mirror of https://github.com/axmolengine/axmol.git
Merge pull request #1496 from dumganhar/gles20
Removed some unused codes about "enableRetinaDisplay".
This commit is contained in:
commit
630bd1b25f
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@ -28,9 +28,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionNoBorder);
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -23,10 +23,10 @@ bool AppDelegate::applicationDidFinishLaunching()
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// Set the design resolution
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(320, 480, kResolutionShowAll);
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -25,9 +25,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -23,9 +23,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -20,9 +20,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -31,9 +31,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -28,9 +28,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -28,9 +28,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -28,9 +28,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -28,9 +28,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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@ -26,11 +26,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionShowAll);
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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