers */,
50FCEBC118C72017004AD434 /* TextFieldReader.h in Headers */, 50FCEBC118C72017004AD434 /* TextFieldReader.h in Headers */,
5034C9D9191C5D4500CE6051 /* ccShader_Position_uColor_vert.h in Headers */,
1AD71EAF180E26E600808F54 /* AttachmentLoader.h in Headers */, 1AD71EAF180E26E600808F54 /* AttachmentLoader.h in Headers */,
1AD71EB3180E26E600808F54 /* Bone.h in Headers */, 1AD71EB3180E26E600808F54 /* Bone.h in Headers */,
2905FA8218CF08D100240AA3 /* UITextAtlas.h in Headers */, 2905FA8218CF08D100240AA3 /* UITextAtlas.h in Headers */,
@ -5167,6 +5163,7 @@
500DC99219106300007B91BF /* CCRefPtr.h in Headers */, 500DC99219106300007B91BF /* CCRefPtr.h in Headers */,
1AD71EBB180E26E600808F54 /* CCSkeleton.h in Headers */, 1AD71EBB180E26E600808F54 /* CCSkeleton.h in Headers */,
500DC97619106300007B91BF /* CCEventListenerTouch.h in Headers */, 500DC97619106300007B91BF /* CCEventListenerTouch.h in Headers */,
5034C9C1191C5D4500CE6051 /* ccShader_PositionTextureColor_noMVP_frag.h in Headers */,
50FCEBA118C72017004AD434 /* LayoutReader.h in Headers */, 50FCEBA118C72017004AD434 /* LayoutReader.h in Headers */,
1AD71EBF180E26E600808F54 /* CCSkeletonAnimation.h in Headers */, 1AD71EBF180E26E600808F54 /* CCSkeletonAnimation.h in Headers */,
2905FA7018CF08D100240AA3 /* UIRichText.h in Headers */, 2905FA7018CF08D100240AA3 /* UIRichText.h in Headers */,
@ -5193,7 +5190,9 @@
500DC99019106300007B91BF /* CCRef.h in Headers */, 500DC99019106300007B91BF /* CCRef.h in Headers */,
1AAF5370180E3374000584C8 /* HttpResponse.h in Headers */, 1AAF5370180E3374000584C8 /* HttpResponse.h in Headers */,
1AAF5374180E3374000584C8 /* SocketIO.h in Headers */, 1AAF5374180E3374000584C8 /* SocketIO.h in Headers */,
5034C9DF191C5D4500CE6051 /* ccShader_Label_frag_outline.h in Headers */,
373B9129187891F400198F86 /* CCComBase.h in Headers */, 373B9129187891F400198F86 /* CCComBase.h in Headers */,
5034C9BB191C5D4500CE6051 /* ccShader_PositionTextureColorAlphaTest_frag.h in Headers */,
1AAF5378180E3374000584C8 /* WebSocket.h in Headers */, 1AAF5378180E3374000584C8 /* WebSocket.h in Headers */,
1AAF5851180E40B9000584C8 /* LocalStorage.h in Headers */, 1AAF5851180E40B9000584C8 /* LocalStorage.h in Headers */,
1A01C69018F57BE800EFE3A6 /* CCDictionary.h in Headers */, 1A01C69018F57BE800EFE3A6 /* CCDictionary.h in Headers */,
@ -5205,7 +5204,6 @@
1A9DCA3B180E6955007A3AD4 /* firePngData.h in Headers */, 1A9DCA3B180E6955007A3AD4 /* firePngData.h in Headers */,
B37510721823AC9F00B3BA6A /* CCPhysicsBodyInfo_chipmunk.h in Headers */, B37510721823AC9F00B3BA6A /* CCPhysicsBodyInfo_chipmunk.h in Headers */,
50FCEBA518C72017004AD434 /* ListViewReader.h in Headers */, 50FCEBA518C72017004AD434 /* ListViewReader.h in Headers */,
1AA95FE218EBB8EF00AE7485 /* ccShader_Label_frag_normal.h in Headers */,
1A8C598D180E930E00EF57C3 /* CCActionFrame.h in Headers */, 1A8C598D180E930E00EF57C3 /* CCActionFrame.h in Headers */,
1A8C5991180E930E00EF57C3 /* CCActionFrameEasing.h in Headers */, 1A8C5991180E930E00EF57C3 /* CCActionFrameEasing.h in Headers */,
1A8C5995180E930E00EF57C3 /* CCActionManagerEx.h in Headers */, 1A8C5995180E930E00EF57C3 /* CCActionManagerEx.h in Headers */,
@ -5224,6 +5222,7 @@
1A8C59B9180E930E00EF57C3 /* CCColliderDetector.h in Headers */, 1A8C59B9180E930E00EF57C3 /* CCColliderDetector.h in Headers */,
1A8C59BD180E930E00EF57C3 /* CCComAttribute.h in Headers */, 1A8C59BD180E930E00EF57C3 /* CCComAttribute.h in Headers */,
1A8C59C1180E930E00EF57C3 /* CCComAudio.h in Headers */, 1A8C59C1180E930E00EF57C3 /* CCComAudio.h in Headers */,
5034C9E1191C5D4500CE6051 /* ccShader_Label_frag_normal.h in Headers */,
B2AF2FB118EBBDA100C5807C /* CCMath.h in Headers */, B2AF2FB118EBBDA100C5807C /* CCMath.h in Headers */,
1A8C59C5180E930E00EF57C3 /* CCComController.h in Headers */, 1A8C59C5180E930E00EF57C3 /* CCComController.h in Headers */,
1A8C59C9180E930E00EF57C3 /* CCComRender.h in Headers */, 1A8C59C9180E930E00EF57C3 /* CCComRender.h in Headers */,
@ -5233,6 +5232,7 @@
1A8C59D9180E930E00EF57C3 /* CCDisplayFactory.h in Headers */, 1A8C59D9180E930E00EF57C3 /* CCDisplayFactory.h in Headers */,
1A8C59DD180E930E00EF57C3 /* CCDisplayManager.h in Headers */, 1A8C59DD180E930E00EF57C3 /* CCDisplayManager.h in Headers */,
1A8C59E1180E930E00EF57C3 /* CCInputDelegate.h in Headers */, 1A8C59E1180E930E00EF57C3 /* CCInputDelegate.h in Headers */,
5034C9B7191C5D4500CE6051 /* CCShaderCache.h in Headers */,
1A8C59E5180E930E00EF57C3 /* CCProcessBase.h in Headers */, 1A8C59E5180E930E00EF57C3 /* CCProcessBase.h in Headers */,
1A8C59E9180E930E00EF57C3 /* CCSGUIReader.h in Headers */, 1A8C59E9180E930E00EF57C3 /* CCSGUIReader.h in Headers */,
1A8C59ED180E930E00EF57C3 /* CCSkin.h in Headers */, 1A8C59ED180E930E00EF57C3 /* CCSkin.h in Headers */,
@ -5394,6 +5394,7 @@
500DC9B31910633C007B91BF /* CCTouch.h in Headers */, 500DC9B31910633C007B91BF /* CCTouch.h in Headers */,
2AC795E71862875D005EC8E1 /* SkeletonBounds.h in Headers */, 2AC795E71862875D005EC8E1 /* SkeletonBounds.h in Headers */,
2AC795E81862875D005EC8E1 /* Event.h in Headers */, 2AC795E81862875D005EC8E1 /* Event.h in Headers */,
5034C9DE191C5D4500CE6051 /* ccShader_Label_vert.h in Headers */,
500DC97B19106300007B91BF /* CCEventMouse.h in Headers */, 500DC97B19106300007B91BF /* CCEventMouse.h in Headers */,
2AC795E91862875D005EC8E1 /* EventData.h in Headers */, 2AC795E91862875D005EC8E1 /* EventData.h in Headers */,
2AC795EA1862875D005EC8E1 /* BoundingBoxAttachment.h in Headers */, 2AC795EA1862875D005EC8E1 /* BoundingBoxAttachment.h in Headers */,
@ -5403,6 +5404,7 @@
46A171041807CECB005B8026 /* CCPhysicsShape.h in Headers */, 46A171041807CECB005B8026 /* CCPhysicsShape.h in Headers */,
500DC95719106300007B91BF /* CCEventCustom.h in Headers */, 500DC95719106300007B91BF /* CCEventCustom.h in Headers */,
500DC95319106300007B91BF /* CCEventAcceleration.h in Headers */, 500DC95319106300007B91BF /* CCEventAcceleration.h in Headers */,
5034C9C4191C5D4500CE6051 /* ccShader_PositionTextureColor_frag.h in Headers */,
B2AF2F9818EBAEAE00C5807C /* MathUtil.h in Headers */, B2AF2F9818EBAEAE00C5807C /* MathUtil.h in Headers */,
500DC9BF19106E89007B91BF /* CCProfiling.h in Headers */, 500DC9BF19106E89007B91BF /* CCProfiling.h in Headers */,
500DC8D819105F7D007B91BF /* CCGeometry.h in Headers */, 500DC8D819105F7D007B91BF /* CCGeometry.h in Headers */,
@ -5416,8 +5418,6 @@
46A170451807CC07005B8026 /* CCESRenderer.h in Headers */, 46A170451807CC07005B8026 /* CCESRenderer.h in Headers */,
46A171011807CECB005B8026 /* CCPhysicsJoint.h in Headers */, 46A171011807CECB005B8026 /* CCPhysicsJoint.h in Headers */,
46A170411807CC07005B8026 /* CCGLView.h in Headers */, 46A170411807CC07005B8026 /* CCGLView.h in Headers */,
A023FA37185198C800E10CD1 /* ccShader_PositionTextureColor_noMVP_vert.h in Headers */,
1AA95FE118EBB8EF00AE7485 /* ccShader_Label_frag_df.h in Headers */,
46A170301807CBFE005B8026 /* CCGLViewProtocol.h in Headers */, 46A170301807CBFE005B8026 /* CCGLViewProtocol.h in Headers */,
500DC8B119105D41007B91BF /* CCCustomCommand.h in Headers */, 500DC8B119105D41007B91BF /* CCCustomCommand.h in Headers */,
500DC8DA19105F7D007B91BF /* CCMathBase.h in Headers */, 500DC8DA19105F7D007B91BF /* CCMathBase.h in Headers */,
@ -5427,6 +5427,7 @@
2905FA6118CF08D100240AA3 /* UILayoutParameter.h in Headers */, 2905FA6118CF08D100240AA3 /* UILayoutParameter.h in Headers */,
500DC8BD19105D41007B91BF /* CCQuadCommand.h in Headers */, 500DC8BD19105D41007B91BF /* CCQuadCommand.h in Headers */,
46A171061807CECB005B8026 /* CCPhysicsWorld.h in Headers */, 46A171061807CECB005B8026 /* CCPhysicsWorld.h in Headers */,
5034C9CC191C5D4500CE6051 /* ccShader_PositionTexture_uColor_vert.h in Headers */,
46A170491807CC07005B8026 /* CCStdC.h in Headers */, 46A170491807CC07005B8026 /* CCStdC.h in Headers */,
46A1703B1807CC07005B8026 /* CCApplication.h in Headers */, 46A1703B1807CC07005B8026 /* CCApplication.h in Headers */,
46A170271807CBFE005B8026 /* CCFileUtilsApple.h in Headers */, 46A170271807CBFE005B8026 /* CCFileUtilsApple.h in Headers */,
@ -5436,6 +5437,7 @@
46A170481807CC07005B8026 /* CCPlatformDefine.h in Headers */, 46A170481807CC07005B8026 /* CCPlatformDefine.h in Headers */,
46A1704C1807CC07005B8026 /* OpenGL_Internal.h in Headers */, 46A1704C1807CC07005B8026 /* OpenGL_Internal.h in Headers */,
46A1702C1807CBFE005B8026 /* CCApplicationProtocol.h in Headers */, 46A1702C1807CBFE005B8026 /* CCApplicationProtocol.h in Headers */,
5034C9CA191C5D4500CE6051 /* ccShader_PositionTexture_vert.h in Headers */,
1A570064180BC5A10088DEC7 /* CCAction.h in Headers */, 1A570064180BC5A10088DEC7 /* CCAction.h in Headers */,
06CAAACE186AD7FA0012A414 /* TriggerBase.h in Headers */, 06CAAACE186AD7FA0012A414 /* TriggerBase.h in Headers */,
500DC9AD19106300007B91BF /* ZipUtils.h in Headers */, 500DC9AD19106300007B91BF /* ZipUtils.h in Headers */,
@ -5465,6 +5467,7 @@
2905FA7118CF08D100240AA3 /* UIRichText.h in Headers */, 2905FA7118CF08D100240AA3 /* UIRichText.h in Headers */,
2905FA6D18CF08D100240AA3 /* UIPageView.h in Headers */, 2905FA6D18CF08D100240AA3 /* UIPageView.h in Headers */,
2905FA7318CF08D100240AA3 /* UIScrollInterface.h in Headers */, 2905FA7318CF08D100240AA3 /* UIScrollInterface.h in Headers */,
5034C9CE191C5D4500CE6051 /* ccShader_PositionTexture_uColor_frag.h in Headers */,
2905FA4318CF08D100240AA3 /* CocosGUI.h in Headers */, 2905FA4318CF08D100240AA3 /* CocosGUI.h in Headers */,
500DC93119106300007B91BF /* base64.h in Headers */, 500DC93119106300007B91BF /* base64.h in Headers */,
B2AF2FA018EBAEAE00C5807C /* Quaternion.h in Headers */, B2AF2FA018EBAEAE00C5807C /* Quaternion.h in Headers */,
@ -5478,6 +5481,7 @@
1A570122180BC90D0088DEC7 /* CCGrid.h in Headers */, 1A570122180BC90D0088DEC7 /* CCGrid.h in Headers */,
500DC8C319105D41007B91BF /* CCRenderCommandPool.h in Headers */, 500DC8C319105D41007B91BF /* CCRenderCommandPool.h in Headers */,
500DC8C719105D41007B91BF /* CCRenderer.h in Headers */, 500DC8C719105D41007B91BF /* CCRenderer.h in Headers */,
5034C9E4191C5D4500CE6051 /* ccShader_Label_frag_df.h in Headers */,
500DC98519106300007B91BF /* CCMap.h in Headers */, 500DC98519106300007B91BF /* CCMap.h in Headers */,
50FCEBBA18C72017004AD434 /* TextAtlasReader.h in Headers */, 50FCEBBA18C72017004AD434 /* TextAtlasReader.h in Headers */,
1A5701A0180BCB590088DEC7 /* CCFont.h in Headers */, 1A5701A0180BCB590088DEC7 /* CCFont.h in Headers */,
@ -5495,7 +5499,8 @@
1A01C69518F57BE800EFE3A6 /* CCFloat.h in Headers */, 1A01C69518F57BE800EFE3A6 /* CCFloat.h in Headers */,
1A5701CA180BCB5A0088DEC7 /* CCLabelTextFormatter.h in Headers */, 1A5701CA180BCB5A0088DEC7 /* CCLabelTextFormatter.h in Headers */,
2905FA7B18CF08D100240AA3 /* UISlider.h in Headers */, 2905FA7B18CF08D100240AA3 /* UISlider.h in Headers */,
1AA95FE318EBB8EF00AE7485 /* ccShader_Label_frag_normal.h in Headers */, 5034C9E8191C5D4500CE6051 /* ccGLStateCache.h in Headers */,
5034C9D4191C5D4500CE6051 /* ccShader_PositionColorLengthTexture_frag.h in Headers */,
1A5701CE180BCB5A0088DEC7 /* CCLabelTTF.h in Headers */, 1A5701CE180BCB5A0088DEC7 /* CCLabelTTF.h in Headers */,
296CAD251915EC8000C64FBF /* CCEventFocus.h in Headers */, 296CAD251915EC8000C64FBF /* CCEventFocus.h in Headers */,
50FCEBCA18C72017004AD434 /* WidgetReader.h in Headers */, 50FCEBCA18C72017004AD434 /* WidgetReader.h in Headers */,
@ -5507,7 +5512,9 @@
500DC8C119105D41007B91BF /* CCRenderCommand.h in Headers */, 500DC8C119105D41007B91BF /* CCRenderCommand.h in Headers */,
1A5701F1180BCB8C0088DEC7 /* CCTransitionProgress.h in Headers */, 1A5701F1180BCB8C0088DEC7 /* CCTransitionProgress.h in Headers */,
1A5701FA180BCBAD0088DEC7 /* CCMenu.h in Headers */, 1A5701FA180BCBAD0088DEC7 /* CCMenu.h in Headers */,
5034C9DC191C5D4500CE6051 /* ccShader_Position_uColor_frag.h in Headers */,
50FCEBBE18C72017004AD434 /* TextBMFontReader.h in Headers */, 50FCEBBE18C72017004AD434 /* TextBMFontReader.h in Headers */,
5034C9D2191C5D4500CE6051 /* ccShader_PositionColorLengthTexture_vert.h in Headers */,
1A5701FE180BCBAD0088DEC7 /* CCMenuItem.h in Headers */, 1A5701FE180BCBAD0088DEC7 /* CCMenuItem.h in Headers */,
1A570205180BCBD40088DEC7 /* CCClippingNode.h in Headers */, 1A570205180BCBD40088DEC7 /* CCClippingNode.h in Headers */,
1A57020B180BCBDF0088DEC7 /* CCMotionStreak.h in Headers */, 1A57020B180BCBDF0088DEC7 /* CCMotionStreak.h in Headers */,
@ -5516,42 +5523,28 @@
1A570217180BCBF40088DEC7 /* CCRenderTexture.h in Headers */, 1A570217180BCBF40088DEC7 /* CCRenderTexture.h in Headers */,
1A570224180BCC1A0088DEC7 /* CCParticleBatchNode.h in Headers */, 1A570224180BCC1A0088DEC7 /* CCParticleBatchNode.h in Headers */,
500DC95F19106300007B91BF /* CCEventKeyboard.h in Headers */, 500DC95F19106300007B91BF /* CCEventKeyboard.h in Headers */,
1AA95FE518EBB8EF00AE7485 /* ccShader_Label_frag_outline.h in Headers */,
500DC95B19106300007B91BF /* CCEventDispatcher.h in Headers */, 500DC95B19106300007B91BF /* CCEventDispatcher.h in Headers */,
5034C9D6191C5D4500CE6051 /* ccShader_PositionColor_vert.h in Headers */,
373B912A187891FB00198F86 /* CCComBase.h in Headers */, 373B912A187891FB00198F86 /* CCComBase.h in Headers */,
500DC8D419105F7D007B91BF /* CCAffineTransform.h in Headers */, 500DC8D419105F7D007B91BF /* CCAffineTransform.h in Headers */,
1A570228180BCC1A0088DEC7 /* CCParticleExamples.h in Headers */, 1A570228180BCC1A0088DEC7 /* CCParticleExamples.h in Headers */,
1A57022C180BCC1A0088DEC7 /* CCParticleSystem.h in Headers */, 1A57022C180BCC1A0088DEC7 /* CCParticleSystem.h in Headers */,
5034C9BE191C5D4500CE6051 /* ccShader_PositionTextureColor_vert.h in Headers */,
1A570230180BCC1A0088DEC7 /* CCParticleSystemQuad.h in Headers */, 1A570230180BCC1A0088DEC7 /* CCParticleSystemQuad.h in Headers */,
1A570237180BCC4D0088DEC7 /* CCScriptSupport.h in Headers */, 1A570237180BCC4D0088DEC7 /* CCScriptSupport.h in Headers */,
1A57024E180BCC6F0088DEC7 /* ccShader_Position_uColor_frag.h in Headers */,
1A570250180BCC6F0088DEC7 /* ccShader_Position_uColor_vert.h in Headers */,
2905FA8B18CF08D100240AA3 /* UITextField.h in Headers */, 2905FA8B18CF08D100240AA3 /* UITextField.h in Headers */,
1A570252180BCC6F0088DEC7 /* ccShader_PositionColor_frag.h in Headers */,
1A570254180BCC6F0088DEC7 /* ccShader_PositionColor_vert.h in Headers */,
500DC96F19106300007B91BF /* CCEventListenerKeyboard.h in Headers */, 500DC96F19106300007B91BF /* CCEventListenerKeyboard.h in Headers */,
1A570256180BCC6F0088DEC7 /* ccShader_PositionColorLengthTexture_frag.h in Headers */,
1A570258180BCC6F0088DEC7 /* ccShader_PositionColorLengthTexture_vert.h in Headers */,
500DC8B519105D41007B91BF /* CCGroupCommand.h in Headers */, 500DC8B519105D41007B91BF /* CCGroupCommand.h in Headers */,
50FCEBA618C72017004AD434 /* ListViewReader.h in Headers */, 50FCEBA618C72017004AD434 /* ListViewReader.h in Headers */,
1A57025A180BCC6F0088DEC7 /* ccShader_PositionTexture_frag.h in Headers */, 5034C9C6191C5D4500CE6051 /* ccShader_PositionTextureA8Color_vert.h in Headers */,
500DC9B919106E6D007B91BF /* TransformUtils.h in Headers */, 500DC9B919106E6D007B91BF /* TransformUtils.h in Headers */,
1A57025C180BCC6F0088DEC7 /* ccShader_PositionTexture_uColor_frag.h in Headers */,
1A57025E180BCC6F0088DEC7 /* ccShader_PositionTexture_uColor_vert.h in Headers */,
1A570260180BCC6F0088DEC7 /* ccShader_PositionTexture_vert.h in Headers */,
1A570262180BCC6F0088DEC7 /* ccShader_PositionTextureA8Color_frag.h in Headers */,
500DC99119106300007B91BF /* CCRef.h in Headers */, 500DC99119106300007B91BF /* CCRef.h in Headers */,
1A570264180BCC6F0088DEC7 /* ccShader_PositionTextureA8Color_vert.h in Headers */,
1A570266180BCC6F0088DEC7 /* ccShader_PositionTextureColor_frag.h in Headers */,
1A570268180BCC6F0088DEC7 /* ccShader_PositionTextureColor_vert.h in Headers */,
1A57026A180BCC6F0088DEC7 /* ccShader_PositionTextureColorAlphaTest_frag.h in Headers */,
1A57026E180BCC6F0088DEC7 /* CCShaderCache.h in Headers */,
1A570274180BCC6F0088DEC7 /* ccShaders.h in Headers */,
1A570281180BCC900088DEC7 /* CCSprite.h in Headers */, 1A570281180BCC900088DEC7 /* CCSprite.h in Headers */,
1A570285180BCC900088DEC7 /* CCSpriteBatchNode.h in Headers */, 1A570285180BCC900088DEC7 /* CCSpriteBatchNode.h in Headers */,
1A570289180BCC900088DEC7 /* CCSpriteFrame.h in Headers */, 1A570289180BCC900088DEC7 /* CCSpriteFrame.h in Headers */,
1A57028D180BCC900088DEC7 /* CCSpriteFrameCache.h in Headers */, 1A57028D180BCC900088DEC7 /* CCSpriteFrameCache.h in Headers */,
1A570295180BCCAB0088DEC7 /* CCAnimation.h in Headers */, 1A570295180BCCAB0088DEC7 /* CCAnimation.h in Headers */,
5034C9E2191C5D4500CE6051 /* ccShader_Label_frag_normal.h in Headers */,
1A570299180BCCAB0088DEC7 /* CCAnimationCache.h in Headers */, 1A570299180BCCAB0088DEC7 /* CCAnimationCache.h in Headers */,
1A5702B2180BCDBC0088DEC7 /* ccUTF8.h in Headers */, 1A5702B2180BCDBC0088DEC7 /* ccUTF8.h in Headers */,
1A5702B8180BCDF40088DEC7 /* CCVertex.h in Headers */, 1A5702B8180BCDF40088DEC7 /* CCVertex.h in Headers */,
@ -5565,6 +5558,7 @@
500DC8AD19105D41007B91BF /* CCBatchCommand.h in Headers */, 500DC8AD19105D41007B91BF /* CCBatchCommand.h in Headers */,
1A5702CB180BCE370088DEC7 /* CCTextFieldTTF.h in Headers */, 1A5702CB180BCE370088DEC7 /* CCTextFieldTTF.h in Headers */,
2905FA7F18CF08D100240AA3 /* UIText.h in Headers */, 2905FA7F18CF08D100240AA3 /* UIText.h in Headers */,
5034C9D8191C5D4500CE6051 /* ccShader_PositionColor_frag.h in Headers */,
1A5702D6180BCE570088DEC7 /* CCTexture2D.h in Headers */, 1A5702D6180BCE570088DEC7 /* CCTexture2D.h in Headers */,
1A5702DA180BCE570088DEC7 /* CCTextureAtlas.h in Headers */, 1A5702DA180BCE570088DEC7 /* CCTextureAtlas.h in Headers */,
1A5702DE180BCE570088DEC7 /* CCTextureCache.h in Headers */, 1A5702DE180BCE570088DEC7 /* CCTextureCache.h in Headers */,
@ -5573,6 +5567,7 @@
1A5702F1180BCE750088DEC7 /* CCTMXLayer.h in Headers */, 1A5702F1180BCE750088DEC7 /* CCTMXLayer.h in Headers */,
1A5702F5180BCE750088DEC7 /* CCTMXObjectGroup.h in Headers */, 1A5702F5180BCE750088DEC7 /* CCTMXObjectGroup.h in Headers */,
1A5702F9180BCE750088DEC7 /* CCTMXTiledMap.h in Headers */, 1A5702F9180BCE750088DEC7 /* CCTMXTiledMap.h in Headers */,
5034C9E0191C5D4500CE6051 /* ccShader_Label_frag_outline.h in Headers */,
500DC9A119106300007B91BF /* CCVector.h in Headers */, 500DC9A119106300007B91BF /* CCVector.h in Headers */,
1A5702FD180BCE750088DEC7 /* CCTMXXMLParser.h in Headers */, 1A5702FD180BCE750088DEC7 /* CCTMXXMLParser.h in Headers */,
1A570303180BCE890088DEC7 /* CCParallaxNode.h in Headers */, 1A570303180BCE890088DEC7 /* CCParallaxNode.h in Headers */,
@ -5585,20 +5580,19 @@
B2AF2FA818EBAEAE00C5807C /* Vector3.h in Headers */, B2AF2FA818EBAEAE00C5807C /* Vector3.h in Headers */,
1A57031E180BCF430088DEC7 /* uthash.h in Headers */, 1A57031E180BCF430088DEC7 /* uthash.h in Headers */,
500DC98B19106300007B91BF /* CCPlatformConfig.h in Headers */, 500DC98B19106300007B91BF /* CCPlatformConfig.h in Headers */,
5034C9B4191C5D4500CE6051 /* ccShaders.h in Headers */,
1A570320180BCF430088DEC7 /* utlist.h in Headers */, 1A570320180BCF430088DEC7 /* utlist.h in Headers */,
50FCEBC618C72017004AD434 /* TextReader.h in Headers */, 50FCEBC618C72017004AD434 /* TextReader.h in Headers */,
5034C9D0191C5D4500CE6051 /* ccShader_PositionTexture_frag.h in Headers */,
2905FA7718CF08D100240AA3 /* UIScrollView.h in Headers */, 2905FA7718CF08D100240AA3 /* UIScrollView.h in Headers */,
B375107F1823ACA100B3BA6A /* CCPhysicsContactInfo_chipmunk.h in Headers */, B375107F1823ACA100B3BA6A /* CCPhysicsContactInfo_chipmunk.h in Headers */,
1A570327180BCF660088DEC7 /* TGAlib.h in Headers */, 1A570327180BCF660088DEC7 /* TGAlib.h in Headers */,
1A570332180BCFD50088DEC7 /* CCUserDefault.h in Headers */, 1A570332180BCFD50088DEC7 /* CCUserDefault.h in Headers */,
500DC94319106300007B91BF /* CCData.h in Headers */, 500DC94319106300007B91BF /* CCData.h in Headers */,
1AA95FE718EBB8EF00AE7485 /* ccShader_Label_vert.h in Headers */,
1A57034E180BD09B0088DEC7 /* tinyxml2.h in Headers */, 1A57034E180BD09B0088DEC7 /* tinyxml2.h in Headers */,
1A570357180BD0B00088DEC7 /* ioapi.h in Headers */, 1A570357180BD0B00088DEC7 /* ioapi.h in Headers */,
1A01C69B18F57BE800EFE3A6 /* CCSet.h in Headers */, 1A01C69B18F57BE800EFE3A6 /* CCSet.h in Headers */,
1A57035B180BD0B00088DEC7 /* unzip.h in Headers */, 1A57035B180BD0B00088DEC7 /* unzip.h in Headers */,
1A570536180BD9500088DEC7 /* CCGLProgram.h in Headers */,
1A57053A180BD9500088DEC7 /* ccGLStateCache.h in Headers */,
1AD71DAC180E26E600808F54 /* CCBAnimationManager.h in Headers */, 1AD71DAC180E26E600808F54 /* CCBAnimationManager.h in Headers */,
1AD71DB0180E26E600808F54 /* CCBFileLoader.h in Headers */, 1AD71DB0180E26E600808F54 /* CCBFileLoader.h in Headers */,
1AD71DB4180E26E600808F54 /* CCBKeyframe.h in Headers */, 1AD71DB4180E26E600808F54 /* CCBKeyframe.h in Headers */,
@ -5632,15 +5626,20 @@
1AD71E08180E26E600808F54 /* CCScrollViewLoader.h in Headers */, 1AD71E08180E26E600808F54 /* CCScrollViewLoader.h in Headers */,
1AD71E0C180E26E600808F54 /* CCSpriteLoader.h in Headers */, 1AD71E0C180E26E600808F54 /* CCSpriteLoader.h in Headers */,
1AD71E0E180E26E600808F54 /* CocosBuilder.h in Headers */, 1AD71E0E180E26E600808F54 /* CocosBuilder.h in Headers */,
5034C9C8191C5D4500CE6051 /* ccShader_PositionTextureA8Color_frag.h in Headers */,
500DC93719106300007B91BF /* ccConfig.h in Headers */, 500DC93719106300007B91BF /* ccConfig.h in Headers */,
5034C9BC191C5D4500CE6051 /* ccShader_PositionTextureColorAlphaTest_frag.h in Headers */,
1AD71E98180E26E600808F54 /* Animation.h in Headers */, 1AD71E98180E26E600808F54 /* Animation.h in Headers */,
1AD71E9C180E26E600808F54 /* AnimationState.h in Headers */, 1AD71E9C180E26E600808F54 /* AnimationState.h in Headers */,
1AD71EA0180E26E600808F54 /* AnimationStateData.h in Headers */, 1AD71EA0180E26E600808F54 /* AnimationStateData.h in Headers */,
5034C9B8191C5D4500CE6051 /* CCShaderCache.h in Headers */,
50FCEB9E18C72017004AD434 /* ImageViewReader.h in Headers */, 50FCEB9E18C72017004AD434 /* ImageViewReader.h in Headers */,
5034C9EC191C5D4500CE6051 /* CCGLProgramState.h in Headers */,
500DC98119106300007B91BF /* CCEventType.h in Headers */, 500DC98119106300007B91BF /* CCEventType.h in Headers */,
1AD71EA4180E26E600808F54 /* Atlas.h in Headers */, 1AD71EA4180E26E600808F54 /* Atlas.h in Headers */,
1AD71EA8180E26E600808F54 /* AtlasAttachmentLoader.h in Headers */, 1AD71EA8180E26E600808F54 /* AtlasAttachmentLoader.h in Headers */,
1ABA68B11888D700007D1BB4 /* CCFontCharMap.h in Headers */, 1ABA68B11888D700007D1BB4 /* CCFontCharMap.h in Headers */,
5034C9E6191C5D4500CE6051 /* ccShader_Label_frag_df_glow.h in Headers */,
1AD71EAC180E26E600808F54 /* Attachment.h in Headers */, 1AD71EAC180E26E600808F54 /* Attachment.h in Headers */,
500DC94719106300007B91BF /* CCDataVisitor.h in Headers */, 500DC94719106300007B91BF /* CCDataVisitor.h in Headers */,
2905FA4918CF08D100240AA3 /* UIButton.h in Headers */, 2905FA4918CF08D100240AA3 /* UIButton.h in Headers */,
@ -5667,7 +5666,9 @@
1AD71EE4180E26E600808F54 /* SlotData.h in Headers */, 1AD71EE4180E26E600808F54 /* SlotData.h in Headers */,
1AD71EE8180E26E600808F54 /* spine-cocos2dx.h in Headers */, 1AD71EE8180E26E600808F54 /* spine-cocos2dx.h in Headers */,
B2AF2F9C18EBAEAE00C5807C /* Matrix.h in Headers */, B2AF2F9C18EBAEAE00C5807C /* Matrix.h in Headers */,
5034C9C0191C5D4500CE6051 /* ccShader_PositionTextureColor_noMVP_vert.h in Headers */,
1AD71EEA180E26E600808F54 /* spine.h in Headers */, 1AD71EEA180E26E600808F54 /* spine.h in Headers */,
5034C9C2191C5D4500CE6051 /* ccShader_PositionTextureColor_noMVP_frag.h in Headers */,
1AAF536D180E3374000584C8 /* HttpClient.h in Headers */, 1AAF536D180E3374000584C8 /* HttpClient.h in Headers */,
1AAF536F180E3374000584C8 /* HttpRequest.h in Headers */, 1AAF536F180E3374000584C8 /* HttpRequest.h in Headers */,
1AAF5371180E3374000584C8 /* HttpResponse.h in Headers */, 1AAF5371180E3374000584C8 /* HttpResponse.h in Headers */,
@ -5677,11 +5678,10 @@
1A9DCA26180E6955007A3AD4 /* ccFPSImages.h in Headers */, 1A9DCA26180E6955007A3AD4 /* ccFPSImages.h in Headers */,
1A9DCA2A180E6955007A3AD4 /* CCGLBufferedNode.h in Headers */, 1A9DCA2A180E6955007A3AD4 /* CCGLBufferedNode.h in Headers */,
1A0DB7321823827C0025743D /* CCGL.h in Headers */, 1A0DB7321823827C0025743D /* CCGL.h in Headers */,
500DC9EA191BF301007B91BF /* CCGLProgramState.h in Headers */,
1A9DCA2E180E6955007A3AD4 /* CCProtocols.h in Headers */, 1A9DCA2E180E6955007A3AD4 /* CCProtocols.h in Headers */,
500DC96B19106300007B91BF /* CCEventListenerCustom.h in Headers */, 500DC96B19106300007B91BF /* CCEventListenerCustom.h in Headers */,
1A9DCA3C180E6955007A3AD4 /* firePngData.h in Headers */, 1A9DCA3C180E6955007A3AD4 /* firePngData.h in Headers */,
1AA95FDF18EBB8EF00AE7485 /* ccShader_Label_frag_df_glow.h in Headers */, 5034C9DA191C5D4500CE6051 /* ccShader_Position_uColor_vert.h in Headers */,
1A01C69F18F57BE800EFE3A6 /* CCString.h in Headers */, 1A01C69F18F57BE800EFE3A6 /* CCString.h in Headers */,
296CAD2B1915EC9900C64FBF /* CCEventListenerFocus.h in Headers */, 296CAD2B1915EC9900C64FBF /* CCEventListenerFocus.h in Headers */,
1A01C69118F57BE800EFE3A6 /* CCDictionary.h in Headers */, 1A01C69118F57BE800EFE3A6 /* CCDictionary.h in Headers */,
@ -5703,6 +5703,7 @@
1A8C59B2180E930E00EF57C3 /* CCBatchNode.h in Headers */, 1A8C59B2180E930E00EF57C3 /* CCBatchNode.h in Headers */,
1A8C59B6180E930E00EF57C3 /* CCBone.h in Headers */, 1A8C59B6180E930E00EF57C3 /* CCBone.h in Headers */,
500DC9A919106300007B91BF /* s3tc.h in Headers */, 500DC9A919106300007B91BF /* s3tc.h in Headers */,
5034C9F0191C5D4500CE6051 /* CCGLProgram.h in Headers */,
1A8C59BA180E930E00EF57C3 /* CCColliderDetector.h in Headers */, 1A8C59BA180E930E00EF57C3 /* CCColliderDetector.h in Headers */,
1A8C59BE180E930E00EF57C3 /* CCComAttribute.h in Headers */, 1A8C59BE180E930E00EF57C3 /* CCComAttribute.h in Headers */,
1A8C59C2180E930E00EF57C3 /* CCComAudio.h in Headers */, 1A8C59C2180E930E00EF57C3 /* CCComAudio.h in Headers */,
@ -5732,7 +5733,6 @@
1A8C59EE180E930E00EF57C3 /* CCSkin.h in Headers */, 1A8C59EE180E930E00EF57C3 /* CCSkin.h in Headers */,
B37510801823ACA100B3BA6A /* CCPhysicsHelper_chipmunk.h in Headers */, B37510801823ACA100B3BA6A /* CCPhysicsHelper_chipmunk.h in Headers */,
500DC94B19106300007B91BF /* CCDirector.h in Headers */, 500DC94B19106300007B91BF /* CCDirector.h in Headers */,
A023FA35185198C800E10CD1 /* ccShader_PositionTextureColor_noMVP_frag.h in Headers */,
50FCEBA218C72017004AD434 /* LayoutReader.h in Headers */, 50FCEBA218C72017004AD434 /* LayoutReader.h in Headers */,
1A8C59F2180E930E00EF57C3 /* CCSpriteFrameCacheHelper.h in Headers */, 1A8C59F2180E930E00EF57C3 /* CCSpriteFrameCacheHelper.h in Headers */,
1A8C59F6180E930E00EF57C3 /* CCSSceneReader.h in Headers */, 1A8C59F6180E930E00EF57C3 /* CCSSceneReader.h in Headers */,
@ -6113,6 +6113,7 @@
46A1701D1807CBFC005B8026 /* CCFileUtils.cpp in Sources */, 46A1701D1807CBFC005B8026 /* CCFileUtils.cpp in Sources */,
46A170EF1807CECA005B8026 /* CCPhysicsWorld.cpp in Sources */, 46A170EF1807CECA005B8026 /* CCPhysicsWorld.cpp in Sources */,
500DC96C19106300007B91BF /* CCEventListenerKeyboard.cpp in Sources */, 500DC96C19106300007B91BF /* CCEventListenerKeyboard.cpp in Sources */,
5034C9B9191C5D4500CE6051 /* CCShaderCache.cpp in Sources */,
46A170231807CBFC005B8026 /* CCSAXParser.cpp in Sources */, 46A170231807CBFC005B8026 /* CCSAXParser.cpp in Sources */,
B2AF2FA918EBAEAE00C5807C /* Vector4.cpp in Sources */, B2AF2FA918EBAEAE00C5807C /* Vector4.cpp in Sources */,
46A170ED1807CECA005B8026 /* CCPhysicsShape.cpp in Sources */, 46A170ED1807CECA005B8026 /* CCPhysicsShape.cpp in Sources */,
@ -6210,8 +6211,6 @@
50FCEB9B18C72017004AD434 /* ImageViewReader.cpp in Sources */, 50FCEB9B18C72017004AD434 /* ImageViewReader.cpp in Sources */,
500DC9AA19106300007B91BF /* ZipUtils.cpp in Sources */, 500DC9AA19106300007B91BF /* ZipUtils.cpp in Sources */,
1A570234180BCC4D0088DEC7 /* CCScriptSupport.cpp in Sources */, 1A570234180BCC4D0088DEC7 /* CCScriptSupport.cpp in Sources */,
1A57026B180BCC6F0088DEC7 /* CCShaderCache.cpp in Sources */,
1A570271180BCC6F0088DEC7 /* ccShaders.cpp in Sources */,
1A57027E180BCC900088DEC7 /* CCSprite.cpp in Sources */, 1A57027E180BCC900088DEC7 /* CCSprite.cpp in Sources */,
1A570282180BCC900088DEC7 /* CCSpriteBatchNode.cpp in Sources */, 1A570282180BCC900088DEC7 /* CCSpriteBatchNode.cpp in Sources */,
1A570286180BCC900088DEC7 /* CCSpriteFrame.cpp in Sources */, 1A570286180BCC900088DEC7 /* CCSpriteFrame.cpp in Sources */,
@ -6236,16 +6235,17 @@
1A5702EA180BCE750088DEC7 /* CCTileMapAtlas.cpp in Sources */, 1A5702EA180BCE750088DEC7 /* CCTileMapAtlas.cpp in Sources */,
1A5702EE180BCE750088DEC7 /* CCTMXLayer.cpp in Sources */, 1A5702EE180BCE750088DEC7 /* CCTMXLayer.cpp in Sources */,
500DC97C19106300007B91BF /* CCEventTouch.cpp in Sources */, 500DC97C19106300007B91BF /* CCEventTouch.cpp in Sources */,
5034C9B5191C5D4500CE6051 /* ccShaders.cpp in Sources */,
1A5702F2180BCE750088DEC7 /* CCTMXObjectGroup.cpp in Sources */, 1A5702F2180BCE750088DEC7 /* CCTMXObjectGroup.cpp in Sources */,
1A5702F6180BCE750088DEC7 /* CCTMXTiledMap.cpp in Sources */, 1A5702F6180BCE750088DEC7 /* CCTMXTiledMap.cpp in Sources */,
1A5702FA180BCE750088DEC7 /* CCTMXXMLParser.cpp in Sources */, 1A5702FA180BCE750088DEC7 /* CCTMXXMLParser.cpp in Sources */,
1A570300180BCE890088DEC7 /* CCParallaxNode.cpp in Sources */, 1A570300180BCE890088DEC7 /* CCParallaxNode.cpp in Sources */,
5034C9ED191C5D4500CE6051 /* CCGLProgramState.cpp in Sources */,
1A570305180BCED90088DEC7 /* ccUtils.cpp in Sources */, 1A570305180BCED90088DEC7 /* ccUtils.cpp in Sources */,
1A57030C180BCF190088DEC7 /* CCComponent.cpp in Sources */, 1A57030C180BCF190088DEC7 /* CCComponent.cpp in Sources */,
500DC96019106300007B91BF /* CCEventListener.cpp in Sources */, 500DC96019106300007B91BF /* CCEventListener.cpp in Sources */,
1A570310180BCF190088DEC7 /* CCComponentContainer.cpp in Sources */, 1A570310180BCF190088DEC7 /* CCComponentContainer.cpp in Sources */,
1A570319180BCF430088DEC7 /* ccCArray.cpp in Sources */, 1A570319180BCF430088DEC7 /* ccCArray.cpp in Sources */,
500DC9EB191BF301007B91BF /* CCGLProgramState.cpp in Sources */,
B37510711823AC9F00B3BA6A /* CCPhysicsBodyInfo_chipmunk.cpp in Sources */, B37510711823AC9F00B3BA6A /* CCPhysicsBodyInfo_chipmunk.cpp in Sources */,
1A570324180BCF660088DEC7 /* TGAlib.cpp in Sources */, 1A570324180BCF660088DEC7 /* TGAlib.cpp in Sources */,
1A01C69C18F57BE800EFE3A6 /* CCString.cpp in Sources */, 1A01C69C18F57BE800EFE3A6 /* CCString.cpp in Sources */,
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1A57034B180BD09B0088DEC7 /* tinyxml2.cpp in Sources */, 1A57034B180BD09B0088DEC7 /* tinyxml2.cpp in Sources */,
1A570354180BD0B00088DEC7 /* ioapi.cpp in Sources */, 1A570354180BD0B00088DEC7 /* ioapi.cpp in Sources */,
1A570358180BD0B00088DEC7 /* unzip.cpp in Sources */, 1A570358180BD0B00088DEC7 /* unzip.cpp in Sources */,
1A570533180BD9500088DEC7 /* CCGLProgram.cpp in Sources */,
1A570537180BD9500088DEC7 /* ccGLStateCache.cpp in Sources */,
1AD71DA9180E26E600808F54 /* CCBAnimationManager.cpp in Sources */, 1AD71DA9180E26E600808F54 /* CCBAnimationManager.cpp in Sources */,
500DC95419106300007B91BF /* CCEventCustom.cpp in Sources */, 500DC95419106300007B91BF /* CCEventCustom.cpp in Sources */,
1AD71DAD180E26E600808F54 /* CCBFileLoader.cpp in Sources */, 1AD71DAD180E26E600808F54 /* CCBFileLoader.cpp in Sources */,
@ -6300,6 +6298,7 @@
500DC97419106300007B91BF /* CCEventListenerTouch.cpp in Sources */, 500DC97419106300007B91BF /* CCEventListenerTouch.cpp in Sources */,
1AD71EA5180E26E600808F54 /* AtlasAttachmentLoader.cpp in Sources */, 1AD71EA5180E26E600808F54 /* AtlasAttachmentLoader.cpp in Sources */,
500DC8D119105F7D007B91BF /* CCAffineTransform.cpp in Sources */, 500DC8D119105F7D007B91BF /* CCAffineTransform.cpp in Sources */,
5034C9E9191C5D4500CE6051 /* ccGLStateCache.cpp in Sources */,
1AD71EA9180E26E600808F54 /* Attachment.cpp in Sources */, 1AD71EA9180E26E600808F54 /* Attachment.cpp in Sources */,
1AD71EAD180E26E600808F54 /* AttachmentLoader.cpp in Sources */, 1AD71EAD180E26E600808F54 /* AttachmentLoader.cpp in Sources */,
1AD71EB1180E26E600808F54 /* Bone.cpp in Sources */, 1AD71EB1180E26E600808F54 /* Bone.cpp in Sources */,
@ -6370,6 +6369,7 @@
500DC99419106300007B91BF /* CCScheduler.cpp in Sources */, 500DC99419106300007B91BF /* CCScheduler.cpp in Sources */,
1A8C59E3180E930E00EF57C3 /* CCProcessBase.cpp in Sources */, 1A8C59E3180E930E00EF57C3 /* CCProcessBase.cpp in Sources */,
500DC98E19106300007B91BF /* CCRef.cpp in Sources */, 500DC98E19106300007B91BF /* CCRef.cpp in Sources */,
5034C9F1191C5D4500CE6051 /* CCGLProgram.cpp in Sources */,
1A8C59E7180E930E00EF57C3 /* CCSGUIReader.cpp in Sources */, 1A8C59E7180E930E00EF57C3 /* CCSGUIReader.cpp in Sources */,
1A8C59EB180E930E00EF57C3 /* CCSkin.cpp in Sources */, 1A8C59EB180E930E00EF57C3 /* CCSkin.cpp in Sources */,
1A8C59EF180E930E00EF57C3 /* CCSpriteFrameCacheHelper.cpp in Sources */, 1A8C59EF180E930E00EF57C3 /* CCSpriteFrameCacheHelper.cpp in Sources */,
@ -6561,6 +6561,7 @@
46A170291807CBFE005B8026 /* CCLock.cpp in Sources */, 46A170291807CBFE005B8026 /* CCLock.cpp in Sources */,
500DC97119106300007B91BF /* CCEventListenerMouse.cpp in Sources */, 500DC97119106300007B91BF /* CCEventListenerMouse.cpp in Sources */,
500DC8AB19105D41007B91BF /* CCBatchCommand.cpp in Sources */, 500DC8AB19105D41007B91BF /* CCBatchCommand.cpp in Sources */,
5034C9BA191C5D4500CE6051 /* CCShaderCache.cpp in Sources */,
500DC92B19106300007B91BF /* atitc.cpp in Sources */, 500DC92B19106300007B91BF /* atitc.cpp in Sources */,
46A170FE1807CECB005B8026 /* CCPhysicsContact.cpp in Sources */, 46A170FE1807CECB005B8026 /* CCPhysicsContact.cpp in Sources */,
46A170391807CBFE005B8026 /* CCThread.cpp in Sources */, 46A170391807CBFE005B8026 /* CCThread.cpp in Sources */,
@ -6639,8 +6640,6 @@
2905FA5718CF08D100240AA3 /* UILayout.cpp in Sources */, 2905FA5718CF08D100240AA3 /* UILayout.cpp in Sources */,
2905FA7D18CF08D100240AA3 /* UIText.cpp in Sources */, 2905FA7D18CF08D100240AA3 /* UIText.cpp in Sources */,
50E6D33D18E174130051CA34 /* UIVBox.cpp in Sources */, 50E6D33D18E174130051CA34 /* UIVBox.cpp in Sources */,
1A57026C180BCC6F0088DEC7 /* CCShaderCache.cpp in Sources */,
1A570272180BCC6F0088DEC7 /* ccShaders.cpp in Sources */,
1A57027F180BCC900088DEC7 /* CCSprite.cpp in Sources */, 1A57027F180BCC900088DEC7 /* CCSprite.cpp in Sources */,
500DC93319106300007B91BF /* CCAutoreleasePool.cpp in Sources */, 500DC93319106300007B91BF /* CCAutoreleasePool.cpp in Sources */,
1A570283180BCC900088DEC7 /* CCSpriteBatchNode.cpp in Sources */, 1A570283180BCC900088DEC7 /* CCSpriteBatchNode.cpp in Sources */,
@ -6660,6 +6659,7 @@
1A5702D8180BCE570088DEC7 /* CCTextureAtlas.cpp in Sources */, 1A5702D8180BCE570088DEC7 /* CCTextureAtlas.cpp in Sources */,
1A5702DC180BCE570088DEC7 /* CCTextureCache.cpp in Sources */, 1A5702DC180BCE570088DEC7 /* CCTextureCache.cpp in Sources */,
1A5702EB180BCE750088DEC7 /* CCTileMapAtlas.cpp in Sources */, 1A5702EB180BCE750088DEC7 /* CCTileMapAtlas.cpp in Sources */,
5034C9B6191C5D4500CE6051 /* ccShaders.cpp in Sources */,
1A5702EF180BCE750088DEC7 /* CCTMXLayer.cpp in Sources */, 1A5702EF180BCE750088DEC7 /* CCTMXLayer.cpp in Sources */,
1A5702F3180BCE750088DEC7 /* CCTMXObjectGroup.cpp in Sources */, 1A5702F3180BCE750088DEC7 /* CCTMXObjectGroup.cpp in Sources */,
2905FA5B18CF08D100240AA3 /* UILayoutDefine.cpp in Sources */, 2905FA5B18CF08D100240AA3 /* UILayoutDefine.cpp in Sources */,
@ -6685,9 +6685,7 @@
1A57034C180BD09B0088DEC7 /* tinyxml2.cpp in Sources */, 1A57034C180BD09B0088DEC7 /* tinyxml2.cpp in Sources */,
1A570355180BD0B00088DEC7 /* ioapi.cpp in Sources */, 1A570355180BD0B00088DEC7 /* ioapi.cpp in Sources */,
1A570359180BD0B00088DEC7 /* unzip.cpp in Sources */, 1A570359180BD0B00088DEC7 /* unzip.cpp in Sources */,
1A570534180BD9500088DEC7 /* CCGLProgram.cpp in Sources */,
500DC96519106300007B91BF /* CCEventListenerAcceleration.cpp in Sources */, 500DC96519106300007B91BF /* CCEventListenerAcceleration.cpp in Sources */,
1A570538180BD9500088DEC7 /* ccGLStateCache.cpp in Sources */,
500DC94D19106300007B91BF /* CCEvent.cpp in Sources */, 500DC94D19106300007B91BF /* CCEvent.cpp in Sources */,
1AD71DAA180E26E600808F54 /* CCBAnimationManager.cpp in Sources */, 1AD71DAA180E26E600808F54 /* CCBAnimationManager.cpp in Sources */,
1AD71DAE180E26E600808F54 /* CCBFileLoader.cpp in Sources */, 1AD71DAE180E26E600808F54 /* CCBFileLoader.cpp in Sources */,
@ -6721,6 +6719,7 @@
1AD71E96180E26E600808F54 /* Animation.cpp in Sources */, 1AD71E96180E26E600808F54 /* Animation.cpp in Sources */,
1AD71E9A180E26E600808F54 /* AnimationState.cpp in Sources */, 1AD71E9A180E26E600808F54 /* AnimationState.cpp in Sources */,
1AD71E9E180E26E600808F54 /* AnimationStateData.cpp in Sources */, 1AD71E9E180E26E600808F54 /* AnimationStateData.cpp in Sources */,
5034C9EE191C5D4500CE6051 /* CCGLProgramState.cpp in Sources */,
1AD71EA2180E26E600808F54 /* Atlas.cpp in Sources */, 1AD71EA2180E26E600808F54 /* Atlas.cpp in Sources */,
1AD71EA6180E26E600808F54 /* AtlasAttachmentLoader.cpp in Sources */, 1AD71EA6180E26E600808F54 /* AtlasAttachmentLoader.cpp in Sources */,
1AD71EAA180E26E600808F54 /* Attachment.cpp in Sources */, 1AD71EAA180E26E600808F54 /* Attachment.cpp in Sources */,
@ -6731,7 +6730,6 @@
1AD71EB6180E26E600808F54 /* BoneData.cpp in Sources */, 1AD71EB6180E26E600808F54 /* BoneData.cpp in Sources */,
500DC8D619105F7D007B91BF /* CCGeometry.cpp in Sources */, 500DC8D619105F7D007B91BF /* CCGeometry.cpp in Sources */,
50FCEB9C18C72017004AD434 /* ImageViewReader.cpp in Sources */, 50FCEB9C18C72017004AD434 /* ImageViewReader.cpp in Sources */,
500DC9EC191BF301007B91BF /* CCGLProgramState.cpp in Sources */,
1AD71EBA180E26E600808F54 /* CCSkeleton.cpp in Sources */, 1AD71EBA180E26E600808F54 /* CCSkeleton.cpp in Sources */,
1A01C68B18F57BE800EFE3A6 /* CCDeprecated.cpp in Sources */, 1A01C68B18F57BE800EFE3A6 /* CCDeprecated.cpp in Sources */,
1AD71EBE180E26E600808F54 /* CCSkeletonAnimation.cpp in Sources */, 1AD71EBE180E26E600808F54 /* CCSkeletonAnimation.cpp in Sources */,
@ -6760,6 +6758,7 @@
1AAF5377180E3374000584C8 /* WebSocket.cpp in Sources */, 1AAF5377180E3374000584C8 /* WebSocket.cpp in Sources */,
500DC93D19106300007B91BF /* CCConsole.cpp in Sources */, 500DC93D19106300007B91BF /* CCConsole.cpp in Sources */,
1AAF5850180E40B9000584C8 /* LocalStorage.cpp in Sources */, 1AAF5850180E40B9000584C8 /* LocalStorage.cpp in Sources */,
5034C9EA191C5D4500CE6051 /* ccGLStateCache.cpp in Sources */,
1AAF5854180E40B9000584C8 /* LocalStorageAndroid.cpp in Sources */, 1AAF5854180E40B9000584C8 /* LocalStorageAndroid.cpp in Sources */,
1A9DCA24180E6955007A3AD4 /* ccFPSImages.c in Sources */, 1A9DCA24180E6955007A3AD4 /* ccFPSImages.c in Sources */,
1A9DCA28180E6955007A3AD4 /* CCGLBufferedNode.cpp in Sources */, 1A9DCA28180E6955007A3AD4 /* CCGLBufferedNode.cpp in Sources */,
@ -6783,6 +6782,7 @@
1A8C59AC180E930E00EF57C3 /* CCArmatureDefine.cpp in Sources */, 1A8C59AC180E930E00EF57C3 /* CCArmatureDefine.cpp in Sources */,
500DC98719106300007B91BF /* CCNS.cpp in Sources */, 500DC98719106300007B91BF /* CCNS.cpp in Sources */,
1A8C59B0180E930E00EF57C3 /* CCBatchNode.cpp in Sources */, 1A8C59B0180E930E00EF57C3 /* CCBatchNode.cpp in Sources */,
5034C9F2191C5D4500CE6051 /* CCGLProgram.cpp in Sources */,
1A8C59B4180E930E00EF57C3 /* CCBone.cpp in Sources */, 1A8C59B4180E930E00EF57C3 /* CCBone.cpp in Sources */,
1A8C59B8180E930E00EF57C3 /* CCColliderDetector.cpp in Sources */, 1A8C59B8180E930E00EF57C3 /* CCColliderDetector.cpp in Sources */,
1A8C59BC180E930E00EF57C3 /* CCComAttribute.cpp in Sources */, 1A8C59BC180E930E00EF57C3 /* CCComAttribute.cpp in Sources */,

View File

@ -29,9 +29,9 @@ THE SOFTWARE.
#include "2d/CCTextureAtlas.h" #include "2d/CCTextureAtlas.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "math/TransformUtils.h" #include "math/TransformUtils.h"
#include "renderer/CCRenderer.h" #include "renderer/CCRenderer.h"

View File

@ -26,8 +26,8 @@
*/ */
#include "2d/CCClippingNode.h" #include "2d/CCClippingNode.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCDrawingPrimitives.h" #include "2d/CCDrawingPrimitives.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"

View File

@ -22,7 +22,7 @@
*/ */
#include "2d/CCDrawNode.h" #include "2d/CCDrawNode.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "CCGL.h" #include "CCGL.h"
#include "base/CCEventType.h" #include "base/CCEventType.h"
#include "base/CCConfiguration.h" #include "base/CCConfiguration.h"

View File

@ -45,9 +45,9 @@ THE SOFTWARE.
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "CCGL.h" #include "CCGL.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/CCActionCatmullRom.h" #include "2d/CCActionCatmullRom.h"
#include "renderer/CCRenderer.h" #include "renderer/CCRenderer.h"

View File

@ -28,9 +28,9 @@ THE SOFTWARE.
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "CCGrabber.h" #include "CCGrabber.h"
#include "2d/ccUtils.h" #include "2d/ccUtils.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "CCGL.h" #include "CCGL.h"
#include "renderer/CCRenderer.h" #include "renderer/CCRenderer.h"
#include "math/TransformUtils.h" #include "math/TransformUtils.h"

View File

@ -27,7 +27,7 @@
#include "2d/CCFontAtlasCache.h" #include "2d/CCFontAtlasCache.h"
#include "CCLabelTextFormatter.h" #include "CCLabelTextFormatter.h"
#include "2d/CCSprite.h" #include "2d/CCSprite.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "ccUTF8.h" #include "ccUTF8.h"
#include "2d/CCSpriteFrame.h" #include "2d/CCSpriteFrame.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"

View File

@ -29,9 +29,9 @@ THE SOFTWARE.
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "2d/CCDrawingPrimitives.h" #include "2d/CCDrawingPrimitives.h"
#include "base/ccConfig.h" #include "base/ccConfig.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "math/TransformUtils.h" #include "math/TransformUtils.h"
#include "2d/platform/CCFileUtils.h" #include "2d/platform/CCFileUtils.h"

View File

@ -29,9 +29,9 @@ THE SOFTWARE.
#include "2d/CCLayer.h" #include "2d/CCLayer.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "2d/CCScriptSupport.h" #include "2d/CCScriptSupport.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "math/TransformUtils.h" #include "math/TransformUtils.h"
// extern // extern
#include "base/CCEventDispatcher.h" #include "base/CCEventDispatcher.h"

View File

@ -25,9 +25,9 @@ THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "2d/CCMotionStreak.h" #include "2d/CCMotionStreak.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCVertex.h" #include "2d/CCVertex.h"
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"

View File

@ -40,11 +40,11 @@ THE SOFTWARE.
#include "2d/CCGrid.h" #include "2d/CCGrid.h"
#include "2d/CCActionManager.h" #include "2d/CCActionManager.h"
#include "2d/CCScriptSupport.h" #include "2d/CCScriptSupport.h"
#include "2d/CCGLProgram.h"
#include "2d/CCScene.h" #include "2d/CCScene.h"
#include "2d/CCGLProgramState.h"
#include "2d/CCComponent.h" #include "2d/CCComponent.h"
#include "2d/CCComponentContainer.h" #include "2d/CCComponentContainer.h"
#include "renderer/CCGLProgram.h"
#include "renderer/CCGLProgramState.h"
#include "math/TransformUtils.h" #include "math/TransformUtils.h"
#include "deprecated/CCString.h" #include "deprecated/CCString.h"

View File

@ -30,14 +30,14 @@
#define __CCNODE_H__ #define __CCNODE_H__
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "math/CCAffineTransform.h"
#include "CCGL.h"
#include "2d/ccGLStateCache.h"
#include "2d/CCScriptSupport.h"
#include "2d/CCProtocols.h"
#include "base/CCEventDispatcher.h" #include "base/CCEventDispatcher.h"
#include "base/CCVector.h" #include "base/CCVector.h"
#include "math/CCAffineTransform.h"
#include "math/CCMath.h" #include "math/CCMath.h"
#include "renderer/ccGLStateCache.h"
#include "2d/CCScriptSupport.h"
#include "2d/CCProtocols.h"
#include "CCGL.h"
NS_CC_BEGIN NS_CC_BEGIN

View File

@ -35,9 +35,9 @@
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "2d/CCGrid.h" #include "2d/CCGrid.h"
#include "CCParticleSystem.h" #include "CCParticleSystem.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/base64.h" #include "base/base64.h"
#include "base/ZipUtils.h" #include "base/ZipUtils.h"
#include "2d/platform/CCFileUtils.h" #include "2d/platform/CCFileUtils.h"

View File

@ -32,9 +32,9 @@ THE SOFTWARE.
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "CCParticleBatchNode.h" #include "CCParticleBatchNode.h"
#include "2d/CCTextureAtlas.h" #include "2d/CCTextureAtlas.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "math/TransformUtils.h" #include "math/TransformUtils.h"
#include "base/CCEventType.h" #include "base/CCEventType.h"
#include "base/CCConfiguration.h" #include "base/CCConfiguration.h"

View File

@ -27,9 +27,9 @@ THE SOFTWARE.
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "math/TransformUtils.h" #include "math/TransformUtils.h"
#include "2d/CCDrawingPrimitives.h" #include "2d/CCDrawingPrimitives.h"

View File

@ -28,8 +28,8 @@ THE SOFTWARE.
#include "2d/CCRenderTexture.h" #include "2d/CCRenderTexture.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "2d/platform/CCImage.h" #include "2d/platform/CCImage.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/CCConfiguration.h" #include "base/CCConfiguration.h"
#include "2d/ccUtils.h" #include "2d/ccUtils.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"

View File

@ -33,9 +33,9 @@ THE SOFTWARE.
#include "2d/CCSpriteFrameCache.h" #include "2d/CCSpriteFrameCache.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "2d/CCDrawingPrimitives.h" #include "2d/CCDrawingPrimitives.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/CCTexture2D.h" #include "2d/CCTexture2D.h"
#include "base/CCProfiling.h" #include "base/CCProfiling.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"

View File

@ -32,9 +32,9 @@ THE SOFTWARE.
#include "2d/CCGrid.h" #include "2d/CCGrid.h"
#include "2d/CCDrawingPrimitives.h" #include "2d/CCDrawingPrimitives.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "math/TransformUtils.h" #include "math/TransformUtils.h"
#include "base/CCProfiling.h" #include "base/CCProfiling.h"

View File

@ -29,8 +29,8 @@ THE SOFTWARE.
#include "CCTMXTiledMap.h" #include "CCTMXTiledMap.h"
#include "2d/CCSprite.h" #include "2d/CCSprite.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccCArray.h" #include "2d/ccCArray.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"

View File

@ -40,9 +40,9 @@ THE SOFTWARE.
#include "2d/ccUtils.h" #include "2d/ccUtils.h"
#include "base/CCPlatformMacros.h" #include "base/CCPlatformMacros.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/platform/CCDevice.h" #include "2d/platform/CCDevice.h"
#include "deprecated/CCString.h" #include "deprecated/CCString.h"

View File

@ -29,8 +29,8 @@ THE SOFTWARE.
#include "2d/CCTextureAtlas.h" #include "2d/CCTextureAtlas.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/CCEventType.h" #include "base/CCEventType.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "CCGL.h" #include "CCGL.h"

View File

@ -36,14 +36,14 @@ THE SOFTWARE.
#include "2d/CCScene.h" #include "2d/CCScene.h"
#include "2d/CCSpriteFrameCache.h" #include "2d/CCSpriteFrameCache.h"
#include "2d/platform/CCFileUtils.h" #include "2d/platform/CCFileUtils.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "2d/platform/CCImage.h" #include "2d/platform/CCImage.h"
#include "2d/CCActionManager.h" #include "2d/CCActionManager.h"
#include "2d/CCFontFNT.h" #include "2d/CCFontFNT.h"
#include "2d/CCFontAtlasCache.h" #include "2d/CCFontAtlasCache.h"
#include "2d/CCAnimationCache.h" #include "2d/CCAnimationCache.h"
#include "2d/CCUserDefault.h" #include "2d/CCUserDefault.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCTransition.h" #include "2d/CCTransition.h"
#include "2d/CCTextureCache.h" #include "2d/CCTextureCache.h"
#include "2d/CCFontFreeType.h" #include "2d/CCFontFreeType.h"

View File

@ -140,6 +140,11 @@ THE SOFTWARE.
#include "renderer/CCRenderCommand.h" #include "renderer/CCRenderCommand.h"
#include "renderer/CCRenderCommandPool.h" #include "renderer/CCRenderCommandPool.h"
#include "renderer/CCRenderer.h" #include "renderer/CCRenderer.h"
#include "renderer/CCGLProgram.h"
#include "renderer/CCGLProgramState.h"
#include "renderer/ccGLStateCache.h"
#include "renderer/CCShaderCache.h"
#include "renderer/ccShaders.h"
// physics // physics
#include "physics/CCPhysicsBody.h" #include "physics/CCPhysicsBody.h"
@ -219,12 +224,6 @@ THE SOFTWARE.
// script_support // script_support
#include "2d/CCScriptSupport.h" #include "2d/CCScriptSupport.h"
// shaders
#include "2d/CCGLProgram.h"
#include "2d/ccGLStateCache.h"
#include "2d/CCShaderCache.h"
#include "2d/ccShaders.h"
// sprite_nodes // sprite_nodes
#include "2d/CCAnimation.h" #include "2d/CCAnimation.h"
#include "2d/CCAnimationCache.h" #include "2d/CCAnimationCache.h"

View File

@ -31,7 +31,7 @@ THE SOFTWARE.
#include "renderer/CCRenderer.h" #include "renderer/CCRenderer.h"
#include "renderer/CCGroupCommand.h" #include "renderer/CCGroupCommand.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCDrawingPrimitives.h" #include "2d/CCDrawingPrimitives.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"

View File

@ -29,7 +29,7 @@ THE SOFTWARE.
#include "renderer/CCRenderer.h" #include "renderer/CCRenderer.h"
#include "renderer/CCGroupCommand.h" #include "renderer/CCGroupCommand.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
using namespace cocos2d; using namespace cocos2d;

View File

@ -24,7 +24,7 @@
#include "renderer/CCBatchCommand.h" #include "renderer/CCBatchCommand.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "2d/CCTextureAtlas.h" #include "2d/CCTextureAtlas.h"
#include "2d/CCTexture2D.h" #include "2d/CCTexture2D.h"

View File

@ -26,7 +26,7 @@
#define _CC_BATCHCOMMAND_H_ #define _CC_BATCHCOMMAND_H_
#include "CCRenderCommand.h" #include "CCRenderCommand.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "CCRenderCommandPool.h" #include "CCRenderCommandPool.h"
NS_CC_BEGIN NS_CC_BEGIN

View File

@ -27,8 +27,8 @@ THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "2d/platform/CCFileUtils.h" #include "2d/platform/CCFileUtils.h"
#include "2d/uthash.h" #include "2d/uthash.h"

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@ -26,9 +26,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "2d/CCGLProgramState.h" #include "renderer/CCGLProgramState.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
NS_CC_BEGIN NS_CC_BEGIN
@ -96,48 +96,48 @@ void UniformValue::apply()
} }
} }
void UniformValue::setValue(const std::function<void(Uniform*)> callback) void UniformValue::setCallback(const std::function<void(Uniform*)> &callback)
{ {
_value.callback = callback; _value.callback = callback;
_useCallback = true; _useCallback = true;
} }
void UniformValue::setValue(float value) void UniformValue::setFloat(float value)
{ {
CCASSERT (_uniform->type == GL_FLOAT, ""); CCASSERT (_uniform->type == GL_FLOAT, "");
_value.floatValue = value; _value.floatValue = value;
_useCallback = false; _useCallback = false;
} }
void UniformValue::setValue(int value) void UniformValue::setInt(int value)
{ {
CCASSERT ((_uniform->type == GL_INT || _uniform->type == GL_SAMPLER_2D), ""); CCASSERT ((_uniform->type == GL_INT || _uniform->type == GL_SAMPLER_2D), "");
_value.intValue = value; _value.intValue = value;
_useCallback = false; _useCallback = false;
} }
void UniformValue::setValue(const Vector2& value) void UniformValue::setVec2(const Vector2& value)
{ {
CCASSERT (_uniform->type == GL_FLOAT_VEC2, ""); CCASSERT (_uniform->type == GL_FLOAT_VEC2, "");
_value.v2Value = value; _value.v2Value = value;
_useCallback = false; _useCallback = false;
} }
void UniformValue::setValue(const Vector3& value) void UniformValue::setVec3(const Vector3& value)
{ {
CCASSERT (_uniform->type == GL_FLOAT_VEC3, ""); CCASSERT (_uniform->type == GL_FLOAT_VEC3, "");
_value.v3Value = value; _value.v3Value = value;
_useCallback = false; _useCallback = false;
} }
void UniformValue::setValue(const Vector4& value) void UniformValue::setVec4(const Vector4& value)
{ {
CCASSERT (_uniform->type == GL_FLOAT_VEC4, ""); CCASSERT (_uniform->type == GL_FLOAT_VEC4, "");
_value.v4Value = value; _value.v4Value = value;
_useCallback = false; _useCallback = false;
} }
void UniformValue::setValue(const Matrix& value) void UniformValue::setMat4(const Matrix& value)
{ {
CCASSERT(_uniform->type == GL_FLOAT_MAT4, ""); CCASSERT(_uniform->type == GL_FLOAT_MAT4, "");
_value.matrixValue = value; _value.matrixValue = value;
@ -182,7 +182,7 @@ void VertexAttribValue::apply()
} }
} }
void VertexAttribValue::setCallback(const std::function<void(VertexAttrib*)> callback) void VertexAttribValue::setCallback(const std::function<void(VertexAttrib*)> &callback)
{ {
_value.callback = callback; _value.callback = callback;
_useCallback = true; _useCallback = true;
@ -301,7 +301,8 @@ VertexAttribValue* GLProgramState::getVertexAttribValue(const std::string &name)
return nullptr; return nullptr;
} }
void GLProgramState::setVertexAttribCallback(const std::string &name, const std::function<void(VertexAttrib*)> callback) // VertexAttrib Setters
void GLProgramState::setVertexAttribCallback(const std::string &name, const std::function<void(VertexAttrib*)> &callback)
{ {
VertexAttribValue *v = getVertexAttribValue(name); VertexAttribValue *v = getVertexAttribValue(name);
if(v) { if(v) {
@ -327,5 +328,56 @@ void GLProgramState::setVertexAttribPointer(const std::string &name, GLint size,
} }
} }
// Uniform Setters
void GLProgramState::setUniformCallback(const std::string &uniformName, const std::function<void(Uniform*)> &callback)
{
auto v = getUniformValue(uniformName);
CCASSERT(v, "unknown uniform value");
v->setCallback(callback);
}
void GLProgramState::setUniformFloat(const std::string &uniformName, float value)
{
auto v = getUniformValue(uniformName);
CCASSERT(v, "unknown uniform value");
v->setFloat(value);
}
void GLProgramState::setUniformInt(const std::string &uniformName, int value)
{
auto v = getUniformValue(uniformName);
CCASSERT(v, "unknown uniform value");
v->setInt(value);
}
void GLProgramState::setUniformVec2(const std::string &uniformName, const Vector2& value)
{
auto v = getUniformValue(uniformName);
CCASSERT(v, "unknown uniform value");
v->setVec2(value);
}
void GLProgramState::setUniformVec3(const std::string &uniformName, const Vector3& value)
{
auto v = getUniformValue(uniformName);
CCASSERT(v, "unknown uniform value");
v->setVec3(value);
}
void GLProgramState::setUniformVec4(const std::string &uniformName, const Vector4& value)
{
auto v = getUniformValue(uniformName);
CCASSERT(v, "unknown uniform value");
v->setVec4(value);
}
void GLProgramState::setUniformMat4(const std::string &uniformName, const Matrix& value)
{
auto v = getUniformValue(uniformName);
CCASSERT(v, "unknown uniform value");
v->setMat4(value);
}
NS_CC_END NS_CC_END

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@ -53,13 +53,13 @@ public:
UniformValue(Uniform *uniform, GLProgram* glprogram); UniformValue(Uniform *uniform, GLProgram* glprogram);
~UniformValue(); ~UniformValue();
void setValue(float value); void setFloat(float value);
void setValue(int value); void setInt(int value);
void setValue(const Vector2& value); void setVec2(const Vector2& value);
void setValue(const Vector3& value); void setVec3(const Vector3& value);
void setValue(const Vector4& value); void setVec4(const Vector4& value);
void setValue(const Matrix& value); void setMat4(const Matrix& value);
void setValue(const std::function<void(Uniform*)> callback); void setCallback(const std::function<void(Uniform*)> &callback);
void apply(); void apply();
@ -102,7 +102,7 @@ public:
~VertexAttribValue(); ~VertexAttribValue();
void setPointer(GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer); void setPointer(GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer);
void setCallback(const std::function<void(VertexAttrib*)> callback); void setCallback(const std::function<void(VertexAttrib*)> &callback);
void apply(); void apply();
protected: protected:
@ -144,10 +144,16 @@ public:
void setGLProgram(GLProgram* glprogram); void setGLProgram(GLProgram* glprogram);
GLProgram* getGLProgram() const { return _glprogram; } GLProgram* getGLProgram() const { return _glprogram; }
void setVertexAttribCallback(const std::string &name, const std::function<void(VertexAttrib*)> callback); void setVertexAttribCallback(const std::string &name, const std::function<void(VertexAttrib*)> &callback);
void setVertexAttribPointer(const std::string &name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer); void setVertexAttribPointer(const std::string &name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer);
UniformValue* getUniformValue(const std::string &uniformName); void setUniformFloat(const std::string &uniformName, float value);
void setUniformInt(const std::string &uniformName, int value);
void setUniformVec2(const std::string &uniformName, const Vector2& value);
void setUniformVec3(const std::string &uniformName, const Vector3& value);
void setUniformVec4(const std::string &uniformName, const Vector4& value);
void setUniformMat4(const std::string &uniformName, const Matrix& value);
void setUniformCallback(const std::string &uniformName, const std::function<void(Uniform*)> &callback);
protected: protected:
GLProgramState(); GLProgramState();
@ -155,6 +161,7 @@ protected:
bool init(GLProgram* program); bool init(GLProgram* program);
void resetGLProgram(); void resetGLProgram();
VertexAttribValue* getVertexAttribValue(const std::string &attributeName); VertexAttribValue* getVertexAttribValue(const std::string &attributeName);
UniformValue* getUniformValue(const std::string &uniformName);
std::unordered_map<std::string, UniformValue> _uniforms; std::unordered_map<std::string, UniformValue> _uniforms;
std::unordered_map<std::string, VertexAttribValue> _attributes; std::unordered_map<std::string, VertexAttribValue> _attributes;

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@ -24,7 +24,7 @@
#include "renderer/CCQuadCommand.h" #include "renderer/CCQuadCommand.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "xxhash.h" #include "xxhash.h"
NS_CC_BEGIN NS_CC_BEGIN

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@ -26,7 +26,7 @@
#define _CC_QUADCOMMAND_H_ #define _CC_QUADCOMMAND_H_
#include "CCRenderCommand.h" #include "CCRenderCommand.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "CCRenderCommandPool.h" #include "CCRenderCommandPool.h"
NS_CC_BEGIN NS_CC_BEGIN

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@ -30,8 +30,8 @@
#include "renderer/CCBatchCommand.h" #include "renderer/CCBatchCommand.h"
#include "renderer/CCCustomCommand.h" #include "renderer/CCCustomCommand.h"
#include "renderer/CCGroupCommand.h" #include "renderer/CCGroupCommand.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "base/CCConfiguration.h" #include "base/CCConfiguration.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "base/CCEventDispatcher.h" #include "base/CCEventDispatcher.h"

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@ -28,7 +28,7 @@
#include "base/CCPlatformMacros.h" #include "base/CCPlatformMacros.h"
#include "CCRenderCommand.h" #include "CCRenderCommand.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "CCGL.h" #include "CCGL.h"
#include <vector> #include <vector>
#include <stack> #include <stack>

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@ -25,10 +25,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "renderer/ccShaders.h"
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "2d/ccShaders.h"
NS_CC_BEGIN NS_CC_BEGIN

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@ -25,8 +25,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "2d/ccGLStateCache.h" #include "renderer/ccGLStateCache.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "base/ccConfig.h" #include "base/ccConfig.h"
#include "base/CCConfiguration.h" #include "base/CCConfiguration.h"

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@ -24,7 +24,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "2d/ccShaders.h" #include "renderer/ccShaders.h"
NS_CC_BEGIN NS_CC_BEGIN
// //

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@ -25,8 +25,8 @@ THE SOFTWARE.
#include "ui/UILayout.h" #include "ui/UILayout.h"
#include "ui/UIHelper.h" #include "ui/UIHelper.h"
#include "extensions/GUI/CCControlExtension/CCScale9Sprite.h" #include "extensions/GUI/CCControlExtension/CCScale9Sprite.h"
#include "2d/CCGLProgram.h" #include "renderer/CCGLProgram.h"
#include "2d/CCShaderCache.h" #include "renderer/CCShaderCache.h"
#include "base/CCDirector.h" #include "base/CCDirector.h"
#include "2d/CCDrawingPrimitives.h" #include "2d/CCDrawingPrimitives.h"
#include "renderer/CCRenderer.h" #include "renderer/CCRenderer.h"

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@ -30,7 +30,7 @@
#include "2d/CCActionTween.h" #include "2d/CCActionTween.h"
#include "2d/CCLabel.h" #include "2d/CCLabel.h"
#include "2d/CCClippingNode.h" #include "2d/CCClippingNode.h"
#include "2d/ccShaders.h" #include "renderer/ccShaders.h"
#include "2d/CCRenderTexture.h" #include "2d/CCRenderTexture.h"
NS_CC_EXT_BEGIN NS_CC_EXT_BEGIN

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@ -142,7 +142,7 @@ bool ShaderNode::initWithVertex(const char *vert, const char *frag)
_time = 0; _time = 0;
_resolution = Vector2(SIZE_X, SIZE_Y); _resolution = Vector2(SIZE_X, SIZE_Y);
getGLProgramState()->getUniformValue("resolution")->setValue(_resolution); getGLProgramState()->setUniformVec2("resolution", _resolution);
scheduleUpdate(); scheduleUpdate();
@ -171,7 +171,7 @@ void ShaderNode::setPosition(const Vector2 &newPosition)
Node::setPosition(newPosition); Node::setPosition(newPosition);
auto position = getPosition(); auto position = getPosition();
_center = Vector2(position.x * CC_CONTENT_SCALE_FACTOR(), position.y * CC_CONTENT_SCALE_FACTOR()); _center = Vector2(position.x * CC_CONTENT_SCALE_FACTOR(), position.y * CC_CONTENT_SCALE_FACTOR());
getGLProgramState()->getUniformValue("center")->setValue(_center); getGLProgramState()->setUniformVec2("center", _center);
} }
void ShaderNode::draw(Renderer *renderer, const Matrix &transform, bool transformUpdated) void ShaderNode::draw(Renderer *renderer, const Matrix &transform, bool transformUpdated)
@ -464,7 +464,7 @@ bool SpriteBlur::initWithTexture(Texture2D* texture, const Rect& rect)
_samplingRadius = 0; _samplingRadius = 0;
this->initProgram(); this->initProgram();
getGLProgramState()->getUniformValue("onePixelSize")->setValue(_pixelSize); getGLProgramState()->setUniformVec2("onePixelSize", _pixelSize);
return true; return true;
} }
@ -547,7 +547,7 @@ void SpriteBlur::setBlurSize(float f)
} }
log("_blurRadius:%d",_blurRadius); log("_blurRadius:%d",_blurRadius);
getGLProgramState()->getUniformValue("gaussianCoefficient")->setValue(Vector4(_samplingRadius, _scale, _cons, _weightSum)); getGLProgramState()->setUniformVec4("gaussianCoefficient", Vector4(_samplingRadius, _scale, _cons, _weightSum));
} }
// ShaderBlur // ShaderBlur

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@ -5,8 +5,6 @@
#include "extensions/cocos-ext.h" #include "extensions/cocos-ext.h"
#include "../BaseTest.h" #include "../BaseTest.h"
#include "2d/CCGLProgramState.h"
USING_NS_CC_EXT; USING_NS_CC_EXT;
class ShaderTestDemo : public BaseTest class ShaderTestDemo : public BaseTest

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@ -22,6 +22,7 @@
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "ShaderTest2.h" #include "ShaderTest2.h"
#include "ShaderTest.h" #include "ShaderTest.h"
#include "../testResource.h" #include "../testResource.h"
@ -297,8 +298,8 @@ void BlurSprite::setCustomUniforms()
setBlurSize(3.0f); setBlurSize(3.0f);
auto programState = getGLProgramState(); auto programState = getGLProgramState();
programState->getUniformValue("onePixelSize")->setValue(_pixelSize); programState->setUniformVec2("onePixelSize", _pixelSize);
programState->getUniformValue("gaussianCoefficient")->setValue(Vector4(_samplingRadius, _scale, _cons, _weightSum)); programState->setUniformVec4("gaussianCoefficient", Vector4(_samplingRadius, _scale, _cons, _weightSum));
} }
void BlurSprite::setBlurSize(float f) void BlurSprite::setBlurSize(float f)
@ -357,7 +358,7 @@ void NoiseSprite::setCustomUniforms()
{ {
_resolution[0] = getTexture()->getContentSizeInPixels().width; _resolution[0] = getTexture()->getContentSizeInPixels().width;
_resolution[1] = getTexture()->getContentSizeInPixels().height; _resolution[1] = getTexture()->getContentSizeInPixels().height;
getGLProgramState()->getUniformValue("resolution")->setValue(Vector2(_resolution[0],_resolution[1])); getGLProgramState()->setUniformVec2("resolution", Vector2(_resolution[0],_resolution[1]));
} }
class EdgeDetectionSprite : public ShaderSprite, public ShaderSpriteCreator<EdgeDetectionSprite> class EdgeDetectionSprite : public ShaderSprite, public ShaderSpriteCreator<EdgeDetectionSprite>
@ -384,7 +385,7 @@ void EdgeDetectionSprite::setCustomUniforms()
_resolution[0] = getContentSize().width; _resolution[0] = getContentSize().width;
_resolution[1] = getContentSize().height; _resolution[1] = getContentSize().height;
programState->getUniformValue("resolution")->setValue(Vector2(_resolution[0], _resolution[1])); programState->setUniformVec2("resolution", Vector2(_resolution[0], _resolution[1]));
} }
class BloomSprite : public ShaderSprite, public ShaderSpriteCreator<BloomSprite> class BloomSprite : public ShaderSprite, public ShaderSpriteCreator<BloomSprite>
@ -432,7 +433,7 @@ void CelShadingSprite::setCustomUniforms()
_resolution[0] = getContentSize().width; _resolution[0] = getContentSize().width;
_resolution[1] = getContentSize().height; _resolution[1] = getContentSize().height;
programState->getUniformValue("resolution")->setValue(Vector2(_resolution[0], _resolution[1])); programState->setUniformVec2("resolution", Vector2(_resolution[0], _resolution[1]));
} }
class LensFlareSprite : public ShaderSprite, public ShaderSpriteCreator<LensFlareSprite> class LensFlareSprite : public ShaderSprite, public ShaderSpriteCreator<LensFlareSprite>
@ -462,8 +463,8 @@ void LensFlareSprite::setCustomUniforms()
_resolution[0] = getContentSize().width; _resolution[0] = getContentSize().width;
_resolution[1] = getContentSize().height; _resolution[1] = getContentSize().height;
programState->getUniformValue("resolution")->setValue(Vector2(_resolution[0], _resolution[1])); programState->setUniformVec2("resolution", Vector2(_resolution[0], _resolution[1]));
programState->getUniformValue("textureResolution")->setValue(Vector2(_textureResolution[0], _textureResolution[1])); programState->setUniformVec2("textureResolution", Vector2(_textureResolution[0], _textureResolution[1]));
} }
NormalSpriteTest::NormalSpriteTest() NormalSpriteTest::NormalSpriteTest()
@ -604,9 +605,9 @@ void OutlineSprite::setCustomUniforms()
auto programState = getGLProgramState(); auto programState = getGLProgramState();
programState->getUniformValue("u_outlineColor")->setValue(color); programState->setUniformVec3("u_outlineColor", color);
programState->getUniformValue("u_radius")->setValue(radius); programState->setUniformFloat("u_radius", radius);
programState->getUniformValue("u_threshold")->setValue(threshold); programState->setUniformFloat("u_threshold", threshold);
} }
@ -673,8 +674,8 @@ void UniformSprite::draw(Renderer *renderer, const Matrix &transform, bool trans
void UniformSprite::setCustomUniforms() void UniformSprite::setCustomUniforms()
{ {
auto glprogramstate = getGLProgramState(); auto glprogramstate = getGLProgramState();
glprogramstate->getUniformValue("center")->setValue(Vector2(480,320)); glprogramstate->setUniformVec2("center", Vector2(480,320));
glprogramstate->getUniformValue("resolution")->setValue(Vector2(256,256)); glprogramstate->setUniformVec2("resolution", Vector2(256,256));
} }
void UniformSprite::onDraw(const Matrix &transform, bool transformUpdated) void UniformSprite::onDraw(const Matrix &transform, bool transformUpdated)